Pepper's Adventure

Act I

How do I get started in Pepper's front yard?
When you start playing the game, select "How  to Play". It will
help you a lot. Use your Look icon to check out  your
surroundings. Do you see something broken that you  could fix? Do
you  see some flowers that  you could pick? Do  you see anything
on the sidewalk that Lockjaw might  like? A good way to start out
this area is  use your Hand  on the old  gum on the  sidewalk to
take  it. Use it on Lockjaw to give it  to him. Now the gum is
nice and  soft and sticky. Does that give you  any ideas? You
need to accomplish  three major things  here: fix the broken
drainpipe, find Lockjaw's harness, and  climb up the drainpipe to
spy on Uncle Fred.

What do I have to do in Pepper's front yard?
Look at everything you can in the yard.  Pick up the old gum from
the sidewalk. Use the  gum on Lockjaw. When  he spits it out,
pick it up again.  Pick up the broken piece  of drainpipe. Use the
chewed gum on the  drainpipe in inventory. Now  use the  broken
piece  of pipe  on the  drainpipe attached  to the wall of
Pepper's house. Use your Hand on the  water faucet to give Lockjaw
a drink. Now use your Hand on the drainpipe to try  to climb up.
When you turn into Lockjaw, use your Paw on  the flower-bed to dig
up your harness.  When you turn back into Pepper, pick  up the
harness and  use it on Lockjaw.  Now put your Hand  on the fixed
drainpipe again to climb up.

How do I get into Uncle Fred's attic?
Use your Hand or Walk icon on the roof by the window to climb up.
Use your Hand on the window to clean it a little.  Look at the
cleaned window to spy on Uncle Fred.

What do I do inside Uncle Fred's attic?
You  only need  to perform  one action  here. When  Lockjaw gets
stuck in  the target, use your Hand on his tail to try to pull him
out.

What should I do about the man in the stocks on the West Commons?
You should Talk to the man in the stocks  to see what he did.
Click Talk on him again. He  looks thirsty, doesn't he?  Take the
dipper from  the bucket next to the stocks. Use the dipper on the
bucket  to fill it with water. Use the dipper on the man to give
him a drink. Use your Hand on the stocks to free the man.

How do I get out of the storage shed?
You won't be able to do anything in  the shed until you cover the
window so the Watchman can't see you. Pick up the canvas from the
crate. Take the hammer. Use the hammer on the nails that are
sticking out of the windowsill. Once you have the hammer and
nails, the canvas, hammer,  and nails will appear as one item in
inventory. Use this  "tool cell" on the window.  Use your Hand on
the  crate on the West wall to move it. When you  turn into
Lockjaw, use your Paw on the dark dirt under the  crate. When you
turn back  into Pepper, take some of  the herbs that are hanging
from the ceiling. Now use your Hand on the tunnel to escape!

How do I get out of the back alley?
You  can't  walk  past  the  Watchman  without  a  disguise. You
need the boy's colonial outfit and the baby clothes from the
clothesline. To get them, pick up the bone that Lockjaw  dug up.
Use the bone on the  boy's colonial outfit. When Lockjaw pulls the
outfit down, pick it up. Pick up the bone again. Use the bone on
the  baby clothes. When Lockjaw  pulls the baby clothes  down,
pick them up. Before you  put the clothes on,  Look around the
ground  for some pebbles. When you find some,  pick them up. Use
the  colonial outfit on Pepper. Use  the baby clothes on Lockjaw.
You're on your way!

Help! I keep getting caught during Lockjaw's kidnapping!
You need to hide, so the Watchman won't grab you. Use your Hand or
Walk icon on the alley  entrance to hide as  soon as your icon
bar flashes during Lockjaw's kidnapping.

How do I find the answers to the Act I quiz questions?
For  the  answer  to  the  first  Quiz  question,  watch  when
the  Truth icon automatically clicks on  the Hare Krishnas in the
West  commons. For the second answer, click the Truth  icon on
Poor Richard when he's in  the stocks. For the third answer,
click the Truth  icon on the  stocks themselves. For  the fourth
answer, click the Truth icon on the Stamp  Act signs in either the
East or West commons. For the fifth answer, click the Truth icon
on the town Watchman in the West Commons, the shed, or the back
alley.

