Welcome to THE Final Fantasy IV FAQ!
v1.3, by Dan Orner ([email protected]) http://start.at/centerworld/
----------CONTENTS----------
I. What's New
--v. 1.0
--v. 1.1
--v. 1.2
--v. 1.3
II. Manual (brief)
III. Skills and Magic
--character skills
--white magic
--black magic
--summon magic
--ninja magic
--magic learning list (slight spoilers)
IV. Status Problems
--permanent
--non-permanent
V. Tips
VI. Walkthrough
VII. Items
--healing items
--battle items
--miscellaneous items
--story items
VIII. Weapons
--Dark Swords
--Light Swords
--Spears
--Katanas
--Axes
--Claws
--Whips
--Mallets
--Bows
--Arrows
--Knifes
--Boomerangs
--Harps
--Rods
--Staffs
--Edge's Darts
IX. Armor
--Robes
--Rings
--Helmets/Hats
--Shields
--Gauntlets
--Armor
X. Shops
XI. Monster list
--Basic stats and stealing list
--species, classes, and locations
--attacks
XII. Game Genie Codes
--super codes
--FF2 ports
--character change codes
XIII. Credits
-----------------------------
First, a note about the game and then a note about the FAQ. Final Fantasy IV was
released in North America as Final Fantasy 2. Although most of the game is the
same, the original Final Fantasy IV was much more challenging than the version
released in NA. (For a complete list of changes, and I do mean COMPLETE, check
out Ian Kelley's FAQ at http://members.aol.com/j2etrans/ff4faq.txt .) However,
thanks to the work of some very nice people, the original FF4 is now available
in English! You will need three things to play this game:
1. An SNES emulator (I recommend ZSNES at http://www.zsnes.com/ )
2. The Final Fantasy IV ROM (I got mine at
http://homepages.go.com/~snesrox4/final_fantasy_4-jap.zip )
3. The J2E translation patch (available at
http://members.aol.com/j2etrans/ff4.html )
Note that some people are concerned about the legality of these emulators. While
I do not condone downloading current games (like for PlayStation and N64), I
don't mind so much for SNES, because the sales for those systems are very low right
now anyway. Besides that, I wholeheartedly approve of playing fan translations,
because, quite frankly, there isn't much chance of you buying this game if you
can't read it! So Square isn't losing any money by letting you play it this way.
That's my two cents; do whatever you want.
----------I.What's New----------
v1.0: FAQ created.
v1.1: Fixed spacing so it looks decent on GameFAQs.
Fixed a few minor points like the locations of BlueFangs and supposed
shtick with Goblin's Punch.
v1.2: Finished walkthrough! All items and boss stats are correct! Also added
section for Tower Of Babil part 2 which was left out of the original
walkthrough for some reason.
Finished monster list! Alphabetized and split into two lists!
Added magic learning list!
Added Edge's Darts in weapon list.
Added subheadings.
v1.3: Added location of Damcyan treasure room.
Confirmed locations of several rare items.
Added info about PudPrinces' Lure move.
Fixed up the magic learning list a bit.
Evened out the capitals in the walkthrough.
----------II. Manual----------
For those unacquainted with the game, here are the controls:
-----In towns, castles, dungeons, etc.:
A: talks to people, reads signs, etc. The "action" button.
X: opens menu.
L or R: switches lead character. This doesn't change anything but the appearance
of your character.
-----In shops:
First press A on 1 or 10 to go to the item list. Press A on an item to buy it.
If you want to buy a number other than 1 or 10, go to 10 and press up or down
until you reach the desired number.
-----On the map:
X: opens menu.
L or R: switches lead character.
-----On the menu:
A: accepts.
B: cancels.
-----In battle:
A: accepts.
B: cancels.
Right: selects "Defense".
Left: selects "Row", which switches the rows. Front row goes to the back and
vice versa.
L + R together: Tries to run away. You can still execute actions while trying
to run away. If you succeed, sometimes you will drop Gil in the amount of one-
quarter what you would win if you had won the battle.
A note about rows: There are five positions in your party; the characters can be
switched using the "Form" menu command. Each position by default has a
front/back position; there are originally 3 front row positions and 2 back rows.
Unlike other FF's, you can't change it so all characters are in one row. You CAN
switch the rows' designation (change to 2 front and 3 back) by choosing "Change"
on the menu.
----------III. Skills and Magic----------
-----CHARACTER SKILLS-----
-----DWave (Dark Wave):
Used by Cecil. An attack which hits all enemies for a fairly low amount of
damage, but also takes off 8-9% of Cecil's HP. Takes a very little time to set
up.
-----Cover:
Used by Cecil. Makes Cecil continually protect his allies from physical attacks.
After use, changes to "Off"; using that takes off the effects of "Cover". Note
that Cecil ALWAYS Covers characters who are low on HP once he becomes a Paladin.
The only difference made by using "Cover" is that he will protect even the ones
who are not low on HP.
-----White:
Uses white magic.
-----Black:
Uses black magic.
-----Call:
Used by Rydia. Uses summon magic.
-----Jump:
Used by Cain. It takes a little time to set up, but Cain jumps up (he cannot be
attacked when he does this) and soon after comes down on an enemy for some nice
damage.
-----Recall:
Used by Tella. Notice that he doesn't know a lot of magic for a great sage?
That's because he's forgotten a lot of it. Using Recall uses a random magic
spell (black or white) from his forgotten spells. MP use is normal.
-----Pray:
Used by Rosa. Attempts to cast a Keal spell on the party (less than 100 HP
recovery per person in a 5-person party) without any MP cost; doesn't always
work.
-----Aim:
Used by Rosa. When equipped with Bow and Arrows, raises the accuracy and
strength of the shot.
-----Boast:
Used by Palom. Raises magic power a bit.
-----Tears:
Used by Porom. Makes running away easier.
-----Twin:
Used by Palom and Porom (both must be healthy). It takes quite a while to set up
and uses both their turns; it releases one of two powerful magic attacks, Flare
(uses 10 MP from each of them and hits one target) or Comet (uses 20 HP and hits
all targets).
-----Sing:
Used by Gilbert. Depending on the harp equipped, he will sing a song which does
various effects to the enemy (sleep, confuse, etc.)
-----Heal:
Used by Gilbert. Takes one Potion and spreads it out to the entire party. Kind
of a waste, since one Keal spell can do the same thing with better effects and
without wasting potions.
-----Hide:
Used by Gilbert. He will leave the battlefield, but will still gain experience
from the battle. You should use this when he's still a weak character. This
command changes to "Show" once he's hidden; using it makes him come back into
battle.
-----Peep:
Used by Cid. Takes a look at enemy stats; doesn't work for bosses.
-----Build:
Used by Yang. Takes a long time to build up a powerful attack against one enemy.
Kind of pointless, because just attacking regularly in the same amount of time
would do equal damage.
-----Kick:
Used by Yang. Takes a little time to set up, but hits all enemies with weak to
moderate damage.
-----Endur (Endurance):
Used by Yang. Raises his defense by a small amount.
-----Ninja:
Used by Edge. Uses Ninja magic.
-----Sneak:
Used by Edge. Steals an item from an enemy. Sometimes if it doesn't work, he
loses a small amount of HP. Can steal infinite times from the same enemy in
the same battle. Casting Haste on Edge or Stop/Slow/Hold on the enemy makes
Sneaking easier.
-----Dart:
Used by Edge. Throws a weapon or dart from your inventory. Usually does quite a
bit of damage. Ignores any protection the enemy has.
-----Spirit:
Used by FuSoYa. The party's HP gradually recovers. Note that he cannot move for
the rest of the battle when he uses this!
-----MAGIC-----
Syntax: Magic spell (MP Cost) (targets)
To switch the target from a single target to the entire party, press the cursor
behind the last member of the party. In other words, in a normal battle, press
left a few times to target the entire enemy party.
-----White Magic (healing/effects magic; raises strength with the Will stat)
---Keal (3MP), Keal2 (9MP), Keal3 (18MP), Keal4 (40MP) (One/all):
Restores increasing amounts of HP. Can be used against undead monsters for
damage.
---Sight
Can only be used on the map screen. Shows you a bit of a larger view of the map.
Completely useless once you have the Airship.
---Hold (5MP) (one):
Gives target Stop status.
---Rabur (1MP) (one):
Sees enemy stats and weaknesses. Will not work on bosses.
---Telep (10MP) (none):
Takes party out of a dungeon or escapes from non-boss battles. If it doesn't
work, there's still an event which needs to happen before you exit.
---Slow (14MP) (one/all):
Gives target Slow status.
---Raise (8MP) (one):
Heals target from Wounded status with minimal HP.
---Protc (9MP) (one/all):
Raises target's protection against physical attacks.
---Silnce (6MP) (one):
Gives target Mute status.
---Mini (6MP) (One/all):
Toggles on/off Miniature status.
---Bersk (18MP) (one):
Makes target Berserk.
---Arise (52MP) (one):
Heals target from Wounded status and restores all HP.
---Rflct (30MP) (one):
Reflects magic spells away from the target so it hits someone in the opposite
party.
---Esuna (20MP) (one):
Very useful spell! Restores target from ALL status problems.
---Conf (10MP) (one):
Gives target Confusion status.
---Haste (25MP) (one ally, all enemies):
Gives target(s) Haste status.
---Blink (8MP) (one/all):
Gives target(s) Blink status.
---Levita (8MP) (one/all):
Gives target(s) Float status.
---Holy (46MP) (one):
Powerful Holy attack spell.
---Shell (10MP) (one/all):
Raises target's protection against magical attacks.
---Displ (12MP) (one/all):
Removes any status-changing spells cast on target (Shell, Rflect, etc.)
-----Black Magic (attack magic; raises strength with the Wisdom stat)
---Fire (5MP), Fire2 (15MP), Fire3 (30MP) (one/all):
Increasingly powerful fire-elemental attack magic. Useful against ice-elemental
enemies and undead creatures.
---Blizrd (5MP), Blizd2 (15MP), Blizd3 (30MP) (one/all):
Increasingly powerful ice-elemental attack magic. Useful against fire-elemental
enemies.
---Thund (5MP), Thnd2 (15MP), Thnd3 (30MP) (one/all):
Increasingly powerful lightning-elemental attack magic. Useful against water
creatures and flying enemies.
---Sleep (12MP) (one/all):
Gives Sleep status to target.
---Pois (Poison) (2MP) (one/all):
Causes HP Down status in target; does not work on undead.
---Piggy (1MP) (one/all):
Toggles Piggy status on/off on target.
---Dejon (4MP) (none):
Teleports one room back in dungeons; also can be used to escape from battles.
---Toad (7MP) (one/all):
Toggles Frog status on/off on target.
---Stop (9MP) (one/all):
Paralyzes target.
---Break (15MP) (one/all):
Adds Petrify status to target.
---Quake (30MP) (all enemies):
Strong attack magic. Flying creatures are immune to it.
---Drain (18MP) (one):
Drains HP from enemy to caster. The lower the caster's HP is, the more HP he/she
will gain from this spell. If used on undead, the effects will be reversed.
(DON'T DO IT!)
---Aspir (0MP) (one/all):
Drains MP from enemy to caster. The lower the caster's MP is, the more MP he/she
will gain from this spell.
---Bio (20MP) (one/all):
Magical attack which also gives target HP Down status. Does not work on undead.
---Tornd (25MP) (one):
An all-or-nothing Wind attack which depletes the target's HP into single digits.
Misses often.
---Death (35MP) (one):
All-or-nothing non-Elemental attack which either destroys the target or misses.
---Flare (50MP) (one):
Very powerful Fire-elemental attack.
---Meteo (99MP) (all enemies):
Most powerful attack spell. Takes a very long time to set up and damages
everyone.
-----Summon Magic (attack magic; raises strength with the Wisdom stat)
Nearly all Summon Magic is used against all enemies (no single targets or
allies) and cannot be reflected.
---Chocb (7MP) (all enemies): "Kick"
Non-elemental attack.
---Dragn (20MP) (all enemies): "MistBrth"
Either holy or non-elemental attack; haven't really found out. *^_^*
---Titan (40MP) (all enemies): "Anger"
Earth-elemental attack; useless against flying enemies.
---Shiva (30MP) (all enemies): "SnowStrm"
Ice-elemental attack.
---Ifrit (30MP) (all enemies): "Hellfire"
Fire-elemental attack.
---Ramuh (30MP) (all enemies): "Judgment"
Lightning-elemental attack.
---Asura (50MP) (all allies): "Ashura"
Random effect - either casts Raise on all allies, Keal4 on all allies, or Protc
on all allies.
---Levia (50MP) (all enemies): "Big Wave"
Water-elemental attack.
---Sylph (25MP) (one enemy): "Whisper"
Drains HP from enemy and gives to ally party.
---Odin (45MP) (all enemies): "IronSwd"
All-or-nothing non-elemental attack; either destroys target or misses.
---Baham (60MP) (all enemies): "M.Flare"
Most powerful summon spell; non-elemental.
---Mind (18MP) (one enemy): "Mindblst"
A strange attack; kind of weak. Supposedly gives paralysis and HP Down to
target. Can only learn this by using the MindFlay item.
---Cockt (15MP) (one enemy): "StonBeak"
Turns one enemy to stone. Can only learn this by using the Cockatric item.
---Bomb (10MP) (one enemy): "Destruct"
Fire-elemental attack on one enemy. Can only learn this by usiing the Bomb
item.
---Goblin (1MP) (one enemy): "Punch"
Physical attack against one enemy, kind of weak. If the enemy is the same level
as you, supposedly the damage is greater. Can only learn this by using
the Goblin item.
-----Ninja Magic (mostly attacks; raises strength with the Wisdom stat)
---Katon (15MP) (all enemies):
Fire-elemental attack.
---Siton (20MP) (all enemies):
Water-elemental attack.
---Rajin (25MP) (all enemies):
Lightning-elemental attack.
---Kagsh (5MP) (one/all):
Paralyzes target.
---Kemur (10MP) (none):
Escapes from normally unescapable battles (except boss battles).
---Bushn (6MP) (one/all):
Gives target(s) Blink status.
-----MAGIC LEARNING LIST-----
Warning - slight spoilers here!
---Rydia (all learned magic is Black except where specified)
Starts at LV.1 with: Chocb (Summon)
LV.2: Blizrd
LV.3: Keal (White)
LV.4: Sight (White)
LV.5: Thund
LV.7: Hold (White)
LV.8: Sleep
LV.10: Pois
LV.12: Dejon
LV.13: Toad
LV.15: Stop
LV.20: Piggy
Between L.23 and L.27: Bio
LV.32: Aspir
LV.36: Drain
LV.39: Blizd3
LV.42: Fire3
LV.45: Thnd3
LV.47: Quake
LV.49: Break
LV.51: Tornd
LV.52: Death
LV.55: Flare
LV.60: Meteo
Learned as story items: Fire, (rest is Summon magic) Dragn, Titan, Ifrit,
Shiva, Ramuh, Levia, Asura, Odin, Sylph, Baham.
Optional spells (Summon): Cockt, Bomb, Goblin, Mind.
---Tella
Starts at LV.20 with: Fire, Blizrd, Thnd, Stop, Aspir (Black)
Keal2, Conf, Blink, Esuna, Raise, Telep (White)
Learned as story items: all other Black and White magic
---Rosa (White only)
Starts at LV.10 with: Keal, Hold, Rabur, Slow, Sight.
LV.11: Raise
LV.12: Protc
LV.13: Keal2
LV.15: Silnce
LV.18: Esuna
LV.20: Bersk
Between L.21-27: Blink, Conf, Telep
LV.29: Shell
LV.30: Keal3, Mini
LV.31: Displ
LV.33: Haste
LV.35: Levita
LV.36: Rflct
LV.38: Keal4
LV.45: Arise
LV.55: Holy
---Porom (White only)
Starts at LV.10 with: Keal, Hold, Rabur, Slow, Sight.
LV.11: Raise
LV.12: Protc
LV.13: Keal2
LV.15: Silnce
LV.18: Bersk
LV.19: Telep
LV.20: Esuna
LV.23: Blink
LV.25: Conf
Porom was not investigated past LV.28.
---Palom (Black only)
Starts at LV.10 with: Fire, Blizrd, Thnd, Sleep, Pois.
LV.11: Blizd2, Piggy
LV.12: Fire2
LV.13: Thnd2
LV.14: Stop
LV.19: Bio
LV.22: Toad
LV.23: Quake
LV.26: Drain
Palom was not investigated past LV.28.
---Cecil (White only)
Starts at LV.1 with no magic
LV.2: Keal
LV.3: Sight
LV.8: Rabur
LV.15: Keal2
LV.19: Telep
LV.24: Esuna
---Edge (Ninja only)
Starts at LV.25 with: Katon
LV.27: Kagsh
LV.33: Kemur
LV.38: Bushn
Learned as story items: Siton, Rajin
---FuSoYa
Starts at LV.50 with every Black and White magic spell.
----------III. Status Problems----------
Permanent status (remains after battle):
Mute: Cannot cast spells.
Cure with EchoHerb or Esuna.
Appearance: Speech bubble above character's head.
Poison: HP goes down with every battle turn and every step taken.
Cure with Antidote or Esuna.
Appearance: Crouching with purple face.
Blind: Regular attacks miss frequently.
Cure with EyeDrop or Esuna.
Appearance: Character wears sunglasses.
Mini: Attack and defense go way down.
Cure with Aprntice or the Esuna or Mini spells.
Appearance: Character looks like a tiny person.
Frog: Attack and defense go way down and cannot cast spells.
Cure with MaidKiss or Toad or Esuna spells.
Appearance: Looks like a frog.
Piggy: Speed goes down; cannot cast any spell but "Piggy".
Cure with DietFood or the Piggy or Esuna spells.
Appearance: Looks like a pig.
Cursed: Attack power goes way down.
Cure with Cross or Esuna.
Appearance: A skull floating above the character's head.
Float: A good status change, it keeps Quake spells from harming the character;
also prevents harmful floor squares (e.g. Sylph Cave) from hurting character.
Must be re-cast every time you enter another room or staircase.
Appearance: Floating in the air.
Stone: Cannot move or attack. If all characters turn to stone, the game is over.
Cure with Gold-Pin or Esuna.
Appearance: Completely grey and crouched.
Wounded: Basically dead. If all characters are wounded, the game is over.
Cure with FenixDown, or the Raise or Arise spells.
Appearance: Lying on the floor.
Temporary Status (disappears after battle)
Confusion: Cannot be controlled. Will use any skill against any member of either
party; tends to do opposites, though (heals enemies and hurts allies).
Any regular attack will cancel this status.
Appearance: A green semicircle rotating above the head.
Blink: Good status. Enemy regular attacks will miss. Usually lasts 2-3 hits.
Appearance: Blinking multiples of the character appear behind him/her.
Reflect: Usually good status. All magic spells (including cure spells!) will be
reflected off onto the opposing party. Cannot reflect a spell which has already
been reflected off the opposing party. Lasts for a limited time.
Appearance: Can't see!
HP Down: The result of special enemy attacks, your HP will decrease even though
you are not poisoned.
You cannot cure this!
Appearance: Can't see!
Sleep: Cannot move or attack. Lasts for a limited time.
You cannot cure this!
Appearance: Crouched, with a blue tear-shaped bubble at the character's mouth.
Slow: Takes longer to be ready to attack.
Cannot be cured.
Appearance: Can't see!
Haste: Good status. Takes less time to be ready to attack.
Appearance: Can't see!
Stop/Paralyze: Cannot move or attack. Wears off after a fairly long time.
Can't be cured.
Appearance - Stop: Can't see!
Paralyze: Crouched with jagged lines around the character.
Petrify: Slow stone. If you wait long enough (or if the spell is re-cast) the
target will turn to stone; otherwise, no ill effects.
Cure with Esuna or Gold-Pin.
Appearance: Part or all of the body is grey.
Berserk: All stats are up by about 10%, but character cannot be controlled.
Appearance: Can't see!
Death Sentence: A timer appears; when it reaches 0, the character dies.
Can't cure!
Appearance: Green digits above the character's head.
----------IV. Tips----------
1. Item Conservation!
a) You only have a limited space for items. You can either sell items you don't
need, or give them to the Chubby Chocobo. (To do this, buy or find a Veggie,
then go to a Chocobo Forest and press A by the big empty space. Then use the
Veggie.) Don't keep any excess status recovery items like Apprentice, Maidkiss,
etc. Usually you don't need them; and even if you really need them, the Esuna
spell works very well. There's almost always someone in your party who knows
this spell!
b) Sell all defunct weapons and armor. For example, if you already have Mithril
equipment, sell all the iron ones. Sell or give away more or less anything you
don't need which can be bought in stores.
c) Buy lots of items at a time (see the Stores part of the manual) so you don't
clutter up your inventory screen.
d) Use the apples, SomaDrops, and PornoMag as soon as you get them.
2. Tents!
You will always find at least one save point in a dungeon. Because of this, use
Keal spells instead of healing items whenever possible. (If Rosa's in your
party, have her use the Keal spell instead of Cecil; her spells are about three
times as effective!) When you get to the save point, use tents. Stock up on LOTS
of tents; remember that even using 4 tents is cheaper than 1 cottage. You can
have 99 tents at once, and they're very cheap!
3. Item Duplication!
A must-have trick! This can only work with items in a character's right and left
hands. Start a battle. Now select Item. Press A on an empty space in the
inventory window. Now press Up all the way until the character's equipment is
displayed. Press A on the item you want to duplicate. Now run away from battle.
Now open the menu, go to Equip and select the character which held the item
before. Re-equip the character with that item and there will be a 2 next to it!
Now de-equip and re-equip it, and it will have split in two!
4. Keep magic users and people with low defense in the back position.
5. Always have Rosa use her Aim attack.
6. If you find that you have trouble with a certain boss, you may have to raise
some levels. Find a convenient save spot or town and fight monsters there until
you raise three or four levels. Remember that there's still a lot of luck in
these fights!
7. If you find a town with better stuff than you have at the moment, and you
don't have enough money to buy it, fight the monsters around the town to get more
money and then buy the new stuff. It's essential!
8. Never run away from battles if you can help it.
9. Always stock up on at least 40 arrows at a time.
10. Be strategic in the elementals - use the correct weapons against the correct
enemies: Fire against undead and ice enemies, ice against fire and mechanical
enemies, lightning against water and air enemies.
11. Keep an eye on HP, especially those of weaker characters. Heal after almost
every battle.
12. Attack quickly! The battle clock is more merciless in this game than other
FFs.
13. Move the -Sort- option to the top of the item list; it's annoying to have to
scroll all the way down all the time.
14. Never run from battles unless you're sure you're going to die.
15. Always check pots, chests and drawers.
16. Talk to everyone.
17. Items in chests are sometimes guarded by monsters; be careful!
18. You can switch items in battle by choosing "Item" and then pressing Up. Be
strategic!
19. Keep trying! 8-) If you're still stuck, e-mail me at [email protected]!
----------V. Walkthrough----------
By [email protected]; edited heavily by me. Four things were changed:
Spelling/grammar, changing item/monster names to suit FF4, some boss strategies,
and spoilers were taken out! For experience information, see notes before the
Monster List 1.
How to read capitals: The following words are in capital letters:
1. Emphasized words
2. Free (found) items
3. Enemy names
4. Techniques (ally and enemy).
THE NIGHT BEFORE THE JOURNEY
After the introductory scenario you can talk to Cain if you want.
Now head down into the next room; on the right side of the screen is a door
with a switch that will open a room with three treasure chests. One has 480
GIL, another one has a ETHER, and the other is a TENT. Now
head to the left side. After that just head towards the stairs. In this room
you'll have a scene with Rosa. For now just
continue on. Once you're outside, head for the tower on the left side above you.
Before you can reach the tower, Cid, the Chief Engineer of Baron, sees you and
wishes to talk to you. Hear you'll get a brief history about Cid. You can choose
to explore the rest of the Castle if you want but you won't get very far due to
the fact that the guards around the Castle of Baron will not let you through
unless they have the King's orders. Once you reach the tower a maid will be
standing in front of your room to tell you that your sheets were made. When
you're in your room just go up to the bed and the room will darken and Cecil
will take a rest. During the middle of the night Rosa will come to Cecil. The
next morning, Cecil and Cain start off on their journey.
TOWN OF BARON
Once you're outside: to the sides of the Castle of Baron is the Town of Baron.
Inside here there really isn't much to do except talk to the people and gather
information if you want, but right now it's not neccessary.
Check the pot to the left of the Inn for a POTION. Look in the
water (the bridge is to the left of the dancer)for a TENT and a COPPER Timer.
The door on the left side of town is locked; the doors leading to the Weapon
and Armor shops are also locked.
You can't unlock them now, but what you can do is go buy some
items for your long journey ahead. What I would recommend is buying two Tents
and buying three Potions. You really don't need to buy exactly what I say
because the battles ahead really aren't that hard, and if you want to stock up
on more items you can fight battles outside. Those battles really won't
give you much experience, but they can give you some nice Gil.
Also, there is a training room in this town; if this is your first time
playing an RPG I suggest you get to know the basics first, so
that it can help you advance further into the game without much hassle. Also
notice one of the students telling you that Lightning damage is strong against
water opponents. Once you're done, head north. Pass the bridges until you see a
cave.
