Date: Thu, 21 October 1999 03:16:00
______ ______ ______ __ ______ ______ _ _ ______
/ \ / \ / \ / \ / \ / \ / \ / \ / \
/ / / __/ / ___/ / / / /\ / / __/ / \/ / \_ _ /
/ __/ / \ \ \ / / / / / / / \ / / / /
/ __ \ / __/ __\ \ / / / / / / / __/ / / / /
/ / / / / \ / / / / / /_/ / / \ / /\ / / /
\_/ /_/ \______/ \______/ \__/ \______/ \______/ \_/ \_/ \_/
______ __ __ __ __ ______
/ \ / \/ \ / \ / \ / \
/ __/ / / / / / / \___ \
/ \ \ / / / / / / /
/ __/ \ / / / / /_ / /__
/ \ \ / / / / \ \ \
\______/ \/ \__/ \______/ \______/
--------------------------------------------------------------------------------
RESIDENT EVIL 2 WALKTHROUGH v0.1 (US VERSION)
for Sony Playstation
by Stinger 3:16
[email protected]
This FAQ is for private and personal use. It can only be reproduced
electronically, and if placed on a web page or site, may be altered as long as
this disclaimer and the copyright notice appear unaltered and in full. This FAQ
is not to be used for profitable or promotional purposes, etc. Please do not use
this FAQ on your website without asking my permission first. And don't take some
part or whole part of this walkthrough and put your names on it. I don't made
this walkthrough for some damn plagiarist put their names on it. I work hard on
making this walkthrough, so please don't rip-off my work.
Resident Evil 2 is (c) Capcom and (c) Sony Entertainment.
================================================================================
T A B L E O F C O N T E N T S
================================================================================
01. R E V I S I O N H I S T O R Y
02. B A S I C M O V E S
03. S A V I N G Y O U R G A M E
04. W A L K T H R O U G H
* LEON KENNEDY SCENARIO A
* CLAIRE REDFIELD SCENARIO B
* CLAIRE REDFIELD SCENARIO A
* LEON KENNEDY SCENARIO B
* TOFU SCENARIO
* HUNK SCENARIO
05. M A P S
* MAP #01 : CITY AREA
* MAP #02 : POLICE STATION 1F
* MAP #03 : POLICE STATION 2F
* MAP #04 : POLICE STATION 3F
* MAP #05 : POLICE STATION B1
* MAP #06 : SEWAGE DISPOSAL
* MAP #07 : SEWER B1
* MAP #08 : SEWER B2
* MAP #09 : VACANT FACTORY B1
* MAP #10 : VACANT FACTORY 1F
* MAP #11 : LABORATORY B4
* MAP #12 : LABORATORY B5
* MAP #13 : TRANSPORT
* MAP LEGENDS
06. E N D I N G S
07. W E A P O N L I S T
08. I T E M L I S T
09. F I L E S
10. L O S T A N D F O U N D
11. A C T I O N R E P L A Y C O D E S
* LEON CODES
* CLAIRE CODES
* SUPER CODES
* ITEM AND CHEST MODIFIER DIGITS
12. S P E C I A L T H A N K S
13. L I S T O F T H E D A M N E D
14. I M P O R T A N T N O T E
15. A U T H O R ' S N O T E
================================================================================
01. R E V I S I O N H I S T O R Y
================================================================================
VERSION 0.1 (21 October 1999)
First release. This walkthrough is FAR from complete, only walkthrough for Leon
Scenario A has been complete, so right now please don't mail me about this game
(info, question, etc).
================================================================================
02. B A S I C M O V E S
================================================================================
Up Move forward
Down Move backward
Right Turn right
Left Turn left
X Action/Shoot (while holding R1)
Square Run (while holding forward)
Circle Open Character Menu
Triangle Cancel
R1 Aim
Start Pause
Select Game Option
================================================================================
03. S A V I N G Y O U R G A M E
================================================================================
Just like the previous series of Resident Evil, you need an ink ribbon to save
your progress. One ink ribbon for one save. You can find the ink ribbon
scattered on the city of Raccoon, usually near a typewriter. So, think first
before you save your progress because maybe when you must save, you don't have
ink ribbon anymore.
================================================================================
04. W A L K T H R O U G H
================================================================================
* LEON KENNEDY SCENARIO A
You're now in the city area. There are many zombies here so don't waste you ammo
to kill those damn thing. Just run to the other side and enter the gunshop.
Inside the shop, there will be a scene. Exit through the south door. You're in
an alley. Move forward a little bit, and you will hear a shattered window sound
and a screaming. If you re-enter the shop, you will find that the shop owner
now is a dinner for the zombies. You can take his weapon if you want. In the
alley, follow the path until you see a court and some zombies inside. Continue
walks South, and the fence will open. You must get past those zombies and enter
the court and enter the West door. Again, follow the path and ascend the stairs.
On the other end, descend the stairs. Hop into the garbage trash. There are many
zombies here. You can run and avoid them or you can kill them. If you choose to
kill them, using a knife is not a bad idea but it will take a long time.
Whatever you want to do, now enter the South door. There are some zombies here,
they are eating so don't disturb them. Never, ever disturb a zombie while they
eat. Just run East and enter the bus. Inside the bus, there are two zombies. You
must kill them. Exit from the bus through the other door. Many, many zombies
here. Avoid if you can, or just slaughter them. E ner the North door. You are
near to the Police Station. Walk forward and if you don't take anything along
the way, you will see Brad, but unfortunately he's not Brad anymore. He's just
a damn zombie, so kill him. After he's dead check his body to take the Special
Key / Locker Key. After that continue the path. Then enter the Police Station.
You're in the Hall. Enter Room 1. A scene will occur. You will receive Blue Card
Key. Go to the computer on the Hall. Use the computer. This will unlock the Hall
side doors. Now go to Room 2. Six zombies in this room. Go to Room 3. Four
zombies in this room. Enter Room 4. Take the Small Key. Now go to Room 5. Five
zombies in this room. There's a safe in this room. Open it. The combination
number is 2236. Take the Shotgun Shells and the Police Station Map.
Go back to the Hall. Go to Room 6. Open the desk in the corner of this room.
Take the Spray if you want. Now enter Room 7. Follow the path until you see a
FMV. Kill that bastard that called "Licker". Enter Room 8. Enter Room 9. No
zombies here. Go to the back room. Use lighter on the painting. Take the Virgin
Heart. Enter Room 10. 4 zombies in this room. Enter the Dark Room. Use the
Locker Key to open the locker. Inside the locker, there's two outfit you can
use. Exit and go upstairs. You're now in Room 11. Follow the path until you see
3 statue.
______ ______ ______
|gray ||center||brown | /|\
|statue||statue||statue| | N
|______||______||______|
Now, take notice where are both statues looking at. You should see a brown tiles
on the floor. There are where you must move those statues. But, if you read the
note on the center statue, which read "The god of sun and the god of moon. Their
gaze upon me is the only thing that can release the red soul". So, here's what
you must do.
___________________________
| ______ ______ __|___
| |gray ||center||brown |
\|/ |statue||statue||statue| /|\
|______||______||______| |
|___________________________|
If you done correctly, the Virgin Heart will drop. Take it. Now enter Room 12. 3
zombies here. Enter the S.T.A.R.S. Office. Walks forward and take Chris' Diary.
You will also receive the Unicorn Medal. Claire will enter the room. After the
scene, open the safe and take the Shotgun. Exit from this room.
Go back to the Hall. Use the Unicorn Medal on the statue on the center of this
room. Take the Spade Key. Now enter Room 13. Go to the other end of this room.
Push the ladder. Ascend it. Take the Square Crank. Go back to the second floor.
Enter Room 14. Four zombies. Enter Room 15. Ascend the stairs. Follow the path.
After you fall, check the bronze plate on your right. Now walk forward and push
the red switch. Go back to Room 15. Right now, the shelf will have a red light.
___ ___ ___ ___
| | | | | | | |
| | | | | | | |
| 1 | | 2 | | 3 | | 4 |
| | | | | | | |
|___| |___| |___| |___|
1. Push the switch on shelf #1 and move it to the right
2. Push the switch on shelf #2 and move it to the right
Go back to the bronze plate. Take the Bishop Plug. Exit to Room 16. There are 4
zombies in this room. Two on each side. In the center of the path, there's an
emergency ladder. Push the emergency ladder. Now enter the Waiting Room. Take
the Small Key. Enter Room 17. Two zombies here. Enter Room 18. Unlock the East
door. Then run to the other end and open the door. You're now on Room 19.
Descend the stairs. Four zombies down here. Enter the door in the other end.
Take the Valve Handle. Don't open the door unless you want to kick some zombies'
ass.
Go back to Room 19. Near the door, you should see a passageway. Go there and use
the Valve Handle. That should put off the fire. Go back to Room 17. Enter Room
20. Use Virgin Heart on a woman relief. After you put both jewel, the statue's
chest will open. Take the King Plug. Then take the Diamond Key on your left. Go
back to Room 15. Ascend the stairs and enter Room 21. From there, go to Room 22.
