Indiana Jones and the Infernal Machine Sinjin's Ultimate Online Adventurer's Guide (c) 2000 by Mark Smith Text Version - Version 1.1 - Last Update 2/7/2000 Printing Instructions (Using Wordpad): 1. Open file using WORDPAD. 2. Go to View-Options-Text and click on Wrap to Ruler. 3. Set margins to desired width before printing. 66 pages at .50 margins 73 pages at .75 margins 4. Text will wrap to conform to your page settings. SPECIAL NOTE: This text-only version is a special edited version of the main solve. This walkthrough was designed to be used with the over-600 screenshots taken from the game. Even though I have removed all references to those screenshots, some parts of this text-version may seem unclear. This is due to the fact that I was relying on the visual information of the pictures to help me help you solve the puzzles. If you are still stuck after using this version of the solve then you may want to view the online version complete with full-color screenshots - many of which include special maps and keynotes. You can find this solve at: http://sinjin.mpog.com/indy/indywalk.htm Introduction Welcome to Sinjin's first walkthrough of the new millenium. Grab your hat and your whip and get ready for some intense action and adventure with the uncontested "king of adventure", Indiana Jones. You will guide Indy across 17 massive levels as you collect the elusive parts to complete the mysterious Infernal Machine. Sinjin is here to guide you through the entire adventure. You can use this solve to help you through the harder areas or to solve the entire game. But before we begin, let's get acquainted with the 3D world of Indiana Jones. Basic Tips Indy's world is much like our own and there is danger lurking above as well as below. Make sure to use the LOOK command to survey your surroundings before planning your next move. It may just save your life. There are med kits and anti-venom potions and other useful items scattered all over the place. Most of these are in plain sight and I will often not take the time to mention them in the text. As long as you are observant you should be able to find plenty of supplies to keep you alive throughout the adventure. Remember to search the bodies of ALL guards you kill. You will often get ammo and sometimes even a new weapon. Finding ammo is much better than having to buy it at the Adventure Outpost. Stay Healthy. This may sound obvious but it is very easy to overlook your damage meter. I always try to keep some green in it. At the hardest skill level it only takes a few enemy bullets to put you down. Med kits are plentiful so use them. They won't keep you alive sitting in your backpack. Each level has ten treasures that you should always be looking for. Treasure isn't required to win the game, but collecting it increases your IQ points and gives you money necessary to buy supplies for your adventure. The Treasure Location Index at the bottom of each menu shows the location of all the treasure on each level. If you hold the mouse over any treasure number the item name will be displayed in the status bar of your browser. The Adventure Outpost is a supply store you can visit between missions to stock up on ammo, med kits, anti-venom, and anything else you think you might need. Feel free to purchase as much or as little as you think you might need. I will be telling you what I purchased during each of my visits to the Adventure Outpost. Weapons While your pistol makes an adequate weapon against the smaller enemies in this game (like snakes and scorpions), you will probably want to upgrade as soon as possible. Here are the weapons you will find in your adventure. Fists As long as you keep your hands out of your pockets; you get these weapons at no charge. Unlimited ammo too. Whip Another freebie with unlimited ammo. You can also use to disarm opponents, solve puzzles, climb, and swing across gaps. This is a true multi-purpose tool. Machete This close-range weapon is great for clearing obstructions like bamboo, leaves, soldiers, etc. It is also the only weapon you can use while swimming underwater. .45 Caliber Revolver Indy begins the game with this standard issue handgun. It is good for short to medium range combat and has unlimited ammo. 9mm Automatic Pistol This Soviet weapon provides rapid fire and is effective at most ranges of combat. Machine Pistol Based on a German design, this automatic pistol has an incredible range and is easily the best handgun in the game. Combat Rifle This weapon provides long-range combat potential. Great for taking out the enemy before they can even shoot back. Pump Action Shotgun This short-range weapon delivers a powerful punch to nearby enemies. A single shot will take down most mortal opponents. Bazooka Definitely the most destructive weapon in the game, but only effective at long-range. Not for indoor use. Satchel Charge These explosive devices are on a short timer so once you set one, get away fast! You can also put them in the path of your enemy as they are also triggered when enemies step on them or drive over them. Hand Grenade These small explosive grenades do more damage than you think. Make sure to back off after throwing them or you could get caught in the backwash. Great for lobbing onto enemies below your position. Rogues Gallery You will encounter a wide assortment of enemies during your adventure. While most of these are your typical Communist spies, soldiers, commandos, etc., you will also encounter other less-intelligent foes. Do not under-estimate them as they can be just as deadly. Giant Lizards These creatures look like mini-alligators but they are very fast and very dangerous. They take about 3-4 bullets to put down so start shooting as soon as they are in range. Hyenas You will soon learn to refer to these creatures as "road kill". Run them over with your jeep and leave them lying in the desert for the vultures. Jaguars You can't kill these animals but they are easily frightened by gunfire. Lava Monsters These huge rock-like creatures are found in the depths of the volcano levels. They cannot be harmed by normal weapons, but they are also very slow which makes them easy to avoid. Their best advantage is surprise as they blend into the walls perfectly. The Urgon Part will destroy these creatures if you get close enough to use it, but the risk is usually too great. Piranha They are fast and deadly and can kill you quickly if they gang-up on you. Use your machete or better yet - get out of the water. They can be shot from the shore with regular weapons if they are close enough. Scorpions Just as poisonous as the spiders and even quicker. Also easily killed with your pistol. Sharks Always try to avoid this extremely deadly creature. If you must fight, use your machete and save your game. Snakes We know how Indy feels about snakes. Keep your distance as these guys can lunge at you. Kill them with multiple shots from your pistol. Spiders These poisonous creatures are fast and elusive but you should be able to kill them with your pistol or whip. If you see spider webs, chances are a spider is nearby. Watch for the ones that drop from the ceiling. Wolves Another animal that cannot be killed. Fire your pistol to frighten them off. That's about all the information I can give you before you get started. Your adventure awaits so continue when ready... Cheats & Codes The following cheat codes have been tested and are known to work. Codes are CASE SENSATIVE so you must use all-caps and include the _ when shown. You must press F10 to activate the console mode to enter these cheats. God Mode ON - TAKLIT_MARION ON God Mode OFF - TAKLIT_MARION OFF Get Health - AZERIM_SOPHIA All Weapons - URGON_ELSA Free Hints - NUB_WILLIE CANYON LANDS This first level doesn't really fit into the main story of the game. The canyon is merely an area where you can learn to control Indy and practice many of the moves you will need later in the game. Watch out for snakes and steep ledges which are about the only things that can kill you. Also be on the lookout for those 10 treasure items. Head toward the valley and jump over the gap to the right. Climb the rocks until you reach the base of the ladder then climb it to the top. Cross this next area and pull the block from the wall two spaces. Move the block so you can climb on and use it to jump and hang on the edge of the alcove on the nearby wall. Pull up and enter to find the Silver Coins; the first of the ten treasure items. Drop back down and walk through the hole where the block used to be. On the other side you can turn left and crawl through the low opening and head along the ledge jumping across the next two gaps. The second gap is long and you will need to grab the opposite edge and pull up. Continue forward until the canyon narrows and the right wall blends into a building. Look up to spot a post sticking out of the wall. Walk to the end of the narrow canyon and use your whip on the post above and climb up. Swing forward (use jump key to swing) and continue. Ahead is an open area with a building across the way. A stone block is a short hop away but ignore it for now. Drop down to the area below and go past the block toward the opposite room. Kill the snake in the doorway and enter the room. Take the Blue Gem from the niche in the right wall then exit outside and return to the stone block. Climb up and do a running jump to the next block against the building then turn and look up to spot the post you can use your whip on to swing to the other side. When you land on the opposite roof you will crash through the ceiling and land in the room below. Just as you get a glimpse of some more treasure you fall through this floor into an underground river. Swim to the shore and climb out. Head to the ladder and climb up to the previous level where you can get the Gold Bar - the skeleton certainly doesn't need it. Ignore the ladder leading to the roof and jump back into the hole and into the water below. Swim along with the current of this river until you plummet over the huge waterfall and land in the pool below. While you are submerged you may as well snag that Silver Idol from the underwater niche on the side of the pool. Surface and take a deep breath then dive down and swim under the falls into the tunnel. When you exit the water at the other end of the passage you will be in a huge cavern. You can ignore the ladders on the far wall and instead, head for the greenish pit. Use the steps along the left side of the pit to make your way to the bottom where you will find another skeleton. Relieve him of his collection of Gold Coins then climb the tall stone steps to get back out of the pit. If you are adventurous you could climb those ladders to get back outside but taking the underwater tunnel is much safer and faster. When you exit the pool at the base of the falls you will see a chopper fly over the canyon. You will also get a potsherd from the dig site. This isn't a treasure, in fact it is almost an insult to Indy's famed abilities. A pair of secrets are nearby; the first is down the dead end passage to the left. Head down there to find another skeleton and a Blue Gem. Head back out of this canyon and go left again down another dead end canyon. A small alcove in the left wall of this canyon has a niche in the wall with a Red Gem resting on a ledge. Take the gem and return to the dig site. This time head left again up the stone steps. Climb up the first two blocks then look into the pit to spot a tunnel below. Drop down and crawl through the tunnel to find a hidden room with a Gold Idol resting on a pedestal. Take the idol and return back to the step. Jump across to the opposite (higher) step then head left past the next step off toward the tree at the end of this canyon. Take the Gold Coins from the base of the tree then return to the steps and continue climbing up. Jump up and grab the crack in the wall and shimmy to the left and pull up to the flat ledge. Turn and do a running jump to the opposite ledge and climb the ladder. Do another running jump to return to the previous side of the canyon then you can jump and pull up to the next highest ledge. Whip out those pistols and kill the snake that attacks you as you climb onto this ledge. Your ultimate goal is to jump across and through the arched opening, but first you will want to climb the ladder on the nearby wall and enter the short dead end passage and get the final treasure on this level; the Blue Gem. Carefully climb back down and do a running jump and grab the edge of the arched opening and pull up and go through. Drop into the lower area and cross to the other side. When you climb out and enter the camp a movie will take over which outlines the plot of the main game. Get in Sophia's chopper and head off to Babylon. Recommended Purchases: (2) First Aid Kits (1) Poison Kit BABYLON Indy arrives in Babylon and parks his jeep before carefully approaching the Russian dig site. When you have control move forward and climb up the first step then climb the pillar on the right. Turn and jump to the next and grab and pull up. One more running jump puts you on the narrow ledge around the corner from the radio shack further in the canyon. You can peek through the door of the shack and see the radioman inside. You can also go to the back of the shack and see guards off in the distance. Return to the left side of the radio shack and climb up the short stone ledge with the crate. Pull the crate along the wall toward the tall stone ledge behind you. You can either climb up and turn to jump to the stone ledge or get on the other side of the crate and push it flush against the stone so you can just climb up to the top ledge. Get a running start and jump across to the roof of the shack. Line up with the cutout portion of the sloped edge of the roof. The game will take over and you will move to the skylight where you can eavesdrop on the radioman and Dr. Volodnikov. You will get a lot of the story background in this movie so listen carefully. When the movie is over you can head to the opposite side of the roof and survey the situation. You first need to jump across to the top of the first stone wall. Turn left and jump to grab the crevice in the wall and shimmy to the next stone wall. Carefully drop down and save your game. If you fall off the wall at this point you will be forced to fight several guards from a poor strategic location. Move to the edge of the wall and a movie will show you the Russian excavation site. Make a note of the number of guards and their approximate location. Also note the cave entrance along the upper ledge. That is where you want to enter this area. If any of the guards spot you, quickly turn right and get out of here. Turn right and head through the arched opening in the rocks. You are safe for the moment. Enter the dark cave and follow the passage until you reach the room with the pool below. Look left and spot the ledge. Walk over until the column blocks your path then back off the ledge and shimmy right and pull up into the small niche. Turn and face the opposite wall across the pool and do a running jump to the ledge there. Drop down and quickly grab the edge of the window and pull up. If you fall in the water at any time you can climb the ladder and return to the top entry ledge and start over. Watch out for spiders lurking in the darkness. Pull out your pistol and Indy should auto-aim at the spider on the floor. If not, carefully move close to the edge of the windowsill without dropping to the floor. Kill the first spider and another should descend from the ceiling on a web. Kill him too, then drop to the floor and go through the door and face the opposite wall across the pool. Do a running jump to reach the far entrance and turn right to follow the passage to the next area. A spider lurks in the area to the right of the cave entrance. Kill it. Do not enter the cave yet. Stand in the door and shoot the barrel next to the guard. It will explode and kill the guard, but the other guards will also be alerted. Head quickly through the dark cave and stand to either side of the entrance and wait for the guards to arrive. Kill them and search the bodies for guns and ammo. Don't overlook the med kit and anti-venom. Your next goal is to search that tent. Exit the cave and head down the sloped ledge to the right and enter the tent. Get the med kit then exit the cave and head over to the stone wall with the slope path leading down. Follow this path to an underground area with many columns. Go through the window and head to the back (opposite the ladder) and get the anti-venom from behind one of the columns. Now go to the ladder and climb up to the opening above. Follow the passage up and down some stairs and around a corner until you are overlooking a new campsite. When you exit onto the ledge you will probably hear a guard yelling and maybe even shooting at you. Quickly draw and fire on the guard. When he is dead wait for a moment and a scorpion should scuttle out of the tent. If he doesn't then you will have to drop down and kill him at close range. Search the tent and you will find another med kit. The closed gates are where you need to go next. Head to the dark opening under the red awning and collect the two med kits from the ledge and pull the lever in the nook to open the gates. Head back outside and go through the gates. Turn left and go to the end of the hall where you can push the crate under the hole in the ceiling. Use the crate to climb up through the hole. A short movie will play showing a truck coming down the hill and going through a checkpoint. Drop (or climb down the ladder) to the lower ledge on the left of your current position and wait for the next truck to come by. Now is a very good time to make sure you are at full health and save your game. Make sure you are a few steps back from the edge so you can get a running start before jumping to the truck. Ride the truck into the garage area and get ready to rumble. The first thing you need to do is jump off the top of the truck. Facing the other two trucks and several enemy soldiers, jump to the left and get behind the wall and fire at the guards through the window. Sometimes they will come around the wall so get ready to turn and fire on them. When the two guards on the ground are dead you still have a sniper up on the ledge to worry about. You cannot hit him from here with your current weapons. Climb down the ladder behind you to the lower area and follow the perimeter wall of this area in a clockwise direction. You will be vulnerable to the sniper for just a second as you run past the trucks. Stay away from the barrels - if he shoots them and they explode while you are nearby you are dead. In the middle of the opposite wall (between the two trucks) is an entrance leading to a storage room. Get the pair of anti-venom kits from the shelf on the left then climb the box and pull up through the hole in the ceiling. Get the Green Gem from the niche in the wall then move out onto the lit ledge outside. Carefully approach the next corner. Remember that sniper from earlier. He's around this corner at the bottom of the stairs and he is a real pain. For you to get a clean shot at him you must expose yourself to his deadly and accurate aim. His rifle does more damage than your pistol so peeking around the corner and taking pot-shots at him will only get you killed. Summon your courage and save your game then charge around the corner yelling like a madman and fire your pistol all the way down the stairs. You will only get hit once (maybe twice) but the guard will be dead by the time you reach the bottom and you can take that nice rifle off his hands. Follow the passage past the guard until you reach a long deep pit in the hall. Above in the center is a ring which you can use to swing across with your whip. On the other side you can just back off and climb down the ladder to the bottom of the pit then jump up and climb over the short wall. Get ready for a guard who will attack from outside the door. Use your new rifle if you want or wait for him to get within pistol-range. Go to the area where the guard appeared and turn right to enter the dark area and get the Silver Coins. Now return to the main hall and go to the junction. To the left is a closed gate so go right and you should see a barrel to your right and a raised section across from you. Go through the door to the left of the box with the lamp and book. Inside turn right and go through the arch and find the generator. Pull the lever and watch sparks fly as the lights come on and gates start to open. The gate (left at the previous intersection) opens and a pair of guards comes down the hall. Carefully leave the generator alcove and peek through the door. Wait until the guards are both close to the barrel on the opposite raised area then run through the door and shoot the barrel. The explosion should kill both guards. If any survive you can finish them off with your pistol. Head down the hall and out through the open gate and get the medical items from the top of the nearby crates. Return through the gate and back down the hall near the two dead guards. Turn right and locate another open gate and go through. Inside is a box you can pull back away from the wall to reveal a low crawlspace in the side wall. Crawl through and turn left to find a pool of water. Jump in and get ready to explore a small underwater maze. Hint: Use your MAP ("m" key") to get your bearings if you get lost. There are two treasure items in this maze. To get the first swim forward from the stairs then turn left at the T-intersection. Swim to the first junction then go down through the hole and double back the way you came but in the lower passage. Follow this to the end and turn left to get the Silver Bar. Turn and swim back to the first turn and instead of going right swim up then turn right and swim to the light. You are now back at the first T-intersection. To get the second treasure start from the T-intersection and swim back down to the left past the first intersection and turn right at the second. Swim until you reach the next hole leading down and take it to the bottom and turn right. Swim to the end of this passage and turn right to find the Gold Coins. Retrace your way back to the hole and swim up and surface in the lit area under a floor grate. Catch your breath before the final swim out of this maze. When you are ready, leave the lit area and turn left. Swim to the end of this passage then go down through the hole at the end and turn right. You are now in a long darker tunnel that leads south. Follow it all the way and turn left at the end and start swimming up to surface in the next area. Stairs lead up through one arched door and more stairs lead down to a locked metal door. Go down the stairs and examine the lock then return to the top of the stairs. A movie starts and you are held a gunpoint by a Russian guard. The tables are soon turned when Sophia's boss shows up. After a brief conversation Simon will give you the key to the metal door and leave. Unfortunately he leaves the exit door open and a pair of guards come in to investigate. Hide around the corner near the stairs and kill each guard as they come around the corner. When they are dead you can get their ammo and some rifle ammo from the first guard. Go down the stairs and unlock the door using the key Simon just gave you. Inside is a stack of explosives. Return to the top of the stairs and get out the rifle and aim for a barrel or crate. The resulting explosion will blast a large hole in the floor. Note: If the two guards from the previous paragraph didn't arrive then - they will now. One side of this hole has a sloped rock so use it to slide down and then drop to the water far below. When you splash into the pool you can swim to the bottom and retrieve another treasure; the Gold Bar. Then you can surface and swim over to the lowest rock ledge and pull out of the water. Look at the circle of ledges and gaps leading around the perimeter of this lake. Climb the rocks and jump the gaps until you reach the entrance. Watch out for that tricky second diagonal jump. If you fall you just have to swim back and try again. Go through the door and into the next area where you will see a light stone patch on the floor and a dark stone in the wall. This is an elevator and Indy isn't heavy enough to trigger it himself. Pull the stone out of the wall and with the additional weight the floor will sink to the bottom level where you can continue the adventure. Climb the short wall and enter the next room. A large circular symbol is on one wall and some gears are on the left. A mysterious pattern is on the right, which we will deal with later. Go to the gears and use the part Sophia gave you in the movie at the end of the previous level. A perfect fit! The gears will turn and the elevator rises even with this floor. Return to the lift and climb the stone and jump over and pull up to the next level. Don't let the spider web or the creepy noises scare you - those creatures are still ahead of you in the next room. Follow the hall until you arrive in the doorway to Nebuchadnezzar's Library. The camera will swing back giving you a view of this massive room. There is plenty to do here so follow the directions carefully. From the doorway, drop down to the lower ledge and use your pistol to kill the scorpions and spiders on the floor. When you think they are all dead you can carefully drop to the floor and run around checking all the corners and alcoves for any that may have been stuck or hiding. Now head over and climb onto the block to the right of the ladder and then climb onto the first level inside the far wall. Cross over to the other side of this narrow ledge and get the Red Gem from the niche on the right. Return to the other side and drop down to the block and then the floor and make your way to the ladder. Climb the ladder until it widens and you can shimmy to the right. Climb up and over the short wall and turn left. Go through the narrow hall to the opposite side and get the Silver Idol from the niche on the right. It is hidden behind the spider webs on the right of the niche. Turn and head back to the narrow hall and locate the dark gray block in the middle on the right. Push this block out toward the main open area of the library. You can only push it once. Now return to the ladder and shimmy back to the left and climb to the top. From this ledge you can move over to the left far enough to drop onto the dark box. If you look up you can spot another ring you can use your whip on. Whip the ring then climb up and swing forward to the next level. Straight ahead is Tablet Piece #1 of the stone tablet you need to solve the final puzzle of this level. Get it, then turn right and head around to the broken bridge. Run across the bridge and jump across the broken section to get to the next piece of the tablet. When you take Tablet Piece #2 from the niche the bridge will collapse behind you. Move back out onto the ledge and turn left and look down. Do a standing jump to land on the block-ledge below you along the left wall. Just inside the wall is a Red Gem you can add to your treasure total. The block you just jumped from collapses and falls to the ground. Now walk to the edge of this block and face the middle of the room. If you look down you should see a central pillar with a raised star in the center. Take one or two steps back from the edge and do a standing jump forward and you will land on the central pillar. When you land you should also trigger the pressure plate, which lowers and opens a low crawlspace below to the right of the ladder. Do a diagonal jump to the block over by the crawlspace then drop to the floor. Crawl into the tiny opening and enter the next room where you will find the winged statue of Marduk. Crawl back out of this area and into the main library. Directly across from you is the block, which used to be the ledge from above before it fell. Run across and climb this block to access the final area of the library. Just past the spider webs is a pressure plate in the floor and crushing metal plates just waiting for you. The easiest way past this trap is to duck and crawl over the plate and let the "smashers" crunch into themselves above you. At the end of the passage is the final piece of the stone tablet. When you have Tablet Piece #3 you can return to the library (don't forget to crawl through the trap again) and exit the library the way you came in. Return to the elevator and drop back down to the room where you repaired the gears. This time go to the right wall with the square patterns and put all three pieces of the tablet into the wall. A movie will start and Indy will gain some valuable information that will let you advance to the next level. Now it's time to leave. A wall will have opened on the opposite side of the lift. Enter this new area and claim the final two treasures of the level; a Blue Gem and the Gold Idol. Return to the elevator and pull the stone away from the wall (or push it into the treasure room) and locate the button. Press the button to start the elevator and ride it to the top. Climb the short wall to the left of the button and head outside where you will meet up with Simon Turner, give him the statue and take his jeep. It's off to Kazakhstan. Recommended Purchases: (1) Rifle Clip (1) First Aid Kit (1) Trauma Kit TIAN SHAN RIVER You bail out of the plane and float gently to the snow covered mountains below. As soon as you ditch your parachute you need to turn around and investigate the hole in the cliff behind you. Climb up and get the Gold Coins and the Medicinal Herbs (plants) further back in the corner. Exit back to the landing zone and continue past your chute and the large boulder and head toward the trees. You should spot a lone wolf up ahead. Remember that you cannot kill these animals but gunshots will scare them off temporarily. Wait for the wolf to charge at you then fire a few pistol rounds into the air and he will run off allowing you to proceed further into the narrowing canyon. The path soon ends at a deep crevice. A ladder leads up the opposite wall to a ledge with a tree and a treasure. You can do a running leap across this chasm and grab the other side or just drop down then climb the ladder to reach the other ledge. Get the Silver Coins from under the tree then return and either climb down the ladder or jump to the sloped snow on the left and slide to the bottom. Turn and face the bridge. Head down the sloped path and notice the truck that crosses the bridge. Continue under the bridge and climb up onto the first ledge. There is no need to climb any further than this. Turn and do a running jump and grab the bridge. Pull up and turn left and follow the direction the truck was traveling. Follow the tracks through the canyon and you will eventually go around a left turn and find yourself facing the Russian Border Patrol. The front entrance is too heavily guarded for a frontal assault. Indy will have to find a secret way into the base. Return down the path and locate the narrow passage leading past a tree and winding through the mountains. Another wolf will be somewhere in this narrow canyon. Scare it off then climb the ledge when you reach the dead end. Up ahead you can see the top of a guard tower and a guard on duty at the left corner of the catwalk. Use your rifle and approach the tower just far enough until Indy aims the gun then fire 2-3 rounds and the guard will crumple in a heap. There are several other guards ahead that are now alerted to your presence but none of them can attack you yet. As you near the tower a movie will play showing a truck passing through the checkpoint and then the camera will pan around the base as it zooms in on your current location high on the ledge overlooking the base. Get a running start and leap to the tower. Grab on and pull up and circle around until you can climb down the ladder. Don't bother shooting at the guards below. The ladder leads to a radio room. Another ladder leads deeper into the base and a large metal door leads outside. Do NOT open or go through this door. If you go outside the door will close and you will be forced to exit via the main gate and return through the canyon to reach the top of the tower again. There is nothing outside but several guards and a small shack with a lever that opens the main gate arm blocking the road. Climb down the ladder to the next area and things start to get interesting. A pool of water leads to the river outside but it is blocked with a gate. The metal door to the right is locked so continue forward into the storage room and whip out your favorite gun to kill the guard in this area. Peek through the hole in the door and notice another gunman is waiting inside. Push the button to open the door and quickly kill the gunman inside. Both the left and right doors are locked but if you look up you should notice an open air duct. Climb the crates and jump to grab and pull into the duct. Make the first left turn and follow the duct to the hole in the bottom and drop through into the next room. Grab the Money Chest from the crate then open door and return to the previous room. Climb into the duct once more and go straight this time and around to the right until you can drop into the other room. There are a pair of lockers and a pair of buttons in this room. Search the lockers to find an inflatable raft and a patch kit. Press the button with the Russian writing on it to open the gate in the next room giving you access to the river. Press the other button to open the door leading to that room and enter. Head toward the pool and activate your raft. Before you paddle out into the current let me give you a few tips on white water river rafting: - Save your game RIGHT NOW (as a unique filename) and then QuickSave often - Back-paddle to keep your speed down - One patch kit can fix multiple punctures. If you puncture your raft do not use the repair kit right away. Keep your eye on the raft's air meter while you try to get past as many other rocks as you can - If you are about to dock and exit the raft do not use a patch kit. When you re-inflate a damaged raft it will still be leaking but it will have a full air meter again and you can very likely make it to your next landing zone or at least past several more rocks before patching. - Use your Map ("m" key) to see which direction the river is going to be turning up ahead Paddle out into the current and make your way downstream. There are no dangerous rocks yet so enjoy the ride as the river snakes around to the right and then left. As you come around the bend you will see your first rocks ahead and a large waterfall to your left. Paddle hard to fight the current and paddle through the waterfall and into the cave. Exit near the back and get the Silver Idol before returning to the raft and exiting this cave. Turn left as you exit and steer to either side of the large rock. The river widens as you pass by a large metal bridge. Large rocks block your passage ahead but there is a snowy ledge on the left