+----------------------------------------------------------------------------+
|                          XENOSAGA MADNESS PROJECT                          |
|                       Xenosaga: Episode I JP version                       |
|                complete guide, walkthrough, and translation                |
|                   editor: jetfuel ([email protected])                   |
|                             }}}version 1.2.7{{{                            |
+----------------------------------------------------------------------------+
This document is (c) 2002-2003 William C. Van Hecke (jetfuel) and may not be 
reproduced, in whole or in part, for purposes other than private, personal use. 
This document may be redistributed only if the entire file remains INTACT and 
UNMODIFIED (THIS MEANS YOU, CHEATCC.COM). This guide is, obviously, a work in 
progress. The newest guide version can always be found at (www.zenosaga.com),
(jetfuel.metalbat.com/madness.html) or (www.gamefaqs.com). Don't trust anyone
else to have the latest version; check at one of those two sites. This guide
should *NOT* be available at cheatcc.com, because they are filthy lying clowns
who have posted a modified copy of this guide against our wishes. Questions,
section requests, suggestions, or corrections can be directed to 
[email protected].

+--------------------------------------------------------+
|               BOOK 0: GUIDE TO THE GUIDE               |
+--------------------------------------------------------+
Info about the guide itself, how it came to be, and how it might be useful.

+------------------------------------+
|       0.0: TABLE OF CONTENTS       |
+------------------------------------+
You can search the guide by copying the name of a chapter and pasting it into 
the "Find" dialog of the application you are using to view this file.

BOOK 0: GUIDE TO THE GUIDE

        0.0: TABLE OF CONTENTS
        0.1: INTRODUCTION
        0.2: CREDITS
        0.3: VERSION HISTORY
        0.4: NOTES
        0.5: GUIDE CONVENTIONS
        0.6: FREQUENTLY ASKED QUESTIONS
        0.7: USA VERSION CHANGES

BOOK 1: "SOFT" GAME DATA

        1.0: STORY OVERVIEW
        1.1: CHARACTER PROFILES
        1.2: U.M.N. DATABASE TRANSLATION
        1.3: MYSTERIES

BOOK 2: "HARD" GAME DATA

        2.0: GAMEPLAY OVERVIEW
        2.1: EXPLORATION
        2.2: BATTLE
        2.3: ATTACKS/DEATHBLOWS
        2.4: STATUS EFFECTS
        2.5: ETHER
        2.6: SKILLS
        2.7: ITEMS/EQUIPMENT
        2.8: AGWS DATA
        2.9: ENEMY DATA
        2.10: MENU TRANSLATIONS
        2.11: EMAILS
        2.12: SEGMENT ADDRESSES

BOOK 3: GAME STORY TRANSLATION

        3.1: WOGLINDE
                3.1.1: Introduction
                3.1.2: Post-Tutorial
                3.1.3: Sim Boss
                3.1.4: Around the Woglinde
                3.1.5: The Long One
        3.2: ASTEROID PLEROMA
        3.3: ELSA
        3.4: GNOSIS MOTHERSHIP
                3.4.1: Enter the Gnosis
                3.4.2: At the Mall
                3.4.3: Showdown with Andrew
        3.5: DURANDAL
                3.5.1: Some Stuff Happens on the Durandal
        3.6: KOOKAI FOUNDATION
                3.6.1: Arrival at the Foundation
                3.6.2: Turning Point
        3.7: ENCEPHALON
                3.7.1: Dive In
                3.7.2: Joachim Mizrahi
                3.7.3: Reunion
                3.7.4: Febronia
                3.7.5: Return
        3.8: KOOKAI FOUNDATION REVISITED
                3.8.1: Song of Nephilim Shows Up
                3.8.2: To the Song
        3.9: SONG OF NEPHILIM
                3.9.1: In the Song
                3.9.2: Confrontation with Albedo
        3.10: PROTO MERKABAH
                3.10.1: Showdown with Albedo
                3.10.2: The End
                3.10.3: Credits

BOOK 4: GAME WALKTHROUGH

        4.1: WOGLINDE
                4.1.1: Tutorial
                4.2.2: Encephalon
                4.2.3: Around the Woglinde
                4.2.4: Gnosis Attack
        4.2: ASTEROID PLEROMA
                4.2.1: Rescue MOMO
        4.3: ELSA
                4.3.1: Curry and Catapult
                4.3.2: Robot Attack
                4.3.3: U-TIC Battleship
                4.3.4: Find Andrew
        4.4: GNOSIS MOTHERSHIP
                4.4.1: Around the Mothership
        4.5: DURANDAL
                4.5.1: Around the Durandal
        4.6: KOOKAI FOUNDATION
                4.6.1: Around the Kookai Foundation
        4.7: ENCEPHALON
                4.7.1: Kicking it in the Encephalon
        4.8: KOOKAI FOUNDATION REVISITED
                4.8.1: Save 13 People
        4.9: SONG OF NEPHILIM
                4.9.1: In There
        4.10: PROTO MERKABAH
                4.10.1: You're Getting There
                

BOOK 5: MINIGAMES

        5.1: XENOCARD
        5.2: AGWS BATTLING
        5.3: CASINO

+------------------------------------+
|       0.1: INTRODUCTION            |
+------------------------------------+
The Xenosaga Madness Project is dedicated to the assembly of a complete guide to 
the Japanese release of the Playstation 2 game _Xenosaga: Episode I_, for 
English speakers. The project was conceived by me(jetfuel) as a way to play the 
game early, to practice some Japanese before leaving to study in Tokyo, to avoid 
potentially bad English localization, and most of all to help Xeno fans around 
the world enjoy this fine game in a language more familiar to them than Japanese. 
In the weeks preceding the game's Japanese release, several other fans came out 
of the Xeno web woodwork to lend their talents, making the project very much a 
group effort; their names and contributions can be found in the credits section 
to follow.

Several members of the staff have expressed enthusiasm about continuing the 
Madness Project into further Xenosaga episodes. I, at least, plan to continue 
working on guides for each installment that comes out. Anyone else is welcome to 
contribute when the time comes.

In order to play, you'll need the game, of course, a Japanese PS2, and this 
guide. The game and PS2 can be bought at any number of game import shops on the 
net, or at a real shop in Japan, if you're lucky enough to actually live there. 
Go ahead and print this guide out, or have it up on your screen if your computer 
is close enough to your PS2.

For ideal enjoyment of the game, please put away all expectations and 
preconceptions. When faced with an unorthodox decision by the game staff, try to 
keep an open mind. Most of all, remember that this game has been put together by 
a large team of very hard-working people who have done their absolute best to 
bring you a fun game.

Credit should be given to CJayC, proprietor of GameFAQs, for providing the venue 
through which guides like this one can be distributed to the people who need 
them.



+------------------------------------+
|       0.2: CREDITS                 |
+------------------------------------+
The people who bring madness to you. Every single one of these people has been a 
downright pleasure to work with. Xenosaga Madness roll call:

Mr. Henry Jerng: Gracious donation of scene translations from his own guide 
(www.hhjcollections.com)
Mr. Ashley Curtis: Skill/ability lists, story translation, Xenocard info, 
walkthrough
Mr. int: A/V manipulation, Ethos HQ admin, database translation
Mr. duckroll: database translation
Mr. bebpo: Item lists
Mr. Axel5: Menus
Mr. Jack Power: AGWS info
Mr. U-Kun: Enemy data
Mr. jetfuel: Translation, section checking/editing, guide assembly, odds and 
ends

+------------------------------------+
|       0.3: VERSION HISTORY         |
+------------------------------------+
Changes, updates, future plans. With each update I also go over the whole 
document to rearrange information and fix little spelling/grammar/formatting 
errors or awkward translations.

1.2.7 (3.26.03): Added some more changes, some thanks to U-kun and my buddy in 
Sendai, Mr. Wyrdwad. Changed an inaccuracy in the walkthrough, thanks to 
Faendryl. Added tips for beating Mintia, as submitted by Tom.

1.2.6 (2.28.03): Added Chapter 0.7, a "Changes" section that details the 
differences between the original Japanese version and the USA localization. If 
you catch any, send them in!!

1.2.5 (2.24.03): Added Andy "Bari Bari" Szymanski's translation of Ziggy's final 
rank before his death. Changed some incorrect Ether titles. Discovered the bit 
where Albedo quotes _Hamlet_ and changed the line to match the original. Changed 
some FAQs. Looks like we might have a lot of US-version folks reading this guide 
soon; hopefully it will be of some use to you all until a US-specific guide is 
written.

1.2.4 (9.26.02): Finished the rest of the Confrontation with Albedo. Going to do 
the Blue Cloak bit next, but I don't want to have to fight that dork again.

1.2.3 (9.24.02): Added the Confrontation with Albedo translation, up to the 
point where you fight him. Fixed some miscellaneous things.

1.2.2 (9.17.02): Added one scene to the Song of Nephilim section. Would have 
added more, but I got killed by one of those robot crab things. XD

1.2.1 (9.3.02): Someone at cheatcc.com decided that it would be a really good 
idea to put this guide up at their site with a modified version of the 
introductory notice; they added their own URL to the list of sites to trust with 
having the newest version of the guide. Note that they put their own URL into 
the same paragraph that insists that you must not modify this file in any way. 
Needless to say, I've sent them a to-the-point email on the matter.

1.2 (8.27.02): Added U-kun's updates enemy info, now with original Japanese 
enemy names. Finished up "the" Albedo scenes and the appearance of the Song of 
Nephilim, in the Kookai Foundation Revisited section. It was pretty disturbing 
to have to watch that stuff over and over again to get the translations right 
(._.;).

1.1.5 (8.26.02): Started translation of "the" Albedo scenes, in the Kookai 
Foundation Revisited section; had to stop due to my girlfriend's parents calling 
me up for lunch on short notice (-_-;). Fixed some dialogue and a FAQ question 
thanks to Edward Chang; particularly for informing us about "telomeres", which 
are these things that cap your DNA and cause you to eventually grow old and die. 
Apparently Albedo's are infinite, or something. I had a pretty full month of 
doing cool stuff with cool people, but now everyone's gone back to the USA, and 
my roomie's about to ship off to Burma for a month, so I'll have lots of time to 
work on the remaining holes in the guide.

1.1 (7.25.02): Added Henry's translations to finish up the Encephalon section; 
edited names and such to match up with existing scenes. Added counter-boost info.

1.0.1 (7.18.02): Just some little things here and there.

1.0 (7.14.02): Taking a break from finals to update. Fixed wonky formatting on 
AGWS weapons table. Added U-Kun's excellent, extensive enemy data, with his cool 
file-folder-looking tables. U-kun is the newest member of our little project, 
here, but has made a pretty huge contribution. I've decided to go ahead and call 
this 1.0, as one can now pretty much get through the whole game, understand it 
for the most part, and max out her character stats, using this guide. There's 
still a good amount of work to be done, though. *^_^*

0.9 (7.8.02): Tons of new stuff. I've assimilated most of Ashley's Mini-FAQ into 
this guide, so now there is walkthrough info for the entire game. This merge 
also brought us the locations of the 18 Segment Addresses and all of the secret 
character abilities. I'm almost ready to slap a 1.0 an this thing. Thanks go out 
to Ashley for being so cool and helpful.

0.8.1 (7.7.02): I'm supposed to be working on my final paper for Rel341. Instead 
I'm typing up how to beat Tiamat in Xenosaga. I'm sure my professor will 
understand.

0.8 (7.6.02): Several questions answered in the Mysteries section. This is slow-
going. Added locations of accessories so that you can collect them all. Added 
some missing items.

0.7.9 (7.5.02): Translated the first two scenes of the Encephalon section. Also 
starting to translate the Mysteries section of the Xenosaga Complete Guide.

0.7.7 (6.29.02): Went through all scene translations and put non-dialogue 
material in parentheses. Started adding (very rough) summaries for each scene.

0.7.5 (6.26.02): The ending has been translated up until the credits.

0.7.2 (6.21.02): Hi! I'm alive! The email section has been added. I'll get to 
work on more dialogue, too. Thanks to GameFAQs folks for keeping me motivated.

0.7 (5.8.02): The End translation is complete up to the boss fight.

0.6.3 (4.23.02): Whoa! This thing's getting unwieldy. I fixed some messed up 
section labels and moved some scenes into the correct sections.

0.6.2 (4.22.02): Added *huge* dialogue translations to the Gnosis Mothership and 
Durandal sections as donated by Henry. Cleaned up some other stuff as well. I've 
finally actually finished the game, and I'll be going back through it again, 
translating more scenes, summarizing stuff, and writing walkthroughs. I'll admit, 
too, that I got a little misty at the end, there.

0.5.7 (4.12.02): Added Ashley's ridiculous Xenocard card list.

0.5.5 (4.10.02): This is kind of crappy; we still can't move into our apartment 
in Shinjuku and I'm afraid that hooking up video games here in the house where 
I'm staying would be a little un-guest-like of me. So this time it's just more 
updates from other staff members: the status effects section and Ashley's 
Xenocard explanation have arrived. As soon as I can hook up my PS2 comfortably, 
I'd like to *finish the dang game* and then go through it again, this time 
writing down at least a summary of each scene.

0.5.2 (4.3.02): Sorry for the lapse in updates; I'm still getting oriented here 
in Tokyo. I haven't even got my PS2 set up yet. Added Jack's AGWS accessories 
list, and a lot more U.M.N. translations from int.

0.5 (3.25.02): Added tips for fighting Albedo. More Song of Nephilim scene 
translation. Added FAQ section.

0.4.7 (3.23.02): Added Henry's scenes to the Gnosis Mothership section. Started 
translating the Song of Nephilim scene in the Kookai Foundation Revisited 
section. Added Ashley's Skill section.

0.4.5 (3.20.02): Ziggy bio. Added Jack's full AGWS unit and equipment lists. 
Translated some more of the Turning point scene in the Kookai foundation section, 
but those babbling council members are going to cause me kanji nightmares.

0.4.1 (3.18.02): Henry finished The Long One.

0.4 (3.16.02): Henry Jerng is back on board! He'll be lending his spectacular 
transation talents to our little project, here, so look for really dang good 
scene translations. Added Henry's translation of the long scene between the 
Woglinde and Elsa. Seriously fixed up the wonky Turning Point scene in the 
Kookai Foundation section, thanks to Ms. Hiroko Matsuo. *^_^* Added some brief 
tips on the Elsa boss. If there are any bosses or sections of the game boggling 
you, let us know ([email protected]) and we'll write it up.

0.3.6 (3.15.02): Started translating the Turning Point scene on the Durandal. 
It's boggling me. More minigame info. Fixed bad bytes in some Japanese text 
thanks to GameFAQs Contributor Issues.

0.3.5 (3.13.02): Decided to cover sections in a non-linear fashion. This way, 
more important scenes and areas get covered first, so that we're not wasting our 
time on technobabble scenes while players wait try to figure out what the heck's 
going on with the storyline. If there's a part of the game that you'd like to 
see covered next, please let us know ([email protected]). Started Minigame 
section.

0.3.3 (3.12.02): Added deathblow attack attributes and accessory list by Ashley. 
Finished post-tutorial scene translation. 

0.3.1 (3.12.02): Almost done with the post-tutorial cut scene. Being able to 
translate on the train is very nice; sasuga PowerBook. Addressed the, uh, 
"secret feature" in the character view screen. Also, thanks to John Townsend for 
some very thorough intro dialogue corrections.

0.3 (3.10.02): My DV bridge showed up! Started translating scenes today; the 
introduction is finished! Yeah! Scene translation should be pretty smooth from 
here on out. Also started the U.M.N. database section as submitted by duckroll 
and int; These guys put the "Madness" in "Xenosaga Madness Project". Ashley's 
corrections to the Battle section.

0.2.6 (3.9.02): Made some corrections; thanks to Gabe Silverstone on the KOS-MOS 
bio. duckroll's corrections to the Ether/Deathblow lists.

0.2.5 (3.8.02): Bebpo's complete usable item list. Removed plugin misinformation. 
Made menu hierarchies and such more readable (I hope).

0.2 (3.7.02): Complete battle explanation. Exploration explanation. Say that 
three times fast.

0.1.5 (3.7.02): Found that stupid "Goddess's Shield" kanji. Started Deathblow 
explanation. Ashley more or less finished attacks and Ethers; jet working on 
iffy katakana titles. Future plans: start serious story/walkthrough once DV 
bridge arrives. Maybe start a glossary.

0.1.1 (3.6.02): Fixed small errors. AGWS and Ether menu explanation. Moved 
tutorial to Walkthrough section.

0.1 (3.5.02): Jr. and chaos bios. Extensive menu details. Updated attacks. 
Ethers. Complete tutorial translation. Figured out the name of the guy who looks 
like Henry Rollins.

0.0.6 (3.4.02): More items listed. Corrected MOMO bio.

0.0.5 (3.4.02): Part of intro translation. Started item list. Started 
attacks/deathblow lists. Guide conventions. Menu translation.

0.0.2 (2.27.02): Shion and MOMO bios. Game notes.

0.0.1 (2.25.02): Guide skeleton assembled. Story overview. KOS-MOS bio. Need to 
add duckroll's battle and ether info, and Ashley's Shion bio.

+------------------------------------+
|       0.4: NOTES                   |
+------------------------------------+
Real-world background on the game itself and other miscellaneous info.

_Xenosaga Episode I_
_Der Wille zur Macht / 力への意志 / The Will to Power_
The game was released in Japan on February 28, 2002, in both regular and 
Limited(LE) editions. The LE contains an art book, a Vector keychain, a binder, 
and a KOS-MOS figurine; both editions contain the game on a dual-layer DVD for 
the Sony Playstation 2. Monolith Soft, backed by Namco, has developed the game 
with a staff including of a number of members from the original Xenogears team.

There are some other Xenosaga guides up on GameFAQs. If there's something that's 
not yet addressed here, you might want to go check it out. If you are working on 
writing up some section of the game and you'd like to submit it to the Madness 
Project, feel free to do so; much of this guide came from readers coming aboard 
and writing their own sections. Also, a good amount of the dialogue translations 
that appear in this guide were donated by Henry Jerng, from his own guide, also 
available on GameFAQs. Check that out, too. The non-competitive atmosphere 
around here is so nice. *^_^*

+------------------------------------+
|     0.5: GUIDE CONVENTIONS         |
+------------------------------------+
Key info used throughout the guide.

This guide makes use of Japanese-formatted text so that you can compare English 
translations with their Japanese counterparts on the game screen. Viewing of 
these characters requires a Japanese OS, Japanese support installed in your 
regular OS, or a special third party application that allows you to read 
Japanese. MacOS 9 and X come with full Japanese support ready to install from 
the CD. On recent Windows releases it should be fairly easy to install Japanese 
support as well. If you're on Linux or something then you're probably smart 
enough to figure it out. Look around your OS's support sites for more info on 
this, or look around software download sites for third party Japanese language 
applications. If you haven't got Japanese support, those bits will simply look 
like garbled crap and you can ignore them.

Unless otherwise noted, the following symbols will be used for controller 
commands:
S = Square
T = Triangle
O = Circle
X = X

+------------------------------------+
|  0.6: FREQUENTLY ASKED QUESTIONS   |
+------------------------------------+
These questions are asked pretty frequently. So don't ask 'em anymore. ^_^

__When is this game coming out in North America/Europe?__
February 26, 2002. Mark your calendars.

__Do I need a Japanese PS2 to play the Japanese version? / Can I mod my 
US/European PS2 to play it?__
Some claim to have had success with certain mod chips, but this is a very dodgy 
topic. Your best bet really is to get a Japanese PS2. PS2 mod chips are very 
hard to install, could possibly ruin your system, annoy Sony greatly, and will 
likely not work for every game that you want to play. Import gaming is expensive. 
If you can't afford a Japanese PS2, it might be time to find a new, cheaper, 
hobby.

__What is the connection between Xenosaga and Xenogears/Perfect Works?__
Director Tetsuya Takahashi has said that Xenosaga is his chance to go back and 
create the story that Xenogears was originally supposed to be a part of. He has 
said, "I've pressed the reset button!". This means that Xenosaga and Xenogears 
will not necessarily match up. So far there haven't been any blatant 
contradictions, but this could just be because Perfect Works was pretty vague 
about its Episode I timeline. We might end up with a very, very different mythos 
than what we've read in Perfect Works and seen in Xenogears. Or we might get to 
Episode V and find that it's Xenogears all over again. The fact is that we can't 
know just yet how connected they are. Though, it would be extremely cool to play 
with Lacan and Krelian in your party. Oh man, that would be so cool.

__Monolith can't use any Xenogears characters or game elements because it's 
owned by Square, right?__
Monolith and Square are on good terms. A substantial amount of Xenogears-related 
material, including copyrighted material like character designs and specific 
names, has appeared in the Saga already. This suggests that Monolith has 
permission to use at least some of the material from XG.

__Is it true that this game didn't sell very well?__
The game didn't reach expected sales. There is an ongoing debate at the GameFAQs 
message boards about just how big of a problem that is. A good number of copies 
have sold, though, and Episode II is well into development. Don't worry. Yet.

__Should I buy this game?__
Personally, I say yes. The more people that buy it, the more likely it is that 
I'll get to play the rest of the series. ^_^ Really, though, read through this 
guide a bit, and read some reviews at GameFAQs; that's what they're for. For an 
idea of how much I personally like this game, look at the size of this guide. 
^_^

__Has this game been censored for the US version?__
There are three scenes that have been slightly modified. All of them involve
Albedo and MOMO. But you're not concerned with that, you've got the Japanese
version, right?

+------------------------------------+
|     0.7: USA VERSION CHANGES       |
+------------------------------------+
A little list of what's been changed between the JP version and USA version, 
by int and jetfuel.

__THE EDITS__
(from Zenosaga.com)
The dialogues were slightly edited to reflect the new changes in the cut scenes. 
And when we use the word slightly, we use it with emphasis. Really, we are 
serious! For the most part, the entire dialogue sequence remained in tact. If 
you are interested in what was said in the original uncut Japanese version, read 
jetfuel's Xenosaga Madness Project. To start, there are a total of three (count 
that: three) cut scenes edited for the final Xenosaga release. All three movies 
involved Albedo and MOMO. The first movie depicts Albedo dismembering his arm 
and head in front of MOMO. At the beginning of this particular scene, Albedo 
holds a dead Kirschwasser in his arm. In the Japanese version, he twists the 
dead Kirschwasser's arm (which was coupled with a bone-crushing sound effect) 
before throwing its lifeless body to the ground. In the US version, Albedo holds 
the dysfunctional Kirschwasser's arm and let its arm drop, causing the bone 
crushing sound. We do not see Albedo throwing the Kirschwasser corpse, but we do 
hear the thud that is indicative of it. In the Japanese version, Albedo was 
shown waving a knife around MOMO's face prior to slashing his own arm off (up to 
his elbow). In the edited version, Albedo is seen "ripping" his own arm off with 
his bare hand. The blood and the sound of flesh ripping in this movie remained 
in tact. Later in the same scene of the Japanese version, Albedo began cutting 
his own head off with his knife. When his head dropped to the ground we can hear 
Albedo talking to MOMO. However, we cannot see his dislocated head since it is 
covered by an obvious black censor block disguised as a background shadow. In 
the edited version, Albedo used his two hands to twist his head off from his 
neck. After it dropped to the ground in front of MOMO, we can witness the head 
of Albedo talking to MOMO with his body erect and towering just behind the 
talking head.

The second movie is rather short. It shows Albedo's initial attempt to interact 
with MOMO's subconscious mind. The Japanese version shows Albedo's hand liquefy 
before he plunges it into MOMO's abdomen. While he does his searching inside of 
MOMO, he also projects an ominous sexually gratified facial expression (dare we 
say orgasmically gratified facial expression!). In the edited version, his hand 
simply hovers over MOMO's face and emits a pinkish form of energy waves. This 
energy withdraws consciousness from MOMO. Albedo's (sexually) gratified facial 
expressions were also discretely shortened.

The third movie involves the entire party, but more significantly, Jr. in a 
confrontation with Albedo. Once again, Albedo does his "searching" inside of 
MOMO with his bare hand in the Japanese Xenosaga. In the edited version, Albedo 
is depicted with his hand hovering over MOMO's face withdrawing her 
consciousness. The ominous sexually gratified facial expression of Albedo 
returns in the Japanese Xenosaga but was "clipped" in the edited version.

__ITEM NAMES__
In an apparent attempt to be more intuitive, Namco has chosen to forego the 
original item names for more descriptive ones. The Aqua/Rose/Zeta/etc. 
convention comes originally from Xenogears, and fans were happy to see some 
familiar names in the Japanese version of Xenosaga. The USA version, however, 
has the following changes:
    ORIGINAL NAME -} US VERSION NAME
    Aquagist -} Med Kit
    Rosegist -} Ether Pack
    Zetagist -} Revive
    Escape Ball -} Escape Pack
    Space Tent -} Biosphere
    TP Drug, etc. -} Tech. Upgrade, etc.
Personally, I find this rather lame.

__DEATHBLOWS, ETC.__
This is less of a change than another inconsistency with Xenogears. The original 
Japanese Xenogears had attacks called 必殺技("hissatsuwaza", or "sure-kill-move"). 
This was translated in the USA version of Xenogears as "Deathblow", a fine and 
accurate translation. Xenosaga also includes 必殺技, as an obvious nod to 
Xenogears, but it has been translated in the USA version as the much lamer "Tech 
Attack". Between this and the item names I can only wonder if the Xenosaga 
localization team ever played Xenogears.

Another inconsistency with Xenogears is the spelling of "Vanderkaum", which has 
been changed to "Vanderkam".

Also, the names of Shion's summon Ethers, obvious homages to Xenogears' Elements 
characters, Serephita, Dominia, Tolone, and Kelvena, have been mistransliterated. 
Erde Kaiser should have been El Derkaiser, a reference to Xenogears' Omnigears.

__CAMERA TRICK__
The up-skirt camera trick involving the second controller on the character info 
screen has been removed. This is a lesson in the differences between the USA and 
Japan.

__BLOOD__
On the Woglinde, there are scenes in which Gnosis are beating on human corpses. 
In the original, each blow produced a spurt of blood. In the USA version, the 
blood on the floor remains, but no blood spurts out.

__TV__
When you trick the Gnosis by turning on a television screen in the Woglinde, the 
display was changed from a Monty-Python-esque drawing to a couple of boring 
human figures.

__MINOR DIALOGUE CHANGES__
Mathews complains about missing the Seraphim Sisters concert, rather than the 
Spice Sisters.

__SPAM__
Instead of getting a spam email advertising Klonoa, you get one advertising 
Tekken 4.

__NAMES__
Andrew Cherenkov is referred to by his last name. Hakase is now Professor. 
Shion's Procurator, U-kun, has had his name changed to the utterly uninspired 
and lame "Bunnie". I guess US consumers just aren't ready for characters named 
U-kun. The good news is that if you email this "bunnie" in real life 
([email protected]), you can get a free keychain. That is, if you were one of the 
first 1000, which you probably won't be, now.

__ROBOTS__
For some reason, all of the robots in the professor's lab under the Kookai AGWS 
shop have been dismantled.

__SPELLING/ENGLISH__
Some awkward English has been changed: "System Under Starting", "You Shall Be As 
A God", etc. The funniest and most unexpected correction was to Mathews' hat. 
Rather than replacing or removing the bizarre message, they simply added the 
indefinite article to make it correctly read, "CAUTION: I AM A BOOZER; BANZAI! 
BANZAI!". Brilliant. Kookai is now Kukai, which amittedly looks better to native 
English speakers. Jr.'s victory phrase, "go ahead make my day", was replaced 
with "sayonara, baby!".

+--------------------------------------------------------+
|               BOOK 1: "SOFT" GAME DATA                 |
+--------------------------------------------------------+
Background, plot, character bios, and other subjective fluff.

+------------------------------------+
|        1.0: STORY OVERVIEW         |
+------------------------------------+
As translated from Monolith's site by int and Ashley:

In the year 20XX AD. Through one man's effort, ruins were discovered at Turkana 
Lake, Africa. A very, very ancient relic was found amongst the ruins. The relic 
was later called "Phenomenon Mutation Engine", Zohar. In the distant future 
after the discovery of Zohar, mankind has no choice but to abandon the Earth due 
to a 'certain reason'. In space, 4,000 years after the discovery of Zohar, where 
the memories of Earth have long been forgotten this sets the stage for the story 
of Xenosaga. In this era, the sanctity of humanity is threatened by a mysterious 
existence known as the "Gnosis". The groups of Gnosis exhibit clear hostility as 
they attack humanity. Humanity quickly develops the AGWS and the Android "KOS-
MOS" system to combat it (the Gnosis). One woman, the human race and the Gnosis 
find themselves in conflict centered around presence of Zohar.

+------------------------------------+
|      1.1: CHARACTER PROFILES       |
+------------------------------------+
As translated from Monolith's site by Ashley and jetfuel:

__Shion Uzuki__
Sex: Female
Height: 163cm
Weight: 48kg
Age: 22
Bio: Shion is the head engineer of the "KOS-MOS" project inside Vector, the 
number one development agency. In the beginning of the story, Shion is 
dispatched to outer space by Vector, to be in charge of the investigation of a 
planet which has disappeared, and to test the KOS-MOS project. The project is 
being conducted jointly by the government and the private sector. From early on, 
since her birth, there has been a long history of many wars around and in her 
hometown. Both of her parents are dead, also 2 years ago she lost her first love 
in an accident. It should have been a very tough experience for her. However she 
hasn't been troubled by it very much and she has never revealed her hurt 
feelings to anyone else. She does everything with a positive attitude, and this 
tends to be taken just as simple optimism. However her positive attitude is 
really the strongest resistance to all the experiences she's had in the past. 
It's also the proof that she is not restrained by the ghosts of her past, and 
the reason for her sheer volition to live today first and then tomorrow. Shion 
is a woman with "strong and mighty" personality, who tends to push her coworkers 
to move ahead aggressively. Although this quality is also kind of an attraction, 
she denies it about herself. However, as being the KOS-MOS project's head 
engineer, she is thought of as just a Muse. The fact is that she is a pretty 
woman. Because of this many of her male coworkers take a fancy to her.

__KOS-MOS__
Sex: Female
Height: 167 cm
Weight: 92kg
Age: Appearance of approximately 18 years.
Bio: Key girl throughout the Xenosaga series. A female-type battle android 
developed by the galactic conglomerate "Vector". Created without the artificial-
human Realien technique, she is a unique being composed entirely of mechanical 
parts. Created as a battle system for use against the Gnosis by the pilgrimage 
fleet, "KOS-MOS" is a general project title rather than a name. She is devoted 
to the three priorities of logic, the establishment, and duty, and to guarding 
her creator Shion unconditionally. In order to facilitate communication with 
others, she implements a "personality imitation OS".
Her name means "order".

__chaos__
Sex: Male
Height: 169 cm
Weight: 53kg
Age: Appearance of approximately 18 years.
Bio: A key person throughout the Xenosaga Series. Chaos is slender, and always 
wears a gloomy expression. He seems to have some kind of quality that sees 
through everything. His philosophical style of speech is hard for others to 
understand. He has the appearance of a 16 year old, but his age is unknown. His 
amber colored eyes and silver hair make him very special. Choas never talks 
about his past in detail. So no one knows his background, including himself 
because of some memory blackouts. This is why everything about him is wrapped 
with mystery. "Chaos" is his name.

__MOMO__
Sex: Female
Height: 141cm
Weight: 36kg
Age: Appearance of about 12 years.
Bio: The only way to capture a Gnosis is to use a "special observer". To capture 
the Gnosis an observation-type ReAlien prototype was developed. Joachim Mizrahi 
and Juli Mizrahi created the UTIC, a mechanics organization. Through this they 
created M.O.M.O. (Multiple Observative Mimetic Organicus), which is modeled 
after the appearance of Sakura Mizrahi, their deceased daughter. By accumulating 
good deeds, she hopes to fulfill her dream of meeting her father Joachim in 
heaven.

__Jr.__
Sex: Male
Height: 140cm
Weight: 38kg
Age: Looks about 12 years old
Jr. represents the board of directors for the Kookai Foundation. The Kookai 
Foundation is a financial group rooted within the independent state of Miltia. 
Miltia is a member of the Galaxy Federation. Jr. appears to be 12 years old. 
However no one knows his real age. Despite his childlike appearance, inside he 
is just the opposite. He's filled with very extensive knowledge. But sometimes 
he asks very child-like questions, at the same time making remarks about the 
true nature of things. Collecting old books and rare guns (from our period) is 
Jr.'s hobby.

__Ziggy__
Sex: Male
Height: 191cm
Age: 98 years have passed since he donated his body to science. (Appears to be 
30 years old)
A battle cyborg charged with the task of escorting 100-Type Observational 
Realien "M.O.M.O.". In the year 4667 T.C., at the age of 30, after donating his 
body to science, he was deployed to the contact subcommittee for use as a battle 
cyborg. While alive, his last rank held was "Commander, Federation Police 1875th
Special Operations Force Headquarters Detachment". Ziggy becomes commissioned by
the federal subcommittee to personally rescue M.O.M.O.


+------------------------------------+
|  1.2: U.M.N. DATABASE TRANSLATION  |
+------------------------------------+
The somebody-at-Monolith-Soft-deserves-a-raise, in-game glossary, as translated 
by int and duckroll.

Archetype - In Jungian psychology, an inherited pattern of thought or symbolic 
imagery derived from the past collective experience and present in the 
individual unconscious. Subconsciously responsible for the operation of our 
instincts and emotions. In the story, this is the name of the KOS-MOS prototype 
assigned to Kevin.

Adaria - One of the Galaxy Federation's planet outposts. The closest planet from 
the Woglinde space disaster site. Relay point for the Transfer Column to Senir.

Attract Inhibitor - Zohar Emulator functionality obstruction device. In 
biochemistry it refers to the substance (Inhibitor) that obstructs the function 
of an enzyme.

Abyss - The abyss literally refers to either a deep, dark hole or Hell. In the 
story, it refers to the occurance of a double blackhole in Old Mircea space.

Arashi no naka wa kura - "It was very dark, and the wind howled horribly around 
her", from L.F. Baum's 'The Wizard of Oz' (1900 AD).

Albedo - Albedo Piasora. Born in TC 4741, 26 years old. In CG Jung's 'Psychology 
and Alchemy', it refers to the process in Alchemy known as the whitening. He has 
milky white hair. Also known as U.R.T.V. Individual #667.

Albedo's machine - For now, the name and detailed data on this machine is 
unknown. Exceeding 10 meters in size, the D.S.S.S. and other details are unknown, 
and with one attack it can destroy several thousand meters worth of Gnosis. 
Either the machine is different from the AGWS or the main engine is not a normal 
generator but a transfer model generator type.

Allen Ridgely - Born in TC 4743. 24 years old. Secondary Chief of the Operation 
System development sector coordinating the KOS-MOS development program in 
Vector's Primary Development Bureau. After graduating from Boromeo, joined 
Vector's Primary Development Bureau. Although two years the senior of Shion in 
age, in Vector he's one year her junior. It appears that he comes from a wealthy 
family background, but he has since left that behind and does not wish to dwell 
on his past. His hobby is fishing.

Andrew - Born in TC 4731. 36 years old. Lieutenant Colonel in the Federation 
Force marines division. Serves as the second-in-command of the cruiser Woglinde, 
a deep man with many layers.

Android - The term android was first used by the French author Villiers de 
L'Isle Adam (1838-1889) in his work 'Tomorrow's Eve', featuring a man-made 
human-like robot named Hadaly. As said by the officer in the story, "In this age 
of Realien advancement, who knows what goes on in the mind of those responsible 
for these mechanical dolls"

---

400番台のプ揀Oラム (yonhyakubandai no puroguramu) / 400th Unit Program - A 
program designed to measure KOS-MOS' combat abilities.

ライフポッド (raifu poddo) / Life Pod - Life boat. There was one remaining on the 
Woglinde when Shion escaped, though it was necessary and expected to carry a 
considerable number of life pods. Life pods have a fixed capacity of two people 
and was designed to support and sustain life for about 500 hours. There appeared 
to be problems associated with the oxygen remainder in the Life Pod which Shion 
boarded.

ライフリサイクルの変異体 (raifurisaikuru no hen'itai) / Life Recycling Mutant - The 
biological systems, including the genes and the cranial nervous system that 
becomes excessively modified during the process of Life Recycling. Although 
mutations commonly affects the mind, depending on the degree of the mutations, 
the person may exhibit extraordinary abilities from super-ethereal abilities to 
prolonged body functions. In the case of Andrew, he was given a second 
adjustment after he was born from artificial insemination and gene modification. 
He was later sent to the battlefield as part of the Military special Infantry 
Training Program.

ライフリサイクル法 (raifurisaikuruhou) / Life Recycling Method - Submitted as a 
Bill to the Federation Parliament in T.C. 4590 and passed 91 years later. It was 
later enacted as a law. During that time, cyborg technology has reached its 
zenith and human resource was rapidly depleting. It was executed as an  
"Effective Use" of human resource law. As time passed, the range in 
interpretation of the law itself was expanded. It later became the alternative 
to the cloning of genes and cranial nervous system of a person. The methods 
differentiated until it reached the area of taboo. This law was enacted for as 
many as 160 years, until being abolished in T.C. 4754.

ラインの乙摎 (rain no otome) / Rhine Maidens - Woglinde, Welgunde and Flosshilde. 
According to "Das Rheingold", the opening to the Opera "Ring des Nibelungen" by 
Richard Wagner, the three sisters that guard the Rhine Gold which lies beneath 
the riverbed.

In Xenosaga, this name crowns the newly-built Vector warships. The super-sized 
warships totalling over 8,000 meters in length with its bow equipped with 
special anti-Gnosis weapons. There are basically no differentiation in structure 
and performance because they are similar ships. The Woglinde, which was loaned 
to the GFG Defense Force to collect data in the opening also became the first 
Rhine Maiden to be destroyed.

The area that corresponds to the bridge on each warship is structurally the same; 
a raised and isolated block installed on the frontal base of the body, like that 
of the Woglinde.

ラピス戲撈[マン大尉 (rabisu rouman taii) / Captain Ravis Royman - Born on T.C. 
4738, 29 years old. Galactic Federation Government special operation commander 
and captain of the Intelligence Bureau. Subordinate of Helmar, respresentative 
of the Second Miltia Government.

ラビュリントス (labyurintosu) / Labyrinthos - A laybrinth constructed on Daedalus 
in Crete to confine the half-man half-bull monster known as the Minotaur. It is 
uncertain as to why the name was given to a U-TIC facility. In etymology, 
"Labrys" refers to a Greek term meaning "double-edged axe".

リアクタ拏ル拏ム (riakutaa ruumu) / Reactor Room - The compartment of the Woglinde 
where the main engine is stored. Synonymous with the engine room.

リアルモ拏ド (riaru moudo) / Real Mode - Datas collected from Gnosis used on 
simulated environments.

リ撈[ド (riroudo) / Reload - Originally used to describe the loading of a bullet 
into the cylinder of a revolver. Here, the terms is used to describe the re-
filling of operative energy.

ルベド (rubedo) / Rubedo - 
From C.G. Jung's "Psychology and Alchemy", the process of turning red in alchemy. 
U.R.T.V. individual No. 666 (Jr.) differs from other U.R.T.V. due to its crimson 
red hair. Considerably smaller in size compared to Gaignun, he is given a 
pseudo-name of Gaignun Jr.

レアリエン (rearien) / Realien - 
Synthetic humans. It is written as 'REALIEN'. An existence strictly constructed 
from molecular engineering; the body structure consists of various types of 
materials, depending on the Realien type usage classification, including silicon 
and depening on type: from human-type with an additional carbon-based composite, 
to types utilizing liquid metal base.

Most of the realiens working on the Woglinde were hybrid types produced by 
Vector. Their bodies are composed of a synthesized carbon and silicon material.

After the Miltia dispute, emotional control are not administered to Realiens 
deployed on environments subjected to severe circumstances, such as armies or 
planetary remodelling. Basic human rights are also legally recognized.

However, due to a few disagreements and biases during the establishment of 
Realiean Rights, Realiens seem to have the tendency to adopt the same 
personality. Part of this biased treament states that Realiens are 
consequentially inferior to humans, are restricted to perform the abilities 
respective to their types, and are not able to commit crimes.

The key program, aka, the central nervous system are all OEM of Vector. This is 
the Black Box, which controls the design, range and dimension of the 'Mente' 
(mind). It can only be adjusted at the Vector Headquarters.

連結実験捩備 (renrakujikkenjunbi) / Connection Experiment Preparation - Zohar 
Emulator initiation experiment carried out by Andrew. During communication 
transmissions, the 'process of connecting the existence to Zohar' was mentioned.

連邦艦隊 (renpoukantai) / Federation Fleet - Refers to the armada of space 
battleships owned by the Galactic Federation 
Government military. In the Federation Fleet, the navy and space marines are 
integrated to form a singular Federal Military Defense League. The fleets that 
are deployed to a space region consists of one of two divisions, the space army 
and the Marines. There is another special operation division not included in 
this fleet.

連邦艦隊司令 (renpoukantaishirei) / Federation Fleet Commander - Gedalya District 
Fleet commander. Faithful to duty and discipline, ranking as General Admiral. 
Separated from younger brother during childhood.

連邦議会 (renpougikai) / Federation Parliament - 10,000 political representatives 
from different planetary states congregate for political and strategic meetings. 
Represenatives are UMN'ed to Fifth Jerusalem, the central capital and the main 
planet of the enitre galactic government.

連邦警察 (renpoukeisatsu) / Federation Police - Shortened term for "Galatic 
Government Federation Police Force". Basic
architecture is similar to the modern police system we know, except it is 
applied in space. In the past, Ziggy belonged to the Special strategy command 
dispatchment corps which conducts anti-terrorism operations, VIP escorts and 
rescue missions.

揀Wカルドライブ (rojikaru doraibu) / Logic Drive - Logical propeller. A new 
spaceship propeller replacing the reactor-type.
It works by rewriting the phase of space in the direction of travel. Because 
miniaturization is relatively easy, carrier aircraft and A.G.W.S. are adopting 
this new type of generator.

揀Xト戲エルサレム (rosto eusaremu) / Lost Jerusalem - Mankind's home planet, lost 
for thousands of years. The Earth. Presently, it is unknown whether it still 
exists.

Y資料 (Y-shiryou) / Y-Data (shiryou translates to "Materials" or "Data") - The 
research data that Joachim left. Both U-TIC and the Contact Sub Committee are 
actively searching for this data. In the story, it is assumed the data lies deep 
in M.O.M.O.'s memories. From the dialogues, it seems to have significance in 
Project Zohar.

惑擶アリアドネ (wakusei Ariadne) / Planet Ariadne - 1.5 billion inhabitants. A 
planet under the league of the Galactic Federation Government which disappeared 
upon the experimentation of a Zohar Emulator. There were U-TIC research 
facilities on this planet. Andrew was placed on this planet after receiving Life 
Recycling treatment.


+------------------------------------+
|           1.3: MYSTERIES           |
+------------------------------------+
In the back of the Xenosaga Complete Guide, there is a section titled, "The 
MYSTERY in which it was sealed". It's a list of questions about the storyline 
and some mildly helpful responses. Here is that section as painstakingly 
translated by jetfuel.

The remaining enigmas. The fixated past, the decided future, the present 
wavering factors that can change the future. The tale being spun. The phenomena 
waiting as in an ambush. (intro unfinished)

__What is Zohar?__
Zohar. An object referred to in the Shining Light scripture of Kabbalah. It 
seems to contine to exist in perpetuity. Humans who could not procure the 
Original Zohar instead construct Zohar Emulators. However, even the copies of 
the Original Zohar manufactured by humans cause a person who touches them to 
vanish; as well, they have the power to obliterate a planet, and to summon 
Gnosis. Why is it called the Phenomenon Mutation Engine? Does it have the power 
to derive one future from the infinite number of possible phenomena? Or, can it 
change the laws of phenomena that exist in our own dimension?

__For what purpose was the Zohar Relic created?__
The Zohar Relic discovered on the Earth in the year 20XX: who created it, and 
why? The relic found on the shore of lake Turkana in Kenya was obviously created 
by humans. The structure that was sunk into the middle of the lake. It seems 
like it can be explained as ancient Zohar isolation-storage equipment, but then, 
who created it? It was an ancient device with systems that differ greatly from 
our human technology. Also, what was the role of the activation key, the small 
Zohar-shaped plate possessed by the discoverer? Also, what was the light that 
shot up into the air from the Zohar? What is the meaning of the rain that then 
fell on the earth?

__What is the relation between Virgil and Realiens?__
Virgil, Star Cluster Federation First Lieutenant stationed on the Woglinde, is 
the guy who said to Shion, "There's no need to try to understand Realiens". 
However, in the Miltia Dispute of 14 years ago, he was dismantling Realiens in 
both hardware and software. Moreover, he has adopted that into his own body. 
Assimilation. Why would a man who assimilated them in order to understand them 
in a deeper way, say "There's no need to try to understand"? Why is he so 
negative toward trying to understand Realiens? What is his relation to Febronia, 
who he saw in his dying moment on the Woglinde?

__What is the reason that Shion did not turn into a Gnosis?__
According to Jr., "people who have come into direct contact with a Gnosis either 
die by turning into a pillar of salt [Sodom/Gomorrah, anyone? -j] or they turn 
into a Gnosis", with no exception. However, Shion came into direct contact with 
a Gnosis on the Woglinde, and this has not happened to her. If Shion has escaped 
from death and tranformation, will there be some other effect? Is her ability to 
sense the Song of Nephilim one part of this effect? Can her ability to sense 
KOS-MOS's location when escaping from Proto Merkabah also be explained by this?

__What is the meaning of what Andrew said at Higan?__
(According to my dictionary, Higan is the equinoctial week, when Buddhist 
services are held. This question seems to refer to Andrew when he shows up on 
the beach in some alternate world. I'm not sure what equinoxes have to do with 
this.)


+--------------------------------------------------------+
|               BOOK 2: "HARD" GAME DATA                 |
+--------------------------------------------------------+
Stats, diagrams, mechanics, and other objective material.

+------------------------------------+
|          2.1: EXPLORATION          |
+------------------------------------+
As explained by jetfuel

When running around the various locations of the game, there are a few things to 
keep in mind.

__Movement__
Walk around with the left analog stick, unless you are old-school and you like 
the directional pad. Pushing the stick further in one direction makes your 
character walk faster, then jog, then run. Holding R2 will put you in walk-only 
mode, which is useful for sneaking around enemies. Coming into contact with an 
enemy will put you into a battle.

__The O Button__
Hit O to open doors, talk to people, open boxes, take items, hit big red 
switches, read maps, activate cranes, or do pretty much anything else that 
involves interaction with the environment around your character.

