ANIMAL
Here is the solution for the game any questions please email
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1 START GAME IN PEPPERAMIS LIVING ROOM
2 PICK UP THE LETTER ON THE FIREPLACE MANTLE
3 USE THE BUREAU TO OPEN THE CUPBOARD
4WITH DOORS OPEN PICK UP THE DUSTER
5 USE EITHER THE CHAIR OR THE TV TO ACTIVATE
THE HITS TRANSPORTATION SYSTEM
6 SELECT PEPPERAMI HALL MAIN ENTRANCE
7 EXIT FROM THIS LOCATION BY CLICKING ON THE FLOOR
WHERE THE EXIT ICON SHOWS
8 IN THE LARGE PINK HALLWAY CHOOSE THE EXIT POINT AT
THE BOTTOM OF THE SCREEN
9 THIS TAKES YOU TO THE BOTTOM OF THE STAIRS, PICK UP
THE MATCHES ON TO YOUR LEFT
10 USE THE CARPET TO MAKE PEPPERMAI WALK UPSTAIRS
11 AT THE TOP OF THE STAIRS LOOK AT THE DEAD BISCUIT
THIS WILL REVEAL KEYS
12 PICK UP THE KEYS
13 USE THE DOOR FARTHEST AWAY FROM YOU (EG.SMALLEST
DOOR AT THE BACK OF THE SCREEN) TO TAKE YOU UP STAIRS
TO THE GREEN ROOM. SECOND FLOOR LANDING
14 PICK UP THE CHAIR
15 USE THE KET ON THE LEFT HAND DOOR, PEPPERAMIS
BEDROOM
16 ONCE IN THE BEDROOM PICK UP THE GUITAR
17 THEN PICK UP THE PIZZA, THE SLIPPERS(AT THE BOTTOM
OF THE BED) AND THE PIGGY BANK
18 USE THE AMPLIFIER AND TURN IT ON
19 USE THE GUITAR ON THE AMPLIFIER
20 EXIT FROM THE ROOM
21 USE THE KEY ON THE RIGHT HAND DOOR (KITCHEN)
22 AFTER SEQUENCE PICK UP THE FRYING PAN
23 PICK UP THE KNIFE ON THE RIGHT HAND SIDE BOARD
24 USE THE CUPBOARD TO OPEN THE DOOR
25 PICK UP THE CHEESE GRATER
26 EXIT ROOM VIA EXIT ICON
27 FROM GREEN ROOM TO 1ST FLOOR LANDING VIA EXIT ICON
28 USE THE TURBO LIFT ON THE MIDDLE LEFT HAND SIDE
29 ONCE IN TURBO LIFT SLECT LOWER GROUND
30 THE LIFT TAKES YOU TO THE WRONG FLOORS YOU WILL
EMERGE IN PEPPEREINSTIENS LABORATORY
31PICK UP THE TORN PIECE OF CLONING CODE
32 USE THE THE BENCH ON THE LEFT SIDE OF THE SCREEN
33 ON THE BENCH PICK UP THE ITCHING POWDER AND
THE OVEN GLOVES
34 EXIT FROM THE BENCH CLOSE UP WITH THE EXIT ICON
35 CLICK THE EXIT ICON ON THE RIGHT OF THE SCENE
36 THIS TAKES YOU TO THE RIGHT OF THE LAB
37 USE THE CHAIR FROM THE INVENTORY ON THE BOOKSHELF
THIS WIL MAKE PEPPERAMI CLIMB THE CHAIR
38 PICK UP THE CLONING MANUAL FROM THE SHELF
39 USE THE CUPBOARD TO THE LEFT OF THE BOOKSHELF
40 USE THE BALLON FOR THE INVENTORY ON THE SLEEPING
BISCUIT
41USE KNIFE ON BALLOON THIS WILL WAKE THE SLEEPING BISCUIT
42 ONCE HE IS AWAKE SELECT TALK TO BISCUIT AND THEN CHOOSE ANY OF THE
SPEECH PROGRAMS OFFERE. AT THE END OF THE SPEECH SEQUENCE THE BISCUIT WILL
LEAVE, LEAVING THE PILLOW HE WAS SITTING ON
43 TAKE PILLOW
44 EXIT SCENE BY USING THE EXIT ICON
45 EXIT THE SCENE TO THE LEFT IN ORDER TO RETURN TO THE LIFT
46 SELECT USE TO ENTER THE LIFT
47 SELECT LOWER GROUND ONE TO TAKE YOU BACK TO THE FIRST FLOOR