In the North wall of this room, there's a square hole. Use the Square Crank.
Right now, there's nothing you can do in this room.
Go to Room 23. Take the cord. And take the Rook Plug on the shelf. When you're
trying to exit, a Licker will shatter the window. Kill it of just escape. Back
to Room 7. Use the cord on the circuit box. Now go to Room 10. Enter Room 24.
Six zombies in this room. Open the other door. You're back on Room 1. Enter the
small room. You will see the black cop turned into zombie (Nice scene). Kill
that poor bastard. Take the Heart Key.
Go to Room 25. Descend the stairs on the end of this room. You're now in Room 26
and there are 3 cereberus in this room. Enter Room 27. Take the B1 map. On the
North wall, there's a circuit box. Activate it. The combination is Up, Down, Up,
Up, Down. Exit this room. Enter the Parking Area. Move forward and you will see
a scene that introduce Ada Wong. After the scene, push the truck. Enter Room 28.
Scene. Enter Room 29. After the scene, take the Manhole Opener. Go to Room 30.
Use the manhole opener on the lid. Descend the ladder.
You're in the Sewage Disposal. There are 2 spiders in this room. Go to the other
end. Ascend the stairs. You're now in Room 31. Enter Room 32. Across the bridge.
Hey, if the e-mail address on the top of this faq isn't [email protected]
and the name of the author isn't Stinger 3:16, then, this is a faq that has been
plagiarized. So please send his name and email address to Stinger 3:16
([email protected]). Now you can continue reading this walkthrough. You
will see a door and a panel on its right side. Use the King Plug on the panel.
Then use the Rock Plug, and the Bishop Plug. Exit from this room. Another scene.
You will meet with Ada.
Right now, you control Ada. Exit from this room. You're now in Room 33. There
are two cereberus in this room. Enter Room 34. Take the Sewage Disposal map. Go
down. Here's another puzzle. What you must do is to align those crates so you
can across to the other side.
_______
|1st |
| | | /|\
| \|/ | | N
|_______|
_______
|3rd |
| | |
| \|/ |
___|_______|
|2nd |
| /___ |
| \ |
|_______|
Go back up and activate the panel. Across the crates and take the Club Key. Go
back to Room 31. There will be some more scene. Now, you control Leon again.
Take the Club Key. Go back to Room 26. There's two licker in this room. Enter
the Autopsy Room. Take the Red Card Key on the shelf. After you take the card,
all the corpse start to attacking you. Kill 'em all.
Now enter the Arms Storage / Weapon Storage (use the Red Card Key on the card
reader). Open the locker. You can take either the Machine Gun or the side pack.
Exit. Go to Room 36. Take the Film on the table. On the North wall of this room,
there are 3 statues (from left to right) 11, 12, and 13. On the left side of
statue 11, there are some kind of furnace. Use your lighter. If you examine the
painting on the South wall, which read "Light the queen, the king and the jack..
then the carriage will start running". If you're a card player, then you will
know that Jack is 11, Queen is 12, and King is 13. So turn the faucet on statue
12, statue 13, and statue 11. take the G. Cogwheel.
Go back to Room 22. Ascend the stairs and use the G. Cogwheel on the wheel thing
then take the Knight Plug. Go down the ventilation. Another scene. Enter Room 29
and a scene will occur. Go back to Room 32. Ah hah, a new enemy. Dispose that
creature. Now use the Knight Plug. Enter Room 37. Scene. Enter Room 38. Go to
the Control Room 2. Use the elevator. Scene.
Now you control Ada again. Take the Sewer map. Enter Room 40. Walk left a little
and you will see a ladder. Ascend it. Quickly run forward and descend the ladder
to trigger another scene. You're in Room 41. Across the bridge and down the
ladder. The control back to Leon.
Enter Room 40. Go South and take the Wolf Medal on the corpse. Enter Room 41.
There are 2 spiders in this room. Enter the South door. You're now in the Water
Pool. Use the valve handle to lower the bridge. Across the bridge and again, use
the valve handle to raise the bridge. Enter Room 42. Follow the path. Another
scene. On the East wall, there is a gas cylinder. Release it. When the alligator
eat the cylinder, the shoot it. BOOM, the alligator is history. Enter Room 43.
Go across and meet Ada. Scene.
You're now in Room 41. Across the bridge and go to your left. Take the Eagle
Medal. Go back to Room 41. Near the waterfall there is a panel. Use Wolf Medal
and Eagle Medal. Enter Room 44. Enter Room 45. Turn on the power for the sky
tram. Enter the sky tram. Scene again. Shoot that filthy hand.
Exit from the tram. You're in Room 46. Enter Room 47. There are 4 zombies in
this room. Turn left at the conjuction. Ascend the ladder. You're now in the
Factory. Enter Room 49. Enter the train. Inside the train walks forward and take
the C. Panel Key. Go back outside. Use the key on the panel. Another scene.
Go outside and fight the boss. After you defeated that scum, go back inside.
Scene. You're now in the Security Room. Go outside. Enter Room 50. Continue to
Room 51. Enter Room 52. Activate the computer. Go to Room 53. Enter Room 54.
Take the Fuse Case. Use the Fuse Case on the computer. You will get Main Fuse.
Go back to Room 50. Use the Main Fuse on the machine in the center of this room.
go back to Room 52. Use lighter on oil near the plant. Enter the shaft. You're
now in Room 55. Two creatures in this room. Go back to Room 51. Open the shutter
and inside there are two creatures. Enter Room 56. Descend the ladder.
Enter Room 57. Three creatures here. Enter the Monitor Room. Take the Laboratory
Map. Enter Room 58. Enter Room 59. Five zombies in this room. Take the Lab Card
Key on the table. Enter Room 60. There is one giant bug in this room. Operate
the computer on the end of this room. The user name is GUEST.
Go back to B4. Enter Room 61. Five zombies. Push the red switch. Take the MO
disk . Exit from this room and a scene will take over. You will receive G-virus.
Exit to Room 50. Scene.
Now go back to B5. Enter Room 57. Five zombies here. Use the MO disk on the
panel near the East door. Enter Room 62. Enter Room 63. Walk forward and the
countdown will begin. Continue walk forward and activate the elevator. You must
fight this creature for the last time. After you kill that bastard, enter the
elevator. Just follow the path and you will see the ending FMV. THE END.
================================================================================
05. M A P S
================================================================================
M A P # 0 1 : C I T Y A R E A
___________________
| |
| |
| _______________|
| |
| |
| |
| |
| |
| |
| |
_______| |
| | |
|Gun \ |
|Shop | |
|_/___|_____|
| |
__|______ |
| | | |
______ |_ \ \ |
| |_ ||______| |
| _| || | |
| | | || | |
| | | || | |
| | | || | | _/_
| | | || | | ________________| |________
| | |______|| | | | |
| |__________| | | | |
| | | | | |
|_/_|_________________|___|_____________|__/_ |
| | Bus | |\ |
| |_/___________/_| | \______________________|
| | | |
|___________________| |_______________|
M A P # 0 2 : P O L I C E S T A T I O N 1 F
__________________ _________
| ____ ____ | | |
|8 | |/_| | | | 10 | _______________________
| | | | | | | \ ____ 3 | |
| | | |___| ____/_| ___| | | | |_/__ |
| | | \ | | | | | | | | |
| | 9 |______| | Dark |_________________| 23 | | | | | |
| |__ __| | | Room | |________| | | | | |
| | | 24 \ | | | | | | | | |
|__/__| |___/_____|__|______| | 4 | | | | | |
| | | |_ | \ | | | | |
| | | 1 | |________| | | | | |
| |______| | | | \ | |____| |
| | | ___________| Hall | 2 |__|____|_/| 25 |
| \ 13 | | _| | _____________|_/_____|
| | | | | | | |
| 7 |______|_______| 6 \ | | |
| \ |_ |__ \ 5 |
|____________________|___________| | | |____
| \ | \ |
|_________/__________|__|________________|____|
M A P # 0 3 : P O L I C E S T A T I O N 2 F
______
| |__________________ _______________
| | ______ ______ | | |
________________| | | \/ | | | |
| 11 | | | | | 19 _|
__| ________________| | | | | ____|
| \ | | | | | | | \ |
| |______| | _| | | | _______|__ |_ |
| | S O | | 15 \ 16\ / | | 17 | | |
|12| T f | | |_ / \ | | _____/_|_______| |
| \A f | | | | | | | | | _______|
| | R i | |_____/________| | | |________| | 20 | |
| | S c | 14 ____| | | | |_ Waiting\ | |18|_______
| |___e__| | | \ / _|Room | |_______| \ |
|__________\___| |___\ /___|________|___\_________|_______|
M A P # 0 4 : P O L I C E S T A T I O N 3 F
_
|2|
|1|
___________| |
|_________ \|
| | |
| | |
| | |
_____| | |
|_______| |
| | |
| 22 \|
| |_|
|_____|
M A P # 0 5 : P O L I C E S T A T I O N B 1
________
_________|_____ |
________ | | ___| |
_________| | | | | | |
| | | | | | | |