bank that you can exit onto. Follow the trail through the canyon. Note the large rocks and don't miss the Silver Coins stashed behind the third one you come to. Up ahead is a bridge leading over a bottomless pit. Cross this bridge and go through the small structure to the junction ahead. To the left is an arched entrance leading to a prayer altar. Examining this altar reveals that you are in need of four candles to operate this device and activate the bridge across the river. Return through the arch and continue forward until you reach the top of the hill overlooking a guard shack. This shack is occupied by a pair of deadly guards. Use any rifle rounds you have left and if you run out simply charge the guards with guns blazing. When both guards are dead you can relieve them of their weapons and ammo and search the house. Inside is another locker. The left door has an UNLIMITED supply of patch kits for your raft. You can carry up to three at a time and you can always come back for more. Get the Trauma Kit from the right locker then exit the house and continue toward the waterfall. When you reach the falls you will notice a structure off to the right. This is an elevator that you will use to return to this area after you ride down the river in your raft. The river forks in several places but all forks converge far below at the bottom of this elevator shaft. You cannot operate the elevator from up here - not that you'd even want to. The current is much stronger in this section of the river and there are a lot more rocks. Always stay close to the bank as the rocks that are part of the shore will not hurt your raft; only the jagged rocks in the middle of the river can puncture your boat. You are in search of the four missing candles and I will tell you the shortest way to find all four using only two trips down the river. There are several alternate routes through the various forks and all of them are a lot of fun so try not to use this portion of the solve unless you really get stuck. When you come to this first fork (major forks are designated by the yellow and blue towers) you need to tightly hug the left bank and stay to the left of the rocks and white water in the middle of these rapids. Follow the river around to the left fork and continue down this very fast portion of the river. Note: If you were to take the narrow fork to the right it is a shortcut that takes you directly to the second candle, but you would still have to go back for the first candle and make a third elevator trip. Your next major decision point is when you reach the second pair of blue and yellow towers. The fork straight ahead leads to a pair of candles and the fork to the right past the yellow tower leads to another pair. You can take either fork in any order and when you get the candles you will take the lift to return to the top of the river and return to this point and take the other path to get the remaining candles. I'm turning left so read the following paragraphs in the order you follow the river. The LEFT FORK will take you down a narrow stretch of river then open into a wide turn with a tower off to the left. Paddle against the current to get into the small cove and get out on the stone dock. Circle around to the back of the tower and find the steps and ledges leading to the top. Looking through the slit in the wooden door reveals your first candle but the door seems to be locked. Go back down the steps and face the back of the tower. Use your pistol to shoot out the large window then do a running leap into the window. Inside is a lever you can flip to open the door above. Climb into the window and back up just enough so you can get a one-step running start and leap back to the stone ledge. Head up the steps and get Candle #1. Back in the raft, exit the cove and head down the river past a waterfall on the left. This waterfall is actually the end of the shortcut I mentioned earlier that I told you not to bother with. Continue into the cave and through a short underground passage and you will spill over a small waterfall landing in a calm portion of the river next to an almost storybook picture location. Exit the raft and search inside the hollow tree to find Candle #2. On your way out you will want to circle around to the back of the tree and locate the Gold Coins lying on the stump. You can now return to the river and get back in the raft. The next underground passage is very long and very fast. You may even lose sight of Indy and his raft from time to time. The only rocks you need to worry about are near the end of the tunnel when it spills out into the lake. Make sure you are hugging the right wall when the tunnel opens up into the large cavern. This cavern is lit fairly well from the large opening ahead. A large mechanical device on the shore operates the lift taking you back to the top of the river. Go to the shore and exit the raft. Find and flip the lever to engage the gears then turn and get onto the lift. It will take you to the top and you can get ready for your second trip down the river. If you need more patch kits, now is a good time to go back to the house and get them. Ride the rapids back down the river following the same path as before. This time when you get to the second pair of towers you will want to continue straight past the blue tower. The river will wrap around and you will see another tower in the distance. Pull up and exit onto the wooden dock in front of this tower and go inside. Up the stairs is Candle #3. Take it and quickly return outside and get in you raft. If you linger in this area for too long a pair of poisonous spiders will show up. As you pull away from the dock you will see a large rock in the middle of the rapids ahead. Go to the left of this rock so you can paddle hard and shoot across to the right of the next rock. The second rock is the beginning of a fork in the river. The left fork is a worthless stretch of river that takes you back to the lift without the final candle. Make sure you take the right fork and you will spill over another short waterfall into a wide portion of the lake with a cave ahead. Turn right and paddle hard toward the bridge. The current is strong here but you need to get to that patch of snow on the other side of the bridge. Once you get past the large rock on the left the current will stop pulling at you. Exit the boat and go up the steps into the cave. The stairs lead up and circle around to the bridge leading back over the river. Look carefully in the left wall before exiting onto the bridge and you should spot a dark ledge hidden in the wall. Climb up on this ledge and you will find some Medicinal Herbs and some Gold Coins. Drop down and continue out to the bridge. Cross over and go into the opposite door and through a short passage leading down to a large mechanical room with giant pistons and a huge cam shaft. Your objective is to get to the opposite upper ledge. Turn right and go to the section of broken railing and wait for the piston to reach the bottom. Jump out to the wooden ledge then turn and face the ledge behind you. Back up for a running start and just as the piston starts to move up, run and jump to the ledge. Now jump over the short gap to the middle section of catwalk and go around the barrels. You should be lined up with the left piston. Turn 45 degrees and line up with the middle piston and when it goes down do a running jump to land on the square wooden ledge. Now square up with the opposite ledge and jump and grab onto it when the middle piston rises. Turn left and jump across the wider gap and you should now be at the opposite doorway. Turn back and get a good view of this puzzle. Before going into the door there are a few more items out here you will want to get. Looking out toward the waterwheel you can see a Trauma Kit hiding behind some barrels and a Gold Idol set inside a niche on the far wall. Jump the gaps in the catwalk to get the treasure and the med kit then return to the door. You will also want to note the door at the river-level directly under the treasure niche. I will refer to it in a few minutes. Go through the door and head up the steps. You may (or may not) notice the high ledge about halfway up the steps on the left. One of the steps will be slightly darker than the others. Stand on this step and get against the wall and use your whip to climb up and get the Silver Bar from the nook above. Drop back down and continue up the stairs. Turn the corner and enter an almost temple-like alcove where you will find Candle #4 waiting for you on a pedestal. Take the candle and return down the steps to the ledge overlooking the machinery. Go left and drop down then head toward the river and turn left. There is a narrow strip along the right that you can take safely through the bottom of the piston area and climb up to the other side. Go through the door and up the steps, across the bridge and back to the snowy bank where you can get in your raft once again. Paddle back under the bridge and head into the cave with the waterwheel. The current is very strong here and it is hard to get into that doorway to the left that I mentioned earlier. You may want to go through the narrow gap to the left in front of the waterwheel although you will probably puncture your raft. If you try to go past the waterwheel and then turn left you will need to back-paddle very hard to slow down then spin around and paddle hard into the door. Exit onto the ledge and get the Blue Gem from the niche. Get back in the raft and ride out the rest of the rapids as you travel through a long underground passage before arriving at the lift. Take the lift back to the top and head back toward the cabin and up the hill. A wolf is probably lurking around this area so you will need to fire a few rounds to scare him off. Head past the bottomless pit on the left and go around the corner up ahead and you should be facing the door to the final area. Go through the door and up the steps to the table. Indy can translate some writings (if you didn't do this earlier giving you a clue as to what must be done. Place each of the four candles on each of the receptacle arms. There is no specific order they must be placed. When all the candles are resting on the altar you can activate the lighter in your inventory. Make one final circle around the altar lighting each of the candles. When the fourth and final candle is lit the wind will start to blow and the windmill will start to spin turning a complex series of gears to swing the bridge out and across the river. You will regain control of Indy for just a brief moment to actually make him cross the bridge and enter the Shambala Sanctuary. Recommended Purchases: (2) Rifle Clips (1) 9mm Clip SHAMBALA SANCTUARY SPECIAL NOTE: There seems to be a popular "bug" with this level where after Indy enters the temple in the opening movie the camera pulls back to an aerial view of the building and you cannot see Indy. To fix this: 1. Press the [Esc] key (in the game) 2. Scroll to the options on the far right and move up to Display Options (the TV icon) 3. Click the Advanced... button to access the advanced Display Options menu 4. Click OK 5. Click OK again on the main Display Options screen Following these steps should force the game to reset the video, and put the camera back inside the building with Indy. Now back to our game... This level is fairly straightforward. You must reactivate the clock and bell towers to summon the mysterious holy woman who will send you on a small quest to restore her powers. Then you obtain the first machine part and defeat a hideous Ice Guardian and you are on your way. Sound easy? Think again. Ice monsters and a small army of Russian soldiers are all standing by to make your life difficult, and a devious jumping puzzle will have you saving your game every five seconds. When you have control of Indy you will be in a room with a broken elevator in the center. Head to the left and kill the spider under the ledge before climbing to the upper deck. In the corner is a lamp with a flat ledge above. Pull up to this ledge then turn to face the opposite ledge and do a running leap to get there. Locate the button and press it to lower the stairs leading to the roof. Head up to the snow-covered rooftop and circle around to the bridge leading over the river far below. Draw your pistol and go through the doors leading into the main part of the Sanctuary. A wolf attacks you almost immediately and the automatic movie that plays when you enter makes it almost impossible to react in time if your guns aren't already out. The main doors are sealed tight so head to the small area to the left of the main doors and climb up to the ledge. Notice the rubble on the ground and the exposed brick on the left wall. This is definitely a climbable surface but before you start climbing you need to get the first treasure on this level. Head to the opposite end of this section and back off and hang. Drop and grab immediately to catch onto the wooden ledge and pull up to get the Gold Bar. Head to the right wall and grab onto the exposed brick and climb sideways and up to return to the snowy ledge above. Now you can begin the big climb to the roof of this building. Follow the path of exposed brick as it winds its way to the top. When you reach the top, circle around until you find the stairs and step on them to lower the ladder and drop into the next area. You land on some tracks with a statue at one end and a closed gate behind you. You can't do much of anything in this tower until you activate the power source located far below. Start making your way down to the bottom by dropping from ledge to ledge. Look down before each drop to make sure it isn't too far and also make special note of the lever in one corner, a button in another, the treasure in the center of one of the walls, and a pair of posts on another wall just perfect for whipping. You don't need to worry about any of these things until you come back, but it's nice to know where they all are. When you reach the floor you need to head over toward the three skeletons and into the alcove beyond. Back into the hole and climb down the ladder into the hall below. As you proceed down the hall a strange icicle hanging at the far end will fall to the floor and turn into an ice monster. These guys are tough but this one just runs away...for now. Follow him around the corner. Enter the door leading to the clock room. You are now directly under the clock tower and these gears drive the hands of the clock above. Locate the gear on the moveable block and pull it back (away from wall) so that is meshes between the other two gears. Now go to the other end of the room and locate the ladder leading down to another hall. This hall ends at a ledge overlooking a river far below and more complex machinery. It's a long but quick trip down - just jump to the sloped ledge to the right of where you are standing and you will slide to the bottom. Whip out your gun and get ready to battle that ice monster who ran away earlier plus two more of his buddies. When they are dead you can move to the far side of this area (opposite where you slid down) and locate the moveable block with the gear on it. Push it toward the river and the gear will trigger an arm which pulls a waterwheel into the flow of the river and activates the giant machine. Gears start clanking and if you look above you will see a pair of platforms start to slide back and forth. Now that the machine is on you need to get all the way back to the top ledge where you entered this area. Turn around and face the wall opposite the river and locate the wooden ledges on the left. Pull up to the first ledge and go to the back and turn around. Jump and pull up to the next level and go forward and get up against the right wall. Use your whip to climb up to the level above then turn to face the sliding platform. As the ledge moves to the right do a standing jump to land on it. From this platform you could go for the medicinal herbs located on the nearby ledge if you need them. The risk may not be worth the reward unless you are low on health supplies. While standing on the low moving platform, wait for it to line up with the ledges on the right and jump forward. Climb up to the next level and head to the back where you can turn and climb up again. Now you are ready to jump to the top moving platform. When you land you are just one more jump away from getting out of this area except there is a treasure hidden nearby. Turn to face the wooden ledges and sidestep to the left edge of the platform. There is a single wooden ledge to the far left of the platform's motion. Wait for the platform to reach the furthest point left and jump to the ledge where you will find a Blue Gem in a niche on the right wall. Turn and face the river and jump back to the moving platform. Ride it all the way to the other side and do a running jump and grab to the entry ledge. Pull up and leave this area. Return to the bottom of the tower with the clock (which should now be moving) and locate the door in the center of the opposite wall from the ladder you just climbed up. Push the button and the door opens revealing a tower on the other side of the river and no bridge. Head out onto the ledge anyway and back off and drop to a lower ledge where you will find a Green Gem you can add to your treasure collection. Climb back up and enter the tower then head to the other side of the room with the face on the wall. Climb up to the wooden ledge above and to the right. From here you can pull up to the small square ledge in the corner then turn and jump back to the next higher ledge. From here walk across to the far end of this ledge and use your whip to climb up to the next level. You should now be at a corner area with a button on the wall. Press the button and a pair of walkways will extend over some long gaps in the catwalk. Cross the nearest one behind the button and in the opposite corner you will find a lever you can pull which raises the gates above, so the statue on the tracks is now free to travel between the towers. Before you leave this tower there is another treasure nearby. Climb up the ladder next to the lever and head toward the statue. Turn right and walk to the edge of this upper area and look over the side. Below is the treasure in the niche in the wall which you can now access because the ledge is extended. Drop down and get the Red Gem then turn and climb back up and exit through the open gate. You can easily enter the other tower but there isn't anything to do on this level. Instead, as you are crossing the bridge draw your pistol and walk along the right edge of the tracks. As you near the opposite tower your gun will auto-aim at the window below. Shoot it out and continue until you are just outside the tower gate. Turn to face the window and drop off to land on the ledge below. Stand just outside the window and get your gun out. You may want to go with a weapon that has an extended range. There are two ice monsters inside; the first is just inside the windows to the left and the other is below. The second will come to life just as you enter so be ready. You are now on a wooden ledge with a large central hole with a rope and a narrow hole off to one side. Back off into this narrow hole and drop to the next level. Find a similar narrow opening and drop down again and you will be on the floor of the tower with the giant bell. Flip the lever behind the bell to connect all of the levels above with ladders. Approach the bell and read the writings. You can ignore the button and door on the other wall - it just leads to the other side of that missing bridge where you found the secret earlier. Start climbing the steps and ladders to make your way up the tower. When you reach the level with the bridge leading to the other tower you need to locate one last ladder leading up to the upper level where you will find another lever to pull. This raises the bell to the bridge level opposite the statue with the hammer - are you starting to get the picture yet? There is one more treasure to get in this area and naturally it's back at the bottom of the tower under the former location of the bell. Drop down all the ledges (the ladders take too long) and make your way to the bottom where you can retrieve the Gold Bar from the pedestal in the middle of the room. Now climb all the way back up to the level with the bell and cross the bridge back to the clock tower. Enter the tower with the statue and turn toward the edge where you obtained the red gem earlier. Drop down and circle around to the right and drop down to the ledge below with a lever. Pull the lever and a switch will pop out of the clock which is triggered by the moving hands. When the hand hits the switch the statue is activated. However, the statue is unable to move. Here is the trick. You have to keep pulling the lever and the switch that pops out will rotate around the clock. Your goal is to get the switch to pop out BEHIND the big hand of the clock giving you plenty of time to climb up to the top and get across the bridge to the other tower where you must pull a matching lever just inside and to the left of the bell tower entrance. This may take your several tries so save your game just in case. When you are able to pull both levers within the time limit the statue will start spinning and roll across the bridge and strike the bell. The bell will lift off of the floor revealing a mysterious old lady who fills you in on more of the story. She will give you a small quest and a key to help you access a new area. When your conversation is complete, return to the clock tower and start dropping down ledges until you reach the bottom. Head toward the face on the wall and go to the right where you will find a keyhole that is a perfect fit for your new key. The gate opens and you can enter a really cool-looking room with waterfalls and a big statue. Ignore all that for now and make a U-turn to the right to enter another hall. As you turn the corner a pair of ice monsters will attack. The second one appears after the first so try to kill them fast so they can't double-up on you. Enter the room to the right where you will find beds with sleeping skeletons, a ladder leading up to a loft, and a small closet in the corner. Investigate the closet first and you will find a ladder that leads up to another level with a bed in the middle of the room. Climb up on bed and jump to grab the rafters above. You can pull up to a walkway across the beams and crouch at the end to crawl through and get the Gold Bar. When you have added this treasure to your collection you can continue forward and drop into the room below. This small bedroom has a button that opens the nearby door and the Great Monastic Seal sits on a display stand in the wall. Taking the relic also triggers a commotion outside the window. Looking out you see several Russian Soldiers storming the Sanctuary. You now have the pleasure of fighting the occasional random soldier for the rest of this level. Return to the ladder leading to the closet and climb down. A soldier may be in this room or outside in the hall. Kill them whenever you see them. Climb the ladder up to the loft and press the button to lower a short bridge leading to the next room. Enter this room and circle around to the bookcase and get the Gold Coins from the shelf. Return to the lower bedroom and make your way through the hall back to the cool-looking room with the waterfalls. There are a total of three guards in this area minus however many you have already killed. Stay in this hall and use your rifle to sniper them from long range. Collect their weapons and ammo then head to the ladder across the way and climb up. Turn and face the big wooden beam and do a running jump to grab on and pull up. Cross the beam and repeat the running jump to land on the opposite ledge with the button. Press the button and the ladder on the other ledge raises to the upper level. Return to the beam and jump back to the ledge with the ladder to climb up. You will be in a long hall with a railing along the left. Go to the end and U-turn to the left until you reach a locked door. Look through the fancy window to see two glass windows inside the room. Shoot out the window on the right then return to the other end of the hall behind you. Press the button and the door will open. Enter and kill the ice monster then make your way to the back of this area. A sniper is outside on the opposite building and he will start shooting at you as soon as you step into view of the window. Use your rifle to kill him quickly then climb out through the broken window onto the ledge. Back off the ledge and shimmy across to the right until you are under the other window you just shot out. Climb up and enter the room. There's not much to do in this room right now. Examine the gold basket and the hole below it then press the button on the wall to open the door. Exit this room and return to the ladder leading back down into the waterfall area. The ladder will not go back to the floor level so you will have to drop from the ladder ledge to the floor below. Head along the left side of the structure toward the waterfall and locate the ladder. You could also go down the right side of the structure if you want to. If you go right you will see a closed gate leading under the statue. Climb up and enjoy the spectacular view of the glowing blue water and the orange torch lit walls. Turn and face the large statue in the center of this room and approach it. Grab a handle and turn the statue. Water starts flowing through the canal and fills the pool at the other end. Turn the statue one more time and the gate leading into the area under the statue opens. You can now drop off this upper area to the side of the structure with the gate and enter. Don't go down the ladder yet - there is a treasure nearby. Indy will give you a clue about nearby danger and the suspicious looking floor should also alert you to trouble. Approach the statue and as soon as you take it use your back flip/roll move to quickly get back to the safe part of this room. The room will shake and the floor will collapse but you will have the Silver Idol. You can now climb down the ladder into the darkness below. The music indicates trouble ahead. Get your guns out and kill the spider that lowers from the web in the corner as soon as you go through the first spider web. Head down this next passage until the wooden floor turns to tiles. Crouch and crawl across these tiles as a giant tree trunk swings back and forth just over your head. When you reach the wooden floor on the other side it is safe to stand. Carefully go around the corner into the next room. This room has an elevator overhead and a ladder leading up to a ledge. There are also two ice monsters that will start firing ice shards at you as soon as you enter. Kill them from the partial safety of the doorway then when the coast is clear you can climb the ladder to reach the ledge. The lever doesn't work so go to the opposite wall and face the window across the room. Whip the post and swing across to enter the web-infested passage. Go to the end until you see those suspicious floor tiles again. If you step onto the tiles and take the statue a barrel will crush you from the side passage. Instead, use your whip to fling the statue to the floor in front of you where you can safely retrieve the Gold Idol. Whip your way back to the other ledge and enter the elevator. Exit the elevator and approach the large double doors. Use the Great Monastic Seal in the receptacle to open the door and enter the next challenging area. Note: This next area requires many precise jumps. Save often! While you will survive the fall into the water, the trip back to this area to start over is very long. Follow my directions exactly and you will make it through this room easily. Walk to the edge and survey the situation. Your goal is the alcove on the opposite wall but there are a few stops in-between. For now do the following moves. Back off this ledge and shimmy to the left. Drop to the ledge below and turn to face the series of wooden beams sticking out of the wall. A standing jump gets you to the Beam #1 and a running jump gets you onto Beam #2. Note the exposed brick around the next beam. It will collapse when you land on it but you will have enough time to jump to the next beam if you press jump as soon as you land. Do a standing jump to Beam #3 then as it starts to wobble do a running jump to Beam #4 and angle the jump either toward the wall or the higher post on the left. You could try to do a running jump over the weak beam and land on the final beam, but I was only able to do this once in twelve tries. Enter the passage leading into the wall at this beam and enter the room at the other end. Climb the ledge to get the Gate Key and kill the spider that appears when you take the key. Drop to the floor and return to Beam #4. Now turn and face the Beam #2 and do a running jump to grab onto the other beam and pull up. The jump works now that the middle beam is missing. Climb up to the high post at the end of this beam and then do a running jump and grab to the next highest post leading back toward the entrance. From this post you can do a running jump and grab the crevice in the wall above the entry ledge. Shimmy all the way to the right and drop to the post here. Now things get tricky. Step down to the lower beam and do a standing jump to the next one along the wall leading back toward the alcove. Get up against the wall and back off the forward edge of this beam and drop below. Now walk to the end of this beam and drop to the beam below it. Now jump across to the next beam and you should be able to spot a post in the wall you can use your whip on to swing across to the opposite side of the room. You should now be on the series of beams directly below the first four you used to get the key. Jump forward to the next ledge and then make a running leap to the next ledge in the series. Use your whip on the post above to swing across to the next ledge and finish it up with a short standing jump to the final ledge along this wall. Now face the opposite wall and do a running leap to grab the long ledge. Pull up and approach the wall then turn and jump to the next ledge and climb up to the higher ledge above this one. Jump back to the higher ledge between the tall post and the wall and face the block with the handles. Push this block into the wall and a niche in the left wall will be revealed. Take the Silver Bar then pull the block back toward you and out of the wall onto the ledge. Climb onto the block and use it as a step to reach the top of the post behind you. From here you can jump and grab onto the ledge of the balcony and pull up to enter the alcove. SLAM! That gate isn't budging. Good thing you remembered to get that Gate Key before coming all this way. Use the key to open the gate and get the Small Plant. More Russians! Save your rifle ammo and do a running leap into the pool far below. Swim into either channel on the opposite wall and follow it back to the long dark room with the statue and the canal. Climb up onto the wall around the pool and walk past the statue and out to the end of the wall. You can jump and grab the beam above, then head left and jump over to the ledge with the ladder. Climb up and return to the room with the odd basket. Put the plant in the basket and watch it lower into the room below. Leave this room and go down the U-Turn hall and down the ladder. From this ledge jump back out to the beam and cross over to the middle where you should see some embossed symbols on the beam. Stand on these symbols and face the small ledge in the middle of the opposite wall. The gold basket is below and a bar connecting the chains can be used to whip-swing to this small ledge. Indy's weight causes the platform to sink and opens the shutters flooding the room with light. The plant grows in the sunlight and you can drop down and pick it back up. Now it's time to return to the bell tower and give the plant to the old woman. Unfortunately more Russian soldiers have infiltrated the clock tower, so getting there won't be easy. You will encounter your first guard when you turn the corner to enter the clock room. Kill him then quickly climb up to the next highest ledge. There will be at least one guard on each tier plus any that you leave below. They will all be shooting at you but it is much easier to just run, jump, and climb than it is to fight them all. When you finally reach the top, take the bridge across to the other tower and give the plant to the woman. She will transform into a young woman and open the door leading to the guardian and the Urgon Machine Part. Proceed through the next room and slide down the snowy ramps until you reach the large cavern area with four towers that form a large crossroad. Stuck to the ceiling is your first guardian. He drops to the ground and you must react instantly if you want to survive. The Ice Guardian has two basic attacks. He will do a devastating spinning attack roll down the street that will kill you instantly if you are hit by it. He will also climb the walls and ceiling and shoot at you with giant ice shards. You cannot harm the creature at this time, so you need to move fast to complete the required tasks and obtain the first machine part. Save often and watch your health. As soon as you have control of Indy, dodge the initial attack and head down the street to the left. As you near the end of the street turn left again and enter the door into the first tower. Grab the medicinal herb from the table (you will need it) and climb the ice block to access the ramp leading up and around to the right. At the top of the ramp you will spot a block in the corner that you need to pull out. Then turn and jump onto the snow ramp and slide down to the tower door. Peek out the door and locate the Ice Guardian. When the coast is clear, run down the street and through the intersection. Continue forward and turn left into the next tower. Save your game then climb the block and start up the ramp. Keep moving, as the ramp will collapse as you run over it. If you fall you can use the various ledges to get back up but it will be easier to just restore. Head out the door and across the bridge into the next tower. Follow the walkway around to the door in the side that leads to a long running jump to reach the tower across the street (first tower where you got the plant). This passage was previously blocked with the stone you moved at the beginning but now you are free to follow the path and out the door to the left. Go across the bridge to reach the remaining tower. Once inside you need to turn right and start jumping to the various ledges as you make your way to the very top of the tower. The Ice Guardian will definitely be nearby shooting ice shards at you. When you reach the top locate the post in the cavern wall and whip-swing across to the opposite tower (tower with collapsing ramps). Stash the whip and do a running jump to the middle