48 USE THE FURTHEST DOOR AGAIN T6O TAKE YOU TO THE GREEN RM
49 USE THE KEY ON THE MIDDLE DOOR (PEPPERAMIS LIVING RM)
50 USE THE CHAIR TO ENTER THE HITS SYSTEM
51 SLECT DOCKLANDS
52 PICK UP THE WRENCH
53USE HITS SYSTEM
54 SELECT TUBER TOWERS
55 ONCE YOU HAVE EMERGED AT TUBER TOWERS, PICK UP THE FLOWERS
56 USE THE DOOR TO TUBER TOWERS
57 YOU ARE NOW IN THE SCENE WITH A SLEEPING PIMENTO DOORMAN
58 FIND THE EXIT POINT TO THE BOTTTOM LEFT OF THE
SCREEN NEAR THE DOORMAN TO TAKE YOU UP CLOSE TO THE
SLEEPING PIMENTO
59 PICK UP THE NOTE IN THE CUBBY HOLE BEHIND THE PIMENTO
60 EXIT THE SCREEN TO THE RIGHT
61 EXIT THE LOBBY USING THE EXIT ICON BY THE DOOR
62 USE THE HITS TRAVEL SYSTEM
63 SELECT CRUMBS NIGHT CLUB
64 USE THE EXIT ICON AT THE TOP OF THE STAIRS TO WALK DOWN
65 PICK UP THE INVITATION TUCKED BEHIND THE PHONE
CHEAT (66 USE THE PHONE DIAL 291 0690
67 EXIT USING THEEXIT ICON ON THE FLOOR TO THE LEFT
OF THE TELEPHONE
68 YOU WILL NOW APPEAR IN FRONT OF THE TELEPHONE
69 ATTACK THE BOUNCERS
70 ATTACK THE DUSTBIN TO KNOCK IT OVER
71 LOOK AT THE LITTER TO SEE THE CROWBAR
72 PICK UP THE CROWBAR
73 EXIT THE SCENE TO THE BOTTOM LEFT
74 EXIT TO THE LEFT OF THIS SCENE
75 PICK UP THE NUTCRACKER HAMMER
( ATTACK THE BICUIT FOR A LAUGH)
76 EXIT IT RIGHT TO THE NIGHT CLUB FRONT DOOR
77 USE THE CROWBAR ON THE VEG HOLE COVER
78 AFTER THE CUT SCENE PICK UP THE VEG HOLE COVER
79 TALK TO THE MUSHROOM WHO BLOCKS YOUR ENTRANCE
80 OFFER HIM THE VEG HOLE COVER( BY USING THE COVER
ON THE MUSHROOM)
81 EXIT THE SCENE BY CLICKING AN THE BOTTOM EXIT ICON TO ENTER THE NIGHT
CLUB PROPER
82 cLICK ON THE ICON TO THE TOP RIGHT OF WHERE PEPPERAMI IS STANDING
83 TALK TO REGINA RAISIN, CONTINUE TO TALK TO HER UNTIL SHE ASKS FOR A
DRINK
84 TALK TO BARMAN AND ASK FOR A DRINK
85 ONCE REGINA HAS FINISHED HER DRINK, CHOOSE ANY OF
THE QUESTIONS OFFERED. WHEN SHE HAS REPLIED SHE
WILL SAY GOOD NIGHT AND LEAVE
86 TALK TO THE BARMAN ASK FOR A DRINK
87 TALK TO THE BARMAN AGAIN AND ASK FOR ANOTHER BEER,
HE WILL LEAVE THE SCENE TO CHANGE THE BARREL
88 ONCE THE BISCUIT BARMAN HAS LEFT THE SCENE, PICK UP THE IDDY BIDDY KEY
TO THE RIGHT OF WHERE THE BARMAN
WAS
89 EXIT THE SCENE TO THE LEFT
90 EXIT THE NEXT SCENE VIA THE EXIT ICON AT THE BOTTOM OF THE SCREEN . THIS
TAKES YOU TO THE SCENE WHERE THE BISCUITS
ARE DANCING
91 USE THE WATER SPRINKLER PLATE KEY ON THE METAL PLATE (FRONT RIGHT OF
SCENE)
92 USE THE WRENCH ON THE WATER VALVE (ONCE YOU HAVE
OPENED THE METAL PLATE) THIS WILL SET OFF THE
SPRINKLERS AND KILL THE DANCING BISCUITS ENABLING YOU
TO GAIN ACCESS TO THE TOILETS
#93 USE THE MENS TOILET DOOR (FURTHEST RIGHT HAND SIDE)
94 USE THE URINAL
95 USE THE LEFT CUBICLE ( FIRST DOOR ON THE LEFT) TO TRIGGER THER CUTSCENE
(WHO'S FARTED)