DANGERS LIE AHEAD IN THE CAVE OF MIST
You'll notice that when you check your status that both Cecil and Cain are at
level 10. Cain has to gain nearly double the experience points to gain a level
than Cecil has to; I'm not sure why. You can gain levels by
fighting monsters inside the Cave of Mist if you want. If you do, stay near
the entrance and once you're outside use a Tent to heal your wounds. If you're
too weak to fight any more battles hold the L & R buttons down at the same time
during battle to escape from battle. Once you have reached the entrance of the
cave you can save the game if you want. When you're all set to go, enter the
cave and take the right side to find a ladder. In this cave you will also notice
a fog or mist of some sort surrounding the cave that gives the cave a white
transparent look. Be sure to collect the treasure chests in here as there are
two POTIONS, an EYEDROP, and a TENT. Occasionally when you advance deeper into
the Cave of Mist, Cecil and Cain will hear a voice telling them to go back.
Don't worry about it, just keep advancing through until you're near the exit.
Once you've reached near the exit, the mysterious voice that is talking gives
you a second warning to leave. Don't bother to listen, just keep advancing. Once
you've reached the exit, the mysterious voice will ask you one more time if you
want to leave. If you choose "No" you will not be able to advance but if you
choose "Yes" you will initiate a fight with the Phantom Beast.
BOSS FIGHT: MISTDRAGON
HP: 400
GIL: 200 EXP: 700
This boss fight shouldn't be too hard but I'm here to help in case you're stuck!
First off just continue to attack the mist having Cecil pound the Dragon with
his regular attacks and having Cain JUMP the Dragon. When the dragon turns into
mist, DON'T ATTACK! It'll counterattack with a nasty spell. Either select
defense, or use Potions during this time. Wait until it reforms to attack again.
Repeat this process until you have defeated the Mist Dragon.
By now Cecil should have easily gained a level and don't be surprised if Cain
doesn't. Once you're done, head out of the Cave of Mist and save
the game before entering the town of Mist. Before you enter the Town of Mist,
make sure you deequip Cain! After you have saved the game enter the Town of
Mist.
THE PACKAGE REVEALS ITSELF!
A rather long scene happens now. In the only fight, don't waste any items
as you're meant to die. 8-) When you get back to the map, you'll
notice that the mountains are caved in blocking your way back to Baron.
TO THE DESERT TOWN OF KAIPO
After the scenario head towards the town of Kaipo which is found on the south
side of an oasis in the middle of the desert. Go to the inn to continue the scene.
BOSS FIGHT: GENERAL AND THREE BARONSOLDRS
HP: 27(BaronSoldrs) 221(GENERAL)
GIL: 162 EXP: 471 (without GENERAL)
GIL: 242 EXP: 869 (with GENERAL)
Well this battle shouldn't be too hard, I'm not even sure if I'm supposed to use
the word hard at all! You can choose to take down the General if you want, but
mainly focus your attention on the BaronSoldrs. If you take
out the BaronSoldrs first that means the General will just retreat. However if
you do manage to take down the General along with the BaronSoldrs you will
recieve a significant amount of experience points.
Rydia will join you now. She's at level 1 with very
little HP and MP. At first she doesn't know any WHITE or BLACK magic but later
after gaining a level or two she will learn some basic BLACK and WHITE magic.
Afterwards, head towards the northeast side of the town of Kaipo and in the room
you'll find Rosa, who is serverely sick and can barely speak. She has an
extremely high fever and the only thing that can cure her condition is the
Desert Light located in the cave of the Antlion. For now, head outside and look
for a weapons shop. By a Bow for Rydia and about 25 Iron Arrows. In the armor
shop you do not need to buy anything because Rydia is equipped with all the
armor the store has to offer, but if you want, buy the extra Leather Helm for
now. Be sure to look for an ETHER in a pot near the right side of town.
When you're done, leave the town and head northeast towards a cave. Now is
a good time to save your game.
SEARCH FOR THE DESERT LIGHT
Once you have reached inside go up and take both treasures in the treasure
chests: a MAIDKISS and POTION. Now head to the left side and you'll see an
old man near the end of a bridge. First take the treasure chest below you which
is a TENT and talk to the old man. He will
join your party. Surprisingly, Tella's
stats are higher than Cecil's. Tella's knowledge of both BLACK AND WHITE magic
should help back up Rydia as she is just learning her magic potiential. However
this is just the icing on the cake because Tella has lost most of his knowledge
of the stronger spells. Also Tella's MPs are pretty high as of now, but even if
you gain his levels his MP will not rise. He is at level 20 with about 340
HP, but he cannot attack very well with weapons. Continue on but don't
forget the treasure chest to the right: it's a FRAGMENT. For the next
chest, you'll have to enter the water. It's an IRONRING. Equip it on Tella.
Now make your way to the next room. In this next room head up and you'll
have to walk in the water again (which is harmless) and then make your way to
the left side and pick up yet another POTION. Now continue along down and take
the next ladder. To the left of this room is an ETHER. Afterwards just make your
way to the room to the left side. Here in this room, Tella will use
a TENT, so you won't need to worry about using one of your own. Here you will
see Rydia sleeping and Cecil and Tella have a quiet conversation.
After the little scenario you will be given the chance to save.
When you head out of this save room, continue on
and don't forget to take a look inside the treasure chest to the right to pick
up an ICEROD. Pick up the two chests to the south for 580 GIL and a FRAGMENT.
Afterwards make your way through to the left of the room and
enter through. In this next room there really isn't much here except for a
POTION; however, walk to the left through the wall just before the door to
the north to enter a secret passage. Follow it through to a chest that
contains a FEATHER HAT; now go back to the door and enter.
8-LEGGED OBSTACLE
Once you enter this cave just keep going right. There are four treasure
chests in this room. The two on the left are an ETHER and an S.POLE;
the two on the right are a COPPER Timer and the SHADOW sword. Equip the
sword on Cecil, then exit to the north. You'll reach the overworld.
Now enter the next cave (use a Tent if you need it). You'll fall down
the waterfall. Go south to find two chests which contain the HADES HELM
and the HADES GAUNTLET. Now go back up and enter the door to reach two
treasure chests, which contain the HADES ARMOR and a HERMES.
Equip the armor on Cecil, then go up to the tentacles in the water to start
the boss fight.
BOSS FIGHT: OCTOMAMOTH
HP: 2350
GIL: 500 EXP: 1200
Although there are eight parts to OCTOMAMOTH he is still only going to be one
target. At first OCTOMAMOTH can attack rather fast, but as you start to attack he
will begin to slow down. Here have Rydia attack with her CHOCB summon (you can
use THUND if you have it, but CHOCB is stronger), and have Tella attack with
THUND. Cecil's attacks
should do quite a bit of damage against OCTOMAMOTH, probably about 130 HP of
damage with each hit. As you continue to attack you will notice that each leg of
OCTOMAMOTH dies. This boss fight shouldn't be too
hard and when you hear Tella saying that you have slowed down the monster you're
about near victory.
After the boss fight, head through the waterfall and onto your next destination,
the Castle of Damcyan. It's not a bad idea to save here after your battle
with OCTOMAMOTH, but don't bother using a Tent.
UNEXPECTED SURPRISE BY THE RED WINGS
Before you reach the Castle of Damcyan the Red Wings come out of nowhere and
bombard the castle, reducing it to a pile of rubble. Here just enter the castle.
*New to version 1.3! Thanks to Cloud Of The Sky ([email protected])!*
After entering Damcyan Castle, go back down one step so that you're on the sand.
Now follow the walls to the right to reach a door. Inside is a dead guard. Talk
to him and he'll disappear; go past him and hit the switch. Follow the invisible
path to get a CROSSBOW, a FEATHER HAT, and a RUBYRING. Go back and enter the
staircase for another treasure room. Check all the pots for 30 HOLY ARROWS and 10
IRON ARROWS; get all the chests for: ANTIDOTE, POTION, EYEDROP, GOLD-PIN,
FENIXDWN, and ETHER. Now go back to the entrance of the castle;
de-equip Tella before proceeding further.
Midway through you will see a room full of treasure chests; all of them are
already opened except one on the top of the room. Open that treasure chest to
obtain a TENT and continue on towards the center of the castle of Damcyan. Upon
entering the castle you will see the remains of the once beautiful castle of
Damcyan and also the downed guards. Once you have reached the center of the
castle you'll see a rather long scenario. Once you're outside you
can get off your Hovercraft by pressing the A button and re-entering the castle.
If you have bothered to talk to the guards you'll notice that one of them said
that a recovery pot is above, the guard that told you that was in the same room
you got the tent. Once you've reached inside the middle of the castle you'll
notice that all the dead guards are gone. The pot on the left will completely
heal your party members and also reverse any negative status effects.
The pot to the left will
completely restore your MP. Once you're done head out to your Hovercraft.
THE ANTLION'S CAVE AND THE DESERT LIGHT
}From Damcyan go northeast through the shallow rocks and you should find another
part of the continent. When you reach this place you will see Mt. Hobs; don't
bother going in. Now head down into the cave below. You should save right now
because the enemies inside are pretty strong. Inside here there are several
treasure chests. To the left side of the cave is a POTION and SPIDRWEB; to
the right of the cave is a GOLD-PIN and a POTION. Towards the bottom left of
the cave is a TENT and a POTION yet again. After you have collected the
six treasure chests, head down to the bottom right. In this next room you will
find an S.POLE in the treasure chest below. The door
next to it contains Gilbert's strongest harp, the LAMIA HARP. Equip it on
Gilbert because it doubles his attack power. Afterwards ignore the obvious
hidden area below you and go up towards the door; the treasure chest above the
door contains a COPPER Timer. Go into the door. When you're in the next room go
into the door and you will see a save point and three treasure chests. Collect the
FENIXDWN, ETHER, and the EXITDOOR from the three treasure chests and save and heal
your wounds if any. Now continue back to the room before and head to the left
side to pick up a SPIDRWEB and head towards the center of the room
and into the Antlion's nest. Here is basically nothing in here except for
the DESERT LIGHT. Just head towards the center of the room and you will see
Gilbert stop. He will casually take try to take the DESERT LIGHT from the
Antlion but the Antlion snaps and attacks.
BOSS FIGHT: ANTLION
HP: 1100
GIL: 800 EXP: 1500
This boss fight is fairly easy, but a few mistakes can cost you. Here the
Antlion attacks are nothing to worry about because they only do 1 HP of damage,
but watch for the COUNTER attack. There isn't much you can do about this because
each time you attack him with a Physical attack he will counter. Each one of
those counter hits are about 21 HP of damage which can be very serious towards
Rydia and Gilbert because Gilbert starts out at level 5 with 60 HP and three
shots can easily Wound him. But Cecil's attacks are too strong to pass up so
just have Cecil constantly attack the ANTLION, have Rydia use her CHOCB summon
and Gilbert be the healer and part time attacker. Once your HP starts to drop
below 40, you should consider using Potions to help keep your HPs up. After a
while you should be rid of the ANTLION and obtain the DESERT LIGHT.
Afterwards you should head out of the cave and back to the desert
town Kaipo. With your newly aquired Hovercraft you can reach the desert town of
Kaipo rather easily by going all the way to the west side and you will see
shallow rocks that the Hovercraft can travel by.
RETURN TO THE DESERT TOWN OF KAIPO
Here return to the house you saw Rosa in earlier. When you enter here talk to
Rosa and your item box will appear; hit the "A" button over the DESERT LIGHT to
use the DESERT LIGHT on Rosa. She will awaken and a scenario will begin.
BOSS FIGHT: SAHAGIN
HP: 45672 (don't worry about that)
GIL: 100 EXP: 800
You basically can't lose this fight.
Before you leave make sure you stock up on a good amount of Arrows for Rosa and
Rydia (if you have bought Bow and Arrows for Rydia earlier). Rosa starts off at
level 10 with 150 HP, but her defense is still weak so keep her in the back row.
Now head back to Mt. Hobs via the Hovercraft; it's northeast of the Antlion's
nest.
THE JOURNEY OF FABUL THROUGH MT.HOBS
After the short scene, continue on towards
the mountain. When you first see a door, take the door and you will be on the
side of a mountain with a save point and four treasure chests; they contain a
TENT, POTION, GOLD-PIN, and 960 GIL. Save your game and heal your
wounds if any and continue on back to the right side of the mountain. Also take
a chance to look down at the valley below, despite it being 16-bits it looks
quite breathtaking doesn't it? Now head to the Summit. Open the chest for a set
of 10 HOLY ARROWS. Go up and you will see a Karate
Master being attacked by a group of monsters. The Karate Master easily
dismantles them, but the MOTHERBOMB comes after him. The party realizes that it
will be a difficult battle alone and they decide to help.
BOSS FIGHT: MOTHERBOMB
HP: 11000 (without exploding)
GIL: 1200 EXP 1200 (without exploding)
GIL: 543 EXP 2415 (with exploding)
Now this is what I'm talking about! 5 against 1! Despite your overpowering
numbers this is still going to be a very difficult fight. Have Rydia use her
CHOCB summon, have Cecil attack normally, have Rosa use her AIM command, have
Yang attack (not Kick), and have Gilbert be your part time attacker and healer.
After you do about 1500 HP of damage the MOTHERBOMB will change form; just
continue to attack and if your party's HP drops below 75, heal them. The
MOTHERBOMB will give you a warning when its about to explode, that is the sign
to heal yourself if your HP is below 75. When it does EXPLODE the party suffers
extensive damage - about 50-60 HP of damage to every character - quickly heal
your party because your party's HP (besides Cecil) is still pretty low. Now it
turns itself into 3 BOMBs and 3 PAIN BOMBs. That's 6 targets for you to attack
now. Each one of the targets only have 100 HP and this time have Yang use his
KICK command to attack all the BOMBs at once; then continue your usual attack
pattern.
After the little scenario go towards the east side of the mountain and continue
on. There are no treasure chests along the way. Once you have reached
outside, keep going east and past the mountains to find the Castle of Fabul.
Here save and use a Tent just in front of the Castle before entering the castle.
DEFEND THE CASTLE OF FABUL NOW!!
Here once you get inside keep going and you will see a Weapons/Armor shop to the
right and the Inn is on the left side. Go buy Yang an extra claw of your choice,
buy Cecil all the available DEMON armor, helmet, and gloves. Sell any Black and
Hades equipment you may have. Now go to the two Fabul towers (go south on the
second floor). First enter the left tower. Check all the chests for a FRAGMENT,
S.POLE, and POTION; one of the upper-right pots has a ZEUSRAGE. Go out and into
the right tower. On the second floor, a pot has a BESERK Potion. Go upstairs;
the chest has a TENT. Now go back into the central building and go up.
Be sure to de-equip Rosa before you talk to the King. When you do, the King
will ask you if you want to help
defend the castle. If you choose "no" then you will be given time before the
battle; if you choose "yes" the battle will begin. Here you will only be a party
of three, so Cecil, Yang, and Gilbert are the castle's main defence
and Rosa and Rydia will be the healers of the wounded
people of Fabul. Here the three take stand at the entrance of Fabul as they
prepare for battle. Also make sure you can keep your HP during the middle of the
battle because the battles keep going on and you will not be given time in
between to heal yourself or your party members. Have Gilbert be the healer during
battles. After all the battles are done, a scenario will play out.
FIGHT ONE: CAPTAIN and two BARONMARINs
HP 320 (Captain), 65 (BaronMarins)
GIL 352 EXP 1378 (with Captain)
GIL 200 EXP 798 (without Captain)
FIGHT TWO: LACY, DOMO BOY, SAHAGIN
HP: 130 (LACY), 64 (SAHAGIN), 37 (DOMO BOY)
GIL: 128 EXP: 427
FIGHT THREE: CAPTAIN and two BARONMARINs
HP 320 (Captain), 65 (BaronMarins)
GIL 352 EXP 1378 (with Captain)
GIL 200 EXP 798 (without Captain)
FIGHT FOUR: GARGOYLE
HP: 160
GIL 90 EXP 315
FIGHT FIVE: LACY, DOMO BOY, SAHAGIN
HP: 130 (LACY), 64 (SAHAGIN), 37 (DOMO BOY)
GIL: 128 EXP: 427
FIGHT SIX: CAPTAIN and two BARONMARINs
HP 320 (Captain), 65 (BaronMarins)
GIL 352 EXP 1378 (with Captain)
GIL 200 EXP 798 (without Captain)
FIGHT SEVEN: DRAGON KN.
HP 65000
Don't even try to win this one!
After the scenario, re-enter the throne room. Press the switch to the right
to make a door open; follow the secret passage to reach three chests. They
hold a SPIDRWEB, an ETHER, and the DEMON SHIELD. Go back to the throne room
and check the pot to the left to find a HERMES. Now go to the inn and rest.
After a bit of conversation, you'll get the DEATH sword. Equip the sword and
DEMON shield on Cecil. Now go to the docks to the east of the castle. Be
sure to de-equip everyone besides Cecil before stepping on board! Once you
reach the docks, a fairly long scenario will play.
THE TOWN OF MYSIDIA AWAITS
Ignore the people here because they will turn you into a Pig or Toad.
Just in case you did not listen to me, talk to the
person who cast the spell on you again and you will be changed back into your
normal form. Now head towards the center of the town and talk to the Elder of
Mysidia. After the scenario go to the Weapons shop and buy Porom
about 60 Holy Arrows and buy Palom a FlameRod. Also buy
Palom and Porom all the Gaea/Triangle equipment you can buy and head out. When
you're out here head towards the east. It's a long walk to Mt. Ordeals so make
sure you have enough healing supplies as well. Also Porom the White Wizard
starts out at level 10 with 110 HP while Palom starts at level 10 with 100 HP,
so you might want to consider some level gaining before you head on.
CONFRONTATION AT MT. ORDEALS
After the scenario continue on, but don't forget to pick up two POTIONs.
Also monsters here are in the undead category,
so make sure you have plenty of Holy Arrows and have plenty of MP to use FIRE
magic. In the 3rd screen you will once again meet up Tella, who joins your
party. Now continue on and in the next area be sure
to pick up an ETHER and another ETHER. Continue onto the Summit and you will
reach a save point. Save your game and heal your wounds. When you encounter the
bridge you will face off against Scarmiglione, the Emperor of Earth.
BOSS FIGHT: SCARMIGLION and FOUR SKULLNANTS
HP: 3500(SCARMIGLION) 200(REVENANT)
GIL: 2400 EXP: 3400
This fight will drain you down quite a bit. Here have Palom use his FIRE2 spell
against everybody and have Tella use his FIRE spell as well. Always have Cecil
attack SCARMIGLION. Use Porom as your healer. Also keep your HP up above 50 for
the twins, above 100 for both Cecil and Tella because SCARMIGLION can and will
use his THUND spell serveral times in a row: this is enough to weaken your
party. Afterwards you should be rid of Scarmiglione. NOTE: PALOM MUST BE AT
LEVEL 12 TO LEARN FIRE2.
For now do not continue to go forward, but go back to the save point and
save your game. Also don't forget to heal your wounds. Here switch the rows of
your party members, putting Cecil in the back and Palom, Porom, and Tella in
the front. Now continue onto the bridge, but just as you try to reach the end of
the mountain Scarmiglione once again attacks you. This time he back-attacks you
but luckily you switched rows. If for some odd reason you did not listen to me,
you can switch rows during the middle of your battle by hitting the direction
pad left on your command box.
BOSS FIGHT: SCARMIGLION
HP: 3523
GIL: 2500 EXP: 3600
Here this battle shouldn't be too hard. Attack Scarmiglione with Cecil
constantly, SCARMIGLION will have alot of trouble harming Cecil because Cecil
is in the Shadow Armor. Have Palom use FIRE2 and Tella use FIRE. Porom should be
the healer and if your party's HP is not low then let her attack with the Holy
Arrows. This battle shouldn't be that hard. Afterwards continue on, towards the
cave of Mt. Ordeals.
Don't bother healing yourself after this next battle because after this next
event your party will be fully healed.
BOSS FIGHT: DARKKNIGHT
HP: 4520
Just defend and let the DARKKNIGHT attack Cecil three times and the
DARKKNIGHT will be gone.
After the scenario, the party leaves Mt. Ordeals. When you're heading out, take
a few battles to earn Cecil some levels. After one battle you can find Cecil
gaining 5 levels! Once you leave, outside you can save and use a Tent if your
HPs are low. You do not have to take that long walk back to Mysidia because
there is a small square shaped forest surrounded by another forest just south of
Mt. Ordeals. Inside is a Chocobo Forest. Look for the fast moving White Chocobo,
each time you talk to it, it will refill your entire MP. Also look for the large
gap at the north part of the village and press the "A" button and it will smell
like a Chubby Chocobo. Use a Veggie if you have bought one and a Chubby Chocobo
will appear. There really isn't much to do here because all the Chubby Chocobo
will do is just store your items. So in case all your 46 slots are filled in
your Item Box, you can store your items here. Now talk to one of the yellow
Chocobos and you will be able to ride it. Return to Mysidia, you really
don't have to ride on a Chocobo; you can just walk back if you want.
THE LEGEND OF MYSIDIA IS TRUE!
Just go to the middle of the town and talk to the Elder.
After the scenario, make sure you buy all the Paladin equipment for Cecil. They
are quite costly but if you had fought every battle you encountered along the
trip you should have had more than enough. Also buy some equipment for Tella
because he is poorly equipped. Afterwards head for the Devil's Road (in a house
at the right side of town) and continue your way to Baron.
DE-THRONE THE KING OF BARON
When you arrive here you will be at the town of Baron. Make sure you go to the
Inn first, but before you go in, enter Rosa's house (near right side of town)
and check a pot to get a MAIDKISS.
Check the pot to the right outside of the Inn
to collect a POTION. Check a pot to the left inside the inn for another POTION.
Go inside Rosa's house (in the northeast of town) and check the liquor cabinet
for an ETHER. Now go and collect the items in the stored room inside the
Inn. The switch is the two crossed swords; you should get a EYEDROP, TENT,
and a DWFBREAD. Afterwards talk to Yang and the guards around him
will attack you.
BOSS FIGHT: BARONGUARD
HP: 280(each)
GIL: 0 EXP: 0
This fight won't take long, but the attacks of the BARONGUARDs can be pretty
damaging. Also watch out: when they try to cast MINI or PIGGY on one of your
party members, quickly use ESUNA, DietFood, or Aprntice.
They can attack very powerfully; even if Cecil has all of his Paladin
equipment they can still do about 100+ HP of damage. Try to finish them off as
quickly as possible.
BOSS FIGHT: MONK
HP: 62000
GIL: 0 EXP: 0
This fight can be pretty hard, but with Tella's newly aquired magic you should
even things up. MONK will always use his KICK command; it will do quite a
bit of damage to all your party members. Have Tella attack with THND3, Palom
attack with FIRE2, have Cecil attack with his normal attacks and have Porom
be your healer. Quickly dispose of MONK so that you do not suffer extensive
damage. Although he has a high HP count, he'll go down after a few rounds.
After the scenario, use the BARON KEY to unlock the
weapon and armor shops. Yang is poorly equipped so buy him all the neccessary
equipment, and you might need to fight a few battles outside town before you go
on. After you are done go to the left side of town and you will see a locked
door; unlock it and enter.
RAID ON THE CASTLE OF BARON VIA THE OLD WATERWAY
Once you enter here the enemies are quite strong, but luckily you
listened to me and bought all that equipment for Yang right? When you first
enter here go to the bottom of the waterway and collect three treasure chests
which contain a HIPOTION, ETHER, and a ZEUSRAGE. Now make your way to the top
of the room and enter through the stairway. In this
next room you will find a hidden path at the bottom: go through it to
pick up a SPIDRWEB and a COPPER Timer. Continue on to the next hidden
area and make your way to the center of the room to recieve a HERMES.
Continue onto the next room to the right. In this next room you will find an
ETHER; after you have taken that proceed to the next room. In this next
room immediately head for the door and in there you will find a save room. To
the right side, just above the rocks, is a secret passage leading to the ANCIENT
SWORD. Do not bother equipping it on Cecil because
it's a bit weaker than Cecil's current sword. Now proceed outside and onto the
moat of the castle of Baron.
BATTLE WITH THE KING OF BARON HIMSELF
Here when you are outside keep walking to the left and at the bottom left hand
side of the castle is the entrance to the castle. In case you were left hurt
during those battles in the old Waterway you can rest in Cecil's room in the
left tower. If you're not hurt from those battles in the Old Waterway then
proceed right and head towards the King's Throne Room. Before you reach the
King's throne room there will be a short scenario and a boss fight.
BOSS FIGHT: BEIGAN, RIGHT ARM, LEFT ARM
HP: 4444 (BEIGAN) 444(ARMS (each))
GIL: 3000 EXP: 4840
This fight will leave you wounded, so you must make quick moves. At any given
time BEIGAN will set up RFLCT on himself but not his arms. Note that the arms
will not disappear when the body is destroyed! If Palom is at
Level 19 have him cast BIO on BEIGAN which will do about 1200 HP of damage.