| 30 | | ____| 27 | | | |
| | |_________________ |Arms| | | | |
__________________|_/_ | | |Str | |2| |_/|
| | | | |_/__|____/____|6|___| |
|_/________________ | | | | ________________/____|
| \ | | |_____| Parking | | | | |
|29|_____| | 28 \ Area |__| | | |
| \ | |_________| __\_| |____|
|__|_____| | |
| |
|__________________________|
M A P # 0 6 : S E W A G E D I S P O S A L
___________ ______________
| | | |
| 37 |_/_ | 34 |
| | | |
|_/_____________|__|____________/_|
|____ ____| | |
| |32| |_________________| |
|____| |____| 33 |
|_/__________| ______________ |
| 31 | \ | | |__________
_____| ___|_____|__|______________|__________ \ |
|Store| | | |
|Room | | | |
|_____| | | |_________
| | |__|______ |
|/_| | | |
| | | \ |
_______| | |___| |
| | | |
| _______| |/_|
| |
| |
| |
| |
| |____
|_______|
M A P # 0 7 : S E W E R B 1
________
| |
|Control |
_|Room 2 |__
|_ _/_| |
| | 38 |
_________________ |____|___ |
| | | |
| | | |
| | | |
| 41 | | |
| | |_/|
__| |
|________ _______|
______| |________________
|________________|__________|
M A P # 0 8 : S E W E R B 2
__________________
| ____/__|
| 45 __ |__
| | |_____|
| | ____________
|__/_| | |
| | _| |
| | |_ |
| | ____________________________________ | |
|44|___________| | | | ______|
|______________| 41 \ 40 | |__ |
|___ ___________|_______ ____| | |__|
______|_/__|_______ | | | |
| | | | | |
| Water Pool | | |________| |
________________| | | __|_____ 39|
| ______|________________________| | | | |
| / | | | |
| | ___ | |__ | |
| | | | |_____| | |
|42 | | |____ |__|
| | | |
| | | 43 |
| | | |
| \__________|_/______|
| |
|___________________|
M A P # 0 9 : V A C A N T F A C T O R Y B 1
_______
___________ | _____| _
| 46 | | | | |
|__/____ | | | | |
| | |_________|4| |4| _
|_______|____\________ 7| |8| | |
| | | |______| |
| | |__ _____|
| | | |
| |___________| |
|_______\_______|
M A P # 1 0 : V A C A N T F A C T O R Y 1 F
_____________
/ \
/ \
_____________/ \
| |
| 49 |
|______/______ |
|Factory| \ /
|_______| \ /
\_____________/
M A P # 1 1 : L A B O R A T O R Y B 4
______ ________
|Sec | / \
|Room | / \
| _|__/ \
______|____| | |
\ | |
|___________ |__ |
| | \ /
__|/_|__ \ /
/ | | \ \_______/
/ | | \
/ | | \
/ | | \
/ | | \
/ | | \
______ | |__| |
| |__ | / \ |
| 52 | | | 50 | |
| | | /\__/\ | _______
|__/__/___| | / / \ \ | | |
_| \ | \ / / \ \ / |54 ___|
| | | \ / / \ \ / |___\ |
| 55 | | \/ / \ \/ / /
|______|\ \ /\/ \/\ / /
\ \ / /\ /\ \ / /
\5\ / / \________/ \5\ / /
\1\/ / ___ _____ \3\/ /
\ / | | | \ \_________
\/\ | | | /\/| |
\ \ |_ | | / / | |
\ \_|5| | |__/ / | 61 |
\__\6| | \___/___| |
|_| | |_________|
| | |
|___|_____________|
M A P # 1 2 : L A B O R A T O R Y B 5
_________________
| | |
| \ 60 |
| | |
| |______________| __________
| | / Monitor \
| |__________________/ Room__ \
| 58 | / \ |
| _________________|_____|__/ |
| |_________________ | /
| | | \ | / ____
| \ | \ |_/___/ _____| |_____
| |____| \ | | | __ __ |
| | | \ | | | | | | | |
| | | 59 | | | | | | 63 | | |
|__| | | | | | | | | | |
| | | | | | |__| |__| |
|____|_______________|__| |_____________|___/____________|
| | \ 62 |
|___ | 57 |________________|
__| | |__ |
| | | | |
| \ | | |
| |___| | |
| | | |
| |________| |
|______________|
M A P # 1 3 : T R A N S P O R T
________
| |____
| |
|_________ |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
________________| |___
| |
|________________________|
MAP LEGENDS
/ or \ = Door
Red Area = your current area
Blue Area = Area you have explore
Blank Area = Area you haven't explore
================================================================================
06. E N D I N G S
================================================================================
================================================================================
07. W E A P O N L I S T
================================================================================
______________________________________________________________________________
| | |
| Knife | A combat knife. It could come in handy... |
| Hand Gun | H&K VP70. Manufactured by H&K, Germany. It uses 9mm |
| | parabellum rounds. |
| Shotgun | Remington M1100-P. It uses 12 gauge rounds. Smaller |
| | than a standard M1100, as its barrel is cut. |
| Hand Gun Parts | They look like parts for a gun. |
| Magnum | Desert Eagle 50 A.E. A high caliber magnum pistol. It |
| | uses powerful DOT50 A.E rounds. By IMI, Israel. |
| S. Machine Gun | MAC11. Manufactured by Military Armament CORP. It uses |
| | DOT380 rounds. |
| Custom Hand Gun | H&K VP70 Burst. VP70 with a stock holster. Capable |
| | of firing three round auto bursts. |
|___________________|__________________________________________________________|
================================================================================
08. I T E M L I S T
================================================================================
______________________________________________________________________________
| | |
| Locker Key | There must be an unopened locker somewhere. |
| Blue Card Key | A plastic card. It reads : Hall electronic lock. |
| Small Key | It looks like the key to a desk. |
| Virgin Heart | A blood-red jewel about the size of a fist. |
| Unicorn Medal | Something is engraved on the back. "Please guide me to |
| | the beautiful maiden who turned into stone as she waited |
| | for me". |
| Spade Key | It's in the shape of a spade. |
| Square Crank | The end is square-shaped. |
| Bishop Plug | A plug of some sort in the shape of a bishop. |
| Valve Handle | I can open / close the valves with this. |
| King Plug | A plug of some sort in the shape of king. |
| Diamond Key | It's in the shape of a diamond. |
| Cord | A cord to connect wires on small electric devices. |
| Rook Plug | A plug of some sort in the shape of a rook. |
| Heart Key | It's in the shape of a heart. |
| Manhole Opener | A tool to open the manhole lid. |
| Club Key | It's in the shape of a club. |
| Red Card Key | A plastic card. It reads : Weapon Storage. |
| G. Cogwheel | It's gold-plated. It looks like a large clock cog. |
| Knight Plug | A plug of some sort in the shape of a knight. |
| Wolf Medal | A wolf is etched. |
| Eagle Medal | An eagle is etched. |
| C. Panel Key | A control panel key. The letter "D" is etched. |
| Fuse Case | A case for industrial fuses. It's been designed for |
| | superconductor fuses. |
| Main Fuse | I can restore the power to the lab with this. |
| Lab Card Key | It looks like a card key for lab access. |
| MO disk | The label says "For Cargo Room verification. |
| G-virus | A purple object in a gel-like state. |
|__________________|___________________________________________________________|
================================================================================
09. F I L E S
================================================================================
01. POLICE MEMORANDUM
8/23/98
This letter is just to inform everyone about the recent movement of
equipment that has happened during the precinct's rearrangement.
The safe with four digit lock has been moved from the S.T.A.R.S. office on
the second floor, to the eastern office on the first floor.
"2236"
Raccoon Police Liaison Dept.
02. OPERATION REPORT 1
-Operation Report-
September 26th
The Raccoon Police Dept was unexpectedly attacked by zombies. Many have been
injured. Even more were killed. During the attack, our communications
equipment was destroyed and we no longer have contact with the outside.
We have decides to carry out an operation with the intent of rescuing any
possible survivors as well as to prevent this disaster from spreading beyond
Raccoon City. The details of the operation are as follows :
Security of armaments and ammunition.
Chief Irons has voiced concern regarding the issue of terrorism due to a
series of recent unresolved incidents. On the very day before the zombies'
attack, he made the decision to relocate all weapons to scattered intervals
throughout the building as a temporary measure to prevent their possible
seizure. Unfortunately, this decision has made it extremely difficult for us
to locate all ammunition caches. It has become our top priority to recover
these scattered ammunitions.
To unlock the weapon storage.
As stated earlier, it will be extremely difficult to secure all the
ammunition. However, a considerable supply still remains in the underground
weapon storage. Unfortunately, the person in charge of the card key used to
access the weapon storage is missing and we have been unable to locate the
key.One of the breakers went down during the battle and the electronic locks
are not functioning in certain areas.It has become a top priority to restore
the power in the power room and secure those locks.
