BLAIR WITCH Volume 3: Elly Kedward Tale

Walkthrough Written By:

Linda Shaw, Norma Kuderna, Ozma38

CHEAT CODES:

Identical Cheat Codes as in Nocturne and Blair Witch 2

In addition, SAVED GAMES are available.  Please indicate via e-mail the exact NAME OF THE SAVED GAME you would like sent to you.

Jonathan Prye begins the game by reading aloud a letter he writes to Baltimore, Maryland.  He must rediscover his own faith before returning to Maryland.  He will be traveling to Blair Township to investigate what has been going on.

Walk forward towards the town.  Hear a warning from a woman who is leaving the town in a hurry.  Check out the General Store, the Tavern, etc.  Everything seems to be locked up.  Enter the building on the right while facing the Church.  Turn right inside the building and enter the room.  Speak with Jonah, the Magistrate.  He tells you he has 2 suspects in custody and is awaiting soldiers to take them for trial.  He also tells you of an old woman, named Elly Kedward, who was believed to be practicing witchcraft.  He informs you that he has two suspects in jail:  A drunk, and Elizabeth Styler, a practicing witch.  Jonah suggest you visit Coffin Rock, if you believe in witchcraft.  He also suggests you speak with Priest Hale Goodfellow before venturing out in the Woods.  Pick up the jail key before leaving the Magistrate.  Also take the Missing Person's Poster off the wall in his office room.

Visit the Church.  Enter the door, go forward all the way to the end and open the white door.  Speak with Father Hale Goodfellow about Elly Kedward.  

Exit the Church through the rear door and go all the way around it.  Go down the steps by the hanged woman.  Use the jail key to open the door.  Go down the steps and speak to the drunk, Hirrum Heathtow.  He tells you he left his whiskey jug in the old barn and before he'll tell you what he knows, he wants you to get the whiskey for him.  No reason at this time to speak with the woman in the jail cell next to Heathrow.  She's sleeping and you won't disturb her.  Exit the jail, move back around so you're facing the Church doors.  The barn is on the right, next to the Magistrate's building.  Enter the barn.  Get the Whiskey jug in the 2nd stahl after killing a ravaged dog.  Also take the Missing Persons Poster from one of the other stahls.  Exit the barn and take the Missing Persons Poster from the tree between the Church and the Magistrates office.  Go back down to the Jailcells.

Hirrum Heathrow tells you about Elly Keyward and the fact that she has knowledge to take them all to hell.  Elizabeth Styler speaks from her cell and she explains away anything but insanity from having been in Elly Keywards house.  Notice the letters encircled around the floor circle in her cell.  Exit the jail.  (Saved Game Titled: WOODSFIRSTTIME).

Follow the main path around and past all the dead bodies laying on the road.  Turn left at the big tree and head forward across the bridge.  Move forward some more, and turn right at the big tree in the pathway.  Cross the old wooden bridge and turn right at the intersection.  Follow the path straight up to Coffin Rock.  (Saved Game Titled: COFFINROCK1VISIT).  Shoot all the evil spirits/zombies and the scene ends as you automatically walk up and rescue the little girl who is tied up on the rocks.  You might have to attempt to leave Coffin Rock before you can see and kill the rest of the Zombies.  

Find yourself back at the Church with Father Goodfellow and Jonah discussing the small girl who had been missing.  The magistrate gives you his rifle.  The Priest tells you about a priest buried in the Cemetary with a cross with tremendous power.  Goodfellow gives you the scroll and tells you to hold it up at the gates to the Cemetary and read it aloud.  (Saved Game Titled: CEMETARYWITHSCROLL).

Shoot the demons and the Priest Demon.  Pick up the Cross Relic and return to the Church, and Priest Hale.  Return the Sacred Relic to the Priest and he teaches you how to use it.

Go visit Styler in the jailhouse.  She needs you to get inside her house and recover her Spellbook which contains a map to Elly Kedwards home.  She gives you the key to her house.  Leave the Jailhouse and head around the front of the Church and over towards the Cemetary.  Her house is the old, dark grey shack.  Enter and use your Lantern to see better.  (Saved Game Titled: SPELLBOOKINSTYLERS)  Get the book in the corner of the room by a circle of candles and a skull.  Shoot the beast quickly and grab the test tube for health, if you need it.  Return to the Jailhouse and give Styler her Spellbook.  She gives you the spellbox to use against any trouble you might encounter in the Woods.  Exit the Jail.  Head for the Woods again (Saved Game Titled: INFOREST2ndTIME)

As you enter the Forest for the 2nd time, you will notice a White Wolf.  Follow the Wolf around the paths and you'll find yourself in front of an old shed.  Could this be Asgaya's hut from Blair Witch Volume 1: Rustin Parr?  Enter the hut and meet Asgaya.  He will explain the Hecaitomix and the belief of his people.  The Dark Spirit took non-believers as sacrifieces.  He tells you that you must visit 3 Worlds and bring them together and that you must save the remaining children.  Prye doesn't believe Asgaya nor the Dark Spirit tales and tells Asgaya so.  You will follow your instincts.  Asgaya informs Prye that he will be powerless until he overcomes his fears.

Leave Asgaya's hut and follow the path.  Turn left at the first intersection.  Left again at the next intersection, killing zombies, recovering health tubes and bullets are you along the way.  Turn left at the big tree, and left at the smaller tree stump.  Follow the path using the TAB key to bring up the map, and head for Elly Kedwards house.  Follow the trail North of Coffin Rock, then NWest, West and South across the wooden bridge and up North again to Kedwards house.  (Saved Game Titled: KEDWARDSHOUSE)  Enter the house and attempt to open the basement door.  The Kedward Demon speaks to you.  He throws you out of the house because you are not a believer and are filled with fear.  He tells you to return only when you are ready.  