Also when BEIGAN does set up RFLCT have Tella cast RFLCT on any other party
member and have your magic user focus their magic attack on your party member
with the RFLCT. Don't do it too often because the RFLCT can only bounce back
attacks about two or three times. The ARMs will use attacks like WREATHE,
BLODSUCK, and HASTE, so eliminate them first. But watch out - get both of
them and BEIGAN will cast REGEN and bring them back to life!
After a while BEIGAN will lose his RFLCT. Have Palom use BIO to finish him off,
but only when you know he has lost his RFLCT, otherwise it will be a gamble. Or
you can have Tella use BLIZD3, FIRE3, or THND3. After the battle you might want
to return to Cecil's room and heal yourself before continuing on towards the
King's throne room.
Now head towards the King's Throne room which is on your way. Before you
head anywhere, go to the right and take the staircase. Then you will be outside
the castle; continue on to the next staircase. In this next room you will notice
a hidden door. Use the "A" button to switch open the door (the switch is on the
left torch), enter through the hidden area and collect six treasure chests.
The items inside the treasure chests are ETHER, another ETHER,
UNICORN, a FENIXDWN, another FENIXDWN, and finally a UNICORN.
After that go outside the castle and go under the gate and into the tower.
In this room are two staircases to the right and left and four
treasure chests. The treasure chests contain two HERMES and two
BESERKs. If you enter the staircase and then re-enter the
staircase, you should stop right in front of the last treasure chest.
Now take the left staircase
going down and check the second pot from the left to recieve an ELIXIR. Don't
advance any further because a mysterious force will push you back and you will
lose some HP if you do go near the mysterious force. Now take the right
staircase to collect two HIPOTIONs. The next room is
full of treasure chests and pots; however there are only three treasure
chests that are accessible to you because the others are already opened or
out of your reach. The treasure chests contain two TENTs and an ETHER.
Also check the pots for another ETHER. Afterwards head towards
the King's Throne Room (I've said that three times already).
BOSS FIGHT: CAIGNOZZIO
HP: 5312
GIL: 4000 EXP: 5500
This boss fight is extremely easy, if you know what to do. Have Palom use his
BIO magic attack, then have Tella use BLIZD3. Have Cecil and Yang use regular
attacks and have Porom heal continually. Watch out for his TSUNAMI attack!!
When he goes into his shell, just heal the party. Get most of the big damage
in before he casts HASTE on himself! If at all possible, de-equip Palom and
Porom before the end of the fight.
After the lengthy scenario, land your airship in front of Baron and return to
the King's chambers
in the basement below. Remember the place with the mysterious force? It's gone
now so enter it and watch the short scene. Now head back to your
airship. Cid starts out at level 20 with 788 HP, so he can be put in the
front. He can do quite a bit of damage even though he carries a WOODEN HAMMER.
If you like, go to the village of Mist (north of Baron, surrounded by
mountains); if you're in a rush, go to Toroia to the northwest.
REVISIT THE VILLAGE OF MIST*
This is completely optional as it has nothing to do with the game. First make it
to the house in the upper left hand corner. Here it might look like there's
nothing, but if you walk into the fireplace you will go through and into a
hidden room. Inside is a GOLDBAND helmet, CLOTH ROBE, and a RUBYRING.
Check the grass in the upper right side of town for a FRAGMENT.
Now head down to the lower part of town. See that little indentation
in the trees? It's a secret passage to some more grass which has
two more FRAGMENTs.
You can also buy a Poet robe for Cid, if he still has the Convict robe.
FUN AND GAMES IN TOROIA*
If you want to live a little, check out the town of Toroia for some
variety and fun. You can visit the Chocobo Farm for some info on
Black Chocobos. Check out the cafe, as well! If you have 10000 Gil
to spare, you can buy a Pass to the King's Pub. There aren't any items
here, but there is a cute show. After that, go swimming! Follow the
stream to a small pool with a Namingway. Go out of the water and take
the secret passage through the trees to the right to reach a large
patch of grass. Look around for 1000 GIL, SCAPE, ETHER, and ETHERDRY.
Now exit the town and go north to Toroia Castle.
ONWARD TO THE CASTLE OF TOROIA AND THE CRYSTAL OF EARTH
Enter the castle of Toroia. For now keep going towards the center of
the castle and meet the eight Clerics who govern the country of Toroia. Talk to
the eight Clerics of Toroia and they will give you some info. Now head out and
take the right staircase and take the path down towards the door. Inside this
room you will find three staircases. The middle one contains an BESERK, the
staircase to the left contains a lady guarding the door to the secret treasure
of Toroia (you don't have permission to obtain those treasures yet) so take the
right staircase and you will be in a room with eight treasure chests. First flip
the switch in the middle of the room by standing on it, and take the two
treasure chests on the left which are both TENTS, then take the next two
treasure chests which are both HIPOTIONs, then the next treasure chests
which are both ETHERs, and then finally the last two treasure chests to
the right, both contain RUBYRINGs; keep the RUBYRINGs for now, even though
they are a lot weaker than your SILVER RINGS. Now head back to the 1F of the
castle of Toroia and take the left staircase, and head towards the door on the
bottom. In this room you will find an old friend. Now leave the castle
and go north to the Chocobo Forest. In here, if you want a VEGGIE, look
for a secret passage near the lower right side and press A by the patch
of grass near the left. Now go back to the main area of the forest.
Press A by the space in the lower-left to find a Chubby Chocobo, then
talk to a Black Chocobo to ride him.
Now head towards the cave which is northeast
of the Castle of Toroia and southeast of the Chocobo's Village.
Remember to have BOTH non-metallic and metallic equipment on hand.
THE DARK ELF'S CAVE LEADS TO THE CRYSTAL OF EARTH
Here in this cave the metallic seal goes into effect. Yang can use his Claws,
Tella can go with his Magic, and Cecil should have a Bow and Arrow equipped. If
you want, you can just run away from battles in this area until you face off
against the Dark Elf. Now continue on to the wooden bridge. Take the right path
to collect the HIPOTION and continue on keep going until you find the next
ladder (pick up the treasure chest to the left to collect a UNICORN) and
enter through the ladder. In this next room take the left path and collect the
ETHER. Continue onto the the northeast corner of the room to find a
white door, enter it and in the room are two treasure chests: an
ETHER and 2000 GIL. Now head to the left and enter the ladder. In this
next area you will see a door to the left which is a save room, go ahead and
save your game and heal your wounds if neccessary. Now keep going and in the
room below is a SPIDRWEB, a COPPER Timer, and a HIPOTION. Now head out
and continue onto the left past the bridge. Take the path in the middle and
enter through the door. Here a treasure chest is straight above you - a
FAIRY CLAW for Yang. Equip it and move onto the left. In this next room which is
B4F, take the bridge to the left. When you reach an area with a bunch of candles
take the right path across the bridge and you will be given yet another chance
to save. Save your game and head out now head to the door, but make sure you go
around and pick up an EXITDOOR. In this next room the music changes; it's
the Crystal room and inside it is the DARK ELF.
BOSS FIGHT: DARK ELF
HP: 3000
Just lose this fight and save your energy.
After the short scene, equip yourself with all your metallic gear.
BOSS FIGHT: DARK ELF/DARKDRAGON
HP: 23890 (DARK ELF), 3927 (DARKDRAGON)
GIL: 5000 EXP: 6000
Just keep pounding on this guy, until he is gone. Use all your best attacks
quickly, or he'll cast TORND and WHISPER on you. After you hit him for a bit
he will change form. Tella's magic is basically useless, but
Cecil using his LEGEND sword will do about 700+ damage against him. Try to keep
your party's HP above 250 and have Tella be your healer. His only special
attack is D.BREATH, which takes off about 100-150 HP from the whole party.
Afterwards the DARK ELF dies, so take the Crystal of Earth and return to Toroia.
To make a short cut have Tella use his TELEP magic once he is outside the
Crystal Room. Now head back to the center of the Castle of Toroia where the
Clerics are. Inside, the Clerics greet you, then suddenly Cain tells you to take
the Crystal to his airship and he will show him where Rosa is. Before you leave,
go to the room where the lady was guarding the treasure earlier, now the
treasure of Toroia is now yours! Inside are twenty treasure chests which contain
a HIPOTION, MEDICINE, ETHER, ETHERDRY, ELIXIR, ECHOHERB, a
GREATBOW, 10 FIRE ARROWS, another set of 10 FIRE ARROWS, a set of 10 LIT
ARROWS, a set of 10 ICE ARROWS, another set of 10 ICE ARROWS, another
ECHOHERB, a SILVER apple, another ETHERDRY, another ETHER, another
MEDICINE, and another HI-POTION. Now head back to Gilbert's room, and
a short scenario will take place. Now leave Toroia and head for your
airship and make sure you save your game before you enter you airship.
ROSA HERE WE COME!
Now immediately when you board your airship Cain tells you to follow his airship
after Cecil has shown him the Crystal of Earth. Note that you will never be able
to enter this tower again, so make sure you collect everything you find. Watch
for the monsters here, they can get pretty tough. Now make your way towards the
top left corner of the room, collect the FLAME armor, and continue on to floor
2. In this next room is only one treasure chest which contains a FLAME sword. It
is guarded by a FLAMEDOG, so make absolutely sure Cecil did not equip the FLAME
ARMOR or he will get seriously burned. Try not to fight many battles here
because enemies can get quite tough. After you have collected the FLAME sword
continue onto the next floor. In this room the door to the next room is directly
above you, so make your way around. There are no treasure chests in here. Now
in this next room there are three doors in the middle and another door to the
right. Take the first door to the right in the middle and pick up the
PRIEST robe; equip it on Tella, but remember to de-equip it off of him later.
In the middle of the middle rooms is an EARTH hammer for Cid; equip it on Cid
and don't worry about the treasure chest above it. Now enter the next room to
the left and to the right is the treasure chest above the one with the hammer.
Inside you will find a HELLCLAW for Yang; equip it and continue on to the
left. At the bottom here you will see a treasure chest; open it to pick up a
FLAME shield for Cecil and then return back to the room you were in before (with
the four doors). Now take the room all the way to the right.
Enter the door and you will be back
at the fifth floor again. Before you enter the room in the middle, make sure you
save in the room before it, heal your wounds and continue on. Before you
make it to the next room the Magus sisters will stop you.
BOSS FIGHT: MAGUS SISTERS (RAG, MAG, DOG)
HP: 2900(Rag - short), 4599(Mag - fat), 2591(Dog - tall)
GIL: 9000 EXP: 7500
This fight is fairly easy. First attack Mag. They will use their DELTA attack
which is a pretty lame attack. Dog will use RFLCT on Mag, while Rag will use
either FIRE2, BLIZD2, or THND2 to reflect off of Mag. Have Tella attack either
one with BIO besides Mag because she has RFLCT on. Have Cid use his
EARTH hammer as an item repeatedly to do about 240 damage to all three
sisters (don't worry, you can use this over and over again), and have Yang and
Cecil attack as normal. Watch out for Dog's CONFU spell - she'll use it
when she's alone.
Continue onto the next room after defeating the sisters, but not before de-
equipping Tella. A rather long scenario occurs. When you gain control of
Cecil, equip Rosa with a Bow and Arrow if you have them, and good armor.
When you're ready, walk down.
BOSS FIGHT: VALVALICIA
HP: 8636
GIL: 5500 EXP: 9000
This boss fight is pretty hard and will drain a lot out of your party. When she
turns into a whirlwind, have Cain JUMP to stop her spin. Also she will use
TORND quite often and will use FINGRTIP directly after TORND as well, so make sure
you heal your party quickly and cure them if need. Have Rosa attack with a bow
when the party is still healthy. Have Cecil, Yang, and Cid constantly attack.
Keep this up and you should be able to defeat her. (Note: You're not supposed
to be able to hit her while she's a whirlwind but for some reason you can!)
You will have another scenario and end up in Baron Castle. Now you can visit
back to where the two kids were stoned; if you click the "A" button you will
see your menu screen pop up, but THERE IS NO WAY TO CURE THEM. EVER.
Now head outside and make it to your airship. Now leave
your airship and head for the destroyed castle of EBLANA which is southwest of
Baron, near the large Tower.
RUINS OF EBLANA*
This place is completely optional and does not effect the outcome of the
game at all.
Head straight up and into a room with an open treasure chest. In the top
right corner of this room is a treasure chest that looks like it's beyond reach,
but just walk right into the treasure and pick up a HIPOTION. Here in this next
room you will see three treasure chests to the right and two treasure chests to
the left. Right now they are inaccessible, but continue onto the King's room.
In the top right corner is a secret passage leading to a staircase; enter
the staircase and you will enter the place where there were three inaccesible
treasure chests. They contain a GOLD-PIN, a MAIDKISS, and a COTTAGE. To
reach the COTTAGE just walk under the treasure chests. Now return to the King's
room and take the secret passage to the top left corner to reach the other room
with previously inaccessible treasures. There are only two treasure chests here
which contain a UNICORN and an ALMCLOCK. Now return to the courtyard and
take the tower to the right. In this room you will see two treasure chests. To
take the treasure chest to the left, go towards the top-lefthand corner of the
room and go through the walls to pick up a WHISKER. Ignore the treasure chest
on the right and enter the next room which has an ETHER and an EXITDOOR.
Check the pots above for a HERMES and this time go through the wall to the
right of the pots and open a treasure chest to initiate a fight. In this
treasure chest are two KUARs and one LAMIA. This fight is pretty tough and
watch out for the KUARs' BLASTER attack which will either paralyze or wound
your party member. Afterwards you pick up the BLOOD spear. Now pick up the
COTTAGE beneath the BLOOD spear and drop into the black hole. In this part of
the room you will pick up a SILVER Timer. Now head down and you will be at
the basement. Pick up the two treasure chests on the left first to collect two
ETHERs. Now make sure you are fully healed before taking a look inside the
treasure chest to the right. In this treasure chest is an SILVER Apple, but you
must kill three BRSERK.OGREs to get the item. This fight is pretty tough but
with Yang's FAIRY claws this battle is a piece of cake. Now head out of the
castle and head back in, but this time take the left tower. You will see a few
chests, but ignore them for now and continue on to the next floor. Check the pot
in the top left hand corner for a BESERK and the pot at the bottom right hand
corner for another BESERK. Now see that small gap to the left of the screen?
Enter it to pick up a SPIRIT. Now head back and walk through the hidden path at
the bottom right hand corner of the screen past the pot where you picked up a
BESERK and you will pick up 10 MUTE ARROWs and 10000 GIL. Now head back to
the entrance of the left tower. In the first room of the tower head to the door
leading outside, but stop right in front of the door
and head right and open the treasure chest to
start a fight. Here you will be attacked by 4 SKULLJARs and one STEELGOLEM.
Have Tella use TORND, and equip Cecil with the Flame Sword and Yang with the
Fire Claws to do maximum damage to the Skulljars. You'll win the Slumber Sword.
Now leave the castle.
THE MINI TOWN OF MITHRIL*
This place is completely optional and will not change the outcome of the game.
This town is on an island, directly south of Fabul.
Here there are many items scattered in the green grassy areas which
are hidden from the normal eye's view. (You'll know they're there when you try
walking through a space and are stopped.) Check the grass at the right of town
for a MITHRIL STAFF, north of town for 5000 GIL, and northeast for a MITHRIL
KNIFE. Buy new weapons if you
like, but it's not recommended. Now go back to Baron; from Baron go south and
land on an island with a small town and a huge mountain above it.
WAY TO THE UNDERWORLD
This place is Agalt, a peaceful nation that will talk alot about Dwarves.
Look in the grass at the west side of town for an N.POLE.
You really do not need to buy weapons because most of the
equipment you have is better than the stuff they sell. There's a Namingway
inside the house with the open door (the screen doesn't change when you
enter it). Now head towards the
bottomless well near the centre of town and throw in the MAGMA
Stone, which will cause an earthquake that will split the mountain.
(WARNING! If you want to do any more business in the overworld, do it now!)
When you're ready, enter the mountain with your airship.
YOUR NEXT JOURNEY BEGINS UNDERGROUND
You'll watch another scenario; when you come to, save your game and enter
the large castle nearby.
WHAT PLOT IS GOLBEZE UP TO THIS TIME?
Enter the castle. First de-equip Cid, then go directly to the middle.
A scenario will begin. You'll have time to enter the menu screen and get
ready before the next fight.
BOSS FIGHT: 3 CALCO & 3 BRENA, CALCOBRENA
HP: 1364 (Calco) 369 (Brena) 5315 (Calcobrena)
GIL: 6500 (0 Calco), 7000 (1 Calco), 7500 (2 Calco),
3000 (0 Calcobrena)
EXP: 15000 (0 Calco), 18000 (1 Calco), 21250 (2 Calco),
6000 (0 Calcobrena)
Here's the deal: the pink dolls have lower HP than the blue ones. If you
destroy all the pink ones and leave at least one blue one standing, it will
transform into a giant doll which has very strong attacks and confuses and
paralyzes the party. You have two options to make this battle easier: 1.
Kill the blue ones first. This will take longer but the Calcobrena won't
even appear! 2. Don't bother with the blue ones. This will make the battle
a lot faster. Btw, if you wait too long fighting the Calcobrena, it will
reform into six dolls, regardless of how many you defeated before! And
all will have full HP! Good luck!
Another short scene, then...
BOSS FIGHT: GOLBEZE and SHADOWDRGN
HP: 660(SHADOWDRGN) 230001(GOLBEZE)
GIL: 11000 EXP: 12000
At first, your attacks all miss, so don't bother. GOLBEZE will then cast
CURSAURA, paralyzing your party. He'll then SUMMON the SHADOWDRGN.
The dragon will die automatically, then you'll be freed from paralysis.
GOLBEZE will cast some magic on you like BIO, THND3, and FIRE2, but just
keep hitting him and he'll go in a few rounds.
Before you go anywhere, make sure you explore this castle! It's pretty big and
has some nifty items. Super cool trick: If Rydia casts DEJON right after the
king speaks to you, you'll end up in the Crystal room... but the Crystal will
be there! Pick it up and you'll get the Darkness Crystal! Now you don't have
to even step foot in the Sealed Cave! That's kind of a bummer trick though.
EXPLORATION OF THE DWARF CASTLE
Exit out of the King's room and take the left staircase; you will be
at the inn. Check the pot next to the counter to recieve 5000 GIL. From here
take the left staircase and you will be in a room with a door at the bottom and
a staircase in the middle. Take the staircase and you will see a room full of
pots and a Dwarf at the top. He will let you take the treasures in the
tower. There is a BESERK in one of the pots at the lower right.
Now continue on. In this room take the
left side and a treasure chest will give you a HIPOTION. Now there is a
hidden passage leading to the treasure chest at the bottom of the HIPOTION,
go through that way to collect a BL.BELT robe. Now go around and to the right
to pick up an ETHER. Also a Namingway is here in case you hate the names
of your party members. To the right of the Namingway is yet another hidden
passage that leads to the top treasure chest which is an ELIXIR. Now head back
to the entrance of the left tower and this time go outside. You will see a
few Dwarves outside, talk to them if you like and continue on to the right
tower. In here you will see two staircases. First take the treasure chest which
is a DWARF AXE, and then take the staircase in the middle. In this next room the
guard will allow you to take the other treasures; there are a bunch of
pots: another BESERK is in one at the left side. In this next room take
the treasure chest to the top and open it to recieve the POWER Ring. Now to
the right of the treasure chest is another hidden passage: go through it and
take the treasure chest to the right to pick up a SILVER Timer. Now pick up
the treasure chest at the bottom which is an ELIXIR and pick up the final
treasure chest which is an ETHER. Now return to the entrance of the
tower. Take the right staircase and you will be in the Weapons and Armor shop.
For a very cute scene, go in between the two shops to reach the Lali-Ho pub.
Look for a secret passage at the lower right side of the room. Go down the
staircase to reach the suite where the game programmers are staying! Talk to
all of them! The bookcase in the room with the sleeping dudes has a PORNOMAG.
8-) Just use it as soon as you get it. Check the monster list for the
special monsters who appear in this section!
Now return to the shops. Buy three Rune rings for Rosa, Yang,
and Rydia, and a Priest hat for Rydia. Don't bother to buy any Fire
equipment here because they won't help much in the underworld. Now you can go to
the stairs in the top left hand corner if you want to dump off some of your
items to the Chubby Chocobo. Also if you don't have any veggies there are three
of them to the right of the Chubby Chocobo in the pots. Also in this room talk
to the Dwarf in front of the Liquor Shelf and he will open the door for you to
the bottom half of the castle. Now you will be in the basement. To the right
side of the basement is a COTTAGE, a COTTAGE, and yet another COTTAGE. Now go to
the left. In this room is the Dwarf base, to the very left is a Recovery Pot, so
you can heal your wounds. Now leave the castle and save your game.
RAID ON THE TOWER OF BABIL
}From outside here go all the way west and north and you will find tanks
shooting at the Tower of Babil, so enter while they distract the Tower.
Take the left way and recieve 10 ICE ARROWs and another set of ICE
ARROWs. Now take the right path of the room, pick up an ETHER and enter the
middle of the room. In this next room pick up the GR.BERET to the left and
continue down. Take the very next door you see: inside is a treasure chest.
Inside is an EYES, each time you attack it when a monster is not present it
will call another monster. After you defeat it, equip the BLIZZARD SPEAR and
continue on. Now take the right door and inside is another treasure chest, and
also another battle with an EYES. After you win the battle you will recieve a
ICEBRAND sword; equip it and move on. In this next room take the treasure chest
to the left and pick up a CATCLAW for Yang. From here to the right is a
HIPOTION. After you have picked that up, go to the right door in the room and
pick up the FENIXDWN. In this room is an S.POLE and a KILLER
BOW; equip the Bow and head back into the room. Now head to the left door. In
this room go to the left and enter a save point, save your game and continue
on to the right side of this room. Now enter the room to the bottom. You will
have to fight an EYES here, but win the battle to pick up an ICE SHIELD. The
room to the right has nothing inside, so go to the room at the top to fight
another EYES. This time if you win you recieve an ICE ARMOR. Equip both ICE
equipment on and continue through to the top left. In this next room
the treasure chest to the right contains an N.POLE. Now continue to the right,
but ignore the room in the middle because it's locked. Pick up a HIPOTION
on the way and continue upwards into the next room. Here just go to the
door on the left. In this next room take the right side and into a door to find
a save point, save your game and continue on. Also pick up an ETHERDRY
right before the next room. Here just continue on and make it to the left side
of the room. After a short scene, you will have a boss battle.
BOSS FIGHT: LUGEIE, BLANABA, FUSEDMECHA
HP: 4936(LUGEIE) 4832(BALNABA), 4518(FUSEDMECHA)
GIL: 0 EXP: 0
Here in this battle start things off with everyone targeting LUGEIE:
Cecil attacking, Cain JUMPing, Rosa AIMing, and Yang attacking.
Have Rydia use RAMUH. Keep pounding on LUGEIE until he is
gone so that he doesn't constantly heal BALNABA. At first BALNABA will attack
LUGEIE, but then he will attack you so his hit is actually a freebie. If you
kill BALNABA, LUGEIE will take control of him (FUSEDMECHA) so that his
attacks will be much more powerful. So just concentrate on LUGEIE!
After this battle LUGEIE still stands, but this time he has a trick up his
sleeve.
BOSS FIGHT: LUGEIE
HP: 9321
GIL: 4000 EXP: 101800
This fight is a little tougher than the last so take some extra precautions.
First take a few swings at him before he turns into a skeleton. Have Rosa AIM
and heal if neccessary. Have Rydia cast RAMUH or IFRIT, have Cain JUMP and have
both Yang and Cecil attack. Watch out for the LASER attack: it'll most likely
kill off one of your party members, so revive them. He'll POISONGAS you
right away; he counters attacks with SLEEPGAS. Don't worry about the gas; if
you wait long enough, he'll cast MEDIC on you which takes off all status
problems! Just keep at it and it shouldn't
be too hard. You'll get the LUGEIE KEY when you're done.
After the battle head back to the middle room that was locked earlier.
De-equip Yang before you enter. When you enter, three DARK IMPs attack.
BOSS FIGHT: Three GOBLIN CAP.'s
Check monster section for stats.
After the scene, exit out of the Tower. (Yes, all the way out!)
You'll see another scenario.
ONWARD TOWARDS BARON!
Head back to Baron Castle. Make your way to the right side of the castle and you
will see two people standing outside below the right tower. Talk to them and
Cid's crew has already been informed to attach a hook to the Enterprise. After
the crew is done now that party can hook and attach the Hovercraft. To attach
the Hovercraft, simply go over it and press the "A" button. The crew tells
you that you can reach the Cave of Eblana near the Tower of Babil. So remember
where you last left your Hovercraft? Yes you got it, near Mt. Hobs directly
northeast of Baron. Now go southwest of Baron, land your Hovercraft and go to
the Cave of Eblana just south of the Tower of Babil.
WHAT LIES AHEAD IN THESE CAVES?