Recorder : David Ford
-Operation Report-
September 27th
1:00 PM. The west barricard has been broken through and another exchange
ensued. We sheltered the injured in the confiscation room on the first floor
temporarily. Twelve more people were injured in the battle.
Recorder : David Ford
-Additional Report-
Three additional people were killed following the sudden appearance of an as
of yet unknown creature. This creature is identified by missing patches of
skin and razor-like claws. However, its most distinguishing characterictic
is its lance-like tongue, capable of piercing a human torso in an instant.
Their numbers as well as their location remains unknown. We have tentavely
named this creature the "licker" and are currently in the process of
developing countermeasures to deal with this new threat.
03. CHRIS' DIARY
August 8th
I talked to the chief today once again, but he refused to listen to me. I
know for certain that Umbrella conducted T-virus research in that mansion.
Anyone infected turns into a zombie. But the entire mansion went up in that
explosion; along with any incriminating evidence. Since Umbrella employs so
many people in town, no one is willing to talk about the incident. It looks
like I'm running out of options.
August 17th
We've been receiving a lot of local reports about strange monsters appearing
at random throughout the city. This must be the work of Umbrella.
August 24th
With the help of Jill and Barry,I finally obtained information vital to this
case. Umbrella has begun research on the new G-virus, a variation of the
original T-virus. Haven't they done enough damage already?!
We talked it over,and have decides to fly to the main Umbrella HQ in Europe.
I won't tell my sister about this trip because doing so could put her in
danger.
Please forgive me Claire.
04. PATROL REPORT
-Patrol Report-
September 20th 9:30 PM
Reporter : Sgt. Neil Carlsen
We received a report of a suspicious individual skulking around the sewers
in the outskirts of Raccoon City. I searched the area and located the
individual but he ran away before I was able to question him.
I recovered the following items :
* A small amount of C4 plastic explosive.
* An electronic detonator.
* 9 X 19 parabellum rounds.
* Infrared scope [broken].
End of report
05. SECRETARY'S DIARY A
April 6th
I accidentally moved one of the stone statues on the second floor when I
leaned against it.When the shief found out about it, he was furious. I swear
the guy nearly bit my head off , screaming at me never to touch the statue
again. If it's so important, then maybe he shouldn't have put it out in the
open like that...
April 7th
I heard that all the art pieces from the chief's collection are rare items,
literally worth hundreds of thousands of dollars. I don't know which is the
bigger mystery: where he finds those tacky things, or where he's getting the
money to pay for them.
May 10th
I wasn't surprised to see the chief come in today with yet another large
picture frame in his hands. This time it was a really disturbing painting
depicting a nude person being hanged. It was appalled by the expression on
the chief's face as he leered at that painting. Why anyone would consider
something like that to be a work of art is beyond my comprehension...
06. WATCHMAN'S DIARY
August 11th
I finally had the chance to see blue skies for the first time in ages, but
it did little to lift my spirits. I was reprimanded by the chief for
neglecting my duties while I was up on the clock tower.
There's only one thing I still don't understand: the chief seemed to be more
concerned about the fact that I was up on the tower rather than that I was
neglecting my duties.
Why was access to the tower prohibited in the first place anyway?
September 5th
I recently talked to the old man who works in the scrap yard out back. His
name is Thomas. He's a quiet man and really seems to enjoy chess. He even
went so far as to design a special key and lock engraved with chess pieces
on them for one of the doors in the disposal yard.
We made plans to play chess tomorrow night. I can't help but wonder how good
he is. One thing that's been bothering me about him is the way that he's
always scratching himself... Does he have some sort of skin decease or he is
just rude?
September 9th
Thomas was a much better player than I had imagined. I used to think of
myself as a fairly decent players, but he did a pretty good job of humbling
me. About the only thing I imagine that could match his skills in chess is
his appetite. All the guy did was talk about food throughout the entire
game.
He sounded fairly healthy, but he didn't look quite right...
I wonder if he's okay.
September 12th
I was supposed to play another game of chess with Thomas, but we had to
cancel it because he hasn't been feeling too well.
He stopped by to see me, but I told him to go back and rest since he
literaly looked like the walking dead. He insisted that he was just fine,
but I could tell he was really having problems. Come to think of it, I
haven't been feeling too good myself lately...
07. FILM B
Pictured in front of the Arukas tailor. Regressed into a zombie within two
hours.
Subject repeatedly complained about severe agitation of the epidermis in
addition to feelings of nausea. This happened up to the moment he lost
consciousness.
Picture by R. Lambert
08. MAIL TO THE CHIEF
To : Mr. Brian Irons, Chief of the Raccoon City Police Dept.
We have lost the mansion lab facility due to the actions of the renegade
operative, Albert Wesker.
Fortunately, his interference will have no lasting effects upon our
continued virus research.
Our only present concern is the presence of the remaining S.T.A.R.S.
members : Redfield, Valentine, Burton, Chambers and Vickers.
If it comes to light that the S.T.A.R.S. have any evidence as to the
activities of our research, dispose of them in such a manner that would
appear to be purely accidental.
Continue to monitor their progress and make certain their knowledge does not
go public.
Annette will continue to be your contact throughout this affair.
William Birkin
To : Mr. Brian Irons, Chief of the Raccoon City Police Dept.
I have deposited the amount of US $10.000 to the account for your services
this term as per our agreement.
The development of the G-virus scheduled to replace the T-virus, is near
completion. Once complete, I am certain that I will be appointed to be a
member of the executive board for Umbrella Inc.
It is imperative that we proceed with extreme caution. Redfield and the
remaining S.T.A.R.S. members are still attempting to uncover information on
the project. Continue to monitor their activities and block all attempts to
investigate the underground research facilities.
William Birkin
To : Mr. Brian Irons, Chief of the Raccoon City Police Dept.
We have a problem. I have received information informing me that Umbrella HQ
has sent spies to recover my research on the G-virus. There are an unknown
number of agents involved. They must not be allowed to take this project
away from me as it represents my entire life's work.
Search the city thoroughly for any suspicious persons. Detain any such
individuals by whatever means deemed necessary and contact me immediately
through Annette. With these precautions, any possible threat should be
eliminated.
I will not allow anyone to steal my work on the G-virus. Not even Umbrella..
William Birkin
09. SEWER MANAGER FAX
-User List of the Connecting Facility-
On the first and third Wednesdays of the month, Angelica Margaret, chief of
maintenance, will make use of the facilities. Be sure to reduce the moisture
levels in the facility by activating the fan, as the equipment she will be
using is suspectible to the effects of water vapors.
On the 28th of every month, the chemical transporter Don Weller will use the
facility. The chemicals he will be transporting are extremely volatile.
Extreme caution should be observed throughout their transport.
On the 6th and 16th of every month, police chief Brian Irons will visit the
facility to attend the regular meetings that take place in the lab.
On the fourth Friday of every other month, William Birkin will use the
facility to conduct a training seminar for the Chicago branch of Umbrella
Inc. As the probability of an attack upon Dr. Birkin will be high, take
every measure conceivable to guard his life. You will be informed of all
other potential visitors and the times they will arrive as needed. Guide
these individuals to their destination safely. We expect nothing but the
best from you.
Charles Coleman
Secretary Chief
Umbrella Headquarters
10. SEWER MANAGER DIARY
June 28th
It's been a while, but I saw Don today and we talked after completing our
work. He told me he had been sick in bed until yesterday.
It really doesn't come as much of a surprise given how long he's been
working here.
He was sweating like a horse and kept scratching his body while we were
talking. I asked if he was hot, but he just looked at me funny. What's wrong
with him anyway?
July 7th
Chief Irons has been visiting the lab quite often lately. I don't know what
he's doing over there but he always looks grim. The expression on his face
has been even more unsettling than usual...
My guess is that it's because of Dr. Birkin's impossible requests. The chief
has my sympathies though. After all he's done for the town, he doesn't
deserve this.
July 21st
I rarely drink because I'm on the graveyard shift, but I don't suppose I
have much to complain about since this is how I make my living.
August 16th
Chief Irons came in late today, looking grimmer than his usual self. I tried
to joke with him to cheer him up but he wasn't amused. He pulled his gun and
threatened to shoot me! I was able to calm him down, but that guy must have
some serious problems. He knows he can't enter the lab without my help and
my medal. This is what it means for the chief "to serve and protect"!?
August 21st
William informed me that the police and media have begun their investigation
on Umbrella's affairs. He said that the investigation will be citywide and
that there is a possibility they'll even search through the sewers. He asked
me to suspend all Umbrella sewer facility operations until the investigation
has concluded. The sewer will still be used for passage, but he stressed
that I have to be extremely cautions and that I'd lose my job if anyone
finds out about this operation.
11. LABORATORY SECURITY MANUAL
-Security measures in case of an emergency-
In the instance of an uncontainable biohazardous breakout, all security
measures will be directed toward the underground transport facility.
In the instance that any abnormalities are detected among cargo in transit,
all materials will automatically be transported from the loading zone to the
designated high-speed train. At which point, all materials will be isolated
and disposed of immediately.
In the instance of a Class 1 emergency, the entire train will be purged and
disposed of without delay.