Leave Elly Kedwards home and make your way BACK to Asgayas.  Using the TAB key to bring up the map you can tell the directions you must take at the major intersections of the paths in order to take the shortest route to Asgayas.    Return to Asgaya and he will give you a voodoo doll which will detect the presence of evil. He also gives Prye something which will help to see within himself. Return to the Kedward house (save Kedward house 2ndtime).  Kill the Demon, then go into the house and down into the cellar. Save the Indian Boy's life. He will give you an Eagle Talisman which enables the wearer to travel great distances. When you leave Asgaya will arrive to talk with you. He tell you about the Spirit plane and the Demon plane. Asgaya will give you a twana to enter the Spirit plane and a restorative spell. (Saved Game Titled: SEACHFORSPIRITPLANE).  Follow map to spirit gate. Use twana on spirit gate rock and lightening bolts will strike all around you. (Saved Game Titled: SPIRITGATE) .

In the spirit world Asgaya will meet you and tells you to be careful transversing this world. If you die here you also die in the real world. Cross over each bridge killing zombies along the way and picking up more health, mana, and ammo. Continue down through the huge rib skeleton and across another bridge to enter a cave. You will save another Indian child and get another Talisman. Continue going forward through the cave and when you come out the other end you will kill a few more zombies and find a broken bridge. (Saved Game Titled: LEAPOFFAITH) Use the Eagle Twana to fly across. Kill the big flying monster and release Hino. He gives you a shaft that will deliver lightening bolts. He will transport you and the girl back to the mortal plane. (Saved Game Titled:  BACKTOMORTALPLANE).

You end up back at the church and talk with the priest and Jonah. He tells you that Elizabeth wants to talk with you. Talk with Elizabeth Styler and ask her how to find the Demon Gate. She will ask you to examine the Great Tree first and then she will tell you how to get to the Demon Gate. Enter the forest again and follow your map to the Great Tree. Pick up the bag of disease from the tree and return to Elizabeth Styler. Shoot the zombies and pick up tons of ammo.  When you give the bag of disease to Styler she gives you protection for the Demon Plane and tells you how to enter the Demon Gate. Hirrum tells you where to get the bones. (Saved Game Titled: DISEASEBAGFORES)

Follow your map to the Indian Burial Ground.   Go up to the gates and use the Bear Talisman. Kill the zombies and the two stick monsters. I killed the stick monsters with the melee weapon and then quickly put the weapon away and touched their blue glowing hearts so they wouldn't return. Once the stick monsters are gone the fire will go out and the path will be open. (save Contindianburialgrnd)

Continue on the path. Matt-ann-tote will appear and try to kill you. Kill this monster and get the Indian bones. Be prepared to kill more zombies! (Saved Game Titled: GOTBONES).

Return to town, but on your way stop by to talk with Asgaya. He will give you a spell The Rain Vial which will make thunderstorms. As you enter town the priest and mayor will meet you. Jonah will tell you that Styler wants to talk with you. Father Goodfellow will give you a Bible for the exorcism spell. Go to the jail and give the bones to Styler. She makes a twana for you that will enable you to enter the Demon Plane. She also gives you a charm to summon the Dark Wolf. (Saved Game Titled: GIVEBONESTOSTYLER)

Talk to Hirrum before you leave the jail and town. Follow the dark wolf to the entrance of Demon Gate. The wolf changes into Tawiscara who will try to kill you. Kill the monster then walk up the mound of rocks and use your Demon twana to enter the plane. Blood starts to splatter down and then you will be transported to the Demon Plane. (Saved Game Titled: DEMONPLANE)

Kill skeletons as you go over the bridge and then some wild dogs. Pick up the Golden Skull. Continue on the path. Kill the zombie priest and all the skeletons and zombies. Save the child and he will give you a Gumoyodah Talisman which will enhance the users strength. Pick up another Golden Skull. (Saved Game Titled: STRENGTHTALISMAN) Continue on picking up Golden Skulls and killing all the zombies and other monsters that get in your way. You should have a total of 5 Golden Skulls and then you will find a place to put them. Put each on a pedestal and a section of bridge will come up from the water below. (Saved Game Titled: BRIDGEINDEMONPLANE) Carefully cross the bridge and enter Demon Gate. Use your strength twana to open the door of skulls.

Be prepared for more shooting! After you kill Baal, Hecaitomix appears and attacks Prye. Asgaya sacrifices his life to save Prye. Now you must quickly leave before the gate to Demon Plane is sealed. You have 300 seconds, so you will have time to carefully cross the narrow bridges (Saved Game Titled: LEAVINGDEMONPLANE)

When you get out you will see Styler but she has been taken over by Heciotomix. Use the Exorcism Bible to kill Heciotomix/Styler combo. Now Elizabeth will be free of Heciotomix's power. She wants Prye to stay, but he says that he must return to his church because his faith has been renewed. Perhaps their paths will cross again.

ALTERNATE ENDING:

If you Kill the Elizabeth Skyler Demon instead of exorsizing her, the end cut scene shows the Magistrate, Priest and Prye talking in the graveyard as Elizabeth's body is burning.  The Magistrate will ask Prye to stay and be the constable, but Prye will still decline.

THE END!

This walkthrough will be updated frequently.

This document may be freely distributed by any means, as long as the context is not altered in any way and references/links are provided to this site.

Copyright: 11/28/00

Linda Shaw, Norma Kuderna, and Ozma38

To jump back to my Main Homepage, please click here!

Walkthrough for Blair Witch Project Volume I: Rustin Parr HERE

Walkthrough for Blair Witch Volume II: Coffin Rock HERE

Updated: 12/01/00

Background Music is Titled: Terror!

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