of the opposite ledge by the door. Pull up and press the button to enter. You are safe for the moment. Head over toward the green glow in the wall and you can get the Urgon Machine Part from the niche. This part appears in your item inventory but can be used as a weapon or tool by activating it then hitting your fire key. It's payback time! Head outside and arm yourself with the Urgon part. It only takes three hits with this device to destroy the Ice Guardian but you must be at point-blank range. The Urgon part also has a lengthy recharge time so make sure you have a nearby place to hide after each attack. You will also notice that using the part also takes away Indy's health. Keep using those plants and med kits during the final battle. I found that standing in the middle of the street just outside a door and waiting for him to spin-charge me was the best strategy. When he rushes toward you, side-roll into the door then run back out and get behind him and fire. When he dies the explosion is quite spectacular. When the battle is over you can explore the rest of this area for any items you may have overlooked in the heat of battle. When you have pillaged the towers you can head to the end of the street with the cracked ice block. Use the Urgon part one final time to shatter the block and open the passage. Enter the hall and follow it to the exit door where you will encounter the female caretaker one final time. She will give you some more information and open the door to send you on your way to the Palawan Lagoon. Recommended Purchases: (2) First Aid Kits (1) Trauma Kit (1) Rifle Clip PALAWAN LAGOON Welcome to the island paradise of Palawan. During WWII this island served as a Japanese outpost but now the only thing left is a deserted camp and a bunch of hostile marine life. Much of this level will be spent in and under the water and the deadly sharks and annoying piranha won't make things any easier. You will also get to explore the sunken wreck of an old Japanese freighter, an underwater temple, and other exciting locales as you make your way toward the volcano entrance. When you have control of Indy, turn around and face inland. Ignore the sand crabs; they are just decoration and won't attack or harm you. The path splits immediately. The left path goes up a few steps and ends at a spider web you cannot get through just yet. Take the right path and follow it to the interior of the island. You will soon arrive at a spiked pit. The bridge has collapsed long ago but a vine stretches across the middle of the pit. You can use your whip to swing across but first you may want to deal with that giant lizard basking in the sun over by that rock. Use your rifle and try to kill him from here if you can. If you must, swing across and deal with him close-up but don't accidentally shoot the dynamite. These lizards take 2-4 hits and you will be encountering several more before this level is over. Search the deserted camp to the right. There is a Trauma Kit under the tent and a very useful machete next to the skeleton. Finally, get the Silver Coins from behind the crate then swing back across the pit and return to the beach. This time take the left path. Approach the entrance and use your machete to slash the web away. A spider will drop from the ceiling so whip out your pistol and kill him quickly. You can always retreat to the previous ledge and kill him from there - he won't follow you down. Just inside the cave on the right is a light colored cracked wall. If you examine it Indy will say it looks like it's ready to crumble. Use your Urgon Machine Part to collapse the wall and locate the Blue Gem inside. Now you can head out the back exit and climb the ledges. When you climb to the top another giant lizard will attack. Kill him before heading over to the vine-covered cave entrance to the right. Slash the vines with your machete to access the cave and get the entrenching tool, which is a fancy name for a shovel. Exit the cave. Continuing around this grassy area, Indy will find a patch of ground that looks "odd". Use your new shovel to dig and you will uncover a Silver Idol. Continue forward into the next canyon. If you look up and to your right you will see a large stone head. Actually, reaching this is your final goal of this level and you won't believe what you have to do to get there. Head to the back of the rock in this canyon and get the medicinal herb then make your way back to the beach. There is a sandy ledge leading several yards out into the ocean. You can safely walk out this far and survey the water and surrounding landmasses. As soon as you move forward and actually submerge you will have to deal with all those fish you see swimming around. You will probably also notice many WWII anti-ship mines anchored by chains from the ocean floor. You will obviously need to avoid these. I'd recommend saving your game and just swimming around the water exploring the area and learning how to dodge or kill fish with your machete. You can even check out that Japanese fighter plane resting on the ocean floor. Ultimately your objective is to swim across to the opposite beach. Wait until the water is relatively free of sharks and fish then dive in and swim like crazy. The sharks will arrive shortly and will probably get a few bites on you. You could try to kill the Piranha but it's not worth it really - you will take more damage than you would if you just swam away. When you reach the beach turn left and walk as far as you can go then turn back and face the water. Look down and you should spot a rock with a square hole behind it. Take a deep breath and dive toward this hole. Swim into the hole and through the underwater tunnel. A shark lurks around this cave about halfway through so you will need to do some evasive swimming as you reach the end. Swim up and reverse direction to reach the ledge you can use to pull out of the water. Climb up the next higher ledge to find a skeleton and the Gold Idol. Jump back in the water and return through the underwater passage to the beach. Off to the right is a pair of rocks and another giant lizard. Approach the reptile and kill him when he charges you. Then go behind the large rock on the right and collect the Gold Coins. Now head further inland and go into the cave on the left. Use the machete to cut the first web then kill the spider that drops from the ceiling. Go in further and cut the next web and kill another spider that attacks from the ground. Head out of the cave to the beach ahead. More water and definitely a lot more angry fish are waiting for you here. Across the water is a sunken Japanese freighter that seems to have crashed into a small island with some cool Tiki Statues on the plateau. Just on the other side of the rock on this beach is a non-functioning torpedo that has washed ashore. Remember its location for later. Let's go diving for treasure. Jump in and head for the stern of the ship (left) making sure to avoid those sharks and fish. As you round the stern you should spot a hole in the hull. You may need to surface and get some air before entering the ship, but when you do you can find the Gold Bar down in the back corner. Exit back through the hole and surface to climb out onto the shallow water on the rear deck. Ignore the stairs and doors on the ship for now. They are all locked or rusted shut. You need to head to the bow (front) of the ship and circle around the crane to get to the large crate. Next to the large crate is a small box with a torpedo arming device inside - hmmm...I wonder where that could go? Time to take a swim. When you reach the beach you need to position yourself so Indy is facing the torpedo with the ship in the background. Use the arming device to send the torpedo across the bay and into the side of the ship blasting a new entrance for you. Swim back across to the ship and dive down and go through the hole. You are safe from the sharks in this area but the piranha will follow you inside. Swim to the surface and back yourself into a corner so the piranha can only come at you from one angle. Then start swinging that machete like a mad sushi chef and watch the fishies die and float away. There are two open doors below. You need to swim down and reverse direction to face the purple door. Swim into the small room beyond this door and locate the hammer. Exit back to the large hold and swim across to the opposite door on the left and go through. Ignore the door on the right and swim straight through the next door and turn right to locate the Silver Coins. Return to the hold and get some air before we finish off this underwater section. Dive back down and enter the door leading to the treasure but this time turn right and go through the side door. One, maybe two piranha are in this area so have your machete ready. Swim forward until you can turn left and go through the door then turn left through the first door you come to then swim straight through the next two doors. Make a U-Turn to the right then go through the door on the left. When youou enter this area you need to make a U-Turn and go through the door to the right then enter the light-blue door shown on the left. Swim straight up this shaft and use the hammer to crack open the lock and open the hatch. Now is a good time to breath! Don't climb out yet. Swim back down and turn right then right again. In this next room is a hole leading down into a deeper area of the ship. Two more piranhas guard the box at the very front of the ship. Kill (or dodge) them and get the bridge key from the box. Return to the shaft and exit onto the deck. Head down the right side of the ship and go up the metal steps. Use the bridge key on this door and enter. Get the winch crank from the left wall then go through the door behind the steering wheel. A section of the floor is missing and a ladder leads down below. Climb down and get the Trauma Kit from the skeleton then head around the corner and get the Gold Coins. Head up the ladder and back through the bridge and return to the bow of the ship. Walk around the large square base of the crane until you find the socket for the crank. Insert crank and turn it to swing the crane around to face the island with the Tiki statues. Time for some more whip action. Climb the sloping board behind you to the top of the crate then face the island and whip-swing across. When you land on the island you can head toward the twin Tiki statues and investigate the ground between them. Whip out that shovel and do a little excavating to reveal a pressure plate under the dirt. Step on the plate and watch the movie that reveals the location of a hidden stairs and large stone door. If you explored the first water area around the fighter plane then you may already know where this is. Get the medicinal herb from behind the right statue then do a little cliff diving. Swim back to the "torpedo" beach and go through the spider cave and back to where you killed the giant lizard earlier. Locate that sunken fighter plane and dive down toward it. Approach the nose of the craft and use your hammer to remove the bent propeller blade. This plane is heavily guarded by a bunch of hungry fish. Surface back on the same beach and start making your way right (facing cliff) around the bay. Locate and line yourself up with the four trees on the high cliff ledge and you should be able to look down through the water and see the temple doors you revealed back on Tiki island. There are more sharks and hungry fish waiting to greet you as well. Swim down and use the bent propeller blade to pry the large stone doors open. Inside is another shark waiting to greet (or rather EAT) you. Quickly swim down and to the right of the stairs where you will find a button on the side wall. Press it to open a door above where you can swim up and get some air. When your lungs are full, dive back down and go to the left of the stairs this time (or right if you are facing them) and get the Silver Bar. Return to the surface through the door you just opened with the button. This next small lake is very deadly. It is full of piranha. Quickly swim to the opposite shore near the white column that has fallen over. Get out and enter the dark cave ahead. When you are standing on the dark step you can turn right and get the final treasure of this level; the Gold Coins. Go deeper into the cave and kill the giant lizard prowling these parts. Cross over the sandy area and climb the step toward the door. Climb up to the stone railing on the right then grab the ledge and shimmy to the right until you can pull up. Turn and climb up the next ledge and walk to the right until you can jump and grab the next crack then shimmy to the right again. Climb up to the top ledge and follow the steps leading out into the sunlight. Once outside, follow the path along until you spot the statue. Looking over the edge you can see the dead end canyon from much earlier in the game (remember that statue I told you to remember). Walk up the steps leading to the face of the statue and press the button. The large doors open back by the previous lake leading inside to the volcano. Retrace your path back through the cave and out to the lake. If there are any piranha nearby you can shoot them with your pistol. When the path is clear (or you get tired of shooting fish) jump in and swim the short distance to the entrance to the next level. Enter the pitch-black darkness beyond the door to end this level and start your adventure inside the Palawan Volcano. Recommended Purchases: (2) First Aid Kits (1) Trauma Kit (1) Auto-Pistol Clip PALAWAN VOLCANO When you enter the door you come face to face with the entrance to an ancient temple. Two glowing pools are on either side of you. The pool on the right has a skeleton and a Poison Kit. Head over to the pool on the left and locate the block and move it against the opposite wall and pull it over so you can use it to jump up to the angled ledge above. Climb to this ledge and use your whip on the post to swing across. Use the Urgon Part to crumble the cracked wall on this ledge and go into the short cave and climb the ladder. Go forward and head left at the T-intersection. Use the lighter to get through the dark passage and you will arrive in a room with a skeleton and some Silver Coins. Take a look out the window then return to the intersection and take the other path. Follow the steep slope down then U-turn to the left and go down once more. You can look out over the water again before continue down the steps. A pair of scorpions hide in the darkness so have your pistol ready. Continue around until you arrive at the lake. You are going to have to go for a swim and the piranha love the taste of seasoned adventurers. Get your machete out and jump in. You need to head toward the gated entrance then turn left and go behind the pier. Climb out onto the low ledge then turn left and jump across to the next. Directly ahead of you is a hole leading down to some water. Climb down the hole then jump into the water and swim the short distance to the next cave. Climb out and follow the passage as it leads deeper into the center of the volcano. You will enter a huge cavern with a lake of bubbling lava and flaming geysers. Turn left and wait for the geyser to stop before jumping to the far block. Pull up and look at your path. The bridge you are about to cross will fall away as you run over it so keep moving. You will need to make a running jump across the large gap then do a series of simple climbs to get to the high ledge in the corner. Use your whip on the post to swing across to the opposite ledge then quickly run into the small niche directly ahead to dodge the boulder that comes rolling out of the chute on the left. When the dust has settled you can exit the niche and jump over to the chute. Pull up and go inside to get the Gold Coins. Return to the end of the chute and jump back to the ledge and follow the path of the boulder. Turn left and climb up to enter the next room. Silver Coins are waiting for you on the pedestal to the left but a very fast and deadly scorpion is hiding in the low niche on the right. He won't come out until you take the coins. Take the treasure then retreat to this room's entrance and kill the scorpion from the safety of the lower floor. Go back in the room and go out the exit on the opposite side. Locate the hole in the floor and climb down into the next room. Press the button on the wall to watch the funeral barge lower into the water and float off. Also watch as the door behind you opens and a pair of scorpions attack. Kill them both and enter the small room where you will find Gold Coins in the niche on the right wall. Take the treasure and continue down the passage. You will turn a corner and face a small pit that requires a running jump to cross. Hiding just around the corner to the left is a scorpion. Try to kill it before you jump. If you can't then make the jump and run to the right to get some distance then turn and kill it. Head out onto the catwalk and dive into the water. Dodge the sharks that were also released when the boat launched and swim back around to the low ledge and return to the pier where you will now find the boat docked. A standing jump puts you on the boat and you can take the key from the skeleton. Turn to face the gate across the water and look down through the water to spot a hole leading down through the sand. Dive in and swim to this hole and enter. A pair of piranha will be in the tunnel ahead so have your machete ready. These passages are easy to get lost in so turn on your map and follow the passage around and up until you can climb out of the water. The webs should indicate the danger ahead. Kill the spider when you exit the pool and then slide down a pair of ramps. Kill the second spider on the floor below before dropping down to his level. Follow the cave out toward the daylight and survey the next section of this level. Be careful not to slide down the ramp into the lava! This next part is confusing so follow my directions exactly. Run off the flat ledge and start sliding down the ramp. Jump immediately to reach the other side. Jump down to the next ledge and once more to the lower ledge. Move forward and pull the first block back toward you. When you can no longer pull it, climb up and over to the other side and push it as far as it will go the other way. Now jump back up and over and locate the next block and pull it back to where the first block was when you started. Jump back to the high ledge and drop to the other side to see all the way to the other end of this long ledge. Head there and ignore the side entrance. Climb up the first ledge then pull up to the higher one with the third block. Climb over this block and push it from the other side until it is flush with the edge you just pull up on. Now climb onto the block and do a running leap to the ledge across the way. Turn to face the wall and jump to pull up to the long hall above. Kill all the spiders (there are a lot) then head to the far end of this hall and go up the steps. Use your machete to slash the webs and enter the next room. Press the switch in this dark room that overlooks the lake from earlier. The gate across the way will open allowing you access to the next area. Go around the switch and jump into the lake and quickly swim to the ledge by the door and pull out. Inside to the left is a keyhole which is a perfect match for the key you got earlier. Unlock the doors and enter into the next challenging area. This area is pretty fun when you know what to do. Your goal is to get to the blue door on the upper level on the other side of the river. There are two blocks; one on each side of the lava river that need to be moved onto the light-colored floor tile. Use the balanced bridge to cross the river and move the second block. Now return to the other side and investigate the interesting wall ahead of you. This wall has a series of ladders on it which make up a sort of vertical maze. Start climbing the ladder and follow the obvious path to retrieve another treasure. When you have the Silver Coins you can climb back out and then cross the ladders all the way to the ledge on the far left. Climb the ladder on the side wall to reach the next higher ledge and follow it along the entire length of this room and turn right to enter the middle room over the lava falls. Press the button to open the exit door and also cause a major "disturbance" which results in a major piece of the walkway being destroyed and the entire floor of this area getting flooded with lava. Return the way you came back down the long catwalk. Use the ladder to return to the lower ledge then start climb the wall to the right until you are over the opening below with the two slots above it. Release and grab to catch these slots and finally pull up into the opening. Turn to face the lava. Do running jumps to the block, the bridge, and the second block then into the opposite opening in the wall. Follow the passage back and around until you come out next to another ladder. Shimmy left, then up and right and down to the ledge where you can make a few standard jumps to each of the higher ledges. Finally use the ladder to climb up to the walkway with the door and enter. You will arrive at a "creepy" hall lined with statues and suspicious plates in the floor. An unlimited supply of scorpions starts to drop into the room behind you forcing you ahead. Avoid the central plates and stay to the sides and you won't trigger the darts that shoot from the heads. You'll meet up with Sophia in the next room and she offers you a ladder. Get the grenades to the left and the Trauma Kit and Submachine Gun from the box on the right before climbing up. Talk to Sophia and learn some more info regarding the story then watch as she is captured by a Russian soldier. You may want to save now, as the next battle is very difficult. Stay in this room and wait for the soldiers to come to you. Use the machine gun to quickly kill them all. There are at least six soldiers and they come at you two at a time. If less than six come through the door then the others are waiting for you further on. Enter the door when things have calmed down and go right to fetch the First Aid and Poison Kit from the corner. Turn and go down the opposite hall looking for guards if you didn't kill them all yet. When you enter the next large room there will be another guard to the right behind some boxes. Use your rifle to kill him quickly from long range. Another pair of soldiers are through the arch to the left. They may or may not come through at this time. You should go kill them now if they don't but DO NOT press that green button just yet. Return to the previous room and locate the stone face and crawl behind it to locate a moveable block. Push this block forward twice then turn left and get the Gold Coins. Now you can return to the previous area with the green button and press it - oh yeah - SAVE YOUR GAME! The elevator comes down with four heavily armed Russian soldiers. The game takes over for a brief second and puts you back at the arched entrance. Quickly roll to the left and get out your machine gun or rifle. Now roll right and shoot then roll left to take cover. Repeat this process until all guards are dead. Make sure to get all the ammo from their bodies before returning to the lift. Press the button again and get on the lift to ride it to the surface. As soon as you reach the top run to the crates on the left and take cover. Three soldiers across the lava stream are already shooting and yelling at you. Try to target the barrel and you will kill them all with a single shot. You may have to shoot a few of the closer guards if Indy refuses to auto-aim at the barrel. When they are all dead you can go forward and jump the stream. Head up the hill and face the strange block. Use the Urgon Part to destroy the block and enter the dark area. You will want to use your lighter to see your way to the back. Look up to spot the post and use your whip to climb up and get the treasure. When you have the Blue Gem you can return back to the lava stream, jump over and turn right to climb down the ladder on the face of the cliff. Follow the narrow path around until you reach the next camp full of guards. Lure them into the narrow canyon and shoot them from the safety of this hiding place. When they are all dead you can enter the camp. There may be a few guards still hiding around the corner to the left. Shooting the barrel is a sure way to kill anyone who remains. Check the table to the right for grenades, a machine gun, and an iron key. Head toward the opposite cliff wall and locate the vine-covered block. Use the machete to clear away the vines then pull the block out and climb up. Climb the cliff surface to reach the hole above and to the right and press the button inside to open the main doors back down below. Drop to the ledge below the hole then jump to the block and then to the ground and enter the doors to retrieve the Gold Idol. Make your way back through the camp and down the narrow canyon to the ladder. Climb it and return to the lift on your right. Use the button to ride the lift back down to the lava area below. Follow the passage out of here and return to the main room with the large statue at the top of the twin ramps. Head up the ramp on the right and use your whip on the extended arm of the statue. This will open the passage to your right and you can enter the next area. This next area has several points of interest. A button on the left opens the gate across the gap you must whip-swing across. But the gate won't stay up long enough for you to get through. A stone block in the opposite corner can be reached by jumping from the ledge by the gate. Jump to the ledge and shimmy left until you can pull up by the lava falls. You are now on the ledge on the right side of the lava river. Make your way through this cave jumping back and forth across the lava. Jump to the left and go back then jump over to the right. Line up with the dark entrance to the left and do a running leap into the door. Follow the dark passage back until you reach a hole in the ground. Below is a ramp. Draw your weapons and drop down. Quickly fire on the guard who is down near the generator. Drop down and relieve him of his ammo then use the iron key you found at the camp on the locked cage. Sophia is now free. After a quick conversation she will run off through the door at the other end of this room. Follow her. This door leads back to the narrow walkway by the lift leading to the surface. Turn left and return to the statue room and follow the passage to the right leading back to the button and gate room. With Sophia here to help, you can now have her press the button when you are in position. Whip-swing to the ledge and give her the signal and she will open the gate. You can make it to the other side but Sophia cannot join you. No matter - she has "spy stuff" to do. From this side of the gate, turn left and face the wall across the lava. There is a stone ledge you can jump to. Turn left and pull up to the next higher ledge then turn completely around and do a running jump to the ledge above the lava. Turn left and locate the cracked wall and use the Urgon part to smash it. Grab the Trauma Kit from the skeleton before moving ahead. Past the skeleton you will be back outside in a storage area. There will be several crates lying around and you will have to move several in a specific order to get to the one you want. Drop down to the crate below and then turn left and drop to the ground. Pull the first crate into this short area then climb up and over and turn left to face the second crate. Climb over it and push it back to where the first crate used to be. Now turn and pull the remaining crate toward you which reveals the open crate on the other side. Climb over and get the spare pulley part. Climb back over all the previous crates and back up into the opening above. Repeat the necessary jumps to get you back to the ledge by the gate then turn left and follow the walkway around the right wall of this cave. Head down the ramp and then some stairs and turn to look back toward the gate. Under the ramp in a small alcove is a skeleton and another treasure. Get the Green Gem then turn around and go through the door behind you. The passage ends in another "creepy" hall. You could cross this hall to continue but the final treasure lies behind you. Head back up the passage until you arrive at the door then locate the cracked wall and use the Urgon part to smash it revealing a passage beyond. Follow the passage until you arrive at a large room. DO NOT ENTER. Save your game. It is possible to get stuck in this room with no way out in which case you will need to restore. The brown tiled floor ahead of you will totally collapse when you step on it. You have a few seconds so start running out to the middle then turn left toward the low column and jump and grab just as the floor breaks away beneath you. Pull up and do a running leap to the far wall to retrieve the Silver Idol. Jump back to the previous column and lower yourself off any side and drop down to the thin ledge around the base of this column. Locate the button on the one side of the column and press it to cause two stone blocks to extend from the wall and a large shelf to slide out above these blocks. You can now jump across to the lowest block then climb to the second and jump to the shelf. Pull up into the dark hole above the shelf and push the block inside forward until you can go to the right. Inside a small Indy-size niche is a cracked wall. Use the Urgon part to crumble it and enter. You can now walk out onto the ledge overlooking the "creepy hall" from earlier. Above you is a beam you can use to whip-swing to the other side. From this ledge you can drop to the floor and kill the soldier who attacks from the right of the cross-shaped lava pit. Head toward the left between the two stone columns and you will see a deep pit with a ledge to the right full of soldiers. Use your rifle to kill them all and roll to the right to dodge their fire. When it is safe, push the box toward the gondola then climb on and turn right to face the missing gear spindle. Use the gear you found earlier to complete the pulley system. Doing this will start the end sequence of this level. Guards will come pouring in through a hole in previous room so you must quickly get in the gondola and press the button to start it moving. When you arrive at the bottom you can exit and open the stone doors to enter the Palawan Temple. Recommended Purchases: (2) Rifle Clips (1) Trauma Kit (1) Submachine Gun Clip PALAWAN TEMPLE Indy must now make his way through the final part of this lava-filled area. You will encounter several Lava Monsters. These guys blend right into the rocks and are very hard to see until you are right on top of them. They are slow so you should be able to dodge them quite easily. They can only harm you if you get too close. In addition to your ten treasures, you are also searching for a pair of Tiki Keys which will allow you to obtain the next machine part and do battle with the Lava Guardian. Head down the hall and climb over the crumbled section in front of you. Move to the right edge and jump forward over the lava to continue. When you reach the left turn ahead proceed cautiously. There is a lava monster against the wall on the left and the exit out of here is on the high ledge to the right. You need to jump and grab this ledge but first you need to lure the lava monster away from the wall so you have room to make the jump. Go towards him until he wakes up then run away to the corner behind you and wait for him to approach. Run past him and quickly line-up your jump to the ledge and get out of here. You are now in a huge lava-filled cavern. Stepping-stones lead around to the left and many of them rise and fall beneath the surface making your path much more dangerous. Your immediately goal it to reach that patch of daylight across the cavern. Make your way around the lava lake using the stones. Save often. When you reach the falls on the left you will jump to a ledge to the right of the falls before lining up with the next stone. Continue across the remaining stones until you reach the flat rock ledge beneath the climbable wall section. Scale the wall until you reach the upper ledge and return to the daylight. Head forward into the next cave and look over the edge. You need to make a running jump to the ledge across the gap then jump down the tall stone steps in the corner until you reach the blue-colored door below. When you enter you will be on a ledge overlooking a large room. A lava monster is partially concealed behind the wall in the middle section to the right. The webs on the left indicate spider trouble. Do a running jump to the left to reach the floor below. Stay to the left and the lava monster will never even wake up. Whip out your guns and deal with the spider that comes to greet you. Take the Shark Key from the skeleton then exit this room the way you entered. Climb back up the tall steps and jump the gap to return to the daylight. Continue to the lava cavern for a good view of the area. Your next goal is to reach the flat ledge back to the right of the lava falls. Climb back down the wall and make your way across the various stones until you reach that ledge. Examine the wall to find the section that is ready to break. Use the Urgon part to shatter the wall and go inside. A small lava stream flows beneath you. Turn and back off the ledge and climb down then turn and do a running jump over the lava. Angle to the left as a lava monster is hidden in the wall right where you land. He comes to life but you can easily escape into the next room where a second lava monster wakes up. Keep on running and turn right in the next area to find the low tunnel under the stairs. Crawl through this tunnel into the next room. Locate the door and keyhole to the left when you enter this room. Use the Shark Key to open the door and enter the hallway on the other side. Looking to your left you can see a large boulder perched at the top of the stairs. To your right is the first Tiki Key resting on a stone block...directly in the path of the boulder. Climb the steps and approach the key. Stand so you are behind the key and facing the boulder then take the Red Tiki Key and quickly climb onto the pedestal. Get your whip out and quickly use it on the ring above your head and climb up into the hole above as the boulder comes crashing down the stairs and rolls underneath your feet. While you are up here you can swing forward to collect this level's first treasure; the Gold Idol. Drop back down and follow the steps at the other end of the hall up to the ledge above the room where you entered this area. Carefully drop to the floor below and get past the lava monster as you jump back over the lava river and climb the wall to the main lava chamber. Directly across the lava lake is a large door so start making your way across those stepping-stones again. As you get close to the