}From here go to the right and pick up a SHURIKEN dart. Go to the right and pick
up a MEDICINE, then continue on to the
bottom of the cave. To the bottom right of the cave is a VAMPFANG. Now go
to the next room. In this area monsters will not attack you, and the people of
Eblana are now living in the caves, take a look around and buy some new
equipment. You can buy an extra Ice Armor and also an extra Ice Shield for Cain
if you like, but since he is jumping most of the time I don't think that would
be neccessary. Also I would consider buying a Black Gown for Rydia because it
suits her better than her current equipment. The weapons shop is a complete
waste of time because you already have the equipment they are selling. So
continue on to the bottom left room. Talk to the folks and check the pots at the
end of the nursing room to pick up a POTION, as well as the pot near the
entrance of the nursing room to pick up another POTION. After that's all done,
head out and on to the next area. This next area is the Pass to Babil. To the
right is an ETHER. After that, go to the top to find a TENT and a wounded
guard: he will tell you that the Young Master has gone on alone. Below the
guard, through a secret pass, is a HIPOTION. Continue on to the next room
and you will find another downed guard. To the right of this room is another
SHURIKEN dart. Continue up to get a SPIRIT. Now go down into the next room.
Turn right as soon as you enter to get to a hidden passage leading to two
ELIXIRs. The three chests below the entrance to the hidden passage contain
a COTTAGE, a HIPOTION, and another HIPOTION. Here in this room you will see
another downed guard; to the bottom is a SPIDRWEB and to the right are three
treasure chests which contain a a SILVER Timer and two FENIXDWNs.
Continue onwards to the top and onto the next room. In this next room
is a save point. Look for an open spot among the rocks in the right side of
the room for a secret passage leading to a chest.
If you decide to pick up the treasure chest, it contains a BLOOD
sword for Cecil, but you must defeat two STEELGOLEMs to obtain it. After you
have saved your game, exit out of the save room and go to the top, but pick up
the GOLD-PIN to the left side first. When you reach the top you will see
another scenario.
THE TOWER OF BABIL, PART 2
Now Edge will join. First go left through the wall to get an ETHERDRY. Now
go up the stairs. Press A by the left wall and Edge will pass through it.
Get the chest to the upper left for a UNICORN. Follow the path around.
When you reach a door, go past it to get a SILVER Timer. Now enter the door.
Again follow the path. When you reach a bridge to the south, take it to
find an OGREKILLR Axe, but you must defeat four BRSRK.OGREs for it. Now
go back north and continue on the path west. Enter the door at the end.
Follow the path again. Go past the door to get a LILITHKISS, then enter
the door. Go right. Follow the path, but stop to pick up an ASHURA knife
along the way. Enter the door at the end. Go right and follow the path.
Ignore the flashing blue circle you see. The first door you come to holds a
save spot; enter the second one to continue. Now enter the only other door
you see. Now go straight down (not right). Continue on the path. Go all the
way left (ignore the long bridge for now) and you'll see three shorter bridges.
Follow the middle (longest) one to get 82000 GIL. Now go back to the middle
(very long) bridge for your boss fight.
BOSS FIGHT: EBLANA K., EBLANA Q. (King and Queen of Eblana)
HP: 60,000(each)
GIL: 0 EXP: 0
In this battle you don't have to do anything. Keep your party healed and the
King and Queen of Eblana will "come to their senses". Another scene will occur.
Make sure you do NOT heal yourselves. Rubicante will automactically
heal your wounds for you. When you are prepared, talk to Rubicante to
start the fight.
BOSS FIGHT: RUBICANTE
HP: 34,000
GIL: 7000 EXP: 18000
This boss fight isn't too tough. Have Cain JUMP which causes almost 4,000 HP of
damage with each hit and have Cecil attack which causes about 2,300 HP of damage
each hit. If you want to use Ice spells or SHIVA, make sure you time it right;
if his cape is closed, it'll heal him instead! Have
Rosa AIM with her Ice Arrows and have Edge Dart with his Shurikens, and also
have Rydia use BIO. Now continue and keep pounding on him with the same
pattern and he should be gone. Another scene occurs.
When you enter the room above, you will fall into a pitfall dropping you
to the floor below. In this next area, pick up a HIPOTION at the top and
move on. In this next room just proceed to the top. Here you will be on the 6F.
Continue down and to the right (up a bridge) is a HIPOTION. In this next room
another scene will occur. When you gain control again, head back to the
Castle of Dwarves.
WHAT HELP CAN THE KING OFFER THIS TIME?
Proceed to the center of the castle. A scene will occur, then head to the
hospital (the door all the way to the left in the room with the Chubby
Chocobo) and talk to the man in the bed. After another scene, head
towards the Sealed Cave southwest of the Dwarf Castle (it looks like a square
shape in the middle of rocks).
DEFEND THE LAST CRYSTAL BEFORE GOLBEZE OBTAINS IT!
}From here just unlock the door and proceed to the first floor. Proceed down,
pick up a MONSTERS and enter the door above; but watch out, every door in
here is a battle with an ASSAULT DOOR. I think this one deserves a mini-boss
strategy.
MINI-BOSS: ASSAULT DOOR
HP: 5000
GIL: 4500 EXP: 30,000
When the battle starts he will IMMEDIATELY cast Target on one of your
characters. VERY soon after that he will cast DIMENTN9, which instantly kills
that character. If Rosa's fast enough, have her cast RFLCT on the targeted
character to instantly kill the ASSAULT DOOR. If not, give up the one character
as lost and just keep pounding it with attacks (have Cain use JUMP). If you see
that he's too fast and kills ANOTHER of your characters, you might want to use
some Summon magic as well. You'll have to fight a LOT of these throughout the
dungeon. Oh, and if its HP gets low and you don't kill it quickly enough, it'll
morph into another monster with full HP!
In this room (past the first ASSAULT DOOR), you will find an ETHER and a
KOTETSU for Edge. Now get out of this room and proceed to the left. Go up
the rope to see another ASSAULT DOOR. Defeat it and move on
through. In this room pick up a HIPOTION and an ETHER. The two rooms
are empty, but you can defeat the ASSAULT DOORs for some nice experience.
Continue to the ladder below. Now proceed down through the rope walkway,
pick up a LIGHT Curtain, and go back up and right to pick up a FENIXDWN. Now
proceed to the second door from the right because the 1st door has absolutely
nothing. In the second door defeat the ASSAULT DOOR. Inside is a LIGHT sword.
Equip it on Cecil and continue on to the 3rd door. In this room is a HELLWIND
dart, an ELIXIR, and another LIGHT Curtain. Ignore the 3rd door, unless you
want to gain some levels, and go to the fourth door. Defeat the ASSAULT DOOR
and proceed inside. There is a save point; save your game and heal your wounds
and proceed to the fifth door. Defeat the ASSAULT DOOR and inside you will find
a DARKHOOD and a KOTETSU, both for Edge. Afterwards proceed down and fight yet
another ASSAULT DOOR. Defeat it and enter the room. In this room pick up an
ETHER and continue on to the left stairs. In this next room is a HIPOTION
and a FENIXDWN. Ignore the door to the left because there's nothing inside
(unless you want to fight an ASSAULT DOOR for some high experience points).
In this room go to the right, pick a SILENCBELL, and enter through the
door if you want to earn some experience because there is nothing inside the
room. Now go back to the middle of the room and take the rope ladder going
down. From here go to the right, defeat the ASSAULT DOOR and enter through.
This room contains an ETHERDRY and a X-POTION. Now head out, go
towards the left, and take the ladder into the next room. In this room is a
save point: save your game again and heal your wounds and proceed down. From
here just ignore the rope ladders to the sides, make your way around to the
middle, and proceed to the center room. You should be on B5F. Make
your way to the center of the room, defeat the last ASSAULT DOOR, then enter
and pick up the crystal. Now leave the
crystal room and make your way outside. You will fight a boss battle before
you are allowed to leave.
BOSS FIGHT: DEMON WALL
HP: 28,000
GIL: 8000 EXP: 15,000
This will probably be the hardest fight so far, unless you've gained tons of
levels somewhere. The DEMON WALL closes in at a
fast pace, and when he gets close enough (which is WAY too soon) he will use
CRASHDWN attacks on single characters, killing them immediately. You don't have
much time. Use all your best attacks. Have Rosa cast HASTE on Rydia and have
Rydia use TITAN or BIO. Have Cecil attack and Cain JUMP. Have Edge throw all his
Shurikens and his Hellwind, then use regular attacks. He also uses STONGAZE, but
don't even pay attention to it, because your characters won't have time to turn
to stone. If he already gets to the
crushing mode, you're probably dead. Just in case, try to revive Rydia because
TITAN does the most damage; don't bother healing her, just keep her alive. It's
mostly luck.
After the battle have the party leave this floor. In the next floor have
Rydia use DEJON and continue to use it until she reaches the entrance to the
Sealed Cave. Right before the exit there is another scene and Cain leaves the
party; be sure to de-equip him first. For now there are three things you can do:
a) Return to the Dwarf Castle
b) Proceed to the Land of Phantom Beasts
c) Proceed to the Sylph Cave
It's your choice, and choice b and c are completely optional in the game. But if
you are following this walkthrough, go to the Land of Phantom Beasts first.
THE KING OF THE PHANTOM BEASTS AWAITS*
}From the Sealed Cave go a little northwest and you will see a small island
on the lava. Land you ship there and enter through. Before you move anywhere
immediately cast LEVITA on the entire party (just press left when it points to
one character): this will allow you to escape any harm done by the "Lava
Pot Holes" and also the Quake attacks the opponents use here. And each time you
enter a staircase or room, you must cast LEVITA again so keep that in mind.
Proceed to the top right corner and pick up a FENIXDWN. Walk to the left through
a secret passage, pick
up an ETHER, and continue back and to the bottom. At the bottom right hand
corner is a HIPOTION. Then proceed to the next room on the left. In this
room once again cast LEVITA, continue to the bottom, and pick up a HIPOTION.
Now go to the top left, pick up a COTTAGE, proceed to the right, and
enter through to the next room. Now go towards the bottom and pick up a
FENIXDWN. Ignore the left side for now. Continue to the right and pick up a
MONSTERS. Now to the right is a hidden passage: go through and go down.
To the left is a HIPOTION, a POISON axe, and a KIKUICHI. Now go back all
the way to the right and go up. Before you enter the next room, go to the top
and open a Treasure chest to start a fight against 5 SATANITEs. Have Rydia use
TITAN in this battle and have the party attack as usual. After the battle you
recieve a DEFENDER sword for Cecil. Now enter the grey portal. You will now be
in the Phantom World; no monsters will attack.
Now go down and pick up 6000 GIL, and continue on to pick
up 5000 GIL. Continue around, ignoring the portal to the next room, and pick up
a MONSTERS. The last chest is an ETHER. Now go all the way down to the
bottom of the room; you will see a square of the floor that is slightly bordered
in brown. Enter it and you will be in a hidden room which contains 10 YOICHI
arrows, an ELIXIR, an ETHERDRY, and a YOICHI bow. Now go back to the grey portal
you ignored earlier, enter it, then step off it and on it again. Now go down to
pick up a RATTAIL. Now re-enter the portal. In here are some weapons and armor shops.
Continue to the top left corner; in here is a save spot and two chests, which
contain a FENIXDWN and a MONSTERS. Now save your game and heal your wounds if any.
Go down and enter the house where a yellow chocobo is standing in front of (the
library). Make your way through a staircase and a portal. Talk to Ashura on the
right. Rydia will ask for Queen Ashura's help, but she will need to test the
group's worthiness first. If Rosa is at level 36 or above, select yes to enter
a boss battle.
BOSS FIGHT: ASHURA
HP: 31,005
GIL: 0 EXP: 20,000
This battle is hopeless without Rosa's RFLCT spell. As soon as the battle
starts, cast RFLCT on ASHURA. If you don't do this, she'll heal herself way too
fast for you to attack her. Once she's RFLCTed, just keep attacking her. Don't
worry too much about healing, don't use any magic or arrows, and don't use any
FENIXDWNS. You'll eventually just get healed and revived by her. When you win,
you'll get the ASURA summon spell.
After the battle head back to the save room and save your game. Now head back to
the room that you fought Ashura in and talk to the man on the left. Select yes
and a fight will start.
BOSS FIGHT: LEVIATHAN
HP: 50,001
GIL: 0 EXP: 28,000
This fight is not going to be easy. He will use his BIG WAVE attack often,
draining about 600 HP from everybody. Make sure you do not have any ICE
equipment on Cecil because his BLIZD2 attack will do about 1300 HP of damage.
You might want to have Rosa cast RFLCT on Cecil so that the BLIZD2 spell
reflects back on LEVIATHAN. Also, don't cast RFLCT on everybody so that Rosa can
heal the party. Have Rydia use TITAN. If FuSoYa is with you, let him cast THND3.
Have Rosa AIM and heal if neccessary. Make sure to revive party members quickly.
Have Cecil and Edge attack regularly. After the battle, Leviathan will lend you
his power.
After this tough fight have Rosa TELEP. Check if you have at least 20 FenixDwns,
20 Aprntices, and 20 EchoHerbs - you'll need them where you're going.
Head to the cave northwest of the Phantom Beast cave, but heal your wounds and
save your game first.
WHO'S THE INJURED MAN HERE?*
Watch out for two types of enemies
here: the MOLBOLs and the TOADYWITCHs. The MOLBOLs will cast BADBRETH on one
character, giving him every status problem in the book! Remember that both Cecil
and Rosa know ESUNA, so have Cecil cast it after battle whenever possible (it's
the only decent spell he can use anyway). If he got BADBRETHed, have Rosa cast
ESUNA. If they're both gone, use an ECHOHERB on Cecil so he can cast ESUNA on
himself and Rosa. For the TOADYWITCHs, don't ever bother using any items or
healing during the battle. She can't even hurt you! And the toads will just as
often heal you from being a frog. So just keep attacking the TOADYWITCH (the Toady
Toads won't do anything at all when she's gone!) and THEN heal from Frog status.
Immediately cast LEVITA on the entire party. From the start, go to the right and
pick up a MONSTERS and a set of 10 ANGEL arrows. Now continue down. In this
room is a staircase that leads to the top and one that leads to the bottom.
Take the top staircase for now. Once again don't forget to
cast LEVITA. In this room go to the top where you will see three treasure chests:
they are a HIPOTION, a MAIDKISS, and a FAIRY rod. (To get the rod you have to use
a secret passage below the chests.) Now head to the right via
a hidden passage (check the right wall while standing on the stairs)
and into the next room (ignore the portal). In this room go right and down and
pick up the four treasure chests which contain a SPIRIT, 3000 GIL, 2000
GIL, and a MEDICINE. After doing that, continue down. Here there are five
unopened treasure chests which contain a MAIDKISS, MONSTERS, MAIDKISS,
an EXITDOOR, and an ETHER. After that, drop into the hole
to the right. Here go up and to the left (through the wall)
and enter the portal to take you to a room with six treasure chests
(remember to cast LEVITA). The top three all contain fights with
six DREAM EVILs and the prizes are FANGs, items which simulate powerful
Elemental attacks. The top left chest has a RED-FANG (Fire), top middle
has a WH. FANG (Ice), and top right has a BLUEFANG (Thunder).
The bottom chests all contain weapons. The bottom left contains an
ENGETSU for Edge, but is guarded by 2 MAMMONs and 2 MOLBOLs. Bottom
middle has an AVENGER sword but is guarded by 4 MOLBOLs. Bottom right
has 10 MEDUSA Arrows and is guarded by 2 UNDRGRNDRs. Now step on the portal to
the right to be transported out of the cave. If you like, take the airship back
to a town, save and rest. Now re-enter the cave. Go down one staircase again;
this time, take the bottom staircase. Cast LEVITA again and you will see a save
point. It shouldn't be neccessary to save here now. Now go to the very top right;
there's a secret passage. Follow it to the third chest you couldn't get before:
it has an ELVENBOW. Now go back to the save point area.
To the left side is 1000 GIL and a COTTAGE. Now continue down on the left side
to the staircase. You'll find yourself at the bottom staircase in a room which
has 3 staircases. Ignore them, go all the way to the top middle of the room
through a hidden passage, and you will see a treasure chest. Inside it contains
a MAGEMASH but you must defeat 6 TOADY TOADs and a TOADYWITCH to win it, which is
not pretty hard. Now take the middle staircase in this room. In
here go up and find a HIPOTION, an ETHER, a set of 10 LIT arows, a set of 10
ICE arrows, and a set of 10 FIRE arrows. Now head out and go up and enter the
top staircase. In this room to the left is an ELIXIR; after picking it up
proceed down. Further along the way you will see a house of some sort. In here
you will find a CATCLAW and a HELLCLAW that Yang was wearing earlier. Here you
will see Yang, but he is unconsious right now. Take the only staircase you
see to reach a portal which teleports you back to the overworld.
YOU'VE HELPED TOO MUCH CID!
Talk to Jiott to start another scene. Afterwards head out of the Dwarf Castle
and onto your airship. Go to the small black hole in the upper right corner and
press A; a new way will open for you. When you reach outside there are
4 things to do:
a) Head for Mysidia like the King told you to.
b) Head for the basement of Baron.
c) Head to the island near Mithril Town.
d) Go to the Castle of Fabul and talk to Yang's wife.
It doesn't matter which area you go to, but if you are following this
walkthrough go to the island near Mithril Town. First find the Enterprise (it's
by the Tower of Babil in the overworld) and attach the Hovercraft to it. Now
go to Mithril Town, just south of Fabul.
GET THE ADAMANT ORE*
Here just use your Hovercraft and go to the small cave. Inside you will see two
mini people; talk to the one in the middle. He doesn't want to talk to you
unless you have a Tail for him. Give him the RATTAIL and he will
give you the ADAMANT Ore. From here just leave and head to Fabul which is
directly north.
HOW DO WE WAKE UP YANG?*
Talk to Yang's wife. She will give you a FRYPAN. Now leave and back to the
Sylph Cave in the underworld.
SNAP OUT OF IT!*
Go all the way back to where you saw Yang earlier in the Sylph Cave. When you
find him, give him a good whack on the head with the FRYPAN. After a short
scene you will get the SYPLH summon spell. Now exit out and head back to Fabul.
OUCH! WITH THIS WE CAN EASILY DEFEAT GOLBEZE!*
Give Yang's wife back the FRYPAN and she give you the CLEAVER, which is
the strongest Dart in the game. Now head back to Baron.
A FORMER KING WISHES TO HELP*
Here save your game outside and go in. Make sure you duplicate your KIKUICHI
and your DEFENDER (see the tips section) before you proceed.
Go to the basement of Baron and into the King's room. You will automatically
start a battle.
BOSS FIGHT: ODIN
HP: 20,001
GIL: 0 EXP: 18,000
Ouch! You have to beat this guy quick otherwise he will use his ODIN attack that
will do about 4,000 HP to every party member. If you don't want to wait until
your stats have risen exponentially, have Edge throw the Cleaver at Odin for
9999 damage points. With luck you should beat him. Otherwise, have Rosa use
HOLY (she must be at level 55 to cast this) and have Rydia summon LEVIA,
have Edge Dart as many things as possible and have Cecil attack. After a while
he will go down.
After the battle you can now summon ODIN. Now return back to the underground.
THE LEGENDARY SWORD CAN NOW BE MADE!*
When you are in the underground go to the southeast part of the Underground and
talk to the Blacksmith upstairs that is sleeping. Here hand him over the Adamant
ore and also you must give him the LEGEND sword. Here he will tell you to come
back later. Before you go, check the pots on the lower floor; one on the left
has a MEDICINE and one on the top has a HIPOTION. Now head upstairs and check
the liquor cabinet for a SOMADROP. For some more items, head towards Tomera
in the southern part of the map. Check all the pots and chests in the house to
the upper left for a bunch of items: ZEUSRAGE, S.POLE, MONSTERS, ETHERDRY,
FRAGMENT, and 2000 GIL. That's it for this place, so head towards Mysidia in
the upper world.
THE LEGEND THEY SPEAK OF IS TRUE!
After the scenario, head back to your airship and toward the blacksmith's house.
THE LEGENDARY SWORD IS NOW YOURS!!!*
Talk to the Blacksmith now and you will recieve the EXCALIBUR. Equip it and
watch your attack power make a tremendous jump! Now if you didn't defeat Odin
earlier then make sure you duplicate a ton of EXCALIBURs and head back to Baron.
But if you have already defeated ODIN or if you don't want to fight him for now
then head back to the Magical Ship.
A TRIP TO THE MOON
When you're in the Magical Ship, you can do several things. Press A by the
switch at the top to control the Ship like an airship. Go down one room and
sit in one of the seats to rest automatically. Go down another room
to meet a Chubby Chocobo. Now go back to the center of the top room.
Talk to the Crystal and it will take you to the
moon. Here you can take a look into outer space. When you are on the moon make a
landing just northwest of the giant Crystal palace. You will have to walk
your way to the Crystal palace. So take the cave to the left. When you are in
this cave, go right and inside the treasure chest are 2 EUCARYOTEs and 2
PROCARYOTEs. Defeat them to obtain a GOLDEN Apple. Now to the top right of this
room are a STARDUST and a MOON Curtain. After you have picked that up, exit out
through the top. Now when you are outside go southeast into another cave which
is the LUNAR PATH. In here is basically nothing. When you reach outside again
all you have to do is make your way to the cave right under the Crystal Palace.
A SHOCKING TRUTH UNCOVERED
In this palace and to the left is an HP and Status recovery spot and to the left
is an MP recovery spot. Step on them if you are badly injured. Now head towards
the center of the Crystal Palace. After the scene, I highly recommend that you
go to the Cave Of The Phantom God.
Also, FuSoYa starts out at level 50 with 1900 HP, but his defense is very weak so
keep him in the back.
THE KING OF DRAGONS AWAITS
When you're in the Magical Ship, talk to the steering wheel at the top of the
ship. Don't talk to the crystal yet though; otherwise you cannot obtain Bahamut
until after you destroy the Giant of Babil. Now head to the circular ring around
a giant rock to the east of the Crystal Palace (or to the West, it doesn't matter).
Land at the top of the ring, walk down, and enter the cave in the middle. Go to
the bottom and pick up a GENJI guantlet for Cecil and proceed back up and to the
right. Note that here and in the Lunar Underground, hidden passages are slightly
visible by a kind of blurry horizontal mark where they start and end. Take
the hidden passage at the top right and pick up the GENJI shield for Cecil.
Continue down and onto the next room. Now in this room go to the top left and
take and equip the GENJI armor for Cecil; pick up the GENJI helmet for Cecil also.
Before you go any further make sure you are fully healed. Now proceed to the
middle and face off against BEHEMOTH (the screen will blur as if it's a regular
battle, but it's not!)
BOSS FIGHT: BEHEMOTH
Check monster list for stats.
This boss will almost never attack on his own - he just counterattacks. The
easiest way to do this is to use Blink, Scape item, or Bushn on at least three of
your characters. That way, they can easily survive at least three attacks. Now
just keep attacking him. Have Cecil and Edge attack as normal.
Have FuSoYa use any level 3 elemental spell, have Rydia summon Leviathan and have
Rosa be your healer. If you have Cain instead of FuSoYa, just let him Jump.
After the tough fight heal your wounds and continue on towards the top and into
the next room. Here just continue down but another unseen BEHEMOTH blocks your
path.
BOSS FIGHT: BEHEMOTH
See above.
After the battle heal your wounds. Now keep going; before you reach the
middle of the cave another BEHEMOTH is there to slow you down.
BOSS FIGHT: BEHEMOTH
See above.
After this battle, continue onto the middle of the room. Talk to the king
to automatically begin the next fight.
BOSS FIGHT: BAHAMUT
HP: 45,001
GIL: 0 EXP: 35,000
This battle is easy to win: the question is how many people you want to win it
with (how much experience to distribute). Casting a single RFLCT spell (or using
one Light or Moon Curtain) will guarantee victory (his M. Flare attack will
reflect back on him), but the more people who are protected with RFLCT,
the more people will gain experience! After the RFLCT is in place, just keep
hammering him with whatever you've got. After you win, you'll learn the
BAHAM summon spell.
Now leave the cave, go back to the Magical Ship, heal yourself, and then go back
outside and save your game. Stock up at the lunar Humingway Cave now (southeeast
of the Crystal Palace), you won't be able to once you reach Earth! Now head back
to the Magical Ship and Earth.
THE GIANT OF BABIL ACTIVATED?
A scenario will play once you reach Earth. You'll automatically be dumped into
the Babil Giant.
DESTROY THE CORE FOR ALL LIVING THINGS ON EARTH!
Proceed to the top to reach the Giant's neck. Then go to the
Chest area. To the left is a SHURIKEN dart. Continue down and also pick up
a HIPOTION along the way. Continue on and pick up an ETHER and
also a set of 10 YOICHI arrows at the top and an ALARM before the exit.
After that proceed to
the stomach area; go up for a SILVER Apple, then back down, right all the way,
and up for a SOMADROP. Then continue
on to the left. Here in the Passage, pick up the ELIXIR(it's guarded by a LAST
ARM - watch out for its ELECWALL
attack, so destroy it quick). Now proceed to the top which is a save point and
heal your wounds if neccessary. Don't use Tents, just magic. Now you will be in
the Lung part of the Giant.
Inside here you will face off against the Four Emperors again, but this time
they fight together. Rubicante will heal all of your wounds before battle.
BOSS FIGHT: 4 EMPERORS
HP: 110,000 (60,000 1st two, 50,000 second two.)
GIL: 10,000 EXP: 61,100
(All HP for individual Emperors are estimates.)