__Save points__
The big rotating yellow things are save points, and you can save your game at 
them by hitting O. You may also recover your characters' stats at one by using a 
スペ拏ステント / Space Tent. If the save point has a blue plate attached to the 
top of it, then it has few additional features: you can play Xenocard, play AGWS 
battling, visit the casino (see Book 5 for info on these games), or use the 
E.V.S. (see chapter 2.8)

__Shopping__
The big rotating silver things are shops. You can buy or sell items and 
equipment there.

__Blowing Stuff Up__
You can use the U.M.N. to blow stuff up. If your character passes by stuff that 
can be blown up, a blue indicator will appear and a sound will play. Hit S to 
blow that stuff up. You may open up new areas, discover items, or encounter 
enemies when blowing stuff up. Some stuff, when blown up, will release some kind 
of temporary ill effect for your enemies on the field (lightning, fire, etc.). 
If you can lure an enemy into one of these, then the effect will be displayed. 
If you then fight the enemy, it will be at an appropriate disadvantage.

__Menu__
You can call up your main menu by hitting T. This menu is explained in detail in 
chapter 2.8.

__Radar__
In the lower right corner, there is a blue radar screen. Your character's 
location and facing are indicated by a red triangle. Enemies are indicated by 
yellow triangles. Non-hostile characters are indicated by green triangles. Yes, 
the red/yellow designation seems counter-intuitive. I guess Japanese have 
different connotations for these colors.

+------------------------------------+
|            2.2: BATTLE             |
+------------------------------------+
As explained by jetfuel and Ashley

Let's take a look at Xenosaga's excellent battle system.

__Attacking__
Basically, you have two kinds of attacks: short range and long range. When it is 
your character's turn in battle, you can choose a target and then hit T to 
execute a long range attack, or S to execute a short range attack. You can keep 
attacking as long as you have AP (Action Points), which is indicated in the blue 
meter near your character's portrait. You may stop attacking by hitting X. Each 
turn you get 4 AP (Unless you're under the influence of certain items or 
effects). If you do not use all of your AP in one turn, it will carry over to 
the next turn. Regular attacks take 2 AP each. Sometimes you may score a 
critical hit, which does more damage than usual. In a typical turn, you might 
hit T and then S, thus doing two attacks and using all of your 4 AP for that 
turn. KOS-MOS and Ziggy both have special weapons that can be used by hitting O 
when you have 6 AP.

__Deathblows__
If you have enough AP, you can execute a Deathblow by doing a regular attack and 
then hitting O. Check out your Deathblow menu to view and edit which attack 
combinations are associated with which Deathblows. As an example, on one turn 
you might hit T to do a regular, long-range attack, then hit X to stop attacking 
and let your AP carry over. On the next turn, you might hit S, S, O, using all 
of your 6 AP to unleash a LW Speed Deathblow. If you upgrade a Deathblow to HI 
speed, then it can be used on a turn in which you only have 4 AP, because it can 
be set to be used after only one regular attack. Check out 2.10: Menu 
Translation for more info on how to set up your Deathblows.

__Menu__
Instead of attacking on your turn, you can hit X to call up the menu. Hit X 
again to return to the attacks. The battle menu contains the following options:
    _ETHER_
These are your character's "spells". Choose an Ether, then choose a target, if 
required. This uses 4 AP.
    _ITEM_
This lets you use an item. Choose an item, then choose a target. This uses 3 AP. 
You can also choose a "W" item with T in order to use it on all characters, 
using up 6 AP and two of the item.
    _MOVE_
You can move to another location on the battlefield. This affects your attack 
and defense. Characters in the back row will not be able to use, or be hit by, 
physical attacks. This costs 2 AP.
    _AGWS_
Use this to board your AGWS. You will be prompted for a location where you would 
like to deploy.
    _GUARD_
This makes your character guard until her next turn. It costs 2 AP.

__Boost__
The Boost gauge is the red gauge near your AP gauge. It fills up as you attack, 
and once full increments the number next to it and empties again. Boost allows 
you to slip a character's turn into the round preemptively. When a character has 
at least one boost gauge filled, and is not already present in the turn queue at 
the bottom right, you can hold down R2 and a Boost icon will show up. Eligible 
characters will show up around it, and you then hit the appropriate button(S is 
left, T is up, O is right). That character's icon will then be inserted into the 
queue immediately after the current turn.

__Counter-Boost__
Some enemies have the ability to counter-boost. This means that they have a 
chance to automatically boost when attacked. The enemy's portrait will appear in 
a pink boost circle rather than a yellow one, and whether the enemy is already 
in the turn queue does not affect this ability. This means that one enemy can go 
twice in a row. This sucks, but the cool thing is that your characters can gain 
this ability as well. The items Samurai Heart and Revenge Power are both 
counter-boost items, and the corresponding skills can be drawn from them. Neat!

__G.T.W.__
At the bottom right of the screen is a blue field called the G.T.W., or Group 
Turn Window. It shows a diagram of the battlefield, including all allies and 
enemies. The currently targeted ally or enemy will be indicated by a line, and 
by having its portrait slightly offset in the queue. Enemies are indicated as 
type B (biological), M (mechanical), or G (Gnosis). If you are able to see 
enemies' hit points, they will be displayed here as well. The queue of portraits 
in the middle indicates in what order characters will act during this round of 
battle. At the beginning of a round, icons are put into the queue according to 
one's speed attribute. As turns are taken, the icons file out the left side of 
the queue. Keep an eye on who will be taking the next turn, as you might be able 
to kill a monster right before it attacks, or you might find reassurance in 
knowing that your healing character will have the next turn. Also keep in mind 
that the queue can be altered by the use of Boosts, by both you and your enemies.

__Event Slot__
Next to the G.T.W. is a little slot-machine looking thingie that rolls over each 
turn. It has 4 possible settings, each of which affects in a different way the 
combat that takes place during that turn. The little orange burst increases the 
effectiveness of critical hits. The gold ring-looking thing increases the rate 
at which your Boost gauge fills. The coin looking thing gives you extra Tp and 
Ep points with each kill made on that turn. The amount of points received varies, 
with a high chance of getting x2 points, sometimes x4 points, and rarely x10 
points. The blank one does nothing.

+------------------------------------+
|      2.3: ATTACKS/DEATHBLOWS       |
+------------------------------------+
As translated by Ashley

__シオン / Shion__
    _Normal Attacks_
        S: フェストナックル / Knuckle Fist
        T: クラッカ拏戞戞/ Cracker
        S,S: ブレイクキック / Break Kick
        S,T: スタンショック / Stun Shock
        T,S: スピンキック / Spin Kick
        T,T: ボム / Bomb
    _Deathblows_
        イナズマブ撈[ / Inazuma Blow (lightning attack)
        スペルレイ / Spell Ray (laser attack)
        ス揀bトシュ拏ト / Slot Shot (change the cartridge and fire a more intense 
shot)
        バックファイア / Backfire (an intense fire attack)
        エ拏テルボンバ拏 / Ether Bomb (a single targeted Bio or Gnosis enemy will 
now take x2 damage from ether attacks)
        グラビティブ撈[ / Gravity Blow (slows Bio and Gnosis enemies)
        スペ拏ルブレ拏ド / Spell Blade (the laser hurts)
        レインブレ拏ド / Rain Blade (it rains blades)


__KOS-MOS__
    _Normal Attacks_
        S: BLOW
        T: BLASTER
        S,S: S-SLOT
        S,T: SWORD
        T,S: NEEDLE
        T,T: BLASTER
        O: F-GSHOT 12 Ep 00 Ap 6 (12 ammo left; requires 0 EP, requires 6 AP)
    _Deathblows_
        R- BLADE (pyhsical attack)
        R- CANNON (ether attack)
        R- DRILL (physical attack)
        X- BUSTER (ether attack)
        S- CHAIN (causes a random status)
        R- SPAINE ((should be SPINE) physical attack)
        R- DRAGON (physical attack)



__バ拏ジル / Virgil__
    _Normal Attacks_
        S: ドッキ / Knock
        T: ライフルショット / Rifle Shot


__Ziggurat8__
    _Normal Attacks_
        S: ハイキック / High Kick
        T: レ拏ザナイフ / Laser Knife
        O: BMP55SX 02 Ep 04 Ap 6 (attacks all enemies)
        S,S: ジャックブレ拏ド / Jack Blade
        S,T: バ拏スとブ撈[ / Burst Blow
        T,S: ジャックブレ拏ド / Jack Blade
        T,T: レ拏ゼ拏ナイフ / Laser Knife
    _DeathBlows_
        サウザ拏バ拏スト / Souther Burst (physical & fire attack)
        ライオネルハンド / Lionel Hand (ether & thunder attack)
        揀eオショット / Meteor Shot (ether & fire attack)
        スト拏ムブレイド / Storm Blade
        ク揀Xランサ拏 / Cross Lancer
        ネックハンタ拏 / Neck Hunter (ether & thunder attack)
        ヘルファイア拏 / Hell Fire (physical & fire attack)


__M.O.M.O.__
    _Normal Attacks_
        S: ビ拏ト揀bド / Beat Rod
        T: ライトニングベル / Lightning Bell
        S,S: 2ビ拏ト揀bド / Beat Rod x2
        S,T: スピン揀bド / Spin Rod
        T,S: ミラ拏ジュキック / Mirage Kick
        T,T: フラ撈[スト拏ム / Flower Storm
    _DeathBlows_
        プチ揀eオ / Petite Meteor (physical attack)
        揀Cンドミキサ拏 / Wind Mixer (ether attack)
        ノック戲ザ戲ドア / Knock the Door (ether attack)
        スタ拏キャノン / Star Cannon (physical attack)
        エンジェルア撈[ / Angel Arrow (ether attack)
        レアハンタ拏 / Rare Hunter (no attack; can only perform after 
transformation)
        ラブリ拏レイ / Lovely Ray (ether attack; can only perform after 
transformation)
        ダ拏ク揀bド / Dark Rod (physical attack; Gnosis will be turned into an 
item)


__ケイオス / chaos__
    _Normal Attacks_
        S: 気攜 / Calm Palm
        T: 発気 / Return Fire
        S,S: 連環気攜 / The Inner Circles' Palm
        S,T: 斬気攜 / Slicing Palm
        T,S:  突気攜 / Piercing Palm
        T,T:  二連発気 / Shotgun Blast
    _DeathBlows_
        百気攜 / Hundred Chi Palm (physical attack)
        円月飛攜 / Flying Moon Circle Palm (ether attack)
        雷斬攜 / Thunder Slice Palm (physical & thunder attack)
        菩薩攜 / Oath of Buddha Palm (ether attack)
        波動攜 / Surge Palm (ether attack; cause machine-type's pilot to faint)
        氷紋攜 / Dynasty of Ice Palm (ether & ice attack)
        戒魔 / Demon Palm (Gnosis may leave battle)
        拈槍脚 / God's Spear (physical attack)


__Jr.__
    _Normal Attacks_
        S: ライトシングル / Right Single
        T: レフトシングル / Left Single
        S,S: ライトダブル / Right Double
        S,T: レフトスナップ / Left Snap
        T,S: ライトスナップ / Right Snap
        T,T: レフトダブル / Left Double
    _DeathBlows_
        闘いの前奏曲 / Battle Prelude (physical attack)
        拈秘の擣夜曲 / Rune Serenade (ether attack)
        嵐の揀泣c / Storm Waltz (physical attack)
        敘後の交響曲 / Last Symphony (physical attack)
        拈秘の夜想曲 / Mystique Nocturne (ether attack)
        天使の鎮擴歌 / Angelic Requiem (physical attack)
        擴の狂持曲 / Soul Rhapsody (forces Gnosis to, how to say... eat it)

+------------------------------------+
|        2.4: STATUS EFFECTS         |
+------------------------------------+
The various effects that can be inflicted in battle, as translated by Ashley.

While a character or enemy is experiencing a status effect, a cloud will appear 
above their head. In the case of characters, an icon will also appear in their 
status window at the top of the screen. You can match the pictures to the kanjis 
in page 10 of the manual.

__NEGATIVE EFFECTS__
名前 戲 効果
Status Name / The Effect

晨闘不能 戲 いつさいの捏動ができない
Unconscious / Unable to perform any action

ストップ 戲 いっさいいの捏動ができない
Stop / Unable to perform any action

眠り 戲 いっさいの捏動ができない 摶1
Sleep / Unable to perform any action

擣理 戲 擣理して敵味方にかかわらず拔撃する 摶2
Confusion / A confused person might attack friends

毒 戲 毎タ拏ン敘大HPの20搏のダ撈[ジ
Poison / Every turn 20% of max HP will be reduced

エ拏テルボム 戲 エ拏テル系のダ撈[ジが2xになる
Ether Bomb / Ether damage will be doubled
リバ拏ス 戲 回復とダ撈[ジが逆になる
Reverse / Recovery and Damage are reversed (instead of damage hurting you it 
heals you, and the opposite of healing items. I've only seen bosses use this so 
far)
HPハ拏フ 戲 HP回復量が半分になる
HP Half / HP recovery amounts will be halved
戒め 戲 拔撃すると戡自分も同じ量のダ撈[ジ受ける
Admonish / receive the damage of one's own attack
EPハ拏フ 戲 EP回復量が半分になる
EP Half / EP recovery amounts will be halved
EPオ拏バ拏 戲 效費EPが2xになる
EP Over / All Ether costs twice the normal amount


ス揀E 戲 キャラカタ拏タ拏ンの廻りが50搏ダウン
Slow / next turn comes 50% slower
命中低下 戲 命中が50搏ダウン
Accuracy Down / accuracy down 50%
回避低下 戲 回避が50搏ダウン
Evasion Down / evasion down by 50%
物理拔撃力低下 戲 力が25搏ダウン
Physical Strength Down / Physical Strength Down 25%
物理防御力低下 戲 体力が25搏ダウン
Physical Defense Down / Physical Defense Down 25%
APハ拏フ 戲 毎タ拏ンのAP回復量が半分になる
AP Half / Each turn the AP received will be half normal amount
エ拏テル力低下 戲 エ拏テル力が25搏ダウン
Ether Power Down / Ether Power Down 25%

揀Xト 戲 エ拏テルコマンドが使用できなくなる
Lost / Ether can't be used
ブ拏スト封攷 戲 ブ拏ストが不可能になる
Boost Seal / Boost can't be used


摶1戳ダ撈[ジ 受けると回復
Taking damage will cause recovery
摶2戳ダ撈[ジ 受けると15搏の確率で攀晨化
Taking damage gives a 15% chance of recovery


+------------------------------------+
|            2.5: ETHER              |
+------------------------------------+
As translated by Ashley and jetfuel

__シオン / Shion__
    揀fィカ / Medica (02 Ep , heals a small amount of hp)
    アナライズ / Analyze (02 Ep, find out the current hp of enemies)
    グッバイ / Goodbye (01 Ep, leave normal battles, no good for special events 
or bosses)
    揀fィカスオ拏ル / Medicast All (08 Ep, heals a medium amount of hp)
    リフレッシュ / Refresh (02 Ep, cures all status aliments)
    ブ拏スト揀 / Boost One (04 Ep, puts the boost gauge up 1 level)
    ジャミング / Jamming (04 Ep, machines' attacks are down for 5 turns)
    揀fィカレスト / Medica Rest (08 Ep, heals a large amount of hp)
    リバ拏ト/ Revert (12 Ep, wake up a ko'd friend with a medium amount of hp)
    セフティ拏レベル / Safety Level (12 Ep, if you die, reset to hp of one)
    クイック / Quick (06 Ep, speed up character 25% for 5 turns)
    クィ拏ンキッス / Queen Kiss (08 Ep, steal an item and a slight chance of an 
instant death)
    セラフィムバ拏ド / Seraphim Bird (12 Ep, hurts all enemies, can only be used 
once per battle)
    ト揀lスブレ拏ド / Thrones Blade (08 Ep, hurts enemies, can only be used once 
per battle)
    ドミニオンタンク / Dominion Tank (10 Ep, ultra offensive strike, can only be 
used once per battle)
    エルデカイザ拏 / Erdeaiser (30 Ep, the ultimate attack, can only be used once 
per battle)

To get Shion's last 4 Ethers:
You have to find all the robot parts (all are found in the red doors), and give 
them to Hakase at Kookai Foundation's AGWS Garage, he is in the basement to the 
far left. Please note:  In your journey to create Erdekaiser you will also get 3 
other ethers, they are Thrones Blade, Seraphim Bird, and Dominion Tank. Now once 
you have all the parts Hakase will try to create Erdekaiser and there will be a 
small accident. Now go to the Bar and find Scott. Finally they will make 
Erdekaiser together.


__KOS-MOS__
    モ拏ドA7 / Mode A7 (02 Ep, lowers physical attack for 5 turns)
    ダウンデクス / Dex Down (04 Ep, lowers defense of Bio and Gnosis by a medium 
amount)
    ダウンフォルス / Force Down (04 Ep, lowers physical attack of Bio and Gnosis)
    ダウンスペル / Spell Down (04 Ep, lowers ether attacks of Bio and Gnosis)
    ゲ拏ト / Gate (08 Ep, takes 1/4 of Hp and a slight chance of death (both only 
against Bio and Gnosis))
    エ拏テルリミット / Ether Limit (16 Ep, ether damage and cost 2x)
    サテライト / Satellite (16 Ep, Beam attack)
    デクススペルRa / Dex Spell Ra (12Ep, Ice attack)
    デクススペルFa / Dex Spell Fa (12Ep, Fire attack)
    デクススペルLa / Dex Spell La (12Ep, Rain attack


__Ziggurat8__
    マイガ拏ド / My Guard (02 Ep, physical defense up and attack down for 5 turns)
    ボデイ拏ガ拏ド / Body Guard (02 Ep, with MOMO in the back row defense and 
attack will be up)
    ボデイ拏チャ拏ジ / Body Charge (04 Ep, Hp up a medium amount (about 180))
    エ拏テルシフトA / Ether Shift A (04 Ep, ether defense up and attack down for 
5 turns)
    エ拏テルシフトB / Ether Shift B (04 Ep, ether attack up and defense down for 
5 turns)
    チャ拏ジX / X Charge (04 Ep, some Hp and Ep restored)
    レッドマ拏ク / Red Mark (04 Ep, 80% chance of critical hits on Machines)
    ボディ拏ブ拏スト / Body Boost (10 Ep, speed up 50% for 5 turns)


__M.O.M.O.__
    ライフショット / Life Shot (02 Ep, Heals for about 120 at start)
    ミラクルスタ拏 / Miracle Star (04 Ep, ether attack)
    シ拏プビ拏ム / Sheep Beam (04 Ep, machine pilots fall asleep)
    祈り / Prayer (06 Ep, get an item from heaven)
    リファイン / Refine (06 Ep, revive a ko'd character with a little Hp)
    ポンコツビ拏ム / POS Beam (06 Ep, a 50% chance machines will lose a turn, 
for next 5 turns)
    スタ拏ウインド / Star Wind (10 Ep, strength up, can only use once per battle)
    スタ拏ヴェ拏ル / Star Veil (04 Ep, all ether down 25% for 5 turns)
    スタ拏アクション / Star Action (06 Ep, Fills a characters Ap points)
    スタ拏ライト / Star Light (10 Ep, strength up, can only use once per battle)
    スタ拏ベル / Star Bell (04 Ep)
    スタ拏ウ拏 / Star Woo (08 Ep)

To get MOMO's two transformation Ethers and extra Deathblows:
Well you need to use MOMO as the lead character and inspect the glittering 
"bookcase" in the Gnosis hive (up the stairs, in the area with the falling 
bridge). Doing this you will get the Ether "Star Wind" and the Deathblow "Rare 
Hunter". Also use MOMO as the lead character and inspect the glittering "wall" 
(in the Song of Nephilim, the second tower 6th floor). Doing this you will get 
the Ether "Star Light" and the Deathblow "Lovely Ray". Again use MOMO as the 
lead character and enter the upstairs open window of Kookai Foundation bar and 
defeat Mintia,  (get there by going upstairs at the hotel, outside and across 
the canopy). Doing this you will get the Deathblow "Dark Rod"

(MINTIA TIPS, submitted by Tom):
1 - Mintia can only absorb HP from someone who's position in the middle
row.  That means, if nobody occupies the middle row, then Mintia Monster's
Blue Ray won't be used at all.
2 - Mintia uses that "push back" attack to push someone into the back
row.  If there's somebody already occupying that space, they stay in the
front row.  Saves a turn moving back to the front row.
3 - Mintia also hates men and attacked them with avengence.


__ケイオス / chaos__
    守りの衣 / Protective Armor (04 Ep, Ether attacks are 25% down for 5 turns)
    癒しの雫 / Healing Rain (06 Ep, everyone recovers a small amount of Hp)
    氷の羽擡 / Ice Sliver (04 Ep, ice attack)
    暈化の風 / Purifying Wind (06 Ep, clears all status affects)
    炎の羽擡 / Fire Plume (04 Ep, fire attack)
    雷の羽擡 / Lighting Bolt (04 Ep, thunder attack)
    敘愛の徒 / For the Love of a Friend (50 Ep, completely revives and restores 
full health to a ko'd character, note: can only be used once per battle)
    擔冶戒 / Holy Commandment (8 Ep, the amount an enemy can heal itself will now 
be halved)
    天変地異 / God's hand (12 Ep, enemies loss a turn)
    光と翼 / Light and Wings (12 Ep, attacks and clears all status affects)


__Jr.__
    サイコア拏ム / Psycho Arm (04 Ep, physical attack up)
    エ拏テルフレア / Ether Flare (04 Ep, ether attack up 25%)
    ダンディズム / Damnedism(?) (08 Ep, if girl is in the back row, when KO'd 
you'll be auto revived)
    サイコポケット / Psycho Pocket (04 Ep, steal an item)
    チェ拏ン / Chain (04 Ep, Bio and Gnosis evasion down)
    ミスティ拏 / Misty (10 Ep, block bio and gnosis spells)
    コイン揀bク / Coin Lock (08 Ep, immune to all status ailments for 5 turns)
    スピ拏ドマシン / Speed Machine (06 Ep, speed up 25% for 5 turns)
    マグナムジョ拏 / Magnum Joe (summons Magnum)
    バスタ拏ジョ拏 / Buster Joe (summons Buster)

To get Jr.'s last 2 Ethers:
Use Jr. as your lead character, destroy one of the closet doors and defeat Great 
Joe, (in the Residence Area of the Durandal, the bedroom with the shiny silver 
spinning thing that sells basic items). Doing this you will get the summon 
"Magnum Joe", after that you can buy the next summon "Buster Joe".

+------------------------------------+
|       2.6: SKILLS                  |
+------------------------------------+
Skills you can get and the items from which you get them, as translated by 
Ashley, with corrections by Oliver Hague, duckroll, Locke, and jetfuel.

Please note that Hats and Armors and Accessories with the same skill worn at the 
same time the effects will be cumulative. For example a hat that has E. Pt's up 
25% worn also with an accessory that has E. Pt's up 25% will equal E. Pt's up 
50%.

Also note there are other hats, armors, and accessories that just don't have a 
skill these are not listed here.

__HATS__

Translation = Skill name/ Translation = necessary item/ Necessary S.Lv/ 
Necessary S.Pt/ Effects and remarks
Sleep guard = スリ拏プガ拏ド/ Night Walker =ナイトウォ拏カ拏/ Lv2/ 200/ Sleep 
prevention
Lost guard = 揀Xトガ拏ド/ Magical Hat = マジカルハット/ Lv2/ 220/ "Lost" prevention
Ether Pt+25% = エ拏テルP+25/ Star's Hat = 擶の帽子/ Lv5/ 1000 /E.Pt up 25%

__ARMORS__

Translation = skill name/ Translation = necessary item/ Necessary S.Lv/ 
Necessary S.PT/ Effects and remarks

PDEF+4/ Neo Armor A = ネオア拏マ拏α/ Lv3/ 300/ Physical defense +4
EDEF+4/ Neo Armor B = ネオア拏マ拏β/ Lv3/ 300/ Ether defense +4
All guard = オ拏ルガ拏ド/ Shield armor = シ拏ルドア拏マ拏/ Lv?/ ???/ All the status 
protection
Lonely EGUP = 揀塔茅[EGUP/ Spirit = スピリット/ Lv3/ 300/ Each time a person is 
KO'd ether defense rises
Lonely PGUP = 揀塔茅[PGUP/ Soul = ソウル/ Lv3/ 300/ Each time a person is KO'd 
physical defense rises
Technique Pt +25% = 能力P+25/ Swimsuit = 揣着/ Lv5/ 1000/ T.Pt's up 25%

The swimsuit is a very nice item, and there are three total in the game. One is 
behind the counter at Our Treasure in the Kookai Foundation while you are saving 
the 13 people, one is procured by beating Great Joe, and one is won in the drill 
game. Collect all three!

__ACCESSORIES__

Translation = skill name/ Translation = necessary item/ Necessary S.Lv/ 
Necessary S.PT/ Effects and remarks

Fire -20% = 炎-20/ Flame Coat = コ拏ト戲炎/ Lv3/ 300/ Fire attributed damage 
reduced by 20%
Thunder -20% = 雷-20/ Thunder Coat = コ拏ト戲雷/ Lv3/ 300/ Thunder attributed 
damage reduced by 20%
Ice -20% = 冷-20/ Ice Coat = コ拏ト戲冷/ Lv3/ 300/ Ice attributed damage reduced 
by 20%
Beam -20% = ビ拏ム-20/ Beam Coat = コ拏ト戲光/ Lv3/ 300/ Beam attributed damage 
reduced by 20%
Sword -20% = 剣-20/ Sword Coat = コ拏ト戲統/ Lv3/ 300/ Protruding and Slicing 
attributed damage reduced by 20%
CRTC Guard = CRTCガ拏ド/ Eluding Bandana = 見旙りのバンダナ/ Lv4/ 500/ Enemies are 
prevented from getting Critical hits against you
Poison Guard = Aポイズンガ拏ド/ Fighting spirit towel = 闘擴タオル/ Lv3/ 300/ 
Attack poison prevention (note: this is different from just poison prevention)
Silence Guard = イマシ揀K拏ド/ Idol of belief = 扨仰の木彫り像/ Lv3/ 320/ Silence 
prevention
EP Double Guard = EPダブルガ拏ド/ Rune Crystal = ル拏ン揣攴/ Lv3/ 300/ "EP over" 
prevention
DEX Guard = DEXガ拏ド/ Spy goggles = スパイゴ拏グル/ Lv1/ 40/ Prevention of on-
target hit down
PATK Guard = PATKガ拏ド/ Power supporter = パ撈[サポ拏タ拏/ Lv1/ 30/ Prevention of 
physical attack power down
PDEF Guard = PDEFガ拏ド/ Sea Pendant = 海のペンダント/ Lv1/ 60/ Prevention of 
physical defense power down
EATK Guard = EATKガ拏ド/ Moon Pendant = 月のペンダント/ Lv1/ 60/ Prevention of 
ether power down
EP Guard = EPガ拏ド/ Chakra Shield = チャクラシ拏ルド/ Lv3/ 300/ You defend the EP 
damage
Slow Guard = ス揀Eガ拏ド/ Shield clock = シ拏ルドク揀bク/ Lv1/ 100/ Slow 
prevention
Poison Guard = ポイズンガ拏ド/ Snake hunter = スネ拏クハンタ拏/ Lv1/ 60/ Poison 
prevention
Death Guard =デスガ拏ド/ Goddess Feather = 摎拈の羽擡/ Lv3/ 300/ Prevention of 
instantaneous death
Deathblow Guard = 必殺ガ拏ド/ Soldier's pride = 晨士の誇り/ Lv3/ 240/ Prevention of 
Deathblow attack blockade
Chaos Guard =カオスガ拏ド/ Blade Soul = ブレイドソウル/ Lv3/ 300/ Prevention of 
confusion
Stop Guard = ストップガ拏ド/ Field ring = フィ拏ルドリング/ Lv3/ 300/ Prevention of 
stop
PATK+2/ Red ring = レッドリング/ Lv2/ 150/ Power +2
PDEF+2/ Green ring = グリ拏ンリング/ Lv2/ 150/ Physical strength +2
DEX+2/ Blue ring = ブル拏リング/ Lv1/ 50/ On-target hit +2
EVA+2/ Cobalt ring = コバルトリング/ Lv1/ 50/ Evasion +2
AGL+1/ White ring = ホ揀Cトリング/ Lv4/ 500/ Speed +1
EATK+2/ Purple ring = パ拏プルリング/ Lv2/ 180/ Ether attack power +2
EDFE+2/ Orange ring = オレンジリング/ Lv2/ 180/ Ether defense +2
CRTC+5%/ Hunter's eye = ハンタ拏アイ/ Lv3/ 300/ Critical hit ratio +5%
Rare +10% = レア+10/ Thief's Gauntlet = 統賊の篭手/ Lv2/ 200/ +10% chance of 
getting a rare item
Counter +10% = カウンタ拏+10/ Samurai heart = サムライハ拏ト/ Lv3/ 300/ Counter 
ratio +10%
Damage -10% = ダ撈[ジ-10/ Sister cross = シスタ拏ク揀X/ Lv3/ 300/ Damage -10%
HPMAX+15%/ Yamato belt = ヤマトベルト/ Lv3/ 300/ HP MAX+15%
EPMAX+15%/ Silver Crown = ヤマトベルト/ Lv3/ 300/ EPMAX +15%
AP+1/ Commander's Crest = 指揮官の紋斛/ Lv4/ 300/ Every turn AP+1
Speed +25% = スピ拏ド+25/ Speed shoes = スピ拏ドシュ拏ズ/ Lv4/ 500/ Speed +25%
Skill Pt +25% = スキルP+25/ Craft Apron = クラフトエプ揀/ Lv5/ 1000/ S.Pt + 25%
EP Half = EPハ拏フ/ Angel ring = エンジェルリング/ Lv5/ 1000/ EP consumption half
ST Double = STダブル/ Twin clocks = 双子時計/ Lv4/ 500/ ST effective time 捫2
Experience +25% = 経験値+25/ Master's Braid = マスタ拏のおさげ/ Lv5/ 1000/ 
Experience value + 25%
Ether Power D = エ拏テルパ撈[D/ Blue topaz = ブル拏トパ拏ズ/ Lv3/ 300/ ether 
defense effect
Ether power U = エ拏テルパ撈[U/ Red topaz = レッドトパ拏ズ/ Lv3/ 300/ anti defense 
effect
Damage UD = ダ撈[ジUD/ Golden Dice = 黄金のダイス/ Lv3/ 300/ It increases and 
decreases the damage which is received according to current HP
HP Stronger = HPスト揀塔K拏/ Braveheart = ブレイブハ拏ト/ Lv4/ 500/ STR goes up 
when HP goes down
Deathblow AC = 必殺AC/ Ares' Mask = 闘拈のマスク/ Lv3/ 300/ Deathblows critical 
hits up
Recovery Double = 回復ダブル/ Life stone = ライフスト拏ン/ Lv4/ 500/ All hp recovery 
doubled
W Deathblow = W必殺/ Double Buster = ダブルバスタ拏/ Lv4/ 500/ S O O T O O 
Continued Deathblow attack is possible
Search Eye = サ拏チアイ/ Scope = スコ拏プ/ Lv1/ 60/ It indicates the HP information 
of the enemy
CB on = CBオン/ Revenge Power = リベンジパ撈[/ Lv3/ 300/ When being attacked, 
auto boost, Note: The skill "counter +10%"' is needed
Battle BC+1 = バトルBC+1/ Battler ring = バトラ拏リング/ Lv4/ 500/ Start fights 
with boost +1

+------------------------------------+
|       2.7: ITEMS/EQUIPMENT         |
+------------------------------------+
As translated by Bebpo and Ashley. Item lists at GameMaster's of Xenosaga 
(http://www.netdene.com/~kusari/xenosaga/) were of great help. Item locations 
added by jetfuel.

For the rare items, you'll want to use MOMO's Rare Hunter deathblow to get them 
from the enemies. She needs to be in transformed mode to use this deathblow; set 
it to high speed so that you won't have to waste a turn building up AP. 

W = If you select this item with Triangle when your AP is at 6, it will be used 
on the whole party.

__ITEMS__
NAME / TRANSLATION / TARGET / EFFECT
アクアジスト / Aquagist / Enemy or Single Ally; W / Small HP recovery (50hp) 
アクアジスト / Aquagist S / Enemy or Single Ally; W / Medium HP recovery (150hp)
アクアジストDX / Aquagist DX / Enemy or Single Ally; W / Large HP recovery (300hp)
撈[ズジスト / Rosegist / Single Ally; W / Small EP recovery (10ep)
撈[ズジストS / Rosegist S / Single Ally; W / Medium Ep recovery (20ep)
撈[ズジストDX / Rosegist DX / Single Ally; W / Large Ep recovery (50ep)
撈[ズMAX / Rose Max / Single Ally; W / HP and EP full recovery
ゼ拏タジスト / Zetagist / Single Ally; W / Revives fallen ally and gives life 
(25%hp?)
ゼ拏タジストDX / Zetagist DX / Single Ally; W / Revives fallen ally to max hp
エクストラジスト / Extragist / Single Ally; W / Clears all status changes
ケルバ拏ジスト / Kelbargist / Single Ally; W / Clears all physical disorders
ガイストジスト / Geistgist / Single Ally; W / Clears all mental disorders
ボルテ拏ジ / Voltage / Single Ally / Boost meter + 1
エスケ拏プボ拏ル / Escape Ball / Ally Side / Run from battle
幅挈の札 / Warrior's Token / Single Ally; W / Physical attack power up 25%
毒リンゴ / Poison Apple / Single Ally / Reduces HP to 1hp (useful with Brave 
Heart item and Safety Level ether)
ボ拏グマンS / Burgman S / Single Ally; W / Action speed up 25%
ハ拏ドスタ拏 / Hardstar / Single Ally; W / Physical Defense up
摎拈の揩 / Goddess's shield / Enemy or Single Ally; W / Ether effectiveness down 
25%
スペ拏ステント / Space Tent / All Ally; Save Point only / HP and EP full recovery
フレ拏ムリペアA / Frame Repair A / Single AGWS / Restores HP, 25% of max
フレ拏ムリペアZ / Frame Repair Z / Single AGWS / Restores HP, 50% of max
TPドラッグA / TP Drug A / Single Ally / Talent Points + 10
TPドラッグS / TP Drug S / Single Ally / Talent Points + 50
TPドラッグZ / TP Drug Z / Single Ally / Talent Points + 100
EPドラッグA / EP Drug A / Single Ally / Ether Points + 10
EPドラッグS / EP Drug S / Single Ally / Ether Points + 50
EPドラッグZ / EP Drug Z / Single Ally / Ether Points + 100
SPドラッグA / SP Drug A / Single Ally / Skill Points + 10
SPドラッグS / SP Drug S / Single Ally / Skill Points + 50
SPドラッグZ / SP Drug Z / Single Ally / Skill Points + 100
ユニコ拏ンの角 / Unicorn's Horn / Sellable Item / Sell for money (500 G)
コボルトの包丁 / Colbalt Knife / Sellable Item / Sell for money (200 G)
きれいな斟 / Beautiful stone / Sellable Item / Sell for money (500 G)
鉄クズ / Steel Scrap / Sellable Item / Sell for money (100 G)
ジャンク回路A / Junk Circuit A / Sellable Item / Sell for money (400 G)
ジュンク回路B / Junk Circuit B / Sellable Item / Sell for money (800 G)	
敖の霊斟 / Blue Spirit Stone / Sellable Item / Sell for money (500 G)
旄の霊斟 / Red Spirit Stone / Sellable Item / Sell for money (1000 G)
緑の霊斟 / Green Spirit Stone / Sellable Item / Sell for money (1500 G)
銀の霊斟 / Silver Spirit Stone / Sellable Item / Sell for money (2000 G)

__ACCESSORIES__
NAME / TRANSLATION / SELL PRICE / DEF UP / LEARNABLE SKILL / SKILL LEVEL / SKILL 
POINTS / LOCATION
プ揀eクタ拏 / Protector / 80 / 2 / na / na / na / shops
スパイゴ拏グル / Spy Goggles / 200 / 0 / DEX guard / 1 / 40 / shops
パ撈[サポ拏タ拏 / Power Supporter / 300 / 0 / PATK guard / 1 / 30 / shops
海のペンダント / Sea Pendant / 300 / 0 / PDEF guard / 1 / 30 / shops
月のペンダント / Moon Pendant / 400 / 0 / EATK guard / 1 / 60 / shops
シ拏ルドク揀bク / Shield Clock / 600 / 0 / Slow guard / 1 / 100 / Gnosis 
Mothership dept. store
スネ拏クハンタ拏 / Snake Hunter / 500 / 0 / Poison guard / 1 / 60 / shops
ブル拏リング / Blue ring / 200 / 0 / DEX+2 / 1 / 50 / shops
コバルトリング / Cobalt ring / 200 / 0 / EVA+2 / 1 / 50 / shops
スコ拏プ / Scope / 400 / 0 / Search Eye / 1 / 60 / shops
レッドリング / Red ring / 600 / 0 / PATK+2 / 2 / 150 / shops
グリ拏ンリング / Green ring / 400 / 0 / PDEF+2 / 2 / 150 / shops
オレンジリング / Orange ring / 300 / 0 / EDEF+2 / 2 / 180 / shops
コ拏ト戲炎 / Flame Coat / 1000 / 2 / Fire -20% / 3 / 300 / Gnosis Mothership, top 
of first slope
コ拏ト戲雷 / Thunder Coat / 1000 / 2 / Thunder -20% / 3 / 300 / Segment Address 
18
コ拏ト戲冷 / Ice Coat / 1000 / 2 / Ice -20% / 3 / 300 / Segment Address 11
コ拏ト戲光 / Light Coat / 1200 / 2 / Beam -20% / 3 / 300 / Elsa 2nd time AGWS 
hangar
コ拏ト戲統 / Sword Coat / 1400 / 2 / Sword -20% / 3 / 300 / Encephalon 
battlefield
闘擴タオル / Fighting Spirit Towel / 1200 / 0 / Poison guard / 3 / 300 / 
Encephalon subway line
扨仰の木彫り像 / Idol of Belief / 0 / 0 / silience (admonish)guard / 3 / 320 / 
Kookai Area 26
ル拏ン揣攴 / Runic Crystal / 0 / 0 / EP double guard / 3 / 300 / Kookai 
Foundation
摎拈の羽擡 / Goddess's Feather / 0 / 0 / instant death guard / 3 / 300 / Song of 
Nephilim 2nd tower
晨士の誇り / Solider's Pride / 0 / 0 / Deathblow guard / 3 / 240 / Song of 
Nephilim 2nd tower
サムライハ拏ト / Samurai Heart / 0 / 0 / Counter +10% (during counter bg raises by 
half) / 3 / 300 / Segment Address 13
ブル拏トパ拏ズ / Blue Topaz / 1200 / 0 / Ether Down / 3 / 300 / Encephalon Forest
レッドトパ拏ズ / Red Topaz / 1200 / 0 / Ether Up / 3 / 300 / Encephalon subway 
platform
ブレイドソウル / Blade Soul / 1600 / 0 / Choas (confusion)guard / 3 / 300 / 
Encephalon outdoors
フィ拏ルドリング / Field Ring / 0 / 0 / Sleep guard / 3 / 300 / Song of Nephilim 
3rd tower
見旙りのバンダナ / Eluding Bandana / 0 / 0 / CRTC guard / 4 / 500 / Segment 
Address 6
ホ揀Cトリング / White Ring / 1800 / 0 /  AGL+1 / 4 / 500 / Ziggy
指揮官の紋斛 / Commander's Crest / 3000 / 0 / AP+1 / 4 / 300 / Gargoyle's rare 
item
スピ拏ドシュ拏ズ / Speed Shoes / 0 / 0 / Speed up 25% / 4 / 500 / Segment Address 
14
双子時計 / Twin Clocks / 0 / 0 / ST double / 4 / 500 / Doppeluugel's rare item
バトラ拏リング / Battler Ring / 0 / 0 / Boost Gauge +1 / 4 / 500 / Rianon C's 
normal item
マスタ拏のおさげ / Master's Braid / 0 / 0 / Experence +25% / 5 / 1000 / Einrugal's 
rare item
ブレイブハ拏ト / Brave Heart / 0 / 0 / HP Stronger / 4 / 500 / Casino
リベンジパ撈[ / Revenge Power / 0 / 0 / CB on / 3 / 300 / Tiamat's rare item
銀の題冠 / Silver Crown / 0 / 0 / EPMAX + 15 / 3 / 300 / Gargoyle's normal item
クラフトエプ揀 / Craft Apron / 2 / 0 / Skill Pt +25% / Mintia's rare item
ダブルバスタ拏 / Double Buster / 0 / 0 / W Deathblow / 4 / 500 / Segment Address 5


+------------------------------------+
|      2.8: AGWS DATA                |
+------------------------------------+
Info on the battle robots, as contributed by Jack Power.

____BASIC AGWS STRATEGIES____
-Level up! While AGWS have their own set of stats, their ether power, ether 
defense, hit rate and evade rate are equal to their pilot. So, don't ignore your 
character's stats. (The VX series AGWS also have a anti-ether armor coat which 
gives an extra 4 or 8 EARM. I guess that's why they're shiny.)
-Upgrade! If you have the cash (which is no problem if you're good at poker), it 
goes without saying that you should keep all your AGWS's as updated as possible. 
Revisit the Dock Colony and Foundation parts shops as much as possible, since 
they get new wares after story events. However, if you know you won't be using a 
certain AGWS for a while (or ever...) you can forgo upgrades and save some money.
-Mini-maximize! The attack power of all non-ether weapons is related to the 
AGWS's DPOW. So, equipping a pair of axes will increase the damage done by your 
missile launcher too. Ether weapons depend entirely on the pilot. So, it's best 
to equip either all physical attack weapons or all ether weapons to minimize 
ineficiency and maximize power.
-Metagame! Think about what enemies you'll be facing and equip your mechs 
accordingly. Fighting large groups of annoying soldiers? Put on some missile 
launchers. Up against a boss with strong defense? Try beam rifles.
-W-ACT! Having two weapons with the W-Act ability is often your best bet. 
Because a double attack combines the damage of the two weapons before figuring 
the enemy's defense, you'll end up doing more damage than with two regular 
attacks (especially if you get a critical hit). Plus, double attacks use only 
one ammo point and no EP.
-Speed! One of the biggest weaknesses of AGWS is their speed is lower than most 
characters. Speed boosting accessories should be a major priority, as well as 
keeping the weight down by going easy on the heavy weapons. AGWS also can't 
boost either, unless you equip the B-MAX gear, and even then your AGWS boost 
guage still won't increase when attacking.
-Heal! Repair at shops when you get the chance (including after every frame 
upgrade); it's only 100G. Repair kits are available later in the game if you 
know the right shops, but be sure to get a Guard Recover for each AWGS you use. 
These repair 10% of your mech's max HP every time you Guard. Guarding then 
becomes a viable strategy, since you're healing, taking less damage, and saving 
up AP for a double attack the next round!


____BATTLES WHERE AGWS ARE PARTICULARLY USEFUL____
-Straight physical attackers. If you're keeping your AGWS upgraded, their 
defense will be much higher than your characters. Feel free to laugh as the 
soldiers or cobolts plink your mechs for 0 damage.
-Status attackers. If you're up against enemies who use poison or some other 
nasty affliction every round and you don't have protection, get in your AGWS 
first turn. You'll be immune to almost all normal status effects. There are a 
few statuses that can affect your AGWS, but hardly any enemies that I've seen 
actually use them.
-Boss inside the Giant Gnosis. Once you take care of his two little buddies, the 
Gargoyle powers up and launches some nasty attacks, and at this point your 
characters probably aren't strong enough to survive very long. Hop in your AGWS, 
and assuming you've upgraded them the fight is a sinch.
-The church boss in Encephalon. Tiamat is the trickiest fight in the game, bar 
none. You're stuck with three characters who can use AGWS, so you might as well 
take advantage of that. First, equip their AGWS with a Guard Recover and a Guard 
Cleaner, and have everyone board their bots as soon as the battle begins. Have 
Chaos do most of the attacking at first because he won't be counterattacked. 
Finally, just kill him with both Shion and Jr.; it still counts if they're in 
their AGWS.
-The boss in Nephilim's Song. Shimeon has very high attack and defense power, so 
you'll probably want to use your AGWS at some point. It doesn't do any status 
attacks, but it has a very nasty beam weapon you may be familiar with, so equip 
accordingly.


____COMPLETE AGWS LISTING____

__VX SERIES__

_VX-4000_
Height: 4.12m
Weight: 2.63t
Transfer Generator: 19.7
DSSS rating: 4.8ms
Description: Buy at the Dock Colony for 50000G (available as soon as you get to 
explore the Kookai Foundation). It cannot equip heavy weapons like rifles, but 
has 7 AGL and good ether defense. 
Equipment: Starts with a pair of ER-VX electron shooters which only it can use. 
They're useful against mechanical enemies, so you may opt to keep them. Also 
comes with a ECM (electronic Countermeasures) pod ECM1-VX, which is useful for 
inflicting status effects on machines.
Optimal equipment: Your options are a bit limited. After Nephilim's Song appears, 
you'll be able to buy an ECM pod which affects all enemies (ECM2-VX) and the 
DEF-VX Ether Shield. Equipping either one deprives you of a potential weapon, so 
choose wisely.

_VX-7000_
Height: 4.98m
Weight: 3.24t
Transfer Generator: 24.4
DSSS rating: 4.3ms
Description: Jr.'s AGWS. One of Vector's military mechs, customized with a 
Logical Drive. Usually has the most HP of the 3 default AGWS.
Equipment: Starts with a pair of HG45VX handguns. They have plenty of ammo and 
allow a W-Act every 3rd round. Obviously, get the uprated HG75VX handguns at the 
Foundation shop when you first arrive.
Optimal equipment: The spread lancer (LW-VX2) is exclusive to this AGWS and its 
strongest weapon, but it has disadvantages as well. If your pilot has weak Ether 
you're better off with something else. A pair of grenade launchers (GRD20AG) has 
the same AGL penalty and might suit your fancy.

_VX-9000_
Height: 4.95m
Weight: 3.01t
Transmit Generator: 21.0
DSSS rating: 4.0ms
Description: Used by a solider from the Durandal [NPC]. Accompanies Mary and Jr. 
on their raid of an enemy battleship.
Equipment: Has a pair of SWD32VX swords. Equipment cannot be changed.

_VX-10000_
Height: 4.95m
Weight: 3.11t
Transmit Generator: 22.5
DSSS rating: 3.8ms
Description: Shion's AGWS. Supposedly built as a multi-purpose mech for the 
common market. Slightly lower HP than the other default AGWS, and average in its 
abilities.
Equipment: Starts with a SWD21AG and an SMG99AG. I recommend selling the machine 
gun and getting a second sword, but as long as you equip them in pairs any 
weapon should do fine. If your driver has high Ether power, I recommend a pair 
of beam arms later.
Optimal equipment: Personally I prefer a pair of beam swords, but since this 
mech doesn't have an "ultimate weapon" to work with it's up to you. Be sure to 
add a chaff launcher (CB85VX) as well.

