Subject: SHIVERS II: HARVEST OF SOULS

I call the following information concerning SHIVERS II: HARVEST OF SOULS 
a methodology of solving parts of the game.  I've solved some of the 
puzzles; but they're more intuitive than the previous SHIVERS.  So I 
think I'd be insulting you if I provided actual solutions to them.  
Rather, I'll give you my analytical method used to solve some of the 
puzzles on your own (I wish other walkthroughs gave this sort of help, 
rather than simply giving away a possible solution.  That way we can all 
benefit from these thinking tools, and thereby increase our own IQs 
accordingly!!!)

METHODOLOGY

You enter the game by renting Room 5 in Cylcone Motel.  There, you take 
and operate everything in the room to get information.  The TV sets in 
each building will guide you fairly poorly.  Essentially, you need to 
collect about a dozen indian magic spears, which are called bathos.  
Each time you collect one, you gotta go into the canyon and find the 
symbol that you saw on the device/puzzle box that you had to operate to 
get the bathos.  The symbol can be found crudely drawn on the rock 
walls.  Click on that symbol and solve a cool geometric puzzle of that 
particular symbol.  After solving this geometric puzzle, go to the end 
of the canyon and up a cave tunnel; turn left at the T-intersection of 
the ancient Indian ruins and enter the crapped out plaza. Click on 
symbol panel to your right, then on glowing blue skull; having solved 
the geometric puzzle, the skull should rotate to unlock the temple door 
(a rather ordinary door, if you ask me -- methinks Sierra got really 
cheapo here).  Go to the crapped out altar where there's a 
spear-chucker's stand with the dozen holes that are supposed to hold 
each bathos spear.  Look for the symbol that you remember belonging to 
the bathos (Remember the shape of the puzzle?) and click on that.  Exit 
temple, ruins and canyon; and continue exploring the shitty little town 
for more puzzles, clues -- and, of course, the remaining bathos.  Repeat 
sequence above for each bathos found: canyon search for symbol puzzle on 
stone walls, temple, then back out again.


Make sure to SAVE game before entering canyon.  If you die in canyon 
from the Boom-Boom symbols, you gotta play an OLD GAME.  So make sure 
that OLD GAME puts you right back at the entrance of the canyon with the 
correct bathos in your hand.  You might have to explore and die in the 
canyon two or three times before finding the symbol.  But that's okay, 
since you SAVED your game before entering the canyon.

I don't have a solution to the egg tray in the filthy freezer that's in 
the general store.  If you got one, I don't want to know, thank you.

Sheriff's Office: find the combo to the jail cell in a book in the 
sheriff's locked desk drawer.  The key to that drawer is hidden in a 
horn on the steer skull hanging on the sheriff's office wall.  However, 
you find anything wirth a damn in the jail cell; but the lock puzzle is 
its own reward for you puzzle freaks out there (like me).  Hint to 
solving the playing card machine, so that you can get another bathos 
(again, make a note of the symbol on the playing card machine so you can 
find it drawn on the canyon wall), is to take pen and paper for 
recording where you will position the nine cards on the nine-card grid.  
Now position the first eight cards on the nine-card grid, so that the 
ninth card can then be removed from the machine and placed in its proper 
position.  Make sure you've recorded on paper where you've initially 
placed these first eight cards by drawing a nine-card grid on paper and 
recording the ninth card position before moving the ninth card.  Now ... 
AS SOON AS YOU PLACE THE 9TH CARD DOWN, THE CARDS WILL RAPIDLY START TO 
FLIP OVER AND THEN THEY WILL IMMEDIATELY BEGIN CHANGING PLACES, 2 CARDS 
AT A TIME, FOR A TOTAL OF FIVE TIMES.  Make a notation of these FIVE 
pair shifts on your diagram of the nine-card matrix by drawing straight 
lines connecting each pair of cards that have exchanged places with each 
other.  Now ... You're gonna have to concentrate intently on the 
shifting of these five pairs of cards, so you can immediately draw the 
five lines a split second after one or two of the five pair shifts 
occur.  Also, make sure you label each line with either a number or a 
smaller case letter (e.g., a,b,c,,d, and e), so you know the order of 
each pair shift.  That way you can successfully reproduce each of the 
five pair shifts on paper.  Now redraw the nine-card grid five more 
times, showing at each stage which pair of cards were transposed.  When 
that's accomplished, it becomes a matter CONCENTRATION for you, 
whereupon the hidden bathos will be revealed for your retrieval after 
you have successfully turned over the last card.

I found another bathos hidden inside the church, within the rear 
rectory, and inside the Bingo Ball Puzzle; which is a snap to solve.

That's as far as I've gotten with the game so far.  I hope this synopsis 
of the game leaves you with better thinking tools to work with.

Good luck with the game!

Mikey V.

The Spoiler Centre
Walkthroughs on Adventure Gamers
| RPG Gamers - RPG news | Gamers Manual - Gaming guidebook