In this boss fight you first face off against SCARMIGLIONE. (20,000 HP)
He's a cinch - use all your protective magic NOW. I recommend casting BLINK
on Rosa and FuSoYa. Have FuSoYa cast FIRE3, have Rydia cast FIRE3 or (if
she doesn't know it yet) IFRIT, have Edge cast KATON, and have Cecil attack.
Next is RUBICANTE (40,000). He's a bit tougher - he'll cast continual Fire
spells on the whole party. Starting from now, have Rose and FuSoYa cast KEAL3
on the party EVERY TURN. The MP should last you through the fight, but if you
get desperate cast ASPIR or use Ethers. Cast BLIZD3 or SHIVA on RUBICANTE, and
have Edge use SITON. Next up is CAIGNOZZIO (22,000). Now comes the tough part -
all his regular attacks take off 600-1000 HP, plus his Big Wave takes off about
600 HP for every member. You may want to upgrade one of the KEAL3 spells to a
Keal4 spell if you need it. Use THND3 or RAMUH, and have Edge cast RAJIN. If
Edge runs out of MP, just have him use regular attacks. The last boss is
VALVALICIA (28,000). Use the same attack tactics (have FuSoYa cast HOLY this
time), but watch out for her MAELSTROM attack, which'll deplete all HP to 1 (like
Kefka's Fallen One from FF6). Cast KEAL4 when this happens and just keep pounding
on her with lightning attacks.
After the battle the four Emperors perish one by one. Now go back to your save
point, heal your wounds and save. Now go back to the Lung and into the core.
Here the alarm goes off. FuSoYa tells the party to destroy the Defensive system
first otherwise all damage will be repaired.
BOSS FIGHT: CONTROLSYS, DEFENSESYS, ATTACK SYS
HP: 3000(DEFENSESYS, ATTACK SYS) 30,000(CONTROLSYS)
GIL: 10,000 EXP: 50,000
This is a very brainless and easy battle. Don't even bother using any magic.
Have EVERYONE just use regular attacks - first against the DEFENSE SYS (lower
one) and then against the CONTROL SYS (big one). Don't touch the ATTACK SYS!
The only attack that ever comes is a multi-laser which takes off 100-300 HP
from the party. Just every two turns, have FuSoYa cast KEAL3 on the party.
That's it! Just keep attacking. You may want to de-equip FuSoYa during the fight
- he leaves the party after the fight.
After you beat the CONTROL SYS, a longish scenario will play.
RESTOCK BEFORE YOUR JOURNEY TO THE MOON'S CORE
Here in this cave is a small shop that sells supplies. After beating all those
Behemoths in the Cave of Phantom God, you should have lots of money floating
around. Make sure you have at least 50 FenixDwns, 20 Cottages, and 99 Yoichi
arrows (you can now buy them in the underworld, in the blacksmith's house.) Buy
at least 2 Whistles in the Humingway Cave on the moon. If you have any money
left over, buy Shurikens and HellWinds in the blacksmith's house, and Ethers in
the Humingway Cave on the moon. Remember to sell Cecil's Diamond equipment (now
that you have the Genji equipment you don't need it).
Interesting note: ALL of the important characters in the game will not be in their
previous locations: they've all gone to the Tower of Prayer in Mysidia.
THE FINAL BATTLE RESTS IN THE PARTY'S HANDS
When you reach the crystal room you will get a chance to talk to the crystals.
You will learn that there are eight crystals of Earth and eight crystals of the
moon. When you're done, proceed to the middle and the crystals will
automatically take you to the Lunar Underground. Also make note that there are
many tough opponents inside the Lunar Underground and it will be quite a while
before you reach your first save point in the Lunar Underground.
The enemies here are so varied and difficult that I think a special section is
appropriate. The Lunar Underground is more or less divided into four parts:
PART 1
DARKWIZARDs, MOONGODESSs, SKULLDRAGNs, and DEMONSOLDRS
Always go for the DARKWIZARDs first. Although their attacks are fairly weak,
they're annoying. Always have Edge SNEAK from the MOONGODESSs; you can get
Artemis arrows! Attack strategically; they have 2700 HP, so hit them until you
only need one more hit to kill, then keep SNEAKing them. Be quick; if you wait
too long, they'll cast a spell which completely heals one character but also
turns him to stone! Then they'll run away. The SKULLDRAGNs are easy; Cecil's
swords do major damage! Whenever you get
a DEMONSOLDR, go for him even before the DARKWIZARD. They have a LOT of HP.
PART 2
SILVRDRAGONs, GOLDDRAGONS, ALLEMAGNEs, ZOMBIESAURs, BLUEDRAGONS, RILMARDERs.
I hope you've got a lot of Artemis arrows from the MOONGODESSs! They are really
great against all of these dragonish enemies. GOLD DRAGONS will counter with a
paralysis attack all the time, but it misses often. Get the ALLEMAGNEs quickly;
they'll put a Death Sentence on you! If you're lucky, it'll cast it on the same
character twice, resetting the time! If you see that you're running out of time,
just keep hitting A; if you're lucky, the character just won't die! If you see
that you're not having any luck, just use Edge's KEMUR. If you get a set of TWO
Allemagnes, just run - you can't to win without losing someone. ZOMBIESAURs
are also very susceptible to Cecil's swords. The RILMARDERs don't do anything at
all besides cast RABUR on themselves; if you hit them with a Lightning spell,
they'll wake up and cast THND3 on the party, so just attack them normally for
some easy EXP and Gil. The BLUE DRAGONs are really tough - they have a LOT
of HP, their regular attacks are very strong, and their SNOWSTRM attack can be
nasty as well. If you're lucky (I was) you'll get a DRAGON Whip after beating a
lone BLUE DRAGON! This item makes dragon battles (even boss ones) MUCH easier!
PART 2A: PUDPRINCES
There's a single room on the right side of the 5th floor, which holds a RED-FANG.
Fighting around in this room will put you up against RILMARDERs (easy) or a pair
of SLVRDRAGON and GOLDDRAGON (sort of hard). Rarely you'll also get a ZOMBIESAUR
(easy). Keep fighting around (I'd recommend you save your game state after every
fight) and eventually (after a LONG time) you'll come up against the PUDPRINCES.
These pink dudes give you one round and then the Chocobo music will start and
your characters will more or less be BERSKed. If you get a chance to heal, do
it! There are 5 PUDPRINCES and each of them have 20,000 HP. If you win, you'll
get over 270,000 Gil! (55,555 from each). Also, if you're VERY lucky, you'll get
a PINKTAIL. TELEP out and give it to the man on Adamant Isle for the awesome
ADAMANT Armor! If you don't want to spend the time, use the Alarm item (so
THAT's what it's for!) to fight them immediately. If you run out, you can use
the Game Genie Gunslinger code to get them (they're 4 items after Tent).
Note: According to Cloud Of The Sky ([email protected]), after about 5 Dances,
the PUDPRINCES begin to use LURE. After your character recovers from it, he won't
be BSERKed!
PART 3
RED DRAGONs, BEHEMOTHs, PHASEs.
RED DRAGONs are similar to BLUE DRAGONs, but their multi-attacks don't do as
much damage (although they are more accurate). If you see a single RED DRAGON,
watch out! He'll resurrect himself twice before letting you win.
The BEHEMOTHs are a bit easier
this time around because your stats are higher. Only have Cecil and Cain go at
them while the rest of the party Defend and Rosa casts BLINK (Edge can cast
BUSHN). The PHASEs are really tough - they immediately cast RFLCT on everyone,
meaning you can't use any healing spells, then casts spells like HOLY, FLARE,
and BIO on the party. Just keep using your strongest attacks! You can cast black
magic by aiming at one of your party members so it'll reflect onto the PHASE,
but watch out - it doesn't tell you when the RFLCT wears off!
PART 4
ZEMUS MIND, ZEMUSBRETH
These two creatures only appear in the last screen before Zemus (it has
a red cave background). They are both
classified as bosses; they have boss explosion effects. ZEMUS MIND is
extremely tough - he'll use both PROTC and SHELL on himself, making physical
attacks harmless and magical attacks weak. He'll then proceed to cast CONFU
on the whole party! The experience you get when you're done just isn't worth
it - just run away. The ZEMUSBRETH is the opposite - he doesn't do anything
except Rabur most of the time. Sometimes he'll cast MINDBLST. He should be easy.
When you first enter the Moon's Core, go to the left through
the hidden passage and onto the portal; here you should see a door in front.
Enter it and go through. You will see a treasure chest to the top which is
a SAGE Staff, but you must win a tough batle against two DARKWIZARDs and two
MOONGODESSs. After that, heal your wounds; proceed to the left and enter the
portal. In this next room just go down and enter through the door. Here you will
be on the 3rd floor of the Lunar Underground, and you will see a sword above
you. Touch the sword and a boss fight will ensue.
BOSS FIGHT: WH. DRAGON
HP: 32,700
GIL: 0 EXP: 55,000
This boss fight is rather tough to win. Make sure Rosa casts FLOAT on the party
so the party can avoid the QUAKE attack and also she should be the healer. Have
Rydia summon BAHAMUT, have Edge attack regularly as well as Cecil, and have Cain
JUMP. He'll counter any physical attack with SLOW, which will really make it
harder for you. He can cast MAELSTRM on your characters, so heal quickly!
After the WH. DRAGON has been defeated you will recieve the MURASAME. Equip it
on Edge and go back to the entrance of the Moon's Core. (If you wish, you can
just have Rosa cast TELEP, then re-enter the castle and touch both plates to
refill your HP and MP.) Back at the Moon's Core entrance, go to the top right
and enter the hidden passage. Go around and you will find a treasure chest
which contains a DARKGEAR robe for Edge. But you must first fight a very tough
battle against two DEMONSOLDRs. Now go back around to the entrance of Moon's
Core (you can TELEP again if you like) and down into the next room.
In this room is a treasure chest to the left through a hidden passage which
contains a FIREBUTE whip for Rydia; equip it and move on. To the top left is a
DRAGON shield, equip it on Cain and move on. In this room you will see a door
in the middle. First go into the bottom right through a short hidden passage
to get a DRAGON helmet; equip it. Through another hidden passage to the right
is the DRAGON armor and to the left of that, a DRAGON Gauntlet. Now head to the
middle door and continue through. In this next room go to the right and pick up
a set of 10 ARTEMIS arrows. Now continue down and to the left room; inside is a
treasure chest which contains an ELIXIR. Now head out; go to the right and
down and into the next room. Inside, go to the top right and pick up a WH. FANG.
Continue to the left; at the end is an X-POTION. After
you have picked that up, go to the next room. To the left is a treasure chest
with a STARDUST Rod, but a BEHEMOTH guards it. Defeat him, collect the treasure
and continue to the right and into the walkway. In this next room you will see a
sword to the right, but you can't get it yet, and I wouldn't reccommend you
trying either. To the bottom left is a treasure chest; make sure Rosa is
equipped with the ARTEMIS arrows before you open it. Open it and a RED DRAGON
and a BLUEDRAGON will appear.
After this tough battle you will recieve a special reward which is a
CRYSTAL shield. Equip it on Cecil and move on. In this next room go to the
top right and you will see a treasure chest; pick it up to collect a DEFENSE
ring. Equip it on anybody and enter the door at the bottom of the cave.
In this area go to the right and pick up the CRYSTAL armor, but you must defeat
a BEHEMOTH for it. Now go back into the room and go up. Here you will see a
treasure chest to the right: pick it up to fight two RED DRAGONS for a
CRYSTAL guantlet. After you have picked it up and defeated the RED DRAGONs, go
to the left and into the next room. Here to the left is a WHITE gown for Rosa,
equip it and move on. Out here to the left is a CRYSTAL helmet guarded by a
DARKWIZARD and a ZOMBIESAUR; after that go to the room on the right. Inside the
chest is a RED-FANG. This is the PudPrinces room!! If you don't want to fight
them, just move on. In this next room to the left is a set of
10 ARTEMIS arrows and to the right is a HELLWIND dart. After picking those two
up, go down and pcik up a COTTAGE to the left, then continue to the bottom right
path. In this next room to the left is a MENERVA gown
guarded by three MOONGODESSs and one DARKWIZARD. Defeat them, collect and equip
the MENERVA gown, and move onto the right. In this next room go down and enter
the first door: here is your first save spot in the Moon's Core. Heal your
wounds and save your game. Then continue onto the right. In here there is a
lance in the middle; touch it and a fight will ensue.
BOSS FIGHT: PLAGUE
HP: 33,333
GIL: 550 EXP: 31,105
He will immediately begin the countdown timer on your entire party, so you
really have to move quickly. Here Have Cecil and Edge attack normally, have
Rydia summon BAHAMUT, have Rosa use HASTE on Cecil and Edge, and have Cain JUMP.
Also when your timer reaches "0" keep pressing A so that you character won't die
off. He's weak against Flying attacks, so JUMP and Rosa's arrows will do some
nice damage. Also, he casts HASTE on characters, so he makes it a bit easier
for you.
After the battle the party will win the HOLY Lance; equip it on Cain. Now return
to your save spot and save your game to restore any lost MP. Now go to the next
room to the right. Here in this room before you can reach the two treasure
chests, two LUNASAURUSs approach you.
BOSS FIGHT: 2 LUNASAURUSs
HP: 23,000(each)
GIL: 0 EXP: 59,000
There are two strategies here. One is to have Rydia cast FIRE3 (not Summon magic!
They'll instantly heal themselves from a Summon spell!) and everyone else just
hang back and/or heal her. It'll take a while this way.
The second strategy is to use physical attacks, but watch out! They'll cast RFLCT
on themselves and begin casting BIO on the party! Have Rosa continually
heal the party, have Cecil and Edge (and Rydia, if you have the DRAGON whip)
attack regularly, and have Cain JUMP. If you don't have the DRAGON whip, have
Rydia cast FIRE3. Just keep at it and don't hold back - remember that there's a
save point nearby.
You'll win two RIBBONs after the fight; equip them on Rosa and Rydia.
Return back to the save point, save your game, and heal your wounds. Before you
go forward, remember the room with the COTTAGE to the left? Well, return back
there and to the left of the previous COTTAGE is an invisible bridge. Go to the
left and at the top through the middle of the wall block is a staircase. This
room is the B6 floor; at the bottom is a GOLDEN apple. Continue to the right to
find a portal. Here just continue up the stairway and into another portal. Here
you will be at B5; just continue straight up to find a treasure chest which
contains another DEFENSE ring, but you must defeat a BEHEMOTH to obtain it.
After the battle, heal your wounds and continue upwards and into another portal.
In here is a save room; save your game and continue on. In this area you will
see a sword that you saw earlier. Before you touch it, fight around a bit and
duplicate a few EXCALIBURs.
BOSS FIGHT: DK.BAHAMUT
HP: 60,000
GIL: 0 EXP: 64,000
Ouch! He will most likely start the battle off with M. FLARE which will probably
kill off a few of your characters. Then he will put a RFLCT on himself then just
start casting endless barrages of FLARE spells. Have Edge dart the EXCALIBUR
swords, have Cecil attack, Cain JUMP and have Rydia either attack
(if she has the Dragon Whip), use ASURA, or defend, and have Rosa heal the
party or use HOLY if she has it. Also have her use ARISE on anybody that is
down. Keep this up and you should win the battle even though it will be an
extremely difficult fight.
After battle, you will recieve the RAGNAROK; equip
it and move on. Now go back to the B7 save point and save your game again. Also
try to duplicate as many EXCALIBUR and RAGNAROK swords as you can (at least 5 of
each). After that go up and in the next room you will be in the Moon's Core.
Pick up a HELLWIND dart
along the way; at the bottom is yet another sword, the MASAMUNE, guarded by
another boss.
BOSS FIGHT: TIDARTHIAN
HP: 50,000
GIL: 0 EXP: 61,000
Ouch again! He will start off the battle with a double BIG WAVE attack that can
shave off about 1,200 HP of damage to every party member. Also he will use the
BIG WAVE attack frequently along the battle causing about 500 HP of damage to
every character. So hopefully you did duplicate those EXCALIBUR swords. Have
Edge Dart the EXCALIBUR swords, have Rydia summon BAHAMUT, have Rosa bring back
any party member from wounded condition with ARISE; also have her heal the
party continually. Have Cain JUMP and Cecil attack regularly.
Keep this pattern up until he is gone.
After the tough battle you might want to go back to the save point and heal your
wounds and save your game. Then continue towards the next room past the room
where you had defeated the TIDARITHIAN. In this room to the bottom right is an
ELIXIR; collect it and continue downward. Down towards the bottom of this room
is a WHISTLE; after that continue onwards to the next portal. In this room
to the bottom right is a HELLWIND dart, and to the left is another HELLWIND
dart. Now continue towards the bottom right hand corner of the room and into the
next area. In this area there are no treasure chests; just continue onwards to
the next room. Restore all of your MP with your Ethers and EtherDry's before
walking up!
BOSS FIGHT: ZEMUS
HP: N/A
This fight you cannot control.
FINAL BATTLE: ZEROMUS
HP: Approximately 115,000
Defend until you reach Edge's turn, then have him SNEAK. You will get a
DKMATTER. Just having this item in your inventory will lessen the damage
of Zeromus's Big Bang spell! Don't worry about him attacking you while you
try to Sneak; he won't!
Now have Cecil use the CRYSTAL; this will make ZEROMUS change forms. And he
must use the CRYSTAL, otherwise all your attacks will miss. Then have Cecil
attack normally, have Rosa cast KEAL4 EVERY round, have Rydia summon
BAHAMUT, have Edge Dart the Cleaver (if you have it), Ragnaroks, Excalburs,
and the Gugnir lance, then the HellWinds; finally, have Cain
JUMP. Don't bother using protective spells like SHELL or RFLCT because
his BLACK HOLE attack destroys them. Rydia has the weakest attack, so if any
character is wounded, have her use a FenixDwn on him so that the next KEAL4
spell will heal him. Use any items you need!
Now sit back and watch an excellent ending!
----------VI. Items----------
All items can be sold for half their cost. If they do not have a cost,
they can be sold for 5 Gil.
---Healing Items
Potion
Restores a small amount of HP.
Bought, found, stolen, and dropped everywhere.
Cost: 30
HiPotion
Restores a slightly larger amount of HP.
Bought in Dwarf Castle, Tomera, Humingway Cave, and Phantom World.
Found, stolen, and dropped everywhere.
Cost: 150
X-Potion
Restores a large amount of HP.
Found in Sealed Cave and Lunar Underground.
Ether
Restores a small amount of MP.
Bought in Humingway Cave.
Found all over.
Stolen from Bl.Pudding, Gloom Wing, and Luna Virus.
Cost: 10,000
EtherDry
Restores a large amount of MP.
Bought in Humingway Cave.
Stolen or dropped by PudPrinces.
Found in Cave of Power (2), Toroia Town, Tower of Babil, Tower Of Babil Part 2, Sealed
Cave, Cave To Phantom World, Tomera Town, and Lunar Underground.
Cost: 50,000
Elixir
Restores all HP and MP. Bought in Humingway Cave.
Found in Baron Castle, Cave Of Power, Dwarf Castle (2), Eblana Cave(2),
Cave To Phantom World, Sylph Cave, Babil Giant, Lunar Underground, and Moon's Core.
Cost: 100,000
FenixDwn
Heals Wounded status.
Bought, found, stolen, and dropped everywhere.
Cost: 100.
Tent
Used on the map or at a save point; restores about 1000 HP and 100 MP to entire
party.
Bought, found, stolen, and dropped everywhere.
Cost: 100.
Cottage
Used on the map or at a save point; restores all HP and MP to entire party.
Bought at Mysidia, Dwarf Castle, Tomera, and Phantom World.
Stolen from DemonSoldr and GiantSoldr.
Dropped by IronSoldr, Satanite, and IceWarrior.
Found in Eblana Castle (2), Dwarf Castle (3), Eblana Cave, Cave To Phantom World,
Sylph Cave, and Lunar Underground.
Cost: 500.
Gold-Pin
Heals Stone status.
Bought, found, stolen, and dropped everywhere.
Cost: 400.
MaidKiss
Heals Frog status.
Bought, found, stolen, and dropped everywhere.
Cost: 60.
EyeDrop
Heals Blind status.
Bought, found, stolen, and dropped everywhere.
Cost: 30.
Antidote
Heals Poison status.
Bought, found, stolen, and dropped everywhere.
Cost: 40.
Aprntice
Heals Mini status.
Bought at Mithril Town, Dwarf Castle, Eblana Cave, and Phantom World.
Dropped by Sea Pot and Wood Eyes.
Cost: 80.
DietFood
Heals Piggy status.
Bought at Mithril Town, Dwarf Castle, Eblana Cave, and Phantom World.
Stolen from FangShell, Thundrfish, Deathtanet, DethBeauty, and WoodEyes.
Dropped by FangShell, Thundrfish, and Blood Flwr.
Cost: 100.
EchoHerb
Heals Mute status.
Bought at Mysidia, Dwarf Castle, Eblana Cave, and Phantom World.
Dropped by Sand Sahag and Adamantium.
Cost: 50.
Cross
Bought at Eblana Cave, Dwarf Castle, and Phantom World.
Cost: 100
Medicine
Cures all status ailments.
Bought in Dwarf Castle, Tomera, and Phantom World.
Stolen from Molbol.
Dropped by GigasGator.
Found in Cave Of Power (2), Eblana Cave, Sylph Cave, and Kokuro's House.
Cost: 5,000
Veggie
When used in Chocobo Forest (or Dwarf Castle), calls Chubby Chocobo.
Bought all over.
Found in Dwarf Castle (3).
Cost: 50.
---Battle Items
Monsters
Checks enemy stats; works even on enemies which Rabur cannot scan (e.g.
Allemagne)
Bought in Humingway Cave.
Found in Sealed Cave, Cave To Phantom World (2), Sylph Cave (2) and Tomera.
Cost: 980.
Knowldge Book (*)
Casts a random Summon spell with no MP loss.
Unicorn
Heals temporary status effects (the ones which go away after battle) for whole
party.
Stolen from Cait Sith and Kuar.
Dropped by Hydra, Kuar and Satan Jr.
Found in Baron Castle (2), Cave Of Power, Eblana Castle (2), and Tower Of Babil part 2.
AlmClock
Wakes entire party from Sleep.
Dropped by HellFlappr.
Found in Eblana Castle.
Whisker
Casts Death on one enemy.
Found in Eblana Castle.
EarthDrum
Casts Quake on enemy party.
Dropped by Areneid and Arachne.
SilencBell
Casts Silence on all enemies.
Stolen from Satan Jr.
Found in Sealed Cave.
Light Curtain
Casts Rflct on user.
Dropped by Kuar.
Found in Sealed Cave (2).
Moon Curtain
Casts Rflct on user (for longer?).
Dropped by SlvrDragon and Procaryote, and DarkWizard.
Found in Lunar Passage.
Spirit
Use Destruct on one enemy (user automatically dies).
Dropped by ThndrSpirit and Dk.Grenade.
Found in Eblana Castle, Eblana Cave, and Sylph Cave.
BlueFang
Powerful Thunder spell (stronger than Thnd3) on all enemies.
Stolen from Y.Dragon and Gr.Dragon.
Dropped by Gr.Dragon and GoldDragon.
Found in Sylph Cave.
Red-Fang
Powerful Fire spell (stronger than Fire3) on all enemies.
Stolen from Zombiesaur and SkullDragn.
Dropped by Red Dragon.
Found in Sylph Cave and Lunar Underground.
Wh. Fang
Powerful Ice spell (stronger than Blzd3) on all enemies.
Found in Sylph Cave and Lunar Underground.
Scape
Casts Blink on user.
Found in Toroia Town.
SpidrWeb
Casts Slow on all enemies.
Stolen from Undrgrnder, Areneid, and Arachne.
Dropped by Arachne.
Found in Antlion Cave (2), Fabul Castle, Baron Waterway, Cave Of Power, and
Eblana Cave.
Copper Timer
Casts Stop on all enemies for a short time.
Dropped by CentaurKn.
Found in Baron Town, Underground Passage, Antlion Cave, Baron Waterway, and
Cave Of Power.
Silver Timer
Casts Stop on all enemies for a moderate time.
Found in Eblana Castle, Dwarf Castle, Eblana Cave, and Tower Of Babil part 2.
Golden Timer (*)
Casts Stop on all enemies for a prolonged time.
Hermes
Casts Haste on user.
Found in Underground Passage, Fabul Castle, Baron Waterway, Baron Castle, and
Eblana Castle.
Beserk Potion
Casts Bersk on user.
Stolen from Ogre and Brsrk.Ogre.
Dropped by Molbol and Ogre.
Found in Fabul Castle, Toroia Castle, Eblana Castle (2), and Dwarf Castle (2).
VampFang
Casts Drain on one enemy.
Stolen from DracuLady and Miss Vamp.
Dropped by DracuLady and Miss Vamp.
Found in Eblana Cave.
LilithKiss
Cast Aspir on one enemy.
Stolen from Lilith.
Found in Tower Of Babil, part 2.
Stardust
Cast Comet on all enemies.
Stolen from Procaryote, Eucaryote, and SlvrDragon.
Dropped by SlvrDragon.
Found in Lunar Passage.
ZeusRage
Cast Thund on all enemies.