_VX-20000_
Height: 5.22m
Weight: 4.25t
Transmit Generator: 27.1
DSSS rating: 5.2ms
Description: Mary's AGWS [NPC]. Big and mean. Has 1200HP and high defense. Why 
exactly does Mary have one of the most bad-ass AGWS?
Equipment: A pair of LG24VX beam rifles. Equipment cannot be changed.


__AG series__

_AG-01_
Height: 4.40m
Weight: 3.80t
Transmit Generator: 18.63
DSSS rating: 6.8ms
Desciption: Simple all-purpose mech. Used by soldiers on the Woglinde. Non-
playable (which is good, since they get trashed so easily).

_AG-02_
Height: 4.48m
Weight: 3.97t
Transmit Generator: 20.11
DSSS rating: 6.8ms
Description: Chaos's AGWS. Variant of the AG-01. Also used by Virgil. Well-
rounded and seems best suited for rifles and beam weapons.
Equipment: Starts with a pair of LG10AG rifles. These are OK, but if you have 
the cash, upgrade to a pair of SMG32VX. Be sure to get a pair of LG24VX rifles 
when you can; they're good weapons and you'll never see them later.
Optimal equipment: This is the only AGWS that can use the SHB67AG shield rifle, 
so you might want to try it. It's not that powerful, but it seems to add 
significantly to defense when Guarding. I also recommend a BL24AG beam launcher 
or LG100VX long beam rifle. After Nephilim's Song appears, you'll be able to buy 
the ultimate fan-service weapon: AIRD-AG2 Aerods. They're powerful, but limit 
your AGWS in speed and other equipment.

_AG-04_
Height: 4.20m
Weight: 3.56t
Transmit Generator: 16.0
DSSS rating: 6.8ms
Description: Buy at the Dock Colony for 80000G (available as soon as Nephilim's 
Song appears). Though it looks a bit odd, it has very high HP and attack power 
as well as 7 AGL.
Equipment: Starts with "hands" (it punches enemies). Obviously you want to 
upgrade to those gyrosaucers (WCT02AG4) ASAP. It can only use a few different 
weapons though.
Optimal Equipment: You don't have much selection here, so get the pair of drill 
claws (DLCOAG4). You also might want to throw on a missile pod (SMP53AG) since 
this bot can take the AGL hit easily and needs the versatility.

_AG-05_
Height: 4.80m
Weight: 5.69t
Transmit Generator: 22.8
DSSS rating: 6.8ms
Description: Buy at the Dock Colony for a whopping 300000G (available when Proto 
Merkabah appears). Huge and evil, with 6000HP and the best offense and defense, 
but has only 5 AGL. Makes many of us nostalgic for Gears.
Optimal equipment: There are a ton of weapons exclusive to this monster, but it 
can only equip 1 weapon in most of these cases. 
-A pair of vulcan cannons (HGG-AG5). They do around 700-900 damage on a normal 
hit against the final boss, and can W-Act. Highly recommended.
-A warhammer (HMP-AG5). It adds a lot to your power and does even more damage 
than the vulcans. Good for long battles, but lacks versatility.
-An artillery cannon (LC-AG5). Probably the most powerful AGWS weapon available. 
Expect a few thousand damage per hit. However, it only has a couple of shots per 
battle, gives -1 AGL, and needs 6AP to use.
-A massive beam cannon (BBC-AG5). If your driver has very high Ether and EP, it 
is potentially even stronger than the artillery cannon. Also takes 6AP to use 
and a -1 AGL penalty, and eats up EP like other beam weapons.
-Missile launchers. The arm-mounted ones (HMP-AG5) have 2 shots each, and no W-
act. The back-mounted pod (BMP-AG5) has only 1 shot but that one shot will 
likely kill any normal enemy group you're fighting. For both power and 
versatility, your best bet is to equip the BMP and either a HMP or a HGG.


____AGWS stats after final upgrade____
(completely unequipped and driverless)
Name        FHP    DPOW    PARM    EARM    AGL
VX-10000    2320   70      104     4       6
VX-7000     2700   76      110     4       6
VX-4000     2100   68      98      8       7
AG-02       2400   73      106     0       6
AG-04       2920   84      109     0       7
AG-05       6000   130     120     0       5


____AGWS EQUIPMENT LIST____
Type abbreviations: SE = single enemy, AE = all enemies, AA = all allies. M = 
melee, P = projectile (can hit flying enemies), F = flying (can hit enemies in 
the back row)
User abbreviations: V10 = VX-10000, V7 = VX-7000, V4 = VX-4000, A2 = AG-02, A4 = 
AG-04, A5 = AG-05
POW shows how much strength the equipment adds to drive power, or in the case of 
beam weapons, shows their ether attack modifier. Note that increasing the AGWS's 
power increases the damage of all non-beam weapons equipped.
Location tells where the weapon can be equipped. If there is a number after it, 
it refers to how much space the weapon takes up.

=========================================================================
Name     Type                 POW    WAGL   AP    EP    Ammo    Location
Description                                      Rating   User
=========================================================================
HAND     SE/M/strike          0      0      3     -     -       arm
Hand for punching enemies. Lame.                 1        A4
-------------------------------------------------------------------------
AXE11AG  SE/M/cut/WACT       20      0      4     -     -       arm
Axe. Not a bad mid-game weapon, High POW bonus   3        A2 A5 V4 V7 V10
-------------------------------------------------------------------------
SWD21AG  SE/M/cut/WACT       9       0      3     -     -       arm
Sword. Decent at the beginning if paired up.     2        A2 A5 V4 V7 V10
-------------------------------------------------------------------------
SWD34VX  SE/M/cut/WACT       10      0      3     -     -       arm
Sword. Only 1 point stronger than the 21AG.      2        A2 A5 V4 V7 V10
-------------------------------------------------------------------------
HG-45VX  SE/P/pierce/WACT    12      0      3     -     20      arm
Handgun. Fairly strong, low AP, plenty of ammo.  3        A2 A5 V4 V7 V10
-------------------------------------------------------------------------
HG-75VX  SE/P/pierce/WACT    25      0      3     -     20      arm
Handgun. Like HG45 but stronger. Excellent midgame. 4     A2 A5 V4 V7 V10
-------------------------------------------------------------------------
HMR55AG  SE/M/strike/WACT    40      1      4     -     -       arm
Hammer. Not worth the WAGL penalty.              2        A2 A5 V4 V7 V10
-------------------------------------------------------------------------
BSW13AG  SE/M/cut/beam/WACT  50      0      4     -     -       arm
Beam sword. One of the best weapons available.   5        A2 A5 V7 V10
-------------------------------------------------------------------------
WCT02AG4 SE/M/pierce/WACT    40      0      4     -     -       arm
Gyrosaucer. Decent attack power.                 3        A4
-------------------------------------------------------------------------
DLC02AG4 SE/M/pierce/WACT    54      0      4     -     -       arm
Drill claws. The best weapon for the AG-04.      4        A4
-------------------------------------------------------------------------
ER-VX    SE/M/cut/WACT       0       0      4     -     -       arm
Electron shooters. Cause electrical damage?      4        V4
-------------------------------------------------------------------------
SMG99AG  SE/P/pierce/WACT    6       0      4     -     16      arm
Sub machine gun. Not very powerful.              1        A2 A5 V4 V7 V10
-------------------------------------------------------------------------
SMG32VX  SE/P/pierce/WACT   16       0      4     -     16      arm
Sub machine gun. Decent weapon for midgame.      3        A2 A5 V4 V7 V10
-------------------------------------------------------------------------
LG10AG   SE/P/pierce/WACT   12       0      4     -     12      arm
Rifle. Better off with something else.           2        A2 A5 V7 V10
-------------------------------------------------------------------------
LG24VX   SE/P/beam          120%     0      4     -     12      arm
Beam rifle. Takes no EP and has decent ammo.     4        A2 A5 V7 V10
-------------------------------------------------------------------------
LG100VX  SE/P/beam          300%     1      4     4     4       arm (2)
Long beam rifle. Powerful, but not enough ammo.  3        A2 A5 V7 V10
-------------------------------------------------------------------------
BA15VX   SE/P/beam/WACT     185%     0      4     3     6       arm
Beam arm. One of only ether weapons with W-ACT.  4        A5 V7 V10
-------------------------------------------------------------------------
LM11VX   SE/M/cut/WACT      46       0      4     -     -       arm
Lance arm. not bad until you get beam swords.    3        A2 A5 V7 V10
-------------------------------------------------------------------------
PB55AG   SE/M/pierce        30       1      4     -     -       arm
Pile banger. Not worth it.                       1        A2 A5 V7 V10
-------------------------------------------------------------------------
FLM64AG  SE/P/fire/WACT     150%     1      4     2     8       arm
Flame thrower. Great against certain enemies.    4        A2 A5 V7 V10
-------------------------------------------------------------------------
GRD20AG  SE/P/strk/fir/WACT 40       1      4     -             arm
Grenade launcher. One of best projectile weaps.  4        A2 A5 V7 V10
-------------------------------------------------------------------------
GLG76AG  SE/P/pierce/WACT   30       1      4     -             arm
Gatling gun. Heavy but fairly powerful.          3        A2 A5 V7 V10
-------------------------------------------------------------------------
HMP33AG  AE/F/strike        16       1      4     -             arm
Missile pod. Decent against large groups.        3        A2 A5 V7 V10
-------------------------------------------------------------------------
SMP53AG  AE/P/pierce        10       1      4     -     1       Rshoulder
Missile pod. Decent against large groups.        3        A2 A4 A5 V7 V10
-------------------------------------------------------------------------
BL24AG   SE/P/beam          200%     0      4     2     8   Rshoulder+arm
Beam launcher. Excellent beam weap for midgame.  4        A2 V7 V10
-------------------------------------------------------------------------
BMP45VX  AE/F/beam          130%     1      6     4     2      Rshoulder
Beam pod. Decent if your ether power is high.    3        A2 A4 A5 V7 V10
-------------------------------------------------------------------------
SHB45VX  SE/F/beam/defense  130%     0      4     4     8  Lshoulder+arm
Shield beam rifle. Really unique and useful.     4        A2
-------------------------------------------------------------------------
AIRD-AG2 AE/F/beam          250%     2      6     6     2       back (2)
Aerods. Nasty if you don't mind WAGL penalty.    4        A2
-------------------------------------------------------------------------
LW-VX2   AE/F/beam          300%     2      6     8     2       back (2)
Spread lance. Very similar to the Aerods.        4        V7
-------------------------------------------------------------------------
ECM1-VX  SE/P/status        0        0      4     -     2       Rshoulder
ECM pod. Inflicts status on an enemy.            4        V4
-------------------------------------------------------------------------
ECM2-VX  AE/F/status        0        1      6     -     2       back (2)
ECM pod. Status on all but takes up space.       3        V4
-------------------------------------------------------------------------
DEF-VX   AA/ethershield     0        2      6     2             back (2)
Defenser. All characters in Hyperveil status.    4        V4
-------------------------------------------------------------------------
CB85VX   AE/P/status        0        0      4     -             Rshoulder
Chaff pod. Status on mechanical enemies.         4        A2 A4 A5 V7 V10
-------------------------------------------------------------------------
HMR-AG5  SE/M/strike        160      0      4     -     -       arm (3)
Warhammer. Great attack power.                   4        A5
-------------------------------------------------------------------------
HGG-AG5  SE/P/pierce/WACT   60       0      4     -     8       arm (1.5)
Heavy gatling gun. High attack power; WACT.      5        A5
-------------------------------------------------------------------------
HMP-AG5  AE/F/strike        40       0      4     -     2       arm (1.5)
Missile pod. Fairly strong but short on ammo.    4        A5
-------------------------------------------------------------------------
BMP-AG5  AE/F/strike        80       1      6     -     1       back (2)
Missile pod. Just one shot but that's enough.    4        A5
-------------------------------------------------------------------------
LC-AG5   SE/P/pierce        350      1      6     -     3       back (3)
Insane attack power but limited by AP and ammo.  3        A5
-------------------------------------------------------------------------
BBC-AG5  SE/P/beam          600%     1      6     8     3       back (3)
Insane, but limited by AP, ammo, and EP.         3        A5


____AGWS Accessories____

Name / Effect

Fast drive circut 25 / Increases movement speed by 25%
Fast drive circut 50 / Increases movement speed by 50%
B-MAX circut / Enables Boost
Armor defense unit / Prevents "armor loss"
Engine shield / Prevents "stall"
Gear shield / Prevents "slow"
M-chip guard / Prevents "ponk"
AP shield / Prevents "AP down"
W-circut protective gear / Prevents "attack block"
Cockpit guard / Prevents pilot "sleep" and "confusion"
Guard cleaner / Removes status effects when guarding
Guard recover / Recovers HP while guarding (10% of HP max)
Tune circuit / AGL +1
Auxilliary armor A / Physical defense +2
Auxilliary armor B / Physical defense +4
EF enhancer circut A / Ether defense +2
EF enhancer circut B / Ether defense +4
Fireproof armor plate / Fire damage -25%
Coldproof armor plate / Cold damage -25%
Elecproof armor plate / Electric damage -25%
Beamproof armor plate / Beam damage -25%


+------------------------------------+
|          2.9: ENEMY DATA           |
+------------------------------------+
All the data on all the enemies, as translated from the Complete Guide by U-kun, 
with some commentary by jetfuel. Cool file-folder-looking tables by U-kun.

____Terminology____
*           - Boss
B           - Biological-type enemy
M           - Mechanical-type enemy
G           - Gnosis-type enemy
HP          - Hit Points, the enemy's life
STR         - Strength, the enemy's overall physical attack power
VIT         - Vitality, the enemy's resistance to physical attacks
EATK        - Ether Attack, the enemy's ether attack power
EDEF        - Ether Defense, the enemy's resistance to ether attacks
DEX         - Dexterity, the enemy's ability to successfully hit attacks
EVA         - Evasion, the enemy's ability to successfully evade attacks
AGL         - Agility, the enemy's speed and amount of turns during battle
Weakness    - Thunder, fire, ice, beam, air, puncturing, and slicing attacks
Resistance  - Immunity by absorption or damage from attributed attacks
Location    - Area where the enemy is at
EXP         - Experience Points, the amount given after the enemy's defeat
MONEY       - G's, the amount given after the enemy's defeat
T.PT        - Tech Points, the amount given after the enemy's defeat
E.PT        - Ether Points, the amount given after the enemy's defeat
S.PT        - Skill Points, the amount given after the enemy's defeat
Normal Item - Item commonly dropped by the enemy
Rare Item   - Item rarely dropped by the enemy
Group       - Other enemies that the enemy can be grouped with


 _______________________________________
/ 01-トレ拏マン拊 Drone Man A         B |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|50    13  2   2    3    10  6   6   Fire     -               Simulator       |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM   GROUP                  |
|7     10    2    2    2    -              Aquagist    Drone Man B/AttackDrone|
|_____________________________________________________________________________|

 _______________________________________
/ 02-トレ拏マン乙 Drone Man B         B |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|68    13  2   2    3    10  6   4   Fire     -               Simulator       |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|8     10    2    2    2    -              Aquagist     Drone ManA/AttackDrone|
|_____________________________________________________________________________|

 _______________________________________
/ 03-アタックトレ拏ム Attack Drone    M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|80    14  4   9    1    4   2   5   Thunder  -               Simulator       |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|13    0     4    2    4    -              -            Drone Man A/Drone ManB|
|_____________________________________________________________________________|

 _______________________________________
/ 04-トレ拏ムSPX Drone SPX*           M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|280   20  9   12   5    10  8   5   Thunder  -               Simulator       |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|40    0     18   0    16   Aquagist S     -            -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 05-トレ拏ムG1 Drone G1              G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|82    4   6   12   11   22  8   7   Slice    -               Simulator       |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|10    0     2    2    0    -              Rosegist     -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 06-トレ拏ムG2 Drone G2              G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|60    4   5   12   5    24  12  8   Beam     -               Simulator       |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|8     0     2    4    0    -              Rosegist     Drone G3              |
|_____________________________________________________________________________|

 _______________________________________
/ 07-トレ拏ムG3 Drone G3              G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|130   18  8   8    2    8   4   5   -        -               Simulator       |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|20    0     4    0    0    -              Aquagist     Drone G2              |
|_____________________________________________________________________________|

 _______________________________________
/ 08-トレ拏ムGX Drone GX*             G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|420   19  6   16   13   10  12  6   Slice    -               Simulator       |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|100   0     24   12   8    Rosegist S     -            -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 09-ゴブリン Goblin                  G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|180   22  10  6    6    4   4   5   Air      -               Woglinde        |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|40    0     6    0    0    Escape Ball    -            Manticore             |
|_____________________________________________________________________________|

 _______________________________________
/ 10-グレムリン Gremlin               G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
|100   6   4   16   11   24  12  6   Puncture Ice Absorb      Woglinde        |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|50    0     3    3    3    Zetagist       Aquagist S   -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 11-ゴ拏レム Golem                   G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|240   23  8   18   12   26  20  8   Slice    -               Woglinde        |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|110   0     8    8    4    Rosegist S     -            -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 12-マンティコア Manticore           G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|90    19  4   18   9    20  10  6   Slice    -               Woglinde        |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|30    0     3    4    0    -              EP Drug A    Goblin                |
|_____________________________________________________________________________|

 _______________________________________
/ 13-サイク揀bプス Cyclops*          G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|560   20  11  21   12   20  8   6   Thunder  -               Woglinde        |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|560   800   30   16   24   SMG99AG        -            -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 14-ミノタウ揀X Minotaurus*         G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|920   20  12  20   15   26  8   6   Beam     -               Woglinde        |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|720   0     42   30   12   SP Drug S      SP Drug Z    Sky Fish*             |
|_____________________________________________________________________________|

 _______________________________________
/ 15-スカイフィッシュ Sky Fish*       G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|240   25  11  18   11   18  18  7   Puncture -               Woglinde        |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|150   0     3    6    2    Escape Ball    -            Minotaurus*           |
|_____________________________________________________________________________|

 _______________________________________
/ 16-U-TIC兵士A U-TIC Soldier A       B |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|90    24  12  20   8    20  10  7   Fire     -              Pleroma/U-TICship|
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                                                       U-TIC Soldier B/      |
|30    40    2    2    2    Aquagist       Aquagist S   U-TIC Soldier D       |
|_____________________________________________________________________________|

 _______________________________________
/ 17-U-TIC兵士B U-TIC Soldier B       B |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|120   23  12  20   8    20  10  4   Fire     _               Pleroma         |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                                                       U-TIC Soldier A/      |
|40    80    2    2    2    Aquagist       Aquagist S   Saber Crab            |
|_____________________________________________________________________________|

 _______________________________________
/ 18-イシュハリオト Ishu Hariot       B |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|100   30  11  12   12   20  12  8   Fire     -               Pleroma         |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|10    0     1    1    1    Aquagist       Aquagist S   -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 19-セイバ拏クラブ Saber Crab        M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|160   25  15  22   6    12  4   6   Thunder  -               Pleroma         |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|50    0     4    0    4    Steel Scrap    -            U-TIC Soldier B       |
|_____________________________________________________________________________|

 _______________________________________
/ 20-揀泣NリオA Mercurio A*          M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|540   45  24  10   17   10  4   6   -        -               Pleroma         |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|150   200   10   4    6    Aquagist S     -            MercurioB*/TsuolfoA*  |
|_____________________________________________________________________________|

 _______________________________________
/ 21-揀泣NリオB Mercurio B*          M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|640   40  18  10   4    16  8   6   -        -               Pleroma         |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|150   200   8    10   6    -              -            Mercurio A*/Tsuolfo A*|
|_____________________________________________________________________________|

 _______________________________________
/ 22-ツオルフォA Tsuolfo A*           M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|820   42  19  10   6    20  10  6   -        -               Pleroma         |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|200   200   22   50   16   -              -            Mercurio A*/MercurioB*|
|_____________________________________________________________________________|

 _______________________________________
/ 23-ガ拏ディスM1 Guardis M1          M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|450   12  18  20   5    28  14  6   Thunder  -              Pleroma/U-TICship|
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|350   0     10   0    8    Aquagist S     -            -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 24-ガ拏ディスF10 Guardis F10        M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|60    4   12  19   6    24  15  6   Thunder  -               Pleroma         |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|5     0     1    0    1    -              -            -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 25-マ拏グリス Margulis*             B |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|820   40  27  30   20   16  18  11  Changes  -               Pleroma         |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|2400  3000  58   60   26   Purple Ring    Red Ring     -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 26-DOMO-α DOMO-Alpha               M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|150   5   15  24   8    20  20  7   Thunder  -               Elsa            |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|80    0     8    2    4    Steel Scrap    -            DOMO-Beta             |
|_____________________________________________________________________________|

 _______________________________________
/ 27-DOMO-β DOMO-Beta                M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|150   5   12  28   10   30  20  7   Thunder  -               Elsa            |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|90    0     8    2    4    Steel Scrap    -            DOMO-Alpha            |
|_____________________________________________________________________________|

 _______________________________________
/ 28-DOMOキャリ拏 DOMO Carry*         M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|1800  44  27  30   18   15  6   8   Thunder  -               Elsa            |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                           Beamproof                                         |
|4500  0     80   20   40   Armor Plate    -            -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 29-U-TIC兵士D U-TIC Soldier D       B |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|120   38  10  6    10   10  12  5   Fire     -               U-TIC Battleship|
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|50    100   6    2    6    -              Aquagist S   U-TIC Soldier A       |
|_____________________________________________________________________________|

 _______________________________________
/ 30-ツオルフォB Tsuolfo B            M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|800   46  24  10   14   30  15  8   -        -               U-TIC Battleship|
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                                          Frame                              |
|200   0     18   4    12   Frame Repair A Repair Z     -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 31-アンビクス Anbix*                M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|1200  42  28  40   8    20  8   8   _        _               U-TIC Battleship|
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                                          B-MAX                              |
|1800  0     62   16   50   Frame Repair Z Circuit      -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 32-ケルベ揀X Kerberos              G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
|                                    Thunder  Thunder/        Gnosis          |
|500   48  18  30   14   24  20  6   or Beam  Fire Damage     Mothership      |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|320   0     8    8    2    Aquagist S     -            Fairy/Ogre/Unicorn    |
|_____________________________________________________________________________|

 _______________________________________
/ 33-フェアリ拏 Fairy                 G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
|                                                             Gnosis          |
|180   8   6   30   22   30  30  7   Puncture Thunder Absorb  Mothership      |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|100   0     3    4    2    Rosegist       Rosegist S   Kerberos/Ogre         |
|_____________________________________________________________________________|

 _______________________________________
/ 34-オ拏ガ拏 Ogre                    G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|                                                             Gnosis          |
|800   75  22  6    10   18  6   5   Air      -               Mothership      |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|380   0     12   0    0    Kelbargist     SP Drug A    Kerberos/Fairy/Unicorn|
|_____________________________________________________________________________|

 _______________________________________
/ 35-ヒュ拏ドラ Hyudra                G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|                                                             Gnosis          |
|380   46  24  32   14   30  20  6   Fire     -               Mothership      |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|200   0     5    6    2    -              Extragist    -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 36-ユニコ拏ン Unicorn               G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
|                                             Thunder/        Gnosis          |
|1200  64  18  40   30   30  24  6   Puncture Beam Absorb     Mothership      |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|600   0     16   16   4    Unicorn's Horn -            Kerberos/Ogre         |
|_____________________________________________________________________________|

 _______________________________________
/ 37-リザ拏ドマン Lizard Man          G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|                                    Ice/                     Gnosis          |
|420   50  18  8    8    22  4   7   Slice    -               Mothership      |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|260   0     10   3    2    -              Poison Apple -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 38-スヴァ揀Mッチ Svarogich         G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
|                                    Ice/                     Gnosis          |
|1500  60  20  34   25   20  20  11  Slice    Fire Absorb     Mothership      |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|800   0     30   16   6    TP Drug S      TP Drug Z    -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 39-ペル拏ン Peloon                  G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
|                                    Air/     Thunder/        Gnosis          |
|1500  60  20  34   25   20  20  11  Slice    Beam Absorb     Mothership      |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|800   0     12   10   24   EP Drug S      EP Drug Z    -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 40-ストリボ拏グ Striborg            G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%    LOCATION      |
|_____________________________________________________________________________|
|                                    Fire/                      Gnosis        |
|1500  60  20  34   25   20  20  11  Slice    Ice Absorb        Mothership    |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|800   0     16   30   6    SP Drug S      SP Drug Z    -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 41-ガ拏ゴイル Gargoyle*             G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|                                    Ice/                     Gnosis          |
|3600  60  15  40   15   23  30  5   Slice    -               Mothership      |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                                          Commander's                        |
|7400  0     140  120  60   Silver Crown   Crest        Oudgogee*             |
|_____________________________________________________________________________|

 _______________________________________
/ 42-オウドゴギ拏 Oudgogee*           G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|                                                             Gnosis          |
|1000  5   10  40   26   40  30  8   Slice    -               Mothership      |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                                          Frame                              |
|800   0     50   50   10   Frame Repair A Repair Z     Gargoyle*             |
|_____________________________________________________________________________|

 _______________________________________
/ 43-連邦軍兵士A Federation Soldier A B |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|                                    Fire/                                    |
|320   56  14  28   25   60  8   8   Slice    -               Durandal        |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                                                       Federation Soldier B/ |
|180   200   6    6    6    Escape Ball    -            Gelts Hog FE          |
|_____________________________________________________________________________|

 _______________________________________
/ 44-連邦軍兵士B Federation Soldier B B |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|                                    Fire/                                    |
|360   54  14  28   25   60  8   8   Slice    -               Durandal        |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                                                       Federation Soldier A/ |
|250   300   10   6    8    Escape Ball    -            Gelts Hog FE          |
|_____________________________________________________________________________|

 _______________________________________
/ 45-ゲルツホッグFE Gelts Hog FE      M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|580   60  40  20   18   30  8   6   Air      -               Durandal        |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                                                       Federation Soldier A/ |
|360   400   18   4    16   Aquagist DX    -            Federation Soldier B  |
|_____________________________________________________________________________|

 _______________________________________
/ 46-ディルヴァンカ拏 Dilvanker       B |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|380   56  15  37   26   30  10  7   Fire     -               Encephalon      |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|220   400   12   6    10   Aquagist S     Rosegist S   Kyuupel               |
|_____________________________________________________________________________|

 _______________________________________
/ 47-キュ拏ペル Kyuupel               M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|800   58  26  20   10   24  8   4   Thunder  -               Encephalon      |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|420   0     18   6    20   Junk Circuit A -            Dilvanker             |
|_____________________________________________________________________________|

 _______________________________________
/ 48-バグベア拏 Bugbear               G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|                                                             Encephalon/     |
|980   75  28  40   12   20  10  6   Air      -               KookaiFoundation|
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|480   0     24   2    6    Aquagist S     TP Drug A    Kobolt/Bajilisk       |
|_____________________________________________________________________________|

 _______________________________________
/ 49-コボルト Kobolt                  G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|                                    Thunder/                 Encephalon/     |
|280   57  12  10   24   36  50  7   Slice    -               KookaiFoundation|
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|260   0     12   4    10   Cobolt's Knife -            Bugbear/Bajilisk      |
|_____________________________________________________________________________|

 _______________________________________
/ 50-ト撈[ル Troll                   G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|                                                             Encephalon/     |
|1200  90  30  10   12   10  2   6   Air      -               KookaiFoundation|
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|560   0     30   2    6    Aquagist S     Aquagist DX  -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 51-ラルヴァド拏ル Larva  Doll       G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|                                                             Encephalon/     |
|300   20  12  36   28   40  20  7   -        -               KookaiFoundation|
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|380   0     16   20   8    Geistgist      Extragist    -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 52-グレムリン Gremlin               G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
|420   20  14  40   4    40  20  7   Puncture Ice Absorb      Encephalon      |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|320   0     10   6    2    Zetagist       Aquagist S   Sky Fish              |
|_____________________________________________________________________________|

 _______________________________________
/ 53-スカイフィッシュ Sky Fish        G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|560   48  12  38   20   40  20  6   Puncture -               Encephalon      |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|380   0     13   10   4    Escape Ball    -            -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 54-ゲルツホッグUT Gelts Hog UT      M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|640   65  26  20   12   30  12  6   Air      -               Encephalon      |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|380   600   22   6    20   Aquagist S     Aquagist DX  -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 55-バジリスク Bajilisk              G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|480   30  10  38   22   30  10  7   Slice    -               Encephalon      |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|300   0     14   10   4    Rosegist S     EP Drive A   Bugbear/Kobolt        |
|_____________________________________________________________________________|

 _______________________________________
/ 56-ティアマト Tiamat*               G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|                                    Beam/                                    |
|6400  100 20  50   24   32  40  10  Puncture -               Encephalon      |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                                          Revenge                            |
|15600 0     180  160  120  B-MAX Circuit  Power        -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 57-ジェルフィッシュ Jelly Fish      G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|                                                             Kookai          |
|1800  20  10  40   40   40  20  8   Puncture -               Foundation      |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|1200  0     36   24   8    Extragist      Rosegist DX  -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 58-撈[ム Worm                      G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
|                                             Thunder/        Kookai          |
|1000  20  15  70   32   40  20  8   Puncture Ice Damage      Foundation      |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|900   0     25   14   6    Extragist      Rosegist DX  -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 59-ラルヴァフェイス Larva Face      G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|                                                             Kookai          |
|300   20  12  40   28   40  20  7   -        -               Foundation      |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|500   0     16   20   8    Geistgist      Extragist    -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 60-ギガ拏ス Gigars*                 G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|                                    Air/                     Kookai          |
|2800  100 40  55   34   40  30  9   Slice    -               Foundation      |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|7800  0     120  100  60   Spirit         Soul         -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 61-ヴィ拏ヴ Vive                    B |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
|                                                             Song            |
|1000  40  12  58   32   40  20  9   Beam/Air Fire Damage     of Nephilim     |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                                          Goddess's                          |
|780   0     12   4    12   Aquagist DX    Shield       Shot Crab/Calcus      |
|_____________________________________________________________________________|

 _______________________________________
/ 62-ショットクラブ Shot Crab         M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|                                                             Song            |
|1420  75  36  70   16   40  12  6   Thunder  -               of Nephilim     |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                                                       Vive/                 |
|900   5     14   0    16   -              -            Caput Moltum/Calcus   |
|_____________________________________________________________________________|

 _______________________________________
/ 63-カプトモルトゥム Caput Moltum    M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|                                                             Song            |
|1600  95  38  70   16   50  30  9   Beam     -               of Nephilim     |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|1040  0     16   0    20   Steel Scrap    -            Vive/Shot Crab/Calcus |
|_____________________________________________________________________________|

 _______________________________________
/ 64-カルクス Calcus                  B |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
|                                                             Song            |
|1100  40  12  62   32   40  20  7   Beam/Air Fire Damage     of Nephilim     |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                                          Goddess's    Vive/                 |
|880   0     16   4    16   Aquagist DX    Shield       Shot Crab/Caput Moltum|
|_____________________________________________________________________________|

 _______________________________________
/ 65-廃棄物103揉 Scrap #103           G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
|                                                             Song            |
|2600  20  20  60   38   40  30  7   Fire     Ice Damage      of Nephilim     |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                           Beautiful                   Scrap #145/           |
|1360  0     42   24   8    Stone          EP Drive A   Scrap #172            |
|_____________________________________________________________________________|

 _______________________________________
/ 66-廃棄物145揉 Scrap #145           G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|                                                             Song            |
|1600  90  30  20   16   50  30  9   Ice      -               of Nephilim     |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                                                       Scrap #103/           |
|1140  0     30   10   4    Aquagist DX    SP Drive A   Scrap #172            |
|_____________________________________________________________________________|

 _______________________________________
/ 67-廃棄物172揉 Scrap #172           G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|                                                             Song            |
|1800  100 32  20   16   30  30  8   Thunder  -               of Nephilim     |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                                                       Scrap #103/           |
|1280  0     34   10   4    Voltage        TP Drive A   Scrap #145            |
|_____________________________________________________________________________|

 _______________________________________
/ 68-アスラ27揉 Type 27 Asura         G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|                                                             Song            |
|3000  90  15  90   26   50  45  11  -        -               of Nephilim     |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|2400  0     120  24   100  Zetagist DX    -            -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 69-リァノ拏ン?シ拏 Lianorn She*    G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:100% LOCATION        |
|                                                             Song            |
|5600  100 20  65   40   45  50  11  Fire     Ice Damage      of Nephilim     |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|20000 0     160  160  40   Battler Ring   Shield Armor -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 70-シ揀Iン Shimeon*                M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
|                                             Thunder/Fire/   Song            |
|8400  120 100 100  30   42  36  9   -        Ice/Beam Damage of Nephilim     |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                                          Fast Drive                         |
|32000 0     220  200  180  B-MAX Circuit  Circuit 25   -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 71-アインリュ拏ゲル Ain Ryuugel*    G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:75%  LOCATION        |
|                                             Thunder/        Song            |
|3600  90  35  60   20   45  47  8   -        Ice Damage      of Nephilim     |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                                          Master's                           |
|24000 0     180  160  80   -              Braid        -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 72-ドッペルォ拏ゲル Doppe Lorgel*   G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:75%  LOCATION        |
|                                             Thunder/        Song            |
|4400  110 30  70   40   40  60  12  -        Beam Damage     of Nephilim     |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|24000 0     180  160  80   Samurai Hat    Twin Clocks  -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 73-ウォ拏クレイバ拏 Walk Raver      M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|2400  100 34  52   12   20  10  6   Beam     -               Proto Merkabah  |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                                          Frame                              |
|1800  0     18   0    24   Junk Circuit B Repair A     -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 74-デルビュネ拏 Delbuner            G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|2000  95  30  30   8    42  20  7   Ice      -               Proto Merkabah  |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|2400  0     24   10   6    Poison Apple   Aquagist DX  Demon                 |
|_____________________________________________________________________________|

 _______________________________________
/ 75-ディモン Demon                   G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:75%  LOCATION        |
|                                             Thunder/                        |
|2300  115 10  80   36   46  44  8   -        Fire/Ice Damage Proto Merkabah  |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|3200  0     16   28   12   Aquagist DX    Rosegist DX  Delbuner              |
|_____________________________________________________________________________|

 _______________________________________
/ 76-クサントシス Kusant Shis         M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|4000  150 40  20   12   30  12  6   Thunder  -               Proto Merkabah  |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                                          Frame                              |
|4800  0     40   0    28   Frame Repair A Repair Z     Io Shis               |
|_____________________________________________________________________________|

 _______________________________________
/ 77-イオシス Io Shis                 M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|4800  120 36  70   12   40  12  6   Beam     -               Proto Merkabah  |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                                          Frame                              |
|5400  0     50   0    36   Frame Repair A Repair Z     Kusant Shis           |
|_____________________________________________________________________________|

 _______________________________________
/ 78-アルマ揀X Almaros               G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
|3000  130 40  40   20   52  40  8   -        Air Damage      Proto Merkabah  |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|4000  0     34   16   10   Aquagist GX    SP Drug S    Balakiel/Azazel       |
|_____________________________________________________________________________|

 _______________________________________
/ 79-バラキエル Balakiel              G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
|2400  20  15  65   35   50  30  9   -        Ice/Beam Damage Proto Merkabah  |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|4600  0     24   24   10   Rosegist DX    EP Drug S    Almaros/Azazel        |
|_____________________________________________________________________________|

 _______________________________________
/ 80-アザゼル Azazel                  G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
|                                             Thunder/                        |
|4600  30  20  100  40   54  24  7   -        Fire Damage     Proto Merkabah  |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|6200  0     36   36   16   Rosegist DX    TP Drug S    Almaros/Balakiel      |
|_____________________________________________________________________________|

 _______________________________________
/ 81-プ揀g戲ド拏ラ Proto Dora*       M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|12000 165 100 170  20   50  10  6   Beam     -               Proto Merkabah  |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                                          Fast Drive                         |
|32000 0     240  0    200  Frame Repair Z Circuit 50   Shoots*               |
|_____________________________________________________________________________|

 _______________________________________
/ 82-シュッツ Shoots*                 M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|3800  45  30  58   16   60  40  8   Thunder  -               Proto Merkabah  |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                                          Fast Drive                         |
|5000  0     100  0    60   Frame Repair A Circuit 25   Proto Dora*           |
|_____________________________________________________________________________|

 _______________________________________
/ 83-アルベド Albedo*                 B |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:75%  LOCATION        |
|                                             Thunder/Fire/                   |
|7400  115 30  90   40   60  50  12  -        Ice/Beam Damage Proto Merkabah  |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|54000 0     250  220  250  Zetagist DX    Aquagist DX  -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 84-ソフィ戲ピステス Sophie Pistes*  G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|16000 150 42  220  42   60  20  6   -        -               Proto Merkabah  |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|88000 0     250  250  250  -              -            -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 85-ヤルダバオト Yaldabout*          G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|1200  120 30  120  1    60  50  9   -        -               Proto Merkabah  |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|2400  0     150  80   20   Zetagist       Zetagist DX  -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 86-ラタトスク Ratatosk*             G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:100% LOCATION        |
|                                             Thunder/                        |
|1800  80  40  80   20   60  20  7   -        Beam Damage     Proto Merkabah  |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|3800  0     180  120  20   Zetagist       Zetagist DX  -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 87-エ拏スパイ揀bト Ace Pilot       B |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|360   50  15  30   20   30  20  8   -        -               U-TIC Battleship|
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|30    500   10   4    16   SP Drive A     EP Drive A   -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 88-揀泣h戲ガレス Meld Gares        M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|5500  110 80  50   10   30  10  6   -        -               U-TIC Battleship|
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                                          B-MAX                              |
|4000  1000  60   20   60   Frame Repair Z Circuit      -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 89-ディン戲ガレス Din Gares         M |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:-    LOCATION        |
|8500  150 80  50   30   50  10  6   -        -               U-TIC Battleship|
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|                                          Fast Drive                         |
|8000  1000  80   20   80   Frame Repair Z Circuit 25   -                     |
|_____________________________________________________________________________|

 _______________________________________
/ 90-ミンティア Mintia                G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
|                                             Thunder/Fire    Kookai          |
|7777  20  20  80   32   80  50  18  -        Ice/Beam Damage Foundation      |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|22000 12000 160  240  200  Penguin Rod    Craft Apron  -                     |
|_____________________________________________________________________________|
I found it useful to actually keep my characters at low HP. This prevents Mintia 
from stealing very much with her big blue eye attack, and keeps her from doing 
much damage with her big red eyes attack. Look out for her poison attack move, 
which causes you to take damage each time you damage her. Shion's Safety Level 
ether is nice here.

 _______________________________________
/ 91-グレイト戲ジョ拏 Great Joe       G |_____________________________________
|HP    STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50%  LOCATION        |
|                                             Thunder/                        |
|9999  100 30  68   20   40  40  11  -        Beam Damge      Durandal        |
|_____________________________________________________________________________|
|EXP   MONEY T.PT E.PT S.PT NORMAL ITEM    RARE ITEM    GROUP                 |
|18000 200   200  180  200  Swimsuit       -            -                     |
|_____________________________________________________________________________|


+------------------------------------+
|      2.10: MENU TRANSLATIONS       |
+------------------------------------+
Contributed by Axel5, Ashley, jetfuel, and Miang

__Title Screen__
    ニュ拏ゲ拏ム / New Game
    コンティニュ拏 / Continue

__Main Menu__
    アイテム / Items
    エ拏テル / Ether
    必殺技 / Deathblow
    スキル / Skills
    キャラクタ拏 / Characters
    A戰G戰W戰S戰 / AGWS
    バトル編擣 / Battle Options
    U戰M戰N戰 / U.M.N.
    ゲ拏ム環境 / Game Options

__アイテム / Items Menu__
At the bottom right of the screen you see the triangle controller character. 
This means press Triangle at any time to sort.
Use L1 and R1 to change lists:(Items, Special Items, Character Weapons, 
Character Accessories, Character Ammo, AGWS weapons, AGWS Accessories, AGWS Ammo)

__エ拏テル / Ether Menu__
    _使用 / Use_
Just select the Ether you want, then the character you want to use it on.
    _セット / Set_
The amount of Ether Skills you can use in Battle is marked by Wt 02/12, where 
the second number is the max Ether Skills you can have available during battle. 
Choose available Ethers by placing a check by them.
    _ポイント配分 Distribute Points_
Choose one of your existing Ethers from the list and then:
        -拱化 / Progress Ether (Use E.Pt to learn a new Ether)
        -暝渡 / Assign Ether (Use E.Pt to give Ethers to others)
    _キャンセル / Cancel_

__必殺技 Deathblow Menu__
    _セット / Set_
To the left are possible button combinations for attacks. You can assign 
deathblows to these button combinations.戞 "SetList/HI" slots can only hold 
Deathblows with "HI" speed ratings. "SetList/LW" slots can hold HI or LW 
Deathblows. At the bottom you see戞"使用回摧 / Times Used" and "倒した回摧 / Kills" 
stats for each Deathblow. By each button combo: 近 / close range; 遠 / far range.
    _ポイント配分 / Distribute Points_
Each Deathblow has three attributes you can level up: Tech, Speed, and Wait. On 
the right side of the screen, "Lv" is the current level of the attribute and 
"T.Pt" is the number of T.Pts you need to level it up. If you see "UP OK" next 
to an attribute, it can be leveled up. Tech represents the effectiveness of the 
Deathblow. Speed determines in which slots you can set the Deathblow (HI speed 
Deathblows can be used after only one normal attack, while LW speed requires 2). 
(Ashley's personal note: HI speed deathblows are the key to kicking ass in this 
game!) Wait indicates how much of a delay penalty your character will experience 
after using the Deathblow.
    _キャンセル / Cancel_

__スキル / Skills Menu__
    _引き捐す / Draw A Skill (from an item)_
If you have enough S.Pt and a high enough Skill Level, you can draw a skill out 
of an item. This allows you to then set the skill to the character. Your Skill 
Level goes up the more skills you draw, so even if you don't need some skills, 
you might want to draw the highest level skills you can just to increase your 
level. Skills can only be drawn from non-equipped items.
    _セット / Set A Skill_
You can set a skill you have drawn, so that the character benefits from it. You 
can set three skills at a time. Skills' effects are cumulative with equipped 
items.
    _キャンセル / Cancel_

__キャラクタ拏 / Character Menu__
When selecting a character to view, you can hit S to move the gold trapezoid 
thingie to another character. This sets which character represents your party 
while walking around on maps. Fun!
While viewing a character, you can move the model around. L2 + up/down zooms in 
and out; R2 + direction rotates. And, before you ask, yes, there *is* a way to 
rotate your female characters in... that direction. Use the second controller.
    _装備 / Equip A Character_
    _解撩 / Unequip A Character_
    _強化 / Level up A Character_

__A.G.W.S__
    _装備 / Equip_
You get three weapon slots and three extra slots. Choose a weapon slot, then 
choose where you'd like to mount the weapon(right/left, arm/shoulder/back). 
After equipping a gun-type weapon, its slot will also have a place for ammo. 
Certain weapons can only be mounted on certain parts of the AGWS. The three 
slots on the bottom are for add-on items; select a slot and then select the item 
to equip.
    _解撩 / Unequip_
Choose an equipped item to remove it.
    _搭晄者 / Pilot_
Choose who will be piloting this particular AGWS

__バトル編擣 / Battle Options Menu__
    _隊列 / Battle Formation_
    _入れ替え / Enter members into battle_
    _キャンセル / Cancel_

__U.M.N__
This is the little half-PS-controller thingie that Shion carries around. It's 
got all sorts of neat features to help you along in the game.
    _撈[ル / mail_
    _読む / read_
    _履歴表示 / display history_
    _保存 / storage_
    _プラグイン / plugin_
This is a list of plugins for your U.M.N. Each plugin adds some functionality or 
feature to the U.M.N.
    _デ拏タベ拏ス / database_
This is a database of terms used in the game. For translations, refer to section 
1.4.
    _EVS 環境シミュレ拏タ拏 / environment simulator_
The EVS allows you to revisit certain locations in the game to gather items or 
level up your characters. EVS is available only at save points that have a blue 
U.M.N. extension. You will be presented with a list of possible locations to 
visit. Once you select one, you will be dropped into a VR simulation of that 
game location. This simulation will function essentially identically to the 
actual area. The primary difference is that save points will be replaced by red 
and blue "EXIT" points which allow you to return to the game proper. When new 
areas become available, you will get an email on your U.M.N.

__ゲ拏ム環境 / Game Options Menu__
    _サウンド捐力 / Sound Output_
Choose either ステレオ / stereo or モノラル / mono
    _カ拏ソル位置の記憶 / Cursor location memory_
    _バイブレ拏シオン / Vibration_
    _レ拏ダ拏表示 / Subtitles_
    _モニタ拏昊定 / Monitor adjustment_
    _HDD / Hard drive_
    _揄期化 / Back to Preset Settings_


+------------------------------------+
|           2.11: EMAILS             |
+------------------------------------+
As translated from the Xenosaga: Episode I Complete Guide by jetfuel

Throughout the course of the game, Shion will receive a number of emails on her 
U.M.N. Some of these emails can be replied to, and if you reply correctly, you 
can procure some nice items and a good amount of cash. Here is a quick list of 
all emails that can get you something.

The email list follows this pattern:

__Subject__
    (Location and time received in game)
    Effect of this email
    -O- Right reply : result
    -X- Wrong reply : result

Here we go:

____EVS MAILS____

__デ拏タベ拏スサ拏ビス開始 / Database Service Start__
    (Woglinde, on the way to the bridge)
    Allows you to use the U.M.N. Database.

__EVSプラグイン / EVS Plugin__
    (Elsa Kitchen, on the way to bring curry to Andrew)
    Allows you to use the EVS. Starting maps are KOS-MOS Simulator, Woglinde, 
and Asteroid Pleroma.

__抃マップ追加 (1) / New Map Supplement (1)__
    (Dock Colony, spending the night)
    Adds the U-TIC headquarters map to your EVS.

__抃マップ追加 (2) / New Map Supplement (2)__
    (Durandal, looking for MOMO)
    Adds the Gnosis Mothership map to your EVS.

__抃マップ追加 (3) / New Map Supplement (3)__
    (Shion's Room on Durandal, going to see Allen)
    Adds the Encephalon map to your EVS.

__抃マップ追加 (4) / New Map Supplement (4)__
    (Durandal Bridge, going to ride the Elsa to Proto Merkabah)
    Adds the Song of Nephilim map to your EVS.

____KOS-MOS Deathblow Mails____

__必殺技使用許可 (1) / Deathblow Use Approval (1)__
    (Elsa, going to look for Ziggy)
    Gives KOS-MOS deathblow "R-DRILL"

__必殺技使用許可 (2) / Deathblow Use Approval (2)__
    (Durandal Residence Area, going to see Allen)
    Gives KOS-MOS deathblow "X-BUSTER" and weapon "F-RSHOT"

__必殺技使用許可 (3) / Deathblow Use Approval (3)__
    (Durandal, getting on Elsa to enter Song of Nephilim)
    Gives KOS-MOS deathblow "S-CHAIN" and "R-SPAINE"

__必殺技使用許可 (4) / Deathblow Use Approval (4)__
    (Durandal, getting on Elssa to enter Neo Merkabah)
    Gives KOS-MOS deathblow "R-DRAGON"

____KOS-MOS Weapon Mails____

__秘密の撈[ル / Secret Mail__
    (Woglinde, on the way to the bridge)
    Reply before the story event on the Bridge.
    -O- 秘密の撈[ル読みました / I read the Secret Mail : causes you to get スプリン
クルを送ります and 抃兵器が完擣しました!.
    -X- コラコラ! / Tsk Tsk! : causes you to get つまんないの?