96 FOLLOWING THE CUTSCENE, PICK UP THE LEMON ESSENCE PERFUME ON THE BACK
RIGHT HAND LEDGE WHICH WILL NOW BE REVEALED
97 EXIT THE TOILET VIA THE FRON OF THE SCENE
98 YOU HAVE COMPLETED DAY ONE AND WILL SEE PEPPERAMI GO HOME TO BED.
99 SAVE THE GAME AT THIS POINT
100 YOU WAKE UP IN PEPPERAMIS BEDROOM
101 USE THE GUITAR ON THE AMP YOU WILL HAVE MADE PROGRESS
102 USE THE DOOR TO EXIT PEPPERAMIS BEDROOM
103 ONCE THE IN THE GREEN ROOM PICK UP THE NEWSPAPER
104 USE THE MIDDLE DOOR (YOU HAVE PREVIOUSLY UNLOCKED THESE DOORS AND NO
LONGER NEED A KEY)
105 USE TV OR CHAIR TO ENTER THE HITS TRAVEL SYSTEM
106 SELECT CALORIE GALLERY AND TRAVEL THERE
107 CLICK ON THE EXIT ICON AT THE BOTTOM OF THE STAIRS TO WALK UP
108 USE THE ITCHING POWDER ON THE CENTURION GUARD AND HE WILL DROP A SPEAR
WITH A PIECE OF CLONING CODE
109 PICK UP THE SCRAP OF PAPER WITH THE CLONING CODE ATTACHED
110 EXIT VIA THE BOTTOM OF THE SCREEN EXIT ICON
111 USE THE HITS TRAVEL SYSTEM
112 SELECT TUBER TOWERS
113 USE THE DOORS TO ENTER TUBER TOWERS
114 EXIT THE SCENE VIA THE EXIT ICON AT THE TOP LEFT OF THE SCENE
115 YOU ARE NOW IN FRONT OF THE LIFT WITH A LIFT REPAIR MAN IN YOUR WAY
116 TALK TO THE LIFT REPAIR MAN
117 TALK TO THE LIFT REPAIR MAN AGAIN AND HE WILL OFFER TO EXCHANGE HIS
WIRE CUTTERS IN EXCHANGE FOR YOUR CROWBAR
118 YOU CAN USE THE WORE CUTTERS ON THE VEGA LISA IN THIS SCENE AS IT CAN
BE EXCHANGED FOR CASH (NOT ESSENTIAL)
119 EXIT VIA THE BOTTOM OF THE SCENE
120 EXIT AGAIN BY THE DOOR WAY
121 USE HITS TRAVEL SYSTEM AGAIN OUTSIDE TUBER TOWERS
122 SELECT DOWNTOWN AND TRAVEL THERE
123 ARRIVE IN THE TV SHOP , EXIT THE SCENE VIA THE RIGHT HAND SIDE EXIT
124 ONCE OUTSIDE THE TV SHOP, EXIT THE SCENE VIA THE RIGHT HAND SIDE ICON
125 RESPOND TO LIONEL THE CAB DRIVER HE WILL LEAVE
126 EXIT THE SCENE TO THE RIGHT
127 EXIT THE LONG STREET OVERVIEW TO THE BOTTOM OF THE SCENE YOU WILL NOW
BE OUTSIDE THE FRESH CREAM SHOP / TATTOO PARLOUR
(GO DOWN STAIRS FOR A LAUGH)