Stolen from GoldDragon.
Dropped by Marid, GoldDragon, and GiantSoldr.
Found in Fabul Castle Baron Waterway, and Tomera.
GodsRage
Casts Thnd2 on all enemies.
Stolen from MachDragon and ThundrDrgn.
S.Pole
Casts Blizrd on all enemies.
Dropped by RemedyBomb, and Blizlizard.
Found in Underground Passage, Antlion Cave, Fabul Castle, Tower Of Babil, and Tomera.
N.Pole
Casts Blizd2 on all enemies.
Stolen from Abyss Worm.
Dropped by Abyss Worm.
Found in Agalt and Tower Of Babil.
Fragment
Casts Fire on all enemies.
Stolen from Dk.Grenade and RemedyBomb.
Dropped by RemedyBomb.
Found in Underground Passage (2), Fabul Castle, Mist Town, and Tomera.
RightArm(*)
Casts Fire2 on all enemies.
---Miscellaneous items
DwfBread
Gives a view of the entire map. Useful when lost.
Bought in Tomera and Phantom World.
Cost: 100.
Found in Baron Town.
Whistle
Calls Chubby Chocobo anywhere. (CANNOT be used as many times as you want!)
Bought in Humingway Cave.
Found in Lunar Underground.
Cost: 20,000
Silver Apple
Raises one character's HP by 50.
Dropped by GoldDragon and Deathtanet.
Found in Cave Of Power, Eblana Cave, and Babil Giant.
Golden Apple
Raises one character's HP by 100.
Found in Lunar Passage and Lunar Underground.
SomaDrop
Raises one character's MP by 10.
Dropped by ToadyWitch.
Found in Kokuro's House and Babil Giant.
ExitDoor
Casts TELEP.
Found in Antlion Cave, Cave Of Power, Eblana Castle, and Sylph Cave.
PornoMag
Turns the screen red momentarily. 8-)
Dropped by K.Higuchi.
Found in Dwarf Castle.
--The next four items are used to teach Summon spells. They are dropped by
certain enemies with an astoundingly low chance. They can only be used
once, and then only when Rydia is in your party.
MindFlay(*)
Teaches Rydia the MIND summon spell.
Supposedly dropped by MindFlayer.
Cocktric
Teaches Rydia the COCKT summon spell.
Dropped by Cockatrice.
Bomb
Teaches Rydia the BOMB summon spell.
Dropped by any Bomb enemy (Bomb, Pain Bomb, Remedy Bomb, Dk.Grenade)
Goblin(*)
Teaches Rydia the GOBLIN summon spell.
Supposedly ropped by Goblin.
DkMatter
Having this in your possession decreases damage of Big Bang attacks.
Stolen from Zeromus (first form).
---Items with a (*) are items I received using the Game Genie. I do not know
where they can be found in the game.
---Story Items
BombRing
DesrtLite
Baron Key
Echoer
Earth Crystal
Magma Rock
Lugeie Key
Luka Key
Darkness Crystal
RatTail
Adamant
PinkTail
Crystal
----------VII. Weapons----------
Weapons are arranged in order of attack power. There are three parts to each
battle stat (attack, defense, magic defense): the multiplier (2X), the power
(123), and the chance of connecting (33%). Elementals are listed under Special.
To use a weapon as an item, it must be equipped on the user. Items with a * are
ones which I have not personally found and only got using Game Genie.
Legend of classes: Legend of Elementals
DK - Dark Knight F - Fire
DR - Dragon Knight I - Ice
P - Paladin L - Lightning
S - Sage H - Holy
BW - Black Wizard D - Darkness
WW - White Wizard A - Arrows (Flying)
S - Summoner
E - Engineer
N - Ninja
M - Monk
L - Lunarian
(Bards cannot equip anything but harps)
---Dark Swords (can only be equipped by Dark Knights)
Name Attack Defense Magic Def. Special
Black +10 +30%
Shadow +20 +35%
Death +2X +30 +40% +1X +2 +1X -1 Causes death; Str,Vit,Agil,Wis+5;
Will-10.
---
Black: Cecil starts with it.
Shadow: Found in Underground Passage.
Death: Given by King Fabul.
---Light Swords
Name Attack Defense Magic Def. Equip Special
Ancient +35 +27% P Causes Curse status.
Legend +40 +50% P,D H: Will+3
Blood -1X +44 -2 -1% P,D Gain HP in the amount
inflicted on enemy
Str.,Agil,Vit.,Wis.,Will-5
Mithril +50 +30% P,D 4X damage against spirits
Slumber +55 +27% P,D Causes Sleep
Flame +65 +30% P,D F
IceBrand +75 +30% P,D I
*Medusa +77 P,D Causes Petrify
Avenger +2X +83 +50% +2X +5 -1X -3% P H: Must use two hands
Berserk in battle
Str.,Agil,Vit.+10
Wis.,Will-10
Light +100 +50% P H: Str,Will+3
Defender +105 +40% +8 P,D Vit.+15
Excalbur +1X +163 +50% P H: Str.+10
Ragnarok +2X +204 +50% +8 +2% P H: Str.+15, Vit.+15, Will+15
---
Ancient: Baron Waterway
Legend: Received when becoming Paladin.
Blood: Found in Eblana Cave.
Mithril: Bought in Mithril Town for 6000 Gil.
Slumber: Found in Eblana Castle.
Flame: Bought in Dwarf Castle for 14000 Gil; found in Tower Of Zott.
IceBrand: Bought in Eblana Weapon Shop for 26000 Gil.
Medusa: Supposedly dropped by Black Liz.
Avenger: Found in Sylph Cave.
Light: Found in Sealed Cave.
Defender: Found in Cave To Phantom World.
Excalbur: Give the Adamant to Kokuro for it.
Ragnarok: Found in Lunar Underground.
---Spears (all Spears can only be equipped by a Dragon Knight)
Name Attack Defense Magic Def. Special
Spear +8 +50% A
Wind +50 +30% A
Flame +66 +30% A,F: use as item to cast "Fire2"
Blizzard +77 +30% A,I: use as item to cast "Blizd2"
Blood -1X +86 -28% -1X -5 -1X -2% A: Str,Agil,Vit,Wis,Will-10
Gain HP in the amount inflicted
on enemy
Gungnir +92 +30% +8 A: Vit.+15
*Dragon +99 +30% A: 4X damage against dragons
Holy +109 +40% A,H: use as item to cast "HOLY"
---
Spear: Kain starts with it; bought in Agalt for 60 Gil.
Wind: Kain starts with it second time around.
Flame: Bought in Dwarf Castle for 11000 Gil.
Blizzard: Bought in Eblana Cave for 21000 Gil; found in Tower of Babil.
Blood: Found in Eblana Ruins.
Gungnir: Kain starts with it third time around.
Dragon: Supposedly dropped by Red Dragon.
Holy: Found in Lunar Underground.
---Katanas (all Katanas can only be equipped by Ninja)
Name Attack Defense Magic Def. Special
Kunai +25 +40%
Ashura +32 +40%
Kotetsu +40 +40%
Kikiuchi +49 +40% Str.+5
Murasame -1X +56 +50% -1X +3 Str.,Wis.+5; Agil,Vit.,Will-5
Masamune +65 +50% Agil+3; use as item to cast Haste
---
Kunai: Bought in Eblana Cave for 4000 Gil. Edge starts with two of them.
Ashura: Bought in Tomera for 7000 Gil. Found in Tower Of Babil Part 2.
Kotetsu: Bought in Phantom World for 11000 Gil. Found twice in Sealed Cave.
Kikiuchi: Found in Cave To Phantom World.
Murasame: Found in Lunar Underground.
Masamune: Found in Moon's Core.
---Axes (all axes can only be equipped on Paladins and Dragon Knights)
Name Attack Defense Magic Def. Special
*Handaxe +36 Str.+3
Dwarf +63 +19% +3 -1 Str,Vit+5; Agil,Wis,Will-5
OgreKillr +80 +19% 4X damage against giants
Poison +95 +10% Must use two hands
4X damage against giants;
causes Poison
*RuneAxe +100 +10% ?
---
Handaxe: Supposedly dropped by a DemonSoldr paired with another monster.
Dwarf: Bought for 15000 Gil in Dwarf Castle; found in Dwarf Castle.
OgreKillr: Bought in Tomera for 45000 Gil. Found in Tower Of Babil Part 2.
Dropped by DemonSoldr.
Poison: Found in Cave To Phantom World.
RuneAxe: Supposedly dropped by DemonSoldr.
---Claws (all Claws can only be equipped on Monks and Ninjas)
Name Attack Defense Magic Def. Special
FireClaw +30% F
IceClaw +30% I
Thunder +30% L
Fairy 0 4X damage against giants
Agil+3; causes Confusion
HellClaw +40% Str.+3; causes Poison
CatClaw +1 +55% +1X Str,Agil+5; causes Sleep
doubles multiplier of weapon in
other hand
---
FireClaw: Yang starts with it; Bought in Fabul and Baron for 350 Gil.
IceClaw: Bought in Fabul and Baron for 450 Gil.
Thunder: Bought in Fabul and Baron for 550 Gil.
Fairy: Found in Cave of Power (Dark Elf's Cave)
HellClaw: Found in Tower of Zott and again in Sylph Cave.
CatClaw: Found in Tower of Babil and again in Sylph Cave.
---Whips (all Whips can only be equipped by Summoners. All whips cause
paralysis.)
Name Attack Defense Magic Def. Special
Whip +20
Chain +30 +5%
Electric +40 +10% L
FireBute +2X +52 +15% +1X +2 +1X +1% F: Str,Agil,Vit+5; Wis,Will-5
Dragon +2X +57 +25% +1X +2 +1X -1% 4X damage against dragons
Str,Agil,Vit.,Will+5; Wis.-5
---
Whip: Rydia starts with it second time around; bought in Mist and Phantom World
for 3000 Gil.
Chain: Bought in Tomera and Phantom World for 6000 Gil.
Electric: Bought in Phantom World for 10000 Gil.
FireBute: Found in Lunar Underground.
Dragon: Dropped by Blue Dragon.
---Mallets (can only be equipped by Engineers; all mallets require two hands)
Name Attack Defense Magic Def. Special
Mallet +45 +25%
Mithril +55 +25% 4X damage against spirits
Earth +1X +67 +25% F: Str.+5, use as item to
cast Quake
---
Mallet: Cid starts with it; bought in Toroia for 80 Gil.
Mithril: Bought in Mithril Town for 8000 Gil. Dropped by IronDress.
Earth: Found in Tower of Zott; stolen from SteelGolem.
---Bows (everyone except Dark Knight, Dragon Knight, Sage, Ninja, Monk)
Name Attack Defense Magic Def. Special
Bow -10 -20%
CrossBow -5 -15%
GreatBow -10% Str.+3
Killer +5 Str.+5
ElvenBow +9 +25% 4X damage against magic users;
Wis.+5
Yoichi +1X +17 +10% Str.+10
Artemis +2X +27 +20% +2X +5 -1X -3% Str.,Agil,Vit.+10, Wis.,Will-10
---
Bow: Bought in Kaipo and Agalt for 220 Gil.
CrossBow: Found in Damcyan Castle. Bought in Mysidia for 700 Gil.
GreatBow: Bought in Toroia and Dwarf Castle for 2000 Gil.
Killer: Found in Tower of Babil; bought for 3000 Gil in Eblana Cave and Tomera.
ElvenBow: Found in Sylph Cave.
Yoichi: Found in Phantom World.
Artemis: Dropped by MoonGodess.
---Arrows (everyone except Dark Knight, Dragon Knight, Sage, Ninja, Monk.
All arrows have "A" elemental. Any arrows found, stolen, or dropped
come in sets of 10.)
Name Attack Special
Medusa 1 Causes Stone.
Iron 5
Holy 10 H
Fire 15 F
Ice 15 I
Lit 15 L
Darkness 20 Causes Blind.
Poison 30 Causes Poison.
Mute 35 4X damage against magic users; Causes Mute
Angel 40 4X damage against giants; Causes Confusion
Yoichi 50
Artemis 75 4X damage against dragons
---
Medusa: Found in Sylph Cave. Stolen or dropped from Black Liz.; stolen from
Medusa and Gorgon.
Iron: Found in Damcyan Castle. Bought in Kaipo and Agalt for 10 Gil.
Holy: Found in Damcyan Castle. Bought in Mysidia and Agalt for 20 Gil.
Fire: Found in Cave of Power (Dark Elf's Cave) and Sylph Cave. Stolen from
FlameDog. Dropped by Flame Kn. Bought in Toroia for 30 Gil.
Ice: Found in Cave of Power (Dark Elf's Cave) and Tower of Babil.
Dropped by BreezBeast.
Bought in Toroia for 30 Gil.
Lit: Found in Cave of Power (Dark Elf's Cave). Stolen from Marid, MachSoldr
and ThundrSpirit. Dropped by MachSoldr. Bought in Toroia for 30 Gil.
Darkness: Bought in Dwarf Castle for 40 Gil.
Poison: Dropped by Heiropatra. Bought in Eblana Cave for 70 Gil.
Mute: Found in Eblana Cave. Bought in Tomera for 100 Gil.
Angel: Found in Sylph Cave. Bought in Phantom World for 110 Gil.
Yoichi: Found in Phantom World and Babil Giant. Bought in Kokuro's house for 140
Gil.
Artemis: Found in Lunar Underground. Stolen off MoonGodess. Dropped by DarkWizard.
---Knives (can be equipped by Paladin, Dragon Knight, Summoner, and Ninja)
Name Attack Defense Magic Def. Special
Mithril +20 +45% 4X damage against spirits
Dancing +28 +44% Use as item to Throw it w/o
losing it
*Assassin +2X +31 +5% +1X +2 -3% Str.,Agil,Vit.+5; Wis.,Will-10.
Causes death.
MageMash +35 +25% 4X against magic users
Causes Mute; Wis.+5
---
Mithril: Bought in Mithril Town for 3000 Gil. Stolen from MithrilGol.
Dancing: Bought in Mist for 5000 Gil.
Assassin: Unknown!
MageMash: Found in Sylph Cave.
---Boomerangs (can only be equipped by Ninjas; have "A" elemental)
Name Attack Defense Magic Def. Special
Boomrang +20 +30%
Engetsu +40 +45%
---
Boomrang: Bought in Agalt and Eblana Cave for 3000 Gil.
Engetsu: Found in Sylph Cave.
---Harps (only for Bards)
Name Attack Defense Magic Def. Special
Dreamer +8 +35% Causes Sleep.
Lamia +18 +40% Causes Confusion.
---
Dreamer: Gilbert starts with this.
Lamia: Found in Antlion's Cave. Stolen from Lamia and MthrLamia.
Dropped by Lamia.
---Rods (used by Summoner, Sage, Black Wizard, and Lunarian)
Name Attack Defense Magic Def. Special
Rod +3 -10% Use as item for a physical
attack
IceRod +5 -5% I: use as item to cast Blizrd.
FlameRod +7 -5% F: use as item to cast Fire; Wis.+3
Thunder +10 L: Use as item to cast Thnd; Wis.+3
LilithRod +13 -40% Wis.+5; use as item to cast Aspir.
Gains MP in amount of damage
inflicted.
*Apparite +15 Use as item to cast Piggy; Wis.+5
Fairy +30 +5% +1% Causes Confusion; Wis.+10.
Use as item to cast Confu.
Stardust +45 +2% Use as item to cast Comet; Wis.+15.
---
Rod: Bought in Kaipo and Agalt for 100 Gil.
IceRod: Found in Underground Passage. Bought in Mysidia for 220 Gil.
FlameRod: Bought in Mysidia for 380 Gil.
Thunder: Bought in Baron for 700 Gil.
LilithRod: Dropped by Lilith.
Apparite: Unknown!
Fairy: Found in Sylph Cave. Bought in Phantom World for 5000 Gil.
Stardust: Found in Lunar Underground.
---Staffs (used by Paladin, Sage, White Wizard, and Lunarian)
Name Attack Defense Magic Def. Special
Staff +4 -5% Use as item to remove poison from
ally
Healing +8 Use as item to heal all allies
Mithril +12 +5% 4X damage against spirits; Will+3
Power +1X +32 +50% Str.+10
Energy +36 +10% +1X +2% Will+10
Sage +48 +15% +2% Use as item to cast Raise
Silence +52 +10% +1X +2% Will+10; use as item to cast Mute.
---
Staff: Bought in Kaipo and Agalt for 60 Gil.
Healing: Bought in Mysidia and Baron for 480 Gil; stolen off Summoner and
Marionette.
Mithril: Bought in Mithril Town for 4000 Gil.
Power: Bought in Eblana Cave for 2000 Gil.
Energy: FuSoYa starts with it; Bought in Phantom World for 7000 Gil.
Sage: Found in Lunar Underground.
Silence: Dropped by Marionette.
---Edge's Darts
Only the Cleaver, Shuriken, and Hellwind are specialty darts; the rest
are listed under their proper headings.
Dart Power
Mithril Knife 20
Kunai (katana) 25
Dancing Knife 28
MageMash (knife) 35
Ancient Sword 35
Shuriken 40
Blood Sword 44
Kikiuchi (katana) 49
Slumber Sword 55
Murasame (katana) 56
Masamune (katana) 65
Hellwind 80
Avenger Sword 83
Blood Spear 86
Gungnir Spear 92
Light Sword 100
Defender Sword 105
Holy Spear 109
Excalibur (sword) 163
Cleaver 255
---
Shuriken: Dropped by BlueDragon. Found in Eblana Cave twice, Tower of Babil part
2, Sealed Cave, and Babil Giant. Sold in Kokuro's house for 20000 Gil.
Hellwind: Found in Sealed Cave, twice in Lunar Underground, and twice in Moon's
Core. Sold in Kokuro's house for 50000 Gil.
Cleaver: Exchange with Yang's wife for FryPan.
----------VIII. Armor----------
Armor is arranged in order of defense power. There are three parts to each
battle stat (attack, defense, magic defense): the multiplier (2X), the power
(123), and the chance of connecting (33%). "Special" lists status and elementals
that the piece of armor protects against. Items with a * are ones which I have
not personally found and only got using Game Genie.
Legend of classes: Legend of Elementals
DK - Dark Knight F - Fire
D - Dragon Knight I - Ice
P - Paladin L - Lightning
Sa - Sage H - Holy
BW - Black Wizard D - Darkness
W - White Wizard A - Arrows (Flying)
S - Summoner
E - Engineer
N - Ninja
M - Monk
L - Lunarian
B - Bard
---Robes
Name Attack Defense Magic Def. Equip Special
Cloth +1 all-DK
Convinct +1 +1 all
Poet +2 +1 all-DK Stops Mute
Leather +2 +1 +1% all-DK
Gaea +3 +3 +3% P,S,Sa,W,BW,L
Kenpou +5 +10% +2 +1% all Str.+3
Priest +5 +5 +5% P,S,SA,W,BW,L Will+5
Black +8 +7 +7% S,L Wis.+5
Light +12 +9 +10% P,S,W,BW,L,Sa L: Wis.,Will+5
Bl.Belt +1 +13 +20% +3 +2% P,D,S,W,N,L Str.,Vit.+5
Power +2X +4 +15 P,Dr,S,W,N Str.+15
White +18 +10 +8% P,W D: Will+15
DarkGear +24 +60% +15 +8% N Agil+3
Menerva +3x +4 +2x +27 +30% +5 +1% W,S Stops Paralyze
Str,Vit,Agil+15; Wis.,Will-15
---
Cloth: Found in Mist. Bought at Kaipo and Toroia for 50 Gil.
Convict: Cid starts with it.
Poet: Bought in Mist for 70 Gil.
Leather: Bought in Kaipo and Toroia for 200 Gil. Dropped by Alligator.
Gaea: Bought in Mysidia for 500 Gil. Rydia starts with it second time around.
Kenpou: Bought in Baron for 4000 Gil.
Priest: Found in Tower of Zott. Bought in Dwarf Castle for 1200 Gil.
Bl.Belt: Found in Dwarf Castle. Edge starts with it.
Black: Bought in Eblana Cave for 10000 Gil.
Light: Bought in Phantom World for 30000 Gil.
DarkGear: Found in Lunar Underground.
White: Found in Lunar Underground.
Menerva: Found in Lunar Underground. Dropped by MoonGodess.
---Rings/Armbands
Name Atk. Defense Magic Def. Equip Special
Cursed -3x -4 -1x -7 -10% -2X -4% all-DK Str,Vit,Agil,Wis,Will-15
RubyRing +3 +2% all-DK Stops Piggy
IronRing +2 +2 +1% S,Sa,W,BW,N,M,B
Power +1 +2 +2 +2% P,S,M,N,D Str.+5
Silver +4 +4 +4% N,W,BW,S,Sa,M
Rune +5 +8 +9% S,M,N,W,L Stops Mute; Wis.,Will+3
Diamond +6 +8 +6% L,W,S,N L
Defense +18 +5% +12 +10% P,D,N,W,S Vit.+15
*Crystal +1X +20 +5% +12 +10% P,S,W,N,D Agil.+5
---
Cursed: Dropped by Skulldragn (I THINK!) Supposedly dropped by Dream Evil.
RubyRing: Found in Mist. Bought in Toroia for 1000 Gil.
IronRing: Bought in Kaipo and Agalt for 100 Gil.
Power: Found in Dwarf Castle.
Silver: Found in Toroia Castle. Bought in Mysidia and Baron for 650 Gil.
Rydia starts with it second time around.
Rune: Bought in Dwarf Castle for 2000 Gil.
Diamond: Bought in Tomera for 4000 Gil.
Defense: Found in Lunar Underground.
Crystal: Supposedly dropped by Behemoth.
---Helmets
Name Atk. Defense Magic Def. Equip Special
Leather +1 -5% +1 +1% all-DK
Bandanna +1 +1 +1 +1% all Stops Charm; Str.+5
Feather +2 -4% +3 +3% all-DK
Iron +3 -10% P,D,E
Black +4 -10% DK
Hades +5 -10% DK
Demon +6 -10% +1 +1% DK
Triangle +3 -3% +5 +6% S,W,BW,Sa,P Wis,Will+3
Priest +5 -2% +7 +8% P,S,W,L Will+5
Gr.Beret +1 +6 +2% +1 +1% all Str.,Vit.+5
Light +7 -10% +2 +1% P Will+3
DarkHood +1 +1X +7 +4% +1 +1% all Stops Sleep;
Str.,Agil,Vit+3
Mithril +8 -10% +2 +2% P,E,D
Diamond +9 -10% +2 +2% P,D L
Ribbon +9 +2% +12 +12% all Stops: Petrify, Stone,
Mute, Mini, Curse, Blind,
Death Sentence, Piggy, and
Toad
Genji +10 -10% +6 +3% P,D,N
GoldBand +7 +10 +11% W,S L: Wis.+10
Dragon +11 -10% +7 +4% P,D all Elementals
Crystal +12 -10% +8 +5% P all Elementals
*Glass +30 +70% P,D,S,N,W
---
Leather: Several characters start with it. Bought in Kaipo and Toroia for 100
Gil.
Bandanna: Dropped by Ogre. Stolen from Behemoth. Bought in Baron for 450 Gil.
Feather: Found in Underground Passage. Stolen from Zuu and Rudra.
Bought in Toroia for 330 Gil.
Iron: Bought in Agalt for 150 Gil.
Black: Cecil starts with it.
Hades: Found in Underground Passage.
Demon: Bought in Fabul for 980 Gil.
Triangle: Bought in Mysidia for 700 Gil.
Priest: Found in Dwarf Castle.
Gr.Beret: Found in Tower of Babil. Edge starts with it.
Light: Bought in Mysidia for 4000 Gil.
DarkHood: Found in Sealed Cave.
Mithril: Bought in Mithril Town for 3000 Gil.
Diamond: Bought in Tomera for 10000 Gil.
Ribbon: Found in Lunar Underground.
Genji: Cain starts with it third time around; found in Cave of Phantom God.
GoldBand: Bought in Tomera for 20000 Gil.
Dragon: Found in Lunar Underground.
Crystal: Found in Lunar Underground.
Glass: Supposedly dropped by Phase.
---Shields (all Shields double the defense multiplier - if it was 4X it becomes
8X, etc.)
Name Atk. Defense Magic Def. Equip Special
Iron +1 +20% P,D,E
Black +1 +22% DK
Demon +2 +24% DK
Light +2 +24% +1 +1% P Will+3
Mithril +3 +26% +2 +2% P,D,E
Flame +3 +28% +2 +2% P,D,E I
Ice +3 +30% +2 +2% P,D F
Diamond +4 +32% +2 +3% P,D L
Aegis +4 +34% +5 +4% P,D Stops Stone; Wis.+3
Genji +5 +36% +3 +4% P,D
Dragon +6 +38% +3 +5% P,D all Elementals
Crystal +7 +40% +4 +6% P Will+3
---
Iron: Bought in Agalt for 100 Gil.
Black: Cecil starts with it.
Demon: Found in Fabul Castle.
Light: Bought in Mysidia for 700 Gil.
Mithril: Stolen from IronDress, Armadillo, and MagmaTurtl. Dropped by IronDress.
Bought in Mithril Town for 1000 Gil.
Flame: Found in Tower of Zott. Bought in Dwarf Castle for 1250 Gil.