__スプリンクルを送ります / I'm sending Sprinkle__
    (Woglinde, after the story event on the Bridge)
    Gives Sprinkle.

__抃兵器が完擣しました扞 / New Weapon Complete!__
    (Durandal, getting on Elsa to enter Song of Nephilim)
    Gives KOS-MOS weapon "F-SCYTHE".

____Investment Mails____
(Note: the guide says something to the effect that you need to give an address 
to someone in order to get these mails. For the IT and Construction investments, 
it's the worker on the Woglinde near the Zohar. For the others, it's that worker 
or the old guy downstairs at the Dock Colony. Give them your address and then 
you'll start getting emails about investing. In order to get F-BSHOT, you should 
invest in Vector for Medical Supplies, and then VL for Industry. If you miss one 
of them but get the other, then you can then invest in Vector for IT and 
Alchemia for Construction to get it later.)

__投資扨託のご案内戲胃薬品 / Investment Firm Guide - Medical Supplies__
    (Woglinde, after the story event on the Bridge)
    Reply before leaving the Woglinde.
    -X- ハセガ揩ノ投資します / Invest in Hasegawa : causes you to get ハセガ揩ゥらの配
当です
    -O- ヴェクタ拏に投資します / Invest in Vector : causes you to get ヴェクタ拏からの
配当です
    -X- ド拏ソンに投資します / Invest in Dawson : causes you to get ド拏ソンからの配当
です

__ハセガ揩ゥらの配当です / Results from Hasegawa__
    (Elsa elevator, bringing curry to Andrew)
    Gives 5x Aquagist S and 10% discount on healing items

__ヴェクタ拏からの配当です / Results from Vector__
    (Elsa elevator, bringing curry to Andrew)
    Gives 5x Rosegist S and 10% discount on healing items; required to get KOS-
MOS's F-BSHOT weapon

__ド拏ソンからの配当です / Results from Dawson__
    (Elsa elevator, bringing curry to Andrew)
    Gives 5x Zetagist S and 10% discount on healing items


__投資扨託のご案内戲産業 / Investment Firm Guide - Industry__
    (Elsa, before the save point, going to check on the hatch)
    Reply before the Elsa performs gate jump.
    -O- VLに投資します / Invest in VL : causes you to get VLからの配当です and F-
BSHOTの供給
    -X- テスラに投資します / Invest in Tesla : causes you to get テスラからの配当です
    -X- 流通センタ拏に投資します / Invest in Distribution Center : causes you to get 
流通センタ拏からの配当です

__ VLからの配当です / Results from VL__
    (Elsa B2, with Ziggy and MOMO)
    Gives 4000G and 10% discount on AGWS weapons; required to get KOS-MOS's F-
BSHOT weapon

__ テスラからの配当です / Results from Tesla__
    (Elsa B2, with Ziggy and MOMO)
    Gives 6000G

__流通センタ拏からの配当です / Results from Distribution Center__
    (Elsa B2, with Ziggy and MOMO)
    Gives 2x Speed Star


__投資扨託のご案内戲IT / Investment Firm Guide - IT__
    (Elsa B3 Catapult, with Ziggy and MOMO)
    Reply before Andrew freaks out.
    -X- ACMに投資します / Invest in ACM : causes you to get ACMからの配当です
    -X- 揀泣Zデスに投資します / Invest in Mercedes : causes you to get 揀泣Zデスから
の配当です
    -O- ヴェクタ拏に投資します / Invest in Vector : causes you to get ヴェクタ拏からの
配当です

__ACMからの配当です / Results from ACM__
    (Durandal, looking for MOMO)
    Gives 4000G and 10% discount on AGWS weapons

__ 揀泣Zデスからの配当です / Results from Mercedes__
    (Durandal, looking for MOMO)
    Gives 8000G

__ヴェクタ拏からの配当です / Results from Vector__
    (Durandal, looking for MOMO)
    Gives Code Key Plugin and 10% discount on AGWS Accessories; required to get 
KOS-MOS's F-BSHOT weapon


__投資扨託のご案内戲扎業 / Investment Firm Guide - Construction__
    (Durandal, looking for MOMO)
    Reply before finding MOMO in the Park.
    -O- アルキミアに投資します / Invest in Alchemia : causes you to get アルキミアから
の配当です and F-BSHOTの供給
    -X- ハミルトンに投資します / Invest in Hamilton : causes you to get ハミルトンから
の配当です
    -X- シジマに投資します / Invest in Shijima : causes you to get シジマからの配当で
す

__アルキミアからの配当です / Results from Alchemia__
    (Durandal, back at your room after finding MOMO)
    Gives 24000G; required to get KOS-MOS's F-BSHOT weapon

__ハミルトンからの配当です / Results from Hamilton__
    (Durandal, back at your room after finding MOMO)
    Gives 48000G

__シジマからの配当です / Results from Shijima__
    (Durandal, back at your room after finding MOMO)
    Gives 72000G


__ F-BSHOTの供給 / F-BSHOT Supply__
    (Elsa B1, staying at the Dock Colony OR Durandal, going from Residential 
Area to Dock Area)
    Gives KOS-MOS' F-BSHOT weapon.
    This email will come only if you have either:
    *invested in Vector for Medical Supplies and VL for Industry
    OR
    *invested in either of the above two, plus Vector for IT and Alchemia for 
Construction


+------------------------------------+
|      2.12: SEGMENT ADDRESSES       |
+------------------------------------+
There are eighteen red doors scattered throughout the game, and your characters 
would appreciate it if you took the time to locate and open them all. Some of 
the best items in the game are in these doors, so try to get 'em all. Early in 
the game you'll get a Segment F item that lets you keep track of the doors and 
keys you've found so far. Lists provided by Ashley.

____Segment Addresses (Red Doors)____

1: At the Foundation, on the roof of the inn to the right (accessible after 
Gnosis attack). Contains "Robot Head Part"
2: At the Dry dock colony, the basement of the "Talk to me" AGWS store. Contains 
"Robot Body Part"
3: At the Foundation, in the laundry store on the 1st floor the area surrounded 
by clothes (accessible after attack). Contains "Robot Right Leg Part".
4: At U-TIC headquarters, the wall of the passage on the 2nd floor and the 2nd 
map between the saintly hall on the stairway. Contains "Thief's Gauntlet" 
5: At the Encephalon Area, in the park, before the statues area. Contains 
"Double Buster"
6: In Heaven's Vehicle, in the astronomical observation room. Contains "Eluding 
Bandana"
7: On the Woglinde, beside the sergeant who gave you the key. "Robot Right Arm 
Part" 
8: In the Elsa, the passage of B2F. Contains "Robot Left Leg Part"
9: In the Gnosis Mothership, at the research building 3rd floor. Contains "Robot 
Left Arm"
10: At the KOS-MOS simulation site, in the 1st floor of a deserted house. 
Contains "Thunder Coat"
11: In the U-TIC Battleship, the room of the soldier. Contains "Ice Coat"
12: At the Song of Nephilim, the 3rd floor of the 2nd tower. Contains "W Hammer 
Rod" 
13: In the Gnosis Hive, at the first floor of the warehouse inside the 
department store. Contains "Samurai Heart" 
14: In the Elsa, at the catapult deck. Contains "Speed Shoes" 
15: At the Encephalon Area, near the subway ticket window. Contains "Angel Ring"
16: On the Woglinde, the passage before Andrew's office and lab. Contains 
"Supreme Warrior's Mask" 
17: In Proto Merkabah, at the research building 43rd floor. Contains "BLOOD9"
18: On the Woglinde, the passage near Shion's room. Contains "Thunder Coat"

____Decoders (Keys)____

1 First talk to the little boy at the Dock Colony shop "Talk to Me!!". At the 
Foundation, in the 1st floor of the warehouse, destroy the crates and ask the 
pink thing for some hints (please make sure you talk to the pink thing about 
every hint that it gives). Then it can be found on the Durandal inside the park 
to your first right (the very first little section that breaks off from the main 
park area (still inside the park)). The key will be sparkling on the southern 
bit of the walkway to that small area. Please make sure you talk to the pink 
thing about every hint that it gives. 
2 At the Song of Nephelim, the 2nd tower, destroying one of the boxes the enemy 
that comes out carries it. 
3 At the Encephalon Area, the bunny's house. Use carrot juice on the log to 
trick him and beat him back to his house.
4 At U-TIC headquarters, destroy the AGWS that you had avoided using the crane 
earlier. 
5 At the Durandal, in the Waiting area in the locked room. Get the key from one 
of the closets in the Residential area.
6 In Heaven's Vehicle, defeat the boss on the satellite dish. 
7 On the Woglinde, the master sergeant gives it to you to remember him by.
8 At the Foundation, in the bar is a woman who dumped her engagement ring and 
her boyfriend. After getting the fishing rod from the upstairs of the laundry 
mat go fishing until you find the ring. Than give the ring to the woman in the 
bar. She will give you the key for her ring.
9 In the Gnosis Hive, in the department store a Gnosis protects the box that 
contains the key.
10 In the Elsa, use the slide deck key to move the sliding deck. The slide deck 
key is in the 2nd cabin on a seat in the center of the room on the main floor 
(note: you can't see the key on the seat), yes the rooms between the bridge and 
the restaurant. 
11 At U-TIC headquarters, the passage to right side or the central image which 
the soldier goes around. 
12 At the Encephalon Area, a treasure box in the sewer .
13 At the Foundation, the bakery roof get there from the left side of the Inn's 
roof. 
14 At the Song of Nephilim, 1st tower, 5th floor.
15 In the Gnosis Mothership, department stores 2nd floor protected by a flower 
gnosis.
16 In the U-TIC Battleship, using the guards key to enter his room. It's in his 
room. 
17 At the Song of Nephelim, the 3rd tower center, go above the closed room on 
the left side and fall thru the hole.
18 On the Woglinde, Break the glass to Andrews office, which is a small lab or 
operating room.

+--------------------------------------------------------+
|             BOOK 3: GAME STORY TRANSLATION             |
+--------------------------------------------------------+
Cutscenes translated and explained. As a general rule, any scene that includes 
spoken dialogue will be covered here. Other scenes are more likely covered in 
the Walkthrough section, Book 4. We're not going to be writing these sections in 
the strict order that they appear in the game; if there is one scene that you'd 
like to see a translation for, please let us know so that we have an idea of 
what the demand is like.

+------------------------------------+
|           3.1: WOGLINDE            |
+------------------------------------+
From the beginning of the game until the end of the Asteroid Pleroma mission.

____3.1.1: Introduction____
From the point you hit "New Game" until the tutorial begins, as translated by 
Ashley and jetfuel

20XX AD
Lake Turukana
Kenya

PROFESSOR
You're in charge of digging on the north cliff from tomorrow, the ground is hard 
there so be careful when you dig.

SUPERVISOR
OK.

WORKER
Professor! Mr. Musuda!

PROFESSOR
What's Up? Did you find something?

WORKER
Yeah, we followed the corridor from the lake side; it matches the location 
described by the in research book

SUPERVISOR
That would mean that--

PROFESSOR
Ok! I'm on my way!

WORKER
It's different from the others.

PROFESSOR
I thought so.

WORKER
It's over there.

PROFESSOR
This must be... Whoa!

OTHER WORKER
Ah God! Ah get away!

PROFESSOR
Wow!

PROFESSOR
What's that light?

---

4000 years later

(space, and then Zohar)
(a computer screen)
Booting up primary connection system...
Enter System administrator ID and Object of connection.
Object of connection:
KOS-MOS
System administrator:
Shion Uzuki
System Ready
Operator should now take a seat in the VR-2000

SHION
Starting the Virtual Computer.
Please begin the connection.

ALLEN
Roger that.
Opening Connection.
Connecting the dummy protocol.
A-LINE protocol zone has been secured.
Opening cage partition.
Opening in 60 seconds.
Countdown commencing.
57, 56, 55...

TOGASH
All monitoring nominal. 3, 2, 1
Partition open.
KOS-MOS entering fundamental structural formation.

SHION
Fundamental structural formation complete.
Commence Penfield Mapping.

ALLEN
Begin Encephalon construction.

FEMALE OPERATOR
Mapping rate 76... 77...

ALLEN
Encephalon construction complete.
Noise occurence in the temporal lobe.

SHION
How's the situation?
ALLEN
Right side temporal lobe-- Area 818 Synapse has a slight degree of disturbance.
It's within permissible levels, but...
Should we stop?

SHION
No, let's continue.
I'm going to do a direct approach.
Please, back me up?

ALLEN
Roger.
Starting up connection system NATARAJA

(Probe thingies ensnare the Zohar; Ships go into hyperspace)

COMPUTER
Password accepted.
Starting up system NATARAJA.

---

(Shion gets dropped into the VR simulation)

SHION
Allen? The visual field connection seems to be a little bad...

ALLEN
Uh, er... Ah! The K12 route of the MT field has a disconnection.
Also, the mutual link for the V4 field seems to be delayed.
Wait a moment. I'm correcting it now.
How is that, boss?

SHION
OK. It's acceptable.
Go on.

ALLEN
Roger.
All right, entering KOS-MOS's (technobabble)

SHION
Good morning, KOS-MOS. How's your condition?

KOS-MOS
Good morning, Shion. All operations nominal.

SHION
All right, do your self-introduction for me?

KOS-MOS
I am Special Humanoid Anti-Gnosis Annihilation Weapon Serial Number 000000001.
Development Name KP-X.
Code Name, KOS-MOS.
Presently configured for mock battle use.
Output is set at 22% of regular output limit.
Planned battle equipment specs are--
SHION
Yes, good work.
That's enough.

KOS-MOS
Yes.

SHION
We've been looking forward to your activation, but the next activation 
experiment, after a series of tests, you'll be put back to sleep.

KOS-MOS
Is that so.

SHION
Do you feel sadness-- or anything?

KOS-MOS
My ortificial-being emotional program was designed for easy use by humans.
Specifically, by you--
Vector Primary Development Department KOS-MOS Project Head Engineer,
Shion Uzuki, and to preserve relations with her/you. (This is really hard to get 
across while preserving the sentence order)

KOS-MOS
If my emotional program evaluates that emulation of 'sadness' is necessary, I 
will behave in that manner.
However, presently that necessity has not been evaluated to exist.

SHION
Tee hee. Yeah, I guess.
That's the one thing I feel the most.

KOS-MOS
I am glad that you understand.

SHION
But, KOS-MOS...
Right now, my feelings are very complicated.
I'm happy when you've been awakened, but... that you're going to be put back to 
sleep makes me feel very lonely.
But, the next time you are awakened,
It might be a time of much bloodshed.
So, somewhere in my heart, I think that I don't want that day to come.
Do you understand?

KOS-MOS
Complicated human emotions, particularly illogical ones, are imcomprehensible to 
me.

SHION
Yes-- Someday, if you could understand such feelings, that would be good.

KOS-MOS
I will do my best.

SHION
Well then, shall we begin, KOS-MOS?
Allen, continuing from last time, please start us from program 277.

ALLEN
Roger.
Arranging target drones in various locations around the Encephalon.
Drones are set up for Random Walk and Ambush.
Boss. Before starting the mission, there'll be a practice exercise.

SHION
Yeah, let's do that. You heard, right, KOS-MOS?

KOS-MOS
Understood.

(Tutorial Begins)

____3.1.2: Post-Tutorial____
From the time the tutorial ends til the VR sim begins, as translated by jetfuel.

ALLEN
Boss. Data transfer complete.

ALLEN
A-LINE Protocol seems good, doesn't it?

SHION
Seems that way. Reaction levels seem good.

ALLEN
In this condition, as long as you're getting a good result, you should be able 
to go further out.

SHION
That's true...

(Shion looks at KOS-MOS)

ALLEN
Boss?

SHION
Hey, Allen.
Cut off up to program 399.
Let's try starting from 400.

ALLEN
From 400!? Boss, that's--

SHION
I have a feeling we'll be able to do it this time.

ALLEN
Ah, but...
You haven't already forgotten about last month, have you?
That time the support was lagged 10 seconds...
That's the kind of situation you can't return from.
What about at least using object mode?

SHION
Then we can't collect very detailed data.
It's all right. If we get into trouble we can get out by ourselves.
Anyway, don't you want to try it?
We all stayed up all those long nights for the A-LINE native...

ALLEN
That's true, but...

SHION
Then it's settled! Let's start!

ALLEN
I don't know.
If there's that one in a million chance that we are forced to cut the 
connection...
You don't have to be so persistent!

SHION
I know, I know!

ALLEN
Also, if we lose the menu...

SHION
I said, I know.

ALLEN
Man, being all casual about it...
That time you nearly met an early death...

FEMALE OPERATOR
Sub-boss, you really seem to be particularly worried about boss Uzuki...
Her days are numbered, anyway. (?)

ALLEN
Shut up!
Don't talk about things that are none of your business!
Program number 400. Are you ready?

MALE OPERATOR
Ready.
We can go any time.

ALLEN
Then start the program!
Give me all monitoring at maximum levels!
Be ready to abort at the slightest problem!

____3.1.3: Sim Boss____
Summary: After beating up the boss, something goes wrong with the simulation. 
Allen wants Shion to come out of it but she insists that she stay in to collect 
as much data as possible about the Gnosis. Finally Allen busts into the 
simulation and pulls Shion out while she is mesmerized by the vision of the 
little girl.

____3.1.4: Around the Woglinde____
There are a number of short story scenes between coming out of the simulation 
and leaving the Woglinde.

Summary (this is all off the top of my head): After coming out of the simulation, 
Shion and the others will talk about how she needs to take the KOS-MOS data to 
the bridge. Shion leaves without it. Allen volunteers to take it to her, and 
plans to ask Shion out. On the way, Shion is also called to stop by the Realien 
lab.

In the lab, she does her side job of counseling the realiens. At this time 
Virgil, a military officer, shows up and expresses his disgust for Realiens, 
insisting on calling them "products" when Shion refers to them as people. The 
head of the Realien lab reveals that he is an acquaintance of Virgil's, from 
when they lived on Miltia. Shion then says that she was born on Miltia, but that 
her only remaining family is her older brother.

At the bridge, Andrew, a government officer of some sort, scolds Shion and her 
project, asking her to consider why her group is even with this fleet (I'm not 
really clear on this part yet, either). The captain expresses that he would like 
to take a look at the KOS-MOS data and find out more about KOS-MOS and Gnosis.

We see Andrew taking orders from a mystery man named Margulis, who is telling 
him to move ahead to Phase 2 of some plan, but andrew is afraid that it is too 
dangerous.

After Shion stops by the A.G.W.S. hangar, she returns to her room for a rest. 
There is a disturbance on the bridge when the computers start picking up some 
strange signals. KOS-MOS is starting to activate on its own, even though Shion 
is the only one with the access codes. Shion is reminded of the event of one 
year ago, in which some similar accident caused the death of her staff, 
including her boyfriend Kevin. The power goes out and KOS-MOS wakes up, and the 
entire staff is terrified because they know what happened last time.

Shion will run into Virgil again, and will have several dozen rounds of 
ammunition pass by her harmlessly, Pulp-Fiction-style. Shion and Virgil argue 
about her getting lost because she doesn't know the ship very well. Gnosis show 
up and kick everyone's butt. A Realien saves Shion, and tells her to get to an 
escape pod. She argues that everyone should escape together, but he insists that 
he should stay behind to help fight. Virgil gets ahold of Shion's U.M.N. device, 
and reveals that he knows of the secret defense mechanism built into the 
Realiens. They have a self-destruct function. He blows up the realiens, but the 
Gnosis persevere and knock him out of his A.G.W.S.

Shion is nearly crystallized by a Gnosis, and she sees the little girl again. 
She finds it strange that a little girl should be in such a dangerous place, and 
then seems ready to accept her own death when KOS-MOS shows up to save the day. 
KOS-MOS activates the Hilbert effect, solidifying the Gnosis in our physical 
space, and kicks their butts.

____3.1.5: The Long One____
This is the notorious nearly-one-hour cut scene. Grab some popcorn, Dippin Dots, 
and a large Sprite, put down the controller, and relax. This scene appears 
courtesy of Henry Jerng.

SHION
(surprised)
Commander Andrew!

ANDREW
What?  What business do you guys have here...

(Several Gnosis caterpillars march toward the group despite hails of bullets. 
Following Shion's steps, Allen and Virgil back into the great hall.)

ANDREW
(looking at the creatures)
Gn, Gnosis.

(KOS-MOS casually joins the rest of the party with her Gatling guns in tow.)

ANDREW
(looking at KOS-MOS)
Did you ... wake up?

(KOS-MOS lines up with Virgil and Allen and opens fire with one of her two 
Gatling guns. All three proceed to launch a barrage of fires.)

VIRGIL
(mad)
Come and get it!  Come and get it!  Come and get it!  Eat this!  You bastards!

(Shion picks up a rifle and joins the others in attacking the Gnosis entering 
the hall. Suddenly, two Gnosis humanoids plop down right behind Shion. Surprised, 
she tilts her head to look back. Virgil sees Shion in trouble and comes to her 
rescue.)

(Allen and KOS-MOS finally finished the Gnosis coming through the entrance and 
start to come to Shion's aid. KOS-MOS' autofiring system tries to target the 
Gnosis, but Virgil keeps getting in the way. Undeterred, KOS-MOS fires her 
Gatling gun, landing countless bullets into Virgil. As he fell, he sees the 
image of a blonde-haired woman.)

(Virgil's death clears the way for KOS-MOS to launch a direct assault on the 
Gnosis. She quickly finishes them off. Shocked by KOS-MOS' actions, Shion drops 
her rifle, falls to her knees, and covers her mouth to keep herself from 
throwing up.)

KOS-MOS
This ship is sinking. Please hurry.

(KOS-MOS walks toward Zohar, which is surrounded by rings.)

SHION
(still sitting on the ground. angry)
Please wait, KOS-MOS.
KOS-MOS,
(KOS-MOS stops in her tracks)
Do you understand what you just did?

KOS-MOS
(her back facing Shion)
The duty assigned to me is the protection of Vector personnels, you two.
I do not have instructions to protect military personnels.

SHION
(shaking her head)
Don't say such stupid thing, because it's ridiculous for killing others to be 
okay.
Why did you shoot lieutenant Virgil?
Even if you don't sacrifice him, with your power---

KOS-MOS
At that time, lieutenant Virgil was in my line of fire.
If I had put off my firing and went around him to come to your protection, it's 
expected that my attack ability would have decreased less than 30% by going from 
a twelve-o-clock to a one-o-clock direction.
Compare to that, by killing the lieutenant first, the decrease in my attack did 
not drop more than 0.2%.
I just made a reliable choice in order to make sure you're alive.
(Allen puts his left hand on Shion's left shoulder. KOS-MOS continues.)
Besides, the pod's seating capacity is two.
It's certainly clear who and who have the priority.

SHION
(turning to look at KOS-MOS)
That is too mean. Don't you have any conscience?

KOS-MOS
Shion, I am not "human". I am just a "weapon". That is what you're supposed to 
know the best.
(Pause)
What are you going to do?  Are you going aboard?  Are you not going aboard?
If you feel like grieving for his death, I would advise you to live.
If you do not, he will turn out to have had a "useless death".

ALLEN
Boss, well, let's go.

(KOS-MOS walks away as Shion follows. Andrew taps at the control panel for the 
rings surrounding Zohar. Even he steps back when KOS-MOS nears. KOS-MOS steps on 
the platform next to Zohar and focuses her attention on a big red Aleph at its 
center.)

(Suddenly, the ground shakes. It's a big Gnosis boss---!!)

---

(After the boss is defeated, a horde of little flying Gnosis converges around 
Zohar. KOS-MOS does her best to exterminate them, but they manage to steal it.)

(The ship breaks apart, and then the bottom part explodes. We see KOS-MOS and 
Andrew, in spacesuit, standing atop the escape pod.)

(One of the whale-like Gnosis opens up and swallows up the Zohar. KOS-MOS 
mumbles something that we cannot hear because of the vacuum of space. KOS-MOS' 
coffin joins up with the pod.)

KOS-MOS
(image of the Zohar pops up on her monitor)
---Yes. The object was not the original.
(image of KOS-MOS' brain and brain stem appears. A black spot is magnified
from her right cerebral hemisphere , while the Aleph on Zohar is enlarged.)
---Yes. It's an emulator.
---Understood.
After marking, I will urgently leave the current area, continue the original 
plan, and head for the second Miltia.

(The whales open up some spatial fold as they prepare to make a jump. KOS-MOS 
conjures up a big gun between her hands, points it at the whales, and fires. The 
shots went into the spatial field, and the Gnosis whales disappear. KOS-MOS then 
maps the stars and scans for a ship. Luckily, she finds one heading right for 
them.)

(SAVE GAME)

(We see the ship that responded to the distress call making its way through the 
debris.)

CAPTAIN'S VOICE
Is everything annihilated?-----
They sure did a clean job, those scoundrels. 
Isn't there anything left?
Hey, Tonny!  About how long ago was the Federation ship seized?

(We see Elsa's bridge. Tonny, the pilot, sits at the front.)

TONNY
Let me see. The last distress signal was sent 30 minutes ago.
No matter how fast we're going, it still took less than 3 hours.
(scratching his head, turning to his left toward Mathews the captain)
There are no ships nearby.
Well, Hammer?

HAMMER
(relaxed. with his hands wrapped behind his back)
Yep. We're the only ship in an area with a radius of 5000 light years.
(looking up at the captain)

MATHEWS
(sitting with his legs crossed)
Okay.
(throwing his left fist into his right palm)
That's just perfect. Let's pilfer anything that we can try to sell.

HAMMER
Hey, captain.
However close the date for paying your debt to gentleman Gaignun is coming up, 
isn't this just a little embarrassing?
If we're caught by the police, we won't be able to avoid doing 10 years at least.

MATHEWS
The main point is that you're talking about "if" we get caught.
Is the police going to take the trouble to come to such a remote region and make 
patrols?

HAMMER
So, even if you're not behaving as if you're stealing from the dead, don't you 
somehow feel like a hyena, or just becoming a space bearcat or jackal?

MATHEWS
(steps and pushes on the back of Hammer's seat, throwing him forward)
You idiot!  What sort of comparison is that?
(pointing and waving his right hand at Hammer)
Aren't they all extinct animals?
For luck, just call it graceful recycling: recycling.

TONNY
(joining in)
As if recycling is tied to that master Gaignun.
I wonder if it's all right for the Foundation's image to fall.
Wait, a ruined ship is discovered in the three-o-clock direction. It's a 
Ganymede class.

MATHEWS
Oh. Bravo, Tonny!
Our interception of UMN emergency bandwidth has just paid off.
Let's get there quickly---  Quickly!

HAMMER
(mumbling)
As expected, a vulture---

MATHEWS
(sticking his head out)
You...

(Elsa approaches the debris field.)

HAMMER
(typing on his console)
Spectral, wide open.
Geo crystal is flashing.

MATHEWS
Okay!  This is good omen.
First, let's get that.

(Tonny stares out into space and sees a floating body. He gets scared and looks 
back at Mathews.)

TONNY
Isn't, isn't that a corpse?
What Geo crystal?  What the...

MATHEWS
----- "Aren't you the scary cat?"
This is the remains of a battlefield.
It's nothing especially uncommon.
We're just wasting our motor's propulsion.
I don't care for it. Push it aside.

TONNY
(after getting out from his seat)
Are, are you joking?
I was severely told by my dead grand mother to respect my ancestors.
No joking- I'll get cursed.
Captain, you do it.

MATHEWS
You idiot!
What?  That's something like your grandpa?
Isn't that some weird reason.
Let's move out right now without saying four or five words.

TONNY
Wait.
(KOS-MOS crashes into the bridge's window and bounces off)
Isn't the captain always like this?
You're always imposing all these detestable things on us.

(KOS-MOS gets lodged on the ship's left side window, with everyone staring.)

MATHEWS
You, you stupid idiot.
How about just letting it go.
Let it go. I say just let it bounce off.

TONNY
We're heading in a direction to catch it.
That isn't my fault.

MATHEWS
It's all right, so just excuse yourself right now.

HAMMER
(looking at KOS-MOS)
Ah, but this corpse looks like a girl.
She may be a splendid beauty. He, he, he
(pointing to KOS-MOS)

MATHEWS
It's no laughing matter, you pervert.
There's no reason to salivate over a beauty when it's a corpse.

TONNY
Yeah. And we've run into her.
Still, it's regrettable that I can't meet her alive face to face---

(KOS-MOS moves and looks at them with her red eyes. That throws the crew into 
shock and causes them to scream.)

KOS-MOS
(with her hands pressed against the window)
Please open a line of communication.
I have something I want to talk about. 
The frequency is 2020.

HAMMER
(stunned)
The corpse talked.

MATHEWS
(looking at Hammer)
You, you fool!
Take a good look.
This is no corpse.

TONNY
(sitting in the pilot's seat, praying)
Nanmandabu, nanmandabu---

MATHEWS
A Realien or a cyborg---  probably something like that.

HAMMER
B, but I've never heard of a Realien that can function in vacuum.

MATHEWS
So, so it's probably something like a military robot. It's safe, so open a 
channel.

Hammer presses a few buttons and opens a channel.

MATHEWS
I am captain Mathews of the tramp steamer Elsa.
A little while ago, we received your distress signal.
By chance you were in the vicinity of this ship's course, and as soon as we 
heard the emergency we hurried to your rescue---

HAMMER
(turning his head toward Mathews)
Sure, a rescue.

Mathews sticks his big right foot sharply against Hammer's seat, throwing
Hammer's face forward.

MATHEWS
(clearing his throat, crossing his arms)
Um, I wonder if there isn't anything we can assist with?

HAMMER
(whispering)
Such rescue-----  How about helping with the work or "recycling"?

MATHEWS
(leaning forward toward Hammer, whispering)
You fool!  We'll pretend we're here for a rescue and then get rid of her at our 
first opportunity.
It's regrettable, but we can't leave anyone alive behind, you know.

KOS-MOS
I'm going to get right to the point.
Please make a gate jump for the second Miltia right now.

MATHEWS
(looking up at KOS-MOS)
Hah, little sister.
If that was sleep talking, then say it in a bed.
We still have "work" to do here.
Can't we start on that immediately?
It would be such a gift.
As for second Miltia, do you know just how much it costs, other than it's long 
distance travel?

KOS-MOS
Don't worry.
If it's the fee for the UMN gate, "we" have it.

MATHEWS
Can I trust such indecent talk?
Even if for argument's sake what you say is true, we are held up by business 
prearrangments.
We have no free time, no free time.

KOS-MOS
I too have no time.
If you do not follow my instructions, I will destroy this window.

MATHEWS
(mad, waving his right index finger at KOS-MOS)
Heh. If you can do it, just you try.
(KOS-MOS launches off from the window...)
Elsa's front window was made to sustain a direct hit by a debris 6 millimeter in 
diameter.
(KOS-MOS stands up)
Something like little sister's soft punch can't even make a crack-----

(KOS-MOS punches the front window and makes severe cracks in it.)

KOS-MOS
The window will break in my next punch.
You apparently are not wearing your spacesuits.
(Hammer is hiding behind his seat)
Here is my "good faith" proposal.
As it stands now, I can occupy the ship after releasing you guys into space.

(Mathews looks back at KOS-MOS, contemplating what to do next. KOS-MOS quietly 
lifts her right hand.)

MATHEWS
(arms stretched out in fear)
----- Wow. We'll go. We'll go.
Yes, don't be irritated.

KOS-MOS
If you had simply complied from the start, this could have been settled in 1 
minute and 45 seconds without waste of time.
(Mathews has his left hand behind his back, moving to give a special signal)
Now, I will get aboard. Please open the cargo bay.

MATHEWS
(still shaking his hand behind his back)
Understood.

KOS-MOS
Or...

(Tonny sees Mathew's signal.)

MATHEWS
Wha, what?

(Tonny reaches for a trigger.)

KOS-MOS
Do not contemplate something like trying to shake me off by making the ship 
undergo emergency acceleration.

(Mathews emits a groan.)

HAMMER
(nodding his head)
She completely saw through you.

MATHEWS
(tilting his cap, shaking his head)
Shut up.

(KOS-MOS leaps off the front window. Her coffin catches up with her as she 
thrusts toward the back of the ship where the cargo bay is located.)

{LONG PAUSE}

(We find KOS-MOS standing in front of Mathews.)

HAMMER
(leaning back, facing Mathews)
Hey, Captain. A communication is coming in on the all-use channel.

MATHEWS
Communication?  Survivors?

HAMMER
Yes-----  Switching over to the speakers now.

MALE VOICE
Excuse me----------  Isn't there anybody out there?---

(We see the drifting escape pod surrounded by debris. Andrew is clinging on 
tightly for life.)

ALLEN
Anybody?  Anyone listening to this communication, somebody please help----. Hey 
boss, you (help) too.

SHION
(sitting in the front seat)
We'll be all right. Soon enough rescue will come even if you don't do THAT. Hey, 
more importantly, I wonder where is that KOS-MOS?-----

ALLEN
I don't know. As it is, maybe the Gnosis is still around.

SHION
That's not what I'm concerned about now. We must recover KOS-MOS quickly.

ALLEN
(placing his left hand on some trackball-looking controller)
More important than KOS-MOS is our rescue. Our rescue!  Ah, if we get stuck like 
this, won't we be letting everyone go ahead of us------  I wonder if they're 
still close by------  What do you think?

SHION
I can't believe it-----  Allen, why were you able to stay so calm earlier, 
despite what had happened-----

(Back on the Elsa, the crew and KOS-MOS listen in on the conversation.)

ALLEN'S VOICE
I, I'm shocked. It's quite mortifying. To have you say it in such a way-----  Ah, 
it's shocking. I'm definitely shocked-----  For you to have thought of me like 
some cold and callous android-----

SHION'S VOICE
Now, nobody is saying such a thing.

ALLEN'S VOICE
You said it. You think that I'm an android.

MATHEWS
(listening, leaning against Hammer's console)
What is this---

KOS-MOS walks over to the console and rudely imposes herself and presses a 
button.

MATHEWS
He, Hey!

KOS-MOS
Shion.

(A video image of KOS-MOS, Mathews, and Hammer pops up on Shion's display.)

SHION
KOS-MOS.
(Image of Shion appears on Elsa's bridge display)
Where are you now?

KOS-MOS
Inside a passing civilian ship. Please live with that condition for a while. I 
expect a Federation rescue ship will come soon.

SHION
A while-----  KOS-MOS, what do you intend to do?

KOS-MOS
Using this ship, I'm heading for Second Miltia. It's my instruction from the 
company.

ALLEN
(appearing on the screen)
Heading out-----  Wa, wait just a minute. What about us?

KOS-MOS
While regrettable, there was no instruction concerning you. The status quo takes 
priority.

ALLEN
Well, what?  You'll have us patiently wait here for help?

KOS-MOS
That is how it will turn out.

ALLEN
Wait. There's no guarantee that somehow a Federation rescue ship will come to a 
dead space like this remote region. If it doesn't come, won't we starve to death 
inside this pod?  Hey, I'm declining that idea.

KOS-MOS
Before that happens, the oxygen will run out, and you'll die of suffocation. 
That will happen about 46 hours from now.

ALLEN
What!-----  Su, suffocation.

KOS-MOS
Yes. However, the probability of a rescue ship coming within 15 hours is 96%, so 
you will surely be rescued before that happens. Yet, I cannot confirm that.

ALLEN
S, so-----

SHION
No. There's no way you can be allowed to act on your own. Please admit us to 
your ship.

KOS-MOS
There is no time. I am cutting our transmission. Take care, Shion and Allen.

SHION
Please wait, KOS-MOS.
(her hand on switch)
If you don't admit us, I'll open the pod's hatch right now. Okay?

ALLEN
Wha, what are you doing, boss?  Don't act foolishly.

SHION
Allen, shut up. Okay, KOS-MOS. You know what will happen if I make this lever 
turn, don't you?  Aren't you getting anxious?  Shouldn't you be making sure 
we're kept alive?...

(KOS-MOS stares at Shion with a blank look, as if she's processing the data.)

KOS-MOS
You will not be keeping company with me. Please do it.
(KOS-MOS walks away)

SHION
KOS-MOS, you don't believe me at all, do you?  I'm serious.

(Shion activates the lever, and the alarm goes off aboard the escape pod.)

ALLEN
You're really turning it----

(A voice is heard behind KOS-MOS, making her look back.)

VOICE
How about giving her some help.

(A young man with silvery hair leisurely steps onto the bridge, yawning and 
stretching.)

YOUNG MAN
She seems serious.

MATHEWS
Yo, Chaos. You're awake.

CHAOS
Who can sleep with all this noise going on.

(In her mind, KOS-MOS process information on Chaos. Chaos walks briskly over to 
KOS-MOS, after speaking with Mathews. He puts his right hand on her shoulder.)

CHAOS
Well, okay?  She doesn't seem to have any objections, so then we just need the 
captain's approval-----  How about it, captain?  I too am asking you as a favor.

MATHEWS
(smoking a cigarette)
Ah. If you say it's okay, I don't care.

(Chaos waves to Tonny.)

CHAOS
Tonny.

(Elsa heads out toward the escape pod, opens its forward bay door, and picks it 
up. Then, we see Shion on the bridge aboard the ship.)

SHION
(bowing down)
Excuse us.

(Shion, Allen, and Andrew step aboard the bridge and slowly walk toward Mathews.)

SHION
H, hi----

MATHEWS
(offering his hand)
I'm captain Mathews.

SHION
(shaking Mathews' hand)
I'm Shion Uzuki, from Vector Industry's first development office.
(looking toward Allen)
This is Allen Ridgely from my office. I'm sorry. On account of our firm's 
inflexible KOS-MOS, we have troubled you. Oh, Allen also has something to say.

ALLEN
Ah, yes. Yes, you have really helped. Thanks to my inflexible superior, I was 
close to dangerously perish among the space rubbish-----
(Shion inflicts some pain on Allen)
----- Ouch!

(We see Shion's right foot stepping on Allen left foot.)

MATHEWS
If you want to say thanks, you should say it to Chaos here. We were planning on 
deserting you guys.

SHION
Is that so----
(Shion walks over to Chaos, picks up his left hand, and holds it between hers)
Thank you, Chaos.

CHAOS
It's all right. If I was in trouble, you'd do the same for me.

MATHEWS
Well, thanks to Chaos here, we have been very much saved before. So, I cannot 
refuse his request.

SHION
Is that so?  That is so---
(turning to KOS-MOS)
Just a second, KOS-MOS. What the hell are you doing?   After deserting us, 
you're going to Second Miltia alone-----  Isn't your loaded OS already activated?

KOS-MOS
-----That may be so.

SHION
Well, incidentally, what is the company's instruction?

KOS-MOS
(turning toward Mathews)
Captain Mathews, I want to borrow a fitting room in a hanger.

SHION
Wait, KOS-MOS.

MATHEWS
Ah, I don't care. Whatever you do is fine with me, KOS-MOS.

KOS-MOS
With the experimental condenser, my energy is getting used up because of all the 
battles. To reload, we will install a bypass from the generator.

SHION
(mad)
Look, please answer to people's questions, KOS-MOS.

MATHEWS
Okay if I demand a fee?

KOS-MOS
Yes.

SHION
(interrupting)
KOS-

KOS-MOS
(cutting Shion off)
Shion.

SHION
(surprised)
Ye, yes.

KOS-MOS
There seems to be a irregularity in my sensor. Please adjust it during the time 
before we arrive at our destination.

SHION
Wha, why I-----

KOS-MOS
This is your job, isn't it?  I'm entrusting it to you, Shion.

(KOS-MOS walks off and heads for the door. Shion drops her head and gives out a 
sigh. She then turns to Mathews.)

SHION
I'm really sorry. I'm sorry to trouble you; that kid is terribly inflexible.

CHAOS
No. I'm enjoying myself. With more crews, this ship is bound to become very 
lively.

TONNY
(walking by)
Sure. Elsa has been in a 10,000-year-long woman drought.
(putting his arm around Shion)
How about it?  After we arrive at our destination, let's have some wine in a 
hotel suite...

ALLEN
(jealous)
Ah, ah. Ah, ah---

SHION
(not knowing how to respond)
W, well-----  Sure-----

MATHEWS
Behave yourself now, Tonny. But, as for woman (aboard this ship)... Aside from 
Miss Uzuki, THAT (referring to KOS-MOS) is an "inhuman", fighting machine.

CHAOS
I wonder... To me, she doesn't seem that much different from some "humans".

ANDREW
(walking down a ramp)
Captain, was this ship heading for Seniru?

MATHEWS
We're en route to Koram---. We're about 3 days away from Ataria. We can drop you 
off if we stop there.

ANDREW
Is that so?  And the fee-----

MATHEWS
With the way things have gone down, today is free. If you want though, I haven't 
had a decent experience today. How about a bribe?

ANDREW
I'd call that a fee.

MATHEWS
What?  It's like the Navy I saw.
(turning to look at a spot in space)
It's a goodwill gesture for my old haunt-----

(A Gnosis leaps down on the ship to everyone's surprise.)

HAMMER
(backing off)
G, G, G, Gno, Gno-----

SHION
Gnosis!

ALLEN
Just as I thought. They were still around.

(Gnosis passes right through the window.)

ANDREW
It, it's coming through. You, you bastard!
(he fires his pistol)

(The shots just go right through it and bounce around the bridge. It grabs 
Andrew's head and begins to drain his life from him.)

MATHEWS
Chaos!

CHAOS
Understood.

(Chaos walks right up to the Gnosis.)

SHION
Chaos!

CHAOS
(turning to look at Shion)
It's okay.

(Just as the Gnosis prepares to grab onto him, Chaos thrusts his right hand 
forward and freezes the monster. Shion looks on in amazement. Chaos just lightly 
touches the Gnosis' arm, and a sparkling wave spreads right through it and 
dissolves it. Andrew falls to the ground, gasping for air.)

SHION
The Gnosis...

ALLEN
Wha, what did you do just now?

MATHEWS
Well, that is one of the reasons why we're safe.

SHION
The reason. How did you do that?  What people can dissolve the Gnosis?

CHAOS
(walking toward Shion)
If there are people who are good at drawing pictures, then there are people good 
at making things disappear. Look, Hammer's talent as a navigator is first-class, 
and his knowledge about the net is abundant. Tonny's piloting skill is the best 
in the universe; there's no one comparable to him. He's self-styled, though.
(turning toward the captain)
As for the captain---  The captain has more debt than anybody.

MATHEWS
Ah, ah, yes---
(realizing he's been insulted)
----- Hey, what's the deal?

CHAOS
There's something special about everyone. I expect there to be "something" that 
one can define oneself. Shion, I wonder if you can be defined by something.

SHION
(surprised)
Well, for me----- I...

CHAOS
That's how it's like in my case. It's probably just that.

TONNY
Yes, it's just that.

SHION
Ah, is that so?  I guess so. If you put it that way, I can vaguely understand it.

HAMMER
(nodding)
That's the case.

ALLEN
Is that so-----  Huh?
(waking up from Chaos' lame reason)
But, boss, can you really agree with that?  It's the Gnosis. Gnosis!

CHAOS
(speaking to Mathews)
Well, captain. We must not head for our destination before they can be tossed 
back into space. It would seem very "dry" of us to leave her here.

MATHEWS
Ah, after this matter has been settled and the debt returned, it's my splendid 
plan to fly to Keltia and try to see the voluptuously charming and energetic 
live performance of the "Spice Sisters"-----

TONNY
No, our repayment to master Gaignun is utterly unreasonable. It's just too much. 
But, wait. Captain, you like the Spice Sisters too?

HAMMER
Captain, even if you can't especially go to Keltia, isn't it okay to just 
receive on UMN and watch it later?

MATHEWS
(waving around his picture of Spice Sisters)
You, you idiot!  The only thing that is sent in the visual field is merely the 
information. You have to compare it to the actual persons that are literally 
scorching directly into your eyes. (What you're saying) is just hot air. The 
point is that it's a matter of reality.

TONNY
They're with you either way. It's all inside your brain. You can't tell.

MATHEWS
(waving Tonny off)
Be quiet---  Let's get this ship going right now.

TONNY
(walking back to his pilot's seat)
Yes, sir. Understood. Understood.

CHAOS
Well then, I'll show Shion and the others around the ship.

SHION
I hope you'll look after us.

MATHEWS
Oh, you do that, Chaos. Today has been an REALLY unlucky day.

(Elsa flies off.)

(At the presidential office at Vector Industry's headquarters.)

A VOICE
Mr. Wilhelm, I have a report from KOS-MOS. It seems that Shion Uzuki and Allen 
Ridgely are traveling with KOS-MOS.

WILHELM
Is that so.

MAN IN RED CLOAK
It's fortunate if you think how that ship with unknown registry was already 
closing in on the battlefield.

WILHELM
For argument's sake, if they became a threat to her, KOS-MOS will protect her. 
That's so.

MAN
Yes, we've made that a priority over all her directives.

WILHELM
In any case. It was wise of us to let them salvage KOS-MOS. There is no need for 
her to serve more than this, against an army or him. The data on the Maiden of 
Rhine was completely loaded. This entire matter will progress in a way the 
system's compass points to. Afterwards-----  complete the necessary factor, and 
wait for another one to wake up-----

{SAVE POINT}

(A planet is first surrounded by light, and then slowly, beams of light burn 
right thru the planet's surface. Ultimately, it's completely consumed by the 
light. Finally, the planet shrinks, explodes, and disintegrates. We see a blonde 
woman.)

MAN'S VOICE
Merely 1,500,000,000.
(the man walks up to the blonde)
What are these numbers?

WOMAN
Innocent people. They should be things that we, quite naturally, respect.

MAN
What respect?  You're sounding like a philanthropist. The experiment was 
certainly a failure, but I'll clap my hands for the Emulator's retrieval. At a 
moment of crisis, I wouldn't care to use the original. The point is that we had 
better repeat (these experiments) until we get the results. You look as if your 
conscience cannot bear to be patient. If so, won't it be better if you yourself 
made an official announcement and wait to be convicted?

WOMAN
It's just like you.

MAN
Don't make me laugh at a fellow low-class person. We are both standing at a 
place that pronounces our equal criminal conviction. Or----- Pellegri, are you 
saying that in these 14 years you forgot our goal?

(Pellegri looks down)

SOLDIER
Commander Margulis.

MARGULIS
What is it?

SOLDIER
I have a report from major Vanderkaum, a survivor from the advance troop. The 
squad was annihilated, and they failed to secure the Zohar Emulator.