What are the answers to the Act I quiz questions?
The answers to the quiz questions are, in order, C, B, D, A, C.

Act II

What should I do on the West or East Commons?
On the West Commons,  Talk to the guy playing catch. Use  his Talk
menu. On the East commons, Talk  to the other guy playing  catch.
Also, Talk to each  of the two people arguing on  the bench. Use
all their Talk menus.  Take the small bag you'll find  at the base
of  the tree. Use your  Hand on the bag  in inventory. Look at the
bag to find out what it contains.

What should I do at the Millinery Shop, the Pub, or the Carpentry
Shop?
To talk to  anyone in the Millinery Shop,  the Pub, or the
Carpentry  Shop, use your Hand on  the doors to knock. When
someone comes to the door,  you need to Talk  to them.  Be sure
to use   everyone's Talk  menu. You'll  find a  lot of important
information that way.

No one will answer the door at Ye Sew and Sew!
To talk to the  person in Ye Sew and Sew, you have  to use pebbles
on the upper story window of the shop. The pebbles can  be found
in the back alley. When the person comes to the window, Talk to
her. Be sure to use her Talk menu.

What do I do in Ye Olde Sprouts and Rice?
All you need to do  at this time is Talk to the baker. Be  sure to
use her Talk menu. She will prove to be a valuable friend.

What should I do at the Post Office?
Talk to both  of the clerks. Be sure  to use their Talk menus.
Look around the post office. When you find the package addressed
to Ben Franklin, use your Hand on it to try to take it. The
clerks will ask you questions about Ben Franklin. Look up the
answers in your game documentation  on page 19. If you  get one of
the answers wrong and  they refuse to give you the package,  just
use your Hand on the package again. They'll give you another
chance.

I can't get past the sentries at the tax stile!
Give the sentries a shilling and they'll let you past.

Where do I find a shilling?
To obtain a shilling, Talk to the gambler in front of the pub.
Give him the bag of marbles you took from the East commons. He'll
give you a shilling.

As Lockjaw, what must I do in Ima's bedroom?
Look and  Smell everything in the  room. Use your Teeth  on
anything that looks interesting  to you.  Use your  Teeth on
Ima's dresser.  A key  and a  box of strawberry petit  fours will
fall out.  Use your Teeth to  eat the petit fours. Use your Teeth
to pick up the key. Hide  the key by using the key on the doggie
bed. When the butler  comes to give you a bath, use  your Teeth,
your Fleas, or your Paw on him.  After the Butler leaves, use your
Teeth  on the cuckoo clock. When the secret passage opens, walk
in!

As Lockjaw, what must I do in the Secret Passage?
When you get  to the secret closet, Look and  Smell your
surroundings. Use your Paw or  your Teeth on  the cloth-covered
object  to reveal it.  Look at the dog collars. Smell the rat
hole. Use your Teeth on the rat hole to enlarge it. Walk through
the enlarged rat  hole. Walk to the end of the  secret passage.
Look at the fire.

Deborah Franklin won't let me into the house!
Use your Hand on the door to knock. Talk to Deborah. Use Ben's
package from the post office on  Deborah. She'll refuse it and
slam the door. Use your  Hand on the package in  inventory to open
it and reveal  the electricity book. Knock on the door  again.
When Deborah  comes to the  door, use the  electricity book on
her.

How do I find the answers to the  Act II quiz questions?
For  the  answer  to  the  first  Quiz  question,  click  the
Truth icon on the Millinery Shop. For the second question answer,
click the Truth icon inside the post office. For the third
question, click  the Truth icon on Penn Mansion. For the fourth
question,  click the Truth icon on the  pothole in the East
commons. For the fifth question, click the Truth icon  on the
Stamp Act sign on the tree in the East Commons.

What are the answers to the Act II Quiz questions?
The answers to the Quiz questions are, in order; D, B, B, D, C.

Act III

Why won't Ben do anything?
Talk  to  Ben  before  you  do  anything  else.  Take  the
Doctrine of Personal Mellowness  and the  string he  gives you.
You need  to give  him the Kite/Key schematic,  which can  be
found  in Ben's   work room.  When you  give Ben  the schematic,
he  will tell you what  he wants in exchange  for doing the
kite/key experiment.