128 EXIT TO THE RIGHT OF THE SCENE, YOU WILL WALK INTO A LAMP POST
129 THEN USE THE WIRE CUTTERS ON THE FENCE
130 ATTACK THE FENCE TO OPEN IT AND EXIT THE SCENE AUTOMATICALLY
131 WALK ACROSS THE SCENE TO THE RIGHT AND FIND THE RIGHT HAND EXIT
132 USE THE DOOR TO THE GUNSHOP
133 RESPOND TO TERMINUTTERS QUESTIONBY SELECTING INVITATION
134 USE THE ALARM BUTTON ONCE IN THE GUNSHOP
135 SELECT EITHER RESPONSE
136 USE THE FLOWERS ON TERMINUTTER
137 PICK UP STEEL TOE CAP AFTER TERMINUTTER DIES
138 USE THE STEEL TOE CAP FROM INVENTORY ON GLASS TWICE
139 PICK UP THE BLUNDERBUSS FROM WITHIN THE CABINET
140 EXIT THE SCENE BY THE BOTTOM
141 EXIT EXTERNAL GUNSHOP SCENE BY THE RIGHT HAND EXIT
142 GO TO THE RIGHT HAND EXIT OF THE NEXT SCREEN
143 IN THE BINS IN THE NEXT SCENE, PICK UP THE BOOK
144 ONCE YOU HAVE PICKED UP THE BOOK EXIT BACK LEFT
145 IN THE NEXT SCENE, EXIT UP THE MIDDLE TOWARDS THE
WOODEN FENCE
146 ATTACK THE WOODEN FENCE THREE TIMES
147 EXIT RIGHT AFTER THE DOG SCENE
148 SELECT A RESPONSE FOR LIONEL
149 EXIT UP THE MIDDLE OF THE SCREEN
150 YOU ARE NOW OUTSIDE THE NUT BARON'S BAR, TALK TO DEREK THE BOUNCER
151 SELECT ANY RESPONSE
152 TALK TO DEREK AGAIN
153 SELECT ANY RESPONSE
154 YOU ARE NOW A GUITAR GURU SO ENJOY
155 HAVING FINISHED PALYING THE GUITAR, EXIT THE SCENE MIDDLE RIGHT
156 RESPOND TO REGINA
157 TALK TO THE BARMAID AND ORDER A DRINK
158 YOU ARE NOW GIVEN THE NUMBER TO THE GENERAL
159 TALK TO THE BARMAID AGAIN
160 SELECT 'VEGGIE BURGER' TO HER QUESTION
161 THEN SELECT OH GO ON THEN JUST FOR YOU
162 EXIT THE SCENE LEFT
163 EXIT SCENE MIDDLE
164 TALK TO PEANUTTER
165 RESPOND TO HIS QUESTION WITH NUTS TO YOU
166 PICK UP THE CANS LOCATED UNDER THE KEG ON THE TABLE LEFT
167 EXIT THE SCENE BOTTOM LEFT
168 YOU HAVE COMPLETED DAY TWO AND WILL RETURN HOME FOR SOME REST
169 ONCE AWAKE, EXIT THE BEDROOM BY USING THE DOOR
170 ONCE IN THE GREEN LANDING ROOM , USE THE RIGHT DOOR TO THE KITCHEN
171 USE PIZZA IN THE OVEN
172 USE THE OVEN GLVES TO REMOVE THE PIZZA FROM THE HOT OVEN
173 EXIT THE SCENE AT BOTTOM
174 FROM THE GREEN LANDING USE THE MIDDLE DOOR TO THE LIVING ROOM
175 USE THE CHAIR TO ENTER THE HITS TRAVEL SYSTEM
176 SELECT DOWNTOWN AND TRAVEL THERE
177 EXIT RIGHT FROM INSIDE THE TV SHOP
178 EXIT LEFT TO THE LONG STREET OVERVIEW
179 EXIT UP TO TONIS POOL HALL
180 ADF BREAK!!!!
181 USE THE DOOR TO THE TONIS POOL HALL
182 SELECT ANY RESPONE, YOU'VE EATEN THE VEGI BURGER
183 ONCE IN SIDE THE POOL HALL ATTACK THE MUSHROOM PLAYING POOL