door you will notice a flat ledge to the left of the entrance with a Poison Kit on it. You probably won't notice the lava monster blending into the rocks right next to it. You decide if it's worth the risk. There are plenty of spiders ahead in this level but you should have at least 5-7 Poison Kits already in your inventory. Approach the door and insert the Red Tiki Key in the slot on the right. The door will open and a pair of spiders will attack. Kill them as you enter the next large hall. The monkey is harmless so leave him alone - only Lara Croft kills monkeys. In fact the monkey actually helps you. Follow him to the right side of the stairs and he will lead you to a treasure. Kill another spider that attacks as you approach the stairs then get the Gold Coins. You may have to fire a few shots to scare off the monkey. That's it for this area. Climb up the steps leading out of here and follow the passage around until you reach the great outdoors. Just to your left are some medicinal herbs. Enjoy the breathtaking view and try to figure out your next move. Find the house on the upper plateau and locate the black ladder leading up to it. Drop down to the low ledge then climb the ladder to the level with the house and kill the giant lizard at the top. Walk out onto the bridge and get a running start so you can jump the gap and land on the middle pair of boards. Not much room to move here - drop off to the bridge below and you can follow it out to the central rock pillar. When you are off the bridge, turn right and face this ledge across the way. Do a running jump over to it and climb the ladder leading to the upper level. Several more reptiles wait to attack you as you head up the long grassy hill to the next wooden ladder. Climb this ladder to an even higher ledge where more lizards and a monkey are running around. Spare the monkey and kill the lizards as you approach the spectacular view of the waterfall spilling into the lake with the house across the way. There isn't much else to do but just jump in the water. This area is piranha-free so enjoy the swim as the current takes you over a small waterfall and leads you around over a larger waterfall. When you splash into the final lake you will want to get out your machete and deal with the four piranha who are moving in for the attack. Exit onto the low portion of the land with the black ladder leading up. Climb the ladder leading to the upper ledge then cross the rope bridge leading toward the house. Enter the house which actually conceals the entrance to a large cave. You may want to use your lighter to brighten things up in here. From the entrance you have a choice of two ladders. Head to the left one first. You can light the torch at the bottom if you want then climb the ladder and take the Silver Coins from the skeleton. Now you can climb back down and head to the other ladder. When you reach the top, turn and face the spikes behind you. There is an opening above the spikes you can jump to. When you land, immediately take out your gun and kill the spider who attacks from the darkness on the right. Then you can get more Silver Coins before jumping back to the opposite ledge at the top of the ladder. Head into the cave until you come to a thick web on the right. Slash it with your machete then kill the angry spider before taking his treasure. When you have the Gold Coins stashed away turn and follow the passage up a couple of ledges as you go deeper into this web-infested area. Kill the spiders and slash the webs. One spider will even be on the web when you slash it. Continue deeper into the cave and kill any other spiders I forgot to mention until you reach a large pit. There are spikes below and poisonous spiders everywhere. The only spider you need to kill is the one on the ledge to the right (by the speared skeleton). When that spider is dead you can safely make the running angled jump to this entrance. This next area is a deadly spear trap. Use your lighter so you can see the pockets on the floor which each contain spears ready to turn you into a skeleton like your buddy here. Carefully walk around these holes being careful not to step on any. When you reach the slimy green water at the back of the cave you are safe. Follow the tunnel leading out of this area as it wraps around. The tunnel ends at some vines which are too thick to walk through. Use your handy machete to cut through them and exit this cave. You are now on the opposite side of the first lake/falls you arrived at after killing all those giant lizards. Over to your right is a post over the river. Use your whip to swing across to the other side and enter the cave. Deeper into this cave are several spears and a pair of ramps leading down below. Look down the ramp on the right and locate the ledge below with a Silver Bar just waiting for you. Save your game because you only get one shot at this. Slide down the ramp and at the very last second jump and grab for the ledge. Pull up to get the treasure then drop to the floor below. Make your way through more spear pockets in the floor and follow the cave around to the daylight where another giant lizard needs your immediate attention. Head out onto the ledge overlooking the lake below. This place should look familiar. Run across the bridge and jump over the missing section to land on the opposite cliff. Another lizard patrols this ledge - kill him when the time comes. Your immediate task is to cut the single support rope on the bridge you just crossed. It will fall to the other side creating a ladder to the cave below. Now you have to make the long repetitive journey all the way back around to the opposite cliff. Remember the way? Head toward the lower ledge behind you and climb/drop down then take the rope bridge back across to the house. Enter the cave and take the right ladder up and through the spider caves. Whip-swing over the river and head into the cave and down the right ramp. Sneak through the spear trap and back out onto the ledge where you can climb down the ladder. You will have to jump from the bottom to land in the entrance. When you enter the cave the torches will flare up on their own...spooky. Continue deeper inside and get the Monkey Key then start running for the exit as the entire place starts to cave in. You will take moderate damage from falling rocks if you keep running and jump into the water. Hopefully you already killed all the piranha so you should have an easy swim back to the low ledge with the black ladder. Climb the ladder to the first ledge then locate the other black ladder (opposite the rope bridge) leading up to the next higher ledge. This is where you cut the bridge loose earlier. There are several medicinal herbs off to the right of this building. Head to the large building against the cliff and use the Monkey Key to open the doors. Go inside and through the first hall leading into the large room with the high ceiling. Suspended from the ceiling is the Green Tiki Key and your job is to get it down. There are four buttons on the walls down here. Starting with the button on your left as you enter this room, press them in a clockwise pattern near-right, near-left, far-left, far-right). Each button causes a central platform to raise and/or spin and the final button will lower the column back down with the key on it. Take the key and the floor will lower you down to the next area. Run through this next area past the lava monster on the left and through the door. A boulder seals off the door and you are left facing your next challenging puzzle. A pair of boulders rest on opposite ledges and they will start rolling as you jump to each of their platforms. These boulders are "smart boulders" and will even turn the sharp corner and follow you. The easy way through this is to make the first running jump and keep running toward the second ledge. Jump and HANG from this ledge and let the second boulder come down and roll off into the lava. Then you can pull up and continue to the other end. Jump to the short ledge then look up and use your whip on the ring to climb to the upper ledge. Kill the attacking spider then follow the cave around to the left where another spider is waiting. Collect the Gold Bar then approach the web. Use the machete to cut it away and kill the two angry spiders that drop from the ceiling when you do. Continue deeper into this cave toward the red glowing area ahead. This area has another broken bridge leading across more lava. The jump is impossible to make so you need to jump early and arc through the hole in the bridge so you land on the rock in the middle of the lake. From here you can jump to the ledge by the ladder and get the Gold Coins. Oh, did I forget to mention the lava monster? Dodge him while you get the treasure and climb the ladder leading to the next ledge. This is the "big door". Use both of your Tiki Keys to open this door and enter into the cave beyond. Torches will light your way as you go deeper into the cave. As you make the large turn to the right make sure to get the treasure to the right. These Silver Coins are your ninth treasure - only one more to go. Head deeper into the cave and it will turn left and lead toward a huge lake of fire and bubbling lava with many rocks and a large stone bridge. The Lava Guardian rears his flaming head as you approach the shore. This means that a Machine Part must be nearby. The guardian isn't difficult to beat - in fact he's quite easy. The biggest strategy to beating him is to always keep moving. If you stop he will zero-in on your position and rise up and start hurting you. As you make the jumps from stone to stone around this lake you may want to save often. Do a running jump to the stone on the right and continue around until you are on the rocks that make up the base of this side of the bridge. The guardian will rise up near the bridge making it impossible to cross. Turn and locate the next series of rocks leading away from this ledge in a curved pattern. Also note the single rock to the outside of the curve which hold this level's final treasure. Make a quick jump out to get the Silver Idol and maybe save here. Jump back and continue following the curved pattern of rocks. Jump to the flat rock ledge on your left and stay to the right so you don't wake up the lava monster. Cross the narrow gap of lava to the next flat area and stay to the left so you don't disturb the lava monster here. One more running jump should put you on the flat rock with the stairs leading up to the Taklit's Machine Part. When you take the part the Lava Guardian will rise up behind you and start flinging fire at you. Immediately do a backwards roll to get out of the way and start running back the way you came. When you are about to jump from the flat ledge back to the curved pattern of stones the guardian will rise up on the left. Ignore him and just quickly jump to the stone and pull up and turn to jump to the next. Now make a seamless series of jumps from stone to stone all the way back to the bridge. As long as you keep moving he can't hit you. Walk out onto the bridge and approach the Lava Guardian who will have appeared once again to the left. Use the Taklit Part when you are a few steps away from his arm. You will vanish and the Lava Guardian will sink into the lava. Quickly run across the bridge and turn off the part when you reach the other side. Follow the stone ledge as it winds its way back into the darkness. A lava monster is on the right but you can easily run past him. When you jump the gap you need to be careful on the other side. More spear pockets are in the floor. Use your lighter to spot them as you make your way to the exit back outdoors. Kill one more lizard as you exit the cave then approach the large stone face on the right. Press the button to start a sequence of events which will destroy the Lava Guardian and create a land bridge for you to exit this level. Return to the cave and carefully get past the spear trap. Jump over the gap and run past the lava monster once more as you make your way back to the bridge. Ahead of you is the cooled-down Lava Guardian and just past him to the left is the large stone door leading out of here. Drop to the crusted lava and walk across to the door. Poke the Lava Guardian on your way - he's not so tough anymore, is he? Climb the steps and exit through the door to begin your Jeep Trek. Recommended Purchases: (1) Rifle Clip (1) First Aid (1) Auto-Pistol Clip JEEP TREK This is a fast and short level where your best weapon is the jeep you will be driving. You can simply run down most enemies and the few that are clever enough to hide can be easily picked off with your rifle. Make sure to collect all the ammo from the flattened soldiers and you will leave this level with more ammo than you started. When the level starts you have about ten seconds to get inside that tent before a trio of guards appear on the cliff and start shooting at you. Inside the tent is your first treasure. Grab the Gold Coins from the table and the Trauma Kit from the crate next to it. Exit the tent and take cover behind the crates stacked outside. Up on the cliff are two soldiers and their commanding officer. Get out your rifle and sidestep to the left and shoot them then take cover when they return fire. When they are all dead or have run away you can then turn around and get inside that jeep. The jeep controls are pretty simple. Pressing [CTRL] enters and exits the jeep and the arrow keys control the direction. Pressing [SHIFT] will give you an extra burst of speed useful when jumping ramps, etc. Drive away from the camp and head straight toward the moss-covered rock slope ahead. If you have a good running start you should be able to make it to the top. Turn left and cross the wooden bridge and enter the cave. Park the jeep inside the cave and exit. Explore the darkness to the right of the jeep and you should be able to easily locate the pile of Gold Coins. Expect to find lots more of these, as seven of the ten treasures on this level are gold coins. Exit through the opposite opening in the cave and start driving down the hillside. As you near the ravine the bridge will explode. Use the speed burst [SHIFT] and jump the ravine. It's not necessary to land on the opposite ramp but it looks cool if you do. Continue following the tire tracks through the narrow canyon ahead. There are several guards up ahead to the right. Exit the jeep and walk up the mossy slope to the left and follow it to the end. Head to the edge on the right and look over to spot the pair of guards below. Shoot them then drop down to get their ammo. Return to the jeep and drive up the mossy slope. Hit the turbo again and drive right off the far ledge to sail to the other side of the ravine. Don't attempt to use the ramp - you cannot make the jump. Continue into the next cave and stop to get more Gold Coins. Drive out of the other side and run over the guards in this area. When they are dead and you have collected the ammo you can turn to face the ramp in the distance. There are three guards hiding behind those crates to the right of the ramp. There is also a Money Chest behind those crates. Try to lure the guards out one at a time and run them over. You can also exit the jeep and use your rifle. The ramp ahead seems to be broken. Off to the right on a narrow ledge behind the overturned truck is a board leaning against the rock wall. Take this board and use it on the missing section of the right part of the ramp. Now that the ramp is repaired you can jump this ravine and continue into the next canyon. Directly ahead is a tunnel that has caved-in. Turn left and follow the canyon. You will soon enter an area with three soldiers by some trees to the left. Chase them around this dead-end canyon and run over these easy targets with your mighty jeep. When they are dead you can exit the jeep. Ignore the rock ladder at the end of the canyon and head toward the large coconut tree. Standing with your back to the tree and facing the opposite canyon wall you should be able to spot a low cave. Crawl into this cave and collect the Silver Idol. Crawl back out and get into your jeep and start driving back the way you came. Head up the mossy stone slope to the right. Follow the narrow canyon around and be careful as you go over the black, sloped rock so you don't fall off the cliff to the right. Enter the cave ahead. This next part is tricky and deadly if you miss so you may want to save. Drive to the left side of this large round cavern and quickly race down the spiral dirt ramp along the cave wall. Gravity will pull at your jeep so make sure to steer into the wall and use the turbo if necessary so you don't fall to the floor far below. When you reach the cavern floor you can exit your jeep for a moment and get a treasure. To the left of the exit you should be able to spot the crumbling wall section. Use the Urgon part to smash the wall and reveal the treasure nook behind it. Get the Gold Idol and return to the jeep. Drive out into the sunlight and follow the path to the far end then turn right and head up the ramp leading to the top of this area. A guard will be lobbing grenades at you from above. If you are good you can actually ramp the jeep off the final slope and land on top of him. Continue along the path and enter the Canyon Maze. The Canyon Maze is crawling with Russians and there is also a truck patrolling the maze with a big machine gun. If you encounter this truck you need to drive very fast in some other direction or they will destroy your jeep (and you) in seconds. There are several short vertical drops throughout the maze that prevent you from backtracking. Follow my route for getting the remaining four treasures and finding the exit in the shortest and safest way possible. When you enter the maze the truck will be in the first area. Drive quickly down the path across the way to the right and make a left at the first intersection. Make a right at the following intersection and you should soon arrive at a junction with a waterfall. Turn left again. Follow the trail and you will soon arrive at a tall hut. The guard out front needs your immediate attention. Run him over or exit the jeep and kill him with guns. When he is dead you can search the skeleton in the front of the hut and get the Gold Coins. Hop back in the jeep and take the road leading off to the left. Continue along the narrow passage. You may hear or even see the machine gun truck nearby. It will stalk you throughout the maze. When you arrive at the next intersection you should see a Totem Pole tucked behind some bushes and a tree. Exit the jeep and grab the treasure from behind the carved statue. When you have the Gold Coins you can get in your jeep and take the fork leading to the right of the totem. When you reach the clearing with the guards you can spot the steep sloped exit to your right. This is your way out after you get the remaining two treasures. Run over the guards then take the path leading away on the opposite side of this clearing. Make a right at the first intersection and follow the path until you spot the plane wreck ahead. A solider hides behind the rock next to the plane making it almost impossible to run him over. Exit the jeep when you reach the high part of the narrow passage and shoot him with your rifle. When he is dead you can then drive up to the wreck and exit the jeep to get the Gold Coins from behind the plane. You can proceed on foot to the next treasure or drive if you want - the path is the same. Ahead lies a bunker and another guard. This guy is tricky and sticks to the wall making it impossible to hit him with the jeep. Use your guns to kill him then get the Gold Coins from the trench behind the sandbags. Now take the first branch on the left from where you entered and then take another left to return to the plane wreck. If you are on foot you can get back in the jeep and head back to the exit. Enter the clearing and run over any soldiers that are left. You will probably hear the machine gun truck quickly approaching to block your escape. Head for the steep rock slope and use your turbo to get up and over to the other side. The movie will take over as you make a daring leap from your moving jeep to the helicopter hovering overhead. When you are safely onboard Sophia will fill you in on more of the story and then you fly off toward Mexico where your adventure continues in Teotihuacan. Recommended Purchases: (1) Rifle Clip (1) First Aid TEOTIHUACAN This level is about as close as Indy gets to looking and playing like Tomb Raider. This level is very vertical and very complex and you will be required to do a lot of jumping and rolling and puzzle solving including a devious gear puzzle in the central chamber. Your ultimate goal is to open the iris on each floor to allow sunlight to reach the bottom of the pyramid. There will be plenty of small and deadly creatures to get in your way along with a special appearance by Dr. Volodnikov and his Soviet Special Forces unit. Move ahead from your starting location and enter the large chamber. Go through the door on the left and get the Trauma Kit from the skeleton. Exit back to the main room and climb over the rubble as you make your way to the door in the opposite wall. Press the button to open the door then step back and draw your pistol. A giant spider drops from the ceiling. Kill it then continue down the passage. Go down the slope and slice through the web with your machete. Continue around the passage until you arrive at the floor trigger and the obvious trap in the wall. Approach the trigger then do a forward roll over the pressure plate and walk past the trap. Draw your machete and hack through another spider web that blocks your path. Continue down the sloped passage until you arrive at the next area. In the niche in the wall is the stone Water Key. A web blocks the passage out of here and the dark floor looks suspicious. Hack the web to clear your escape route then take the key. Immediately do a side roll into the passage to the right as the floor lowers into a pit with two deadly scorpions. Walk to the edge of the pit and kill the first then angle your jump to the left and jump into the pit. Quickly turn toward the skeleton and kill the second scorpion who enters through the low hole in the wall. When it is safe you can get the Silver Coins from the skeleton. Climb out of the pit and continue down the spiral sloped passage. Slash the next two webs that block your way then kill the pair of angry spiders that drop from the ceiling. Continue down the slope until a door slams shut. Turn around and a second door shuts to block your way. A door behind you in the corner now opens revealing a treasure and another spider. Kill the spider and take the Silver Coins then press the button on the back wall to open the doors blocking your way. Exit onto the balcony above the impressive Gear Room. This is the main puzzle for this level. It's not too complicated once you know what to do. There are four doors (Bird, Fish, Jaguar, 3-Heads) which need to be opened by moving the gears into the proper position. Drop to the floor and head toward the Bird door. Push the gear away from the door towards the center of the room. Now head to the Jaguar door and push that gear up against the door. As you are walking around this area moving the gears you should be able to spot the web-covered passage down inside the central hole. After you move the second gear walk toward the 3-Headed door and then back into the hole. Drop then quickly grab to pull up onto the ledge. Use your machete to slash the web and enter the dark passage. At the end of this passage is a hole. A short ledge across the way has a niche in the wall with a treasure in it. Get a running start and leap across to the ledge and claim the Red Gem. Drop into the room below and check this new area out. There is a large central statue with a giant gear at its base. Your objective is to get this statue to rise into the room above where you have positioned those other smaller gears. A large sealed door is in one wall - this is the exit to the level and your main objective. The other three walls in this room have dark gray columns with angled tops. You need to pull these columns out away from the wall until they are position on the carved squares in front of each. As you move each column the center statue will slowly rise through the hole in the ceiling and into the room above. Locate the column opposite the door. This is the only column of the three you can climb up to the top. Jump to the nearby ledge and continue around the upper walkway. Enter the door leading to the blue-tinted passage and head up the passage. When you step on the floor trigger you will hear a click - STOP! Now back up and a block will come crashing down in front of you. Run across the block and get the Gold Idol. The block will have reset so jump back across the pit and trigger the floor plate once more. Step back and when the block comes down walk onto the block and wait for it to lift you to the upper level. Head up the ramp here and get the Red Gem. Press the button to open the door and exit. You are now on the balcony overlooking the slotted gear room below. Head left toward the wall with the two wheels and get ready to open some doors below. Turn the right wheel and the gears will align with the Fish door. Now turn the left wheel to open that door. Turn the right wheel two more times to line-up the gears with the Jaguar door. Turn the left wheel to open that door. Now turn the right wheel once more to separate the gears then drop to the floor. Push the one gear toward the 3-Headed door and then pull the other gear away from the Fish door. Head toward the Jaguar door and pull the gear away from it then get on the other side and push it toward the statue in the middle of the room. Pull the gear by the Bird door away from the statue and then get on the other side and push it against the Bird door. Locate the small alcove in the wall on the same side as the wheels on the upper balcony. Enter and press the button to activate the elevator and ride back to the top where you can once again use the pair of control wheels. Use the right wheel to line-up the gears with the Bird door then use the left wheel to open it. Now use the right wheel twice to line-up the gears with the 3-Headed door and then turn the left to open that door. All four doors should now be open. Use the right wheel once more to separate the gears then drop to the floor and enter the Fish door. When you reach the water you will see statues in alcoves to either side. You want to head to the right statue. When you jump in the water you will be attacked by some Piranha. Get out your machete and kill all three of them before exiting near the statue on the right. Behind the statue is a slot which is a perfect match for the Water Key you obtained earlier in the level. Use the key to open the underwater bars. Dive back in and swim through this new opening. When you enter this next area you will see a central column. Swim around to the back and locate the gold skull switch. Activate this switch and a middle section of the column will slide up revealing slots in the base of the outer shell. You cannot get inside this column so swim to the surface and get some air and exit onto the narrow ledge around the central column. Walk around this narrow ledge and kill the two snakes on the outside ledge then jump across and go into the door leading to the small room. The wall on the left is textured and you can climb up to the ledge above. Turn and face the top of the central column and do a running jump to land on it. You can now walk to the far side of the pillar and jump and pull up to the passage above. Continue to the end of this corridor. You should now be overlooking the pool from earlier. Back off the ledge and shimmy to the right and pull up into the alcove. Turn and do a running jump to reach the opposite alcove and follow the passage back and around to the right. The passage ends at a textured wall with an opening to the right overlooking the same pool of water. Climb the textured wall to the ledge above and turn right to face the dark blue square ledge across the way. Do a running jump to this ledge then turn left and face the statue. Do a running jump toward the space between the statue and the wall and be prepared to grab the edge in case you hit and bounce off the statue. Go behind the statue and get the Silver Bar then make the jump back to the previous square ledge. Locate the alligator head on the left wall above you and use your whip to swing across to the far ledge. Cross the stone bridge to the other side and climb the wall up and sideways and up again through the ceiling. Follow the long dark passage leading toward the light in the distance. When you enter the room you should spot the Fish Idol on the pedestal just inside the door. As you approach the pedestal a movie will play showing Dr. Volodnikov instructing his team of Russian Special Forces soldiers. When you are in control you can take the idol from the pedestal then take out your rifle and begin to snipe the soldiers below. Many of them will hide under the ledge you are standing on, so you will have to walk along all sides of this upper area to target them. Try to kill them all from here so you don't have to face them on the same level. While you are shooting the soldiers you will also want to grab the Silver Mirror from the wall to the left of the pedestal and the Red Gem from the opposite wall. When you have all the items and have killed all the guards you need to return to the Gear Room. Return down the long hall leading back to the ledge overlooking the pool far below....and jump! That was fast and easy. Exit onto the low ledge and make your way into the dark tunnel leading back to the Gear Room. Two guards patrol this area; one is on the upper catwalk and the other is on the floor. Kill them both and make sure to get the Shotgun that the one on the ledge is carrying. This should be the first pick-up for this new weapon. Head for the Bird door. Enter the passage and follow it until you reach the opening leading to the water. To the left is a web-covered entrance that you will take in a moment. For now, jump into the water and swim down and into the tunnel ahead. If you swim to the end you will surface in a dead end chamber, but about halfway through the passage is another vertical shaft leading up to a small air pocket. Inside this room is the Silver Idol. Swim back down and exit to the entrance by the web. Slash the web away with your machete and use your lighter to investigate the ramp. The obvious floor plates trigger spear traps in the wall. Do a forward roll over the first then immediately take out your pistol and kill the spider that drops from the ceiling. Repeat the forward roll over the second trap and turn right to continue down the passage. You will pass an arched entrance that is sealed with bricks. Head past this for now and turn right at the corner and kill the spider that attacks. Head up the ramp and turn right and follow the passage to the end. Forward roll over the floor trigger and get the Blue Gem then turn around and return to the sealed archway. Use the Urgon part to crumble the bricks and enter the crypt beyond. The walls have coffins with skeletons inside but your objective is the climbable surface on the back of the vertical wall in front of you. Hop on the edge of the well and climb the wall. Shimmy over and go up through the hole in the ceiling. Follow the passage up here until it ends at a hole broken through the wall. Jump across the deep pit and land on the opposite ledge to get the Green Gem. Turn to either side wall and climb up the textured surface to the ledge above. Walk to the middle and turn to face the opening in the opposite wall. Do a running leap back across the pit and grab and pull up into the opening. Draw your pistol and look around each corner. A large spider hangs from the ceiling in both directions. Try to line-up a shot with the spider on the left and kill it first. Then quickly run into that dead end portion of the passage and turn to shoot the spider who is already pursuing you down the hall. When both are dead you can follow the passage up and around to the top. At the top are a pair of spider webs. Cut through the brown web and get the Poison Kit then slash the white web with your machete and run down the ramp behind you to avoid the pair of deadly scorpions that come rushing through the open passage. Turn and kill them both then enter their area and press the button to open the door leading to the Bird room. Drop down to the main floor and take the Bird Idol, which opens the iris in the ceiling and floods the room with sunlight. Now climb back up to the ledge and press the button to open the door. Retrace your path back down the ramp to the opening overlooking the pool very far below and jump. When you surface, exit the water and return to the Gear Room and enter the Jaguar door. Climb over the ledges through the dark passage and follow it to the left until you reach the thick web blocking your way. Use the machete to cut through the web and then switch to one of your better pistols. Sidestep into the next passage and shoot the guard in the next room. Be careful not to step on the floor trigger or you will be crushed into the wall. Enter the room and turn to the right to kill another guard at the far end of this area. When both guards are dead you can take their ammo then start climbing up the tall steps leading up the pyramid. When you reach the top you can enter the short passage leading into the next room. Take the Jaguar Idol from the niche and another iris open allowing the sunlight to reach the next level. Time to return to the Gear Room one final time. Exit back down the hall and turn right. Jump to the sloped area along the wall and take the "express-slide" to the bottom. Head past the trap and the cut spiderweb leading back to the main room then enter the 3-Headed door. Inside are three shrines with symbols on the floor in front of each. Put each of your three idols on the shrine indicated by the matching floor symbol. When all three are in place the large central statue in the Gear Room will lower back to its original room. You can now exit back to the main room and back off into the hole and drop to the ledge you previously took to get below. Quickly grab and pull up and go to the end of the dark tunnel and save your game. The room below is filled with deadly soldiers. Get out your machine gun and drop to the stone beam below. Quickly turn and take out the guard on the ledge next to you then jump over to his ledge and hide behind a column. Take his ammo then drop to the floor and kill the guards down here. More guards are up on the higher ledge so always stay behind columns whenever possible. Make your final charge toward the center of the room and aim up toward the remaining two guards. Fire your machine gun in short bursts until they are both dead. One of these soldiers will take cover behind the