How do I get Ben some hot water?
After  you give  Ben the  schematic, try  to take  the matches  in
the Franklin Sitting Room to start a fire and boil some water.
Sally will tell you she won't boil  water without  an emergency.
To create  an emergency,  go back  to Ben's garden and take the
large, blood-red tomato. Walk back to the sitting room. Now use
the tomato on Pepper. Sally will start the fire for you!

What do I need from the Franklin house in II?
From Ben's  garden, you need  the string he  gives you, the  iron
rod, and  the blood-red tomato.  From Ben's work room,  you need
the kite/key  schematic, the rubber stopper you find in the bin on
the East wall, and the magnet that jumps onto you. From the
sitting room, you need the bonbon recipe.  The recipe is in the
sideboard on the West wall. Use your Hand on the sideboard door to
open it. Take the loose recipe  card. Be sure to talk to Sally  in
the sitting room when you have the chance.

What do I do at the Swimming Hole during the Boston Time Jump?
The first thing you  need to do is Talk to young Ben  Franklin. To
get Darcy to give up his clothes,  you have to scare him. Pick up
the old picnic cloth. Use it on Pepper to wear it. When Darcy runs
away, pick up Ben's clothes. Use Ben's Clothes on Ben.

What do I do in Josiah Franklin's shop during the Boston Time
Jump?
While Ben  is gone, explore  the room. You  will find the  answers
to some Quiz questions here.  When he asks  you for  some  candle
wick, give  him the string Grown-Up Ben gave you.

How do I get past the sentries at the tax stile?
You don't have  a shilling to give them.  You'll have to confuse
them.  Talk to the sentries. They will get confused. Talk  to the
sentries again. Talk to them a third time, and they'll go away.
Take the piece of tin they leave behind.

What should I do with Poor Richard?
Talk to Poor Richard. Use his Talk menu. Use your Hand on the
brass key hanging on his stand  to try to take it.  Poor Richard
will make a  deal with you. Take the  first  set  of  proverbs.
Look  at  the  proverbs  in inventory. Find the colonists they
are meant for,  and deliver them.  When you're done,  return to
Poor Richard and Talk  to him to get more. You will  need to
deliver three sets of proverbs.

How do I deliver the first set of proverbs?
Talk to  Vicar Bicker and Quibble  Quabble on the East  Commons.
Use their Talk menus. Give  the proverb that says  "Quarrels never
would last  long, if on one side only lay  the wrong" to Vicar or
Quibble. Talk to General Lee  Stuffed at the pub. After you  use
his Talk menu, give him the  proverb that says "Eat few Suppers,
and you'll need few Medicines". Talk  to the lazy postal clerks in
the post office.  After you use their  Talk menus, give them  the
proverb that says "All things  are easy to Industry,  all things
difficult to  Sloth". Go back to Poor Richard on the East commons
and Talk  to him. Don't forget to use his Talk menu. He'll give
you more proverbs.

How do I deliver the second set of proverbs?
Talk to Throckmorton Hardy  on the East commons, and use his  Talk
menu. Do NOT give him a proverb! Walk to the West commons and Talk
to Marty Hardy. After you use Marty's Talk menu,  give him the
proverb that says "Early  to bed and early to rise, makes  a Man
healthy, wealthy and wise."  Talk to Tattle Taleteller at the
Millinery Shop. After you use her Talk menu, give her the proverb
that says "Beware the  Gossip that speaks  ill of thy  neighbours.
With thy  neighbours she likely speaks ill of thee." Talk to
Penny Pyncher at the carpentry shop. After using her Talk menu,
give her the proverb  that says "Wealth is not his who has it,
but his  who enjoys  it." Go  back to  the East  commons and  Talk
to Poor Richard.  He will  not  have  a talk  menu this  time. He
will give  you more proverbs.

Act III Continued

How do I deliver the third set of proverbs?
Talk to Nellie Nettlesome  at Ye Olde Sew and Sew, and  use her
Talk menu. Give her the proverb that says "Tart words make no
friends: A spoonful of honey will catch more flies than a Gallon
of vinegar." Talk to Roland Bettmuch in front of the Shop Fronts,
and  use his Talk menu. Give him the  proverb that says "Avoid
dishonest  gain: No  price can  recompense the  pangs of  vice."
Return to Poor Richard for the key.