Ice: Found in Tower of Babil. Bought in Eblana Cave for 10000 Gil.
Diamond: Bought in Tomera for 15000 Gil.
Aegis: Bought in Phantom World for 20000 Gil.
Genji: Cain starts with it third time around; found in Cave Of Phantom God.
Dragon: Found in Lunar Underground.
Crystal: Found in Lunar Underground.
---Gauntlets
Name Atk. Defense Magic Def. Equip Special
Iron +2 -10% P,D,E,N
Black +2 -10% DK
Hades +3 -10% DK
Demon +4 -10% DK
Gauntlet +5 -10% +1 +1% P Will+3
Mithril +6 -10% +2 +2% P,D,E,N
Diamond +7 -10% +3 +3% P,D L
Genji +8 -10% +5 +3% P,D,N
Dragon +9 -10% +6 +3% P,D all Elementals
Crystal +10 -10% +7 +4% P,D Will+3
*Giant +1X +3 +15 -10% P,D,N,S Str,Vit+10
---
Iron: Bought in Agalt for 130 Gil.
Black: Cecil starts off with it.
Hades: Found in Underground Passage.
Demon: Bought in Fabul for 800 Gil.
Gauntlet: Bought in Mysidia for 3000 Gil.
Mithril: Bought in Mithril Town for 2000 Gil. Edge starts with it.
Diamond: Bought in Tomera for 5000 Gil.
Genji: Cain starts with it third time around; found in Cave Of Phantom God.
Dragon: Found in Lunar Underground.
Crystal: Found in Lunar Underground.
Giant: Supposedly dropped by a group of BloodyBones and Skeletons on Mt.
Ordeals.
---Armor:
Name Atk. Defense Magic Def. Equip Special
Iron +4 -10% +1 P,D,E
Black +5 -10% +1 DK
Hades +7 -10% +2 DK
Demon +9 -10% +3 DK
Knight +11 -10% +3 +1% P Will+3
Mithril +13 -10% +4 +2% P,D,E
Flame +15 -10% +4 +2% P,D I
Ice +17 -10% +4 +2% P,D F
Diamond +19 -10% +4 +2% P,D L
Genji +21 -10% +7 +4% P,D
Dragon +23 -10% +8 +5% P,D,N
Crystal +25 -10% +10 +6% P all Elementals: Stops same
as Ribbon; Will+3
Adamant +3X +4 +2X +108 +99% +1X +2- +12% all all Elementals: Stops same
as Ribbon
Str.,Vit,Agil,Wis,Will+15
---
Iron: Bought in Agalt for 600 Gil.
Black: Cecil starts with it.
Hades: Found in Underground Passage.
Demon: Bought in Fabul for 3000 Gil.
Knight: Bought in Mysidia for 8000 Gil.
Mithril: Bought in Mithril Town for 17000 Gil.
Flame: Found in Tower of Zott. Bought in Dwarf Castle for 30000 Gil.
Ice: Found in Tower of Babil. Bought in Eblana Cave for 35000 Gil.
Diamond: Bought in Tomera for 40000 Gil.
Genji: Cain starts with it third time around. Found in Cave Of Phantom God.
Dragon: Found in Lunar Underground.
Crystal: Found in Lunar Underground.
Adamant: Exchanged in Adamant Cave for PinkTail.
----------IX. Shops----------
All prices are in Gil, for one item.
KAIPO
Item Shop
-----------------
Potion 30
FenixDwn 100
Gold-Pin 400
MaidKiss 60
EyeDrop 30
Antidote 40
Tent 100
Veggie 50
Armor Shop
------------------
Leather Helm 100
Cloth Robe 50
Leather Robe 200
IronRing 100
Weapon Shop
-----------------
Rod 100
Staff 160
Bow 220
Iron Arrow 10
Inn: 50
DAMCYAN
Inn: Free (two pots on either side of top floor)
FABUL CASTLE
Item Shop
-----------------
Potion 30
FenixDwn 100
Gold-Pin 400
MaidKiss 60
EyeDrop 30
Antidote 40
Tent 100
Veggie 50
Weapon/Armor Shop
-----------------
FireClaw 350
IceClaw 450
Thunder Claw 550
Demon Helm 980
Demon Armor 3000
Demon Gauntlet 800
Inn: 100
MYSIDIA
Item Shop
-----------------
Potion 30
HiPotion 150
FenixDwn 100
Gold-Pin 400
EchoHerb 50
Antidote 40
Tent 100
Cottage 500
Armor Shop
-----------------
Triangle Helm 700
Gaea Robe 500
Silver Ring 650
Light Shield 700
Knight Armor 8000
Light Helm 4000
Gauntlet 3000
Weapon Shop
-----------------
IceRod 220
FlameRod 380
Healing Staff 480
CrossBow 700
Holy Arrow 20
Inn: 200
BARON
Item Shop
-----------------
Potion 30
FenixDwn 100
Gold-Pin 400
MaidKiss 60
EyeDrop 30
Antidote 40
Tent 100
Veggie 50
Armor Shop
-----------------
Bandanna 450
Kenpou 4000
Silver Ring 650
Weapon Shop
-----------------
Thunder Rod 700
Healing Staff 480
FireClaw 350
IceClaw 450
Thunder Claw 550
Inn: 50
TOROIA
Item Shop
-----------------
Potion 30
FenixDwn 100
Gold-Pin 400
MaidKiss 60
EyeDrop 30
Antidote 40
Tent 100
Veggie 50
Armor Shop
-----------------
Leather Helm 100
Feather Helm 330
Cloth Robe 50
Leather Robe 200
RubyRing 1000
Weapon Shop
-----------------
Mallet 80
GreatBow 2000
Fire Arrow 30
Ice Arrow 30
Lit Arrow 30
Inn: 400
MIST
Armor
-----------------
Poet Robe 70
Weapon
-----------------
Whip 3000
Dancing Knife 5000
Inn 50
MITHRIL TOWN
Item Shop
-----------------
MaidKiss 60
Aprntice 80
DietFood 100
Armor Shop
-----------------
Mithril Shield 1000
Mithril Helm 3000
Mithril Armor 17000
Mithril Gauntlet 2000
Weapon Shop
-----------------
Mithril Staff 4000
Mithril Knife 3000
Mithril Hammer 8000
Mithril Sword 6000
Inn 500
AGALT
Item Shop
-----------------
Potion 30
FenixDwn 100
Gold-Pin 400
MaidKiss 60
EyeDrop 30
Antidote 40
Tent 100
Veggie 50
Armor Shop
-----------------
Iron Shield 100
Iron Helm 150
Iron Armor 600
Iron Gauntlet 130
IronRing 100
Weapon Shop
-----------------
Rod 100
Staff 160
Spear 60
Boomrang 3000
Bow 220
CorssBow 700
Iron Arrow 10
Holy Arrow 20
Inn 50
DWARF CASTLE
Item Shop 1
-----------------
FenixDwn 100
Potion 30
HiPotion 150
Tent 100
Cottage 500
DwfBreak 100
Veggie 50
Medicine 5000
Item Shop 2 (before Giant of Babil)
-----------------
Gold-Pin 400
MaidKiss 60
Aprntice 80
DietFood 100
EchoHerb 50
EyeDrop 30
Antidote 40
Cross 100
Armor Shop
-----------------
Flame Shield 1250
Flame Armor 30000
Priest Helm 2000
Priest Robe 1200
Rune Ring 2000
Weapon Shop
-----------------
Dwarf Axe 15000
GreatBow 2000
Darkness Arrow 40
Flame Sword 14000
Flame Spear 11000
Inn 600
EBLANA CAVE
Item Shop
-----------------
Gold-Pin 400
MaidKiss 60
Aprntice 80
DietFood 100
EchoHerb 50
EyeDrop 30
Antidote 40
Cross 100
Armor Shop
-----------------
Ice Shield 10000
Ice Armor 35000
Black Robe 10000
Weapon Shop
-----------------
Power Staff 2000
IceBrand 26000
Blizzard Spear 21000
Kunai 4000
Boomrang 3000
Killer Bow 3000
Poison Arrow 70
Inn 700
TOMERA
Item Shop
-----------------
FenixDwn 100
Potion 30
HiPotion 150
Tent 100
Cottage 500
DwfBread 100
Veggie 50
Medicine 5000
Armor Shop
-----------------
Diamond Shield 15000
Diamond Helm 10000
Diamond Armor 40000
Diamond Gauntlet 5000
GoldBand 20000
Diamond Ring 4000
Weapon Shop
-----------------
Ashura 7000
Chain Whip 6000
OgreKiller 45000
Killer Bow 3000
Mute Arrow 100
Inn 300
PHANTOM WORLD
Item Shop 1
-----------------
FenixDwn 100
Potion 30
HiPotion 150
Tent 100
Cottage 500
DwfBread 100
Veggie 50
Medicine 5000
Item Shop 2
-----------------
Gold-Pin 400
Aprntice 80
DietFood 100
EchoHerb 50
EyeDrop 30
Antidote 40
Cross 100
Armor Shop
-----------------
Aegis Shield 20000
Light Robe 30000
Weapon Shop
-----------------
Whip 3000
Chain Whip 6000
Electric Whip 10000
Kotetsu 11000
Fairy Rod 5000
Energy Staff 7000
Angel Arrow 110
Inn 1200
HUMINGWAY CAVE (on moon)
HiPotion 150
FenixDwn 100
Ether 10000
EtherDry 50000
Elixir 100000
Monsters 980
Whistle 20000
KOKURO'S HOUSE (after Giant Of Babil)
Shuriken 20000
HellWind 50000
Yoichi Arrow 140
----------X. MONSTER LIST----------
All experience is the TOTAL experience; if you have a 5-person party, divide the
Experience by 5; if a 3-person party, by 3, etc. Dead characters do not get
experience (if you have 4 live characters and 1 dead one at the end of the battle, it
counts as a 4-person party.)
Any attack which is followed by a *C* means that it is a counterattack.
Any space which only contains an "X" means I have been unable to ascertain
that information.
Weaknesses: F = Fire, I = Ice, L = Lightning, H = Holy, A = Flying
J = Jump (for T.Takahasi only).
Items: A. = Arrow (set of 10) Sh. = Shield K. = Knife H. = Harp
S. = Staff C. = Curtain M. = Mallet LilithK. = LilithKiss
One last note: Due to space considerations, the items have had to be compressed
in space. *^_^* If you see a footnote like *1, look just below that area's list
to see what they stand for.
----LIST 1: Basic info.
Name HP Weak Gil Exp. Sneak Win (Attacks)
Abyss Worm 7000 F 310 6302 N.Pole N.Pole (BlodSuck *C*)
Adamantium 190 I 45 115 Antidote EchoHerb/Cross
Allemagne 25000 A 65200 33330 EyeDrop X (Death (countdown))
Alligator 175 I 380 121 X *15 (2xa)
A. Matsui {600 X 10 5 X X
Arachne 3650 I/A 585 4385 SpidrWeb *8 (Quake)
Areneid 2315 A 598 2749 SpidrWeb EarthDrm (Quake)
Armadillo 325 X 194 1554 *2 X
BaronGuard 280 X 230 710 Potion X (Piggy)
Basilisk 90 X 31 57 Gold-Pin X (StonGaze)
Behemoth 23000 X 65000 57000 Bandanna X
Belfegoyle 2200 H/A 484 4085 Potion X (Tornd)
Black Liz. 792 I 43 649 *4 *4 (StonGaze)
Blizlizard 480 F 289 1330 X S.Pole (StonGaze)
Blood Flwr 370 F 32 1204 DietFood DietFood (Pollen)
Blood Worm 638 L 119 690 Potion Potion (Tsnunami)
Bloody Bat 439 F/A 262 1976 Potion *0 (BlodSuck)
BloodyBone 210 F 169 315 Potion X (Thund)
Bloody Red 2400 A 470 3442 EyeDrop EyeDrop (Glance)
Bl.Pudding 1357 X 1300 3043 Ether X
BlueDragon 15000 X 40200 36000 X Dragon Whip/Shuriken
Bomb 55 X 76 327 Potion Bomb (Destruct)
BreezBeast 520 F 276 1440 X Ice A.
Brsrk.Ogre 2000 X 270 2358 Beserk X
Cait Sith 342 H 252 820 Unicorn X (Blaster)
CentaurKn. 380 X 172 860 X Copper Timer
Chimera 700 X 228 1710 X X (Blaze)
ChmraBrain 3400 X 1200 28998 X X (Blaze)
Cockatrice 149 F 82 412 FenixDwn *1 (Beak)
Creesalis 986 X 39 2822 Potion Potion (Aspir/Slow *C*)
DarkWizard 5100 X 2400 17000 MaidKiss *10 (TorndF2/Aspir/Drain/Thund2)
Deathtanet 380 L 167 1028 DietFood Silver Apple
DemonSoldr 14000 X 7000 18500 Cottage OgreKillr (Beam/Flmthrwr)
DethBeauty 440 F 210 650 DietFood X (Pollen)
Dive Eagle 18 A 5 40 FenixDwn Gold-Pin
Dk.Grenade 1820 A 630 2644 Fragment *12 (Destruct)
Domo Boy 37 X 48 89 Potion X
DracuLady 290 F/H 195 810 VampFang VampFang (Blodsuck)
Dream Evil 2800 X 362 3140 Potion X (Fire2/Sleep)
Eucaryote 1700 X 1560 6998 Stardust X (Poison hit)
Evil Head 1014 F/A 330 2305 Potion Potion (Blodsuck)
Eyes 1425 X 380 2005 X X
Face Bat 334 H/A 151 598 Potion *0 (Blodsuck)
FakePuppet 338 X 269 1407 X X
Fang Shell 58 L 23 102 DietFood DietFood
Flame Dog 1221 I 244 1708 Fire A. X (Flame)
Flame Kn. 579 I 300 1704 X Fire A.
Float Eye 20 A 9 40 EyeDrop X
Flying Eye 50 A 18 33 Eyedrop HiPotion (Coldsnap)
Fly Killer 65 L 30 118 Potion Potion
Gargoyle 160 H 90 614 Potion GoldPin (Tornd)
Gatlinger 115 X 54 370 Gold-Pin X (Needle)
Ghoul 222 F/H 179 505 Potion X
GiantSoldr 10000 X 1500 31000 Cottage *9
Gigantoad 47 I 24 88 MaidKiss X (Toad)
GigasGator 292 I 218 660 X Medicine (2xa)
Gloom Wing 1580 A -see below- Ether X
Goblin 6 X 5 30 Potion Tent/Potion
GoblinCap. 199 X 45 1930 Potion X
GoldDragon 8200 X 23000 30000 ZeusRage *11 (Wreathe *C*/LitFlash)
Gorgon 2550 X 148 3097 Medusa A. X (Fingrtip)
Gr.Dragon 2200 X 368 4755 BlueFang BlueFang (Thunder)
Hand-Leg 60 X 20 78 Potion X
Heiropatra 285 H 201 740 Antidote Poison A.(Slow)
HellFlappr 900 A 312 1557 EyeDrop AlmClock (ColdSnap)
HellNeedle 298 X 220 700 Gold-Pin Gold-Pin (Needle)
HellTurtl 700 I 222 920 X X (Blizd)
H. Itou 1969 X 5 10 X X
Hydra 257 L 209 670 Antidote Unicorn (Wreathe)
IceWarrior 1050 H 211 2610 Tent *13 (Rflct)
Insectus 28 X 8 45 Potion Potion (Aspir)
Iron Dress 100 X 233 1726 *2 *3
IronSoldr 3500 X 1220 9700 Tent Cottage
K. Aoki 10000 X -----------XXXXXXXX----------
K.Higuchi {290 X 50 0 X PornoMag (Destruct *C*)
Kuar 513 X 345 2758 Unicorn *6 (Blaster *C*)
K. Yoshii 65000 X 10 20 X X
Lacy 170 X 42 78 Potion X
Lady Guard 425 X 200 1047 X X
Lamia 1200 X 143 2055 Lamia H. Lamia H. (Lure *C*)
Last Arm 9500 X 338 8700 Alarm X (Target, ElecWall)
Lilith 466 F 262 2702 LilithK. LilithRod
Luna Virus 980 X 1100 3237 Ether X
MachCannon 3000 X 890 3199 Tent X (Beam)
MachDragon 18000 X 2550 41400 GodsRage X (Flame)
MachSoldr 4900 X 985 7998 Lit A. Lit A.
MagmaTurtl 435 I 234 1666 *2 X
Mammon 3900 F 525 5042 DietFood X (Bersk)
Marid 1400 X 205 3082 Lit A. ZeusRage
Marionette 473 X 195 1000 X Silence S.(Summon)
Marion 256 F 180 800 X X
Medusa 490 X 225 1208 HiPotion X
MindFlayer 300 X 232 1000 HiPotion X (Mindblst)
Misleader 1855 X -see below- Potion X (Aspir/Slow *C*)
Miss Vamp. 2375 F/H 263 3588 VampFang *7 (Thnd2/BlodSuck/Pupil)
MithrilGol 2900 X 383 3655 Mithril K. X
Molbol 4200 X 456 5640 Medicine Beserk (BadBreth/Digest)
Molz 695 X 253 1504 Potion Potion (Retreat)
MoonGodess 4000 X 3500 13000 *10 Menerva/Artemis Bow
MthrLamia 1100 X 247 1325 Lamia H. X
MysteryEgg: Hatches once hit. Has the same stats as the monster inside.
Includes Lamia, Black Liz., Naga, Gr.Dragon, and Y.Dragon.
Naga 320 X 150 1125 X X
NagaRusher 1480 X 238 3582 Antidote Antidote (Silnce)
Ogre 865 H 240 800 Beserk Bandanna/Beserk
Organitoad 59 I 34 127 MaidKiss X
Pain Bomb 111 X 108 316 Potion X (Destruct)
P.Bavarois 105 F 50 750 Potion X
Phase 37000 X 65000 50000 X X (Rflct/H/Bio/Flare/Keal3)
Prankster 410 F 550 1220 X X
Procaryote 2600 X 1850 7998 Stardust Moon C. (Poison hit)
PudPrinces 20000 X 55555 10000 EtherDry *14 ("Come Dance"/Lure)
Red Dragon 15000 I 65000 26500 X Red-Fang (Heater)
Red Marsh. 35 F 36 134 Potion X
RemedyBomb 697 A 315 2458 Fragment *5 (Destruct)
Revenant 250 F/H 186 576 Potion X
Rilmarder 12000 L 10700 20000 X Tent (Rabur/Thund3)
Rudra 500 A 150 1412 Feather Gold-Pin (2xa)
RudraBaby 50 A 81 1004 FenixDwn X (Beak)
Sahagin 64 L 39 134 ? X
Sand Sahag 20 I 17 70 Antidote EchoHerb
Sand Worm 75 X 22 80 Potion X
Satanite 2900 X 575 6339 Tent Cottage
Satan Jr 3480 X 650 4336 SilencBell Unicorn (Conf *C*)
Sea Pot 125 L 94 134 Antidote Aprntice (Reraise/Retreat)
Searcher 5500 X 900 15105 Alarm X (Alarm *C*/Beam*C*)
SkullDragn 12000 F 6750 14000 Red-Fang X
SlvrDragon 7500 X 19000 25000 Stardust Moon C./Stardust
SorcerLady 350 X 129 500 X X (Slow, Silnce)
Sorceror 1000 X 272 2255 Healing S. Healing S. (Summon)
Soul 200 H 165 460 Potion X (Fire)
Spirit 86 H 122 278 Potion Potion (Fire)
Splasher 180 L 145 430 Potion Aprntice
Skeleton 135 F/H 126 238 Potion X (Thund)
Skulljar 740 F/H 116 1576 Potion X
SteelGolem 1950 I 445 2378 Earth M. X
StoneGolem 2560 I 238 2910 X X
Summoner 3600 X 475 4243 Healing S.X (Summon)
Sword Rat 30 X 13 60 Gold-Pin X
ThndrSprit 1400 H 149 2461 Lit A. Spirit
ThundrDrgn 7600 A 900 7775 GodsRage X (LitFlash)
Thundrfish 284 A 214 640 DietFood DietFood
Toady Toad 600 I 335 1830 MaidKiss MaidKiss (Toad)
ToadyWitch 2460 X 598 3435 MaidKiss SomaDrop (Toad/Retreat
T.Takahasi 65000 J 0 5 X FenixDwn
TwinSnake 108 I/H 222 720 Antidote Antidote (Wreathe)
Tiny Mage 69 X 61 136 X X (Aspir/LV1 Black Magic)
Undrgrnder 655 X 342 1357 SpidrWeb X
WhiteMoose 298 I 384 1806 Potion Ether
Wood Eyes 335 F 148 687 DietFood Aprntice
Y.Dragon 3100 X 1500 28000 BlueFang X (Thunder *C*)
Yelow Jely 55 L 33 144 Potion X
ZemusBreth 40000 X 50000 60000 X X (Rabur/Mindblst)
Zemus Mind 20000 X 50000 65000 X X (Conf (all)/Protc/Shell)
Zombie 52 F/H 31 112 Potion X
Zombiesaur 12000F/H 8100 15000 Red-Fang X (Curse)
Zuu 941 A 489 432 Feather HiPotion (2xa)
*0: Potion/HiPotion
*1: FenixDwn/Cocktric
*2: Mithril Shield
*3: Mithril Mallet/Mithril Shield
*4: Medusa Arrows
*5: Fragment/S.Pole
*6: Unicorn/Light Curtain
*7: VampFang/HiPotion
*8: EarthDrm/SpidrWeb
*9: ZeusRage/Alarm
*10: Artemis Arrows/Moon Curtain
*11: ZeusRage/Silver Apple/BlueFang
*12: Spirit/Bomb
*13: Tent/Cottage
*14: EtherDry/PinkTail
*15: Leather Hat/Leather Robe
I haven't been able to get some of these monsters alone, so here is the
cumulative stats for the enemy parties:
1 Blood Flwr, 2 Gloom Wing, 2 Misleader: 2128 Gil and 13750 Exp.
Cute point: The Yellow Jelly is actually 12 letters long! The amazing folks
at j2e managed to make an "ll" character 1 space wide. Cool, huh?
---LIST 2: Species, Classes, and Locations
Certain weapons are more powerful against certain Classes. The Species are
what I term the monsters that look exactly alike (Bomb and Pain Bomb, for
example). Locations are where that monster can be found in the game. These
monsters are grouped by species (not alphabetically), and in the order
that species appears in the game for the first time. Note that many species
have no class at all. The syntax is as follows:
Enemy1 Species1 (class): location(s)
Enemy2 Species1 (class): location(s)
Enemy1 Species2 (class): location(s)
etc.
Dragons, magic users, and giants are weak against certain weapons. Undead
creatures are weak against Fire and Holy, and casting Drain on them has
the opposite effect. Slimes have high defense, and any attack will only
do 1 damage, but if you keep attacking them eventually one hit will
break through.
---------------
Dive Eagle: Baron Overworld
Cockatrice: Fabul/Mysidia areas, Mt. Hobs.
RudraBaby: Agalt/Babil/Dwarf Castle areas
Goblin: Baron Overworld, Fabul/Mysidia areas, Antlion Cave.
Domo Boy: Fabul/Mysidia areas, Antlion Cave.
GoblinCap.: Agalt/Babil/Dwarf Castle areas, Tower of Babil.
Rilmarder: Lunar Underground.
Sword Rat: Baron area, Fabul/Mysidia areas
Gatlinger: Mt. Hobs, Fabul/Mysidia areas
HellNeedle: Toroia area, Cave Of Power.
Float Eye: Baron area.
Bloody Red: Cave To Phantom World.
Allemagne: Lunar Underground.
Plague : Mini-Boss, Lunar Underground.
Sand Worm: Mist Cave, Mist/Kaipo areas, Antlion Cave.
Blood Worm: Baron Waterway
Abyss Worm: Lunar Overworld, Lunar Passage
Flying Eye: Mist Cave, Mist/Kaipo areas.
HellFlapper: Other Underworld areas.
Gloom Wing: Other Underworld areas.
Insectus: Mist Cave, Mist/Kaipo areas.
Creesalis: Other Underworld areas.
Misleader: Other Underworld areas.
Sand Sahag: Mist Cave, Mist/Kaipo areas.
Sahagin: Underground Passage; Boss, Kaipo Town.
Hand-Leg: Mist Cave, Mist/Kaipo areas, Damcyan area, Antlion Cave.
Undrgrnder: Other Underworld areas, Sylph Cave.
Mist Dragon: Boss, Mist Cave.
General: Boss, Kaipo Town.
BaronSoldr: Bosses, Kaipo Town.
Fly Killer: Underground Channel.
Splasher: Baron Waterway.
Thundrfish: Baron Waterway.
Fang Shell: Underground Channel.
Deathtanet: Baron Waterway.
Sea Pot: Underground Channel.
Molz: Agalt/Babil/Dwarf Castle areas.
Luna Virus: Lunar Overworld, Lunar Passage.
Zombie: Underground Channel, Mt. Ordeals.
Ghoul: Mt. Ordeals.
Revenant: Mt. Ordeals.
Skullnant: Boss, Mt. Ordeals.
Gigantoad: Underground Channel.