corner column so you may have to move to the left to line-up a shot. Always try to keep moving so they can't lock onto you. When everyone is dead you can approach the statue from the front. The sunlight now shines directly on the statue. Climb the block and go between the outstretched arms and use the Silver Mirror from your inventory. It fits perfectly into the statue's arms and the light bounces onto the door across the room and triggers the opening mechanism. When the door opens you can walk into the tunnel and continue on to Olmec Valley. Recommended Purchases: (2) Rifle Clip (2) First Aid (1) Submachine Gun Clip OLMEC VALLEY This is probably one of the most beautiful levels in the game and also one of the biggest. There are only a few enemies in this level including a small squad of Russian soldiers near the end. Your main adversaries are Snakes and the Jaguars, which roam the lower floor of the canyon. You cannot kill them so keep your pistol out and fire off a few rounds if they charge at you. There are also dozens of snakes - and Indy HATES snakes so keep your pistol and Poison Kits ready at all times. Your main goal is simple. The narrow canyon has several bridges, which connect the mountains on each side together. You need to locate three giant stone heads and position them on pressure plates on the valley floor to extend the bridges and create a path leading to the pyramid and the final battle with Quetzalcoatl where you will obtain another machine part. After you are done enjoying the spectacular view of the valley you can turn around and enter the tunnel to the left. Follow the steps down to the other ledges overlooking the valley. You will soon come to an area with a hole in the floor and steep steps leading down. Make your way down these steps and slash through the vines to exit to the valley floor. Kill the nearby snake and scare off the Jaguar when he charges you. Make your way over to the river and head downstream. If you look up at the first narrow canyon you can see the doors opposite each other on the cliff wall. Continue between these cliffs and head toward the right and you will locate the first pressure plate. If you stand on it you can watch the bridge connect across the river but it will retract as soon as you step off. That's why we need to locate those large "heavy" stone heads. Before we start worrying about stone heads we need to take care of the first treasure, which is located at the very end of this canyon. Follow the river through the narrow gaps making mental notes of the locations of the other bridges and ledges high above. There will be at least one more Jaguar up ahead. Scare him off if he bothers you. Continue until you reach the lake. The lake at the end of the river is very deep and is also the home of three hungry Piranhas. Grab your machete and dive in. Chase down the fish and slash them into Sushi before you head for the treasure. When the fish are all dead you can turn back toward the mouth of the river and swim down into the dark cave opening below. Grab the Gold Coins from inside then return to the surface. Make your way back up the river to where you found the first pressure plate. Turn to face the cliff wall and to the right of the giant rock and palm tree will be a vine-covered entrance. Use your machete to slash open the entrance and go through the stone entry into the next area. Follow the grassy slope up and around to the narrow U-turn to the left and you should come to a temple entrance. Steps lead up to the right and a grassy slope leads up to the left. You will be returning here a couple more times but for now you want to go up the stairs on the right and enter the temple. Draw your pistol when you enter; there is a Jaguar stalking this area. To the right is a giant statue in the middle of the room. Stairs lead up on the far side of the room and columns are directly in front of you. Head around these columns and to the left where you will find a crumbling wall. Use the Urgon part to smash the wall and go into the small nook to get the Silver Idol. Have your guns ready when you leave - the Jaguar doesn't stay away for very long. Exit the room and head toward the statue then turn left. Take the steps up to the top then climb onto the broken piece of stone. Face the statue and use your whip to swing across to the opposite platform. From here you can jump to the narrow ledge along the back wall then jump forward to the ledge on the opposite wall of where you started. Turn and go up the steps into the next room. Locate the door with the Olmec face on it - actually it's just a block that looks like a door. Push the block forward and you will fall into a tunnel below. Examine the shaft and you will note that a giant stone head is at the top and the bottom overlooks the area with the first pressure plate. There is also a dark nook in the side of the tunnel near where you fell through. Head up the tunnel until you step on the pressure plate. An ominous click signals that the trap is sprung. Carefully turn around without stepping off the plate and then run down the shaft and into the nook on the right. If you stumble or miss the nook you are dead so saving before you try this may be a good idea. When you are successful the block will drop out of the chute to the canyon floor below. You can follow it, but first head back to the top of the chute and get the Gold Coins from where the stone used to rest. When you drop to the canyon floor you will find the block is sitting in a trench. Push the block forward until it rests on the pressure plate and the bridge extends. Admire your handiwork then return through the entrance behind you back to the temple entrance. This time take the grassy slope to the left and you will enter a cave that leads to the bridge you just extended. Cross the bridge and enter the next area. This huge cavern has several stone totems. Approach them then drop down into the crevice at your feet. Make your way down to the right until you are in a dark passage along the wall. Follow the wall back toward the dead end and grab those Gold Coins that somebody left lying around. Turn and follow the path back the opposite way until it turns left and leads back outside. Outside you can admire the valley from a new view then turn and face the larger door leading back into the side of the cliff. As you enter and head down the steps at least two of the three snakes in this chamber will attack. Kill them with your pistol making sure to keep a safe distance from their poisonous bite. Continue deeper into the chamber and make sure all three snakes are dead. Locate the pool in the center of this room and jump in. Swim down and pull the switch out to open the door above. Surface and climb out and enter this new area. A fresh pair of snakes wait for you in this area. One is directly ahead and he will try to bait you into coming forward while his friend ambushes you from the right. Kill both of them and continue to the back of this room. Locate the block with the Olmec face and push it forward as far as it will go. Save your game, as this next puzzle could possibly trap you alive with no way out. Climb the block you just pushed and head up the ramp. The pressure plate is only a few steps away. Step on it then turn to face your escape route. You need to run forward and jump before you reach the edge - your arc needs to land you on the lower floor. If you jump too late you will grab the high ledge. If this happens you still may have time to drop down and continue forward. Run out the end and turn to the right just as the rock slams into the column behind you. Push the Olmec Stone forward toward the opening on the other side and it will slide out to the valley floor. Follow it out the opening and drop to the ground below. Push the stone onto the pressure plate to extend the next bridge. Don't forget about the Jaguar lurking in these parts and now you also get to worry about Russian soldiers who have managed to pursue you from the previous level. Time to do a little backtracking. Head to the river and turn right. Return to the area with the first pressure plate and get your machine gun ready. At least three soldiers are patrolling the area near the entrance leading to the first bridge. Kill them all and take their ammo and weapons. Enter the tunnel and carefully enter the next area where two more soldiers will try to ambush you near the U-Turn leading to the temple entrance. Kill them then head up the grassy slope to the left and across the first bridge. You should now be back in the totem area. Head toward the totems and this time jump across the crevice and pull up to the totem plateau. Go around the totems and past the fallen block and take the slope down to the vine-covered exit. Slash the vines and kill the snake on the other side that is blocking your access to the bridge. Cross the bridge and enter the cliff on the opposite side. You arrive at a ledge overlooking the next chasm. Below is a ledge you can drop to then use your whip to swing across to the opposite side. As soon as you land switch from whip to machine gun and spin around to kill the pair of soldiers that have just arrived on the previous ledge. If you look over the side of the ledge you can see a treasure far below. Turn around and follow the steep steps leading down along the wall. At the third step you can make a running leap to the stone ledge across the deep gap. Continue forward until you reach an angled piece of the cliff that blocks you path. You will shimmy past this rock in a moment, but now you need to take the steep stone steps leading down to your right to the floor below. Kill the snake down here and head back the way you came. Cross the floor and climb over the fallen pillar and enter the dark chasm beyond. Follow it around to the back where you will find those Gold Coins you spotted from the ledge high above. Now return to the steps and climb back to the very top. Ignore the area beyond the steps - it is a dead end. When you reach the top you can back off and hang then shimmy to the right past the angled rock then pull up on the other side. Make a running jump to the grassy ledge across the gap. Enter the cave ahead and follow it into the next room where the third and final Olmec Stone awaits. This room has a large pool and a beautiful waterfall spilling out of a statue's mouth. Dive into the water and swim under the falls into the passage and surface. You are now in a tall vertical shaft with alternating ledges you can use to jump and climb to the top of the falls. When you reach the top you need to go to the right side (facing) the statue and push the button on the wall to turn off the waterfall and drain the pool below. Use the ledges to safely climb down to the dry pool area. Locate the Olmec Stone and push it sideways once to line it up with the hole leading outside then push it forward into the hole. You can't actually push the stone out so you will need the assistance of "water pressure". Head back to the inactive waterfall and locate the square stone to the left of the falls. Push it over so that it is directly under the waterfall. Climb onto the stone then climb the textured wall surface to reach the top of the falls again. Jump across to the opposite side of the head and press the button to open the statue's mouth and fill the pool with water again. The pressure will build up and send the Olmec stone shooting out to the valley floor for a perfect landing on the pressure plate. The third bridge extends across the river. Turn and take a flying leap off the ledge and splash into the pool below. Head to the ledge over by where you were moving the Olmec stone earlier and climb out of the pool. Head toward the falls and kill the snake you will encounter somewhere along this ledge. Then turn left and enter the short cave that ends in the textured wall. Climb up to the top and continue forward across the third bridge and into the opposite mountain. Follow the passage around and you will come to a deep chasm with tall grassy steps leading to the bottom. A blue and red snake are on the floor of this chasm but there is nothing else down there. You can drop down and kill them if you are feeling violent otherwise continue forward. When you reach the green column you need to go to the left and follow the stone steps leading all the way to the bottom. At the very bottom is a small dark cave with more Gold Coins inside. Climb back up the steps to the green column and continue to the right of it. Jump the gap and use your machete to clear the vines so you can continue. Just before you reach the next deep pit look over the edge to the left and you will find a medicinal herb you can drop down and get. Climb back up and approach the pit. Use the whip to swing across and continue along the path into the next area. You will arrive outside on a high ledge overlooking a deep valley with a statue and an entrance on the bottom level. Start dropping down the ledges and kill the snake from the safety of one of the higher ledges. Drop to the ground and enter the huge cavern. The Owl Temple is perhaps the most difficult puzzle you have encountered up to this point. A very precise timing sequence is required to successfully exit this temple. But first you can go get a treasure. Drop down to the main floor of this area then approach the altar, which has the burning torch inside. Move around to the back of the altar to find the Gold Coins. Now you can head across the floor area to the steps leading up to the door opposite this altar. Press the button to open the door an go outside. Back in the daylight you can spot the door across the gorge. Looking up you see the towering snake pillar which could possibly be used to bridge this gap if you could push it over. A button back by the door triggers the next major sequence of events. Save your game and press the button. When you press the button a door opens on a high ledge inside the owl chamber. You have less than a minute to get up to that door and go inside before it shuts and you get to start over. The length the door stays open is based on the difficulty setting you have chosen. There is also a treasure on the ledge to the right of the exit door. Chances are very good that if you go for the treasure you will not get inside the door on the same trip. You will have a much easier time if you just plan on making two trips. Run through the door and straight across to the ledge to the left of the torch-lit altar. Climb to the top and turn to the right and jump across to the roof of the altar and run across making a running leap to the long ledge leading back toward the entrance to this area. Jump/climb up to the next ledge and run past the door and jump to the next series of small ledges. Jump to the top of the head then turn and pull up to the ledge and run along it making a running jump to the tongue. Jumping from the tongue toward the door will land you on this ledge where you can choose to get the treasure on the right or go through the door. If the door has already shut then go for the treasure. Jump to the ledge and head between the cliff wall and the wall on the ledge to get the Gold Coins in the niche in the middle of the wall on the right. To return to the bottom and restart the puzzle is easy. Jump to the steep sloped surface between the tongue and the door ledge and you will slide safely down to the floor below arriving at the base of the stairs leading up to the door where you can push the button and go back out to push the other button and reset the puzzle. Once through the door turn right and head outside to the ledge overlooking the opposite mountain. You can now push the top of the snake pillar and it will topple over creating a bridge to the opposite entrance. Back off this ledge and drop to the ledge below and cross the fallen pillar. Enter the opening on the other side and go deeper into the mountain. This next area has several fallen pillars. Start climbing down the pillars and head to the right wall. Use your whip to swing across the gap and continue across the ledge and crouch to crawl under the lower pillar. You will enter a new area with even more fallen pillars forming ledges and steps. High above to the rear of this room is the exit but a treasure lies on the top of the pillar right above you. The next sequence of jumps and climbs is pretty easy. You just spiral your way to the top. Climb up to the first ledge then turn left and jump to the next ledge. Turn left and pull up to the top of the block then jump back across to the left to land on the long pillar. Pull up to the brown pillar that spans the entire gap and look down toward the ledge below to the left. You should be able to spot the Gold Coins lying on the short ledge below. Angle yourself toward the ledge and jump out so you arc and land on the ledge. Grab the coins then repeat the previous climb back to the top pillar (5). This time turn the other way and angle your jump to the right to land on the large flat ledge. Walk around and pull up to the high ledge leading to the cave exit off in the distance. You should hear the snakes before you see them as you climb the stairs leading into the sunlight. Kill them all as you make your way to the exit and a spectacular view of the valley and pyramid beyond. Head across the valley and watch out for the Jaguar that roams this area. Shoot your gun to scare him away if he bothers you. Climb the steps to the top of the pyramid and get the final treasure. When you take the Gold Idol the entire floor sinks taking you deep into the pyramid where you must prepare to do battle with Quetzalcoatl and obtain another part of the machine. Since the final battle will not start until you initiate it you can take some time to search this room and plan your battle strategy. Once you know the key areas of this chamber and how they work this battle is not very difficult. There are two huge doors on opposite sides of the room. The snake pillar you rode down on is facing one door - this is the door that Quetzalcoatl waits behind. It will not open until you light the two torches on either side of the door and we're not ready for that yet. Go to the opposite side of the room and light the pair of torches to open the other huge door. Inside is a pressure plate that activates a block in the room behind the other huge door. This block rises up for a short time and is needed to access the ledge with Azerim's Machine Part. You have to get to this block and climb up quickly or you could be left trapped in the dead end passage. Back in the main room there are also a few things to take note of. Locate the four blue gems glowing in the ceiling. Directly beneath each of these is a floor tile with a carving of an angel and a gap in the walkway above each carving. Also note the four spear pockets at each of the four corners of this chamber. These are triggered by the lift platforms in each corner of the catwalk above. Are you figuring this out yet? BATTLE STRATEGY: When you open the other large door Quetzalcoatl will come out into the main room and chase you around. Did I mention that he is a giant snake that can kill you in a single squeeze if he catches you. He also shoots other smaller poisonous snakes out of his mouth. You will have to dodge most of these, as you don't have time to kill them all. When you release the boss: Run to the pressure plate in the opposite alcove and activate the block back in the other side chamber. Run back into the main room and figure out which way "Q" is coming at you and run the other way. Head down the long hall and climb the block and get the machine part. Indy will read the runes and then you can run back down the hall into the main room. Now you have the power to fight back. The Azerim Machine Part allows Indy to levitate whenever he stands on one of those Angel Stones. Run to the nearest stone and activate the machine part. Press UP/DOWN to levitate and when you reach the top jump to either of the ledges. Run to the end but don't step on the corner lift yet. Watch "Q" down on the floor and wait for him to pass over the spear pocket that matches the lift you are positioned by. You are safe from "Q" while you are waiting here, but he will probably be spitting snakes at you so keep your pistol out and shoot anything he spits onto the ledge. If you time it right you can send the spear through his head doing double the damage, otherwise just stab him by riding the lift down. Repeat this process by going to either side of the room, levitating to the ledge and using any of the corner lifts. You will have to stab "Q" about six times before he dies in a flaming explosion. When he dies a passage opens up by one of the blue gems near the back of the room. You can go on a snake hunt if you want and clean-up all those leftover snakes slithering around the floor. When you are ready you can go to the Angel Stone near the back of the room and levitate up and jump toward the opening leading to daylight. As soon as you emerge from the pyramid you are caught in a rope trap. As you hang upside down Dr. Volodnikov and a couple of his goons capture you and lock you inside the V.I. Pudovkin. Recommended Purchases: (1) First Aid (1) Rifle Clip (1) Submachine Gun Clip V.I. PUDOVKIN You begin this level locked in the belly of a huge Russian freighter with no inventory - yes, even your Machine Parts have been taken from you. Weaponless, you must use stealth to avoid the guards until you can secure some weapons. Then you can search for your stolen artifacts and find a way off of this ship. The ship is a virtual maze of passageways and rooms with guards everywhere. Once you have found your weapons use your Auto-Pistol for best results and your Rifle for sniping those distant targets. Don't forget to collect ammo from the fallen guards and you should leave this level with more ammo than you started with. The first thing you need to do is escape from your cabin. Knock on the door and try to talk your way out. The guard gives you an evil "Jabba-the-Hut" laugh and slams the door in your face. Turn to the right and climb onto the top bunk. Locate the ceiling vent with the unlocked padlock. Open the vent but don't climb in...yet. Drop back to the floor and knock on the door again then quickly turn and climb onto the bunk then turn and climb into the vent. You must do this quickly and perfectly or the guard will enter too soon and catch you on the bunk and yell at you. Once in the vent, turn to face the opening and wait for the guard to enter. He will go around the wall into the bathroom area and you can drop down to the floor and go through the door. Indy will press the button to trap the guard inside and you are free for the moment. Look down the next hall to spot several doors, each with a button that opens the door. Both the doors on the right lead to empty rooms. The door at the end of the hall leads to the first cargo area but before we go there you need to get one of the missing artifacts. Open the first door on the left and cautiously enter the next room. To the left is a lever and some machinery. To the right is a door leading to another room with a guard and the first missing Machine Part. Pull the lever then quickly run out into the hall and down to the next door on the left. The guard will have gone into the other room to check out the noisy machine and you can quickly enter and get Taklit's Part from the table on the right. Exit back to the hall and go through the door at the end. When you enter the cargo hold do not go past the blue box in front of you. If you sidestep you can just make out the arm and leg of a guard hiding behind the blue box. Use the Taklit part to turn invisible and run past the guard and through the door at the opposite end of the hold. Inside this room are several barrels. The middle barrel has all of your inventory items. Collect everything then head back to the previous room. The guard will no longer be there. That red box in the middle of the room needs to slide over against the blue box to the left. Then climb up and head to the brown box and pull it away from the wall. Drop down and climb up to the side and get behind that same brown box and push it out onto the red box you moved a minute ago. Now climb up to the top of this box. Turn left and you should see a bar above. Use your whip to swing to the blue crate across the room then climb up to the crate on the left and finally to the metal ledge above. Ready your weapon and take care of the three sailors who enter the hold. When they are all dead you can go to the opposite side of the catwalk and go through the single door in that wall. You are now in a short hall with openings on both sides and a red room at the end. A guard is in each room but you can run down the hall and turn right to hide behind the wall. This should draw the guard from one room into the other. Now carefully sidestep toward the door on the right (facing red room) and when your right arm is clear of the door toss a grenade into the room. Two for the price of one! Go inside and collect their ammo then head into the opposite room and get the Money Chest Return to the red room and climb the ladder to the right of the door. Up top, turn left and open the door. Rush in and kill the guard. Take the Trauma Kit and the Urgon Part then exit this room and go back down the ladder. Follow the short hall back to the catwalk above the cargo hold and head to the opposite wall where there are two doors. Go into the door on the left. Inside this small room are two more doors. The door to the side is locked so go through the other door and kill the guard inside and take the Money Chest. The other door in this room is locked so head back through the two previous doors leading to the catwalk and head for the door on the right. Go through the small room and into the opposite door. This cabin appears to be a dead end but if you look on the left wall you will notice a big rust stain. Did you know that your Urgon part removes rust stains? Actually it removes the wall along with the stain. Use it to create an opening into the hallway beyond. Face the opening then turn right and do a side roll into the hall with your gun drawn. Kill the guard in the room at the end of the hall. Head down to that room and check out the hole in the corner with the ladder leading down. Don't go down yet but remember this location for future reference. It leads to Cargo Hold #2. Now head back down the hall and check out the door. Inside is a guard and another Money Chest. Kill one and take the other then exit back to the hall and go to the end where you will find a ladder leading to another passageway above. At the top of the ladder head straight into the electrical room and get another Money Chest then return to the main hall. The first door on the left leads to a room with two soldiers and nothing of value. Don't even open it. Head into the first door on the right and kill the guard inside. Get the Silver Idol from the desk then return to the hall. Head to the next door on the right and go inside. Kill another guard and get another Money Chest. Exit this room and go through the wooden door across the hall. Inside the captain's quarters you should find a Gold Idol on the desk and a Trauma Kit next to the captain's bunk. Exit the hall and turn left. At the end of the hall is a ladder leading to the deck. When you climb up and exit you will be attacked by many guards. They come in from both ends of the ship and I'm pretty sure they are unlimited. I killed eight before I gave up and continued, but you can kill as many as you like. It's a great way to stock-up on ammo. When you are bored with target practice you can approach the rust stain on the wall near the hatch you climbed out of. Use the Urgon part to enter the small room beyond. Another guard will follow you through the hole - turn and kill him. Head through the short passage leading to the mess hall then locate the ladder leading up and climb it. When you reach the top a movie will take over. When you have control you can turn around and take Azerim's Part, which is hiding on the dark shelf behind you. Now you need to make your way to Cargo Hold #2. Remember how to get there? From here, head back down the ladder to the galley and out the hole in the wall. Turn right and climb down through the hatch and go to the ladder at the opposite end of the hall. Climb down and go to the opposite end of this hall (past the first hole you blasted open) and into the room with the opening in the corner. Climb down and open the door to enter the cargo hold. There are several things you need to do in this room. The first thing to get out of the way is go to the back of the hold behind the truck and get the Money Chest from behind the crates. Now return to the control panel. Directly ahead is one of those blue gems from the pyramid in the previous level - the gem that works with Azerim's part. You need to get the gem (and the crate) raised off the floor so you can levitate to the catwalk above. Operate the crane using the following commands to raise the crate. Press the Left Button twice. Press the Middle Button five times. Press the Right Button twice. Go stand under the crate and activate the machine part to levitate to the top of the red crate where you can jump forward then climb onto the catwalk. A pair of guards enter the area below. Snipe them with your rifle then head for left door in the wall behind you. You can actually take either door, but I took the left so the text reads better if you do too. You are now in the engine room of the ship. The guard below will shoot but cannot hit you through the grate. Follow the catwalk around and take out the huge sailor and his smaller unarmed friend near the back of this area. Around on the other side is a ladder leading down to the lower catwalk. You may want to step out onto the narrow brown ledge to the left of the ladder and kill the blue guard below otherwise he will shoot you in the back as you climb down the ladder. Follow the lower catwalk around to the previous side and climb down to the floor. Get the Silver Coins from under the catwalk and flip the lever at the base of the ladder. This lowers a ladder high above on the upper catwalk. Now climb all the way back up there and take the new ladder to the door above. Enter this room and kill another huge sailor. Grab the Wheel Crank from the niche in the wall then exit through the door in front of you. The deck is still swarming with guards so you need to act fast. Turn right and head toward the front of the ship. You can either shoot or run away from the guards at this point. When you reach the very front of the ship head toward the large winch and get the final treasure. After you have the Silver Coins tucked away you need to head all the way back to the other end of the ship. Again, you can kill or dodge the guards. When you reach the rear of the ship there will probably be one last guard near the lifeboat. Kill him then use the crank on the nearby winch. Other guards are approaching but once the movie starts you should be safe. Indy will lower the lifeboat into the water and shimmy down the cable. Now that he has recovered all three of the Machine Parts and all of his personal belongings, Indy can continue the adventure as he heads toward the African coast on the horizon where the ancient site of Meroe awaits. Recommended Purchases: (3) First Aid Kits (1) Submachine Gun Clip (1) Auto-Pistol Clip MEROE Our quest leads us into the desert of Anglo-Egyptian Sudan where we arrive at the four pyramids of the Nubian kings. Only one of these pyramids holds the secret to the Infernal Machine but you can be sure you will have to explore them all to find out which one. The ultimate goal in this level is to reach the top of each pyramid where you will find a Lens Room that you must activate to reveal the locations of hidden statues that you must use to unlock the final pyramid. It's a lot of hard work and a lot of fun. When you arrive at the pyramids you will hop out of the jeep and read the sign next to the crumbling ruins. When you have control over Indy you need to get back in the jeep pretty fast. You may have noticed a pack of Hyenas over by the pyramids. They will close in quickly and attack - you are safe as long as you are in the jeep and moving. You now get to drive around and run over all the hyenas. This is actually pretty fun and totally safe as long as you don't drive into the deep pit behind the pyramids. Chase down all the hyenas and run them over. Don't forget you can use the TURBO button for that extra burst of speed. During your "road kill marathon" you may notice a little boy standing in the entrance of one of the pyramids. He will run inside if you or the hyenas get too close. There may be a deceptive part during this time where it appears that all the hyenas are dead. Pull up to the dark opening and go inside. Talk to the boy, which will trigger the final pack of hyenas. If the boy doesn't answer you then the hyenas are all dead. Get back in the jeep quick as they final hyenas appear out of nowhere. When you have killed all the hyenas you will hear the Indy Victory Music. You may also want to take this time to run over all the scorpions in this area. Head to the opposite side of the pyramid that had the boy inside and locate the tool shack. The door is locked but you can go to one end and look through the window. Hmmmm...dynamite. Aim your pistols through the window and blast the crates of explosives creating a hole in the opposite wall. Enter the shack and get the Bazooka and Rockets. You can also get a Wooden Bucket and a Drive Chain and don't forget that Trauma Kit on your way out. Head toward the large mining pit behind the pyramids and slide down to the ledge with the tracks and the machine. Put the Drive Chain on the gears to repair the motor then pull the lever to start the elevator. Time your jump to the lift as the platform levels out and ride it to the bottom. Head to the right and get the Wheel from the broken mine cart. Then head to the other end where you will find a shallow pit. The opposite ledge has three scorpions hissing at you. Kill them from the safety of your ledge then drop into the pit and get the Pocket Watch from the skeleton - he won't be needing it anymore. Climb out onto the scorpion ledge then turn and jump across to the other side. Return to the lift and ride back up. This is tricky. You have to jump onto the platform as it swings toward you then step back to the edge and do a running leap just as the platform crests the top of the tower. If you don't jump off in time you will fall and die. When you reach the top you should notice a sparkling object in the cave across the pit. Follow the tracks leading toward the cave until the movie takes over. Use your new watch to make friends with the little boy and he will walk across the single rail and get the Crystal Eye. Once you have the large gem you can exit up the slope leading out of the pit and head back toward the tool shed. Face the pyramid and climb up the crumbling surface to reach