What do I need from the East Commons?
You need three different sets  of proverbs, totalling eight
individual proverbs, from Poor  Richard. When you're done  with
the last set,  search Poor Richard's broken stand for two items.
The first item is the brass key. The second item is a carpetbag.

What should I do in Ye Olde Sprouts and Rice?
Goody Gumdrops doesn't need  a proverb, since she has no vice.
Talk to her and use her Talk menu. Give her the  recipe card from
the sideboard in the Franklin sitting room. When you do, she will
give you a jar of cabbage. You need the jar for the kite/key
experiment.

What items do I need for the Kite/Key experiment? Where can I find
them?
You can  find this information in  your documentation, on pages
18 and 19. For the Leyden  Jar part of  the experiment, you  will
need an  empty glass jar,  a piece of tin, a rubber stopper, and
an iron rod. You can get the glass jar from Goody Gumdrops in Ye
Olde Sprouts and Rice. You can get  rid of the cabbage in the
glass jar by  feeding it to the goat outside the  shop fronts. The
piece of tin is next  to the tax stile. The  rubber stopper is
from Ben  Franklin's work room.  The  iron  rod  is  from  Ben
Franklin's  garden.  For  the rest of the experiment, you will
need  some silk string, a kite, and a  brass key. The silk string
is from the  tree in front of Penn Mansion. Young  Ben will give
you the kite  in the  Boston Time  Jump. The  brass key  is from
the wreckage  of Poor Richard's stand.

How do I assemble the Leyden Jar?
The Leyden Jar has  to be assembled in a certain order.  Get rid
of the cabbage in the glass jar. Use the jar on the  goat to feed
him the cabbage. Use the tin on the jar in inventory. You can get
water for the Leyden jar by using the jar on the  river in front
of Penn Mansion,  or on Ben's  hot tub. Use  the rubber stopper on
the jar in inventory. Use the iron rod on the jar in inventory.
Your Leyden Jar is done!

I have  all of the  ingredients for the  kite/key experiment, but
I'm not sure what to do next.
Once you have  all the ingredients for the kite/key  experiment,
you need to go back to Ben Franklin's  garden. Talk to Ben. There
are five  things you need to show Ben  to persuade him to  do the
kite/key experiment:  The completed Leyden jar,  the silk  string,
the  kite, the  brass key,  and the  schematic for  the kite/key
experiment.

How do I find the answers to the Act III quiz questions?
For the answer  to the first question, click  the Truth icon on
the  Leyden jar after you give  it to Ben. For the  second answer,
click the Truth  icon on Ben when he's  in the Boston swimming
hole. For the third  answer, click the Truth icon on the  blue
ball in Josiah Franklin's shop.  For the fourth answer, click the
Truth  icon on young Ben  in Josiah Franklin's shop.  For the
fifth answer, read Ben's dialogue during the kite/key experiment.

What are the answers to the Act III Quiz questions?
The answers to the questions are, in order: D, C, B, D, B.

Act IV

What do I need from Ben's blasted hot tub?
You  can find  five objects  in the   wreckage of  Ben's hot  tub.
They  are: A back-scratcher, some paddles, a lever, a fan, and a
step stool.

How do I reach Ben's attic from the Work Room?
Use the step stool  that you found in Ben's garden on  the bottom
of the ladder in Ben's work room. Use your Hand on the ladder to
climb up.

What do I do in Ben's attic?
Let the pigeon out of the cage. Use your  Hand on the cage to set
him free. Use your Hand on the window to open it and  let him out
of the attic. When you fade back here  after being Lockjaw,  the
pigeon will  bring you the  King's Letter. Take it from the
windowsill. That's all for the attic.

As Lockjaw, what should I do in Ima's Boudoir?
When you first fade into Ima's boudoir from  Ben's attic, all you
need to do is walk into the  secret closet and through the secret
passage. You will discover that the fire at the end of the
passage is out. Walk through the fireplace and into the General's
study. When you  return to Ima's boudoir carrying the King's
Letter, the  pigeon will be waiting  for you on the  windowsill.
Use the King's Letter on the pigeon to send it to Pepper.