In the instance that the lab itself becomes contaminated, the northern most
route currently used to transport materials to and from the facility will be
designated as the emergency escape route. This route will secure passage to
the relay point outside the city limits.
Disclosure about any information regarding research conducted here, or the
existence of this facility, is strictly prohibited.
Since it is top priority to keep all research classified, escape access may
be denied under certain extenuating circumstances.
12. USER REGISTRATION
Temporary User Registration for the Culture Experiment Room.
User Name : "GUEST"
Password : None
Valid for 24 hours.
================================================================================
10. L O S T A N D F O U N D
================================================================================
I made this section for those of you that already play the game and now you want
to play it again but you stuck somewhere because you don't find the proper key
or card. So rather you read all my walkthrough, it's better for you read this
section. I hope this section is useful for someone out there.
LEON SCENARIO A
______________________________________________________________________________
| | |
| NAME | LOCATION (CHECK MY MAP) |
|________________________________________|_____________________________________|
| | |
| Locker Key | Brad Vickers' body |
| Blue Card Key | Room 1 |
| Small Key | Room 4 |
| Virgin Heart | Room 9 |
| Virgin Heart | Room 11 |
| Unicorn Medal | S.T.A.R.S. Office |
| Spade Key | Hall |
| Square Crank | Room 13 |
| Bishop Plug | Room 15 |
| Valve Handle | City Area |
| King Plug | Room 20 |
| Diamond Key | Room 20 |
| Cord | Room 23 |
| Rook Plug | Room 23 |
| Heart Key | Room 1 |
| Manhole Opener | Room 29 |
| Club Key | Room 34 |
| Red Card Key | Autopsy Room |
| G. Cogwheel | Room 36 |
| Knight Plug | Room 22 |
| Wolf Medal | Room 40 |
| Eagle Medal | Room 41 |
| C. Panel Key | Inside the train |
| Fuse Case | Room 54 |
| Main Fuse | Room 54 |
| Lab Card Key | Room 59 |
| MO disk | Room 61 |
| G-virus | Room 53 |
|________________________________________|_____________________________________|
================================================================================
11. A C T I O N R E P L A Y C O D E S
================================================================================
I got these codes from Cheat Code Central (www.cheatcc.com) and I have got their
permission to put these codes in my walkthrough.
LEON CODES
______________________________________________________________________
| | |
| ITEM MODIFIERS [NOTE 11] | |
| 1st Item Modifier | 800CCB68 ???? |
| 2nd Item Modifier | 800CCB6C ???? |
| 3rd Item Modifier | 800CCB70 ???? |
| 4th Item Modifier | 800CCB74 ???? |
| 5th Item Modifier | 800CCB78 ???? |
| 6th Item Modifier | 800CCB7C ???? |
| 7th Item Modifier | 800CCB80 ???? |
| 8th Item Modifier | 800CCB84 ???? |
| 9th Item Modifier [Note 6] | 800CCB88 ???? |
| 10th Item Modifier [Note 6] | 800CCB8C ???? |
| | |
| Lighter Position Item Modifier | 800CCB90 ???? |
| | |
| CHEST MODIFIERS [NOTE 11] | |
| 1st Chest Modifier | 800CCB94 ???? |
| 2nd Chest Modifier | 800CCB98 ???? |
| 3rd Chest Modifier | 800CCB9C ???? |
| 4th Chest Modifier | 800CCBA0 ???? |
| 5th Chest Modifier | 800CCBA4 ???? |
| 6th Chest Modifier | 800CCBA8 ???? |
| 7th Chest Modifier | 800CCBAC ???? |
| 8th Chest Modifier | 800CCBB0 ???? |
| 9th Chest Modifier | 800CCBB4 ???? |
| 10th Chest Modifier | 800CCBB8 ???? |
| 11th Chest Modifier | 800CCBBC ???? |
| 12th Chest Modifier | 800CCBC0 ???? |
| 13th Chest Modifier | 800CCBC4 ???? |
| 14th Chest Modifier | 800CCBC8 ???? |
| 15th Chest Modifier | 800CCBCC ???? |
| 16th Chest Modifier | 800CCBD0 ???? |
| 17th Chest Modifier | 800CCBD4 ???? |
| 18th Chest Modifier | 800CCBD8 ???? |
| 19th Chest Modifier | 800CCBDC ???? |
| 20th Chest Modifier | 800CCBE0 ???? |
| 21st Chest Modifier | 800CCBE4 ???? |
| 22nd Chest Modifier | 800CCBE8 ???? |
| 23rd Chest Modifier | 800CCBEC ???? |
| 24th Chest Modifier | 800CCBF0 ???? |
| 25th Chest Modifier | 800CCBF4 ???? |
| 26th Chest Modifier | 800CCBF8 ???? |
| 27th Chest Modifier | 800CCBFC ???? |
| 28th Chest Modifier | 800CCC00 ???? |
| 29th Chest Modifier | 800CCC04 ???? |
| 30th Chest Modifier | 800CCC08 ???? |
| 31st Chest Modifier | 800CCC0C ???? |
| 32nd Chest Modifier | 800CCC10 ???? |
| 33rd Chest Modifier | 800CCC14 ???? |
| 34th Chest Modifier | 800CCC18 ???? |
| 35th Chest Modifier | 800CCC1C ???? |
| 36th Chest Modifier | 800CCC20 ???? |
| 37th Chest Modifier | 800CCC24 ???? |
| 38th Chest Modifier | 800CCC28 ???? |
| 39th Chest Modifier | 800CCC2C ???? |
| 40th Chest Modifier | 800CCC30 ???? |
| 41st Chest Modifier | 800CCC34 ???? |
| 42nd Chest Modifier | 800CCC38 ???? |
| 43rd Chest Modifier | 800CCC3C ???? |
| 44th Chest Modifier | 800CCC40 ???? |
| 45th Chest Modifier | 800CCC44 ???? |
| 46th Chest Modifier | 800CCC48 ???? |
| 47th Chest Modifier | 800CCC4C ???? |
| 48th Chest Modifier | 800CCC50 ???? |
| 49th Chest Modifier | 800CCC54 ???? |
| 50th Chest Modifier | 800CCC58 ???? |
| 51st Chest Modifier | 800CCC5C ???? |
| 52nd Chest Modifier | 800CCC60 ???? |
| 53rd Chest Modifier | 800CCC64 ???? |
| 54th Chest Modifier | 800CCC68 ???? |
| 55th Chest Modifier | 800CCC6C ???? |
| 56th Chest Modifier | 800CCC70 ???? |
| 57th Chest Modifier | 800CCC74 ???? |
| 58th Chest Modifier | 800CCC78 ???? |
| 59th Chest Modifier | 800CCC7C ???? |
| 60th Chest Modifier | 800CCC80 ???? |
| 61st Chest Modifier | 800CCC84 ???? |
| 62nd Chest Modifier | 800CCC88 ???? |
| 63rd Chest Modifier | 800CCC8C ???? |
| | |
| INFINITE ITEMS IN INVENTORY [NOTE 12] | |
| 1st Item | 300CCB69 00?? |
| 2nd Item | 300CCB6D 00?? |
| 3rd Item | 300CCB71 00?? |
| 4th Item | 300CCB75 00?? |
| 5th Item | 300CCB79 00?? |
| 6th Item | 300CCB7D 00?? |
| 7th Item | 300CCB81 00?? |
| 8th Item | 300CCB85 00?? |
| 9th Item [Note 6] | 300CCB89 00?? |
| 10th Item [Note 6] | 300CCB8D 00?? |
| | |
| HAVE FILE MODIFIERS | |
| 1st File | 300CCC94 00?? |
| 2nd File | 300CCC95 00?? |
| 3rd File | 300CCC96 00?? |
| 4th File | 300CCC97 00?? |
| 5th File | 300CCC98 00?? |
| 6th File | 300CCC99 00?? |
| 7th File | 300CCC9A 00?? |
| 8th File | 300CCC9B 00?? |
| 9th File | 300CCC9C 00?? |
| 10th File | 300CCC9D 00?? |
| 11th File | 300CCC9E 00?? |
| 12th File | 300CCC9F 00?? |
| 13th File | 300CCCA0 00?? |
| 14th File | 300CCCA1 00?? |
| 15th File | 300CCCA2 00?? |
| 16th File | 300CCCA3 00?? |
| 17th File | 300CCCA4 00?? |
| 18th File | 300CCCA5 00?? |
| 19th File | 300CCCA6 00?? |
| 20th File | 300CCCA7 00?? |
| 21st File | 300CCCA8 00?? |