MARGULIS
Where is Zohar now?

SOLDIER
Unknown, but it's possible that the Gnosis snatched it.

MARGULIS
Is that so?  Notify special service fleet #474. We may have to go to plan 31. 
Have the fleet wait at the appropriate spatial grid until further order.

SOLDIER
Yes, sir.

(an orbiting station)

Federation Home Planet 5th Jerusalem, Orbiting Tower

(We see a room with 7 seats arranged in a circle. With the chairman of the sub-
committee at the center seat (Man #1), here is the description of the members 
from left to right:)

Man #2 (man with green hair)
Man #4 (smoking man)
Man #5 (old man)
Man #1 (chairman)
Woman #1 (woman w/ black hair)
Man #3 (man with plate)
Woman #2 (woman w/ brown hair)

MAN #1
By the way, what sort of character is this man?

MAN #2
He was a member of a special unit belonging to the old Federation police force. 
He specialized in counter-terrorism. However, this was more than 100 years ago, 
and now, as a dedicated cyborg, he performs various jobs.

MAN #1
Cyborgs are old style.

WOMAN #1
He is a relic of a time when we resurrected dead people and re-used them. Back 
then, we didn't have the disposable Realiens that we have now.

MAN #3
(holding a green plate)
Isn't that quite a enormous personal history?-----

MAN #2
Rumor says he's a man who always hopes for jobs with low probabilities of 
success.

MAN #4
Is he an eccentric?  Or, is he a battle maniac?

MAN #2
Psychiatrically speaking, he is normal, and it seems that he doesn't like 
killing people.

MAN #5
Hum. Along with scientific developments, many medical institutions are like drug 
store shelves for several centuries now. The only ones that exert any influence 
now are psychiatrists. I can't trust them to just quibble for the sake of this 
survivor.

MAN #5
His mission accomplishment rate is extremely high. I can give my nod to his 
recommendation.

(A message arrives on a video panel.)

MESSAGE
I've brought him.

MAN #1
Enter.

(A door opens in the middle of the floor. The elevator brings a man and the 
visual image of the secretary.)

MAN #1
That's all.

IMAGE OF SECRETARY
Yes. Excuse me.

MAN #3
You're Ziggurat 8. After dying on T. C. 4667, on your dying wish, you dedicated 
your body to Ziggurat Industry.

ZIGGURAT 8
That's correct.

MAN #1
Were you listening to this talk?

ZIGGURAT 8
No.

MAN #4
Recently, we received information that says there are signs of a resurrection of 
a armed organization. It's the organization that caused that incident from 14 
years ago.

ZIGGURAT 8
The U-TIC organization.

MAN #5
Yes. From the information we personally gathered, we have determined where the 
U-TIC organization is hiding.

(All the seats turn to face the large monitor behind Ziggurat 8. On the screen, 
a large object is shown.)

MAN #3
It seems to function as a church for an ancient religion from the old century. 
After it was abandoned, it was unoccupied for several centuries until now.

ZIGGURAT 8
Then you're asking me to infiltrate there and collect information-----

MAN #3
It's better to leave that sort of work to the intelligence department.

MAN #1
The truth is-----  To say it simply----- We want you to rescue someone and 
swiftly deliver her to a suitable place. Um, if I say it accurately, it's a 
THING, not a person-----

ZIGGURAT 8
Please be concise.

(Woman with black hair snickers. Man #1 urges her on. She pushes a few buttons, 
and the screen displays who he's suppose to rescue.)

ZIGGURAT
A child-----  Is she a civilian?

MAN #3
She's a Realien. A 100-Type Realien. Do you know it?

ZIGGURAT 8
100-Type-----  I have heard a rumor that they're observational Realiens that 
were especially manufactured for the Gnosis. However, I never thought that they 
had a child's disguise.

MAN #3
Is this your first time seeing the real thing?

ZIGGURAT 8
Yes. However, I suppose they're already in the mass production phase at Vector.

MAN #3
This is the prototype.

MAN #5
She is the original model that became the mold for all the 100-Type's.

ZIGGURAT 8
In short, that' why the protection of this girl takes priority over the entire 
matter.

MAN #5
So, you understand and will help.

MAN #1
Yes, can you take this mission?

ZIGGURAT 8
There are no human rights for dedicated cyborgs. I don't have the right to 
refuse. As for the necessary weapons and resources, after I have analyzed the 
circumstances-----
(pauses for a second)
I will tell you my fee, but would it be all right for me to make one request?

MAN #5
Tell us.

ZIGGURAT 8
After my return, I want to remove the fragments of memory from my past life, the 
ones that remain in my living brain.

MAN #5
It doesn't matter to me, but if you're old-styled, a complete purge may be 
difficult.

ZIGGURAT 8
Replacing it (the brain) with an artificial part will do.

MAN #1
It's a strange demand. Today, we have Realiens insisting on human rights and 
people becoming machines. I've decided. Let's make the arrangements.

ZIGGURAT 8
Thank you.

(MAN #1, who appears to be the sub-committee's chairman, points to the woman to 
his left.)

WOMAN #1
Later, for more details, refer them to her
(pointing to the woman #2, one sitting in the last seat on Ziggy's right)
Professor Yuri Mizrahi.

(Ziggy nods for Professor Yuri Mizrahi. The elevator descends, and the door 
closes behind it.)

YURI MIZRAHI
Indeed-----  He is not one to die at his post. The cause of his death seems to 
be suicide. One shot to his head with his favorite handgun.

MAN #5
Suicide?  Is it good to entrust the 100-Type to such a man?  What would we do if 
his suicidal tendency surfaced?

YURI MIZRAHI
Don't worry. He is prohibited from self-destructive behavior and mission 
abandonment. A safety is installed.

(Yuri Mizrahi turns her seat around and gets up. She walks to a window and 
places her right hand on the rail.)

YURI MIZRAHI
He was revived against his will. He will completely become a machine if his 
remaining biological brain is replaced by an artificial part. Then, for the 
first time, he will be legally "dead".

(We're back to U-TIC's headquarter. We see Margulis entering a prison cell. 
Inside, there's a little girl with red hair and pony tails.)

MARGULIS
How are you doing, 100-Type Realien?
(turning to his left and looks at some food on a tray, which is still untouched)
Are you unsatisfied with the food here?  Realiens need supplies too. Can you be 
so well-mannered that you can't reply, Federation's 100-Type Realien?

GIRL
I hate that name-----

MARGULIS
Indeed. My apologies. What do you want to be called, 100-Type Realien girl?

GIRL
I don't want to be called by someone I don't know well. Where do you plan on 
taking me?

MARGULIS
(leaning against the table and crossing his arms)
It's not a place you know.

GIRL
What's going to happen to me?

MARGULIS
You'll become helpful to us. The life of a machine is designed to serve. As your 
fate after that, it may be at a place that only God knows. Though, a 
conversation about the existence of God with you Realiens-----

GIRL
I cannot find anything other than Gnosis. So, I'm no help to you.

MARGULIS
May be so.
(pointing to his head)
However, you're different up "here". We have some use for your "man up here".
(Girl stands to attention)
What is it?  While we can put you to use, we'll keep you alive. Soon, "the 
fellow" will arrive.

(He turns and walks out of the cell. The girl sits down and contemplates.)

GIRL
Mama-----  I want to return to the research lab-----

(A spaceship approaches the U-TIC headquarter and enters undetected.
It's 46 hours later. Two soldiers walks out of the ship after docking. Just as 
the ship is about to take off again, the silhouette of Ziggy jumps out from the 
ship and lands.)

ZIGGURAT 8
Now...... This time, the mission is the rescue of a 100-Type Realien. The 
question is where she is kept...... Until I discover my target, I don't want to 
cause any commotion. It's probably better to avoid careless battles.

+------------------------------------+
|       3.2: ASTEROID PLEROMA        |
+------------------------------------+
Summary: When Ziggy and MOMO duck into the monitoring room, she asks his name. 
He tells her Ziggurat8, but she says that doesn't sound like a human name, and 
asks if she can call him Ziggy. He flashes back to a boy receiving a robot dog 
from his dad. Presumably, the child is Ziggy's, and this is a memory from 
Ziggy's life as a human. The boy asks if the dog has a name yet, and the Dad 
says, Nexus6. The boy says it sounds too much like a robot and calls it Nex. 
Ziggy then tells MOMO that she can call him Ziggy if she likes.

+------------------------------------+
|             3.3: ELSA              |
+------------------------------------+

+------------------------------------+
|       3.4: GNOSIS MOTHERSHIP       |
+------------------------------------+
From the time Shion shows up in the Gnosis Mothership til the Durandal appears 
to rescue the Elsa.

____3.4.1: Enter the Gnosis___
Starting from when you depart the Dock Colony, as translated by Henry.

(Elsa disengages from a terminal at Dock Colony and prepares to resume her 
journey to Second Miltia.)

(We see Andrew toss and turn in the lower bunk of a double-bunked bed. In his 
nightmare, he witnesses a vision, a flash of the moment when he was picked up by 
the Gnosis. Andrew then wakes up in cold sweat.)

(Trying to find some relief, Andrew gets a cup of coffee (or its equivalent) 
from a vending machine. Suddenly, his right hand begins to shake. Then, as it 
goes limp, Andrew experiences some shock or convulsion. He falls to the ground, 
still short of breath and gasping for air. Then, his hand seems to disappear 
right before his eyes. In pain, his drug delivery/injection device drops to the 
ground and rolls down a couple of stairs. His vision blurs as he tries to find 
some comfort.)

(A flash of an image of Zohar.)

(Afterwards, we find Shion taking a nap with her U.M.N. in her hands. She lays 
it on the sofa, shutting off the device.)

A VOICE
-----on----- -----Shion----- -----Shion----- Shion.

(Shion opens her eyes, and to her surprise, there is a little girl in a white 
dress. It's the same one she saw earlier. The fog clears.)

GIRL IN WHITE DRESS
It just won't do-----anymore-----

SHION
(taking a couple of steps toward the girl)
Who are you?  It won't do-----  What in the world won't do?

GIRL IN WHITE DRESS
Which is selected depends on him-----, but it may be that, you, you can 
understand the feeling of his death.
(Suddenly, there is a bright light.)
That is tranquility for him----------

(Shion awakes and stands up just when the ship comes under attack. She rushes 
out the door. We see Elsa flying through hyperspace, but something is wrong. 
Shion rushes onto the bridge.)

SHION
What, what's happening?

KOS-MOS
A powerful force is acting against the ship from outside the hyperspace.

MOMO
What's the matter?

KOS-MOS
Someone---- is trying to contact us. As things stand, we will be returning to 
normal space.

MOMO
This, this sensation-----

(MOMO looks at her hands as they emit a strange glow. Shion also notices the 
same thing with her hands.)

SHION
What?-----

(Elsa falls out of hyperspace. Everyone stares out of Elsa's front window.)

SHION
-----Gnosis!

(The entire space around them is full of Gnosis.)

MATHEWS
What's happening?  Hey, do we have transition co-ordinates?

HAMMER
N, No-----  That-----

TONNY
That's an amazing number (of Gnosis)-----

SHION
KOS-MOS, deploy super-wide-area Hilbert Effect!

(KOS-MOS's goggle clamps down, and she activates her super-wide-field Hilbert 
Effect.)

MOMO
In, Incredible-----  Even with an amplifier system, a field with 100 kilometer 
radius is my interference limit-----

TONNY
Captain, the helm is ineffective.

CHAOS
We're being pulled by an unusual gravitational field.

MATHEWS
What?

(Elsa drifts closer and closer to one of the larger Gnosis.)

---

(Shion regains consciousness.)

SHION
Where-----  Where am I-----?
(She turns to face the others. Chaos walks toward her.)

SHION
Everyone-----

CHAOS
It's good to see you're okay.

SHION
Chaos, you're here too.

CHAOS
Well,  if I remember correctly, we were all surrounded by this light, and then--
---

MOMO
Please wait-----  This feeling-----
(She looks around)
I'm sure of it. This is the inside of a Gnosis.

SHION
The inside of a Gnosis-----  Huh?

KOS-MOS
To be precise, this is a spot close to the approximate center of a giant Gnosis. 
The size of this Gnosis is about 16,000 kilometers across. According to our 
observations to date, we have not discovered a Gnosis larger than this except 
for a type known as "the Sanctuary Ship".

SHION
Impossible!  Were we swallowed up?

CHAOS
Our circumstance may be close that-----

MOMO
I can't sense active response from the Gnosis on the outside. It's as if they 
are asleep-----  Yes. How about Elsa?  Where are the captain and the others?

ZIGGY
I want to think that they're like us, somewhere inside this Gnosis, but-----

(KOS-MOS steps forward.)

SHION
What is it, KOS-MOS?

KOS-MOS
There is a response on my sensor-----

SHION
A response?  Surely, it's the Elsa?

KOS-MOS
Yes. Other than that (Elsa), there is one more object nearby. While the signal 
is weak, I have acquired response that closely resembled the waveform of Zohar, 
the object stolen from Woglinde.

SHION
Zohar's waveform?  That golden object kept in the housing warehouse?  That is 
here?

ZIGGY
What's the distance to Elsa?

KOS-MOS
The direct distance from here is about 10 kilometers.

ZIGGY
That is close-----

SHION
Outside is space-----  I'm worried about Allen and others-----

CHAOS
(nods)
Let's get going.

---

(We see Andrew walking alone and feeling his way around.)

ANDREW
(scared)
How foolish-----  Am I dreaming?  It can't be-----  At that time, Ariadne-----
(We see an image of Zohar.)
was an injury that disappeared with the Zohar overload accident.

(We see a planet implode. Then, Andrew stands in the middle of a street bustling 
with people. He takes a good look around.)

ANDREW
Impossible-----

(A girl with red shirt and white skirt walks in front of him. Andrew walks 
briskly toward her. Suddenly, everyone disappears, leaving a strange door 
standing upright and casting its long shadow. Andrew walks up to the door, opens 
it, and looks inside to see shooting.)

(We see the image of a boy, then a man, standing among the ruins.)

---

(Aboard the Kookai Foundation's Durandal, an alarm sounds on the bridge.)

BRIDGE WORKER
Official warning announcement in Area D. Abnormal waves are detected from the 
isolation hanger.

(Jr. arrives on the bridge via an elevator.)

JR.
Area D?  Is it Zohar?-----

BRIDGE WORKER
Area D, increase output of the attract inhibitor of every hanger. There's UMN 
traffic on EPR radar. I will make resonance waves emanate through hyperspace.

JR.
Where is it?

(Jr. walks up to Shelly, who is working hard at her console.)

SHELLY
I'm detecting the source of the response.

JR.
It's resonating with Zohar. Prepare to make the gate jump.
(turning right)
Mary, report to the Foundation. We'll follow Zohar.

MARY
Understood.

____3.4.2: At the Mall____
Starting from when you arrive at the mall, as translated by Henry.

ZIGGY
"the Sanctuary Ship"?-----  It really feels as if we're inside a ship. However, 
no matter how I look at it, it doesn't seem like a Federation ship-----

MOMO
It must be an alien spaceship.

SHION
I wonder how (this is possible)-----
(Shion, Ziggy, and Chaos pause in their tracks. Shion points to something.)
Look there.

(They see a sign with "Ariadne Central Shopping Mall" written on it.)

MOMO
This is our language.

SHION
But, it's strange. The sign, rather than stabbing into the wall, is actually 
part of the length of the wall.

MOMO
So, is this plate a part of Gnosis?  Impossible-----

CHAOS
Take a good look around.
(We see another plate with a picture of fish and the word "fish?" written on it.)
It's not just this plate. There are many others.

SHION
Is this really the inside of a Gnosis?-----

(There's an image flash:  Black-and-white image of the girl that Shion saw 
earlier.)

SHION
(shocked by the image)
Huh?

ZIGGY
Did you discover something?

SHION
Eh, Um, Ummm. It's nothing-----
(Thinking to herself:  "That kid again-----  What in the world is this place----
-")

---

(We see Andrew walking again.
Then, there's another change in scene. We see a central podium surrounded by 
seats in a huge hall. As you'll find out, it's a courtroom.)

FEMALE VOICE #1
----- The motive of the accused is yet unknown. Was he distracted by the 
confusion of war?  Or was he "forced to be distracted"?  To put things in 
perspective,
(We see a blonde woman)
this in fact shows a case where one can say that the accused himself also is a 
victim of the Life Recyle Law.
(we see Andrew standing in the central podium)
Would it be good to turn this poor soul into the first victim of our capital 
punishment system, one that has been in effect for several thousand years?  
Certainly, the accused must atone for the crime he committed. However, shouldn't 
our divergent types of atonement policies have been born out of human 
consciousness and scientific development?  How about making a generous or wise 
judgement?

MALE VOICE
----- Our courtroom decides to sentence the accused, Andrew Cherenkoff, to 
undergo the 7th type personality correction treatment.

FEMALE VOICE #2
With this treatment, the person that you know as yourself will no longer exist. 
However, that will also be the birth of your new world. Let's bless this (new 
start).

(The Hebrew letter "aleph" appears on Andrew's forehead.)

---

(We see the blonde woman from the courtroom [female voice #1] standing near a 
room's entrance. Andrew walks up to her, holding up a document.)

ANDREW
(angry)
What's the meaning of this?
(The words "Notice of Cloning Procedure Completion" are written on the document. 
On the right side of the screen, we see in Japanese text "Notice of Self-Cloning 
Completion")
Why is it hopeless for us to have a kid?

BLONDE
(laughing)
Stop it. Are you saying that you want something returned?  Well, I never!  
They're just genes that caused that abnormality. Don't say such things!  Nano-
technology isn't all-powerful. It can't compensate for genomic diversity.

ANDREW
But, you said to me there was a reason?

BLONDE
How disgraceful. You were given life because of your nucleic acids. It was 
natural for you to be the way you were at that time. It's because of this 
"thing" (gene, nucleic acids) that creates you.

ANDREW
Then, why're you with me-----

BLONDE
For the sake of this. For the sake of getting your permission. For what do you 
think I have worked for all this while?  "Volunteer. VO-LUN-TEER."  I've had 
enough of this joke of your thinking that there's romance between us.
(She picks up a headphone)
I've had enough of that now.
(tossing it at his head. The headphone bounces off and lands on the ground)
(walking right past the headphone)
Don't fail to take your control medicine regularly, okay?  I'm the one that gets 
asked about supervisory responsibility (over you)-----

(She stands in the bedroom. He walks toward her, stepping on the headphone. One 
moment, she turns to face him;  the next, she's dead on the ground.)

(We see an image of Andrew getting locked up in a cell. The door slams.)

MALE VOICE
In accordance to Federation laws, you will undergo the 8th personality 
correction treatment. Through this, the accused number 12584 will be deprived of 
individual rights. From now on, the accused will be branded as a living organism 
under the jurisdiction of the Federation. This measure means that you (the 
accused) will have qualifications equivalent to those of Realiens as described 
in our present law.

(Andrew receives the aleph on his forehead.)

---

(Central Tower Ariadne. We see Andrew walking among busy pedestrians. Then, he 
sees a girl with short blonde hair. Suddenly, she is seen as the blonde woman 
that Andrew killed. He realizes it was all in his imagination.)

(Andrew stops her. She looks up at his face.)

GIRL
Trash-----

(Andrew screams. We see him picking her off the ground, perhaps killing her. 
Then, he again winds up in a jail cell.)

MALE VOICE #1
However,-----  I have not seen a stable network up to now.

MALE VOICE #2
Did he not receive the 8th correction therapy?

MALE VOICE #3
Anyway, his life is precious to us. First of all, as a sample for the 9th 
correction-----

(Oddly, the door opens. Outside the facility, the grounds are littered with dead 
bodies. A spaceship appears and touches down. We see Andrew sitting silently 
among the bodies.)

MALE VOICE
I heard that a single man completely slaughtered all the personnel here and 
three squads of the Federation Police's special unit, so I was looking forward 
to see what sort of man he is.-----  You look as if you're some abandoned puppy. 
Did you really do all this?

(Andrew turns to face the man. It's Margulis, putting on a smile. Andrew makes a 
leap at him, but Margulis amazingly jumps aside.)

MARGULIS
Is it due to mutations caused by Life Recyling, as expected?-----  Well then, 
that's why the Federation Police suffered under those hands. That is worthy of 
praise. However,-----

(Andrew makes another attack, and this time Margulis takes a jab at Andrew's 
throat. Andrew lays on the ground, rolls over, and gasps for air.)

MARGULIS
So, in reality, that's what you're like------

SOLDIER
(walking up to Margulis)
Commander Margulis, the number 308 field troops of Wilgarta-----

MARGULIS
Understood. We'll take him with us.

SOLDIER
You're surely not serious?

MARGULIS
Ah, he will become something (useful for us).

SOLDIER
Is that so-----

MARGULIS
(kneeing before Andrew)
You just wanted to return your existence back among the people.
(offering his hand)
Isn't that right?

(Andrew looks up at Margulis as if he's seeing an angel.)

MARGULIS
Show me the proof that you exist--- Show me.

---

(Andrew continues to walk around the giant Gnosis...)

____3.4.3: Showdown with Andrew____

(The party arrives in a hanger. The door closes behind them.)

CHAOS
Shion, look at that.
(pointing to Zohar)

SHION
-----Zohar.

KOS-MOS
Let's go.
(walking past Shion and toward Zohar)

SHION
Ah, wait a second, KOS-MOS. (You) can't always do as you please-----  Now, I 
don't remember raising such a child-----

(KOS-MOS stares at Zohar.)

SHION
For all that, why is Zohar here?-----

KOS-MOS
Results of verification. With a 99.0000% probability, this object matches the 
Zohar Emulator loaded on Woglinde.

SHION
Emulator?  So, there is a real thing?

KOS-MOS
Yes.

SHION
Yes-----?
(continuing)
KOS-MOS, why do you know such things?  I don't suppose such information was 
entered into your main (memory) bank.

MALE VOICE
Al----- Although you're its developer, you didn't know----- that fact-----?-----

(It's Andrew.)

SHION
(rushing to his side)
Commander Andrew. You're okay. Let's escape quickly-----

(Andrew is disappearing.)

SHION
(stepping back)
Commander----- Your body is-----

ANDREW
Escape?  What are you saying?  Do you think I will even survive in such a 
condition?-----
(walking toward Zohar)
Yes-----  The person who blew up planet Ariadne was no one else. It was I. If I 
can secure the Emulator, then that was just fine with me. For the sake of the 
Emulator, the Federation Forces and Vector were both chased away. It was 
tomfoolery----- afterall. Although-----  Although-----
(looking up, apparently surprised by something)
(waving his arms as if to shake it off)
Stay, stay away. Don't----- Don't come inside of me. You guys rejected me, and 
you should reject me under such condition-----
(A Gnosis is about to strike Andrew)
Stop-----------

SHION
(shocked)
Wha, What is that?-----

KOS-MOS
Photon, Lepton, Hadron, Graviton. No response at all.

SHION
Well then, why can we see them?

(The energy particles converge on Andrew and raise him up.)

SHION
What the-----

MOMO
This sensation. It's Gnosis!

ZIGGY
(seeing the vision of a man)
It's the same, like that time-----

(Andrew becomes a Gnosis monster. He is eventually defeated. Shion envisions 
Andrew and Margulis standing on the bridge of a ship.)

MARGULIS
Look. Look at the light unfolding before our eyes. Once, light symbolized 
culture, namely human will. However, what is it that we're witnessing here and 
now?  It's a false light that will open the eyes of stagnant people----- people 
addicted to just personal gains and consumptions, people who tossed away their 
will to create for themselves.

SHION'S VOICE
Who is----- this man with the commander?-----

MARGULIS
The ones that were passing by you weren't human. They were simple leather bags 
packed with blood and flesh. Humans are human because they have wills. You did 
not try to say "no"- to resist that false light and be trapped by it. Therefore, 
isn't that why you did not receive the repeated character correction program?

SHION
Character correction program?  Commander?

MARGULIS
People never learned that they were throwing away their birthright----- That was 
because these stupid leather bags had lost the lamplight to their wills. How 
about it, Andrew?  Shouldn't we try to again light the pilot light to human will 
everywhere, on this ground and all the planets?  For us and for "our God"-----

SHION
Great----- I've figured it out now. This is the commander's heart. Commander----
- What were you seeking?-----
(white out)

(Fade in to a beach scene, where Andrew sits cross-legged and Shion stands not 
far behind.)

ANDREW
I did not exist from the very beginning----- It was 36 years ago, the year after 
the Tsoal Incident which, before long, was linked to the Miltia Dispute. I was 
born into this world as an instrument of war-----  It was just a matter of fact. 
To destroy others was the meaning of my-- no-- our existence. Moreover, the guys 
who could adjust were fortunate. The guys who died in the battlefield were 
probably even more fortunate. However, that fate did not befall me. While I did 
not find at all the meaning of my own existence, the war soon came to an end. I 
was left behind from the world. I tried to adjust, but my "language" was 
different from the world's "language". I thought the world rejected me. The 
command----- made me necessary. I saw, no, I wanted to see my own future inside 
the command. So, that's probably what it was. For me to speak the world's 
"language", I regularly needed the power of drugs. It was because then I could 
stay "as I was" as long as I could. I understand that now. I was rejecting the 
world.
(continuing)
Shion,----- It's good "here". Here, only I exist. There's no one else. -----
There's no anger, no sorrow, no joy, and no future. There, ----- there is only 
"my own existence". That existence is going to dissolve soon-----  This 
sensation is a good feeling-----. I----- was seeking----- this feeling------. 
Shion----- soon, you too----- will come here-----. You're certainly----- close--
---- to me-----. I understand----- that-----.

(Andrew's Gnosis finally dies.)

MOMO
(walking up to Shion)
----- Miss Shion.
(shaking her)
Miss Shion.

SHION
(turning to MOMO)
----- That was----- Commander Andrew-----.

CHAOS
-----

(Shion sits on the ground, crying. Chaos walks over to her.)

CHAOS
(putting his hand on her shoulder)
Shion.

SHION
(holding his hand)
Well, Chaos, what was that just now?  What did we do?  Well?

MOMO
(turning to Ziggy)
Ziggy, did something happen?  Ziggy-----

ZIGGY
It's got nothing to do----- with you-----. Sorry-----

SHION
That was really the Commander. Tell me, Chaos. We just (killed) the commander.

CHAOS
Shion, there's endless happiness if you know the reality.

SHION
Chaos, will we----- become like the commander?-----

CHAOS
We're here. We're not becoming Gnosis. That is a fact. Come on. Stand up.
(offering her a hand)

SHION
Yes.

(Shion gets up, and the ground shakes. KOS-MOS steps toward the Zohar, now 
giving off a golden glow.)

KOS-MOS
The ties that maintain the environmental phenomenon are dissolving. As it is, 
the space here will disappear. Danger.

ZIGGY
Really?

(Everyone floats up, and the Gnosis around them vanishes.)

MOMO
Please look over there.

(They see Elsa arriving with its searchlights on.)

MATHEWS
Hey, ladies!  Are you still alive?

ALLEN
Boss!  Are you okay~?

SHION
Captain. Allen.

(Elsa drops her entry gate so everyone can board. However, it's not all over yet. 
The rest of the Gnosis hoard begins to pursue Elsa.)

(On Elsa's Bridge)

HAMMER
They are in pursuit.

MATHEWS
Full speed ahead!  Let's roll!

TONY
Aye, Sir!-----

(Suddenly, a hail of laser fires destroys the leading edge of a group of Gnosis 
attackers in pursuit.)

MATHEWS
What?
(We see the Durandal)
It's the Durandal!

(On Durandal's Bridge)

JR.
That's right!

MARY
Little Lord, the ship's registry is confirmed to be Elsa's.

JR.
-----Just what brought it here?  What is its crew doing in such a place?  Well, 
anyway. All guns, target the Gnosis. Annihilate them while ensuring a path of 
retreat for Elsa.

(Durandal fires lasers in every direction to destroy the Gnosis. Shion and the 
rest of her party are walking to Elsa's bridge.)

ZIGGY
It looks like it started.

SHION
Will it be all right?  There seemed to be an enormous number of them, at least 
from what I saw when the giant Gnosis changed. They're the enemy that destroyed 
an entire Federation fleet. It is wiser to take flight than fight.

(Back aboard the Durandal)

MARY
"..."

JR.
"..."

SHELLY
Little Lord, the enemy group has moved to our ship's 5-o'-clock position and 
completely surrounded us.

JR.
Can I set us free?  Working together as a group, (the Gnosis) it's a type that 
didn't exist until now. Even with a gate jump, if we wind up surrounded by them 
as expected-----

WORKER
Little Lord, enemy reinforcements are closing in on Elsa. As it stands-----

(Elsa is being pursued by a group of Gnosis. Shion and others arrive on the 
bridge.)

SHION
Captain.

MATHEWS
Oh, are you okay?  Tonny, can we shake them off?

TONNY
It's impossible. The ones behind us are gaining speed.

MATHEWS
Damn!  The Durandal's guns don't seem to be having any effect. How should we 
proceed-----?

KOS-MOS walks past a door and ascends on an elevator.

HAMMER
Huh?
(observing KOS-MOS opening a hatch)
Hatch #7 is opening. Who is still here?

SHION
It's KOS-MOS. That kid.

HAMMER
She's on the monitor.
(bringing her on the monitor)

SHION
KOS-MOS. KOS-MOS. KOS-MOS. What are you doing?  Please come back. You can't 
defeat that number of Gnosis. You're not equipped with that sort of capability.

KOS-MOS
Shion, -----Will pain make me complete?

SHION
What?  Can't you hear me?

HAMMER
She's not picking up any sound because of the thinning air.

(Back on Durandal)

WORKER
Attract inhibitor output at 300%. We cannot keep down Zohar Emulator's wave 
motion.

JR.
How exquisite.-----  We've just got it working again.

SHELLY
Trespass warning in the Mother Frame (central computer) "Pieta". A rearrangement 
phenomenon is seen in the variants.

JR.
In "Mama"?  Where is it from?

WORKER
Currently scanning the infection path.
(scanning the ship)
The path has been specified. It's from the isolated hangar.

JR.
The isolated hangar----- Of course, is it Zohar?

WORKER
Yes, a request on Zohar is occurring from outside the hangar.

SHELLY
A paradigm contamination is in progress. As it is, it will usurp the central 
computer.

JR.
Cut the main circuit to the isolated hangar. Make the Attract Inhibitor function 
independently on a sub-circuit.

SHELLY
Main circuit purged. Signal communication connections, frozen.

(On Elsa, KOS-MOS activates some new powerful blue beam. The beam fragments all 
the Gnosis and absorbs them. All those aboard Elsa watches what happened on a 
monitor.)

MATHEWS
What?  Isn't that an easy victory?

ALLEN
Boss-----

SHION
Didn't what happened just now----- look like some kind of illusion?

ALLEN
Yes. It looked as if she just absorbed the Gnosis.

SHION
It's a weapon we don't know about-----  Yes, wasn't that some kind of weapon, 
wasn't it?-----

ALLEN
That's for sure.

MATHEWS
Whether it is or isn't, I don't give a crap either way. It defeated the Gnosis, 
didn't it?

HAMMER
Hey----- Captain, our master, the Kid, sent us a communication just now.

MATHEWS
Oh, don't bother.

(Allen asks Hammer who "The Kid" is.)

SHION
(thinking)
The KOS-MOS I don't know-----  Kevin----- is this what you were wishing for?----
-  What is KOS-MOS, really?-----

(Durandal picks up the Zohar Emulator.)

(Back at U-TIC headquarters)

SOLDIER
Commander-----

MARGULIS
What?

SOLDIER
Commander Andrew's S. H. S. Identification Signal disappeared.

MARGULIS
...

PELLEGRI
And the U. M. N.?

SOLDIER
Yes. I could trace his signal to a place in mid transfer inside hyperspace. I 
lost it at point 2100-783. From the remains with localized mutations found at 
the same point, it seems to be that of a Gnosis.

PELLEGRI
So-----

MARGULIS
(shutting his eyes)


+------------------------------------+
|           3.5: DURANDAL            |
+------------------------------------+
From the time Shion boards the Durandal til it docks at the Foundation.

____3.5.1: Some Stuff Happens on the Durandal____

(On Durandal's bridge)

JR.
-----I'll leave it up to you.

(The group arrives on the scene.)

MARY
Understood, Little Lord.

CHAOS
Thanks for your help.

JR.
Later, fill me in about the matter in detail.

CHAOS
So, did something happen?-----

JR.
Well, we were delayed because the central computer caught a cold and it took us 
a while to investigate and analyze it.

CHAOS
How regrettable.

JR.
Well said.

(Allen nudges at Mathews, wanting some information.)

ALLEN
Is he some acquaintance?

MATHEWS
He's our boss, our best customer.
(turning to Jr.)
Ah-----  Little Lord. We picked up some customers heading for Miltia during our 
job. 
What should I do?

JR.
Well, they look like customers with good reasons. -----Hmmm, the repairs on Elsa 
take priority over that. We'll restore it at the Foundation. That cannot be left 
as is until reaching their destination.

SHION
Foundation?  The Kookai Foundation?  One of Forbes' "Top 10 Rapidly Growing 
Corporations of This Year". That, That's you?

JR.
No. We'll be somewhat profitable if we start trading in our spare time.

ALLEN
(speaking to Shion privately)
It's a bad idea, Boss, to associate with such folks.

JR.
Hey, hey. Man, I can hear you. I'm fine with just deserting you in space.

ALLEN
Yes, yes. I'm sorry.

(The voices surrounding Shion lower as she takes a moment of introspection.)

MATHEWS
(hushed)
Yeah, let's just abandon him, Little Lord. This guy is a little noisey, in his 
own 
way-----

ALLEN
(hushed)
Wait, Captain. You too?  Help me, Chaos.

CHAOS
(hushed)
I have no right to decide. I'm leaving the decision up to the two folks here.

JR.
(hushed)
Well then, so shall we leave him behind then?

ALLEN
(hushed)
No, not that-----

JR.
What's with that serious look. We're kidding. Just kidding-----
(turning to Shion)
What's wrong?  Something troubling you?

SHION
Eh, Um, No. It's nothing. I'm Shion Uzuki. It's nice to meet you. And you?-----

JR.
I'm Jr. Gaignun Jr. My real name is different, but for now, with this matter, Jr. 
will do. Nice to meet you.
(turning to Shelly)
Shelly, a change of plans. We'll return to the Foundation. Later, tell Gaignun 
to "secure this final work of junk".

SHELLY
Understood. We'll return to the Foundation now.

(Durandal jumps into hyperspace. We see the shape of a giant robot coming into 
view.)

{SAVE}

(We see Jr., running through a scene of destruction.)

JR.
(screaming)
Gaignun!

(It begins to rain. Jr. sees a dead cat with a tag with the name "Gaignun". He 
goes over to pick it up. We flash back to a high-tech location (platform), where 
Jr. is holding a boy in his arms.)

JR.
Don't talk-----. It's all over-----. All over-----.

(Suddenly, a strange spectral light shines from above.)

JR.
Al--- bedo-----

(Fade in from white; we see Jr., falling.)
(Jr. falls, wrapped by some strange magenta beams of light. Then, he wakes up in 
bed. It was a nightmare. We see the numbers 666 written on his right palm.)

JR.
Damn-----

(The following day)

(Everyone is standing in a huge hall surrounded by large monolithic structures.)

MOMO
What's this place?  I sense that the conditions here are very tightly controlled.

SHION
Huge boxes-----. Six left and six right of the bridge, and one right in front.

ZIGGY
A total of 13. It looks like there are various names inscribed on the blocks.

SHION
(to Ziggy)
You've got good eyes-----. Let's see. Vestro---  Andere---  Boaneruge---  Tomas-
--  Yohane---  and...

KOS-MOS
Phillibo, Matai, Baltromai, Yakobu, Tadai, Simon, Koda-----

SHION
And then-----

KOS-MOS
It looks like the word "Marionkind" is inscribed.

SHION
Marionkind-----  It seems I have heard this word somewhere.

SHELLY
It means Maria's children.

JR.
Here is a place where we keep such incredible things, as you can see. Look-----

(The containers are opened to reveal their precious cargos.)

SHION
Zohar!

JR.
However, they're all Emulators--- including the one we retrieved just now, the 
one getting its seal.

SHION
Why are these Zohars here?-----

JR.
Well, our trade is various and extensive. Besides, at this time, the 
countermeasures against Gnosis are to run away and avoid them. It was necessary 
to prepare before the Federation raises a heavy "...".

MOMO
What is the room at the end of this passage?

JR.
It's nothing good to look at.

SHION
Won't you show it to us?

JR.
Stop it. I do not advise it.

SHION
Even though you say you've got extensive trades, --- you're still a foundation. 
And, looking from the armaments on this ship, I'd say it's equipped with things 
that far exceed those of strategic assault ships. --- What in the world are you 
carrying?---

JR.
If you want to see it that much, then please...

(The door opens, and they walk in. It's some isolation unit with display tanks.)

SHION
I wonder what they-----
(Shocked, seeing a half-human, half-Gnosis creature in a glass case at the end 
of the room)

JR.
Like I said, I don't recommend it (seeing this room).

KOS-MOS
Everything here seems to be Gnosis-altered forms of people.

ZIGGY
Altered form-----  I've heard of the rumor but-----

JR.
In general, they die and break apart. Rarely do we get them like this. We're 
temporarily calling this kid "Betty". It's hard to look straight at her. ---
However, we don't want to call her by a code or number. If we start to look at 
the dead as "things" and "numbers", then it will be the end.

MOMO
Isn't she a--- female?

JR.
She was a "girl" the last time we saw her.

ALLEN
Don't we understand their true nature?---  to think that people can become 
Gnosis.

JR.
It looks like there is plenty of residues (to study) from captured Gnosis just 
from here, but it was not helpful in elucidating their true characters. Do you 
know their material composition?

ALLEN
No.

JR.
NaCl (Sodium Chloride)----- Salt. It's the composition behind that semi-
transparent body. The main ingredients are water and sodium hydroxide. Why does 
such an ordinary substance become that entity?  There has been a mix of good and 
bad theories- like 1) they're new species of viruses, from the fact that people 
who come in contact with them change into Gnosis 'without exception", and 2) 
they're some transient form of life from another dimension that adopt to live on 
our world...

(Shion flashes back to the time when she was attacked.)

SHION
There's--- no exception?

JR.
No. As far as I know.

(Shion flashes back to Andrew's Gnosis transformation.)

ALLEN
There is a possibility that they're life from another dimension. Then, following 
that logic, their true character may be different---

JR.
I wonder how. Well, the only thing certain is that they hold animosity against 
people. Yet, it's not so strange for entities to have animosities against us.

ALLEN
(to Shion)
Boss, is there something wrong?  You don't look so good.

SHION
It's nothing-----  Nothing. I, I wonder when did this all began---

JR.
Unofficially, it looks as if an occurrence like this took place, got scattered 
and lost a few hundred years ago. However, Gnosis appeared back on history's 
front page because of some incident-----

MOMO
Some incident?

JR.
The Miltia Dispute. The ambition of one mere man. A man who opened a door that 
humankind must not have opened. Joachim Mizrahi released evil on this world.

SHION
The notorious scientist Joachim Mizrahi, the founder of the U-TIC organization--
---

JR.
A Maniac. The man summoned them because he couldn't suppress his intellectual 
curiosity for Gnosis. 

MOMO
(in deep thought)
Maniac-----

JR.
In order to investigate the facts and then settle the matter, the Foundation was 
established.
(MOMO walks away from the group)
The Second Miltia government moved the capital after the war and took on the 
initiative. That was our original job. However, after a few years, peace 
returned. An enormous amount of money is required to upkeep the Foundation and 
manage Zohar especially.
(MOMO walks out the door)
We then became a syndicate, like now. Afterwards, we had to turn a department to 
private management, and we had great success with side businesses-----

MOMO
Papa--- isn't that kind of person.

(The group finally realizes that MOMO is gone and begins to worry about her. 
Allen goes to Durandal's bridge to respond to Shelly's call. So, Shion and KOS-
MOS go about searching for MOMO. They find her at the Park. At the observation 
deck, MOMO sits at a bench.)

MOMO
(to a firefly-like object)
What do you guys think?-----  Maniac Joachim Mizrahi-----  I wonder if Papa is 
really that kind of person. I wonder if we Realiens, created by Papa, are 
harmful things-----.

SHION
(finding MOMO)
MOMO, so you're here.

MOMO
Miss Shion.

SHION
What's the matter?  Are you not feeling well?

MOMO
(shaking her head)
Miss Shion-----, MOMO---- was created by Joachim Mizrahi. I'm a 100-Type Realien 
designed at a time when he was still contributing to the Federation.

SHION
I know-----.

MOMO
Miss Shion, MOMO--- can't think that Papa is a maniac. But,---  I can't judge 
anything.

SHION
The scattering of self-identity?---- This is eternally a difficult question. 
(holding her left hand out as one of these light bugs lands on it)
This ship uses good environmental bugs. Environmental bugs are nano-machines 
that clean and maintain the enclosed space. I think they are one of the very 
good inventions by Professor Mizrahi. Umm, in fact, it's one of the very best in 
the history of science.
(Continuing)
These bugs, although their existence came about artificially, are certainly 
useful as anything else in this world. I wonder if it's the same for you 
Realiens. The only difference you have with humans is that you'll have a longer 
history after birth. I just think that there will be no change in how Realiens 
will be important elements in what makes up this world.
(letting go of the bug)
Therefore, for me, it is questionable that Professor Mizrahi is generally 
described as a dangerous character. It's just not the environmental bugs. It's 
the Realiens and their related works, all filled with deep insights.

KOS-MOS
The basic research on Gnosis left behind by Professor Mizrahi is useful to the 
development of current anti-Gnosis techniques.

SHION
Nice follow-through, KOS-MOS. This response was amazingly good. Emotional 
response is a very important element to human relations.

KOS-MOS
I think right now isn't a situation where interconnection of human relations is 
necessary, but I'm happy if it served that purpose.

MOMO
(laughing)
Miss KOS-MOS is an interesting person.

SHION
She's just a kid that doesn't listen to what people say very much.

MOMO
I've never met Papa. However, up to the time when MOMO was born, all the time he 
spoke in a gentle voice:  "If you do good deeds, MOMO, you can become a human---
--."  It was faint, but that was it.

SHION
Oh, so----- It's a wonderful memory.

MOMO
Yes.

ALLEN
Boss-----
(rushing in)
Good news. It looks like this ship, right after Kookai Foundation, will go to 
Second Miltia.

SHION
To Second Miltia, on purpose?

ALLEN
It looks like they've got some business there. Ah, but the Captain is in a bad 
mood because Elsa is undergoing repairs again---.

SHION
Business-----  I wonder if it's true.

ALLEN
Yes.

SHION
Um. I guess each of us has his or her own reason (for going), but everyone's got 
quite good feelings on Miltia.

ALLEN
Is that so?  It's probably a simple coincidence. I think that things were fine 
if you leave out the shipping charges, but there's a huge difference between the 
rich accommodations here and Elsa's. And even if we encounter the Gnosis, this 
ship's prepared. Ah, I tried to go to our private quarters. They've got Jetpass 
and Mini-bars!  Why are you putting your hand on your forehead?

SHION
(astounded at Allen's pettiness)
It's nothing. It's just I envy your calculating personality.

+------------------------------------+
|      3.6: KOOKAI FOUNDATION        |
+------------------------------------+
From the time the Durandal docks til Shion and the gang enter the Encephalon.

____3.6.1: Arrival at the Foundation____

Durandal arrives at the Kookai Foundation. Everyone observes the spectacle from 
the window.

ALLEN
Is that Kookai Foundation?  Like this ship, it probably costs a lot of money.

MOMO
So, Durandal as it is becomes a skyscraper!  How pretty-----

SHION
Huh?  This ship enters the port as it is?

ALLEN
It's said that this ship is a famous landmark at the Foundation. It's mentioned 
in a travel guide I found in Elsa.

SHION
What if I don't know. I don't look at the travel books too much.

MOMO
Ah, look!  We're entering port.

(The tip of Durandal inserts right through the bottom of the Foundation, 
piercing its internal landscape. Everyone is amazed.)

(CHANGE SCENE)

(A man in a black suit approaches, accompanied by Mary and Shelly.)

MAN IN SUIT
If you're here to sight-see, a good time is New Year's Eve. With the metropolis 
all lit up, it's quite a sight.

ZIGGY
-----Gaignun Kookai?
(we see the man in suit)
Kookai Foundation's active director.

SHION
Huh?  Jr.----- You-----

GAIGNUN
What?

SHION
No, nothing-----  Nice to meet you.
(nodding)

GAIGNUN
Welcome to Kookai Foundation.

(He offers a handshake, and Shion reciprocates but not before noticing the 
numbers 699 written on palm of his right hand.)

GAIGNUN
(continued)
I'll hear the overall matter from Captain Mathews and Chaos. Okay?

SHION
Ye, Yes. Thanks for your help.

GAIGNUN
Have a happy stay. I'm sorry, but I must greet the others.

(Gaignun walks over to MOMO.)

GAIGNUN
You must be MOMO. I have been informed by Professor Yuri Mizrahi from the 
Contact Sub-Committee. I shall safely deliver you to Militia.

MOMO
It's----- from Mama?

GAIGNUN
Aah, yes. She said she's leaving you in my care.

MOMO
Can I speak to Mama?

GAIGNUN
How should I tell you... she seems to be very busy.

MOMO
Is--- that----- so?  I wonder why she won't ever see me?

GAIGNUN
I'll definitely let you know if I receive word from her again.

MOMO
Thank you very much.

(Gaignun walks away but turns to look at Shion. His eyes flash for a brief 
moment.)

GAIGNUN
No. It's impossible-----

(Gaignun continues to walk away.)

(Cut to inside an ornate office in Kookai Foundation. We see Jr. sitting in a 
chair with his feet kicked up. Gaignun stares out the window.)

JR.
That KOS-MOS. Her abilities are certainly not ordinary. No matter how I see it, 
there's no way she's a prototype. I can't get over how she resonated with the 
Emulator.

GAIGNUN
The Hilbert Effect----- I heard that the archtype was lost, but now it seems to 
have been hidden-----  And, KOS-MOS's caretaker-----  Is she called Shion?  She 
may be aware of our abilities.

JR.
No way. Isn't she just an average person?

GAIGNUN
(turning to face Jr.)
Isn't it possible that she's not ordinary?

JR.
(putting his arms behind his head)
I wonder if you're right. But from what I've seen, she's just an average girl. 
Hmm... Well, she may as well be like you said, considering that she is carrying 
the most important secret "example project" that even old man Helmar is involved 
in-----

GAIGNUN
You mean---- Project Zohar?

JR.
Yeah-----  It's been a while. What Mizrahi said were forecasts.

GAIGNUN
Hmph. Are you going wild over that girl named MOMO?

JR.
Don't look at me with those eyes. It's probably been said that no one can be 
called the son of the "maniac". We may as well have lived "there", where Mizrahi 
lived his final moments, but this girl has seen it all, from the beginning to 
the end. She's a Realien. But it's possible they had her memories implanted.