Organitoad: Underground Channel.
Alligator: Underground Channel, Baron Waterway.
GigasGator: Baron Waterway.
Red Marsh. (slime): Underground Channel, Tower of Zott.
YellowJelly (slime): Antlion Cave, Tower of Zott.
P.Bavarois (slime): Tower of Zott, Lunar Overworld.
WhiteMoose (slime): Tower of Babil, Lunar Overworld.
Bl.Pudding (slime): Lunar Overworld.
PudPrinces: Lunar Underground.
Octomamoth: Boss, Underground Channel.
Tiny Mage (magic user): Underground Passage, Antlion Cave area.
A. Matsui (programmer): Dwarf Castle Development Room.
Adamantium: Antlion Cave, Mt. Hobs.
HellTurtl: Tower of Zott.
MagmaTurtl: Agalt/Babil/Dwarf Castle area, Tower of Babil.
Lacy (spirit): Antlion Cave.
ThndrSpirit (spirit): Tower of Babil Part 2.
Marid (spirit): Sealed Cave.
Basilisk: Antlion Cave.
Blizlizard: Tower of Zott.
Black Liz.: Agalt/Babil/Dwarf Castle areas, Eblana Cave, Tower of Babil.
Antlion: Boss, Antlion Cave.
Skeleton (undead): Fabul/Mysidia areas, Mt. Hobs.
BloodyBone (undead): Mt. Hobs, Mt. Ordeals, Eblana Cave.
Skulljar (undead): Eblana Castle, Eblana Cave.
Spirit (spirit): Mt. Hobs, Mt. Ordeals.
Soul (spirit): Mt. Ordeals.
Dream Evil (spirit): Sylph Cave.
Gargoyle (spirit): Fabul/Mysidia areas, Mt. Hobs.
Belfegoyle (spirit): Cave To Phantom World.
Bomb: Fabul/Mysidia areas, Mt. Hobs.
Pain Bomb: Fabul/Mysidia areas, Mt. Hobs.
MotherBomb: Boss, Mt. Hobs.
RemedyBomb: Tower of Babil Part 2, Lunar Overworld, Lunar Passage.
Dk.Grenade: Lunar Overworld, Lunar Passage.
K.Higuchi (programmer): Dwarf Castle Development Room.
Zuu: Mt. Hobs, Fabul/Mysidia areas.
Rudra: Agalt/Babil/Dwarf Castle areas.
General: Boss, Kaipo Town.
BaronSoldr: Bosses, Kaipo Town.
Captain: Boss, Fabul Castle.
BaronMarin: Bosses, Fabul Castle.
K. Aoki (programmer): Dwarf Castle Development Room.
Dragon Kn.: Boss, Fabul Castle.
Lilith (undead): Mt. Ordeals.
Lamia: Tower of Babil Part 2, Other Underworld areas.
MthrLamia: Tower of Babil Part 2.
Scarmiglion : Boss, Mt. Ordeals.
Scarmiglion (undead) : Boss, Mt. Ordeals (after transformation)
4 Emperors part 1 (undead): Boss, Babil Giant.
DarkKnight: Boss, Mt. Ordeals.
Monk: Boss, Baron Town.
Hydra: Baron Waterway.
TwinSnake: Toroia area, Cave Of Power.
BaronGuard: Baron Waterway.
Flame Kn.: Tower Of Babil.
IceWarrior: Tower Of Babil Part 2.
Beigan: Boss, Baron Castle.
Right Arm: "
Left Arm: "
Caignozzio : Boss, Baron Castle.
4 Emperors part 3: Boss, Babil Giant.
DethBeauty: Toroia area, Cave Of Power.
Blood Flwr: Other Underworld areas.
Wood Eyes: Toroia area, Cave Of Power.
Mammon (magic user): Sylph Cave.
Cait Sith: Toroia area, Cave Of Power.
Kuar: Tower Of Babil Part 2, Other Underworld areas, Eblana Castle.
Face Bat: Toroia area, Cave Of Power.
BloodyBat: Eblana Castle, Eblana Cave.
Evil Head: Sealed Cave.
Ogre (giant): Toroia area, Cave Of Power.
Brsrk.Ogre (giant): Eblana Castle, Eblana Cave, Tower Of Babil Part 2.
K. Yoshii (programmer): Dwarf Castle Development Room.
MindFlayer: Toroia area, Cave Of Power.
Heiropatra: Toroia area, Cave Of Power.
Naga: Tower Of Babil.
NagaRusher: Sealed Cave.
DracuLady (undead): Toroia area, Cave Of Power.
Miss Vamp. (undead): Sealed Cave.
Dark Elf: Boss, Cave Of Power.
DarkDragon: Boss, Cave Of Power.
Wh. Dragon: Mini-Boss, Lunar Underground.
Marionette (magic user): Tower of Zott, Tower of Babil.
Sorceror (magic user): Tower of Babil Part 2.
Summoner (magic user): Cave To Phantom World.
H.Itou (programmer): Dwarf Castle Development Room.
Marion: Tower of Zott.
Calco: Boss, Dwarf Castle.
Brena: Boss, Dwarf Castle.
FakePuppet: Tower of Babil.
T.Takahasi (programmer): Dwarf Castle Development Room.
CentaurKn.: Tower of Zott.
IronSoldr: Babil Giant.
Prankster (magic user): Tower of Zott.
Satan Jr. (magic user): Cave To Phantom World.
BreezBeast: Tower of Zott.
Flame Dog: Tower of Zott, Other Underworld areas, Tower of Babil.
Lady Guard: Tower of Zott.
MoonGodess: Cave Of Phantom God, Lunar Underground.
SorcerLady: Tower of Zott.
ToadyWitch: Sylph Cave.
DarkWizard: Cave Of Phantom God, Lunar Underground.
Mag: Boss, Tower of Zott.
Rag: "
Dog: "
Valvalicia: Boss, Tower of Zott.
4 Emperors part 4: Boss, Babil Giant.
SteelGolem (giant): Eblana Castle, Eblana Cave.
StoneGolem (giant): Tower of Babil, Other Underworld areas.
MithrilGol (giant): Tower of Babil Part 2.
IronDress: Agalt/Babil/Dwarf Castle areas, Eblana Cave.
Armadillo: Agalt/Babil/Dwarf Castle areas, Eblana Cave.
MysteryEgg: Agalt/Babil/Dwarf Castle areas, both Towers of Babil, Sealed Cave,
Other Underworld Areas.
Calcobrena: Boss, Dwarf Castle.
Golbeze: Boss, Dwarf Castle.
ShadowDrgn (dragon): Boss, Dwarf Castle.
ThundrDrgn (dragon): Cave To Phantom World.
SlvrDragon (dragon): Cave Of Phantom God, Lunar Underground.
GoldDragon (dragon): Lunar Underground.
Eyes: Tower Of Babil.
Searcher: Babil Giant.
Last Arm: Babil Giant.
Chimera: Tower Of Babil.
ChmraBrain: Sealed Cave.
Medusa: Tower of Babil, Other Underworld areas.
Gorgon: Other Underworld areas.
Gr.Dragon (dragon): Tower of Babil, Other Underworld areas.
Y. Dragon (dragon): Other Underworld areas.
Lugeie: Boss, Tower of Babil.
Blanaba: "
FusedMecha: "
Lugeie: "
Areneid: Other Underworld areas.
Arachne: Cave To Phantom World.
Assault Door: Mini-boss, Sealed Cave.
Demon Wall: Boss, Sealed Cave.
Eblana K.: Boss, Tower Of Babil Part 2.
Eblana Q.: "
Rubicante: Boss, Tower of Babil Part 2.
4 Emperors part 2: Boss, Giant of Babil.
Satanite: Cave To Phantom World.
Ashura: Boss, Phantom World.
Leviathan: Boss, Phantom World.
Tidarthian: Mini-Boss, Moon's Core.
Toady Toad: Sylph Cave.
Molbol: Sylph Cave.
Odin: Boss, Baron Castle.
Bahamut: Boss, Cave Of Phantom God.
Dk.Bahamut: Boss, Lunar Underground.
GiantSoldr (giant): Babil Giant.
DemonSoldr (giant): Lunar Underground.
MachSolder: Babil Giant.
MachCannon: Babil Giant.
MachDragon (dragon): Babil Giant.
Blue Dragon (dragon): Lunar Underground.
Red Dragon (dragon): Lunar Underground, Moon's Core.
Eucaryote: Lunar Overworld, Lunar Passage.
Procaryote: Lunar Overworld, Lunar Passage.
SkullDragon (undead/dragon): Lunar Overworld, Lunar Passage, Lunar Underground.
Zombiesaur (undead/dragon): Lunar Underground.
Lunasaurus (undead/dragon): Mini-Boss, Lunar Underground.
Behemoth: Cave Of Phantom God, Moon's Core.
Bahamut: Boss, Cave Of Phantom God.
Dk.Bahamut: Mini-Boss, Lunar Underground.
Phase (magic user): Moon's Core.
Zemus Mind (spirit): Moon's Core.
ZemusBreth (spirit): Moon's Core.
Zeromus: Final Boss.
---LIST 3: Monster attacks.
2xa: Double attack.
Lure: Confuses one ally.
CursAura: Paralyzes all allies. (SPECIAL ATTACK)
Bl.Fang: Thunder attack on all allies. (SPECIAL ATTACK)
PoisonGas: Gives all allies Poison status.
SleepGas: Puts all allies to Sleep.
Beam: Attacks one ally with a laser (fire-elem?)
Laser: Attacks all allies with a laser (fire-elem?)
FlameDgn: Super fire attack on all allies.
Medic: Heals all allies' status problems.
Fingrtip: Gives one ally Petrify status.
Coldsnap: Ice attack on party.
StonGaze: Gives one ally Petrify status.
Beak: Turns one ally to stone.
Destruct: Destroys all remaining HP for a fire attack on one ally.
Needle: Physical attack; ignores armor.
Tsunami: Water attack on all allies.
Wreathe: Paralyzes ally.
Pollen: Attack and HP Down on one/all allies.
Blaster: Paralyzes or wounds one ally.
Blodsuck: Weak attack and HP Down on one ally.
Mindblst: Physical attack. Random status ailment?
Flame: Fire attack on all allies.
Pupil: Confuses one ally.
Glance: Turns one ally to stone. (?)
Summon: Calls another monster.
LitFlash: Lightning attack on one ally.
BadBreth: Gives ALL status ailments to one ally.
Digest: Attack and HP Down on one ally.
Flmthrwr: Fire attack on all allies.
Death: Gives one/all allies Death Sentence.
Curse: Gives one ally Curse status.
Heater: Fire attack on all allies.
"Come Dance": Bersks all allies.
----------XI. GAME GENIE CODES----------
These codes were all obtained from the Game Genie Code Creator's Club
(http://www.videogamesource.com/genie/).
---CODES, PART 1
This section contains codes created by: [email protected].
Created by: Aerostar ([email protected])
Date: 8/10/98
These codes are for the JAPANESE version of FF4, "hard type". I used the ROM address
conversion technique to compare the Japanese and American games and adjusted some of
the codes to the new memory addresses:
00CF-A469 The Gunslinger Code (original by Gunslinger)
Put an item you don't want in the upper-left corner of your item inventory. Now
put a healing item like Potion in the one right below it. Now use the healing
potion on the CENTER member of your party. The one above it will change! Use
this to cycle through all the items in the game! Also, any items used in
this screen will have infinite uses!
0CC3-0F64 Walk through walls (original by Café Eblana)
E3A5-64D0 All characters can equip any weapon or any armor (original by [email protected])
31EE-646D Go into a town and talk to a person. You will get into a battle, and
you will have two party members: Golbeze and FuSoYa!. Golbeze's battle menu is
just "Fight", but you can change it using other codes (try giving him "Twin"!)
(original by [email protected])
---CODES, PART 2
Created by: Enef4 ([email protected])
6667-0DA2 "SECRET CHARACTER CODE"
It makes Kain invinsible when he jumps to strike an enemy - makes him a secret
character. But remember to turn on effects or if an enemy uses a spell the game will freeze.
EE67-OD02 "ANYTHING THAT CASTS A SPELL DIES"
6667-ODO2 "CHANGE CECIL AND ROSA INTO DARK KNIGHTS"
When they use a white magic spell they start flashing but turn off effects or
game will freeze: Warning! Retreat and you will see two dark knights on the
moon.
E567-ODO2 "SPELL DEATH AND SECRET CHARACTER"
A person in your party or an enemy dies when they use any form of magic. Also
when Cecil uses magic to cure he disappears and becomes a dark knight on the
screen, makes him secret character, and from there follow the instructions for
making a secret character like turning off effects and all that.
AA67-ODO2 "CECIL TURNS INTO A DARK KNIGHT"
This code was very weird! Cecil uses magic and turns himself into a dark knight.
Then he can do dummy and floats in the air, and then follow instructions for
making secret character.
CC67-ODO2 "CECIL TURNS INTO GILBERT AFTER USING MAGIC"
9967-ODO2 "MAKE CHARACTERS INVISIBLE"
It makes Cecil, Rosa, Rydia, and Edge invinsible when walking and is just a tiny
little dot on a battle, they can't do anything.
---CODES, PART 3: Character Change Codes
The process for using each code is the same, unless noted otherwise. Here is
what to do:
1. Go in a battle with the Game Genie's effects off, then turn them on after
battle starts.
2. Have one character use an item or spell, and they will glitch.
3. Run from the battle, and go to your menu screen.
4. Heal any status ailments of the new charcter, cure them, and revive them if
needed.
5. Test the new character! Make sure you turn the effects off before you test.
Some important things to remember when using:
1. Do not save games with new characters over your prized saved game! Make a
separate saved game slot for wierd saved games.
2. Don't replace Cecil. You need him to finish the game.
3. If a code doesn't work, don't fret. Try it on a different character and see.
Or, you may need to complete more of the game first. If
you haven't even met a person first, the code will almost definitly not work.
I.E., the FuSoYa code won't work in the beginning of the game. You need to have
had him in a battle first. That brings us to the next topic...
When Codes Start Working
This is when we THINK the codes start working. If you find that one of these
doesn't work, e-mail either [email protected] or [email protected].
Cecil: From the begining of the game
Kain: First time he fights
Rydia: When you are attacked by the Titan and herself
Rosa: First time she fights
Tellah: First time he fights
Edward: After the fight against Tellah
Yang: When Yang is fighting the MomBomb
Palom: First time he fights
Porom: First time she fights
Cid: First time he fights
Older Rydia: First time you see her? We're not sure about this. The game may
think of Young Rydia and Older Rydia as 2 different charatcers, but it might not
matter.
Golbez: You must beat the game first
Edge: When you see him fighting Rubincante
FuSoYa: First fight he is in.
(NOTE: Some codes may not work because of different verisons of FF2, Game Genie,
and the SNES control deck.) (Editor's note: MANY of these codes do not work on
this patch!
Maybe it has something to do with the patch; I dunno. *^_^*)
THE CODES
CREATED BY: [email protected] & [email protected]
4D67-0D02: Character Copy Code
This changes whoever uses it into the person at the top of the list of people.
CREATED BY: [email protected]
EE67-0D02: Erases a character permanently. There are MANY of these but this is
one.
FF67-0D02: FuSoYa Code! This code gives you FuSoYa, and that is a PERFECT
FuSoYa. Almost NONE of these codes give you a perfect character. You may have to
use his magic a few times before it starts working good.
AA67-0D02: A Dark Knight named Rydia. You get a Dark Knight that is named Rydia,
his attack in battle is Recall.
3367-0D02: Kain the Dark Knight. Uses the Dark Knight body and Kain's menu.
4467-0D02: Eraser/Invincibility Code. This code will Erase a character, however,
it does not kill them or erase them right away!!! It will take away their Stats,
but they are still alive for the ONE battle that they are in. How is this
useful??? Well, do this little trick and you will see! Go into the final battle
against Zeromus. Before you use the crystal, use this trick on everyone EXCEPT
Cecil. You have to keep someone alive, or you will perish. Then, have Cecil use
the crystal. Now, Zeromus can attack anyone and only do damage to Cecil! You
have about a 5 times better chance to beat Zeromus now!!!
D767-0D02: SECRET CHARACTER! This is definitly unusual. It has a Dk. Knight's
stats, Rosa's commands, equipped with all DesertLites, and it looks like Anna in
battle and a pig on the map! Try this one out!
D267-0D02: Gives you Palom but with only one battle command which doesn't seem
to do much.
1267-0D02: Kain the Dark Knight! You can get the Dark Knight Cecil in your party
with this code. He will be named Kain and he has Kain's menu. You can see Cecil
Jump!!!
1367-0D02: Kain the Dark Knight 2! This is the same as above, only the Dark
Knight has better stats.
2F67-0D02: Dark Knight Cid! This allows the Dark Knight to be named Cid and use
Cid's commands (Peep, Fight, Item) The stats for the Dark Knight are: 14 STR, 0
AGIL, 14 VIT, 0 WIS, 14 WILL, 3 ATTACK, 24 DEFENSE, 148 MAG DEFENSE.
4D67-0D02: Perfect Copy of Rosa! This code will allow you to obtain a Carbon
Copy of what Rosa is at your point in the game. This can be used to configure
your own party to fight Zeromus.
4F67-0D02: Perfect Copy of Kain! This code will allow you to obtain a Carbon
Copy of what Kain is at your point in the game. This can be used to configure
your own party to fight Zeromus.
5267-0D02: Weird Kain This will give you Kain with the stats of 1 HP, 1 MP,
Level 0, STR 0, AGIL 56, VIT 1, WIS 0, WILL 0, ATTACK 0, DEFENSE 0, MAG DEFENSE
8, Equipped with: Right Hand: 4 Head: Dummy Commands: Fight (Normal), Second
Command is the command that was 2nd in the one you changed (Does a VERY weird
thing. Sometimes it will glitch however so be careful. It seems to erase a whole
row of enemies and then revive a whole row.) Third Command is the 3rd command in
the person who you changed (Casts ICE 1 on anything), Fourth Command is OUR
(This will glitch every time, I think it was taken out of the game.), and
the Fifth Command is Fight (Normal Fighting). Use the second command on yourself
to kill most of the enemies.
6167-0D02: Yang the Dark Knight! Stats: Str 1, AGIL 76, VIT 0 (Not sure if it is
0, my notes aren't very clear for this code.), WIS 99, WILL 1, ATTACK 43,
DEFENSE 65, MAGIC DEFENSE 12, Equipped with Right Hand: Fire Claw75, Left Hand
2, Head: Wooden Hammer, Arms, Crystal Ring. Commands Fight Kick (Try this one
out!!!!!!!!!!! It is like the Dark Wave attack that the clone uses in the stance
he has, except, Cecil is air Borne!!!!) and item.
6767-0D02: Kain with Imp Call. Get a Kain with the Imp Call spell equipped for
head. Unequip it and then change the character back with a "Perfect" code and
you have the Imp Call spell. The Kain isn't really that great any way.
6867-0D02: Young Rydia Code! This code gives you Young Rydia!!!!!!!!!! The game
will recognize her as Rydia. However, has the commands for Golbeze (OUR, Fight,
Fight, Fight, Fight) so you can't have a good Young Rydia and an old Rydia in
your party..... yet.
6A67-0D02: Erase? This code seems to erase a character from your party, however,
the character still appears in battle and in the status screen. However, you can
not use the character in battle, and the cursor in the status screen skips over
the guy. You can use this guy as a Human Shield if you want the guy to absorb
attacks.
6B67-0D02: Dark Knight with Crystal Sword! Get a Dark Knight equipped with a
Ragnarok. You can use this at the beginning of the game. Unequip him and you can
equip your paladin with the Ragnarok when you first get him. Change the guy back
who you took it from and you will have a normal party again.
DD67-0D02: Tella Code! This code allows you to get Tella. This Tellah is HARDLY
perfect, but at least you can now play him after he died. Stats are: 0 STR,
3AGIL, 0WIS, 0 WILL, p52 HP, 1280 MP, 0 ATTACK, 100 DEFENSE, 0 MDEF, HEAD Charm
Claw, Body Rune Axe, either character Garbage or Tella for the name in battle.
Because of his low Agility, he almost never comes up in battle. Stats look like
Gilbert. He is VERY Glitchy.
CREATED BY: [email protected]
A067-0D02: Dark Knight/Paladin! On menu and in battle and on map, name is Cecil,
and has all the commands of a Paladin. He's not perfect, but pretty cool to see
defend others as a D.Knight.
A567-0D02 A Bard named Kain. Commands are Kains, get to see Gilbert Jump. He's
equiped with Trash Cans on Head and Arms...LEAVE THE ONE ON HIS ARMS EQUIPED,
IT'S EXTREMELY GOOD.
A667-0D02- A D.Knight named Palom. Commands are Fight, Black, Twin, Item. He has
no Black spells but he may gain some later . If you use Twin, he and Cecil will
cast a twin spell and they will be in Cecil's stance for Dark Wave. He is also
equiped with Trash Cans, again LEAVE THE ONE ON HIS ARMS EQUIPED.
A967-0D02: A D.Knight named Tella. Commands are Fight, White, Black, Item. He
has no spells but he may learn some later . Again, leave the Trash Can on his
arms because it's very powerfull.
BD67-0D02: A Bard named Palom. Commands are Fight, Black, Twin, Item. He has no
Black spells but he may gain some later . If you use Twin, he and Cecil will
cast a Twin spell; Cecil will be in his D. Wave stance and Gilbert will be in
his Heal stance. Also, he's got a Crystal on his head and Diamond armor.
D867-0D02: A young caller named Rydia. Commands are Fight, Black, White, Call,
and Item. Rydia is an exact copy of Rydia at that point. She's equiped with 2
Shadow armors, 1 power armor, 1 Heroine armor, and a Black glove...good stuff.
(EDITOR'S NOTE: This code may only work with some versions or only if you
currently have young Rydia in your party. When I used with an older Rydia, I had
strange results. A Dark Knight named Anna, who had a Pig map picture, had
Porom's name in the battle screen, and looked like the previous Anna code.
FB67-0D02: Rydia as a Bard! Commands are that of a Bard. Equipped with alot of
good stuff.
ED67-0D02: A Green Pig the size of a normal character, in battle, and his name
is Golbeze. Commands are Fight, Dart, Sneak, Ninja, and Item. Un-equip the Dummy
he's wearing, and use 1 of them its got a really cool effect.
CREATED BY [email protected]:
FD67-0D02: Perfect Edge
DA67-0D02: A Better Golbeze! This code is better than the other Golbeze code. In
this, Golbeze has a Fight and Item command, can use Black and White magic (Not
in battle, only on menu. He doesn't have any White Magic, but maybe he can learn
some.) Under his Black Magic screen he has a couple normal spells, a couple
weird ones, but he also has Cure 4 and Life 2, which you CAN use. He comes at
level 45, and it equipped with a spear, so it actually looks like he is
fighting, not just fists.
F467-0D02: Dr. Lugeie? This code is wierd. You get a guy who is a "Fight It", at
level 0, is L/R both equippable, has Black; White; and Call magic (although he
knows no spells), and looks like Dr. Lugeie on the map screen!
CREATED BY: [email protected]:
NOTE: These codes affect the person underneath the person who uses the potion or
spell.
AA67-0DA2: Lots of different varieties of Cecil (Don't ask - it's weird -use
repeatedly with differnent guys)
AE67-0DA2: Turns the character into a Dark Knight
867-0DA2: Turns the character into a Dragoon
COPYRIGHT NOTICE: ALL Material in this section is (C) Copyright 1996, Game Genie
Code Creators Club, All rights reserved. This material may not be reproduced,
stored in a retrieval system, transmitted, or published, in any form or by any
means, electronic, mechanical, photocopying or otherwise, without being fully
creditted or without the prior written permission of the club. E-mail to GWS
[email protected] if you have any questions. This material is for club members only.
----------XII. CREDITS----------
The bulk of this document was written, compiled, and researched by me:
Dan Orner
[email protected]
http://start.at/centerworld/
http://start.at/musicshortcut/
ICQ 38620654
The original walkthrough was done by:
Dingo Jellybean
[email protected]
and edited heavily by me.
The Game Genie codes are by:
Game Genie Code Creators Club
http://www.videogamesource.com/genie/
---
Several documents were of invaluable help to me:
The FF2 Cheat Sheet by Ben Siron ([email protected]) helped immensely
with the weapon/armor lists, as well as status problems and enemy species.
Ian Kelley's ([email protected]) FF2/FF4 Changes FAQ helped a lot in
Pinpointing which items belonged where.
Wizard 201's FF2 FAQ gave me the locations of weapons and armor which I hadn't come across.
Cloud In The Sky ([email protected]) gave me the very cool location of the Damcyan
treasure room, as well as confirmations on several rare items.
Finally, Zero Five's ([email protected]) original FF4 FAQ was an excellent
starting point for the FAQ.
And of course, I couldn't have done it without J2E Translations' patch!
http://members.aol.com/j2etrans/
---
PLEASE send me any information you find which I have left out or stated mistakenly!
And tell me if you found this FAQ useful! *^_^*
If you wish to use this FAQ on a site or to quote it in another FAQ, please send me
an e-mail first, and make sure I'm credited.
Enjoy!
--Dan Orner
The Spoiler Centre