Finally the sequel of one of the most unforgetable adventure game : Dragon Lore, is arrived. The graphics are great, and with a great sound too. But one thing that still quite annoying is the way to fight the monster. That's horrible, you can only slash them as quick as possible, 'cause parrying is very difficult. You must eat to restore your stamina each day. The story begin after Werner von Wallenrod became the dragon knight. One of the rule in the kingdom, Duke Eragg, isn't agree with his award and challenge him to find Maraach the Dragon Fire, the symbol of the knight. Werner once again travel through this notorious land to find the dragon. Here is the walkthrough.
First talk to the wizard. He'll tell you about the main quest. Gain as much info as possible ( try it by choosing the options starting from the second choice ). Open the gate and enter the underground city. On the left of the pond is a locked gate to armoury. Near it, is the entrance to the saddlery. Enter it and browse around. Get the bag on the table then pick up chart of forest, valley and a gourd from inside the cupboard. Talk to Ghewissel. Ask him about the key to the armoury.
In the armoury, get all the equipment inside four cupboards. This include : sword of Erena, Long blade, battle axe, saber, wooden shield, knight shield, and pikes. Then visit the Dragonet, it's on the right side of the pond. Inside take rope, purse of Tarks ( money ), and tinderbox from the cupboard; and also pick up the food ration on the table. Talk to Sarel about the jousting tournament. Ask him to prepare the Dragonet. Outside the city you'll meet the wizard who gives you the Ring of Life. Take it and fly away to find Maraach, the Dragon.
On the way there, you'll be fired down to the Forest of Warkalt by some dragons. After the crash, pick up the food ration near the foot of the Dragonet and your gourd next to its head. Heading west than north. You'll arrive in front of the river, turn right and pick up the cutting stone. Don't forget to fill up your gourd with the water from the river. Turn around and go straight. On the next screen, turn left and you'll see a strange rock. Go to it. Use the cutting stone on the rock. A writings will appear on it. Use the reading spell to read it. Yup, this is the place where you can restore your stamina point after you sleep. Remember this place. Now go back, then turn right. Go straight twice until you can't go further, turn left. Go straight. Then turn left. You'll arrive in the goblin's encampment. Fight them if you want by insult them or you can just cheat them by saying that you have the sword of Erena and the dragon is flying up there. Get the meat from the firepit. Then go straight. This is the crossroad to the gnome.
Turn right, go straight then go to the right. You'll meet the gnome. Talk to him and accept his help. Follow him to his house. Ask him about the strange rock. Then ask him for food. Get the fruits. Now go back to the forest. Go to the right, straight twice then go to the right. You should see The Guardian ( it's the old tree ). Talk to him. Accept his bargain on planting the seed. Back to the crossroad near the gnome. Instead of going right, you should go straight then go to the left. You'll arrive in the swamp. Go further. Plant the seed on the sandy ground. Prepare to battle the demon. I prefer using the battle axe to hack this demon. Use weakness spell on him and protection spell on yourself. You can take the demon amulet on the lump ( it's for boosting up your magic points ) later on, don't do it now 'cause after you did that, you can't plant the seed here. After beating the demon, go back to the gnome. This time ask him to heal you. When you say goodbye this time, he should offers you the magic accorn. Take it. Go back to The Guardian. Tell him that you've planted the seed. Then tell him that you want to get out from the forest.
Before you ride the animal, turn around and follow the path. You'll see a fighting between a man with an animal. After you kill the animal, talk to the man. Promise him to help. Find out about the temple of Draconia. Take his purse and the serpent dagger. Now ride the animal.
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In the next two days from now, the tournament will begin. In this town you can meet a lot of interesting characters, including Nenisma, Prince Arthus and the beautiful Princess Carmine. There's no special order to go in this town, but I think mine is the good one. So follow this order if you want.
First Day, Morning
At the main gate to the city, talk to the guard and bribe him 20 Taraks to keep the serpent's dagger. Enter the city and talk to the stall man. Ask him about the Temple of Draconic. Turn around and climb the stairs. Go to the left and watch Karr Straupsihk threaten Quentin, a kid. Choose this speak option to help him.
"Straupsihk, this outburst is unworthy of you. Save your strength for the arena" "Far be it from me, .... " "I'm sure he already regrets his lack of respect for you" "Believe me, I don't think he'll ......"
Then follow the lad to Dragon Hearth tavern. Choose this responds :
"You were lucky ..... " "Forget that and ..... " "Who is Princess Carmine ?" "Did Straupsihk threat the princess ?" "What are you to the Princess ?" "Call me Werner" "How do you know my name ?" "And what else you know ?" "Believe me that feeling is Mutual" "Why do you hate the Duke ?" "Oh, you seem to be privy ...." "Keep me inform with your progress"
Turn left and talk to Hellaynea of Artica, the pretty woman sitting behind the table.