| 22nd File | 300CCCA9 00?? |
| 23rd File | 300CCCAA 00?? |
| 24th File | 300CCCAB 00?? |
| | |
| Infinite Items (All Positions) [Note 5] | 30064D21 0000 |
| | |
| The 4th Survivor Mode Main Menu [Note 8] | 800C7CE4 0048 |
| | |
| The Tofu Survivor Mode Main Menu [Note 8] | 800C7CE4 0049 |
| | |
| Play Bio Hazard 2 Mode [Note 14] | D000E3A4 0000 |
| | 300C7CE4 0000 |
| | |
| Start on 2nd Scenario From New Game | 300C7D07 0040 |
| | |
| Instant Reset [Note 16] | D00C646C 0900 |
| | 300C7CE7 0000 |
| | |
| Suicide [Note 15] | D00C646C 000F |
| | 300C7CE4 0045 |
| | |
| Infinite Health | 800C7E7A 00C8 |
| | |
| Super Mega Rapid Fire (All Weapons) [Note 7] | D00C646C 0048 |
| | 800C7E70 000B |
| | |
| Sub-Machine Rocket Launcher [Note 23] | D00C7E32 000F |
| | 300C7E32 0011 |
| | |
| Hyper Mode | 800A3FE4 0000 |
| | |
| Slow Motion | 800A3FE4 FFFF |
| | |
| Quickly Beat The Game [Note 3] | D00C646C 0001 |
| | 8000E3A4 4AC8 |
| | |
| Makes Game Think You Havent Saved Before | 800CC7F0 0000 |
| | |
| Always Have Fine Condition | 800C7F3C 0000 |
| | |
| Ada Has Invisible Body (Except For Lower Legs & Arms)| 800C7D2C 800E |
| | |
| Character Modifier [Note 19] | 800CC958 00?? |
| | |
| Walk Thru Walls [Note 2] | D00C646C 0001 |
| | 800C7E2A 0C0F |
| | D00C646C 0004 |
| | 800C7E2A 1100 |
| | |
| Quick Chest Access [Note 9] | D00C646C 0021 |
| | 800CDC80 0001 |
| | |
| Quick Map Access [Note 10] | D00C646C 0024 |
| | 800CDC80 0003 |
| | |
| Quick Item Access [Note 13] | D00C646C 0025 |
| | 800CDC80 0002 |
| | D00C646C 0025 |
| | 300CC35D ???? |
| | |
| Quick Save Access [Note 25] | D00C646C 0044 |
| | 800CC5C8 E5B0 |
| | D00C646C 0044 |
| | 800CC5CA 8004 |
| | |
| Always Have Backpack Equipped [Note 4] | 800CC9EC 0001 |
| | |
| Stop Clock When Fighting Lass Boss of The Game | 800CC95E 012C |
| | |
| Super Ridiculous Code I [Note 21] | D00C646C 0004 |
| | 300C7E72 0009 |
| | |
| Super Ridiculous Code II [Note 22] | 300C7D04 0003 |
| | |
| Fun With The Calico 950 [Note 24] | D00C7E32 000D |
| | 300C7E32 00?? |
| | |
| Always Play FMV Modifier | 300CC366 00?? |
| | |
| Location Modifier [Note 20] | D00C646C 000C |
| | 300CC948 000? |
| | D00C646C 000C |
| | 300CC94A 00?? |
| | |
| COSTUME MODIFIERS | |
| Normal | 800CC958 0000 |
| | 800CCB5A 0000 |
| 1st Outfit | 800CC958 000A |
| | 800CCB5A 0001 |
| 2nd Outfit | 800CC958 0008 |
| | 800CCB5A 0400 |
| | |
| EVENT CODES | |
| Costume Locker Open | 800CC996 0001 |
| Unlock Hallside Doors | 800CC98A 0200 |
| Raccoon City Alley Shortcut [Note 17] | D00CC94A 0002 |
| | 300CC94A 001D |
| Have All Events Done (1 of 9) [Note 1] | 800CC95A FFFF |
| | 800CC95C FFFF |
| | 800CC95E FFFF |
| | 800CC960 FFFF |
| | 800CC962 FFFF |
| | 800CC964 FFFF |
| | 800CC966 FFFF |
| | 800CC968 FFFF |
| | 800CC96A FFFF |
| | 800CC96C FFFF |
| | 800CC96E FFFF |
| | 800CC970 FFFF |
| | 800CC972 FFFF |
| | 800CC974 FFFF |
| | 800CC976 FFFF |
| Have All Events Done (2 of 9) [Note 1] | 800CC978 FFFF |
| | 800CC97A FFFF |
| | 800CC97C FFFF |
| | 800CC97E FFFF |
| | 800CC980 FFFF |
| | 800CC982 FFFF |
| | 800CC984 FFFF |
| | 800CC986 FFFF |
| | 800CC988 FFFF |
| | 800CC98A FFFF |
| | 800CC98C FFFF |
| | 800CC98E FFFF |
| | 800CC990 FFFF |
| | 800CC992 FFFF |
| | 800CC994 FFFF |
| Have All Events Done (3 of 9) [Note 1] | 800CC996 FFFF |
| | 800CC998 FFFF |
| | 800CC99A FFFF |
| | 800CC99C FFFF |
| | 800CC99E FFFF |
| | 800CC9A0 FFFF |
| | 800CC9A2 FFFF |
| | 800CC9A4 FFFF |
| | 800CC9A6 FFFF |
| | 800CC9A8 FFFF |
| | 800CC9AA FFFF |
| | 800CC9AC FFFF |
| | 800CC9AE FFFF |
| | 800CC9B0 FFFF |
| | 800CC9B2 FFFF |
| Have All Events Done (4 of 9) [Note 1] | 800CC9B4 FFFF |
| | 800CC9B6 FFFF |
| | 800CC9B8 FFFF |
| | 800CC9BA FFFF |
| | 800CC9BC FFFF |
| | 800CC9BE FFFF |
| | 800CC9C0 FFFF |
| | 800CC9C2 FFFF |
| | 800CC9C4 FFFF |
| | 800CC9C6 FFFF |
| | 800CC9C8 FFFF |
| | 800CC9CA FFFF |
| | 800CC9CC FFFF |
| | 800CC9CE FFFF |
| | 800CC9D0 FFFF |
| Have All Events Done (5 of 9) [Note 1] | 800CC9D2 FFFF |
| | 800CC9D4 FFFF |
| | 800CC9D6 FFFF |
| | 800CC9D8 FFFF |
| | 800CC9DA FFFF |
| | 800CC9DC FFFF |
| | 800CC9DE FFFF |
| | 800CC9E0 FFFF |
| | 800CC9E2 FFFF |
| | 800CC9E4 FFFF |
| | 800CC9E6 FFFF |
| | 800CC9E8 FFFF |
| | 800CC9EA FFFF |
| | 800CC9EC FFFF |
| | 800CC9EE FFFF |
| Have All Events Done (6 of 9) [Note 1] | 800CC9F0 FFFF |
| | 800CC9F2 FFFF |
| | 800CC9F4 FFFF |
| | 800CC9F6 FFFF |
| | 800CC9F8 FFFF |
| | 800CC9FA FFFF |
| | 800CC9FC FFFF |
| | 800CC9FE FFFF |
| | 800CCA00 FFFF |
| | 800CCA02 FFFF |
| | 800CCA04 FFFF |
| | 800CCA06 FFFF |
| | 800CCA08 FFFF |
| | 800CCA0A FFFF |
| | 800CCA0C FFFF |
| Have All Events Done (7 of 9) [Note 1] | 800CCA0E FFFF |
| | 800CCA10 FFFF |
| | 800CCA12 FFFF |
| | 800CCA14 FFFF |
| | 800CCA16 FFFF |
| | 800CCA18 FFFF |
| | 800CCA1A FFFF |
| | 800CCA1C FFFF |
| | 800CCA1E FFFF |
| | 800CCA20 FFFF |
| | 800CCA22 FFFF |
| | 800CCA24 FFFF |
| | 800CCA26 FFFF |
| | 800CCA28 FFFF |
| | 800CCA2A FFFF |
| Have All Events Done (8 of 9) [Note 1] | 800CCA2C FFFF |
| | 800CCA2E FFFF |
| | 800CCA30 FFFF |
| | 800CCA32 FFFF |
| | 800CCA34 FFFF |
| | 800CCA36 FFFF |
| | 800CCA38 FFFF |
| | 800CCA3A FFFF |
| | 800CCA3C FFFF |
| | 800CCA3E FFFF |
| | 800CCA40 FFFF |
| | 800CCA42 FFFF |
| | 800CCA44 FFFF |
| | 800CCA46 FFFF |
| | 800CCA48 FFFF |
| Have All Events Done (9 of 9) [Note 1] | 800CCA4A FFFF |
| | 800CCA4C FFFF |
| | 800CCA4E FFFF |
| | 800CCA50 FFFF |
| | 800CCA52 FFFF |
| | |
| QUANTITY DIGITS TO ACCOMPANY CHARACTER MODIFIER | |
| 00 - Leon [Note 18] | |
| 02 - Leon with Sidepack [Note 18] | |
| 04 - Bandaged Leon | |
| 06 - Bandaged Leon with Sidepack | |
| 08 - R.P.D. Cap Leon (Secret Costume 1) | |
| 0A - Leather Jacket Leon (Secret Costume 2) | |
| 0C - Hunk | |
| 0D - Tofu | |
| 0E - Ada | |
| | |
| QUANTITY DIGITS TO ACCOMPANY ALWAYS PLAY FMV CODE | |
| 00 - Capcom Intro | |
| 01 - Fountain in 1F Hall / Part of Turntable | |
| 02 - Same as Above | |
| 03 - Leon's Intro (First Part) | |
| 04 - Statue in Art Storage Room | |
| 05 - Fountain in 1F Hall | |
| 06 - Turntable | |
| 07 - Part of Turntable | |
| 08 - Helicopter Crash | |
| 09 - Appearance of T-103 | |
| 0A - Appearance of Licker | |
| 0B - William Birkin's Lab | |
| 0C - 1st Scenario Ending | |
| 0D - 2nd Scenario Ending (First Part) | |
| 0E - 2nd Scenario Ending (Second Part) | |
| 0F - Leon's Intro (Second Part/1st Scenario) | |
| 10 - Leon's Intro (Second Part/2nd Scenario) | |
| 11 - Staff Roll | |
|______________________________________________________|_______________|
Note 01 : With this code, there may be stuff that you might notice that isnt
really possible in the game, like a section of the wall is missing
where an enemy might have jumped out, etc!
