Don't carry ammo for weapons you aren't carrying (like grenade rounds).
Ammo Conservation
There are a lot more monsters in this game than ammo to kill them with. This means you need to be very careful in choosing your battles. Whenever possibly, just run past the slow moving Zombies. Remember, this is a game of survival and nobody is keeping score of how many kills your make. If you are forced into a fight then try using the least powerful weapon that is still effective against the attacker.
Early in the game you can save a lot of ammo by using the Knife instead of your pistol. The Knife is very effective and if you use a downward thrusting attack you can do extra damage. Watch out for monsters that fall down and play dead. If you do not see an expanding pool of blood then the monster is still alive and waiting for you to get close enough to launch a surprise attack.
Library Materials
Throughout the adventure you will encounter notes, papers, books, and journals. These are all filed into your inventory allowing you to read them at anytime. While many of these items exist simply to further the story, others contain valuable clues that are crucial in solving the many puzzles in this game. This walkthrough will always give you the answers and solutions to the puzzles, so if you ever wonder where I get them from then try reading and deciphering the clues in the various written materials.
Examine Your Inventory
You now have the ability to CHECK the various items in your inventory. This allows you to rotate the items in 3D and check for any hidden items or concealed clues. Items like briefcases cannot be opened until you spin them around so you can see the front latch.
Efficient Medical Care
Check your health often and use the most appropriate healing item for any given situation. To this end it is a good idea to keep a variety of healing items on you at any time. If you only have a First Aid Spray then you will want to save it until you are "really hurting". Using your healing items effectively will allow you conserve these items for later in the game when you will really need them.
Bonus Games and Scoring
Code Veronica features several Bonus Games and alternate modes of gameplay. These include:
Battle mode:
Successfully complete the game under any difficulty
setting. The game will automatically save after the credits have
completed. A battle mode option will be unlocked at the main menu.
First person view:
Successfully complete the game under the easy or normal
difficulty setting.
Linear launcher:
Get an A ranking with Steve Burnside, Chris and Albert
Wesker and both versions of Claire in battle mode to unlock the
linear launcher. It will appear in your inventory during the next
battle mode game.
Play as Steve Burnside in battle mode:
Get the gold Lugar replica from the basement office
in Disc 2. The correct drawer sequence is red, green, blue, and
bottom. You can also unlock Steve Burnside by performing well
in battle mode as Chris.
Steve Burnside cross-fire with sub machine
guns:
While playing in battle mode, kill all but one zombie
in any room. While equipped with sub machine guns, walk up to
the zombie and press X, and Steve will cross his sub machine
guns. For best results, play in third person so you can see the
crossfire. If there is more than one zombie, Steve might aim
at two zombies rather than cross firing at one.
Play as alternate Claire in battle mode:
Perform well with the original Claire in battle mode.
Play as alternate Chris in battle mode:
Complete battle mode as Wesker. Note: He is armed only
with a knife.
Play as Albert Wesker in battle mode:
Take Albert Wesker's sunglasses from the floor in the
Incubation Lab after the intermission sequence when playing as
Chris. Alternately, perform well in battle mode with Steve Burnside.
First unlock Steve Burnside. Then, play as Chris and finish with
the best grade to unlock Albert Wesker. He is armed only with
a knife and has two mixed herbs.
Find a magnum for Wesker:
Locate the casino room where everyone got a first aid
from the slot machine. Wesker will hit it and the bottom will
open and reveal a magnum instead of a first aid spray. Note: Although
it only has six shots, it will only take five to kill Alexia type
1.
Extra animations in battle mode:
Chris
When playing as Chris, after killing the Hunter and the Sweeper
in the locker room, go back to the smashed mirror and press Action.
Chris will do his hair.
Steve
When you get to the junction room, where you have the choice
of going into the casino room or continuing on with battle mode,
check the soda machine after killing everything. Steve will get
upset about not having money for the machine. Note: You may also
need to try the machine in the locker room.
Walk up to one zombie and press R to aim, then press L
to auto aim with the sub-machine guns. Steve will cross his guns
just like in the FMV sequences.
Wesker
Look at the human torso in the insane doctor's office. Wesker
will tilt his glasses down and look at it disgusted.
When Claire is in the freezing hallway, after killing the zombies.
Walk (do not run) back to the door you came in by and press Action.
She will be affected by the cold.
Press Action when Chris goes to the tiger statue. He will
put his hand into it and will get cut.
SCORING and RANKS
Basic score
TIME
00:00:00~04:30:00 | | 8250 points |
04:30:01~05:00:00 | | 7550 points |
05:00:01~05:30:00 | | 7000 points |
05:30:01~06:00:00 | | 6450 points |
06:00:01~07:30:00 | | 5500 points |
07:30:01~15:00:00 | | 5000 points |
15:00:01~20:00:00 | | 2500 points |
20:00:01~ | | 2000 points |
Special score
1)Did you give the Hemostatic Bottle to that prison guard?
Yes = +250
No = -1000
2)The speed it took you to save Steve
Fastest = +400
Average = 0
Slow = -1000
3)Map discovery
100% = +100
Anything less = 0
4)First aid spray
No use = +1800
If used = 0
5)Save
No save = 0
First time = -1000
Every time after = -50
6)Retry
No Retry = 0
First time = -1000
Every time after = -50
Final score
10000 or above = S rank
7000-9999 = A rank
4500-6999 = B rank
2500-4499 = C rank
2499 or below = D rank