As Lockjaw, what should I do in the General's Study?
Check out  the General's study. Look  at, sniff and chew
everything that looks interesting! When you've seen enough, use
your Teeth on the General's slippers to chew  them. The General
and Percy will  come in. Watch  their conversation. When Percy
leaves, DO NOT walk out from under the desk! Instead, use your
Teeth on the General, your  Fleas on the General, or your Paw  on
the canister of wig
powder. When  the General leaves  the room, quickly  take the
King's  letter in your mouth and leave  through the fireplace. If
you wait in  the room too long, or if you leave  the room without
taking the King's Letter,  Percy will come in and capture you.

Ben or Sally Franklin won't talk to me!
Ben and Sally are too worried about Deborah's disappearance to
talk to you. The only way you can get Ben's help  is if you rescue
Deborah from captivity. She's being held prisoner in the storage
shed.

How do I get past the guards and into the storage shed?
You have  to convince the guards  that you're someone important.
Give them the King's Letter that Lockjaw sent you.

How can I persuade Poor Richard to leave the shed with me?
By this time,  you've probably figured out that Poor  Richard is
really Deborah Franklin. Persuade  Deborah to leave with  you by
proving that  Ben still loves her.  You can  do that  by giving
Ben's love  letters to  Deborah. Ben's  love letters are in  a
secret compartment in the  tree on the East Commons.  To find
them, take the  torn Stamp Act sign from  the tree. Look at the
tree. Use your Hand on the centre of the heart to open it. Take
the puzzle box from the secret compartment. Solve the puzzle box
in inventory and find the letters inside. The  second  thing you
need to  give Deborah  is the  carpetbag, which contains her
clothes. The carpetbag can be found in the wreckage of Poor
Richard's stand.

How do I find the answers to the Act IV quiz questions?
To find  the answer to  the first quiz  question, click the  Truth
icon on  the lightning rod  in Ben's attic. For  the second
answer, click  the Truth icon on the pigeon in  Ben's attic. For
the third  answer, click the Truth icon  on the picture of the
fire department in Ben's Work Room. For the fourth answer, click
the Truth icon on the picture of the  library in Ben's Work Room.
For the fifth answer, you need find and check  four different
objects. You can eliminate some of them by  reading the
documentation. Click the  Truth icon on the fan  in the wreckage
of Ben's hot tub, or on the rocking chair in Goody's shop. Click
it on the single-handed  clock and the printing  press in the Work
Room. Click it on the stove in the sitting room.

What are the answers to the Act IV Quiz questions?
The answers to the quiz questions are, in order: C, D, B, A, C.

Act V

I'm with Ben in his Work Room, but I don' know what to do.
Talk to Ben. Use the King's Letter on  him to let him know about
General Pugh's deception. You'll get quite a reaction!

How do I fix the printing press in Ben's Work Room?
You need the press  lever to fix the printing press. You  can find
the lever in the wreckage of Ben's hot tub, in the Franklin
garden. Once you have it, use it on  the printing  press. Take
the Special  Editions when  Ben is done printing them.

What do I do with the Special Editions?
Distribute the  Special Editions to  all the colonists,  so
they'll show  up at Penn Mansion to back you up. The people who
need a Special Edition are: Quibble and  Vicar, Marty  and
Throcky,  General Lee,  Roland Bettmuch,  Penny Pyncher, Billy and
Hidel Idle, Nellie Nettlesome, Tattle Taleteller, and Goody
Gumdrops.

What should I do at the Constitutional Convention Hall?
Wake Old Ben  up. You can do that by  Talking to him, or by using
your Hand on him. When Ben  asks for his bifocals, pick  the
bifocals up from the  floor and use them on  him. You have two
options  when he asks for his  gout medicine. If you took the
herbs  from the shed interior, use them on  Ben. If you don't have
the herbs  from the shed,  use your Hand  on the papers  on Ben's
desk  to move them. Take the packet that was under the papers and
use it on Ben.

How do I get Old Ben into his house?
Find out why the door won't open before  you do anything else.
Look at the area of the keyhole. You'll see that the key  is in
the other side of the lock. Take the  stick from  the ground  to
the  right of  the porch.  Use the stick on the keyhole to push
the  key out. Use the magnet from Ben's  workshop on the bottom of
the door to get the key. When you have the key, use it on the
door.