184 SELECT WHAT'S YOUR CONNECTION TO THE GENERAL
185 SELECT NO OF COURSE I'VE BROUGHT YOU A GIFT
186 RECIEVE THE BOTTLE AND CLONING CODE
187 EXIT THE BOTTOM OF THE SCREEN
188 EXIT RIGHT ONCE OUTSIDE THE POOL HALL
189 EXIT MIDDLE LEFT TOWARDS POTATO BUM
190 USE THE BOTTLE ON POTATO BUM
191 SELECT ANY RESPONSE
192 PICK UP THE BUTTON ONCE POTATO BUM HAS DISAPPEARED
193 EXIT LEFT TOWARDS TV SHOP
194 EXIT MIDDLE TO ENTER TV SHOP
195 USE HITS TRAVEL SYSTEM
196 SELECT TUBER TOWERS AND TRAVEL THERE
197 USE THE DOR TO TUBER TOWERS
198 ANY RESPONSE WILL HAVE THROWN YOU OUT
199 USE THE DOOR A SECOND TIME
200 EXIT THE SCENE TO THE TOP LEFT
201 USE THE LIFT
202 USE THE BUTTON FROM THE INVENTORY ON THE LIFT PANEL
203 SELECT PENTHOUSE TOP FLOOR ( TOP RED BUTTON)
204 ONCE YOU HAVE EMERGED FROM THE LIFT EXIT THE SCENE TO THE RIGHT
205 USE THE LEMON ESSENCE ON THE RAILS
206 SELECT ANY RESPONSE
207 ONCE YOU HAVE AWOKEN, YOU WILL BE IMPRISONED IN THE SEWER SYSTEM
208 USE THE HOUDINI BOOK FOR THE INVENTORY ON THE LIFT PANEL
209 ATTACK THE OLD PIPE TO YOUR RIGHT THREE TIMES
210 YOU WILL ENTER THE 3D SEWER SYSTEM
211 TYPE BTTTS FOR SUPER PEPPERAMI MODE AND COLLECT ALL 7 CDS AND A PIECE
OF CLONING CODE. TAB WILL BRING UP THE MAP. 1234
CHANGE
WEAPONS. B= BASTARD KEY V= VIOLENCE. OTHER CONTROLS AS DOOM
212 ONCE YOU HAVE COMPLETED THIS LEVEL YOU WILL HAVE
RESCUED PEPPEREINTSTIEN AND MUST NOW RETURN TO PEPPERAMI HALL
TO KILL CARLOS AND THE CARROT ARMY
213 EXIT FROM THE BEDROOM BY USING THE DOOR
214 GO DOWN STAIRS BY EXITING THE GREEN ROOM BOTTOM OF SCENE
215 USE TURBO LIFT
216 SELECT PEPPEREINSTEINS LAB TO GO DOWN
217 EXIT THE TOP OF SCREEN TO GO TO THE FURTHEST DOOR
218 USE THE ENTRY PANEL TO THE RIGHT OF THE DOOR
219 ENTER CODE 28 09 72
220 PICK UP THE BOX IN THE MIDDLE RIGHT OF THE SCENE
221 USE THE LIFT GATES
222 USE THE BOX FROM THE INVENTORY ON THE LIFT
223 USE THE LIFT
224 EXIT SCENE TO THE TOP RIGHT
225 USE THE STRANGE DEVICE
226 TURN ON THE MACHINE AND SWITCH LEVERS TO MIDDLE, TOP, BOTTOM TO TURN
THE POWER ON
227 EXIT RIGHT
228 PICK UP THE BOX IN THE LIFT
229 USE THE LIFT
230 HAVING GONE UP IN THE LIFT USE THE DOOR TO EXIT ACROSS THE GANTRY
231 EXIT THE SCENE BOTTOM
232 USE THE ENTRY PANEL ON THE LEFT HAND DOOR
233 ENTER 14 11 95
234 ATTACK CARROT
235 USE THE CONTROL PANEL
236 CLICK ON/OFF SWITCH AND TYPE IN THE CODE LEDERHOSEN PRESS ENTER
237 FOLLOWING THE CUTSCENE USE THE DOOR TO
ENTER THE 2ND DOOM SECTION
238 FIND CARLOS AND KILL HIM
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