Note 02 : With this code, be careful, you could get so far out of the wall that
you might lose your coordinates and make it hard to get back in the
screen.
Note 03 : With this code, press L2 once to go straight to the ending sequence,
it will work from any game, saved or new!
Note 04 : With this code, it will give you 10 places in inventory instead of the
usual eight.
Note 05 : With this code, it will work for all positions!
Note 06 : With these codes, you must have the backpack equipped to be able to
access them!
Note 07 : With this code, it is activated by the Joker Code, press R1 and 'X' to
Super Rapidly Fire!
Note 08 : With this code, it will take you to the Appropriate Mode Main Menu,
when you first turn on the machine, otherwise if you have exited that
menu, you will have to load a game, but it will not load a game,
instead it will save a game, and then it will take you into the game
after some load time, and then you will die almost instantly when a
zombie comes up, but after that, it will take you back to the
Appropriate Mode Main Menu!
Note 09 : With this code, all you have to do to access the chest, is hold L2 and
Press Circle! (Gliches Graphics Somewhat - But Has Full Working
Functions)
Note 10 : With this code, all you have to do to access the map, is hold L1 and
Press Circle!
Note 11 : With these codes, they give you the item and Infinite of it, however,
you cant use that position in your inventory anymore, and if there was
anything in that position, it is now overwritten. Also, in your
inventory, you have to use all the modifiers before the one you are
using, or all positions before the modifier you are using must be full
Note 12 : With these codes, it will give you 99 of any item in that position,
they do not need to have items in them to have Infinite, Infinity Sign
will be there, you will just have Infinite of nothing until an item is
put in that position.
Note 13 : With this code, Hold L1 & L2, and press Circle to get the item that
you specify!
Note 14 : With this code, the game will become Bio Hazard 2, the Japanese
version of Resident Evil 2! This means all text (except the text in
files) is in Japanese, and all cinemas have Japanese subtitles. Note
that the title screen will still say Resident Evil 2. Important: This
code cannot be used in combination with the "Quickly Beat The Game"
code.
Note 15 : With this code, Press L1+L2+R1+R2 during gameplay to blow yourself up!
That's right... "You Died!"
Note 16 : With this code, press Select+Start to reset the game instantly.
Note 17 : With this code, it removes the van that blocks the alley outside the
gun shop at the beginning of the game, allowing you to get to the
R.P.D. much faster than normal. You may recognize this version of the
alley from the RE2 demo disc. Important: Once you're outside the gun
shop and in the alley, make sure to turn the GameShark switch off!
Note 18 : With this code, add the code 300CC984 0022 to change 00 (Leon) or 02
(Leon with Sidepack) into Bloody Leon.
Note 19 : With this code, if using this code from a saved game, make sure the
game is saved with no weapons equipped, or a weapon the character
you're going to change into can equip. Otherwise, the game will crash.
Note 20 : With this code, it has the first ever 2-part quantity digits, click on
either question mark and it will tell you the numbers to enter. The
first one goes in place of the one ?, and after the hyphen, the next 2
go in place of the next 2 ?'s! And this code needs to be used with the
Walk Thru Walls code to get your character back on the screen!
Note 21 : With this code, press and hold L1 at any time for some truly crazy
stuff. I won't ruin what it does... you'll have to see for yourself.
Try alternating speeds of pressing L1, try it in various locations,
and try it during events. Only one word can be used to descibe this
code's effects: ridiculous.
Note 22 : With this code, can it be?! A sequel to the Super Ridiculous Code?!
Yes!! Well, it's not quite as ridiculous as it predecessor, but still.
.. er... interesting.
Note 23 : With this code, equip the Sub Machine Gun with this code active, and
by holding down X you can fire rockets at an insane speed! You'll be
able to kill bosses in literally seconds with this code.
Note 24 : With this code, if Leon equips the weapon "Colt S.A.A.," (You must use
the Item Codes to get this weapon) he actually equips a weapon removed
from RE2 called the Calico 950. If you equip it normally, it fires but
does no damage. You can make it fire grenades, rapid-fire normal
bullets, rockets, magnum bullets or a huge Custom Shotgun-like blast.
Important : Do not enter the item box menu with the Calico 950
equipped. If you do, the game will crash. De-equip it first.
Note 25 : With this code, 1) Anytime, anywhere, press L1 and X at the same time.
You'll get the standard typewriter text: "It's an old typewriter. You
can save your progress with this." Note that you must, of course, have
an ink ribbon to save. 2) Choose "Yes" and you'll be able to save
normally. Instead of the location name, your save file will say
"Scenario 1st" or "Scenario 2nd." 3) When you load your save file,
you'll have to skip through the intro, but when the game loads up
you'll be exactly where you saved!
CLAIRE CODES
______________________________________________________________________
| | |
| ITEM MODIFIERS [NOTE 11] | |
| 1st Item Modifier | 800CC930 ???? |
| 2nd Item Modifier | 800CC934 ???? |
| 3rd Item Modifier | 800CC938 ???? |
| 4th Item Modifier | 800CC93C ???? |
| 5th Item Modifier | 800CC940 ???? |
| 6th Item Modifier | 800CC944 ???? |
| 7th Item Modifier | 800CC948 ???? |
| 8th Item Modifier | 800CC94C ???? |
| 9th Item Modifier [Note 6] | 800CC950 ???? |
| 10th Item Modifier [Note 6] | 800CC954 ???? |
| | |
| Lockpick Position Item Modifier | 800CC958 ???? |
| | |
| CHEST MODIFIERS [NOTE 11] | |
| 1st Chest Modifier | 800CC95C ???? |
| 2nd Chest Modifier | 800CC960 ???? |
| 3rd Chest Modifier | 800CC964 ???? |
| 4th Chest Modifier | 800CC968 ???? |
| 5th Chest Modifier | 800CC96C ???? |
| 6th Chest Modifier | 800CC970 ???? |
| 7th Chest Modifier | 800CC974 ???? |
| 8th Chest Modifier | 800CC978 ???? |
| 9th Chest Modifier | 800CC97C ???? |
| 10th Chest Modifier | 800CC980 ???? |
| 11th Chest Modifier | 800CC984 ???? |
| 12th Chest Modifier | 800CC988 ???? |
| 13th Chest Modifier | 800CC98C ???? |
| 14th Chest Modifier | 800CC990 ???? |
| 15th Chest Modifier | 800CC994 ???? |
| 16th Chest Modifier | 800CC998 ???? |
| 17th Chest Modifier | 800CC99C ???? |
| 18th Chest Modifier | 800CC9A0 ???? |
| 19th Chest Modifier | 800CC9A4 ???? |