How do I find the answers to the Act V quiz questions?
For the answer to  the first Quiz question, click the Truth  icon
on Old Ben at the Constitutional Convention.  For the second
answer, click  the Truth icon on the herbs on Ben's  desk. If you
have the herbs from  the shed, click the Truth icon on  Ben
himself. You'll get  the answer either way.  For the third answer,
click the Truth icon on Ben's bifocals  before you pick them up.
For the fourth answer,  listen to  what Ben  has to   say outside
his front  door during  the Constitutional Convention Time Jump.
For the fifth answer, click the Truth icon on the racoon skin cap
in Ben's work room.

What are the answers to the Act V Quiz questions?
The answers to the questions are, in order: C, B, A, D, C.

Act VI

I'm with Ben in his work room, but he's not doing anything!
Talk  to Ben.  He has  some good  advice for  you. Take  the kite
he gives you. Search for Lockjaw!

How do I get past the Sentries in front of Penn Mansion?
The Sentries  won't let you past  unless you give them  some
chocolate bonbons. You can get bonbons from Goody Gumdrops  at Ye
Olde Sprouts and Rice. You can't walk across  the bridge, because
the sentries in  front of the  house will see you. You'll have to
take the river.

How can I persuade Goody to make me some bonbons?
Goody needs a total of three things  before she'll make bonbons
for you. You've already given her  the first one; the bonbon
recipe. You have to give  her the fan from Ben's  ruined hot tub
in the  Franklin garden, so she can  cool off in her fanning
rocking chair. Finally, you have to give her the chocolate that
Old Ben gave you during the Constitutional Convention time jump.

I keep getting caught trying to float down the river. Help!
After giving the bonbons to the Sentries, use  the kite you got
from Ben on the river to float  around to the back of  the house.
If you get  into the water by yourself, or if you try to use
Ben's swimming paddles on the river you'll make too much noise and
the guards will catch you.

How do  I avoid getting  caught while trying  to sneak up  to the
back  of Penn Mansion?
When you  get out of  the river, you  have to carefully  sneak to
each  tree in order. Use your Hand or Walk icon on  the tree that
is closest to you. Once you get there, use your  Hand or Walk on
the next closest  tree. Repeat these steps until you  reach the
last  tree. Use your  Hand on the  open window to  the far left.

What should I do in General Pugh's study?
Discover the  combination to the General's  safe, open it up,  and
take out the evidence you  find there. Be  sure to put  the
picture back  where you found it when you're done. Use your Hand
on the Glass Armonica to call Lockjaw.

How do I open the safe on the wall of General Pugh's study?
Look at  the objects on General  Pugh's desk. Take the  notepad
and the pencil. Use the pencil on the notepad in  inventory. That
will tell you the combination for the safe.  To get to the safe
itself, use your Hand on  the picture of Ima and General Pugh.
Look or use your Hand on the safe to get a close-up. Click on the
numbers on  the safe dial that corresponds to  the combination.
The numbers are 5, 30,  and 75. When the safe opens,  use your
Hand on the bag  of money in the safe to take it. Exit the inset.
Use your Hand to close the safe. Use your Hand on the picture of
the General and  Ima to replace it on the wall. NOTE: Be sure to
close the safe and put the  picture back. If you leave the room or
play the Glass Armonica with the safe open, you  will be captured
by the butler as a thief and have to restart or restore the game!

How do I leave the kitchen without being noticed by the Butler?
There are two ways to get past the Butler. The first is to
disguise yourself as Ima. Take the pot holder. Use the pot holder
on the iron to pick it up. Use the iron on Ima's dress on the
ironing board.  Use your Hand on Ima's dress to take it. Take
Ima's lace fan from the counter.  Take the head of the mop on the
back wall. Now use the "costume cell", consisting of the dress,
the fan, and the wig on Pepper. You  will automatically walk right
by the  Butler. The second way to get past him is to walk out to
the foyer, and immediately use the Back-scratcher from Ben's
garden on the Butler.

Where is Lockjaw's door in the Hallway Maze?
In order  to find Lockjaw's  door, Look at,  touch, and talk  to
every door you encounter in the hallway maze. You'll know it when
you've found him. If you are feeling hopelessly  lost in the
maze, get a  piece of graph  paper and map it. It's not very
complex on paper. There is also a complete map of the maze in the
Pepper's Adventures in Time hint book.