the broken section at the top. From the top you can look through a hole to the left and see a pair of snakes guarding a treasure. You'll get that in just a bit. Drop down and head to the right. You will come to a spiked pit with a spider on the other side. You can jump across and kill him with pistols if you are a fast draw otherwise you will have to use a larger weapon to target him from this side of the pit. Drop down into the darkness below and use your lighter to check this area out. See that snake sconce on the left. You can light these with your lighter just like torches. Do so, then get out your Urgon part and smash open the cracked wall at the end of this short passage. This pushes a block outside creating your exit. Drop to the ground and push the block toward the corner of the pyramid one time to line it up under the climbable surface. Start the long climb up this side of the pyramid. Your goal is to reach the niche at the top and press the button to open the door below. Follow the path indicated in yellow to reach the niche then on your way back you can take the alternate green path and drop to the high ledge with the open door. Before you go inside the door you will want to turn and pull onto the high wall behind you on the right to get the Silver Idol. Now you can drop back down and go inside. This place is crawling with spiders so keep your gun drawn at all times. A spider may or may not be in this hall to greet you. If he's not then he will appear when you go deeper into the passage. Locate the blue block and pull it out from the wall then push it over to the right. Now climb up and use the block as a step to reach the ledge high above with the Blue Gem. Drop back down and go further into the passage until it splits. Kill the spider(s) and take the left passage that leads to a ledge overlooking a room below. Jump down and cross the dry canal. Approach the wooden arm and hang the bucket on the hook. Indy will swing the arm around and the mechanism will start to work on its own filling the canal with water which runs outside to the back of the pyramid. When you are done watching this clever machine you can cross the canal and climb the ladder to return to the previous intersection. When you reach the web-covered entrance turn right and climb up to the ledge. Then turn to face the opposite wall and do a running jump to grab and pull up to the high ledge. Follow the passage to the left and kill the pair of snakes guarding the treasure in the room at the end. Get the Red Gem from the coffin. This is the area you saw through the hole earlier. Head back down the hall and climb the ladder about halfway down on the right. At the top, turn right and back off the ledge and drop to the floor below. The deadly crushing-wall trap is painfully obvious at one end of this area. Don't try to go there just yet. Turn and face the cracked wall and get out the Urgon part. Smash through the wall and you will find an area with two buttons. Press the button on the right to send a stone block falling between the walls and disabling the trap. Now you can run between the walls and jump to the block. Climb up and into the high passage to the left. Continue forward and kill the scorpion up ahead. You now need to crouch and crawl through the low opening on the right. Two scorpions hiss at you from the ledge on the right with the Blue Gem. Angle your crawl toward the skeleton on the left. Stand as soon as possible and blast the scorpions before they attack. Get the treasure and the pair of medicinal herbs from the skeleton then crawl back through the low opening. Jump and pull up to the high ledge opposite the low opening and then climb the ladder up to the next higher passage. A short hall branches to the right. Take this passage and climb up at the end to enter the first of four Lens Rooms. Use your lighter to set the wood on fire and watch the movie. Now that you know what to do you can drop into the passage and begin your search for the remaining three lenses. At the end of this short hall turn right and jump down. You should slide down to the ledge you started this entire path. Drop to the floor and go through the web-covered entrance to the right. Turn left and drop down and continue to drop down until you reach the long hall with steps leading down to a lighted room at the end. A pair of snakes slither around this area. Kill them then enter the light. Ignore the skeleton and approach the ornate chest in the room to the left. Pressing the button opens a low panel on the bottom of this box releasing a lot of snakes. Back away and try to aim through the low opening. Kill as many as you can from here then crawl through and finish any snakes that remain inside the crypt. Light the snake-torch on the wall if you want then climb up to the high ledge at the end of this crypt. Enter this next hall and make a special mental note about the crypt room on the left. I'll call it the "3 Crypt Room" for future reference. You can even go in and kill the pair of spiders if you want or save them for when you return. Continue down the hall until you reach the long deep gap. Note the gray stone pillar in the wall to the left which is slightly lower than the rest of the wall. Your goal is to raise this pillar so it is even with the wall making a smooth ledge for you to shimmy across. Do a running leap to the opposite ledge and press the button. This raises the gray column for only a few seconds. Quickly turn and leap back across and go under the column and pull out the stone. The column will slam down onto the block and you now have a ledge you can shimmy across. Shimmy across to the opposite ledge and follow the passage around to the right until you reach the T-intersection with the crocodile head on the wall. Turn right and enter the room with the three coffins. You will probably hear snakes but they are in the next room. Climb onto the middle coffin and pull up into the hole above. In this room you need to push the stone panel on the wall. It will fall into the next room and you will be face-to-face with at least five or six snakes. Shoot them all from the safety of the door if possible. You can always jump out to the ledge opposite the door and kill the rest. Stay away from the obvious block in the far wall - if you push that out it will trigger the arrival of the Russians and we don't need them here just yet. Head to the low steps in the corner and run and jump to the roof of the opposite crypt. Turn right and do a running jump to the next higher roof. Above you is a hole in the roof. Climb up through this hole. You are now in a passage leading up to a web and a spider that guards the Green Gem. The short side passage leads to a cracked wall you can use the Urgon part on. This sends a chunk of ceiling falling through the roof of the middle crypt in the room below. Climb the wall to your left and head forward. Climb up to the next ledge and finally climb into the second Lens Room. Use your lighter to start the sequence of events. When you are done you can drop down and make your way back to the room with the two crypts. Jump over to the lower one and drop through the hole in the roof to get the Gold Idol. Push open the door and exit this area through the door you entered. Drop back down to the coffins and head back to the junction. As you start down this passage the eye in the wall opens and a block moves forward to block your path. Use the Taklit part to become invisible and sneak past the Eye Guardian. Head down the long shallow steps and kill the snakes that you encounter along the way. Enter the next large burial chamber. Circle around this creepy room to the back and you will find a cracked wall in the central hub of this room. Use the Urgon part to open it up and get the Silver Coins from inside. Turn and climb the left wall past all the skeletons. At the top you can shimmy left and drop to the ledge and enter the next area. Immediately to your left a spider attacks from the webbed alcove. Kill him then head toward the hole below the Angel Stone and kill the spider lurking at the bottom. Now head through the remaining door and go up the stairs and around to the right where another spider waits around the corner. When he is dead you can continue into the next area where you will find a button on the wall next to a spiked pit. When you press the button a cover will swing up over the spikes. Quickly step to the side and turn and jump to grab the ledge above. Pull up before the door swings open and dumps you onto the spikes. In this new hall you will go around to the left and find another button that you can push to open the ceiling tile above the Angel Stone down in the previous room. With the door open you have a vertical shaft you can levitate up through using Azerim's Machine Part. The trick is getting down there before the ceiling panel shuts. When you press the button you need to immediately run around the corner and step on the lift at the far end. You will start to go down. Turn left, and run onto the next lift panel and continue down. As soon as you can, jump forward into the dark passage and turn left. You will be in the hole you killed the spider a few minutes ago. Quickly climb up and get out the Azerim part and activate it to levitate up through the shaft and into the third lens room. Hopefully you know what to do by now. Once the lens is activated you need to retrace your path all the way back to the "3 Crypt Room". Here are some quick directions. Levitate back down and go out the door and down the crypt ladder to the round room below. Go back up the shallow stairs and turn left as the wall with the eyeball chases you down the hall. Turn right at the intersection then left and shimmy across the ledge on the right back across the long deep pit. Continue up the hall and turn right into the room with the three crypts. Kill the spiders if you didn't already. Use the Urgon part on the crack on the left wall and get the Gold Coins from the alcove. Now face the opposite wall and use the Urgon part to smash through another cracked wall. Inside is a medicinal herb and another cracked wall to the right. Use the Urgon part again and enter the passage beyond. Kill the scorpion and don't press that button or you will open the ceiling tile to the left and summon the Russian troops. Head down the first few steps of the other passage then jump up to the dark ledge above. Pull up and crawl through the low opening to find the Silver Bar. Crawl back through and drop down to the stairs and go to the bottom where you can get another medicinal herb. Take a left at the plant and follow the passage down another step and continue until you reach the ledge overlooking the mine cart tracks below. You need to make a huge running leap to the opposite ledge across this room. Ahead of you is a moveable block but you can't seem to push it from here. Back off the white stone ledge and shimmy to the left until you can pull up into the next area. Continue forward until the passage splits. Spiders attack from the right. Advance down the left hall and kill the spiders so they can't trap you when you go for the final treasure. Take the left passage and it will very quickly end in a deep pit full of skeletons. Drop down and get two medicinal herbs and the final treasure of this level. When you have the Gold Bar you can climb out of the pit. Hopefully you have killed all the spiders so they won't bite you as you climb out. Head back down the previous hall until you reach the end. Kill any more spiders who managed to escape your first sweep of this area. Locate the moveable block and pull it toward the far corner. Then go to the other side and push it all the way into the corner and climb on top of it. Turn left and do a running leap to the web-covered opening above and pull up into it. Kill the spider waiting inside then climb the ladder on the left wall leading up to the next ledge. You should now be overlooking the room below with the block in the corner. Across the way are several stone ledges and a web-covered opening with a stack of wood inside. Do a running leap across and grab the edge and shimmy to the left until you are above the lower ledge. Drop and grab the lower ledge and shimmy left until you can pull up into the alcove and get the Firewood. Turn and drop to the top of the block below and retrace your path by leaping into the web-covered opening and climbing the ladder again. This time when you are overlooking the room below, turn and back off the ledge and shimmy left and pull up into the next area. Move forward and kill the spider around the corner to the left. When you reach the dead end you can use your whip on the post above to climb up and swing forward into the next hall. Continue until you can climb up the next ledge and enter the final Lens Room. Something is different - the pedestal is empty. Lucky for you, you brought you own bundle of firewood. Put the wood on the pedestal then light it with the lighter to turn on the final colored lens. Drop down to the passage below and look back under the overhang. In the darkness you can barely make out the cracked wall to the left. Use the Urgon part to smash this wall open which leads to an ledge overlooking the desert. As you exit into the sunshine and fresh air a small army of Russian troops comes over the hill. Only six are shown in the movie but you'll end up killing at least eight to ten. They will scatter across the entire area and two will attack you immediately if you are standing too far out on the ledge. One throws grenades so quickly duck back inside and get your rifle or machine gun ready. Use the machine gun for multiple targets and the rifle for long-range single targets. Drop to the sand and start killing soldiers. Your jeep makes a great weapon too depending on where you parked it last and if you can get back to it. Kill all the soldiers using guns or the front bumper and collect all the ammo. You certainly won't have to go shopping after this level is over. When all the soldiers are dead you can start the hunt for the Jackal Statues. Each of the lenses you turned on earlier is shining out onto the desert marking the location of the four Jackal Statues. The colored beams of light are hard to see unless you are at a certain angle. You may have noticed some of them while you were driving around killing soldiers. The first statue is near the beginning of this level. Stand on the spot where the purple beam hits the ground and the statue will rise up (with you on it). Drop down and use your Crystal Eye on the statue and it will spin around and reflect the light opening one of four golden arms blocking the entrance to the final pyramid. Remove the gem and head off to the ruins to the right with the sign you read during the opening movie. Inside these crumbling ruins are a First Aid Kit, a scorpion and three blocks. Move the middle block back away from the window until you have revealed the carved stone beneath. Stand on this to raise the jackal and insert the eye to open the next arm. Now you need to head to the large pyramid by the tool shed. Around the back is a small pool of water (remember the bucket device you turned on - this is what it fills). The red beam bounces off the water (right by a medicinal herb you can take) and strikes the sand further up the hill. Stand on the sand to raise the statue and use the eye to open the third golden arm. Now head around toward the mining pit and to the smaller pyramid with the green beam coming out of it. There is a Poison Kit sitting on the ledge up against the pyramid. Activate the final statue and use the gem to open the door to the large pyramid on your left. I've been assuming you have been driving from statue to statue. If this is not the case then you need to locate the jeep wherever you parked it last and remove the red gasoline container from the back of the vehicle. Do this before you head toward the large pyramid with the door you just opened - you'll thank me later. Enter the large pyramid and you should spot the beginning of the mine cart tracks along with an abandoned mine cart over to the right. Aside from a missing wheel and an empty fuel tank, this baby is ready to roll. Lucky for you, you have both a mine cart wheel and a can full of gas. Put the wheel on the cart and move to the back of the car to fill the engine with gas. Then climb aboard and press UP to begin your wild and crazy ride through King Sol's Mines. Recommended Purchases: Nothing - You should have plenty of everything KING SOL'S MINES Just like in the Temple of Doom, Indy embarks on a great underground mine cart adventure. There are plenty of puzzles to solve and even more exciting cart chases and large battles with Russian troops. Your main objective is to find the Eye of Horus and the three King Solomon Gems. When you have acquired these objects you can proceed deeper into the complex to search Nub's Tomb for the final Machine Part. In addition to a huge number of Russian soldiers, you will also encounter many spiders and snakes. Keep one hand on your gun and the other on the Poison Kits. Quickly learn the controls of your mine cart. UP is faster and DOWN is slower or even reverse if you press it enough. Press [C] to duck under the low pipes over the track but you only duck for a second so get the timing down or you will take serious damage. Ride the rails until you reach the large cavern with the house on the right. Exit the cart (CTRL+left or right depending on which side you wish to exit) and head up the step into the railway control room. The five switches along the wall redirect the track at five junctions shown on the map. The power is out on this device and you will need to find a fuse to put in the box on the wall behind the map before it will function. Grab the Trauma Kit from the desk on your way back to the mine cart. Get back in the car and continue until you reach the next large cavern with a huge door and an elevated wood section with crates on top. Head through the large door with the Egyptians on the right and follow the passage to the left. Keep a safe distance and shoot the TNT boxes to reveal a Silver Idol in the niche. Return to the cavern and head over to the wooden platform. Check out the box on the small cart below and you will find a 50-amp Fuse. Climb onto the wooden deck and go to the back corner. Climb over the small box and get the Blue Gem from the dark corner then return to the mine cart. Ride the rails all the way back to the control room and reenter the building. Use the fuse in the box behind the map then approach the map and levers. Time to survey the big picture with a ride around the perimeter of this complex maze of tunnels. Flipping levers 1 and 3 will switch the tracks so you can make one big circle around the mine. Lever 4 is stuck - actually the switch is stuck but we will fix that later. Get back in the cart and ride around the new sections of track. When you pass over the elevated section in the well-lit room the door opens below and a small army of Russians swarm into the mine. They will scatter so you will have plenty to do for the rest of the level. Continue until you reach Switch #4 and exit the cart. Examine the switch - stuck! Examine the decorative column against the wall - treasure! Take the Blue Gem and get back in the cart and continue the ride. Your next stop is Switch #2. You will pass through several tight tunnels with low pipes so be ready to duck. You are safe from all the spiders as long as you remain in the cart. When you reach the switch, stop and exit the cart and turn to face the direction you came from. To the right of the entrance is a Green Gem. Collect the treasure and return to the cart and continue the ride. When you reach the slope leading into this large cavern you will spot two other tracks ahead that join with this one. Go just past the intersection then reverse direction to switch over to the right track. Continue going backwards until you go through another door into a room with a huge pool and a pair of waterfalls. There are several crates floating in the pool. Do a running jump to the nearest then standing jumps to the others until you are facing the left waterfall. Use your whip on the bird-head to swing through the falls into the opening behind it. Inside you will find the Eye of Horus resting in the niche. Face the back of the waterfall and use your whip to swing back out to the crate. Turn to face the right waterfall and dive into the water. Swim down and behind the falls to locate the Red Gem. Return to the surface by the floating crates. Looking toward the parked mine cart you should see a large opening under the water. Swim down and through this opening then when you reach the next pair of openings swim over and get the Green Gem from the left opening with the bars. Now swim through the other opening and follow it until you see some stone blocks on the bottom then swim straight up and surface in the room above. Sitting on a pedestal is the Gold Idol. Take it and then jump back in the water and return to the main pool. Exit and get back in the mine cart to continue the adventure. Your trip along the railways gets more dangerous up ahead. Soldiers line the tracks and will fire at you and a second mine car begins to chase you complete with a Soviet sharpshooter. The chase ends when a tossed grenade blows up several boxes of TNT. When this happens quickly stop and exit your cart and kill the soldiers who survived the blast. Dodge the electrical discharge from the broken light and go through the hole in the wire mesh leading into the supply room. Take the Brass Key from the table then return to the cart and continue the ride. Follow the rails until you reach Switch #1 then stop the car and head back along the tracks on foot. Just before you reach the elevated section you should easily spot the First Aid Kit next to the decorative column on the right. Carefully walk out onto the elevated section and follow it around until you go through the next opening. Just inside this next area to the left you should hear some hissing. Looking over the edge reveals a pair of snakes guarding the next treasure. You can kill both snakes from the safety of the tracks before dropping down to claim the Blue Gem. Climb back out and return to the mine cart. Continue the ride past Switch #2 and down into the area with the 3-track junction. A soldier will fire a bazooka at you blowing up a piece of the track. You jump the gap and continue through the next door. Stop immediately and exit the car. Ahead on the high ledge on the left are several soldiers - one will even toss grenades at you. Use your rifle to snipe them from a safe distance. Dodge any ticking grenades that come flying at you. Enter the shack and get the Satchel Charge and Trauma Kit. The locked closet looks intriguing. Use the brass key to open it and get the Oil Can. Return to the tracks and ride to Switch #4. Kill the soldiers in this area and use the oil can to loosen-up the switch. Now ride the rails back to the big house with the levers and the map. When you enter this area your path takes you up the tracks to the right. Just before you go through the door leading out of this area stop and exit the cart. You should now be shielded from immediate fire from the troops below. Kill them with your rifle or toss grenades at them. There is one big guy inside the house. Get out your bazooka and face the window. When Indy aims at the house you know you have a "lock" on him - FIRE! Enter the house and you will notice a green blip moving around on the track map. This is another mine car coming at you loaded with a pair of soldiers. Flip lever 4 to alter their path and watch the chaos that follows. Indy will flip lever 5 automatically then you can return to the upper track and continue the ride along the new path you've just opened. Follow the rails along the new section of tracks as you pass by Switch #4 and #5. You will pass by several soldiers and will eventually arrive at a large room with a wooden platform to the right of the tracks. You may need to kill a few soldiers once you exit the cart. When it is safe to continue we will start to collect the three King Solomon Gems. Climb onto the wood deck and push the large box to reveal the large hole beyond. Target the barrels inside and fire at them from the hole to blast a new opening leading to a skeleton, spider, Poison Kit, and a ladder leading up. When you have killed the spider and taken the venom kit you can climb up to the ledge overlooking a deep chasm. Two long running jumps are required to reach the central ledge and the opposite ledge. You will have to grab and pull up after each jump. Slash the web with your machete and kill the attacking spiders. Continue through the web and spider infested passage until you reach the next room. Indy "senses a trap" so be careful as you enter. A large red gem tempts you from the blocks on the left. If you look up you will notice that the blocks on the ground used to be in the ceiling. When you take the Red Solomon Gem the rest of the blocks will come down as well. Your only escape is into the pit behind the jewel. The only problem is the pit is full of snakes. Toss a grenade into the hole and that should take care of all your snake problems. Then take the jewel, jump into the hole, and crawl through the low opening into the next passage. Follow it around as you hack through more webs and kill their owners. The last web you slash will have you standing opposite the small ledge you jumped to earlier. Jump back to it then turn left and jump across to return to the mine cart. Continue the ride until you go down a hill and across a narrow pool with a statue to the right. Stop the cart when you reach the other side and exit. Looking back you should find a Trauma Kit on the crate that you can get before jumping into the water. Directly under the tracks is a hole in the opposite wall. Swim in and turn left then almost immediately turn right to find the Red Gem. Follow the underwater cave around until is splits. The right passage leads to the pool under the broken tracks from the bazooka blast earlier. You cannot exit the pool so it is essentially a dead end with a bunch of soldiers shooting at you. Go to the left and you should quickly see some of those stone blocks below. Surface in this area and you will be in a torch-lit room with burial crypts set into the walls. Look up the wall opposite the pool and you will see several stone columns that form ledges. There are also openings in the wall leading out to the area beyond. Jump over the water and grab the lowest ledge and pull up then turn right and pull up onto the next ledge and exit through the door leading to a ledge overlooking the area with the bazooka crater. There are at least two soldiers in this area. They usually attack from the right as they come down the track leading down the hill into this area. You can snipe them with your rifle or toss grenades at them. When they are all dead you can turn right and jump to the high ledge across the gap and reenter the previous room at a higher level. Note: If you fall or get shot off the ledge while standing outside you can use the pool to swim back to the crypt room. Don't forget to collect the ammo while you are down here. From this new ledge, turn right and make a huge running leap to the opposite tall stone column. Grab and pull up then turn to face the gold opening in the opposite wall. Do a running leap to this opening and go inside. Drop down into the shallow pit and climb up into the duplicate gold entry and you should spot the Green Solomon Gem right in front of you. When you have the second Solomon Gem you can do a running leap off the ledge the jewel was previously resting on. Make sure you run so you hit the water and not the track which results in two broken legs and your death. Climb out of the water and get back in the mine car and continue the ride until you reach Switch #5. More soldiers are guarding this area of the passage. Kill them quickly and take their ammo. Locate the side passage (tinted in red) and follow it up the short hill. At the top are an endless supply of poisonous spiders that drop from the ceiling. Around the corner and up the longer hill are two more soldiers. One of them is tossing grenades. Your best strategy is to use your Auto-Pistol and rush up the hill. Wait for him to throw a grenade then run past it and kill them while he is preparing another. Get their ammo and continue. When you reach this entrance you may recognize the warning sign and the slope beyond. This is where the other Russians broke through earlier and exploding into the far wall. Walk down the tracks until you reach the "end of the line" then use your whip to swing across the chasm and continue through the door on the other side. The track continues back into the darkness. Flip open your lighter and you will easily spot the cracked wall on the left. Use the Urgon part to bust open this wall and send a coffin shooting across the room on the other side. Carefully approach the entrance and you will notice the floor is alive with at least a half-dozen snakes. Toss a single grenade through the door to kill them all and enter. Go to the far end of the room where the Blue Solomon Gem waits patiently for you to add it to your inventory. In case you didn't notice the outline of the trapped floor panel you may want to execute a quick back flip so you don't fall to your death. Head back to the opening and return to the tracks. Turn left and follow the tracks to the dead end. Mr. Bones won't be needing that Green Gem anymore. When you have collected the tenth treasure you can return to the chasm, swing across and follow the tracks back to your mine car. Watch out for a lot of spiders that have gathered in the tunnel since you were here last. You can run past them or take the time to kill them all if you wish. Ride the rails until you reach the large cavern where you initially found the fuse - the one with the large stone door and Egyptian artwork. As you race through this cavern you should be able to locate at least three guards. When you reach the door leading out of this area stop the car and get out. Kill the large soldier who is right behind you then slowly walk back into the main chamber. There will be a guard standing on the crates on the wooden platform on the opposite end plus another soldier patrols the area beyond the stack of stones to the left. Use the stones as cover and kill the soldier then use the rifle to snipe the guard on the crate. He tosses grenades but you are out of his range. Climb onto the wooden deck and get the First Aid Kit and Satchel Charge from the crate where the guard was standing. Then enter the nearby door. Follow the passage down the ramp and around to the left where a pair of guards need your attention. Turn right and go through the door leading into a huge room with scaffolding on either side, a statue on the back wall and a mini-pyramid in the center of the room. Approach the pyramid and insert the Eye of Horus into the available socket. The entire center section will rise several meters off the ground. You are now even with the scaffolding on the left. Two ledges on the opposite wall appear to be help up by the painting's hands. Each ledge has a colored altar where you need to use the matching Solomon Gem. Jump to the left scaffolding then onto the ledge and use the Red Gem. This raises the center section even higher allowing you to jump back across and reach the scaffolding on the right. Then you can jump to the opposite ledge and use the Green Gem, which causes the arm of the statue above to swing out over the floor below. The hand of the statue holds a blue gem that can be used with the Taklit part to levitate. Drop off this ledge to the crates below then locate and stand on the Angel Stone and use the Taklit part to levitate to the top ledge. Jump onto it and use the final Blue Gem to raise the center section the rest of the way revealing a nook with a lever. Jump down to the green ledge then to the crates and finally the floor and enter the nook. Flip the lever to make the entire center section lower back into the floor taking you with it. You are now down in the lower chamber near the exit of this level. Turn to face the long yellow hall and whip-swing across the gap to reach the opposite side. Move forward and the door opens leading into Nub's Tomb. Recommended Purchases: (1) Rifle Clip NUB'S TOMB Nub's Tomb is easily the largest level in this entire adventure. All of your skills will be put to the test as you explore this ancient architectural wonder. Explore the maze of passages and locate secret levels and hidden rooms as you search for the final Machine Part. You will get to fight dozens of Russian soldiers and even have a close encounter with Dr. Volodnikov. Most of the puzzles in this game are jumping and climbing so make sure to save your game often to avoid repeating large portions of the level. Begin by heading to the end of the tunnel and jump over the snakes as you begin to slide down the first slope. You could turn and kill the pair of snakes below if you want or you can ignore them and turn to face the large stone steps leading up and to the left. Jump to the first step across the room then start climbing up the others toward the left. When you reach the top, turn and face the rear wall and jump to grab the crevice leading around the perimeter of this room. Shimmy to the right until you can see a ledge below you with a door to the left. Drop and grab the ledge then follow it back as far as it goes before dropping to the floor on the left. If you drop too soon you will be at the bottom of an un-climbable slope and have to start over. Head down the long dark hall until you arrive in a large room with many columns and a large broken pillar in the center. Head around the broken pillar and past the ramp leading down to the right. Head straight back into the back passage where you will see a closed gate at the opposite end. There are three deadly spiders in this area. Most are hiding in the dark alcoves to the side so you will hear them before you see them. When they are dead you can go to the third alcove on the left and get the Gold Coins from the shallow pool. Watch out for more spiders when you enter this area. Return to the broken pillar and follow the ramp down to the left into the next area. Make sure to kill the snake slithering around this area. Head to the left toward the dark ledge and climb to the top. Head around to the right until you are overlooking the room below. A pair of scorpions skitter around the floor. Kill them with whatever gun will target them from this distance. When they are dead circle around the high slope to your left and slide down to the stone step. Drop to the ground and crawl into the low passage. When you reach the left turn stand up and then climb up into the short passage to get the Silver Coins. Drop back down and crawl out the other end of the low cave and you should be near the two dead scorpions (if their bodies haven't