GAIGNUN
You mean to say that the image she has of Mizrahi is a virtual image.

JR.
I don't know. However, that's why I want to keep her as a reserve. For the time 
being and now.

GAIGNUN
If that's so much on your mind, how about inviting her to the beach. She can 
probably be a nice little mood change for you.

JR.
(Mad, getting up)
That's why I said it's not like how you described it!

(Jr. walks away.)

GAIGNUN
Hey!

(Jr. turns around. A box is tossed at him.)

JR.
What's this?

(Gaignun silently comes to a stop. Jr. opens it.)

JR.
Isn't this PM with stainless finish?  Moreover, it comes with the carton!

GAIGNUN
Last week, I successfully bid on it since it happened to appear on Sutheby's 
"ancient weapon collection".

JR.
Are you planning something?  I see a pattern here.

GAIGNUN
(walking past Jr.)
Actually, I thought it----- would be a good bonus for you, since you seem to 
have worked pretty hard lately. I wonder if I've gone thru too much trouble.

(Jr. shakes his head. The door opens just as Gaignun begins to exit.)

GAIGNUN
Don't fire it if it's too much for you. You're senior to me. Behave yourself a 
bit more like a senior.

(The door closes. Jr.'s voice can be heard behind the door.)

JR.
Totally awesome!-----

(Gaignun takes a sigh.)

(We see Shion sitting in her room aboard the Durnandal. Her head slumps on her 
hands as she gives out a sigh. The doorbell rings.)

SHION
It's open.

(Allen enters.)

ALLEN
Boss, should we be going now?

SHION
Umm-----.

ALLEN
Is something the matter?  I wonder if I'm being silly. Since we boarded this 
ship, Boss has been strangely somber.

SHION
It's nothing----- in particular. -----What?  You see that I'm acting in that way?

ALLEN
I can see it. All the time.

SHION
Is that----- so?

ALLEN
Look, that feeling...

SHION
It's because I've got various things to think about-----. It's certainly because 
of that.

ALLEN
Really?  If you'd like, we can discuss what's troubling you sometimes-----.

(Jr. abruptly enters.)

JR.
(running)
Shion, let's go and play.

(Shion looks surprised.)

JR.
I'll be waiting at the the launch pad. Come soon. See ya.

(Jr. leaves as quickly as he arrived. Later, cut to outside the room.)

ALLEN
Well, I am going ahead to the launch pad. Boss, please come too!!

(After getting off at the Dock Area, Shion first comes across KOS-MOS and Ziggy 
standing outside of Elsa.)

KOS-MOS
...... Shion. I will return to the adjustment bay in Elsa to receive my regular 
data update.

ZIGGY
I'm flattered that I was invited, but I must report the coming situation to the 
committee. It's a long-awaited opportunity. It would be good for you to enjoy it 
yourselves.

(Proceed to the gate.)

CHAOS
Gaignun private beach?  The last time I came, it was under construction. This is 
my first time seeing it for real.

ATTENDENT
The Foundation is fun. Please enjoy the shopping and dining to your heart's 
content.

MOMO
Mr. Gaignun's private beach?  No matter what sort of place it is, MOMO will 
enjoy it!!

ALLEN
I understand that you've been thinking deeply because of all the various events 
since the Woglinde, but here, let us follow Jr.'s words and forget our troubles 
for a while.

JR.
Shion, what's that gloomy face!  Let's hurry up and go to the beach!  I'll give 
you a guided tour!!

(They board a flying machine and leave for the beach. At the Gaignun private 
beach, we see Jr. and MOMO playing volleyball, with Chaos watching. Meanwhile, 
Shion is sitting under the shade of an umbrella. Although enjoying a cocktail 
drink, as always she's busying over some technical specs on her U.M.N.)

(Fade to black. We see a flashback of Shion back in the old research lab with 
Kevin.)

KEVIN
(standing next to the old KOS-MOS coffin)
I wonder if you'd laugh if I said that I think even she has a heart.

SHION
(working at a console)
Is a soul active in KOS-MOS?-----

KEVIN
I found the phenomenon deeply interesting. Of course, I feel hopeless because 
the thing that's like a pulse remains weak-----

SHION
Really?  That is worth a follow-up investigation. KOS-MOS's basic neuro-
framework is designed to faithfully reproduce the human brain. I think it's not 
something impossible.

(Kevin gives a small laugh. Cut back to reality.)

SHION
(talking to herself)
Her sympathetic actions toward MOMO----  Her deep-level, sub-domain waveform----
- was flat-line-----  Is it useless?-----  There's nothing at all.

ALLEN
(walking up to Shion in a very tacky swimsuit with horizontal stripes)
What's the matter, Boss?  Although we came all the way to the beach, you're 
staring at your monitor.

MOMO
(joining in)
Yeah. Miss Shion, let's play together.

SHION
Sorry. Just a bit more-----

MOMO
(looking at Shion's monitor)
Is that KOS-MOS?  She's splendid.

ALLEN
KOS-MOS. There are many "Black Box" parts that even we do not understand.

MOM0
Black Box?

ALLEN
Yes. So, we are understanding her little by little, getting closer to her 
"original form". It was a senior member named Kevin who had a thorough knowledge 
of KOS-MOS-----
(covering his mouth)

(Shion either pays no heed intentionally or just misses it.)

SHION
Hey, Allen. I wonder if Jr. and Gaignun are parent and child. Their age 
difference seems a bit big for brothers.

ALLEN
(shrugging his shoulders)
I hear various gossips about this. Maybe Jr. is a product of self-cloning, or 
maybe he is some illegitimate child-----

MOMO
I think that he's not a clone. I sense that their genomic arrangements are 
subtly different-----

SHION
That's amazing, MOMO. Do you understand that much?

MOMO
MOMO is used for observation-----  Yes. Although I can't tell the difference 
between parent and child or brothers, I cannot say that they're of the same 
construct-----

SHION
Can that (clone) really exist?  Someone is interpreted as a completely different 
individual if the nucleotide base sequence differs by 0.19%...

JR.'S VOICE
Now, whooo's an illegitimate child?

ALLEN
(trying to cover up)
N, no one. Whoa, it sure is a wonderful beach. I can't believe this is a 
completely man-made beach.

JR.
That's because it's our new product.
(pulling out some kind of remote)
You can freely change even the weather. Clear blue sky isn't the only trick.

(Suddenly the weather changes. Clouds appear, along with thunder.)

SHION
I don't like----- THUNDER-----

JR.
Shion-----

SHION
(screaming)
Stop it. I don't like thunder.
(dropping to the ground, covering her ears)

(Jr. presses a button to stop it.)

SHION
Sorry-----  I don't like----- thunder-----

(Everyone's stunned.)

CHAOS
Shion-----

(It starts to rain.)

(We see Gaignun sitting at his desk, anticipating to speak to someone on the 
videophone.)

GAIGNUN
It seems you're overloaded with work as usual, representative Helmar.

HELMAR
(sitting down)
Yeah, Mr. Nigredo. How's it going with you?

GAIGNUN
Humph. I don't have good feelings for that nickname.

HELMAR
My apologies. I'm still not familiar with the sound of "Gaignun". Anyway, I 
wonder what is up?

GAIGNUN
I am heading your way. I decided that it'd probably be good to let you know 
since I'm bringing some delicate cargo.

HELMAR
Ooh. It's an Emulator that you assured me has no relations with the cargo aboard 
Federation cruiser Woglinde. Or is it a load of weapons-----?  That'd be 
consistent with U-TIC Organization's records.

GAIGNUN
Aah, yes. It's the same one from the planetary disappearance case from before. 
If U-TIC Organization didn't make any since then, we now have all of them. All 
except for the original-----

HELMAR
It's probably not possible for there to be more. The man who can create them "is 
no longer in this world".

GAIGNUN
You're right. Oh, I've got that and one other thing. I'm bringing along the 
prototype (100-Type observation unit) that belongs to a certain Contact Sub-
Committee member.

HELMAR
Really?  You're seeing her home-----

GAIGNUN
76 hours ago, my cargo/passenger ship rescued and then protected her.

HELMAR
Isn't the magnetism to attract those accidental elements one of your special 
powers?

GAIGNUN
For certain people in the know, it is said that in the absence of chance, it's 
probable. But anyway, it's something getting somewhat caught up in the movement 
of the U-TIC Organization. It may be best to strengthen your vigilance.

HELMAR
I shall tap into the U. M. N. management office. With that, I can detect the 
changes in the scale of fleets.

GAIGNUN
That'd be wise. In case they assumed that the Emulator is not in their party's 
hands, in 8 or 9 cases out of ten, I expect them to go after the original sealed 
up in the old Miltia. And-----

HELMAR
"U-DU"?

GAIGNUN
Their ultimate aim is something I can't determine, but we cannot allow them to 
wake "that" up again.

HELMAR
Understood. I shall prepare for your arrival. I'm looking forward to seeing you 
again.
(signs off)

(Gaignun gets up and walks away.)

(Back at the beach, after their time of relaxation, Shion and Allen are back in 
their uniforms and discussing some matters.)

ALLEN
Well, I'm going to return to Elsa and check on KOS-MOS's condition, but...... 
Are you really okay?  Boss......

SHION
Um...... I'm sorry for getting agitated. It's just that...... I don't have very 
good memories of thunder......

ALLEN
Boss.

SHION
Because I'm a little tired, I wonder if I should take a rest at city block #27's 
hotel...... After I've had some rest, I'll return to the Elsa. Meanwhile, I'll 
leave KOS-MOS in your care.

ALLEN
Understood. Oh, Boss?  Don't do anything too unreasonable.

SHION
Um. I know.

(As Shion, MOMO, Chaos, and Jr. are about to leave the beach area, they come 
across Ziggy.)

MOMO
Ah, Ziggy.

SHION
Is there something wrong?

ZIGGY
No, I just came to see how things are going......

JR.
By saying that, in reality, isn't it that you wanted to play too?

ZIGGY
Is there something the matter?  You don't look so good.

SHION
No, it's nothing important. Everything is just fine.

ZIGGY
Is that so?  Even if someone says so him/herself, but he or she had better not 
do anything unreasonable.

SHION
Yes. I know.

____3.6.2: Turning Point____
Starting from when you find Allen aboard the Elsa after resting at the Our 
Treasures Inn, as translated by jetfuel(til the Foundation gets attacked) and 
Henry Jerng(thereafter). About 25 minutes.

(ALLEN "How was your rest?")
(Shion "Yes, it was refreshing! I'm all right now.")
(ALLEN "Well, not to be too quick, but shall we start KOS-MOS's preparation?")

---

Asteroid Pleroma

DUDE WHO LOOKS LIKE FRED FROM THE B-52's EXCEPT WITH PINK HAIR AND SHADES LIKE 
MORPHEUS FROM THE MATRIX
Output is at 5.806LPP.
Not even 3% of the required amount.

MARGULIS
Is that to say that hope of opening the door to Lost Jerusalem is lost?

FRED
The search for a way to open it is doubtful.
No matter how many times we say that the emulator is just a supplementary 
engine...
You're the one who's been ignoring it.
Now we've lost our precious inheritance.
We'll gather up the remains but it won't be much.
Not even Mizrahi could do it without the Original.

MARGULIS
Oh, so now you respect that madman?

FRED
It was just an objective observation.
Nobody superior to that guy exists in this universe.

MARGULIS
I can't afford to keep the commander waiting any longer.
I'm going to activate plan 401.

FRED
Plan 401, eh?
It seems a tad too forceful...
Mizrahi's 100-Type, who was taking care of Helmar, in addition to having their 
research records from the very beginning, is the *only* place where the closed 
Miltia sector's cancel codes are stored.
If you're rash, you'll end up losing everything.
The Y documents and Miltia both recognize the importance of that.
That's what 'that guy' is for.
I don't like him.
He's got Mizrahi's eyes.

MARGULIS
Aren't you talking about yourself?

FRED
Hmph!
We'll be waiting for some good news.

(Fred's image disappears.)

MARGULIS
Pellegri.
Get the commander on the line.
I want to report directly to him, including about the strategic meeting.

---

(We see a really cool AGWS in space, then Albedo and his Realien.)

ALBEDO
I see.
What shall I do?

MARGULIS
The situation has already progressed.
Don't get involved with it.
I don't think the Second Miltia government or the Kookai Foundation will give it 
up very easily.
Depending on the situation, we may have to use Nephilim's song.

ALBEDO
Oh yeah?
I thought you hated that.

MARGULIS
I just mean there's a use for your little toy.

ALBEDO
Then, do you want to come with?
You're welcome to.

MARGULIS
I'll pass.
I don't have your sick interests.

ALBEDO
(laughing)
Well said. Impotent jerk!

PELLEGRI
Albedo.
U.R.T.V.
A monster born of Life Recyle.
Life Recycle mutants have had numerous cases of mental instability.
Like that Andrew.
If he can't handle it, and you make the wrong move...

MARGULIS
There's no need to worry about that.
That guy is not restrained by time.
His only interest is that Realien.

PELLEGRI
Are we really going to use Nephilim's song?

MARGULIS
Pellegri.
Have you ever heard it?
That song... Causes complete chaos.

---

(We see the Kookai Foundation, then Shion and Allen standing next to KOS-MOS' 
coffin.)

SHION
Miltia...
I didn't expect to hear about it again like this.

ALLEN
Boss.
What's wrong?

SHION
Hm? Er, Ah...
No, it's nothing.
(Hits a few buttons on a panel)
How's this, KOS-MOS?

KOS-MOS
Yes.
No complications.
Please continue.

ALLEN
"It's nothing", again...?

---

(On the Durandal's bridge.)

MARY GODWIN
We will shortly be entering the Miltia solar system.
Estimated to enter outer circumference orbit at 1400 local time.
Requesting reception of flight plan and permission to dock at Second Miltia 
space port.

___

(MOMO strolls down a hallway of the Durandal.)

JR.
Hey, MOMO

MOMO
Yes. What is it?

JR.
Once we arrive at Second Miltia, I guess it's farewell, eh?

MOMO
Yes.

JR.
I dunno if Realiens are superstitious or sentimental or anything, but...
Take this. As a good luck charm.
(he hands her something)

MOMO
It's lovely! What is it?

JR.
A bullet from an ancient gun.
And look. It's got a fun saying inscribed on it:
"Go ahead make my day", it says.

MOMO
Thank you! I'll treasure it!

JR.
Oh, yeah! Wait a second.
(Jr. pulls out a chain and magically(?) attaches the bullet to it)
This should do.
Try it on.

MOMO
Amazing! That you can do something this wonderful...

JR.
But even just that tires me out...

---

(Lots of ships in space.)

SHELLEY
Is this a greeting?
Is there an escort this time?

MARY
They're blocking our route.
(Ships open fire)
This is not a greeting!!

(Lights go out around the Durandal, and then come back on)

VOICE OVER PA
Laser torpedoes. I can confirm them coming toward our ship's vicinity. A fleet 
of Federation ships is surrounding our ship.

---

(Federation Assembly Hall)

MAN'S VOICE
As you can see from these videos, Kookai Foundation went against the late Naval 
Division #117. The conduct of combat is clear, but even looking at the situation 
afterwards you do not gain the conclusion that it was an illegal operation 
against the Federation carried out by Second Miltia, the autonomous government 
with jurisdiction over Miltia. Looking seriously at the various matters 
mentioned earlier, I here propose an emergency motion, consisting of 104 
articles, to strip the rights to govern from the Second Miltia autonomous 
government.

YELLOW HAIRED MAN
(continued)
To complement this motion, I'm now sending Naval fleet #422 from Gedal to the 
appropriate spatial grid and placing restrictions, a siege, on Second Miltia as 
well as the Kookai Foundation.

ASIAN-LOOKING MAN
Wait a minute. Isn't that unauthorized activity?

YELLOW HAIRED MAN
It's a fleet deployment in line with Federation Constitution under emergency 
time. That is not a problem.

BALD MAN
Isn't it a problem to a large extent just because the Kookai Foundation has that 
military power?

MUSTACHED MAN
I don't know if you're a hero of the Miltia dispute or what, but it seems that 
way that because you always get coddled. As for Zohar, I expect it to be a 
treasure for the entire Federation. Why should the Second Miltia have a 
monopolistic hold on ITS possession?

ASIAN-LOOKING MAN
The decision to entrust old Miltia's inheritance to a management organization 
(which became Kookai Foundation) with no interest in the conflict was made in a 
vote 14 years ago.

ASSEMBLY MODERATOR
So, you're suggesting that it's dangerous for a "corporation" to have exclusive 
possession.

ASIAN-LOOKING MAN
The time when Kookai Foundation became a financial group was after the post-war 
management ended and they liquidated their armaments. After it adopted its 
current name and commercialized one department, its main business became a 
pleasure and sight-seeing industry. It surprises me that we're back discussing 
Zohar.

MUSTACHED MAN
Even with THAT, do you say that they liquidated their armaments?

ASIAN-LOOKING MAN
That's probably as far as they can go. Remember the troubles over its funding. 
And it isn't just that. You cannot ignore their meritorious service against the 
Gnosis recently.

ASSEMBLY MODERATOR
Wasn't there conflict with the autonomous state because it could not participate 
in the sweet nectar of the post-war revival?

VOICE
What?

MUSTACHED MAN
It's not just the planetary disappearance case now investigation. In other 
matters, there are rumors that Miltia quotes in articles about Project Zohar, 
where it especially makes Anti-Gnosis its goal-----

ASSEMBLY MODERATOR
I want to hear the opinion of a member of the Contact Sub-Committee. Professor 
Yuri Mizrahi-----

YURI MIZRAHI
In regard to the all-purpose observation unit, we're merely building on top of 
the original plan and sending her to Second Miltia. It's an authorized procedure.

BALD MAN
I wonder how this can be-----  She's the one that produced that maniac who 
summoned the Gnosis and tried to destroy our Federation. Have you forgotten 
what's on Miltia?

MUSTACHED MAN
It's not that I don't understand the feelings of wanting to defend a widow, but-
---- if you're also on this case-----

YURI MIZRAHI
It's unexpected that the reason for my being here is distorted in such a way.

(There's lots of grumbling among the members.)

ASSEMBLY MODERATOR
Silence. Silence!  We're joined now by representative Helmar. I think we want to 
hear the situation with the Second Militia government. How about it, 
representative Helmar.

(We see Helmar.)


(We see the party standing at Durandal's bridge as the Federation vessels 
prepare for attack. Meanwhile, they listen in on the audio broadcast.)

JUNIOR
Combat actions against the Federation fleet...

ALLEN
How did this happen?

CHAOS
It looks like they think Durandal conspired with the Miltia government and 
attacked the Federation fleet.

SHION
Federation fleet-----  Which one?

MARY
Wait a minute-----  Look at the Network News on the sub-monitor. Here-----

(Now they are receiving the audio and video signal [NAN] of Durandal fighting 
with the U-TIC ship, the same one shown to the representative.)

NAN REPORTER
It was early dawn on the 21st, Federation Absolute Standard Time. Flagship 
Woglinde of naval squad #117 from Star Cluster Federation's Tesetra fleet, was 
under attack by a heavily armed ship belonging to the Kookai Foundation.

SHION
Woglinde-----  How can this be?  An attack by Gnosis was reported-----

NAN REPORTER
It was indicated that the Foundation, after holding position, joined up with the 
Second Miltia autonomous government. At the Federation Assembly, it appears that 
the assembly has received the approval to apply the Federation crime of 
rebellion and dispatched a fleet to the scene.

CHAOS
Anyway, it matches, even down to the absolute co-ordinates of the spatial grid 
of the combat-----

JUNIOR
Damn!  It's a movie of the time when we fought against the U-TIC battleship. I 
hate that they've recorded it.

GAIGNUN
Indeed. Therefore, the absolute co-ordinates match. With that information alone, 
they say that additional proof won't be helpful. They sure feel as it we're the 
ones who did it.

ZIGGY
It's a terrible time to be in this situation.

SHELLY
In any case, with this we can confirm the information that the U-TIC 
Organization remnants is creeping deeply into the Federation government and its 
Navy.

JUNIOR
Well, what are they after next-----?

SHION
It's time they made up something like this. If we survivors provide some proof--
--

GAIGNUN
Those who remained alive will likely be thought of as conspirators.

ALLEN
How can that be?----  Can it be that's why we haven't received any 
communications from our company-----?

Federation soldiers board Durandal and arrive on the bridge.

WOMAN
I'm captain Lavis Roman of the information bureau, special operation command 
division of the Star Cluster Federation Force. From this point on, I'm placing 
this ship under the management of the Star Cluster Federation.

(They are all taken as prisoners.)

LAVIS
(continued)
You're the survivors of Woglinde. I will take care of you. Furthermore, I will 
temporarily seize Vector's materials as evidence.

SHION
KOS-MOS-----

SOLDIER #1
I have discovered the 100-Type observation unit that we have been asked to 
protect.

(Junior sees MOMO fighting or struggling against the soldier as he takes her 
away. He frees himself from a soldier's grips.)

JUNIOR
Hey, don't be so rough.

(He is beaten to the ground and has guns pointed at him.)

LAVIS
Use one of the rooms to keep them. It'll make it easier to guard them.

SOLDIER #2
All of them?

LAVIS
Our surveillance over them becomes poorer is they're allowed to disperse. Until 
our next link-up, please proceed with the ship-wide search and go as far as 
possible.

SOLDIER #2
(clicking his gun)
Understood.

LAVIS
Gaignun Kookai, I'm quickly taking you in under suspicion of crimes against the 
Star Cluster Federation. Please come along.

GAIGNUN
Whatever you say.

(They are all dragged or escorted out of the bridge. Then, cut to a room aboard 
the Durandal.)

ZIGGY
Their execution is too good-----  The fleet's deployment is too early. Were they 
prepared to have MOMO returned into their hands under any sort of situation?----
-  Or rather, they may have been planning this from the very beginning for 
whenever they land Second Miltia (in trouble).

JUNIOR
After the Miltia conflict, various special rights superceding Federation laws 
were given to Second Miltia as an autonomous territory. There are many groups 
that think angrily of that, including the U-TIC Organization.

ZIGGY
I couldn't get over how the information that MOMO was imprisoned on that 
asteroid was brought to the attention of the Contact Sub-Committee. It was 
planned from the time I departed-----  That's awful.

MOMO
You mean-----  You're saying that from the time Mama requested your help to 
rescue MOMO?

CHAOS
Surely, there are people from the U-TIC Organization also inside the committee.

ALLEN
It's not inconceivable. In this case, the line connects to Professor Yuri 
Mizrahi herself, the one who made the request-----

MOMO
Mama, Mama would definitely not do this.

SHION
Allen.

ALLEN
So, Sorry-----

(Lavis and Gaignun walk down a hall. She turns around and hands him a small 
black box.)

LAVIS
Please open it.

(It turnsout to be a cellular phone. It rings)

GAIGNUN
(answering the phone)
Helmar?

HELMAR
Sorry to have kept you waiting, Gaignun. As it is, I too am in a situation 
difficult to maneuver, but I am handing it right back to the Federation Assembly. 
The woman now standing next to you is captain Lavis Roman.
(Lavis salutes)
She is my well-trusted subordinate who infiltrated Navy several years ago to 
research the activities of the U-TIC Organization hiding inside the Navy.

GAIGNUN
Always on your guard.

HELMAR
Over the years, I've become very cautious. You'll provide various records from 
Durandal to captain Roman before they are altered by them. Co-operate with her.

GAIGNUN
Understood.

HELMAR
You should hand her Durandal's master key.

(Helmar's secretary cuts in on the video.)

SECRETARY
Representative,
(Helmar tilts his head toward her to hear what she has to say)
a EPR communication is coming in from Vector's CEO-----

HELMAR
Vector's-----

SECRETARY
(nodding)
Yes.

HELMAR
Understood. Leave me.
(getting back to his call with Gaignun)
Sorry. I will contact you again as the situation unfolds.

GAIGNUN
Very busy, as always.

HELMAR
Not more than you.

Helmar hangs up the phone. A videophone image unfolds before Helmar with Wilheim 
coming online.

WILHEIM
It's been a while, representative Helmar.

HELMAR
Mr. Wilheim. You too. Not since you retired as the chairman of the Office of 
State Affairs.

WILHEIM
I'm here to ask you about the situation. You will certainly have support from me 
at the Assembly.

HELMAR
You have my appreciation, Mr. Wilheim.

WILHEIM
The truth is that my contingent is cruising toward the Miltia orbit. I've got a 
bad feeling.

HELMAR
A bad feeling---

WILHEIM
Don't you feel that about this case?

HELMAR
I am absolutely sure that the U-TIC Organization is behind all this.

WILHEIM
Yes. If that's the case, they're after one thing. The original Zohar resting on 
Miltia and-----

HELMAR
U-Du-----

(We are presented with an image of a planet covered by some mysterious color 
pattern or radiation.)

HELMAR
We cannot allow them to wake that up again.

WILHEIM
I think our company's KOS-MOS and her staff are helping out there-----

HELMAR
What you're saying is, Mr. Wilheim, that Kookai Foundation and the government of 
Second Miltia----

WILHEIM
Yes. And, please tell Mr. Gaignun. If that happens, there shouldn't be any 
problem.

HELMAR
Huh?  If it gets to that degree----

WILHEIM
Because I'm lending you KOS-MOS for a while, I want you to use her as follows. 
There is still time until Project Zohar is actually working. More than anything 
else, when that "one in ten thousand situation" occurs, THAT will serve its 
purpose. I shall offer my two Miltia branch offices and battle technique 
research as support.

HELMAR
Very well. After all, that is top secret---

WILHEIM
It's in my self-interest. As for here, we'd better put in lots of data work 
hours.

HELMAR
Understood. I shall inform Mr. Gaignun.

WILHEIM
Much appreciated. Later-----

(Wilheim signs off. Helmar turns his seat around to face the window. He gets up.)

HELMAR
U-Du-----?


(Lavis and a guard enters the room where Shion and others are kept.)

LAVIS
I am going to conduct preliminary questioning.
(nodding to the outside guards, and they stop at the door)

(Lavis sits down at a table, facing MOMO and Shion.)

LAVIS
I am a subordinate of representative debater Helmar from the Second Miltia 
autonomous government.

(Shion is surprised. She looks at the guard.)

LAVIS
He too is one of us. I'll get to the details after I have explained our current 
situation. Right now, you are placed under the authority of the military and 
Federation government. As it is, within less than a few hours' time, she (MOMO) 
will be transferred to the anti-Miltia forces that infiltrated inside the 
government- in short, the subordinates of the U-TIC organization. As for the 
Second Miltia autonomous government, it seems certain that it will be forced to 
relinquish all its rights. Representative Helmar is buying time by fighting back 
against the anti-Miltia assembly members within the Federation Assembly, but 
more than our clever disguise work up to now, you must obtain independent 
evidence of your innocence.

SHION
But, how do we do that?

LAVIS
Yes-----. It's good if there is some official evidence.

SHION
Official---- evidence?-----

LAVIS
I've looked into this by recovering the data. However, the time from the final 
gate out had expired, so the time axis looped and made it completely in 
agreement with the recorded movie.

JUNIOR
I had destroyed the database on U-TIC Orgnization's battleship.

CHAOS
How about Durandal's database?  Because it supposedly has a record of the battle 
against the U-TIC organization, I wonder if therefore it can stand as evidence.

LAVIS
That is a general-use database.

JUNIOR
Yes.

CHAOS
Is there some problem?

LAVIS
Yes-----. For a general-use database, there's room for as much change as you 
want. Where will it take us in its ability to prove anything?-----  If only 
there's a system like one needed for a AAA class public project, one that cannot 
be changed even by its owner-----

JUNIOR
Tri, Triple-A!
(sarcastic)
Oh, yes. Do WE have a system that has such protection?  Probably something along 
the line of Federation government mainframe or U. M. V. operation system.

SHION
We have one-----

JUNIOR
Huh?-----

SHION
We have one.

ALLEN
Ah, you mean KOS-MOS?

JUNIOR
KOS-MOS.

SHION
Yes. KOS-MOS's database has a record of Woglinde's battle with Gnosis. If we 
present that as evidence...

ALLEN
Ah, but to retrieve a copy of the record, we need two keys from Vector and the 
Federation government.

SHION
I can take a copy through a connection, if I experience the record in Encephalon 
Dive.

ALLEN
That!  It's unreasonable without the Dive equipment.

SHION
I can go using the simple Dive module on the adjustment console.

ALLEN
You must be joking. That's against the first regulation.

SHION
So, we don't have any other way. Anyway-----  There are way too many regulations.

ALLEN
I guess so, but-----

SHION
More importantly, the problem is how I can go down to where KOS-MOS is?-----

(Lavis gets up and presses a button on some remote. Ziggy's handcuffs come off. 
Lavis tosses the controller to Shion.)

LAVIS
You can open the locked door with this. Let's make it look like we were careless. 
Please beat us to an extent that you need to apologize for.

ZIGGY
Will I be fine?

LAVIS
You're not convicing me that it shouldn't be you.

(Ziggy looks around at everyone.)

ZIGGY
Certainly-----
(walking over to Lavis)

LAVIS
Please take (my size) into consideration.

(Lavis falls on the ground. Ziggy walks over to the guard.)

ZIGGY
I'm sorry.

(He punches the guard unconscious. They start to leave the room.)

JUNIOR
(walking past Lavis, who lays unconscious on the floor)
What a cool woman!  Thank you!

+------------------------------------+
|      3.7: ENCEPHALON               |
+------------------------------------+
From the point you enter it until the point you leave it. Makes sense, right?

____3.7.1: Dive In____
As translated by jetfuel

Shion and the others are gathered around KOS-MOS's coffin, preparing for the 
Encephalon dive.

SHION
All right, then...
Allen, back me up, okay?

ALLEN
R- Roger.
Interconnection, initializing.
Let's keep it steady!
I'll support you no matter what happens.
Don't worry.

SHION
Thanks.
Here I go, KOS-MOS.

(The Dive begins, distorting the image of the room)

JR.
Wh- What?

(Shion appears in the rain, and sees a building)

SHION
No way...

(Lightning flashes, and Shion screams. She then finds herself in a playground. 
She sees a young girl humming to herself on a swing. We see that it is a young 
Shion. She runs off.)

YOUNG SHION
Father!

SHION
Fa... ther...

(Young Shion runs to her dad)

SHION'S DAD
Well, let's go home, Shion.

YOUNG SHION
We're not going to go see Mother?

SHION'S DAD
We'll go pay her a visit tomorrow. (the word he uses suggests that she is sick)
Okay?

YOUNG SHION
Yeah.

(They walk off)

SHION
Wait...
Don't!

VOICE
Don't go.

(Shion turns around to see a mysterious girl sitting on the slide.)

GIRL
Yes. This is the last day that you and your father spent together as a parent 
and child.
I've been waiting for you(plural) all this time.
I wanted to take the time to talk to you.

(The scene changes to Jr. getting his own bearings. We see a group of armed Jr. 
lookalikes march past.)

JR.
What the... Stupid...

MOMO
Jr....

JR.
There's no question.
U-Retro-Virus.

ZIGGY
Makes sense.
It seems like I'm not the only one seeing this illusion.
What is this place?
Do you happen to know?
(Jr. does not seem to notice)
Hey!

JR.
What do you want!!

ZIGGY
I'm asking if you happen to know where we are.

JR.
Yeah, I happen to.
If this is no illusion, and my memory is correct...
This is... Miltia.
Of 14 years ago.
(Hops oven the structure and runs off)

ZIGGY
Where are you going?

MOMO
I wonder what's wrong with Jr.
It looks like he went to follow those people...

ZIGGY
Anyway, he probably has some kind of reason that we're not aware of.
And anyway, the situation's not getting any better.
We shouldn't leave him alone.

(We are taken back to Shion's scene)

SHION
You were... waiting...
For us...?
Chaos!... Allen!...

ALLEN
Boss... Where are we?

(The girl takes Shion's hand)

SHION
You...

NEPHILIM
I am Nephilim.
That's what I am called.
Ever since I came to exist as myself.

(Run around as Jr. for a while, and fight spotlights.)

(Jr., MOMO, and Ziggy come upon a scene of the blonde Jr. lookalikes gunning 
down civilians.)

JR.
Damn it... They all got contaminated...

(A brown-haired one, presumably the young Gaignun, shows up and kills a blonde 
one.)

GAIGNUN
Rubedo! Where are you!
Rubedo! (The kanji used here means "red".)

JR.
Gaignun!?

(We flash to another scene. Gaignun is limping along, using his gun as a crutch, 
when a white-haired one, presumably Albedo, knocks him down with a burst of 
energy. Albedo floats over to where Gaignun is lying prone. Jr. begins to run 
toward them.)

JR.
Gaignun!!

(The scene ends)

MOMO
Are you all right?

JR.
It's nothing.

MOMO
Jr....

JR.
I said that it's nothing, all right!?
(MOMO is scared)
S... Sorry...
Damn it... What the hell...
What the hell is going on here?

(back to Shion and Nephilim)

SHION
Then, this place really is Miltia...

NEPHILIM
Yes.
Sleeping in your consciousness, continuing, a world of memories.
KOS-MOS has taken that feeling, and is reproducing it.
This world has KOS-MOS's memories, as well.

SHION
KOS-MOS's memories? Something like that shouldn't...

NEPHILIM
Memories do not belong just to individuals. Having just stayed in one place...

SHION
No.
Then, the original KOS-MOS...

(We flash back to a scene of Shion killing the original KOS-MOS)

NEPHILIM
"That time", two years ago, that which should have been destroyed...
(We see Kevin try to protect Shion from KOS-MOS, and he is killed.)
And that person who was important to you, died...
(The scene ends)
The beautiful memories are only half of it.
The other half is left...
The first time, your memories are formed.
You... no,
you(plural)... Have to accept that.

SHION
Accept... the memories...

NEPHILIM
You...
Have to visit this place once again.

(We see Shion's father, apparently dead, and a bed, presumably with Shion's 
mother in it.)

SHION
Please, tell me.
Why did I... to Miltia...?

NEPHILIM
The answer, only KOS-MOS knows.
She's waiting for you, just ahead.

SHION
KOS-MOS is...
Just ahead?
(She sets off.)

ALLEN
Please wait.
Boss!

NEPHILIM
Truly, this is good, isn't it?
We can't backtrack anymore.

CHAOS
I know... but...
She, needs Shion.

NEPHILIM
According to you?
...
What are you going to do?
(She dissolves into pink lights)

____3.7.2: Joachim Mizrahi____
As translated by Henry Jerng

(Junior, MOMO, and Ziggy make it out of the subway. They arrive at a location 
where Shion earlier stared up at a huge tower in the rain.)

JUNIOR
It's a show----- A joke-----.

MOMO
What's the matter?
(turning to see the tower)
Ah-----

JUNIOR
U-TIC organization's central tower--- Labyrinthos.

MOMO
Labyrinthos---.

On the top of Labyrinthos, we see a lone figure.

MAD MAN
Hallelujah! If the sea will draw out its dead and the dead and hell will draw 
out its dead, then the dead will be delivered at the mercy of their each 
individual deed.

MOMO
This voice--- That, that's papa-----.
(screaming)
Papa!

ZIGGY
What?---
(stopping MOMO from rushing toward the building)
Stop, MOMO. Where do you intend to go?

MOMO
Don't stop me. Papa, Papa is calling.

ZIGGY
But, hey----- Are you sure----- that's Papa?---

JUNIOR
I'm sure of it. He's Joachim Mizrahi-----.

ZIGGY
That man----- is Joachim Mizrahi-----?

JOACHIM MIZRAHI
All persons not recorded in the book of life are thrown into the great pool of 
fire. Sing, all you people. Time for your feast has come.

(Joachim Mizrahi bursts into a ball of flame and leaps off the building.)

MOMO
No!
(running off)

MOMO
Papa-----.
(screaming, as Junior and Ziggy catch up with her)
Papa!

JUNIOR
MOMO.

ZIGGY
This scene--- Is this really a scene of Miltia from 14 years ago?---

(Suddenly, the earth shakes, and they fall right through. A rotating circular 
symbol baths them in a intense bright light.)

(Later, Junior, MOMO, and Ziggy find themselves outdoors among greenery and 
trees. MOMO is kneeling and in tears, after her traumatic experience.)

MOMO
Junior-----

(Junior puts his hand on her shoulder for comfort.)

____3.7.3: Reunion____
As translated by Henry Jerng

(Chaos, Shion, and Allen exit the forest to find a church.)

SHION
That's a church-----.
(turning to her left)
Junior----- How did you guys get here?-----

JUNIOR
(shaking his head)
I don't know. Our visibility went dim just as you dived, and when we regained 
consciousness, we came here.
(Junior, MOMO, and Ziggy rejoin Shion's party)
And then we were attacked by various illusions.-----

ALLEN
Have all of us been drawn into the Boss's Encephalon dive?

SHION
Impossible. I was not in contact with everyone.

ALLEN
If the pulse transmitted from KOS-MOS reacted with the dive module and generated 
counter current, then we're dealing with some inconceivable phenomenon. After 
all, the way we used it (encephalon dive) was done by remote (non-contact mode).

SHION
Even so, the simple module cannot endure such a (power) load, unless there was 
some other external force involved-----.

(An image of Nephilim appears.)

NEPHILIM
I have waited a long time for you-----.

CHAOS
In any case, we're in KOS-MOS' mainframe----- what you might call "the internal 
world". I sense that--- it's a world that all our memories together summoned and 
thus created.

ALLEN
But, this place is not from my memory.

CHAOS
I wonder if memory, or incidents that occurred in the past, don't become 
preferred or selected because of reinforcements from simultaneous resonance of 
time and space. If you think that way--- then it isn't so mysterious even if my 
own and Allen's memories are not represented here.

ZIGGY
In short, are you saying that this world--- continually changes depending on 
people who had common spatial-time experiences?

JUNIOR
A world of our past that we glimpse thru the help of KOS-MOS---.

MOMO
Was it all an illusion?

SHION
Illusion and reality is the same for the person experiencing it. This--- is not 
some illusion-----.

ALLEN
Boss-----.

THE VOICE OF NEPHILIM
All of you must accept it.

SHION
Is that so-----.

____3.7.4: Febronia____
As translated by Henry Jerng

(Shion, Allen, Ziggy, MOMO, Chaos, and Junior enter the church. Inside, the 
darkness is broken only by streams of light filtering thru the church's side 
windows. At its altar, the bright outlines of a figure catch your attention.)

ALLEN
That outfit-----. I wonder if she's a Realien----?

MOMO
Yes---. She certainly looks like a Realien, but...
(the figure at the altar ends her prayers, gets up, and turns around to face 
them)
I sense that she's different somehow.

ALLEN
Is this also a scene from someone's heart, Boss?
(not getting a response from Shion, turning to ask her)
Boss?

ZIGGY
Are you--- are you a Realien?

WOMAN AT THE ALTAR
Yes. I'm called Febronia. I take care of this church because I want a place 
where Realiens can feel secure.

SHION
(in a daze)
Febronia---.

JUNIOR
An acquaintance?

SHION
-----.
(suddenly, an image of monsters devouring someone remains flashes through her 
mind)
(shaken)
I--- know ------. I know---- you------, but no-----,
(hiding her face as if in shame)
I don't want to remember------.
(Allen tries to confront her)
Even though, even though------
(again, the image of four humanoid beasts feeding on the body of Febronia)

FEBRONIA
Shion, welcome.
(walking toward her)

FEMALE VOICE
From the moment you opened that door,
(it's Nephilim)
you all will be facing yourselves. It will be very painful and miserable; ----- 
however, it's something very important to you----- and to us.

(Shion glances at Febronia, who nods with a smile. They proceed to enter the 
church's back room.)

(Lightning flashes as the door slides open.)

ALLEN
This----- is inside the Boss's heart-----.

(They walk down a long, dark hallway where lightning strikes at the other end. 
They, including Nephilim, come to a stop before a door.)

SHION
This place-----

NEPHILIM
It's the infirmary for serious neurological diseases, a place you know very well.

SHION
(looking up above the door, where it says "C Room")
The room--- where mom was hospitalized---.

NEPHILIM
Yes. A place where painfully grievous memories hang in the air. I wonder if you 
can face them------.

(The door opens. Inside, it's a scene of death. A deceased man leans with his 
back against the wall, and else where, a short redhead is curled up on the 
ground. On the bed, a woman lies with the blanket covering over her, only 
revealing her head.)

SHION
-----.
(taken aback)

(The monster creatures appear out of nowhere and begin to merge with each other, 
growing larger and larger. Shion steps back. Meanwhile, Junior is seeing 
something else.)

JUNIOR
-----.

(Junior sees the reactor, the one he dreamt of before. There, he sees a child 
with white hair.)

JUNIOR
Al--- bedo----

ALBEDO
(laughing wildly)
The singing--- the singing is a mirror that--- reflects me. It describes me--- 
It defines me------ I've infinite telomeres!------ I'm not something against 
life------ I'm a link that makes life complete!
(getting up, still laughing wildly)

ALLEN
Boss-----. Junior------. What the hell happened? Hey, Boss. What is THAT-----?

(A giant Gnosis boss emerges before them.)

____3.7.5: Return____
As translated by Henry Jerng

(We see a vision of our party plus Nephilim and Febronia, looking at a tall tree. 
Under the tree, a woman who looks like Febronia appears to be baby-sitting two 
kids at play.)

FEBRONIA
I'm sorry, Shion------, for making you remember painful thoughts------, but-----
-

SHION
There are--- two of your------.

FEBRONIA
That's not me sitting over there. That's a virtual image, an illusion, created 
for those kids. This is a world created just for Cecily and Kass, my younger 
sisters. You're seeing it through the construction power of KOS-MOS' Encephalon.

ALLEN
But, they seem somewhat happy------.

FEBRONIA
Even so, I wonder if you can see this------.

(Suddenly, the scenery completely changes from green pastureland to a dark, 
desolate, grim-looking place.)

FEBRONIA
(continued)
This is a cage that imprisons these kids------. It's a spell cast by a system 
created by people to control Zohar. However, for these kids, this is a real 
world. I want you to release my sisters from here. Please, for the sake of our 
(Realiens') future------.

SHION
Realiens' future?------

NEPHILIM
It's not just for the Realiens------. It's for the continued existence of people, 
animals, and all things conscious----. Febronia and I can only exist in this 
world of consciousness, and so we can only intervene the real world for a little 
while. Therefore, we called you, to change the future------.

SHION
Change the future?

NEPHILIM
Look.

(Nephilim lifts her right hand, and their surrounding changes to that of a star-
filled space. They see a planet spotted with bright lights.)

SHION
Miltia------.

(From far away, KOS-MOS comes zooming in on Miltia.)

SHION
That's--- KOS-MOS.

(As the surface of the planet begins to form a mesh of patterns or waves, a 
singularity of energy pulse is fired into space in KOS-MOS' direction. Against 
this red beam of energy, KOS-MOS fires some blue beam to counteract it. 
Eventually, this ignites a huge explosion that engulfs space as far as the eye 
can see.)

NEPHILIM
That wave motion is a body of consciousness called "U-Du".

JUNIOR
U-Du-----.

NEPHILIM
U-Du is the source of the local phenomenological transmutation that engulfed the 
Miltia space. The scene you just witnessed is a vision of a future that takes 
place when KOS-MOS, in her original form, meets up with U-Du. Once awakened, U-
Du will turn the people who try to wake "him" up and the consciousness of the 
man who seeks "him" into food------.

JUNIOR
Will "he" wake up?------

NEPHILIM
The future you saw just now is one possible phenomenon among infinite 
possibilities. However, it doesn't mean it's decided. A small wave, newly born, 
can spread ripples throughout everything. So, phenomena will change moment by 
moment, like the floating wave.

SHION
So, you're saying that we're the wave.

NEPHILIM
Before that happens, for the sake of that, I wanted you to confront the past. 
However, it was still unreasonable. I'm sorry.

SHION
Why us?

NEPHILIM
You came into contact with the Gnosis. But you are still "as you were". So---.

SHION
So------.

NEPHILIM
Someday, there will be a time when I can tell you about it. If you go to Miltia-
--- the place where it all started-----.

SHION
And if I do go------
(Nephilim and Febronia disappear)
Wait!

(A door appears before them. Shion opens it and steps through.)

(We see an image of KOS-MOS cruxified on a stone cross. The party arrives on the 
scene. Shion steps up to KOS-MOS and strokes her hair.)

SHION
KOS-MOS------ Here you are------.
(KOS-MOS emits some unusual bright light)
(gesturing the cross in a motion of prayer)
You're becoming the messenger of God------.

KOS-MOS
Releasing the protection to the deep region.

(The party returns from the Encephalon dive. Shion removes her glasses. The seal 
to KOS-MOS' coffin is broken, and the lid lifts up. KOS-MOS awakens and gets up.)

SHION
Good morning----- KOS-MOS------.

KOS-MOS
Good morning, Shion.
(scanning around to survey the other members of the team)

CHAOS
It looks like everyone returned-----.

ALLEN
(rushing toward Shion)
Chief!
(hugging her, to her complete surprise)
------ It's great that you're safe------.

SHION
(in Allen's embrace)
Allen------.

(On Durandal's bridge, the party pays a visit to Lavis. Shion walks toward Lavis, 
accompanied by Lavis' guard.)

SHION
Here's the memory data of humanoid anti-Gnosis weapon KP-X, abbreviation KOS-MOS. 
Protection level AAA. There's no possibility of alteration.

LAVIS
(saluting Shion)
(receiving the card)
I'll take good care of it. It looks like we won't leave the Miltia solar system 
until the accusations are cleared up.

(Later, on the bridge, Mary, Shelly, Junior, and MOMO gather for a little chat.)

MARY
Yeah, it's great that we're not in the plight of being captured for anti-
Federation crimes.

SHELLY
You look dazed. Did something happen?

JUNIOR
Um. Well, various things------. Frankly, I can't believe them, even now------.
(MOMO seems concerned about something)

LAVIS' VOICE
Yet another important person has returned.

MARY
Ah--- Gaignun.
(rushing, along with Shelly, to embrace him)

JUNIOR
Hey.

GAIGNUN
------ Thanks for your trouble.

JUNIOR
Even so------. But------ I had remembered many disagreeable things------. ----- 
Shion, that girl's name was Nephilim, right?

SHION
Ye, yes.

JUNIOR
You're certain?

SHION
Yes, but------.

JUNIOR
I see------.

SHION
What's the matter?------

JUNIOR
Um, nothing------. If there's some relationship between that girl and 
"something" I know about------ then it looks like we're going to be very busy---
---.

(At the park, Allen and Chaos are quietly sitting at the bench. Only Chaos seems 
to be enjoying the scenery outside. Allen seems troubled.)

ALLEN
The Chief cried------.
(reflecting on a time when Shion visited Kevin's grave amidst a downpour)
It was the second time I've seen her cry------. Because she won't say anything 
to anyone even when she's sad, I feel that, I know that, something is wrong. I'm 
not just a simple subordinate. I------ want to cry for her------. Sometimes-----
- I want to do that------.

CHAOS
Allen, you can.