Act VI Continued

As Lockjaw, how can I return the key to Pepper?
If you found the key in Ima's dresser earlier in the game and hid
it in the dog bed, it's still  there. Use your Paw or  your Teeth
on the dog  bed to retrieve it. Use the key on the door. If you
never found the key, or if you found it and didn't hide it, it
will be hanging on a  hook next to the door. Pick it up with
your teeth and  use it on the door.  I you aren't fast enough,
the Butler will find Pepper and you'll have to restore or restart
the game!

How do I open Lockjaw's door?
This puzzle is very similar to  the one you completed during the
Constitutional Convention Time Jump. All you need to  do is use
your magnet on Lockjaw's door. Use the key on the door to open it.
If you don't do it fast enough, the Butler will discover Pepper
and you'll have to restore or restart the game!

How do I get out of the maze after I rescuing Lockjaw?
You can find your way back out of the hallway maze by mapping it,
but you won't get any points. Use  Lockjaw to find your way out.
Use  your Nose on the carpet in each room of the maze. Go in  the
direction that Lockjaw points. If you keep doing this, Lockjaw
will get you out in no time.

As Lockjaw, I keep getting caught by Ima and the Butler!
Since you're Lockjaw, you need to show Pepper  a place to hide.
Use your Paw on the Closet to tell Pepper you want to hide there.
Do it quickly, or you will be caught.

How do I stop Ima when she's heading for Lockjaw?
When your icon  bar flashes, use your Hand  on the pot of dye  to
knock it over onto Ima.

As Lockjaw, how do I stop Percy?
When Percy is coming up the stairs to  get you, use your Teeth
icon on Percy to bite him.

How do I stop General Pugh when I'm playing as Pepper?
When General Pugh is coming to get  you, there are two different
things you can do to stop him. You can use your Hand  on the
General's wig to grab it and make him fall down the  stairs, or
you can use the Leyden jar  on the General to zap him.

I've  taken care  of all  the enemies  in the  Penn Mansion
Foyer, but now I'm stuck.
Use  your Hand  on the  front doors   to let  Ben and  the
Colonists  into Penn Mansion.

What do I need as proof of General Pugh's dishonesty?
When Ben asks you  for proof, use the bag of money  from General
Pugh's safe on either Ben or the General. If you don't  have the
bag of money, Vicar will show it to them for you.

How do I find the answers to the Act VI quiz questions?
For the answer to  the first Quiz question, click the Truth  icon
on the Butler in the Penn Mansion  foyer. For the second answer,
click the  Truth icon on the Glass Armonica in the General's
study. For the  third answer, click  the Truth icon on  the meat
fork  by the fireplace  or the cauldron  in the Penn  Mansion
Kitchen. For the fourth answer, click the Truth  icon on the pot
of blue dye in the Penn  Mansion kitchen. For the  fifth answer,
listen to  what the colonists have to say when they march into the
Penn Mansion foyer.

What are the answers to the Act VI Quiz questions?
The answers to the questions are, in order: A, C, B, D, C.

History Quiz and Talk Menus

How does the History Quiz work?
At  the end  of every  act you  will encounter  a History  Quiz
that  asks five questions about what you learned during the  act.
Whenever you start a new act, you will  see a text box  that says
"Things to  look for in this  act." Read it carefully. It will
tell you what the questions in the History Quiz for that act will
be about. The way to find out  about the things mentioned is to
use all of your icons,  particularly the Truth icon,  on
everything. Whenever you  find an answer to the Quiz, you will
hear a fanfare, and the text of the answer will be yellow. If you
do well on the History Quiz, you'll see some great animation. If
you forget what you're looking for during any act, go to the icon
bar and click on the Quiz icon.

How do I use the Talk menu?
When you Talk to almost any character, a Talk menu will appear. A
Talk menu has four pictures representing four subjects: Ben
Franklin, Lockjaw, the Pughs, and the colonist  you are currently
addressing. Click on  each of the  pictures to discuss that
subject with the colonists.  You should use the  Talk menus every
time  you get  a chance.  If you  get tired  of using  a Talk
menu, just click outside the menu to exit from it.


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