vanished already). Up ahead you will see two huge columns which frame the entrance to the steps leading up to a large sealed door. Follow the passage and explore this area to discover a statue with a missing arm, a lever, some smaller statues and some tapestries on each side of the room. Find the statue on the left (facing stairs) and push it toward the back wall to reveal a torn tapestry. Use your machete to hack it away and discover a hidden passage. Do a running leap over the deep chasm and continue down the passage until you slide down a slope. Pull the lever in the nook on the right and a door opens behind you. Follow this new passage and make two hanging drops to reach the next room with the wire floor. Walk onto the first section and it will swing down dropping you into a pit with at least three snakes. Kill the snakes and crawl under the low stone to reach the other end of this area where you will find a skeleton and a Gold Bar. Crawl back to the other side and pull up out of the pit. Go to the far wall and slash the torn tapestry to reveal a block you can pull out from the wall. Pull it out three times and you can then enter the passage it was blocking. Follow it around to the right until you reach the room lined with columns and the brown decorative floor. This floor is made up of two large pivoting squares. As long as you keep running and don't stop, you will easily make it to the other side. The ladder on the far wall is broken so turn to the left and climb up to the ledge then turn and jump across to the opposite ledge. Climb up to reach the ladder leading up and shimmy to the left to pull up into the next passage. When you enter the next large area you need to steer left until you reach the large theater. Make your way to the floor killing the snakes that patrol this area. Move around to the back of the central podium and push the button. A statue of Anubis rolls out onto the ledge above and you realize that arm would work back on the previous statue...but how to get it? Enter the dark door behind the podium and turn right. A skeleton lies next to the Silver Bar in the web-covered corner of this hall. Naturally a pair of spiders drop from the ceiling to make things more interesting. Kill the spiders and take the treasure. Now turn and go to the opposite end of this hall and turn right into the last alcove. Draw your whip and when you enter the alcove Indy will look up and aim for the bird-head sticking out of the wall. Whip the head and climb up to the first of four small ledges. Jump across all the ledges then turn and climb up to the large flat ledge to the right. Head back toward the other side of the room and jump up to the lower ledge on the right then climb up to the top. Turn to face the opposite structure on this level and do a running jump to reach it. Now turn right and move over to look down on the theater. Make sure you are in the far corner so when you look down the brown ledge is directly below you. Turn and back off then drop and grab to catch the first ledge and drop once more to land on the square platform. Turn to face the statue and use your whip to fling his arm to the ground. Drop down and get the Mechanical Arm then exit the theater by heading up to the top of the seating area. Back at the junction you can head to the left and follow the passage until it takes you back to the very first room of this level. A Russian sniper is over by the entrance and he will shoot if you get too far to the left of the large column. Ignore him and head for the arched entrance on the right. We'll take care of that guard in a moment. Turn left and you will reach a dark hall bathed in a green glow. A deep pit blocks your way but a post above allows you to whip-swing across. Push the button to lower the sarcophagus to the right and head toward it. Grab the Blue Gem from the niche before heading through the new opening. Turn left and stay against the wall as you peek around the corner and spot the Russian guard. You have the element of surprise so charge around the corner and open fire. The sound of his death signals another guard who will come running around from behind. Turn and kill him as he comes around the corner. Now move off down the hall in the other direction and you will soon come to the familiar room with the large broken pillar. Head past the pillar and down the long sloped ramp. Stay to the left and use the flanking column as a shield from the three guards in the next room. These guys are tough and they will roll to the side to avoid your fire. Use the machine gun to drop them fast then take their ammos and weapons. Climb over the obstruction to the left. You can either climb up and drop down the tall cliff to the right or slide down and crawl back through the low cave to the left. Head toward the opposite end of the long hall and use the mechanical arm on the statue by the door. Now go pull the lever to open the door allowing you to enter the next exciting area. Head down the long dark hall and get out your shotgun or bazooka. You are about to encounter your first robot. These things are hard to kill and when they do explode they can cause considerable damage if you are too close. As soon as you get near this room the robot powers-up and comes at you. When you target him start firing until he explodes. You can always back flip after firing to avoid explosion damage. Head toward the left side of the room and locate the blue gem in the ceiling and the Angel Stone below it. Use the Azerim part to levitate up to the ledge. A ramp leads off to the right but you need to turn and face the middle platform and do a running leap out to it. Follow the ramp up as it narrows then widens as you descend to the other platform. Do another running jump to the far ledge then turn and head down the short ramp leading to the skeleton and his unused Trauma Kit. Now head up the passage and turn left to locate the button on the wall. Press the button to lower a platform below that turns into stairs leading down to a secret level. Just about that time Dr. Volodnikov and his armed escorts arrive. The good doctor heads down the stairs and closes the floor behind him leaving you in a room with a bunch of trigger-happy guards. Start sniping the guards from the upper ledge. If you see a large group of them clustered together you can always drop a grenade into the group - that's always a crowd pleaser. When the floor is safe you can go back and hit the button to lower the stairs then drop to the floor. Before you go down the stairs you need to locate the torn tapestry on the right column (facing gate) and slash it open with your machete. Now go down the steps and press the button to raise the steps above you and reveal the entrance to the secret area beyond. It's just you and the doctor for the next several minutes so get ready to have some fun. Looking down you will see an Angel Stone and the blue gem above makes this a great place to use the Azerim part. The floor isn't that far so just hang and drop then continue to the next area. This central structure is surrounded by a perimeter hall with steps and connecting passages. Head to the right and find Volodnikov examine a machine. He will grab a gear from the machine and run when you yell at him. The chase is on! Apparently Indy is out of shape because the "large" doctor seems to be able to outrun our hero. Looks like we need to use our mind instead of our body. Volodnikov seems to be cheating by going down the middle passage. Cut him off by pulling this block out from the wall then circle around and enter the opposite entrance and approach the block from the other side. Pull it into the center of this area so it rests on the Angel Stone. The doc is still managing to avoid you. Now he is ducking inside the central structure at the top level and hiding in the back room. He then runs out the opposite side that you approach from. Check out his hiding place and pull the stone with the gold statue away from the wall then push it toward the wall with the two openings. Finally push it to either opening to block his escape. Now return to the outside and chase him around one final time. This time when he hides in the central area you will corner him and be able to get the gear he took from the machine. Arm your rifle as you leave this building. A sniper is on the exit ledge. Kill him then use the rope ladder (or Azerim part) to reach the upper level and press the button to open the stairs again. Run up the stairs and double back to quickly enter the alcove you created earlier when you cut away the tapestry. Get out your machine gun and prepare to battle the three guards now patrolling this area. If they don't come near your hiding place you will have to hunt them down. Return to the torn tapestry and pull out the block inside and move it all the way to the other column. Use the block as a step to reach the high opening. Inside the top of the pillar you can walk back and climb down the ladder to the wire floor. Snakes hiss below you as you walk to the back of this area and locate the large machine with the lever. Pull the lever to raise a gate below then make your way back to the ladder and climb up and drop out of the pillar opening. Reenter the opposite pillar and you will find a passage that the block had been concealing earlier. Inside is another ladder leading down to the lower passage you saw a minute ago beneath the wire floor. A pair of deadly snakes attack from the far end of the hall. Kill them and enter the room at the end and take the Bronze Key from the niche on the wall to the right. Return to the main room and approach the gated door and the keyhole to the left. Use the key to open the gate and gain access to the elevator. This elevator is run on "turtle power" but this turtle has lost his drive gear. Lucky for us you have one in your inventory, but even after you insert it into the slot the lift still seems broken. Exit the elevator and go get the square block from between the two columns and slide it into the elevator. The added weight sends the lift to the bottom and also causes the counterweight to rise to the top. Head back to the Angel Stone and use Azerim's part to rise to the upper level. This time you can take the ramp leading up to the right. Walk out onto the narrow platform and face the counterweight across the way. Use your whip to swing across and land on the weight and you will sink to the room below. There are two robots in this room. The first attacks upon your arrival so kill him with your shotgun or bazooka while you are still standing on the weight. Drop to the floor and circle around to the left to kill the remaining robot. Continue to the back corner where the second robot was hiding and locate these brown ledges. Step up on the low ledge and pull up to the top and turn to jump to the opposite block. Now turn and face the main room and get ready for a tricky jumping and climbing puzzle. Do a running jump to reach the far ledge then jump up and grab the top of the wall and shimmy to the right. When you are all the way to the right you can drop to the ledge below and grab on and pull up. Do two running jumps forward to reach the next ledge and the final ledge and stop. Turn left and locate the blue glow coming from the dark ledge across the way. Make a very tricky angled jump to reach this ledge and get the Silver Idol. Now jump up and grab the wall and shimmy back to the ledge on the left. Turn and jump back to the ledge against the wall and head toward the middle section. Turn left to enter the area with the water. This shallow pool before you is what I like to call "the safe zone". Around the corner are a pair of robots that will attack you as soon as they can see you. But don't feel too safe. There are also five piranhas swimming around this area. Try to lure the fish into the "safe zone" and kill them there one at a time. If they won't cooperate then just go after them and keep moving so they can't gang-up on you. Stay underwater whenever you are in the main area and the robots will soon take care of themselves. Swim down toward the pile of rubble on the right and go behind the largest piece to find the Gold Bar. You will probably want to surface and get a full load of air for this next trip. Dive back down and return to the main room. Swim toward the back and into the narrow door between the two columns. The passage turns to the right and continues until you reach a dead end with a switch in the wall. Pull out the switch and a giant bull statue rises out of the hole in the previous room and rises up out of the water. Return to the previous room and exit onto the low ledge to the right. You shouldn't have to look too hard to find the obvious cracked wall. Use the Urgon part to open up a passage leading into the secret room where you can get the Red Gem from the shelf on the far wall. Return to the ledge outside and jump across to the top of the bull's head and then to the opposite ledge. Circle around to the exit and climb up - save your game! When you enter this enormous room a giant electrified ball drops from the ceiling and begins to discharge powerful blue bolts of electricity. It only takes a few to kill you so quickly get up against the right wall of this entrance and wait a moment. Your path leads away to the left so wait until the ball is recharging and then dash toward the first entrance to the left and quickly get behind the protective wall. Explore this short passage and you will find a crumbled ladder and a cracked wall. Use the Urgon part to smash open the wall and reveal a hidden room with the Gold Idol inside. Now return to the other end and wait for the ball to discharge then quickly run out and right back into the next opening on the left. Grab the Trauma Kit from the skeleton when you enter. The passage continues around but you are more interested in the upper passage and that whipping post. Climb the first step and use your whip to climb to the upper level. You are safe up in this area so follow the ledge around to the right and swing across to the middle section. Turn to the right and you should be able to see the ball through the wire mesh. It can't hit you so enter the triangular opening and take the narrow passage to the left and follow it around to the right. Go until you see another wire mesh on your right then turn left and jump over to the ledge on the wall. Turn right and jump to the next ledge in the corner. This is a tricky jump and if you miss you will repeat everything you just did - unless you save your game. Start sliding down the slope and press forward and jump and hold them to grab onto the far ledge. Pull up and take a few steps forward then pull up into the opening on the left. Follow it around to the right where you can use the Azerim part to levitate to the upper passage. Enter the huge room above the electric ball and locate the three Ram-head platforms. Pull and push them until they are all up against the center hole then head toward the alcove behind the starting location of middle statue. There is a button here which will raise the electric ball and also the metal cages over the buttons on either side of the room. The Ram-head statues will protect you from the ball so run toward the silver button and push it once then run to the gold button and press it three times. This will drain the water from the pool below and disable the electric ball. Make your way back to the lower main area which is now crawling with Russians. Kill them all and dive into the water below. Surface and climb out on the center ledge and circle around until you find the opening with the ladder. Climb up the ladder then turn and jump to the triangular step across the hole. Turn and jump to the next higher step and repeat once more. You should now be staring right at Nub's Machine Part; the fourth and final piece to the puzzle. Jump into the water below and exit back onto that same central ledge and locate the power panel opposite the ladder you just climbed. Use the Nub part to activate the panel and extend the bridge across the water. Climb back up the ladder and take the bridge to the perimeter area and follow it back around to the same side of the room as the entrance (near the tricky slope jump from earlier). You should locate a dark stone door with a power panel that you can use Nub's part to open. Enter the passage beyond and start killing the snakes the patrol the split hallway leading down to the next area. Drop down at the end of the passage and you will be back in the room at the bottom of the elevator. You have two main goals in this room and both require the Nub part. Head toward the area with the counterweight and use the device to power-up the panel and activate the elevator. Now head to the other side of the room with the Angel Stone and use the Nub part on the panel there to open the ceiling tile revealing a blue crystal. Now you can use the Azerim part to levitate to the central walkway. Turn left and head down the long metal mesh floor to the elevator and pull out the block. You will have to pull it twice so you can get inside then press the button which actually works now. Ride all the way to the top of the tomb and exit at the top. Go to either side and circle around to the back and head up the steps. Turn to face the elevator shaft and climb to the top of the structure. Lying on the pedestal before you is the level's final treasure. Take the Silver Bar then drop back down and return to the front of the elevator. Continue down the passage over the pile of dirt and you will arrive at a closed door with a skeleton and a Trauma Kit. Use Nub's part on the door and it will open. Stay to the side of the entrance and arm your bazooka. There is one big, bad robot just inside. Do a side-roll to line-up with the door and fire at the robot. Back flip after firing to avoid the backwash of the explosion then you can enter this room in safety...for now. Ahead of you is a small pyramid in the center of the room and there are Nub Power Panels scattered about the various walls. There are also four large square metal plates located around this room. Approach the pyramid and go inside. Step on the pressure plate as you approach the coffin then open the lid and meet King Nub. A power panel reveals itself behind you. Use the Nub part on the panel and the coffin will flip over revealing Nub's Eye. Take the enormous ruby and head out the back of the pyramid and locate the receptacle for the gem. Before you insert the gem you need to prepare for the final battle with the boss. Locate each of the four metal plates and use the Nub part to activate them. Once they are turned on they are pulsing with deadly amounts of energy so don't step on them. Circle the room and use the central pyramid when necessary and activate all four power plates then return to the socket where the gem will be inserted. Put the gem in the receptacle and watch the show. BATTLE STRATEGY: Nub's nasty robot guardian isn't too tough when you know his weakness. The first thing to know is that you have no weapons which can harm this giant monster. The second thing is that he can only attack you with his laser and as long as you keep moving he can't hit you. The robot will pursue you in a direct line of sight so you need to get one of the metal power plates between you and the robot and lure him over the plate. He will sizzle and fry until the plate shorts out and then he will continue to pursue you. You have to repeat this process until he has been zapped six times. This means you are going to have to use the Nub part to power-up the plates after the robot shorts them out. You can only power up each plate twice. Use the central pyramid as a shortcut and as a shield against his deadly red laser he shoots from his giant red eye. After the final explosion the giant metal body will remain standing, immobile and harmless. Climb onto the first ledge of the pyramid then go into the center and pull up to the top ledge. Locate the side with the dead robot and use the flat top of his head as a jumping platform to reach the outer ledge. Circle around until you find this button and press it to lower a bridge behind you. Turn and cross the bridge into the next passage. Head down the final long passage and make a turn to the right. Climb over some fallen pillars and continue forward and around to the left. The movie should take over and you will be rescued by Sophia and Turner, but not before you get a surprise visit from Volodnikov. After a lengthy converation you turn the pieces over to the CIA and climb out of the tomb. Time to head back to Babylon and discover the secrets of the Infernal Machine. Recommended Purchases: (2) First Aid Kits (1) Trauma Kit INFERNAL MACHINE Indy arrives back in Babylon. You may recognize this starting room from the second level in the game where you used the three tablet pieces from the library. It seems Turner and Sophia have beaten you to The Machine but Turner has placed all the Machine Parts into the wrong receptacles. Naturally it is your job to locate all the parts and put them in their proper locations. You will also have a final showdown with an "invisible" Turner to claim the final Machine Part. Head through the round opening and turn to back off the ledge and climb down the ladder. Turn and go through the next door then get the Trauma Kit, First Aid, and bazooka rockets from the ledge on the left. Back off the center of this ledge and climb down the ladder to the next area. Turn to face the room and get out one of your "big guns". Three robots are at the far end of this hall. The first two will activate when you step forward. Blast them before they get too close then advance a bit further to trigger the third larger robot who advances quickly with giant slicing blades. Back flip if necessary to avoid the huge explosion. Move up the steps and into the small alcove which is actually a lift. It will rise automatically. You can either back flip out of the lift or ride it to the top and then move forward to drop down off the upper ledge. Return to the lift and drop into the shallow pit below the former location of the lift. Press the gold button to lower a long ramp out in the main hall then climb out of the pit and return to the main room. Head down the long ramp and follow the curving passage around to the left. When you reach the closed door press the gold switch on the right to open it and enter the Machine Room. A movie takes over when you enter and you will witness the treachery of Turner as he tosses Sophia into the blue energy field and uses the Taklit part to make himself invisible. When you have control over Indy you will be under immediate attack by some mini-guardians. These guys are a real pain. They can zap you two or three times before you destroy them. Use the shotgun for best results but don't get too close to the explosion when they finally go BOOM! If you look up you will see several platforms above - looks like jumping puzzles to me. You will also notice many more floating guardians above. They won't bother you until you go up to them. To go up we'll start by going down. Kill the first pair of annoying guardians then head right and jump into the water below. Pull up into the door in the center structure then turn to kill the spiked creature that moves around in the opposite doorway. These creatures are poisonous so be careful when you see others. Turn and face the room behind you. A swirling blue vortex lies below the green sections of floor below you in the shallow pit. Drop into the pit and head for the door on the left. You will see a dark hall with blue energy discharging into the floor. You need to study the pattern of the electrical bolts, and when you have the timing down enter the passage and climb and jump as necessary to get through this hallway. Make one giant leap over the deep elevator shaft at the end to land in the next room. This round room has a machine receptacle along the opposite wall. Reading the Babylonian text, Indy learns that this socket is for the Urgon Part. Remove Nub's Part and put it in your pack. This deactivates the electrical bolts in the passage behind you. Time to leave but don't forget the Red Gem and Green Gem on either side of the exit. Most of the treasure in this level will be gems, and you will always find them in pairs. Jump the elevator shaft and return through the "much safer" passage leading to the circular room. Head through the opposite door and into the long dark tunnel. Use your lighter to brighten things up and press the button at the end of the passage to open the door. Kill the spiked creature on the other side of the door then jump into the blue column of pulsating light. As long as you remain in the light you can swim just like you were underwater. Swim up the shaft of light until you reach the silver horse-like creature then steer toward the ledge near the door on the left. Enter this door and climb the ladder on the right wall leading to the upper walkway. Follow this walkway as it circles back around to the right and you will soon come to a pit with ladders on each wall. The path also continues around but we want to climb down to the passage below. When you reach the bottom you will notice a low opening with a clear view of the top of the horse-creature's head. Looks like another misplaced Machine Part. Take Azerim's Part and the blue shaft of levitating light will turn off and the large pole in the outer shaft will rise to a horizontal position. Turn and go down the passage behind you to another deep shaft. Take the ladder on either side wall to climb down and recover the Gold Idol then return to top of both ladder shafts. You now need to jump to this narrow ledge. This is a tricky jump since a normal standing jump will cause you to hit your head and fall into the ladder shaft. Take one extra step back and do a forward roll to land on the narrow ledge overlooking the deep shaft. Your destination lies across the shaft and the pole that is now stretched out above you makes a perfect swing bar for your whip. Swing across and save your game. Press the button to open the door and step through with shotgun at the ready. You are now on the second level of the Machine Room with all new guardians waiting for you. Kill the one that attacks as you enter then jump out to the narrow ledge. Start jumping to the next two ledges leading around to the left and kill any guardians that try to zap you. Make a running jump from the final ledge to the doorway and it will open for you. This room looks dangerous but for the moment it is perfectly harmless. Jump into the water making a note of the electrical nodes under the water. Swim to the opposite side and pull up to the ledge and climb the ladder into the next room. This room is identical to the first round room you obtained the Nub Part from only this one has Urgon's Part. Remove it and replace it with Nub's Part, which powers up those electrical nodes and electrifies the water in the pool behind you. On your way out the door grab the Red Gem and Blue Gem on either side of the exit. Study the rotating gears and get the timing down then jump to the first and run across the rest as they form a flat bridge over the deadly water below. Jump to the exit and you will find an elevator waiting for you. It takes you down when you step onto it and you will find yourself back at the first round room with the empty receptacle. Insert the Urgon Part then return to the elevator. Press the button on the right to raise the lift. Press the right button at each of the next two floors to reach the top and jump out to the narrow ledge in the Machine Room. Watch out for more guardians then turn and jump to the greenish hall on the left. Follow it as it curves to the right and grab the Green Gem and Blue Gem from the nooks in the wall. At least one more guardian will be waiting for you at the end of this hall. Jumping out to the next ledge is tricky. A running jump will take you too far so make a standing jump forward and grab on and pull up. Turn left to face the blue door and whip out your gun to kill the spiked creature hiding in the darkness. Do a running leap to enter the hall and follow it around to the elevator shaft. Press the gold button to call the lift then enter and press the button on the right go up. Exit the lift and follow the short curving hall to the center area where you find Sophia trapped in her energy bubble and Turner who holds the final Machine Part. After a brief speech he turns invisible. You must now fight Turner while avoiding the guardians who are hiding in the ceiling alcoves. They will normally fire from above but sometimes they will float down and attack you in this circular hall. Use a powerful and rapid firing weapon to kill Turner as quickly as possible. When he dies you can take the Taklit Part along with his gun/ammo and a First Aid Kit. Locate the nearest Angel Stone and use the Azerim part to float to the upper ring. Kill more guardians and a spiked creature as you locate the green opening in the central core. Jump the hole in the floor to land in the opening and immediately use the Taklit part to turn invisible so the electric ball can't zap you. Turn and jump to the next two ledges on the left and press the button to deactivate the electric ball. You can now switch to the Azerim part and float up to the top of the core. Walk around the ledge until you find the gap in the middle wall that lets you approach Marduk's Head. It will come to life and give a brief speech then you are free to take it off the pedestal. Replace it with the Azerim part and Sophia will lower back down into the lower area of the Machine Room. A door slides open behind you so turn and exit. This passage is dark so use your lighter and you will see that there is a crawlspace under the low ledge on the right wall. Crouch and crawl through into the round room and take the Green Gem and Red Gem from the wall nooks. Return to the hall and head for the elevator to the right. The lift takes you down the central shaft and stops on the same level as the horse-creature - okay, we may as well call him Marduk. Head through the door on the right (or left) and climb back up the ladder to the upper walkway. Follow it around until you can drop into the passage with the low opening overlooking Marduk's body. Place the head on the body and watch the movie. Climb out of the shaft and head around to either ladder and climb down to return to the central area. Check out the area where Marduk used to be and you will discover a short passage with a Silver Idol stuck in the nook along the back wall. Grab the final treasure then follow the path that Marduk took into the room across the shaft. When you enter this room head for the short wall on the right and climb up. More guardians are floating around so kill them before you complete your next task. Approach the control mechanism and insert the Taklit part into the socket. The machine powers up and you can now use the levers to save Sophia. Well you could if you knew what you were doing... Instead you send her falling into the swirling vortex below and after a powerful shockwave you find yourself dangling over the vortex. Taking a deep breath you let go and plummet into the Aetherium... Recommended Purchases: (2) Shotgun Shells (2) First Aid Kits (1-10) Trauma Kits (You will want a total of 10) AETHERIUM The Aetherium is an other-dimensional universe where matter and energy join to create a unique experience for our hero. The level isn't that large and is centered around a vertical shaft with branching passages that lead to various destinations including the lair of the powerful Marduk. Much of your time in this level will be spent "swimming" in the blue swirling vapor known as Aether. This substance has a negative effect on Indy and can kill him if he is exposed for too long. Keep an eye on the Stamina Meter in the bottom-right and make sure to recharge it whenever you are able to return to the "real world" using the portals scattered about the level. The surrounding ledges come in two kinds - the 'safe kind" and the "dangerous" kind. The dangerous ledges have white bolts of energy sparking between the columns - avoid these ledges. Swim toward the safe ledge and you will drop to the surface when you leave the blue vapor. Turn and back off the edge and drop into more Aether below. You will be facing a tunnel with white rings spinning around each other. Turn to the right and exit the Aether onto the beam. You are now in one of the four corner pockets of this area where there is no Aether. Below are more of those poisonous spiked creatures, but we'll deal with them in a moment. You may also notice white winged creatures flying around. Even though you can target-lock these creatures you do not need to shoot them - they won't harm you. Angle yourself so you are lined-up with the opposite beam and do a forward roll to reach the next beam. Enter the Aether and begin floating - this time you are in front of a new tunnel with green stripes. Enter the tunnel and follow it back as far as it goes. You will make several turns as the passage twists its way toward your destination. Move Indy just like he was swimming in water and you will arrive in a blue room. The deadly energy directly ahead is obviously dangerous so head to either the left or right and do a running leap and pull up onto the opposite side. Move around to the pedestal and take the Tool from Beyond without getting zapped by the electrical energy. Now jump back across the gap, reenter the Aether and swim back to the central area and exit onto the ledge on your left. Do another forward roll to the opposite beam to face the next path of Aether. Dive into the Aether and swim down this next tunnel with the purple stripes. Follow it around until you reach a circular opening. This is your first portal back to reality and your first chance to recharge your stamina meter. Looking through the mist you can make out a small portion of the pyramid site at Meroe. Use your Tool from Beyond on the portal to clear the mist and pass through to the "real world". A Venom Kit lies straight ahead and on your way back you can't miss the Money Chest over by the truck. Make sure your purple meter is filled then enter the portal and swim back to the central hub. Exit onto the beam on the left. Just like before, do a forward roll to the next beam and dive into the Aether and swim down the next tunnel with the orange stripes. This tunnel is a bit longer but you will eventually arrive at the second portal. Use the Tool from Beyond to open the portal and enter reality back at the Palawan Island level. Ahead is that tiki statue from the end of that level and there are some medicinal herbs growing nearby. You will also want to walk around to the front of the statue and get the Silver Coins at the foot of the steps. Now you can return to the portal and swim back through the tunnel to the central hub. As you exit the tunnel you should see the green glowing circle ahead. Aim yourself down and you will drop to the floor below when you exit the Aether. At