"You frail ? There isn't a man ... " "We may have the occasion .... "
Then keep on talking to her until the choice of flattering her shows up, but nothing can flatter her now. So turn around and talk to the other woman, Tanathya. Ask about her motive to enter the tournament. Then talk to the innkeeper and book some room for the night. In the corner near Hellaynea of Artica, there's gamblers sitting on the table. They're the source of your money in the town. Everytime you're sort of money, play some games with them to get more money. Now exit the tavern and follow the left path. Continue the path to the temple.
Then talk to Tochmar ( the man who is training his skill ). Lie to him and don't tell him your real name. He, then advises you to find the blacksmith for a good weapon. Move left, then enter the path behind the trainer. Near the end of the road, turn left. This is Dihcar, the alchemist. Inside you can buy all potions that you'll need during the game. This include magic powder, life potion, cure potion, strength orb, and chest that can contains 25 things. Now just buy the chest and the cure potion. Talk to Dihcar. Ask for his reading on the Magic Accorn. Now head to the temple. Talk to the priest about the dying man outside the forest of Warkalt you've met earlier. He'll tell you about Nenisma the holder of the Talon. In the temple you can heal and boost up your stamina points with a price of 5 Taraks each. Now go outside and follow the path beside the temple. On the left side is the entrance to Prince Arthus chamber. Follow the path until you reach the Heraldry, the big white building on the left. Go through an archway, The Dragon Way, to the fountain. In the fountain you can fill up your gourd. Near the fountain you'll see a young woman. Talk with her. She's Cinders, the daughter of the herald.
Now enter the only shop in the fountain area. It's the general store. Talk to her. Show the serpent's dagger to Nenisma. Ask for the purple talon. Then buy the poison. Here, you can also buy food rations, tinder box, mirror, rope, maps, and gourd. It's up to you if you want to buy some but you have to buy the mirror and the lantern. Ask her about Dihcar and Draconia. Go out. Now, the day should turn out to night. Walk back to the temple through the narrow pathway beside it.
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First Day, Night
On the corner beside the temple, you'll meet a beggar. Talk with him and pay him for the story. He wants you to kill a goblin in return of a secret. Accept his offering. Enter the temple. Give the Talon and you'll be rewarded by 100 Taraks. Then ask him to for an info about the Clairvoyant. Tell him that you want to meet the clairvoyant. Ask the Clairvoyant about your past. Then take the upper part of the rune from the table. Go out of the temple. Walk around until you meet the goblin ( it's in the pathway near the tavern ). Choose this options for gaining the information of the secret passage under the city :
"Out of my sight, toad" "Yes, does it bother you ?" "You mean the one next to the arena ?" "You've just told me, cretin"
Then kill him as fast as you can ( I prefer using the rusty axe for this one, and try to use the hack strategy : point the axe on the left and right side of the goblin alternatively ). Remember this, you must keep your health point above 40 before you take a rest at the inn. That should keep you alive. Use the life potion if you want it, or eat a little bit. After that, take his purse, talisman, and the dagger ( you can use it again with Nenisma to get the talon and gain more money from the priest. You can ask for the talon as many as you can, even without the dagger, each time you're out of money. I guess this is the error they make for this game, sorry Cryo !!!! ). Go back to the beggar. Report the fight. He'll tell you about a parchment contain a clue for the secret passage. Then go back to the inn and take a nap.
Second Day, Morning
First, take the crystal ball on the table ( it's the connector to archwizard, your guiding man ). Just go outside to use the crystal ball and put it on the screen. The wizard will give you a one hint per day. Then go out of the tavern. Move left and follow the path. At the corner, turn around. Now you'll facing the blacksmith. Here you can buy weapons or sell weapons that you won't need anymore and his advice for the tournament, especially on Hellaynea. Buy the sacred pike, you need it later on. Go back to the tavern and speak with Helaynea. Praise her with the word from the blacksmith ( she's the number one seeded in the tournament ). She'll tell you to talk to the herald for an advice. Now go to the Heraldry. Talk to the herald inside and book your place in the tournament.Tell him that Helaynea have sent you to meet him. Ask for his advice on the mount. Go out and go to the warehouse. Talk to the propietor about the tournament and Dihcar. Go to the training center. Talk to the man near cart. He'll tell you about some clues for the tournament. Now go to Dihcar, ask him about the parchment. Hmm.. nothing yet. Now just walk around until the night comes, or you can play some dice game to gain more money in the tavern.