ALLEN
(looking at Chaos)
You're a nice guy. (You listen) even when you don't know anything about me or 
the Chief. Sorry------ No------ Wait; I didn't want to say that------.

CHAOS
It hasn't been long since I met you and the others, but I like you, Allen.

ALLEN
You're too kind.------

CHAOS
Kindness------ binds people sometimes. Still------.

(We see Gaignun's office/room. Gaignun is sitting at his desk, looking very 
serious as always. Junior sits on his bed next to Mary and Shelly, who are 
taking a little rest.)

MAN'S VOICE
KOS-MOS' deep region records were verified today.
(it's Helmar)
The Federation fleet is beginning preparations to return to port, and 
accusations against the Second Miltia government and Kookai Foundation will be 
dismissed formally tomorrow. You've done well.

GAIGNUN
Thanks to your help. My appreciations.
(checking that Shelly and Mary are asleep)
It looks like Mizrahi's all-purpose model is fairly important.

HELMAR
Yes. I don't think that our enemy is just quietly watching and waiting. I want 
you to take care.

GAIGNUN
I'm aware of that. Well--- next time, how do you think things will play out-----
-?

(Shion is lying in bed with her eyes wide open.)

SHION
Humph----- Though a time of emergency, to hand company's highest secrets over to 
the Federation government without authorization------ This may mean my head.
(thinking about MOMO)
MOMO was not well, was she-----.

(Thinking about Allen...)

ALLEN
Chief, well,
(obviously nervous about something)
won't you go and have tea (with me)? Miss Shelly told me about a delicious tea 
shop-----.

SHION
Sorry------. I don't feel like it right now------.

(Back to Shion, as she tosses in her bed.)

SHION
Can't I say it to other people?-----
(tossing some more)
Nephilim----- Febronia----- Freeing those two--- Febronia's younger sisters-----. 
And what's the deal with KOS-MOS and U-Du---? How should I confront the past---. 
I don't understand--- anything.

+------------------------------------+
|  3.8: KOOKAI FOUNDATION REVISITED  |
+------------------------------------+
From the point Shion comes out of the Encephalon until she enters the Song of 
Nephilim. 

____3.8.1: Song of Nephilim Shows Up____
Starting from when MOMO goes missing, as translated by jetfuel. About 25 minutes.

(Shion, KOS-MOS, Ziggy, chaos, and Jr. encounter Allen in a hallway.)

ZIGGY
Have you seen MOMO?

ALLEN
No. She still hasn't come back?
I thought she was definitely with...

ZIGGY
She stayed behind by herself to tend to the wounded residents.
When we went to meet her, she was gone.
We thought she came back here, but...

JR.
Taking care of 'em...
All right, let's scan our 100-Types.
They're the same model, so they should be able to give us a clue.

ZIGGY
Please do.
Remember that the Gnosis could still invade the colony again at any time.

---

(MOMO is lying on the floor somewhere dark, and she gets up.)

MOMO
Where am I?
It's very cold.
What in the world...?

(We see in MOMO's memory when she runs after what she thinks is her father.)

MOMO
Papa!!

(Albedo shows up, and we are returned to the present.)

MOMO
No good.
I can't remember.
I wonder what this is...
This smell...
It's making me very scared...
It's faint, but... Where's it coming from...?
Who's there!

(MOMO finds the out-of-commission 100-Type Realien.)

(Ships and AGWSs battling Gnosis in space.)

UNDERLING
Gnosis fleet becoming even larger!
Closing in from the port side in 60 seconds! (or something like that)
Second AGWS defense line isn't holding up!

PICARD LOOKING DUDE
Regrouping the armada comes first!
Hey! What's the 100-Types' obeservation showing!

UNDERLING 2
Same as before.
The Gnosis are concentrating on the Kookai Foundation.
They're grouping at a radius of 1600Km.

PICARD
Of course.
Helmar...
So it was true about Miltia's inheritance...
All personnel, reset targeting for Kookai Foundation!
(something)

(The ships all turn to target the Foundation.)

MOMO
Number 0097.
MOMO's sister.
That's right, isn't it.
This place is... Papa's...
This is the first chance I've had to meet you,
and we can't exchange any words,
but I've wanted to ask so much about you, and about Papa.
(the 100-Type stirs)
Are you still alive!?
Hey, are you all right?
Who did this to you??

(The 100-Type puts her hand to MOMO's face and shows her a memory:
Mizrahi approaches the tank in which MOMO is floating, Emeralda-style.)

MIZRAHI
Soon.
Soon you will be born into this world.
And when you do, you should do many good deeds...
If you do...
If you do, you...
You can become human!
You can become my Sakura!

MOMO
Papa...

(The 100-Type shows MOMO another memory:
Albedo cracks his knuckles, hits the 100-Type hard, and laughs.)

MOMO
Just now...
Was that your memory?
Thank you.
For showing MOMO what Papa was like.
(He's) here, isn't he...
(The guy) from just now...

(MOMO walks off, and the 100-Type twitches a bit.)

(on the Durandal's bridge)

OPERATOR
The fleet is targeting the Foundation!
Really... What are they thinking at a time like this!?

SHELLY
I know the reason. Look at the formation of the Gnosis.
The Gnosis have centered around our colony.

GAIGNUN
How're the Zohars in our Isolation Area?

MARY
Sleeping! Attract Inhibitor output is also at normal!

GAIGNUN
If we assume that the Zohars inside the Durandal are not calling the Gnosis...

JR.
(psychically to Gaignun)
Gaignun... What we've been hearing... this is it, isn't it.

GAIGNUN
(psychically back to Jr.)
Yes. There's no mistaking it. Even though it seems that everyone else can't hear 
it.

SHION
Hey, Don't you hear something?... A song... or something...?

ALLEN
A...song?
(Jr. and Gaignun look worried)
I don't hear anything. Isn't it just your imagination?

SHION
Really...? I swear I can hear it, though...

JR.
(psychically)
Shion can hear it...?

GAIGNUN
(psychically)
But... What is this uneasy feeling?
It hasn't left my mind for some time now... This image...

JR.
(psychically)
You too? It's the same with me.
It's like being dragged into darkness, this sensation...

JR. AND GAIGNUN
(looking up to the Gnosis ships outside)
It can't be...!

(MOMO is walking in the dark)

MOMO
I guess...
It wasn't my imagination at all.
This is...
(she stumbles upon a very large number of dead 100-Types, falls to her knees, 
and heaves, or cries, or something)

ALBEDO
(showing up from out of nowhere)
Those tears...
Beautiful!
Tears of pity for others...
Are the most precious fluid in this world.
Speaking of which... (?)
Do you have that capability?
Isn't mourning for the dead a characteristic of "people"?

MOMO
You...
Did this, didn't you?

ALBEDO
My adorable Kirschwasser...
But...
Can this be called a "dead body"?
(breaks the arm of the realien he's holding and laughs as MOMO flinches)
"Frailty, thy name is woman."   (from _Hamlet_)
No...
That's wrong.
You (plural)...
Were never even in a womb to begin with...
(tosses the dead realien)
(pulls out a knife and grabs MOMO, holding it close to her face)
People fear their own fragility.
With the smell of death called the outside world, they escaped from the used-up 
oceans.
They built up this world.
Culture. Civilization.
All of it born by frail "people".
It's a raw, warm world of illusions.
Tied up with a sash of virtue. Waste equal to a nun's distracted thoughts.
And inside of that...
You depend on flesh. Continuing on with a physical soul.
Without an unclean thought.
A spiraling surge with no impurities.
That is is a mixture of fire, breath, and soul.
What could this be called, but an "angel"?
A consciousness without impurity made new.
It's a necessary thing.
It's "reality".
And it is definitely...
Something I will never stop seeking!!
(chops off his own freaking arm)
(advances toward MOMO waving his glowing wound, until it instantly grows back)
Bam!
(laugs insanely)
(cuts off his own head)
(MOMO falls down)
(laughs more)
(disembodied head talking)
Ah, don't tremble like that, my adorable Pescher.
Don't make me feel sad like Pescher is...
Ah? Just now... You pictured in your heart the shadow of a man, didn't you...
Who is that redhead?
Redhead...
Rubedo!
Is it Rubedo!?
Oh, this is nice!!
(laughs, then stomps his own head apart; a new one grows back)
He said while he was vomiting blood...
"The barley that falls to the ground and dies remains just a grain", he said.
Barley?
With barley and such, the more you sweep up and cast aside, the better it grows.
Just like this neck!
(laugs really insanely)
How about you?
Lovely Pescher...
(MOMO passes out)
(stands over her and laughs insanely)

(Armada ships begin charging up to fire at the Foundation)

(aboard the armada ship)

UNDERLING
Captain!
We have not received an attack order from the armada headquarters!

PICARD
(something)!?
The truth of their treason is obvious!
We'll end this!
Target Kookai Foundation!
All ships, attack!!

(some kind of wacked out wave-thing disintegrates a bunch of Gnosis ships)

(aboard Durandal)

JR.
What was that light just now!

(aboard the armada ship)

PICARD
That crazy--!
That "that thing" should come to this place...!

(aboard Durandal)

SHION
(looking up)
Daybreak? (name of the big ship, I think)

(we see a Rhine Maiden)

VOICE OVER COMMUNICATOR
Woglinde II, Wellgunde, Floshilde, no abnormalities.
Rhine Maidens, nominal.
Thirty seconds until second strike.

WELLGUNDE VOICE
Wellgunde, confirmed

FLOsHILDE VOICE
Floshilde, confirmed

(we see the much larger ship traveling with the Maidens, and then inside, 
Wilhelm in his office.)

VOICE
Second strike, preparation complete.
All ships in position.

(Wilhelm gives the signal, and the four ships deliver another wave, 
disintegrating the remainder of the Gnosis ships.)

SHION
The Rhine Maidens...
That was perfect...

MIYUKI
(offscreen)
Senpai! (this is a Japanese word used to refer to one's superior, but you knew 
that)

SHION
Miyuki!? Where did you come from!
(Miyuki's face shows up on a screen)

MIYUKI
Hee hee! How 'bout that! Great, eh?
Did you see the Rhine Maidens!?
I put in a request for reassignment to the 2nd department and got accepted!
Otherwise I wouldn't be here looking at you right now!

SHION
The 2nd department--!? You--

MIYUKI
I'll explain later.
Is KOS-MOS there?

SHION
Hm? Uh, yeah, she's here...

MIYUKI
I'm sending something over now.
(a Vector briefcase materializes)

SHION
(opening the case)
Miyuki, this...

MIYUKI
It's centered somewhere in this area of space;
Some kind of point of energy is forming.
It's very likely that that's what's summoning the Gnosis!

SHION
Point of energy, you say?

MIYUKI
Yes. Our observation room tells us there's clearly something artificial there.
And, if we link KOS-MOS's D.S.S.S. sensor and the Daybreak's mainframe,
We can find the point of energy's exact location.
It seems to us that it's being cloaked by some sort of sub-space(?) system.
There should be some disturbance in the space,
So if we open it up, we should be able to find if there's something hidden 
inside!

SHION
So then, the PT Cartridge...
So...
Do you even know what this is?

MIYUKI
Of course!
...Is what I'd like to say, but... I just transferred here, so...
I don't really know.

SHION
Really...
This is a weapon that creates a local phase transition to destroy everthing in 
the vicinity!
Even though it's just "local", if used correctly it has the power to annihilate 
an entire star!
Using it in such a concentrated area would be absurd.

KOS-MOS
Shion.

SHION
What is it, KOS-MOS?

KOS-MOS
If we restrict the level of mass to phase transation,
Activation without effect to the Federation Armada or the Kookai Foundation is 
feasible.

SHION
Can you do that?

KOS-MOS
Please trust me.
I was made for this purpose.

MIYUKI
Even the Rhine maidens have a limit to their attack.
Please go for it quickly while we deal with the appearing Gnosis!

SHION
But...

JR.
Shion...
This is the Song of Nephilim. There's no mistaking it.

SHION
Song of Nephilim?
What is that?

JR.
It's the final result of Joachim Mizrahi's research while he was alive.
It was the Song that made Miltia to perish, and the Gnosis appear!
We have to do something before everything goes insane.

SHION
Everything goes insane...?

JR.
We still haven't found MOMO! Please, hurry up!

SHION
Yes, but...

ZIGGY
Have we found MOMO yet?

OPERATOR
We're still searching, but we have not found her.

ZIGGY
Is that so.
Shion, decide.
If more Gnosis show up, it's over.

SHION
All right.
Let's try doing the only thing we can do.
(KOS-MOS floating in space)
All right, KOS-MOS.
Restrict the phase transition to a feasible amount, okay?
We only need to find the source of the point of energy.

KOS-MOS
Understood.
Adjusting phase transition mass level.
0.11 MPT.
Transition time 4.8.
Set to negative 38 of 10.
Loading cartridge.
(KOS-MOS's gun gets reallllly big)

MIYUKI
D.S.S.S. - mainframe bypass secured.
Beginning scanning in all directions.

KOS-MOS
Direction 8018, (U.M.N. something) distortion discovered.
It's faint, but from the distortion is coming a column pulse.

SHION
That's it! And the vector?

KOS-MOS
Vector confirmed. Awaiting command.

SHION
Shelly!
How are all ships' energy shields?

SHELLY
Preparation complete.
Whenever you're ready.

SHION
Roger!
KOS-MOS!
Phase transition cannon, fire!

(KOS-MOS fires, and a huge inverted pyramid appears)

(We see Albedo holding MOMO, as the walls shake. It becomes apparent that they 
are inside the pyramid.)

ALBEDO
Sooner than I expected.
(sets MOMO down)
The "key" sleeping inside you...
Shall I carefully search for it?
(inserts his hand into MOMO's torso as if it was liquid. MOMO wakes up.)

MOMO
Stop...
Please don't...
come inside...
of MOMO...
(she flashes back to when Jr. gave her the bullet)
Jr....
Ziggy...
MOMO... is scared...!

(back on the Durandal)

GAIGNUN
Still...

JR.
It's just like before... It hasn't changed at all...

SHION
That's... The Song of Nephilim?
Professor Mizrahi's...
Miltia's...

MOMO
(psychically?)
Help me... Jr....

JR.
MOMO's...
MOMO's inside there!

GAIGNUN
Is it true?

MARY
Scanning!

OPERATOR
100-Type Realien Prototye "MOMO's" location confirmed!
Inside the phase distortion!

ALLEN
MOMO...!
Why is she in such a place?

JR.
Shit!!
Albedo! It's him!
When I heard MOMO's voice, I felt him too!

GAIGNUN
Albedo?
I now understand the uneasy feeling I've been having.
And why she is in such a place.

ZIGGY
What do you mean.

GAIGNUN
She--MOMO-- was left by Joachim Mizrahi.
She had an essential recording, because she is a special Realien.
Albedo and U-TIC have both been seeking it.
Since long ago.

ALLEN
Who is Albedo?

JR.
He's what I cut off and threw away.
He's my own dark side.

ALLEN
Dark side...?

ZIGGY
Jr., bring this ship near the Song of Nephilim.
You don't need to go right up next to it.
If you could lend me a small ship, that would be adequate.

JR.
Wait up!
I know without you telling me.
I am going to save MOMO.
Whatever happens.

ZIGGY
Stop it.

JR.
And if I don't!?

ZIGGY
When someone close to them is in trouble, people let go of reason.
And it always ends in grief.
I have seen many of my colleagues end up like that.

JR.
You think I'm like them!?

ZIGGY
Aren't you?
This counterpart of yours called Albedo.
When you confront him,
can you remain calm?
If you can say yes to that, then I won't say any more.
But if not...

JR.
Is that how it is? That's a problem, huh!
Are you saying you've lived through more fights than I have?
Tell me! How you've got the skill to stay so dry!

ZIGGY
Have nothing in your head but numbers and tactics.
Do not think of the face, voice, or memories of the one who is important to you.
Even if you think it is heartless.
Too strong of a noise will ruin everything.
That is what I have learned in these one hundred years.

JR.
When humans are replaced by numbers, that will be the end... Cyborg.

ZIGGY
Jr.
Hold back thinking about what your counterpart will do to MOMO, and your 
personal feelings.
If you do, you can save MOMO.
That's the advice of an old man. You should listen to it.

(Text conversation in which they talk about how they should use the Elsa to go 
to the Song, and Shion performing the obligatory "please, you have to let me 
come with you!" routine.)

____3.8.2: To the Song____

(the Rhine Maidens and the Daybreak are blowing up Gnosis as they appear, and 
the Elsa is cruising toward the Song.)

(inside the Elsa)

HAMMER
Confirmed possible docking location on the side! Captain!

MATHEWS
All right! Let's go there!
Tonny! Be careful!

TONNY
Roger! Now heading to dock to the side--

SHION
Wait!

TONNY
Huh?

SHION
Tonny... The top...

TONNY
Are you telling me to go up!?

SHION
Please, just pass by it once.

TONNY
All right... Just once!
I dunno what's gonna happen though!

SHION
Thank you...

(the Elsa flies up to see the top of the Song)

SHION
(flashing back to when she was a child, looking out the window of her mother's 
hospital room)
There's no mistaking it.
This is what I could see from the hospital window... That place.

(the Elsa moves in to dock to the Song, and it's time to go in)


+------------------------------------+
|      3.9: SONG OF NEPHILIM         |
+------------------------------------+
All the stuff going on in there.

____3.9.1: In The Song____

(Shion, Jr., Ziggy, chaos, and KOS-MOS enter the Song to find MOMO collapsed on 
the floor)

JR.
(Shaking MOMO gently)
MOMO! MOMO!
(MOMO looks up blankly)
MOMO!
Did something bad happen!?
No way...
Did he, already...?
Shit! That son of a bitch! MOMO's consciousness...
He will NOT get away with this!
You wait.
I'm going to go take care of this.

SHION
Jr.!

JR.
That bastard Albedo went and reversed her Spiritual Link.

ZIGGY
Reversed her Spiritual Link...?

JR.
The reverse of the psychic link Gaignan and I have...
He can forcibly take in someone else's mind,
invade all the way into their consciousness and recover the memories he wants.

SHION
WTF!
Then, MOMO's consciousness...

JR.
Yeah.
So, everyone just go back.
I'll take care of this myself.

CHAOS
Wait.
Going by yourself would be ridiculous.

(a long look is exchanged between JR. and chaos)

JR.
Sorry.
This is...
"Our" problem.
So...

CHAOS
But...

(MOMO walks up to Jr.)

JR.
MOMO...
You mean, you want to come too?
(MOMO nods)

SHION
I'm going too.

CHAOS
Shion...

SHION
It's like I said before.
The destruction of Miltia,
the appearance of the Gnosis,
it's all because of this Song.
If this place
has anything to do with "that place" that I know of,
Then it's...
My problem, as well.


____3.9.2: Confrontation with Albedo____
This begins when you enter the central chamber in the Song of Nephilim and meet 
Albedo.

JR.
Albedo, you...

ALBEDO
(MOMO in his arms)
Oh, you're still alive?
Don't give me some stale speech.
Those words have no meaning to me.
So,
Have you told this little girl yet?
How you and I are
the same kind of monster?

JR.
MOMO!

(the MOMO behind him starts choking him)

FAKE MOMO
Give me... What's inside you...

JR.
MO...MO...

(Fake MOMO turns into Kirchwasser)

SHION
MOMO!

ZIGGY
No, it's not!
This is...

ALBEDO
A soul that does not depend on flesh...
Clean, and without fixed memories.
Only a longing for Rubedo.

JR.
(releasing a blast of energy and knocking Kirschwasser back)
STOP IT!!

ALBEDO
Did you see that, Pescher?
This is his true nature.
A consciousness that clings to life is utterly pathetic.
So ugly... Rubedo...

MOMO
Jr....

(Albedo sticks his arm back into MOMO)

JR.
Albedo!
(drawing gun)
Just try doing anything else to MOMO!

ALBEDO
Doing anything else?
You mean like this?
(shoves his arm into MOMO)

JR.
Bastard!!
(shoots)

ALBEDO
(regenerating his freshly blown-off arm)
Ah, what a lovely pain...
Pain is essential to verifying one's own existence.
Think about it and remember, Rubedo...
What you should do about me...
Or has all this time made you forget?

JR.
You can say whatever you want; give back MOMO!

ALBEDO
No good.
You'll let me continue getting the part I need from her.
And I'll make you remember...
What you are.
(shoves arm into MOMO again)

JR.
SHUT UP.
Just the words of someone so easily polluted by U-Du and who's now running wild.

SHION
Jr....

ALBEDO
Polluted?
No...
Evolved!
At that time, I knew just a fraction of our power.
The force that flew into me, is now a part of me!
Not like the fragmented existence of the rest of you!
I am a perfect current of consciousness!

JR.
S-- Stop it!!

ALBEDO
(moving his arm back and forth inside MOMO)
But it feels so good!!
Don't you want to try it, too!?

JR.
MOMO!
(shoots Albedo twice, blowing off his head, which is then regenerated)

ZIGGY
Impossible!
Was that... Nanomachines?

SHION
No...
Nanomachines can't regenerate that fast, and...
A type that can regenerate the head hasn't even been invented.

CHAOS
He's U.R.T.V.
The same as Jr.

SHION
Eh!?

CHAOS
They exist only to eliminate U-Du.

SHION
U-Du...

ALBEDO
Rubedo...
You still don't remember?
No, that's not it...
Fear?
Is that it? Are you afraid? That's it!
Naturally...
You are nothing but a body.
Rubedo.
How sad for this little girl who has been clinging to a cruel person like you!
(the bullet Jr. gave MOMO tumbles across the floor)
A bit more...
After this, everything in the little girl will have flown into me.
Do you know what that means? You know, don't you, Rubedo...
So... how much can you endure?
(shoving his arm in as far as it will go)
(MOMO screams as Albedo looks satisfied)

JR.
STOP IT!!!!!
(releases a burst of energy that seems to stop time)

(we see a memory of Joachim Mizrahi)

MIZRAHI
This is as far as I go.
Now, your awakening...
can't be prevented by anyone.
I can't do anything but postpone that time.
So I'll just have to trust you...
Time continues on...
Eventually you will meet them(fem)
So for that time...

VOICE OF ALBEDO
Is that...
Joachim Mizrahi?
Show me...
Everything you entrusted Pescher with!
(memories go flying by)

(back in reality, the burst of energy knocks Albedo over)

JR.
(running over)
MOMO!
Are you all right?

ALBEDO
(laughing and looking at KOS-MOS)
Is that it?
Is that how it is?
(looking at Shion, then both KOS-MOS and Shion)
(his AGWS shows up, and he jumps onto it)
But now, Rubedo...
Let's have a bit of fun for a while.
(inside AGWS)
So, come on!
Our time is now.
(Kirschwasser gets sucked into the console)

(fight Albedo in his AGWS, Shimeon)

____3.9.2: Confrontation with Albedo____
This begins when you enter the central chamber in the Song of Nephilim and meet 
Albedo.

JR.
Albedo, you...

ALBEDO
(MOMO in his arms)
Oh, you're still alive?
Don't give me some stale speech.
Those words have no meaning to me.
So,
Have you told this little girl yet?
How you and I are
the same kind of monster?

JR.
MOMO!

(the MOMO behind him starts choking him)

FAKE MOMO
Give me... What's inside you...

JR.
MO...MO...

(Fake MOMO turns into Kirchwasser)

SHION
MOMO!

ZIGGY
No, it's not!
This is...

ALBEDO
A soul that does not depend on flesh...
Clean, and without fixed memories.
Only a longing for Rubedo.

JR.
(releasing a blast of energy and knocking Kirschwasser back)
STOP IT!!

ALBEDO
Did you see that, Pescher?
This is his true nature.
A consciousness that clings to life is utterly pathetic.
So ugly... Rubedo...

MOMO
Jr....

(Albedo sticks his arm back into MOMO)

JR.
Albedo!
(drawing gun)
Just try doing anything else to MOMO!

ALBEDO
Doing anything else?
You mean like this?
(shoves his arm into MOMO)

JR.
Bastard!!
(shoots)

ALBEDO
(regenerating his freshly blown-off arm)
Ah, what a lovely pain...
Pain is essential to verifying one's own existence.
Think about it and remember, Rubedo...
What you should do about me...
Or has all this time made you forget?

JR.
You can say whatever you want; give back MOMO!

ALBEDO
No good.
You'll let me continue getting the part I need from her.
And I'll make you remember...
What you are.
(shoves arm into MOMO again)

JR.
SHUT UP.
Just the words of someone so easily polluted by U-Du and who's now running wild.

SHION
Jr....

ALBEDO
Polluted?
No...
Evolved!
At that time, I knew just a fraction of our power.
The force that flew into me, is now a part of me!
Not like the fragmented existence of the rest of you!
I am a perfect current of consciousness!

JR.
S-- Stop it!!

ALBEDO
(moving his arm back and forth inside MOMO)
But it feels so good!!
Don't you want to try it, too!?

JR.
MOMO!
(shoots Albedo twice, blowing off his head, which is then regenerated)

ZIGGY
Impossible!
Was that... Nanomachines?

SHION
No...
Nanomachines can't regenerate that fast, and...
A type that can regenerate the head hasn't even been invented.

CHAOS
He's U.R.T.V.
The same as Jr.

SHION
Eh!?

CHAOS
They exist only to eliminate U-Du.

SHION
U-Du...

ALBEDO
Rubedo...
You still don't remember?
No, that's not it...
Fear?
Is that it? Are you afraid? That's it!
Naturally...
You are nothing but a body.
Rubedo.
How sad for this little girl who has been clinging to a cruel person like you!
(the bullet Jr. gave MOMO tumbles across the floor)
A bit more...
After this, everything in the little girl will have flown into me.
Do you know what that means? You know, don't you, Rubedo...
So... how much can you endure?
(shoving his arm in as far as it will go)
(MOMO screams as Albedo looks satisfied)

JR.
STOP IT!!!!!
(releases a burst of energy that seems to stop time)

(we see a memory of Joachim Mizrahi)

MIZRAHI
This is as far as I go.
Now, your awakening...
can't be prevented by anyone.
I can't do anything but postpone that time.
So I'll just have to trust you...
Time continues on...
Eventually you will meet them(fem)
So for that time...

VOICE OF ALBEDO
Is that...
Joachim Mizrahi?
Show me...
Everything you entrusted Pescher with!
(memories go flying by)

(back in reality, the burst of energy knocks Albedo over)

JR.
(running over)
MOMO!
Are you all right?

ALBEDO
(laughing and looking at KOS-MOS)
Is that it?
Is that how it is?
(looking at Shion, then both KOS-MOS and Shion)
(his AGWS shows up, and he jumps onto it)
But now, Rubedo...
Let's have a bit of fun for a while.
(inside AGWS)
So, come on!
Our time is now.
(Kirschwasser gets sucked into the console)

(fight Albedo in his AGWS, Shimeon)

ALBEDO
(jumping down from his AGWS)
Pretty good, Rubedo.
You're getting closer to how you used to be.
But it's still not enough.
Back then, you were more like this!
(starts shooting energy)

JR.
Albedo!
Don't get carried away!!
(releasing burst of energy to meet Albedo's)

(aboard the Durandal)

GAIGNUN
Jr.!

MARY
Little Lord! No!

(back in the Song)

ALBEDO
What's wrong, Rubedo?
Wasn't the existence called "you" at that level?
Show me! Everything you have!

CHAOS
No, Jr.! If  you get caught up in this any further...
You'll...!

(MOMO awakens and sees Kirschwasser nearby)

KIRSCHWASSER
Papa always only looked at you.
So, we...
We all...
Wanted to be... you...

MOMO
It's not like that.
We should all be together. But...
(she stands to face Albedo and Jr.)

ALBEDO
Yes, Rubedo... Just a bit more...
Just a bit more and you'll have what you wanted!
Come on! Come on! Come on! Come on!!

(Jr. expands his energy field)

CHAOS
Jr.!

(The energy fields start decreasing)

SHION
What...
MOMO?

JR.
MOMO?

MOMO
You've taken so much from me...
But so have I...
A part of you has flown into me.
So...

ALBEDO
So?
So you're doing that?

MOMO
Why do you torment everyone?
MOMO's sisters liked something in you.
Even looking in your cruel eyes, they believed in you!
Their feelings...
Their hearts... Don't crush them!

ALBEDO
Crush?
Sisters, you say?
Look at your feet!
(indicates dead Realiens)
What flower did all these dead bodies bloom from?
Yes!
You, Pescher.
It was all Mizrahi.
Your beloved Papa desired too much.

MOMO
Papa?

ALBEDO
Yes.
Right, Rubedo?

JR.
You... Just try saying any more!
Come on!!

SHION
This can't be forgiven!
They aren't your toys!!
Every one of them has a will and a life!
That...

VOICE
You're making me sick! (?)

SHION
Huh?

(a light radiates from above)

ALBEDO
A new face?

(a blue-cloaked, masked figure appears)

BLUE
If you've got all this time to play around, you should attend to your duties.
These ones are not your current objective.

ALBEDO
Tell him,
"that" belongs to me.

JR.
Stop!!
(runs after Albedo and is stopped by some energy field... lots of weird energy 
fields around here)

BLUE
Where do you think you're going?
Won't you let him have some freedom for a little while?
I'll be your opponent for now.

(Albedo flies away in his AGWS and starts looking through memories acquired from 
MOMO. We see a circular structure in space, which then fades. Albedo reaches his 
hand out to a light.)

ALBEDO
So this is the Y-Data.

VOICE
I do not exist for you.
(KOS-MOS appears)

ALBEDO
Stupid protective measures.
This thing...
(KOS-MOS fades out, and a nude Shion fades in)
Wh-- You!!
Hm. All these extraneous traps...
But...
How interesting!
How very interesting!!

+------------------------------------+
|       3.10: PROTO MERKABAH         |
+------------------------------------+
Let's wrap this up.

____3.10.1: Showdown with Albedo____
This begins when you enter the big ol' room at the bottom of the long elevator, 
and ends when you fight the final boss.

(The party runs along a walkway and enters a large room to find Albedo standing 
atop a big device.)

ALBEDO
You're late.
I'm tired of waiting for you, Rubedo.
Look.
This guy's already full. (?)
(Albedo jumps down)
Well then, what are we going to do?
Shal we continue what we started before?
(Albedo glows and releases some sort of energy projection of himself)

JR.
Wh-- What the heck is that!?
Are you doing that?

ALBEDO
It's nothing to be surprised at.
This is the power of will--
The inherent power that everyone has.
It's nothing more than your own perception causing you to feel it.
But, perception and pain are one and the same.
So, feel it--
You, too. Feel this pain!!!

(Time to fight Albedo again. Kick his butt for me.)

JR.
Answer me! What are you doing this for!?
Is there some kind of meaning you can gain from this!?

ALBEDO
If you're asking for a reason, I have one.
This...Rubedo...
I am doing this for you.

JR.
For-- me?

ALBEDO
Have you forgotten, Rubedo?
That time 14 years ago...
What you did to us!?
(Jr. begins having a flashback)
The cause of it all was you...
Because you closed off your mind, our spiritual link was cut off...
And one by one all of us were invaded by the "Song."
You left all of us behind inside that fear...
Did you think we had any other choice than to entrust you with the Song?
Remember!!
And realize what you did!!

JR.
Surely I-- that time--

ALBEDO
(laughs)
Admit it! You coward!!

JR.
Yeah! I was afraid!
Instinctively!

SHION
Jr.--

ALBEDO
Yes, you have to atone for what you did to us!
I represent everyone that you erased!
But... The truth is, I'm thankful... Rubedo...
That it's just me who was able to find the way.
To a new world...

JR.
A new... world?

ALBEDO
That is my only purpose.
It's a simple thing.
Isn't it?

JR.
I don't know what the hell you're talking about, psycho!

(Albedo jumps back atop the big device and laughs.)

ALBEDO
At first, I was doubtful.
But now I know better.
Confidence came from being made to go through that imperfect experience.
This is just a little side show to ascertain that.
Do your best to make it enjoyable.

(The huge device opens up to reveal a big Gnosis and a floating gyroscope-
looking artifact.)

JR.
Bastard...
Have you been fusing Gnosis with a nuclear reactor!?

ALBEDO
With the use of(?) this guy, Proto Merkabah cannot be stopped!
You know it.
Oh yeah, and time...
There isn't much of it left.
Just about 5 minutes...
So... How far do you think that body of yours can go?

MOMO
How cruel...
Jr. is trapped,
and he's happy about it!

ALBEDO
See ya!
If you survive, let's meet again!
Rubedo.
My fragment.

JR.
Albedo!

MOMO
Jr.! Look out!

JR.
What!?

(Jr. gets met by a field of energy from the Gnosis. The Gnosis solidifies.)

JR.
Damn it...
We have to do something about this first?

ZIGGY
Yes. This is our first priority.

CHAOS
Everyone, be careful!
That's not just some normal device!

SHION
I know.
Let's go, KOS-MOS.

KOS-MOS
Roger.
All battle systems,
entering fully activated mode.

(Fight the final boss.)


____3.10.2: The End____
This begins after you beat the final boss and continues until the credit 
sequence.

(The party is running out of the exploding room.)

SHION
We'll get caught up in the explosion.
Let's hurry up and evacuate this area.
(falls down)

ZIGGY
What is this vibration?

MOMO
(something)?

CHAOS
No.
It's very slight, but I can feel that it's heading in a certain direction.

KOS-MOS
Shion.
Proto Merkabah's (self-destruct mechanism?) has been initialized.
The descent into 2nd Miltia is commencing.

(We see Proto Merkabah thrust toward the planet, and then Albedo in his AGWS.)

ALBEDO
Well. Shall I watch?
Your power...

(Back inside Proto Merkabah...)

SHION
Is it true, KOS-MOS?

KOS-MOS
Yes. If we continue falling at our current speed,
We will enter the atmosphere in approximately 8 minutes.

ZIGGY
Looks like we were set up from the beginning.

JR.
Bastard! It's just one awful thing after another!...

SHION
We've got to do something...
If an object of this size crashes, 2nd Miltia will...

KOS-MOS
At our current angle of approach, according to my calculations,
Dividing the main plant into about 28000 parts,
99.6% of them will be burnt up before impact.

SHION
Is there some way to detach each part?

MOMO
Please wait!
MOMO will consult the records inside her.
(she does)
The control room...
We can control the detachment from plant control room number 33!

CHAOS
Let's hurry! There's no time!

(Everyone heads to the control room and MOMO begins working on the panel.)

MOMO
What--

ZIGGY
Is there some sort of problem?

MOMO
The only time limit we can set on total section detachment is one minute.
At that rate,
We won't be able to make it to the Elsa in time!

ZIGGY
Isn't there any place other than this where you can control it?
How about remote operation?

MOMO
It's impossible.
The system won't accept any control except from here.

JR.
Dammit!
Isn't there some way to prevent it from crashing without killing ourselves?

SHION
Any other way?
There should be something. There must be, something...

MOMO
It's no good!
I looked up everything and there's no other way than from right here!

KOS-MOS
Please go on ahead.

SHION
What is it, KOS-MOS?

KOS-MOS
Shion.
All of you please go ahead to the Elsa.
I will stay behind and activate the detachment.

SHION
Wait a second!!
Stay behind!?

KOS-MOS
The plant will be entering the atmosphere very shortly.
No more than 4 minutes 28 seconds remain before we reach the critical altitude.
Hurry.

SHION
But--!

KOS-MOS
My self-preservation instinct is normal.
I do not intend to die with this plant.
Do not worry. At my movement rate, I can reach the Elsa in one minute.

ZIGGY
Is it all right?

KOS-MOS
Yes.
This offers the greatest chance of success.

ZIGGY
All right.
Let's go, Shion.

SHION
But--!

JR.
It's OK. Believe in KOS-MOS!
She said she'd definitely catch up!
So hurry!

(They start running.)

MOMO
Miss Shion...

CHAOS
Shion.

SHION
KOS-MOS!
You must come back!!
All right!? You must!!

(They escape while KOS-MOS begins the detachment. Joanne starts to sing "Pain" 
for us and it's time to get teary-eyed.)

ZIGGY
Hurry!
This place is going to collapse, too!

(They rush into the Elsa, except for Shion.)

JR.
Captain!

MATHEWS
Kid.
What is this shaking?
What the hell is going on out there?

JR.
Proto Merkabah is about to fall into the planet's atmosphere!
If it keeps going like this we'll end up crashing!

MATHEWS
Eh!?

JR.
So we just set the blocks to detach.
That's where the shaking is coming from.
Plus...
The detailed explanation will come later!
Get ready for takeoff!!

MATHEWS
Get ready...?
Aren't we taking off right away!?

JR.
KOS-MOS is still inside!!
We're waiting for her.

MATHEWS
Huh? Wait a second.
You detached it.
Isn't it dangerous here?

JR.
Yeah, I know!!
But I said wait, so we wait!!

(Outside the Elsa)

SHION
Please...
Hurry up and come back!
KOS-MOS...

(On the Bridge)

ALLEN
Captain!
Above us!

MATHEWS
What?

(A big chunk hits the Elsa)

TONNY
Captain!
This is a dangerous situation, here.

MATHEWS
I know!
Kid?

JR.
Shit...
What is she doing!?
Hurry up and do it! Hurry!

(The area around the Elsa starts collapsing heavily)

TONNY
What are we gonna do!

MATHEWS
Kid!!

JR.
All right!!
Let's take off!!

(They do)

SHION
What--
Wait!!
Captain!!

MATHEWS
That was close...

SHION
KOS-MOS!!
Please go back, captain!!
KOS-MOS is still inside!!!

MATHEWS
I'm not an idiot.
Don't you want to escape?
We're getting out of here (without her).

SHION
But!

NEPHILIM's VOICE
Relax, Shion.
It's all right. Open your heart's eyes.

SHION
Heart's...
Eyes?

(Shion sees KOS-MOS running)

SHION
Captain!
The front, port-side wall 400 meters ahead...
Get on it!

MATHEWS
Ah...

SHION
It's all right; hurry up!

MATHEWS
Who are you to tell me to hurry up--

TONNY
Shion!
Port side, 400 meters, right?

SHION
Mr. Tonny!

MATHEWS
He-- Hey, Tonny!

(Tonny steers the Elsa to the wall.
KOS-MOS comes bursting out.)

SHION
KOS-MOS!
(catches KOS-MOS)
(Ziggy helps)
Mr. Ziggy!

(Shion and KOS-MOS rest in the Elsa)

SHION
Really...
You should really go on a diet!
(hugs KOS-MOS)
Thank goodness!!

(Proto Merkabah breaks up.
Tonny guides the Elsa through the collapsing Proto Merkabah, Star Wars style.)

MATHEWS
Tonny!

TONNY
We're busting outta here!

ZIGGY
(something) is strange.
Let's get to the bridge.

MATHEWS
What is it!
I can't hear you!

ALLEN
Our altitude is too deep into the atmosphere!

MATHEWS
Can't you pull us out of it?

TONNY
No good! None of the controls are any use!

HAMMER
Stupid!
(technobabble)

TONNY
(technobabble about logical drive)

MATHEWS
Dumbass!
Quit crying and do something!
You want to escape from this, don't you?

HAMMER
(technobabble about shield)

(Elsewhere on the Elsa)

NEPHILIM's VOICE
What are you going to do?

(Chaos looks at his hands, and KOS-MOS shows up.)

CHAOS
You...
Wait!

KOS-MOS
Your pain... Please give it to me.

(On the bridge)

HAMMER
Rear hatch is open!

MATHEWS
What kind of idiot, at a time like this... Do they want to get burned up!?

SHION
It can't be!
KOS-MOS! You--

KOS-MOS
Shion. I will now protect the Elsa with my energy field.
Meanwhile, please recover the ship.

SHION
Don't say impossible things!
What do you think you can do with that body of yours?

KOS-MOS
It is all right.
According to calculations, 1 minute 20 seconds will be enough to save the Elsa.

SHION
If you do that you'll be completely burned up!!
Quit acting crazy!

KOS-MOS
I am happy that I could be useful to you.

HAMMER
External camera malfunction!

SHION
KOS-MOS!

(Chaos' hands glow. We see Nephilim, Abel, and Wilhelm. KOS-MOS spreads her arms 
and her head gear flies off.)

SHION
Please, KOS-MOS!
Stop, already!!!

(KOS-MOS's eyes glow blue, and her huge white wings protect the Elsa.
The Elsa cruises above the surface of the planet.)

MATHEWS
We're saved...
Are we?
(Elevates his arm-chair)
Hey! Sis!

SHION
Eh?

MATHEWS
Bow sub-camera--
Transfer to it.

HAMMER
Roger.

(The screen shows KOS-MOS standing on the bow of the ship)

SHION
KOS-MOS...
KOS-MOS!

(Cue "Kokoro" and credits.)


____3.10.3: Credits____


+--------------------------------------------------------+
|               BOOK 4: GAME WALKTHROUGH                 |
+--------------------------------------------------------+
Detailed help for the exploration and battle sections of the game. As a general 
rule, whenever dialogue is written on the screen rather than spoken, this 
walkthrough applies. Spoken sections are cutscenes and are covered by the Story 
Translation in Book 3. We're not going to be writing these sections in the 
strict order that they appear in the game; if there is one area that you'd like 
to see a walkthrough for, please let us know so that we have an idea of what the 
demand is like.

+------------------------------------+
|           4.1: WOGLINDE            |
+------------------------------------+
All gameplay that takes place between the beginning of the game and the point 
where Shion leaves the ship, as covered by Ashley and jetfuel.

____4.1.1: Tutorial____
This tutorial explains basic combat in the game. Most of this is covered in the 
appropriate sections of this guide. If you want to try each of the tutorials, 
talk to KOS-MOS and choose one of the options, then engage the enemy. If you'd 
like to get out of the tutorial and enter the Encephalon simulation, choose the 
last option.

____4.1.2: Encephalon____
You will start inside KOS-MOS's simulator training area. Advance to through the 
big doors to inside. Inside on the first floor is a door that is blocked. Use 
the ladder, upstairs there is a room you can't enter. The mission key is in this 
room. Proceed to the left go down and around you will fight a AGWS and you can 
save here. Than you can enter the room that is blocked from the other side. 
After getting the key blast the door and enter the big locked door. Now you will 
have a boss fight.

Note, after this you can speak to the man working on the VR machine to enter the 
training area again. If you return a second time you will find the "Battle 
Passport" where the boss was last time.

____4.1.3: Around the Woglinde____
Now you need to give the research data to the captain. Head towards the bridge, 
there are maps to look at on the wall along the way if you get lost. On your way 
you will find that the easy way to get there is blocked because of repairs. So 
instead go to Shion's room which is right across from the last map you passed. 
You can save here. Now pass through the Realien Control Room. Along the way thru 
you can talk to a man who will give you the "Drill Passport". If you don't get 
it from him now, you can pick it off of the floor in this room later. After that 
you can play a little drilling game. Also, keep in mind that near the Zohar is a 
worker who will take your email address and later give you the opportunity to 
receive some weapons for KOS-MOS. Check the email section for details. When you 
reach the elevator to the bridge take it to the bridge. After going to the 
bridge and talking to the Captain now you need to go and talk with the people in 
the AGWS hangar. Then return to Shion's room and go to sleep.

____4.1.4: Gnosis Attack____
Now you need to get your weapon from the AGWS hangar. You can't survive a fight 
with any of the Gnosis right now. You have to avoid all contact with them, after 
the first Gnosis which you have no choice but to go through. After you get your 
weapon you will still need to avoid contact because now you can't fight the 
Gnosis in their translucent state. Head for the escape pod which is in the main 
hangar. On your way talk to a soldier and receive the "Decoder for Segment 7". 
You can use this key right away and get the "Right Robot Arm". You will get a 
key from a dead crew member which will allow you to enter their rooms in there 
you can save again. Keep moving towards the main hangar. A huge event will occur 
and eventually you will fight a boss.

+------------------------------------+
|       4.2: ASTEROID PLEROMA        |
+------------------------------------+
Ziggy and MOMO on the asteroid, as covered by Ashley.

____4.2.1: Rescue MOMO____
First watch the movement of the enemies, they can all be easily avoided if you 
want to. Use the R2 button to walk softly. You can avoid the AGWS by using the 
crane. Find MOMO; she is in the third prison cell. You will need to find the 
"Master Key" which should be in the monitoring room, you will have to defeat a 
boss to reach it. [The following bit may not apply to the US version, or it may
be flat-out wrong. We're looking into it.] Now you can free MOMO. There is also
a save point available near here. If you defeat the AGWS that you avoided
earlier you can get the "Decoder 4". [End possibly wrong part] Now return to
the monitoring room and use the control panel. Now you can move on and you will
eventually reach the next boss. 

+------------------------------------+
|             4.3: ELSA              |
+------------------------------------+
All gameplay that takes place on the Elsa, as covered by Ashley and jetfuel. 
This section also includes Jr.'s excursion to the U-TIC Battleship.

____4.3.1: Curry and Catapult____
You need to take the curry to Andrew. First go to the bridge and talk to 
everyone; you will get a key. Now take the elevator to the B2F. Then go to B3F, 
and back up to the other side to KOS-MOS's room. Now return to the bridge for an 
event. You will be asked to go to the catapult hanger. This is located of B2F 
floor to the far left. Once there go to the end of the room and press the button. 
Then return to the Bridge for an event.

____4.3.2: Robot Attack____
With Shion and the others go to B2F. When you get to B2F your party will change 
to Ziggy, as Ziggy and Momo head toward the Bridge soon you will meet up 
together. Feel free to go back and save near where you passed Andrew. Now go to 
the AGWS hanger which is on B2F, the room south of here contains the next boss.

____BOSS: DOMO CARRY____
The robot boss that shows up in the Elsa's catapult bay is pretty mean. Its 
attacks are based on which icon is in the Event Slot. At the beginning of the 
battle, it will select a specific icon. For the rest of the battle, whenever 
that icon shows up during its turn, it will do a strong attack that hits all of 
your characters. The key to this battle is building up your characters' Boost 
Gauges so that you can Boost right before the Boss's turn if the chosen Event 
Slot icon is next. Even if you can manage to do this, it's still a tough battle.

____4.3.3: U-TIC Battleship____
As Jr. enter the ship. Destroy the machines power the laser rays to get past. 
You will need to unlock the door to area 4. And later the door to area 3. 
Eventually you will reach the bridge and fight the boss.

____4.3.4: Find Andrew____
Now you must find Andrew. He is in the room where you saved before the last boss 
fight on the Elsa  After finding him return to the bridge and the event will 
start.

+------------------------------------+
|       4.4: GNOSIS MOTHERSHIP       |
+------------------------------------+
Gameplay in the huge Gnosis ship, as covered by Ashley and jetfuel.

____4.4.1: Around the Mothership____
This is not difficult it is a one way area. Keeping moving forward. You will go 
thru a mall, offices, and small warehouse. When you see the "sparkling closet" 
be sure to switch to MOMO and get her transformation. Soon you will reach a 
research tower and this will start a small event. Then be prepared for a boss 
fight.

+------------------------------------+
|           4.5: DURANDAL            |
+------------------------------------+
Aboard the Durandal, as covered by Ashley.