least three spiked creatures will already be heading your way. Quickly turn and pull up onto the "safe ledge" behind your and get out a gun to kill those poisonous pests. A forth spiked creature lurks in the darkness on the other side of this room - if he hasn't joined his three friends already. When the floor is safe you need to move to either side of the central shaft and locate the low crawlspace. Duck down and crawl through to get the Aetherium Gem. Head back around and climb onto the safe ledge and walk into the Aether. Swim to the top of the shaft (where you started the level) and then swim forward to the safe ledge. Turn and drop off (just like you did at the beginning) and you should be facing the blue striped tunnel. If you aren't then you will need to swim to a beam to either side and start making you way around the central shaft until you are facing the blue tunnel (it faces North when viewing the Map). Swim along the blue passage and follow its twists and turns until you arrive at the next portal. Use the Tool from Beyond to access the real world and you can exit to the Candle Tree from the Tian Shan River level. Hidden from view are a pair of ledges to either side of this area, but only the ledge on the right (as you enter) has the First Aid Kit and the Gold Coins. Make sure that stamina meter is full before opening the second portal opposite the one you entered. Enter this new portal and continue through the matching blue tunnel until you find yourself floating over a room below. Dive down until you drop into the room. A bright green stripe lines the door to the next large arena. Looking up in this huge chamber, you can see Sophia high above in her bubble. Also moving in on this level are a pair of Spinner Robots and a pair of spiked creatures. Use a powerful gun and lots of back flipping to take care of this deadly menace. When the room is safe you need to locate the well in the center of the room. Get a running start and jump into the well and you will fall through the shaft down and through the room where you found the Tool from Beyond. When you hit the next patch of Aether you will find yourself back at the central hub at the beginning of the level. Repeat the steps you took earlier in locating the blue tunnel only this time we are looking for the orange tunnel. Swim down the orange tunnel until you reach the portal looking into Palawan Island then turn around and face a small hole in the opposite wall. Climb up into the very dark tunnel and head toward the light. A strange transformation takes place as Indy passes into this alternate universe and those of you familiar with the Monkey Island series of games will get a good laugh. Take the Gold Idol from the small chest on the desk then investigate the remaining rooms and walls. You may even spot some familiar faces among the dozens of photos hanging on the walls including; Harrison Ford, Steven Spielberg, and Guybrush Threepwood to name a few. Return through the tunnel and back into your original self. Now you get to do some serious backtracking. Return to the central hub and exit to the beam. Forward roll your way around until you are facing the blue tunnel then swim through to the Tian Shan River reality. Pass through the Candle Tree area and into the opposite portal and continue through the blue passage until you can drop into the room below. Reenter the arena and this time head for the vertical shaft of Aether leading high above. Step in and begin to swim straight up. Spiral your path as you head up so you don't accidentally leave the Aether and plunge to your death. Exit onto the first ledge to the left and you will find another Aetherium Gem in the short alcove. Return to the Aetherium and continue swimming up as the tunnel bends over and starts to head down into a dark room with pulsating blue columns of light. Drop into the room and come face-to-face with Marduk - the REAL Marduk and not that toy robot from the previous level. This is the first half of the two-part battle with Marduk but you aren't equipped to fight him right now. In fact, nothing you have in your possession can even touch this guy. Turn and run behind the columns and head left along the outer perimeter until you reach the blue striped passage to the right. Head down this path and enter the Aether - you will probably take a hit or two from Marduk so just suck it up for now. Swim down and drop to the floor below and exit into the outer hall. A spiked creature and a spinning robot attack from the left. When they are dead you can continue in their direction over the blue square. Turn left at the silver door and head into the pink passage next to the large round electrode sticking out of the wall. Follow the passage around until you reach the next reality portal and use your Tool from Beyond. Step out into Teotihuacan and drop down to the lower area on the left to get the Silver Bar. Now approach the statue and get the Mirror you used to open the exit to this level so long ago. This item could be useful in reflecting some of Marduk's white energy right back at him. Return through the portal and head left where you will be attacked by a pair of spinning robots. Kill them and continue to the end of the passage. You will pass by an alcove to the left with a shaft of Aether as you head to the back corner to get another Aetherium Gem. Now return to the previous alcove and enter the shaft and swim back to the chamber where Marduk awaits. As you exit the Aether quickly arm yourself with the mirror and head down the hall to the central room. You need to always keep yourself lined-up with Marduk so his energy bounces back and hits him. He must hit himself several times before the battle is over and he will alternate between this level and the upper deck. When he flies above you can no longer deflect his shots so you must locate the green ramp along the outer perimeter hall and take it up to the next level. When you enter the upper level you will need to trade your mirror in for a gun as a pair of spiked creatures attack you when you enter. Stay near the door so Marduk can't hit you. When the spiked creatures are dead you can get the mirror back out and resume your deflection attacks from this level. Marduk will eventually return to the lower floor and so must you. Slide down the blue angled column to reach the center floor and keep up the attacks with the mirror. Repeat the trip back upstairs and back down if necessary until you finally blast the pink gem loose and Marduk flees through the iris in the floor. Return to the floor and get the Marduk Medallion. Now head to the center and stand on the iris and Indy will give you more clues. Head for that switch along the outer wall and use the pink gem to lower the giant electrical ball from the ceiling. Approach the center of the room once more and Indy will give you some additional hints. Whip the sphere and your whip will become supercharged with ancient power. Each time you whip the sphere gives your whip five additional supercharges. Whip the sphere five times and Indy will tell you "that's enough". You now have 25 Supercharged Whip uses at your disposal. You will need most of them for the final battle so don't waste them on anything other than what I tell you. Head back down the side passage you took when getting the mirror. This time when you reach the blue floor plate with the electrical sphere in the wall you can stand on the plate and whip the sphere to charge it and open the silver door into the next area. Enter this area and swim into the vertical shaft of Aether and head down until you reach the ledge opposite the one you obtained one of the gems from earlier. Follow the passage until you reach the giant gear on the left then walk out onto the ledge in the main arena. Talk to Sophia and she will put the pressure on for you to rescue her. Whip the electrical node to the right of the opening and it will power-up the gear which retracts the ledge and also opens up a new hall to the rear. Marduk also returns in a weakened ghostly form. He's not as lethal as before but he will still cause you problems. Enter the new shaft of Aether and swim to the next portal and use the Tool from Beyond. Enter the real world and get the Green Solomon Gem. Dive into the Aether and swim back down to the curving passage below and follow it to the next gear and electrical sphere. Whip it to retract the ledge and enter the outer hall to find another patch of Aether to the right guarded by a spiked creature. Dive in and swim to the next portal and use the Tool to access reality. Step onto the ledge and claim the Blue Solomon Gem then return to the Aether and swim back down to the hall below. Follow it around to the third gear and step outside to whip the remaining node. The ledge retracts as usual but Sophia and her sphere drops to the floor and she is released. Marduk has plans for Sophia and you aren't going to like them. The new and improved Marduk is back to full strength for the second half of this final epic battle. However, he is confined to the central area so you are free to move about in safety in the outer hall. Run out to the outer hall and head right. You will probably take a shot in the back from Marduk. Head to the end of the passage and kill the spinner robot before entering the Aether and swimming up. You will arrive an a confusing intersection. Take the path that curves back over the tunnel you just ran along to get here. Swim to the end and up to the portal. Use the tool to access reality and get the Red Solomon Gem. Swim back down the long passage and when you reach the junction turn right and then go down to drop to the floor below. You are now next to that very tall vertical shaft of Aether that leads all the way to the floor of the Arena - just where you want to go. When you reach the bottom of the shaft you should be very close to the silver door with the green stripe. Use the Green Gem to open the door and reveal another portal - this one leads to Babylon. Use the tool to open it and watch the devastating effect of "reality" on Marduk and his world. Enter the small room moving to either side of the opening to avoid Marduk's accurate attacks. Grab the Trauma Kit and Poison Kit from this area and get the Money Chest from behind the crate. Save your game and get ready to rumble. BATTLE STRATEGY: The final battle with Marduk is just a few moments away. You are going to need to open the final two doors using the remaining Solomon Gems. Once these doors and their subsequent portals are opened there will be enough "reality" leaking in that you can engage Marduk in a somewhat fair fight. Marduk will be constantly firing on you and it only takes three or four direct hits to kill you so always keep a Trauma Kit ready - you will go through at least five (if not more) before the battle is over. You will engage Marduk from the top of the center structure. Once you are standing on this structure Marduk will no longer fire at you. He will switch to swooping attacks. You must wait for him to attack and use your supercharged whip. You need to hit him about ten times and you should have at least 20 charges left in your whip. If you run out of charges you will have to take the tall vertical shaft of Aether back to the first arena and recharge your whip then return. Watch out for Marduk's fake attacks where he pulls up at the last second. Only whip him after he grapples with you and make sure to heal yourself frequently. QuickSaving after a few successful attacks is also a good idea. Leave the first portal area and head to the right. Pockets of Aether will slow you down as you are forced to swim through them to reach the door. Use the Red Gem to open this door and the tool to open the portal beyond. More reality damages Marduk and you can enter and get the First Aid Kit to the left. Head back out to the arena and make your way to the final door. Use the Blue Gem to open the door and the tool to open the final portal which has nothing inside other than some steps leading to a possible future exit. Time to get busy! Head for the center structure and quickly climb the short steps to the top of the "building" and get out your whip. Marduk will circle very quickly. Always spin to face him and wait for his attack. Whip him only when he has you in his wings. After you hit him a few times he will start making fake attack runs so don't let him fool you into wasting your whip charges. Keep up the fight and save often and Marduk will finally be vanquished and Sophia will be returned. Our heroes are finally reunited but the party is cut short when an earthquake starts to rock this place. Sophia takes off toward those steps you found through the third portal so you had better follow her. Even though the screen is shaking and rocks are falling everywhere, this segment isn't as dangerous as you might think. There isn't a time limit and you can't really get hurt unless you fall into a pit. Climb over the falling debris as you make your way through the crumbling passage. When you reach this area you will need to make a long running leap across the chasm and pull up on the other side. Better save your game - it would be a shame to die this close to the end. Keep following the passage up and around. When you arrive at this area you will have a dark stone column ahead that forms a ramp leading up. Follow this ramp and the room will start to rock and the dark stone column to the left will collapse and form a step for you to climb up and out into the next passage. Continue through the collapsing hall until you reach the next important area. When you reach this patch of black stone floor you will notice a dark passage to the left blocked by a fallen column. Climb over this column into a very dark area beyond. Use your lighter and you will discover a wall nook with the game's final treasure. Take the Silver Idol and climb back over the column. Head around the corner to the left. The patch of daylight ahead signals the end of this level. Sophia urges you on as you head up the sloped passage and climb over the large stones and rock ledges leading to the surface. As you once again reunite with Sophia, Dr. Volodnikov arrives on the scene. Put you guns away - it seems the good doctor is actually that - a GOOD doctor. He offers you and Sophia a hand in getting out of the hole you are in and after a pleasant conversation you all head off into the sunset in search of a good bottle of Vodka. Recommended Purchases: (1) Shotgun Clip (3) Trauma Kits (1) SECRET MAP (Yes, you can finally buy it) RETURN TO PERU Return to Peru is a BONUS LEVEL you get to play when you have acquired enough money to purchase the Secret Map from the Adventurer's Outpost. As soon as you purchase this map the next level that loads will be this one. You can play this level whenever you wish (once you can afford the expensive map) but I recommend saving it for last. This level will challenge all of the skills and abilities you will have acquired during the main adventure. It is your final exam so to speak. This is Indy's first trip back to this temple since his adventures in Raiders of the Lost Ark. He has learned of the existence of a duplicate gold statue and this time he won't let it be stolen. You will visit many familiar locations from the movie plus there are several new areas and even some hidden areas including one super-secret area near the end of the level. When you are ready to begin, head for the passenger side of the jeep and get the Raft from the front seat. Turn right and head along the hillside and don't be too surprised when a big cat leaps off the ledge in front of you. Fire a few rounds into the air to scare him off. He won't stay away for long so finish up your business in this area. A single Piranha swims in the pool up ahead which you can shoot from the safety of the shore in case you think you might be swimming instead of rafting. Back near the sealed entrance to the right is a blue snake guarding a medicinal herb. A few rounds from your pistol will finish off this minor threat and you can take the herb and return to the lake. You have a short raft ride ahead and only a few repair kits so remember the skills you learned in the Tian Shan River level. Also remember to save those repair kits until you are almost out of air. Inflate the raft and head down the river. The first section isn't too difficult. Stay near the shore and back paddle to keep your speed under control. Avoid the rocks and follow the river around to the left. The white water will soon turn into a large calm blue lake. Steer toward the towering waterfall to the left and locate the twin ledges at the mouth of the inlet. A Piranha swims near these ledges. You can shoot him once you get out of the raft. Even if you don't he cannot get past the rock into the pool at the base of the falls. Dive in and locate the underwater tunnel to the left and swim through to the cave. Exit onto the ledge and climb the rock ladder up to the high ledge overlooking the falls. You are at the top of a steep slope leading down toward the water. Start sliding and at the last second jump and grab the opposite ledge and pull up. Move forward to the next ridge and shoot the pair of snakes below you. Then you can drop down and safely chop away the vines covering the entrance to the cave. Inside is a Gold Idol. Climb up the short step heading back toward the falls then turn left toward the lake and jump down to the ledge below. If you miss the ledge and land in the water you can just climb out and use the raft. Continue with your river adventure down the next challenging set of rapids. More rocks are in this next area. Watch out for a fatal rock trap to the right after you round the sharp bend to the left. If you get caught between this rock and the shore you will have to restore a saved game. The current is too strong to back paddle out of this trap. Your raft ride concludes after a short drop over a small waterfall. You land in a calm blue pool where you can exit to the shore on the left. Investigating the boulder up the hill reveals this is where you escaped this temple the first time you were here. Looking into the lake you can see a pair of underwater tunnels at the base of the falls. Dive in to investigate further. The tunnel on the left is covered in vines so use your machete to clear the way and swim inside. Keep the machete ready, as there is a Piranha just inside this passage and another one further back. As you curve around you should spot an opening on the right. Swim up and exit to the ledge. Climb up until you are overlooking a pool. The other Piranha may be swimming in this pool if you didn't already kill him. Just across this pool is a ledge. It is hard to see as it blends in with the rest of the rocks. A running jump should get you there and you can grab and pull up. One more climb onto the next ledge and you will be facing a crude ladder leading up the cliff face. Your true objective lies behind you but this optional climb is a fun diversion. Climb the ladder and as soon as you reach the top whip out a gun and blast the pair of snakes that are already attacking. If you are fast enough you can kill them without getting bit. Move forward up the grassy hill and turn left to see an opening with a sheet of water covering the outside. Walk to the opening and take in the scenic overview of the first location you docked your raft. That's it! Hope it was worth it. Now you can return to the ladder and climb down to the large ledge and face the water below. Directly across is a flat ledge to the right. Do a running leap and grab onto this ledge then climb up the sloped surface leading to the left. At the top of this ledge you can turn left and look down to see a larger ledge with a small alcove. Drop down and take the Blue Gem from the mouth of the carving. You can now return to the main pool where you exited the raft earlier. The quickest way is to jump off the ledge to the left of the treasure and land in the pool below. Swim down and back through the cave and get some air back at the waterfall before continuing. Now you can swim into the passage on the right and you will spill out over a waterfall into an underground lake. A simple maze of underwater passages branch off from here. Stay to the left and kill the Piranha that you meet along the way. After you swim for a few seconds you should spot a pool above you. Swim to the surface and exit. A giant lizard races across this area to attack you. Use a big gun to blast him quickly then move toward the back corner and take the First Aid Kit from the skeleton leaning against the wall. From the looks of this area this lizard has been eating quite well lately. Return to the water and jump in. Angle to the left and head through the first passage on the right. Another Piranha may be waiting for you. You should spot some boxes lying on the floor of this area. To the right in the wall is a small hole leading to a narrow tunnel. Have your machete ready as there are more Piranha waiting in this passage. Swim up and exit to the ledge and climb up to the higher ledge. You should now be overlooking the water below with the boxes beneath the surface. Looking up to the wall on the right you easily spot a beam, which can be used to whip-swing across this part of the water. When you reach the other side you can turn right and go through the narrow opening into the next chamber. There is a pool in this area as well and it connects with the previous body of water, but taking this complicated route nets you another treasure. This room is rather dark so head to the firepot on the right and light it with your lighter. If you didn't spot it already you can now easily see the Silver Idol in the niche on the far wall. It is out of your reach so use the whip to fling it into the water. Dive in after it and add it to the collection. After you get the idol you need to ready the machete and look for the vine-covered hole in the floor of this pool. Slash the vines away and swim into the creepy darkness. You cannot see a thing as the current sweeps you along this underground waterway and finally dumps you into a raging whirlpool. Swim away from the vortex and pull out onto the shore. Position yourself behind the large stone block and push it toward the river. It will fall into the vortex and plug the drain causing this room to quickly fill with water. Looking up you can see light above so start swimming up the vertical shaft. About halfway up you can locate a nook in the blue rocks and get the Gold Bar inside. Continue to the surface where you have a choice of ledges to exit onto. Get out near the door with the shaft of light shining further down the hall. Carefully enter the passage and approach the light. The bones of your old guide (from the movie) still lie in a pile near this deadly trap. Stick to the right wall and don't touch the light and you can get past this trap easily. This next passage is the famous spider nest from the movie. While you won't get covered with hundreds of spiders like the movie, you will have to kill at least a half-dozen of the poisonous critters. You can try running past them but you will probably get bit at least once and then you have to worry about getting past them on the return trip. It's better to just advance slowly and kill them as you go. When you reach the boulder, drop and crawl through the low opening to reach the next room. Inside on the ledge is a Key in need of a lock. I'm sure we can find one. Exit back to the spider cave and return to the water. More spiders will be dropping from the ceiling but you can just run under them before they hit the ground. Dive in and swim to the opposite ledge and head through the door. This room was also made famous in the movie. Those dark diamond-shaped stones will shoot deadly darts from the wall if stepped on. You need to carefully walk between the dark stone as you make your way across this room. The darts aren't poisonous and it takes about three or four to kill you but you should still be careful. Hmmm...this looks familiar. A gold statue used to rest on this pedestal until you tried to replace it with a bag of sand and practically destroyed this place. Climb onto the pedestal and jump across to the stairs beyond. Be careful, as the dark diamonds on the steps will trigger darts as well. Climb up the ledge into the next area. I'd bet anything that keyhole on the left wall is a perfect match for the key you got a few moments ago. As soon as you insert the key a large central slab sinks down revealing a dark passage. Move carefully through the darkness. You will hear plenty of noises before you see anything. Draw your weapon and watch for Indy to target something then open fire. There are several scorpions scuttling around the floor in the dark crypt area and centipedes crawl around the corpses to the left. When you are no longer getting a target you can enter the crypt and light the torch to make a final examination of the area. When you are sure everything is safe you can turn to the wall opposite the skeletons and plan your next course of action. Climb onto the first ledge and light the torch. Then use your whip on the post and climb up to the next ledge. From this ledge you can probably target and kill many more centipedes on the opposite ledges. Then back off and drop to the nook below and pull up to get the Red Gem. Drop to the ground and repeat the climb to get back to the middle ledge then use the whip on the post to climb up to the top ledge. From this ledge you can do a running leap to grab onto the opposite ledge then shimmy to the left just a bit and drop to the lower ledge and drop again to the ledge below. Now shimmy to the right and pull up into the open area and get the Bamboo Pole. Make a special note about the top area as it will come into play later for the super-secret area. For now, drop to the floor and return through the dark caves back to the previous area where you used the key. Climb the ledge opposite the wall with the keyhole and locate the triangular-shaped hole under the nose of the face carving. Stick the bamboo pole into the hole creating a horizontal beam in the passage behind this wall. Head toward the ledge to the right and drop back down into the dart-trap room. As soon as you drop turn toward the same wall that the face is on and locate the low opening. Crawl through into the passage behind the wall and you will spot the pole above you. Move to the vertical wall and use your whip on the bamboo to climb to the high ledge and continue around to the right. The passage continues then turns left down another long passage with some ominous dark floor tiles. There are three dark squares in this passage and the first two are fatal. Walk right up to the edge and do a forward roll to cross each of the first two. Jump over the third square and start climbing the ledge on the other side. Continue climbing up the next three ledges and you will reach a short passage that turns and overlooks a large area with a climbable wall off in the distance. You've gone too far! Turn and head back but have you lighter burning. When you reach the point where you would have to drop back down look across and spot the ledge across the hole. Do a running jump to reach this ledge and light the torch on the wall to the right. Now you can easily see the Blue Gem on the wall opposite the torch. Drop back down to the trapped hall and step on that third dark tile to ride it down to the next passage. The hissing should alert you to the presence of snakes. This area spawns unlimited snakes so don't even try to kill them all. Grab the First Aid Kit from the sucker who did try then head around to the right and find the tall ledge you can pull up onto. Once you are safe from the snakes, pull up onto the next ledge on the right and face the next challenging area. A branch sticking out of the left wall makes a perfect swing point to use your whip on. When you reach the opposite ledge you can climb the wall. Climb the wall up to the first ledge. Pull the block away from the wall on the right then drop down and climb the wall to the other side of the stone. Continue sideways along this wall and then head down to locate the treasure in the nook below. On your return trips through this area you will always go up to the top ledge to continue. Climb down this portion of the wall and drop and grab to the ledge. Shimmy to the right and pull up into the dark area and get the treasure from the back wall. You can probably hear all those angry snakes hissing at you from below as you take the Green Gem and you will get to face them in just a second. Turn left after taking the treasure and drop through the hole and slide down to the floor of the snake room. Shoot as many snakes as necessary to make your way back to the ledges in the back corner of this area. Climb up and whip-swing back to the wall and climb up to the top ledge. When you reach the top move to the wall on the left and turn to face the opposite wall. You need to do a daring running leap and grab onto the crevice then shimmy to the left and pull up to the right of the stone. Move to the other side of the stone and drop and hang from the ledge. Make sure you are centered with the gold opening in the wall ahead of you before you drop. When you hit the green slope below you will slide down. Jump from the end of the slope (4) and grab onto the gold entrance and pull up. This next area is the beginning of the super-secret area. Everything that you have done from the "crypt room" up to this point will need to be repeated (except for item pick-ups) if you want to see the secret area. Do a running leap across this circular shaft and grab just beneath the boulder. Drop and grab the ledge beneath this and shimmy to the left and drop into the nook. Turn to face the statue and Indy will give you a hint. Whip the statue to send it and the boulder crashing to the floor below. Drop to the floor and make your decision. The high door on the one side leads to the end of this level. The passage leading out from where you stand leads back to the top of the crypt room (Area 5). SUPER SECRET AREA I'm assuming you have made your way from the crypt room back through the trapped hall and through the snake pit and along the climbable cliffs to reach the shaft with the cracked floor. If not - I'll wait. Do a running leap across to the opposite high ledge only this time the boulder is gone so you can pull up. You can study the spiral patterns of the brown circular plate in the wall and get the medicinal herb, which has managed to grow out of solid rock. Then you can go through the narrow opening to the right to enter the puzzle room. There are five square buttons on the wall in this room. Pressing each button gives you a unique musical tone. Pressing them in a certain order gives you a "famous musical sequence". It's not too hard to figure out on your own but the sequence is 4-5-3-1-2. As you press each button in the correct order they will light up in their own unique color. When the sequence is complete and all the buttons are lit a narrow secret door opens along the left wall. Head toward this door and enter the secret room. There is a lot of cool stuff in this room and anybody who has ever seen the movie Close Encounters of the Third Kind is bound to recognize the model of the famous mountain from that movie. There are three Trauma Kits over on the table to the left. Chances are you will never need them, but they are a nice bonus for finding this extremely difficult secret area. When you are done sightseeing you can return to the central shaft and repeat the drop - shimmy - drop and return to the cracked floor. You can then jump to the high opening and continue. BACK TO THE MAIN GAME From the cracked floor of the round room you can jump up and pull into the high opening. Follow the short passage until you arrive at a huge canyon with ledges that circle around to the opposite side. Before you tackle this major jumping puzzle there is a treasure nearby. Back off the right side of this first ledge and hang and drop to reach a hidden cave below. Follow the passage around to a ladder and climb up to get the Silver Bar. Turn and do a running jump to reach the opposite ledge then drop down the hole to return to the starting platform. Start making your way from ledge to ledge. Each ledge requires a running jump and when you land a column starts sliding out to push you off. You have about two seconds per ledge to line-up your next jump. When you make it to the far side and look back you will see the ledges have now been changed into steps leading up and around in the opposite direction. Start jumping up the steps and when you reach the third step you can cut the vines with your machete and jump the pit to get the Silver Bar. When you have the treasure, return to the outer platform and finish the jumps to the top entrance. Looking back down you can see the dangerous path you just took to get here. When you enter the cave ahead and step on the floor tile all of the stone columns slide back in to reset the puzzle. A long vine ladder leads down to the starting ledge if you were to ever want to replay this puzzle for some insane reason. Head up the steps and through the arch. As you approach the pedestal the door shuts behind you making your next moves very permanent. This statue is protected much like the first, so when you take it this place is going to fall apart. You will be on a very short timer so be prepared to execute the following moves quickly and accurately. Take the Gold Statue, which also counts as your final treasure for this level. When you take the statue the room starts to quake and the floor starts to fall away beneath you. Run for the opposite door and into the passage as the entire room collapses behind you. The passage will fall apart next so continue into the long cave and you will hear the ominous rumbling of one of those giant Indy-squashing boulders. Turn around and run back to the narrow passage between the slope ramps on either side. Turn and face the boulder which is now bearing down on you. It will roll up the ramps at high speed giving you a good head start before it starts coming back down after you. Run forward along the entire length of this tunnel and slide down the slope at the far end. Run up to the edge of the pit and whip-swing across to the opposite side. You can probably hear the rumbling of the boulder getting louder as it is now coming back at you at an even greater speed. Keep on running and don't look back. As you near the sealed end of the passage ahead you will notice a stone stripe just before the wall. Stand on this narrow band and get out your whip. You can use your whip here to climb up and let the boulder rumble harmlessly beneath you and smash through the sealed exit. Drop down and exit into the daylight with your treasure. All in a day's work for Indiana Jones. Recommended Purchases: Grim Fandango Curse of Monkey Island X-Wing Alliance That's it - the adventure is over. Congratulations. Thanks for using another one of Sinjin's Ultimate Solves.