Second Day, Night
Nothing much to do now. Go to the temple. Talk about Harssk, the Lost Labyrinth and the Dreamer. Ask the priest for a meeting with the Clairvoyant. Ask about your future this time. Then return to your inn and take a nap. Prepare for the big day tomorrow : The Tourney of Seven Lances.
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THE TOURNEY OF SEVEN LANCES
You'll be facing 6 warriors in the tourney. You can beat them all ( Tanathea is the hardest ), but don't waste your time on that unless you're desperate on money. Anyway, Tanathea will be the winner in the tourney wether you defeat her or not. Before entering the arena you can talk to your opponent in the hallway. Ask the herald for the rule of the tourney. First, pick up your opponent by taking his/her flag. Then choose your weapon and mount. If you get hurt, heal yourself with the healing balm. Repeat this step before each match. After the tourney, Prince Arthus will talk to you. He'll introduce you to Countess of Cyrene ( it seems that the countess is having a problem ). Then accept Hellaynea's offer to train together. Remember, you have 10 days before the Tourney of Cennmar begins. Go out from the arena and head down to the fountain. Talk to the Cinders. Promise her to talk to her father.
Seek Nenisma in her shop. Ask her about the goblins and the Lost Labyrinth. She told you that the entrance to the labyrinth can only be accessed at night. Now go back to Heraldry and talk to the herald. Go back to Cinders at the fountain. Tell her that you've done your promise. Now you have a new ally. Go to the alchemist. Ask for the parchment. Now, he'll tell you about it. Take the parchment on the wall beside the back shelves. Read it with reading spell. Talk again to Dihcar. Learn about the strange cloaked man. Now talk to guard at the stall near the front gate. Learn more about the Lost Labyrinth. Now, just wait until the night comes. Go talk to everybody about the tourney.
THE LOST LABYRINTH
The Level I Map of The Lost Labyrinth
The Level II Map of The Lost Labyrinth
When the night comes, go to the fountain and talk with the ghost ( if you've talked to ruby priest about the Dreamer, you should see a ghost in the fountain ). Ask who he is. First, reject his demand to find the remains of his body. After he promises to give you a magic stone in return, accept his task. Head back to the Dragon passage. Face the statue of Harssk. Use the mirror on its hand. Open Sesame !!!! A secret passage will reveal. Use the tinderbox to lit the lantern. Hold your lantern and enter the labyrinth. First, go to the goblin's chamber. On the way there, you'll see a lever with writings above it. Use the reading spell. Don't turn down the lever yet, save it for later use. In the goblin's chamber, you'll fight 2 goblins. Use protection sell and hack them. Get the level I and II map from them. Collect the money and sword also. Then find the pit on the North East section on the level I of the Lost Labyrinth ( on the level I map, it is marked with the blue cloud ). Use the rope on the beam of stone above the pit. Swing accross and continue your journey. At the end, get the skull from the alcove. Go back to the fountain. Talk to the ghost about the skull, then go to the temple.
Tell the priest about the ghost and ask for the summoning. Give him the skull. Go back to the fountain and tell the ghost about it. After he is vanished, get the magic stone ( it protects you against magic ). The next morning, talk to Duke Eragg in the tavern. Then talk to Quentin on the next table. Talk about Cinders with Big Pete. Accept his gratitude. Tell about Pete to Cinders. Now you have one more thing to do with the lovebirds.
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MARAACH THE DRAGON FIRE
Sometime between the fifth or the sixth night at Draconia, the tavern man will bring you a parchment from Countess of Cyrene. Read the parchment. Go to the Prince Arthus chambers ( the one with guard in front of it ). Tell the guard that you have the parchment from Countess. Enter the room. Talk to Countess and show her the Ring of Fire. Suddenly Prince Arthus ( his imitation ) comes in and attack you. Throw the magic accorn to deflect Arthus' paralyze spell. Then wear the magic stone to deflect the spell and slash him with your weapon ( use protection and weakness spell to help you ). After that, talk again to Countess, or should I say .... your long lost MOTHER. Retreive the healing potion and the bottom part of the rune from the table. Drink the potion to heal you.
Unite the rune, then use the Ring of Fire with it. You'll be sent out to Maraach. Talk with him and be PROUD !!!! That's the way of Wallenrod. Listen to the twin stone story. Get the Crystallian and go back to Draconia. Watch the cool movie.