____4.5.1: Around the Durandal____
Find Momo, she is in the park area. Then go to bed in the Residence area. Now 
you will go to the Foundation, there will be an event at the beach. Feel free to 
look around, when you are finished go to sleep in the hotel. Note: there is a 
woman in the bar who broke up with her boyfriend and threw her ring in the lake. 
If you go to the laundromat you will find the Fish detection machine on the 2nd 
floor; use it at the beach until you find the ring. The woman will then give you 
the 8th Decoder.

+------------------------------------+
|       4.6: KOOKAI FOUNDATION       |
+------------------------------------+
Aboard the Kookai Foundation, as covered by Ashley.

____4.6.1: Around the Kookai Foundation____
Now you need to go find KOS-MOS; she is in the Elsa. Use the maintenance door to 
the south in the dock area to reach the Elsa. KOS-MOS is in her room, this will 
take you to the next event.

+------------------------------------+
|          4.7: ENCEPHALON           |
+------------------------------------+
Chilling inside KOS-MOS, as covered by Ashley and jetfuel.

____4.7.1: Kicking it in the Encephalon____
Now your party will be separated into 2 teams. Just keeping moving forward with 
both teams. Eventually both teams will meet in the forest. Then you can cross 
the bridge and enter the church. Save here and then go in the back room of the 
church for a boss battle.

____BOSS: TIAMAT (HP 6400)____
Known as the "church boss", Tiamat is built from Shion and Jr.'s bad memories. 
Depending on who attacks before Tiamat's turn, it will have a different attack 
and weakness. If Shion attacks before it, it will do a particularly nasty all-
target attack. This is why it's a good idea to have Shion use her Boost One 
ether to power up the other characters rather than attacking. After being 
attacked by Shion, its weakness becomes stabbing attacks. After Jr., beam 
attacks. After the other character, no weakness. The trick to finishing Tiamat 
is to have Jr. deliver the second-to-last blow, and have Shion finish it off. If 
you do not follow this pattern, Tiamat will heal itself and keep kicking your 
butt. Also, it's a good idea to have MOMO as your third party member, as she can 
fish a Revenge Power out with her Rare Hunter ability.

+------------------------------------+
|  4.8: KOOKAI FOUNDATION REVISITED  |
+------------------------------------+
Gnosis show up and ruin everyone's day.

____4.8.1: Save 13 People____
Find Allen, he is at the Bar in the Foundation, this will cause an event. Now 
you need to rescue the 13 people. After saving them there a boss will appear as 
you try to leave.

1. Enter Iron Man, and save the man in the Iron 3 Display.
2. Enter Our Treasure, and save the little girl from the safe. The code is 1-0-
2-8.
3. Climb upstairs and use the button to raise the gate back in Iron Man. Make 
sure to pick up the bathing suit here. Go back to Iron Man, and destroy the 
crates behind the counter, to save the old man within.
4. Go back to Our Treasure, and climb the stairs, and then the ladder to go to 
the very top. If you head right from the roof, you can enter door #1 (assuming 
you got the key from the park). If you head left, you can slide down into the 
garbage area and destroy the dumpster to rescue Oscar the Grouch. Also, if you 
slide left even further than the garbage area, you can go to the western section 
and pick up Key #13 from the roof. Head over to the western block (from the 
ground level).
5. Defeat the Gnosis and destroy the statue to save the old man. 
6. Continue west, until you can enter the laundry room. Head into the front-most 
room to save the woman just standing there.
7. Go back to the room you just came from (don't climb the ladder in the room 
with the lady you just saved) and head up the stairs, and out the door. You will 
see a flaming pile between 2 doors. Enter the only door you can, destroy the 
bookshelf, enter the next room, and exit on the other side of the flaming pile. 
Then enter the hallway, and continue around the bread shop. Exit on the other 
side of the lopsided bridge, and walk down it. Push the button to raise the 
bridge, and backtrack by climbing the ladder. Enter the now-accessible bread 
shop to rescue the man.
8. Don't slide down the bread shop chute. Exit and continue east over to 
upstairs of East 6 Shop. Talk to King to rescue him.
9+10. Exit East 6 Shop upstairs, and go down and re-enter on the lower level. 
Defeat the Gnosis, and destroy the crate in front of Pink Bug to rescue Mina and 
Johnny.
11. Go back to upper level East 6 Shop. Remember the button on the wall, but 
ignore it for a minute. Head out to your left, and go through a hallway. 
Continue down until you re-enter the back room of the laundry area to rescue the 
young woman you could not get to before. 
12. Go back to upper level East 6 Shop, and push the button guarded by those 
annoying hurt-by-healing gnosis (make sure to kill the first forms on the BOOST 
round, so they actually die on the POINT UP round!) and enter the door created 
by the sliding bookcase. Walk through the back passage and talk to the kitty to 
rescue it. 
13. Right past the kitty, destroy the wall to walk out onto a ledge. Head east 
on this ledge and destroy the wall at the end to rescue a little boy.


+------------------------------------+
|       4.9: SONG OF NEPHILIM        |
+------------------------------------+
Inside the big pyramid thingie, as covered by Ashley and jetfuel.

____4.9.1: In There____
Find MOMO, you can't miss her. Then proceed thru the towers 1, 2, 3 respectively. 
For the first tower, to determine which floor you go to destroy the boxes. For 
the 2nd fl, destroy 3 cubes, for the 3rd fl 6 cubes (it goes up by 3's; also 
note that most boxes contain more then one cube, there is a 2 cube box, 3 cube 
box, and a 4 cube box also). Once you've pressed the button outside of the 3rd 
floor, you can get to the 2nd tower via the 6th floor or visit the rest of the 
floors and get extra stuff. The only save point for the Song of Nephilim is here 
in the 2nd tower. There are various items to get here. One of the floors allows 
you to go outside and hit the button which makes it possible to go to the third 
tower. However you might need to make your way to the bottom and you will fight 
a boss first. Now move to the 3rd tower. Here find the way outside and hit the 
button. Now you can go to the center of the towers. I totally suggest going back 
to the 2nd tower first and saving, because this is one of the toughest Boss 
fights in the game. As if one boss fight wasn't enough, there are actually two. 
You can go back to the 2nd tower and save again if you want.

As for the music puzzle: Match the sounds of the song, you can hear the song in 
the room to the left. If you can't get it, here is the answer:
red : 2 blocks left
blue 3 blocks left
Green : 5 blocks left

____BOSS: ALBEDO____
A good portion of the game is dedicated to making you hate this guy. If you 
don't hate him already from all of his cut scene appearances so far, fighting 
him in his big AGWS will do the trick. He's got Aerods, a slowing attack, a beam 
saber, and a multi-target beam attack. I recommend putting all three of your 
characters in AGWSes with Guard Recovers and the strongest pairs of W-ACT 
enabled weapons you can find. I tried Guard Cleaners but they didn't seem to 
remove the Slow effect, but it does wear off. Gear Shields (prevent slow) and 
anti-beam accessories are nice to have, too. In the battle, have everyone get in 
their AGWSes. Then have everyone guard for a turn, thus recovering FHPs and 
defending against whatever crazy attacks Albedo throws at you. Next turn, W-ACT. 
Keeping up this pattern, Albedo doesn't stand a chance. Every now and then 
Albedo will start yelling at one of your characters, calling her a wimp and 
stuff. This means that next turn he's going to nail her with Aerods, so look out. 
Also, partway into the battle he'll start doing his very high damage, multi 
target beam attack. If you can live through that, you'll be all right.

+------------------------------------+
|       4.10: PROTO MERKABAH         |
+------------------------------------+
The way the big wheel spins, according to Ashley.

____4.10.1: You're Getting There____
Just keep moving forward; this is a pretty simple map. There are only 2 saves 
available. You will reach floors 43 thru 45 and you will go up one side and down 
the other. You can save on the 44th floor. Also the button to lower the gate is 
on the other side of the 44th floor I believe. Before going up to the 45th floor 
and thru the lowered gate, save your game. After going thru the gate you will 
come out to a very open area. You can jump down on to a satellite dish. Here you 
will fight another very tough boss. Now keep proceeding forward. Eventually you 
will reach another save point. Save here and go down the big elevator. Soon you 
will have another boss fight, and then another boss fight with no break in 
between so be ready.

+--------------------------------------------------------+
|                   BOOK 5: MINIGAMES                    |
+--------------------------------------------------------+
Those devious little time-consuming games-within-a-game.

+------------------------------------+
|           5.1: XENOCARD            |
+------------------------------------+
As very briefly covered by jetfuel, and very extensively covered by Ashley.

In order to play Xenocard, you'll need some cards and the カ拏ドパスポ拏ト / Card 
Passport. The Passport can be procured by talking to the BartendRobo working in 
the Restaurant on the Elsa. Activate the Xenocard minigame by using the Passport 
(in your key items list) while standing at a blue-plate-enabled save point.

It should be noted that by changing the Mat setting on the main Xenocard menu 
will cause some of the game elements to be in English. This might help you out a 
little.

There are 3 card types.

バトルカ拏ド戞/ Battle Cards
イベントカ拏ド / Event Cards
シチィエ拏ションカ拏ド / Situation Cards

Battle Cards come in these different kinds.

挈間 / People Cards
レアリエンカ拏ド / ReAlien Cards
機械か拏ど / Machine Cards
グノ拏シスカ拏ド / Gnosis Cards
幅器カ拏ド / Weapon Cards

__OTHER TERMS__
晨闘フィ拏ルド / Battle Field
待機エリア / Standby Area
暎況エリア / Situation Area
手札戞/ Cards In Hand
捐札戞/ Next Card In Deck
捨て札 / Discarded Cards

廃棄エリア / Discard Area

__PHASES__
Draw 捐札からカ拏ドを引きます截戞Take a card from the deck.
Move 晝のカ拏ドを移動させます截戞Move a card.戞
Event カ拏ドの効果を使用します截戞Use a cards effect.戞
Set カ拏ドを晝にセットします截戞戞Set a cards place.
Block 相手がカ拏ドの効果を使用します截Block the opponent from using a card. 戞
Battle晨闘を捏います截戞Begin battle.
Adjust 手札の調攬をします截戞Change the cards in hand.戞

__OVERVIEW__

_Main Menu_

Game menu
Card menu
Help menu
Exit

_Game menu_
Exhibition
Campaign
2 player game
Change the background picture
Change the play mat (Japanese/English)

_Card menu_
Prepare card decks
Open card packs
View cards

_Help_
Tutorial
Help

Exit

Please note that you can quit the game in the middle if you press start and then 
select the last option. Also pressing select in the middle of the game brings up 
help.

Please take a minute and flop thru the tutorial quickly here are some things 
that are good to understand.

There are 3 types of cards: Battle cards are red. Event cards are yellow. 
Situation cards are blue.

The table has 4 major sections. The Battle field is where the action takes place. 
The Standby area is where you place your cards before they can go to the battle 
area; this is to your left. The Situation area, where Situation cards are played, 
is to your right. The final area is the bottom area which shows the cards in 
your hand, how many cards are in your deck, and finally your discarded cards.


You win the game by making your opponent run out of cards; likewise if you run 
out of cards you will lose. Try not to use too many cards; at the same time 
don't lose them in battles.

Circle selects, X cancels, while in a phase when you are finished with the phase 
hit Square and then circle to confirm. For example if you are finished moving 
all your cards simply hit the Square button and then Circle. Triangle will give 
you the basic info of the selected card.

You begin the game going through a routine of phases; you go through this 
routine every turn.

You will start with Draw. Draw will give you cards, as far as I can tell you 
receive cards every turn to replace the cards you either moved out of your hand 
or that you used. So it is possible to end up with a bunch of cards!

Next is Move. You can move cards from the Standby area to the Battle field, and 
you can rotate your cards around the Battle field too.

Event, this allows you to use Event cards. Event cards have different affects 
for every card. The curry card heals other cards HP, other cards damage the 
opponent's cards on the battle field and yet other cards have different effects.

Set, this is where you take cards from your hand and put them to the Standby 
Area. This is when you can enhance your cards on the battle field by using your 
Weapon Cards. Also you can only deploy situation cards into the situation area.

Block, you do this on you opponents turn. What you can do during the block phase 
is deploy your own event card, that's all. Please note: you can block your 
opponents use of an event card as long as you have the 2 event cards that let 
you counter.

Battle, now the cards hack it out. If the opponent has cards, your cards will 
attack them. If not your cards will attack the opponents deck if they are in 
range.

Adjust, this is when you have to many cards in your hand you will have to 
discard.


Now some other details.

Each card has a "cost", which is the number of cards that has to be "spent" from 
the deck. For an example, let's take a look at the KOS-MOS card level 1. This 
card has a card type of "mech", an HP of 6, attack of 3, attack type of 
"shooting", field requirement of 1 human + 1 any, and a cost of 5.

She's a very useful unit but with a requirement of 5 cards, rather costly. 
However, her special ability is "If Shion is present in your own battlefield, 
she can be moved into battle for free" and "She cannot equip any weapons."

Now for the explanation:
Card type signifies what kind of card the card is considered to be on the 
battlefield (important because this determines what kind of cards can be played). 
There are four different card types and they are: Human (hito), Realien (gou), 
Mech (ki), and Gnosis (fu).

HP is just that. Every time a character is attacked by an enemy unit, they lose 
HP. When HP hits 0, they "die" and are sent to the discard (Haiki-the discard 
pile on the far right) pile.

Attack is just that as well. That's the amount of damage the card does to 
opposing enemy units or the enemy deck.

Attacktype is one of 5 different kinds. They are hand-to-hand, shooting, hit-all, 
penetrate, and artillery. Hand-to-hand cards can only attack cards that are in 
contact with it, so they can only attack enemy cards that are in the front row 
like themselves. Shooting lets the card attack from any row against any enemy 
cards in front of it, including the base deck. Hit-all attacks hits all enemy 
cards on the battle field, but doesn't do damage to the base deck. Hit-All 
attacks also go last. Penetrate attacks work just like Shooting, except when the 
attack points weren't fully spent on a single enemy card, it passes on to the 
next. (for example an AG-05 with 7 AP hits a card with 3HP, the attack will kill 
that card and the left over 4AP will hit the next card behind it). Artillery is 
a bit different, its attacks only damages the base deck, bypassing any enemy 
card that might have normally been blocking the way.

Field requirement is the kind of cards that must be present on the battlefield 
before this card can be moved to the standby area. In the case of KOS-MOS, there 
must be at least one human card and another unit out there on the 
standby/battlefield area. If the requirement is not met, the card cannot be 
played and obviously, the stronger the unit higher the requirement.

Cost is the number of cards that are "spent" when the card is played. For an 
example, the KOS-MOS card has a cost of 5, which means that you have to move 5 
cards from the base deck to the discard (sute fuda) pile (the discard pile on 
the left, the pile that can be re-used). With only 40 cards total, that's pretty 
expensive.

Most cards have a cost of at least one (except Realiens and really weak human 
cards).

If you can't use a particular card, it's either because of the cost (too 
expensive - not enough cards left in the deck) or the field requirement is not 
met (this probably occurs more often). For an example, make sure you don't have 
any event cards or character cards that require a "Gnosis" if you don't have any 
Gnosis cards in the deck (I learned that the hard way).

You can only deploy (set) one battle card per turn, weapons and Gnosis included. 
The one exception to this is Realiens, you can deploy as many as you can/allowed 
(some of them will only allow one to be out at a given time, like the Govt. use 
realiens).

__CARD LIST__
Get ready, here it is.

H=Hand to hand combat has a range of 1,can only attack cards it contacts
S=Shooting has a range of 1&2&Deck, can attack cards in contact and one card 
behind the contact card
B=Ballistic has has a range of 2&3&Deck,
A=All ranges

No/ Card name/ Attributes/ HP/ATK/ Condition$Cost/ Availability/ Remark
1 Lv1戞シオン Shion Lv1/ Human,S/ HP4/ATK1/ na $1/ Rare/ When you destroy an 
enemy card, you can search thru your own deck, and from among those you can add 
Shion Lv10 to the cards in your hand. After that the deck will be reshuffled.
2 揣着シオン Swimsuit Shion/ Human,H/ HP4/ATK3/ 1 Human $1/ Promo/ No special 
ability.
3 Lv1戞ジギ拏 Ziggy Lv1/ Human,H/ HP5/ATK2/ 1 Human $1/ Rare/ When it attacks 
whatever it hits will have the "down" effect. This card cannot equip a weapon.
4 Lv1戞モモ Momo Lv1/ Realien,S/ HP4/ATK1/ 1 Human $1/ Rare/ When attacking a 
Gnosis the attack of this card goes up by 1.
5 KOS-MOS Lv1/ Mech,S/ HP6/ATK3/ 1Human+1 any $5/ Rare/ When Shion is on the 
battle field, there is no cost to set KOS-MOS. This card cannot equip a weapon.
6 Jr. Lv1/ Human,S/ HP4/ATK1/ 1 Human $1/ /Rare /It attacks during both battle 
phases (yours and your oponents). Jr. will lose this ability when a weapon is 
equipped.
7 LV1戞ケイオス Chaos Lv1/ Mysterious(the bunny),S/ HP4/ATK1/ 1 Human $1/ Rare/ 
Every turn on your adjust phase, this card recovers 2 HP.
8 LV10戞シオン Shion LV10/ Human,S/ HP6/ATK3/ 3 Humans $1/ Rare/ If Shion Lv.1 is 
present on your battle field, you can replace it with this card even if the 
field requirements are not met. Any damage done by Realien cards are decreased 
by one.
9 揣着モモ Swimsuit Momo/ Realien,H/ HP4/ATK3/ 1 Human $1/ Promo/ +1 ATK when 
fighting against Gnosis.
10 Lv10戞ジギ拏 Ziggy Lv10/ Human,H/ HP7/ATK2/ 2 Humans $1/ Rare/ If Ziggy Lv.1 
is present on your battle field, you can replace it with this card even if the 
field requirements are not met. When it attacks whatever it hits will have the 
"down" effect. This card cannot equip a weapon.
11 Lv10戞モモ Momo Lv10/ Realien,S/ HP6/ATK3/ 2 Humans $1/ Rare/ If Momo Lv.1 is 
present on your battle field, you can replace it with this card if the field 
requirements are met. If this card is present on the battle field, both friendly 
and enemy Gnosis will not be able to move around on the battle field. When 
attacking a Gnosis the attack of this card goes up by 1.
12 KOS-MOS Lv10/ Mech,A/ HP8/ATK2/ 2 Humans+2 any $10/ Promo/
If KOS-MOS Lv.1 is present on your battle field, you can replace it with this 
card if the field requirement is met. Can only equip weapons designed for KOS-
MOS. Attacks once every two turns.
13 Jr. Lv10/ Human,S/ HP6/ATK2/ 2 Humans &1/ Rare/ If Jr. Lv.1 is present on 
your battle field, you can replace it with this card if the field requirements 
are met. It attacks during both battle phases (yours and your oponents). Jr. 
will lose this ability when a weapon is equipped.
14 Lv10戞ケイオス Chaos Lv10/ Mysterious(the bunny),S/ HP6/ATK3/ 2 Humans $1/ 
Promo/ If Chaos Lv.1 is present on your battle field, you can replace it with 
this card if the field requirement is met. Every turn on your adjust phase, this 
card recovers 3 HP.
15 アルベド Albedo/ Human,S/ HP5/ATK2/ 1 Human+1 any $1/ Rare/ If this is the 
only card on your battle field, the number of cards in the discard (non-reusable 
pile) is added to the ATK. When this happens, the cards in the dicard pile are 
permanently removed from the game. This card cannot equip any weapons.
16 ハマ拏 Hammer/ Human,S/ HP3/ATK1/ na $1/ Uncom/ During the battle phase, 
Hammer's ranged attack is increased by 1 for every Machine card that is in your 
battle field. This ability is not subject to the effect of event cards.
17 子供市民 Child/ Human,H/ HP3/ATK1/ na $0/ Com/ There is no special effect.
18 摎抬市民 Woman/ Human,H/ HP3/ATK1/ na $0/ Com/ There is no special effect.
19 男抬市民 Man/ Human,H/ HP3/ATK1/ na $0/ Com/ There is no special effect.
20 敖年市民 Teenager/ Human,H/ HP3/ATK1/ na $0/ Com/ There is no special effect.
21 兵士 Soldier/ Human,S/ HP3/ATK1/ na $1/ Com/ There is no special effect.
22 警官 Officer/ Human,S/ HP3/ATK1/ na $1/ Com/ There is no special effect.
23 U-TIC Soldier/ Human,S/ HP3/ATK2/ na $1/ Uncom/ When this card is destroyed 
in combat, the owner of this cards pays the cost of one card.
24 汎用レアリエン男 General-purpose Realien Male,H/ Realien/ HP2/ATK1/ na $0/ Com/ 
There is no restriction as to how many of these can be set during one turn. If 
you use (set) this card, draw one card from the deck in your adjust phase.
25 汎用レアリエン摎 General-purpose Realien Female,H/ Realien/ HP2/ATK1/ na $0/ 
Com/ There is no restriction as to how many of these can be set during one turn. 
If you use (set) this card, draw one card from the deck in your adjust phase.
26 擯レアリエン Government Realien/ Realien,H/ HP2/ATK2/ na $0/ Com/ There is no 
restriction as to how many of these can be set during one turn.
27 量産型百式レアリエン Mass Produced, Type 100 Realien/ Realien,H/ HP2/ATK2/ na 
$0/ Uncom/ There is no restriction as to how many of these can be set during one 
turn. When attacking a Gnosis card add one to the ATK.
28 晨闘レアリエン男 Military Male Realien/ Realien,S/ HP2/ATK1/ na $0/ Uncom/ 
There is no restriction as to how many of these can be set during one turn.
29 晨闘レアリエン摎 Military Female Realien/ Realien,S/ HP2/ATK1/ na $0/ Uncom/ 
There is no restriction as to how many of these can be set during one turn.
30 う拏くん U-kun, the bunny/ Mysterious(the bunny),H/ HP5/ATK2/ 2 any $1/ Promo/ 
When the "E" mark is off (the E mark is on shows on the standby area), all the 
cards at the standyby area are discarded.
31 AG04/ Mech,H/ HP6/ATK2/ 1 Human $2/ Promo/ When it attacks whatever it hits 
will have the "down" effect.
32 AG02-M/ Mech,S/ HP7/ATK2/ 1 Human+1 any $2/ Uncom/
Only one card can be in the standby area or the battle field at once. When it 
attacks whatever it hits will have the "down" effect.
33 シ揀Iン Simeon/ Mech,A/ HP9/ATK3/ 2 Humans+1 Mech+1 any $4/ Rare/ Only one 
card can be in the standby area or the battle field at once. This card attacks 
once every 2 turns. Every turn, inflicts 1 damage to all enemy cards in the 
battle field and Standby area.
34 AG01/ Mech,S/ HP4/ATK2/ 1 Human $2/ Uncom/ There is no special effect.
35 プ揀gド拏ラ Protodore/ Mech,S/ HP8/ATK10/ 1 Human+1 any $3/ Promo/
Only one card can be in the standby area or the battle field at once. It attacks 
during both battle phases (yours and your oponents). It has the penetration 
ability.
36 AG05/ Mech,S/ HP8ATK7/ 1 Human+2 Mech+1 any $4/ Promo/ Only one card can be 
in the standby area or the battle field at once. It attacks during both battle 
phases (yours and your oponents). It has the penetration ability.
37 トレ拏ム Torume/ Mech,H/ HP9/ATK2/ 1 Human$2/ Com/ There is no special effect.
38 VX-7000/ Mech,S/ HP6/ATK3/ 1 Human+1 any $4/ Uncom/ Only one card can be in 
the standby area or the battle field at once. It has the penetration ability. 
When Jr. is on the battle field there is not cost to set this card.
39 VX-9000/ Mech,S/ HP6/ATK3/ 2 Humans $3/ Uncom/ Only one card can be in the 
standby area or the battle field at once. When this card is destroyed in the 
battle field it also takes out one of cards in the opponents standby area.
40 VX-10000/ Mech,S HP6/ATK3/ 1 Human+1 any $3/ Uncom/
Only one card can be in the standby area or the battle field at once. It has the 
penetration ability. When Shion is on the battle field there is not cost to set 
this card.
41 VX-4000/ Mech,A/ HP5/ATK1/ 2 Humans $3/ Rare/ Only one card can be in the 
standby area or the battle field at once.
42 VX-20000/ Mech,B/ HP5/ATK5/ 2 Humans+1 Any $3/ Uncom/ Only one card can be in 
the standby area or the battle field at once. This card attacks once every two 
turns.
43 セイバ拏 Saber/ Weapon/ ATK7/ 1 Mech $0/ Com/ You can only use one of these 
cards per turn. Can only be equipped on Mechanical cards. When attacking Gnosis 
ATK is +3.
44 キャノン CANON/ Weapon/ ATK8/ 2 Mech $1/ Com/ You can only use one of these 
cards per turn. Can only be equipped on Mechanical cards. Adds "penetration 
ability", once every 2 turns. Can only be equipped on Mechanical cards.
45 シ拏ルド Shield/ Weapon/ ATK0/ 1Mech $2/ Rare/ You can only use one of these 
cards per turn. Can only be equipped on Mechanical cards. The card which is 
equipped with this will receive -1 damage.
46 エアッド Aerods/ Weapon/ ATK5/ 1Mech $1/ Rare/ You can only use one of these 
cards per turn. Can only be equipped on Mechanical cards. Damage is given to the 
enemy deck directly now, will be used once for every 2 turns.
47 ビ拏ム Beam/ Weapon/ ATK4/ 1 Human+1 any $1/ Uncom/ You can only use one of 
these cards per turn, one time use only. Can only be equipped on Mechanical 
cards.
48 バトルス拏ツ Battle suit/ Weapon/ ATK0/ 2 Humans $1/ Com/ You can only use one 
of these cards per turn. Can only be equipped on Human cards. Once equipped 
damage received is -1.
49 ミサイルポッド Missile Pod/ Weapon/ ATK2/ 2 Humans $1/ Com/ One turn use only. 
Can only be equipped on Human & Realien cards.
50 拳抛 Handgun/ Weapon/ ATK1/ 1 Human $0/ Com/ One turn use only. Can only be 
equipped on Human & Realien cards.
51 ライフル Rifle/ Weapon/ ATK2/ 1 Human $1/ Com/ One turn use only. Can only be 
equipped on Human&Realien cards.
52 揀Pット Rocket/ Weapon/ ATK3/ 1 Human+1 any $3/ Com/ One turn use only. Can 
only be equipped on Human&Realien cards.
53 第三種兵装 3rd Type Armament/ Weapon/ ATK10/ 1 Human+1 any $1/ Promo/ Unless 
KOS-MOS and Shion stay on the battlefield, it is not possible to use. Only used 
once every 2 battles. Only Lvl 10 KOS-MOS can equip this.
54 眼鏡 Glasses/ Weapon/ ATK0/ 2 Humans $2/ Com/ This will cause the card to 
attack a different target. This is a one time use card which can only be 
equipped on Human&Realien cards.
55 バ拏ジル Virgil/ Human,S/ HP4/ATK2/ 1 Human + 1 Any $1/ Uncom/ If this card is 
present on your battle field, discard all Realiens in your battle field at the 
end of enemy adjust phase and this does 4 damage to the enemy deck for every 
Realien that was discarded.
56 マ拏グリス Margulis/ Human,H/ HP4/ATK4/ 2 Humans $1/ Uncom/ When the E mark 
disappears from this card, destroy any one situation card.
57 マシュ拏ズ Matthews/ Human,H/ HP4/ATK3/ 1 Huaman $1/ Uncom/ If this card is 
present on the field, pay 1 card before the draw phase. If it is present on the 
battle field, pay another additional card (effects both friend and foe).
58 ガイナン Gainan/ Human,H/ HP5/ATK4/ 1 Human+1 Any $1/ Uncom/ When the E mark 
disappears from this card, all Realien cards out on the battlefield return to 
your hand (effects both friend and foe).
59 テスタ揀塔g Testament/ Mysterious(the bunny),H/ HP6/ATK5/ 1 Human+1 Gnosis $2/ 
Promo/ When the E mark disappears from this card, may cause the "down" effect on 
one enemy card on their battle field.
60 ヴィルヘルム Wilhelm/ Human,S/ HP3/ATK1/ 3 Humans $1/ Rare/ If this card is 
destoryed in normal combat, it kills the card that destroyed it as well. At the 
same time, it causes 4 damage to the enemy deck.
61 アンドリュ拏 Andrew/ Human,S/ HP3/ATK2/ 1 Human $1/ Uncom/ When this card is 
destroyed, look at the top card of the discard (non-reusable) pile. If the top 
card is a Human, Realien, or Mech swap this card with that card in your adjust 
phase. The new card will have an HP of 1.
62 トニ拏 Tony/ Human,S/ HP3/ATK2/ 1 Human $2/ Com/ When the E mark disappears 
from this card, may cause the "down" effect on one enemy card in their standby 
area.
63 アレン Allen/ Human,S/ HP3/ATK1/ 1 Human + 2 Any $2/ Com/ When the E mark 
disappears from this card, you can move one card from the battle area to the 
standby area. This cannot be done if there is no room in the standby area.
64 ユリ・ミズラヒ Yuri Mizurahi/ Human,S/ HP2/ATK1/ 1 Human $0/ Com/ If this card 
is present on your battle field, you may discard it during the event or the 
block phase. This will cause all of your human cards to get an ATK bonus of 1 
(during that turn only).
65 ペレグリ拏 Pelegree/ Human,H/ HP4/ATK1/ 1 Mech+1 Human $0/ Rare/ If this card 
is present on your battle field, you may discard it during the event or the 
block phase. This will cause all of your Mech cards to get an ATK bonus of 1 
(during that turn only).
66 ゾハルエミュレ拏タ Zohar Emulator/ Mech,H/ HP10/ATK0/ 1 Human $1/ Rare/ Only one 
of the card can be in the standby area or the battle field at once. This card 
cannot equip any weapons. If this card is present on your battle field, you may 
discard it during the event or the block phase. This will cause all of your 
Gnosis cards to get an ATK bonus of 2 (during that turn only).
67 コボルト Cobolt/ Gnosis,S/ HP5/ATK1/ 1 Human $0/ Uncom/ 1 human card on the 
battle field has to be canceled for this card to be moved to the battle field. 
Only one of the card can be in the standby area or the battle field at once.
68 ゴブリン Goblin/ Gnosis,H/ HP5/ATK2/ 1 Human $0/ Com/ 1 human card on the 
battle field has to be canceled for this card to be moved to the battle field. 
Only one of the card can be in the standby area or the battle field at once. 
Whatever it attacks will receive the "down" effect.
69 オ拏ガ拏 Ogre/ Gnosis,S/ HP7/ATK3/ 1 Human+2 any $0/ Com/ 1 human card on the 
battle field has to be canceled for this card to be moved to the battle field.
70 グレムリン Gremlin/ Gnosis.S/ HP1/ATK2/ 1 Human+1 Mech $0/ Com/ 1 human card 
on the battle field has to be canceled for this card to be moved to the battle 
field.
71 リザ拏ドマン Lizard man/ Gnosis,B/ HP5/ATK2/ 1 Human+1 Mech $0/ Com/ 1 human 
card on the battle field has to be canceled for this card to be moved to the 
battle field.
72 ヒュ拏ドラ Hydra/ Gnosis,B/ HP6/ATK4/ 2 Human+1 Mech $0/ Com/ 2 human cards on 
the battle field have to be canceled for this card to be moved to the battle 
field. Only one of the card can be in the standby area or the battle field at 
once.
73 ケルベ揀X Cerberus/ Gnosis,S/ HP10/ATK4/ 2 Human $0/ Com/ 2 human cards on 
the battle field have to be canceled for this card to be moved to the battle 
field. Whatever it attacks will receive the "down" effect.
74 フェアリ拏 Fairy/ Gnosis,A/ HP3/ATK1/ 2 Human $0/ 1 human card on the battle 
field has to be canceled for this card to be moved to the battle field.
75 ミノタウ揀X Minotaur/ Gnosis,S/ HP10/ATK4/ 2 Human+1 any $0/ Rare/ 1 human 
card on the battle field has to be canceled for this card to be moved to the 
battle field.
76 ゴ拏レム Golem/ Gnosis, S/ HP5/ATK3/ 1 Human+1 any $0/ Uncom/ 1 human card on 
the battle field has to be canceled for this card to be moved to the battle 
field. Only one of the card can be in the standby area or the battle field at 
once.
77 ガ拏ゴイル Gargoyle/ Gnosis,S/ HP10/ATK5/ 1 Gnosis+2 Human $0/ Rare/ 2 human 
cards on the battle field have to be canceled for this card to be moved to the 
battle field. Only one of the card can be in the standby area or the battle 
field at once. When this card attacks every card in the battle field receives 1 
damage.
78 ユニコ拏ン Unicorn/ Gnosis,S/ HP7/ATK2/ 2 Gnosis+1 Human $0/ Rare/ 1 human 
card on the battle field has to be canceled for this card to be moved to the 
battle field.
When this card is on the battle field it recovers 3 HP during the adjust phase.
79 攣堂船 Sanctuary Ship/ Gnosis,S/ HP8/ATK2/ 1 Gnosis+1 any/ Rare/ When this 
card is moved to the battle field, all cards on the battle field will be 
canceled. When on the draw phase while this card is on the battle field, it will 
pill 2 cards from the discard pile.
80 キルシュヴァッサ拏 Kirschwasser/ Realien,S/ HP3/ATK1/ 2 Any $1/ Rare/ If this 
card is present on the battlefield with either Momo or Albedo, it increases 
their ATK by 1 during the battle phase.
81 デュランダル Durandul/ Mech,S/ HP8/ATK3/ 1 Human+1 Mech+1 Any $3/ Rare/ Only 
one card can be in the standby area or the battle field at once. This card 
cannot equip any weapons.
82 ヨアキム・ミズラヒ Joakim Mizurahi/ Human,H/ Hp3/ATK0/ 1 Human $1/ Rare/ If this 
card is present on the battlefield with Momo, Momo's HP never falls below one.

Event Cards
No/ Card name/ Condition$Cost/ Availability/ Remark

83 ユキ通扨 Miyuki's Communication/ 1 Human+1 any $1/ Rare/ Cancels an opponents 
event card.
84 エクストラジスト Extragist/ 1 Human $0/ Com/ Revives a Human card that has been 
destroyed to normal condition.
85 カレ拏 Curry/ 1 any $0/ Com/ Recovers the HP of any 1 card except for Gnosis 
cards.
86 スペ拏ステント Space tent/ 2 any $1/ Com/ Recovers 3 HP of all cards on the 
battle field except for Gnosis cards.
87 補給艦 Supply ship/ 2 Mech $0/ Uncom/ Recovers 5 cards to the deck from the 
discard pile. However you can only recover cards that have been discarded, so if 
there is only 3 cards in the discard pile that is all you will get back.
88 Replenishment fleet/ 2 Human $0/ Rare/ It will recover the same amount of 
cards in the battle field and stanyby area from the discard pile, this can't 
exceed the total amount of cards in the discard pile.
89 Retreat/ 2 Human $1/ Com/ Moves one of the enemies cards from his battle 
field to his standby area, only if there is space in his standby area.
90 Woglinde/ 1 Mech $1/ Uncom/ Moves one of the enemies cards from his battle 
field to his standby area, only if there is space in his standby area.
91 Surprise/ 1 Gnosis $0/ Com/ Damage of 2 is given to one card in the enemies 
battle field.
92 Federal cruiser/ 1 Mech $0/ Com/ Damage of 2 is given to one card in the 
enemies battle field.
93 Invitation of a girl's mystery/ 1 Human+1 any/ Uncom/ The total amount of ATK 
of all cards on the battle field is recovered from the discard pile. This can't 
exceed the total amount of cards in the discard pile.
94 Mary & Shelly/ 2 any $0/ Rare/ Adds 2 cards from the deck to the cards in 
your hand.
95 U.M.N. Invasion/ 1 Gnosis $0/ Rare/ Adds 2 cards from the discard pile to the 
cards in your hand.
96 Planetary disappearance incident investigation/ 2 any $0/ Com/ You can see 
the next 5 cards in the deck, there is a chance this will cause a reshuffle.
97 Amphibious operation/ 1 Mech $0/ Com/ Destroys one situation card.
98 Foreboding Gnosis/ 2 Gnosis $3/ Uncom/ The card which has the E mark is 
destroyed.
99 Dragon's skull/ 2 Mech $1/ Uncom/ It destroys 1 Gnosis card.
100 Retreat order/ 2 Humans $3/ Rare/ The enemy Human card that has the E mark 
is destroyed.
101 Protection of iron wall/ 1 Mech+1 any $0/ Uncom/ Makes the deck invincible 
for 1 turn.
102 Fourth provision of 13th section/ 1 Human+1 Mech+2 any $2/ Rare/ The total 
amount of HP&ATK on your battle field will be given in damage to the enemies 
deck on the enemies adjustment phase, this is only for one turn.
103 Phase change gun/ 1 Human+2 Mech+ 1 Gnosis $4/ Promo/ This will destroy all 
Gnosis on both sides of the battle field.
104 Federation's Notification/ 2 any $0/ Com/ It removes the weapon from a card 
that has been equipped with a weapon.
105 National assembly resolution/ 1 Human+1 any $1/ Com/ It removes all the 
weapons from all cards both battlefields (yours & opponents)
106 Playback/ 1 Human+1 any $0/ Com/ Takes one Mech card from the destroyed card 
pile and returns it your hand.
107 Zeta gist DX/ 1 any $1/ Com/ Returns 2 Human cards from the destroyed card 
pile.
108 Mechanical God/ 2 Human +1 any $3/ Rare/ One card gets plus ATK2 and 
ballistic and penetration abilities.
109 Simulation/ 1 Human+1 any $3/ Com/ The first card from the destroyed pile is 
returned to the standby area.
110 Martyr/ 2 Human $0/ Uncom/ Returns all cards on the battle field to the deck, 
which can only be a total of 4.
111 X-Buster/ 1 Mech $0/ Rare/ All cards in enemies battle field receive 1 
damage.
112 Charge/ 1 Mech $0/ Com/ It causes the "down" effect on one card.
113 Precision fire/ 1 Mech $0/ Com/ Causes damage of 1 to one card.
114 Invoke/ 1 Human+2 Mech $3/ Promo/ It destroys all situation cards in 
situation area.
115 Confusion/ 1 Gnosis $0/ Com/ Front and back rows of the enemies battlefield 
are reversed.
116 Militia dispute/ 2 Mechs $0/ Rare/ It causes the "down" effect on one card.
117 Singing Girl's mystery/ 1 Gnosis+1 any $0/ Com/ This card cancels an enemies 
event card.
118 Starting/ 1 Mech $0/ Uncom/ Returns a card that has the effect of "down" to 
normal.
119 Fate/ 3 Humans $1/ Promo/ 1 Human on the battle field is replaced with 1 
human in the destroyed card pile. If they were equipped with a weapon our other 
ability it will be lost in the process.
120 Force break/ 2 Mech $0/ Uncom/ Does 2 damage to 1 of any cards in the 
standby area.

Situation Cards
No/ Card name/ Condition$Cost/ Availability/ Remark

121 Hilbert effect/ 1 Mech+1 any $0/ Com/ For 2 turns all Gnosis be -1 Atk and 
unable to move.
122 Analyzing/ 1 Mech $0/ Com/ Both players will see each others hand.
123 Tune-up/ 2 Mechs $0/ Com/ Damage down to Mech cards will be -1 for 3 turns.
124 Mechanical Person/ 2 Humans $0/ Com/ One Human card in the battle field 
receives +1 ATK for 3 turns.
125 Good luck/ 2 Humans $0/ Com/ One Human card in the battle field evades all 
attacks for 3 turns.
126 Cease-fire agreement/ 2 Humans $2/ Uncom/ For 1 turn no battle will take 
place for both players.
127 Human sacrifice/ 1 Human+1 Mech/ Com/ Whenever a set of cards is destroyed 
in battle, the cost amount of the main card is recovered to the deck from the 
discard pile.
128 Kookai Foundation/ 1 Human+1 Mech+1 any/ Rare/ Gnosis cards in the battle 
area recover 1 HP.
129 Dawn/ 3 Human+1 any $0/ Promo/ Every turn the deck recovers 1 card until 
there are no more cards in the discard pile.
130 Replenishment personnel/ 1 Human+1 any $0/ Uncom/ If any Realien is 
destroyed (yours or opponents) than 1 card recovered to the deck from the 
discard pile.
131 Gnosis phenomenon/ 1 Gnosis $0/ Com/ When a Gnosis is destroyed, it is 
returned to the deck and not placed in the destroyed pile.
132 Gnosis conversion/ 1 Gnosis $0/ Uncom/ In an event phase or block phase, 2 
cards are destroyed from your hand and 1 is pulled from the discard pile.
133 Hallucination/ na $0/ Rare/ Before you draw a card, you can look into the 
deck and reset the order. This can be done as long as a Gnosis is in the deck, 
or else this will only last for 3 turns.
134 Gnosis transfiguration/ 2 Gnosis $1/ Com/ In the event phase or block phase 
1 Gnosis will return to deck and you will be able to see the deck. After this 
the deck will be reshuffled.
135 A Girl's mystery/ 2 any $2/ Uncom/ All Gnosis (your and opponents) will have 
ATK+1, however this effect only lasts one turn.
136 Territory shift/ 2 Gnosis $1/ Com/ When a Gnosis attacks it gives damage to 
the deck directly. The player that receives the attack also has to discard 1 
card.
137 Pilgrim fleet/ 1 Gnosis+1 any $0/ Com/ During adjust phase Gnosis in standby 
area and the battle field recover 1 HP.
138 Mirage/ 2 Gnosis+1 any $1/ Com/ At the time of your draw, you draw from the 
discard pile and when discarding you discard to the deck. When you fail to 
discard during a turn this effect is canceled.
139 Rat sacked/ 3 any $1/ Com/ You will get 2 move phases and 2 draw phases for 
one turn.
140 Heart break!/ 1 Human+2 any $2/ Promo/ During an event or block it does 3 
damage to one card on the battle field.
141 Squander/ 1 Human+1 any $0/ Com/ Cause both you and opponent to draw 1 extra 
card.
142 Phenomenon mutation/ 2 any $1/ Promo/ During an event or block it does 
destroys an enemy situation card.
143 Rhine Maidens/ 2 Mech $2/ Promo/ During an event or block it does 4 damage 
to the deck.
144 Foreign Weapon/ 2 Human+1 any+1 Mech $3/ Promo/ During an event or block all 
cards on the battle field receive 2 damage (your and opponents).
145 Zohar/ 2 any $0/ Promo/ All cards attack plus 1 (yours and opponents).
146 D.S.S.S./ 1 Mech $0/ Com/ A gnosis will be destroyed after 3 turns.
147 Emergency Deployment/ 2 Mech $0/ Com/ ??
148 Control code/ 2 Humans $0/ Com/ ?

+------------------------------------+
|         5.2: AGWS BATTLING         |
+------------------------------------+
As briefly covered by jetfuel.

In order to play AGWS battling,, you'll need the バトルパスポ拏ト / Battle 
Passport. The Passport can be procured by returning to the VR simulation that 
was the game's first dungeon and finding the chest located where the boss 
originally was. Activate the Battling minigame by using the Passport (in your 
key items list) while standing at a blue-plate-enabled save point.

+------------------------------------+
|            5.3: CASINO             |
+------------------------------------+
As explained by jetfuel.

In order to visit the Casino, you'll need the カジノパスポ拏ト / Casino Passport. 
The Passport can be procured by looking in the chest upstairs in the game room 
of the Durandal. The game room has a big sign outside of it that says "CARD 
GAME" with an arrow. Activate the Casino minigame by using the Passport (in your 
key items list) while standing at a blue-plate-enabled save point.

__EXCHANGE__
    _コイン掫入 / Purchase Coins_
Here you can trade in your money (G) for Casino Coins. Choose how many coins you 
would like and hit O to buy them.
    _景品交交換 / Claim Prizes_
This is where you can claim prizes. Choose the prize you'd like and trade in the 
appropriate number of coins for it.
    _昊定資料 / Earned Materials_
This is the viewer for your art prizes. Select a picture, then hit T to view it. 
The left analog stick scrolls, and X stops viewing.

__PRIZES__
NAME / TRANSLATION / DESCRIPTION / COST (in Coins) / SELL VALUE / G:Coin ratio
回復セット / Recovery Set / Aquagist, Rosegist, Zetagist, Extragist / 100 / 110 / 
1.1
逃走と休息セット / Escape and Rest Set / Escape Ball, Tent / 150 / 70 / .466
黄金ダイス / Gold Dice / HP under 1 digit damage fluctuation (?) / 10000
ブレイブハ拏ト / Brave Heart / STR up when HP low / 15000
ゼ拏タジストDX / Zetagist DX / Restore KO'd chaaracter to full HP / 18000
幅拈の札 / War God's Token / Weapon attack power 50% up / 12000
スタ拏タセット / Starter Set (Xenocard) / 400 / 200 / .5
カ拏ドパック1弾 / Card Pack release 1 / 100 / 50 / .5
カ拏ドパック2弾 / Card Pack release 2 / 100 / 50 / .5

__SLOT__
Choose a Level for how fast you would like to go broke. Up/down selects the 
spots where you can bet, and left/right increments your bet. Hit O to spin, then 
hit it again to stop each wheel. Once all wheels have stopped you will find out 
either that you didn't win, or, if you're lucky, that you won back a tiny 
fraction of the amount you've already wasted. Enjoy!

__POKER__
This is where the real coinage is. Select a Level for how fast you would like to 
see the coins roll in:
Level 1: 5-coin bets
Level 2: 10-coin bets
Level 3: 30-coin bets
Level 4: 100-coin bets
You will be dealt a hand. Choose which cards you would like to hold, then select 
"CHANGE". You can trade in as many cards as you like. If you've got a winning 
hand, the multiplier will light up and you will be asked if you'd like to play a 
double-up game. If you choose to play, you'll be dealt cards one at a time. You 
have to guess whether the next card will be higher or lower than the current one. 
Each correct guess doubles your winnings for the hand, up to 4 times. You may 
stop at any time and keep that hand's winnings.
大きい / Higher
擣さい / Lower
やめる / Stop

__HOW TO MAKE MORE MONEY THAN YOU KNOW WHAT TO DO WITH__
1. Play Level 4 poker. If you know anything about the game, you should be able 
to get at least a 1x prize most of the time.
2. Always double up when you win, and then guess with the odds. やめる / Stop on 
6-9s and take your winnings.
3. Once you have 10000 Coins (with enough left over to play again), buy 99 
Recovery Sets.
4. Get out of the Casino and run to the nearest shop. Sell off the components of 
the Recovery Sets. You'll make almost 11,000 G.
5. Repeat 1-4; enjoy being able to afford every AGWS upgrade, every character 
item, and 99 of every regular item. *^_^*

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Walkthroughs on Adventure Gamers
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