ADAMOSTER AND CRYSTALLIAN
Go back to tavern and talk with Duke Eragg and Tanathea ( she is nicer now ). Go to the blacksmith and learn that Duke of Eragg has bought the sacred pike too, and you can't buy it now ( luckily you have bought it earlier ). Talk with all the people in town, then go to the temple. Tell the ruby priest about Maraach. Show him the Crystallian. You'll be guided to the Clairvoyant. Ask him about the Adamoster. Hmmm...... another puzzle, this guy is full of riddle. Go see your mother now. Talk about Maraach and Adamoster. Get the money from the table. Talk to Arthus. Pick the second choice first to gain more info on the tournament. Then receive the Sword of Fire from him ( choose the first answer ).
Go to Heraldry. Choose this option when you talk to the herald and you'll unite Cinders and Pete :
"I come to see you on behalf of your daughter and Pete ...." "I abhor such arule, but ...." "I am sorry to hear about your wife ....." "Will you agree to their engagement ?" "I think you make a good decision"
Tell Cinders about the news. Then spend the day off by talking to the rest of the habitant of Draconia. Don't forget to buy some life potions and the Orb of Strength at the alchemist ( you'll need it for the fight down in the Labyrinth ). Fill your gourd with the water from the fountain if it is empty. Now you're ready. At night, go down again to the Lost Labyrinth. Turn down the lever at the entrance ( it will open the false wall on the path in level 2 ). Go straight to room B on level 2 ( look at the map ). If you enter the room from the south door, you'll read an inscription above the door on how to open the sun door in room B. Use the Crystallin on the myst to go past it ( the green cloud in front of the entrance 3 on level II map ). Enter room C and push the gems in this order : white, yellow, red, and green. Exit south ( the path with Yellow statue on left and Red statue on the right ). You'll come to room B. Turn left and follow the path to the next intersection ( the false wall in room B is open now ). Turn right and past the dragon heads. Keep going straight ( ignore the right intersection ). Go straight on past more dragon heads to the next room. Read the inscription above the door. Press the orbs in this order : Yellow, Red, White, and Green. Exit through the door with Green statue on your left and Red statue on your right. Go through the path ( if you didn't pull down the lever earlier, you should see a dead-end here. But don't worry just pass through the false wall ) and down the stairs and find an empty fountain.
Save your game. Fill the fountain with the water from your gourd. A door will slide open. Prepare yourself to fight the mean, nasty and ugly four-handed golem. You can beat this monster with 2 ways :
Anyway, after you buried this monster, take the Adamoster. Find your way back to the city. Now get rest and wait until the 20th day to enter the Tourney of Cennmar. While waiting for that day, try to hangin' around with the locals and find some info about the tourney. And the most important thing is prepare yourself for the final battle with Cariachan. I use 10-12 life potion to defeat that guy. So just drop down all your inventory except : Ring and Sword of Fire, Ring of Life, the Two stones, Sacred pike, and the crystal ball. The others have no use at all starting from this point.
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THE TOURNEY OF CENNMAR
Here it is, the tourney begins. Talk to Tanathea, Eragg, and Cariachan. For a nice kiss scene, talk to Hellaynea ( she promises to give you a small reward if you defeat her, hmmm.... ). Then talk to Arthus about Princess Carmine. Wow, you've been chosen as her champion. Talk to the herald about that. Then enter the arena. Choose the easy one, like Arthus, Rolon or Thormac. After you defeat 3 warrior, watch the cool video clip that showing the jousting betweem Hellaynea and Cariachan. What a dreadful scene to watch Hellaynea badly wounded. Use Crystallian stone to help her. She loves you very much so promise to avenge her. Talk about Cariachan to Arthus. After that, Princess Carmine walk out from the corner of the room. She was masquarade as Quentin, the kid, since you arrived in Draconia !!!! Promise her to defeat Cariachan. Take the amulet from her hand and another kiss from a woman.
THE CORONATION JOUST
This is the final part of the game. Summon Maraach with your Ring of Fire. Then ride him to the Cradle of the Sun, where the Coronation Joust take place. Talk to Arthus. Then wear your Ring of Fire and The Sword of Fire/Sacred Pike ( it's your choice on weapon ). Turn around and talk to Tanathea. Then face Duke Eragg. Cariachan will shows up riding Dagon, his evil dragon ally. Watch the joust. After you win it, Cariachan will protest the result. Fight him to the death. If you use the Sword of Fire, don't forget to cast the Burning Spell on it. Then watch the ending movie. Once again you're the hero of the valley. Too bad the wall of Obsidian has been destroyed by the orcs. So prepare for the next adventure of Werner von Wallenrod in Dragon Lore III.
TIPS AND INFO
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Property of Crash @ 1997
All of the pictures are the property of Andreas Nillson. Thanks pal. And many thanks for Zizuph, Conal and Cool C. for giving me all the clues I needed.