| 20th Chest Modifier | 800CC9A8 ???? |
| 21st Chest Modifier | 800CC9AC ???? |
| 22nd Chest Modifier | 800CC9B0 ???? |
| 23rd Chest Modifier | 800CC9B4 ???? |
| 24th Chest Modifier | 800CC9B8 ???? |
| 25th Chest Modifier | 800CC9BC ???? |
| 26th Chest Modifier | 800CC9C0 ???? |
| 27th Chest Modifier | 800CC9C4 ???? |
| 28th Chest Modifier | 800CC9C8 ???? |
| 29th Chest Modifier | 800CC9CC ???? |
| 30th Chest Modifier | 800CC9D0 ???? |
| 31st Chest Modifier | 800CC9D4 ???? |
| 32nd Chest Modifier | 800CC9D8 ???? |
| 33rd Chest Modifier | 800CC9DC ???? |
| 34th Chest Modifier | 800CC9E0 ???? |
| 35th Chest Modifier | 800CC9E4 ???? |
| 36th Chest Modifier | 800CC9E8 ???? |
| 37th Chest Modifier | 800CC9EC ???? |
| 38th Chest Modifier | 800CC9F0 ???? |
| 39th Chest Modifier | 800CC9F4 ???? |
| 40th Chest Modifier | 800CC9F8 ???? |
| 41st Chest Modifier | 800CC9FC ???? |
| 42nd Chest Modifier | 800CCA00 ???? |
| 43rd Chest Modifier | 800CCA04 ???? |
| 44th Chest Modifier | 800CCA08 ???? |
| 45th Chest Modifier | 800CCA0C ???? |
| 46th Chest Modifier | 800CCA10 ???? |
| 47th Chest Modifier | 800CCA14 ???? |
| 48th Chest Modifier | 800CCA18 ???? |
| 49th Chest Modifier | 800CCA1C ???? |
| 50th Chest Modifier | 800CCA20 ???? |
| 51st Chest Modifier | 800CCA24 ???? |
| 52nd Chest Modifier | 800CCA28 ???? |
| 53rd Chest Modifier | 800CCA2C ???? |
| 54th Chest Modifier | 800CCA30 ???? |
| 55th Chest Modifier | 800CCA34 ???? |
| 56th Chest Modifier | 800CCA38 ???? |
| 57th Chest Modifier | 800CCA3C ???? |
| 58th Chest Modifier | 800CCA40 ???? |
| 59th Chest Modifier | 800CCA44 ???? |
| 60th Chest Modifier | 800CCA48 ???? |
| 61st Chest Modifier | 800CCA4C ???? |
| 62nd Chest Modifier | 800CCA50 ???? |
| 63rd Chest Modifier | 800CCA54 ???? |
| | |
| INFINITE ITEMS IN INVENTORY [NOTE 12] | |
| 1st Item | 300CC931 00?? |
| 2nd Item | 300CC935 00?? |
| 3rd Item | 300CC939 00?? |
| 4th Item | 300CC93D 00?? |
| 5th Item | 300CC941 00?? |
| 6th Item | 300CC945 00?? |
| 7th Item | 300CC949 00?? |
| 8th Item | 300CC94D 00?? |
| 9th Item [Note 6] | 300CC951 00?? |
| 10th Item [Note 6] | 300CC955 00?? |
| | |
| HAVE FILE MODIFIERS | |
| 1st File | 300CCA5C 00?? |
| 2nd File | 300CCA5D 00?? |
| 3rd File | 300CCA5E 00?? |
| 4th File | 300CCA5F 00?? |
| 5th File | 300CCA60 00?? |
| 6th File | 300CCA61 00?? |
| 7th File | 300CCA62 00?? |
| 8th File | 300CCA63 00?? |
| 9th File | 300CCA64 00?? |
| 10th File | 300CCA65 00?? |
| 11th File | 300CCA66 00?? |
| 12th File | 300CCA67 00?? |
| 13th File | 300CCA68 00?? |
| 14th File | 300CCA69 00?? |
| 15th File | 300CCA6A 00?? |
| 16th File | 300CCA6B 00?? |
| 17th File | 300CCA6C 00?? |
| 18th File | 300CCA6D 00?? |
| 19th File | 300CCA6E 00?? |
| 20th File | 300CCA6F 00?? |
| 21st File | 300CCA70 00?? |
| 22nd File | 300CCA71 00?? |
| 23rd File | 300CCA72 00?? |
| 24th File | 300CCA73 00?? |
| | |
| Infinite Items (All Positions) [Note 5] | 30064CE9 0000 |
| | |
| The 4th Survivor Mode Main Menu [Note 8] | 800C7AAC 0048 |
| | |
| The Tofu Survivor Mode Main Menu [Note 8] | 800C7AAC 0049 |
| | |
| Play Bio Hazard 2 Mode [Note 14] | D000E3A4 0000 |
| | 300C7AAC 0000 |
| | |
| Start on 2nd Scenario From New Game | 300C7ACF 00C0 |
| | |
| Instant Reset [Note 16] | D00C6234 0900 |
| | 300C7AAF 0000 |
| | |
| Suicide [Note 15] | D00C6234 000F |
| | 300C7AAC 0045 |
| | |
| Infinite Health | 800C7C42 00C8 |
| | |
| Super Mega Rapid Fire (All Weapons) [Note 7] | D00C6234 0048 |
| | 800C7C38 000B |
| | |
| Sub-Machine Rocket Launcher [Note 23] | D00C7BFA 000F |
| | 300C7BFA 0011 |
| | |
| Hyper Mode | 800A3EAC 0000 |
| | |
| Slow Motion | 800A3EAC FFFF |
| | |
| Quickly Beat The Game [Note 3] | D00C6234 0001 |
| | 8000E3A4 4AC8 |
| | |
| Makes Game Think You Havent Saved Before | 800CC5B8 0000 |
| | |
| Always Have Fine Condition | 800C7D04 0000 |
| | |
| Character Modifier [Note 19] | 800CC720 00?? |
| | |
| Walk Thru Walls [Note 2] | D00C6234 0001 |
| | 800C7BF2 0C0F |
| | D00C6234 0004 |
| | 800C7BF2 1100 |
| | |
| Quick Chest Access [Note 9] | D00C6234 0021 |
| | 800CDA48 0001 |
| | |
| Quick Map Access [Note 10] | D00C6234 0024 |
| | 800CDA48 0003 |
| | |
| Quick Item Access [Note 13] | D00C6234 0025 |
| | 800CDA48 0002 |
| | D00C6234 0025 |
| | 300CC125 ???? |
| | |
| Quick Save Access [Note 25] | D00C6234 0044 |
| | 800CC390 E534 |
| | D00C6234 0044 |
| | 800CC392 8004 |
| | |
| Always Have Backpack Equipped [Note 4] | 800CC7B4 0001 |
| | |
| Stop Clock When Fighting Lass Boss of The Game | 800CC726 012C |
| | |
| Super Ridiculous Code I [Note 21] | D00C6234 0004 |
| | 300C7C3A 0009 |
| | |
| Super Ridiculous Code II [Note 22] | 300C7ACC 0003 |
| | |
| Always Play FMV Modifier | 300CC12E 00?? |
| | |
| Location Modifier [Note 20] | D00C6234 000C |
| | 300CC710 000? |
| | D00C6234 000C |
| | 300CC712 00?? |
| | |
| COSTUME MODIFIERS | |
| Normal | 800CC720 0000 |
| | 800CCB5A 0000 |
| 1st Outfit | 800CC720 000A |
| | 800CCB5A 0001 |
| | |
| EVENT CODES | |
| Raccoon City Alley Shortcut [Note 17] | D00CC712 0002 |
| | 300CC712 001D |
| Have All Events Done (1 of 9) [Note 1] | 800CC722 FFFF |
| | 800CC724 FFFF |
| | 800CC726 FFFF |
| | 800CC728 FFFF |
| | 800CC72A FFFF |
| | 800CC72C FFFF |
| | 800CC72E FFFF |
| | 800CC730 FFFF |
| | 800CC732 FFFF |
| | 800CC734 FFFF |
| | 800CC736 FFFF |
| | 800CC738 FFFF |
| | 800CC73A FFFF |
| | 800CC73C FFFF |
| | 800CC73E FFFF |
| Have All Events Done (2 of 9) [Note 1] | 800CC740 FFFF |
| | 800CC742 FFFF |
| | 800CC744 FFFF |
| | 800CC746 FFFF |
| | 800CC748 FFFF |
| | 800CC74A FFFF |
| | 800CC74C FFFF |
| | 800CC74E FFFF |
| | 800CC750 FFFF |
| | 800CC752 FFFF |
| | 800CC754 FFFF |
| | 800CC756 FFFF |
| | 800CC758 FFFF |
| | 800CC75A FFFF |
| | 800CC75C FFFF |
| Have All Events Done (3 of 9) [Note 1] | 800CC75E FFFF |
| | 800CC760 FFFF |
| | 800CC762 FFFF |
| | 800CC764 FFFF |
| | 800CC766 FFFF |
| | 800CC768 FFFF |
| | 800CC76A FFFF |
| | 800CC76C FFFF |
| | 800CC76E FFFF |
| | 800CC770 FFFF |
| | 800CC772 FFFF |
| | 800CC774 FFFF |
| | 800CC776 FFFF |
| | 800CC778 FFFF |
| | 800CC77A FFFF |
| Have All Events Done (4 of 9) [Note 1] | 800CC77C FFFF |
| | 800CC77E FFFF |
| | 800CC780 FFFF |
| | 800CC782 FFFF |
| | 800CC784 FFFF |
| | 800CC786 FFFF |
| | 800CC788 FFFF |
| | 800CC78A FFFF |
| | 800CC78C FFFF |
| | 800CC78E FFFF |
| | 800CC790 FFFF |
| | 800CC792 FFFF |
| | 800CC794 FFFF |
| | 800CC796 FFFF |
| | 800CC798 FFFF |
| Have All Events Done (5 of 9) [Note 1] | 800CC79A FFFF |
| | 800CC79C FFFF |
| | 800CC79E FFFF |
| | 800CC7A0 FFFF |
| | 800CC7A2 FFFF |
| | 800CC7A4 FFFF |
| | 800CC7A6 FFFF |
| | 800CC7A8 FFFF |
| | 800CC7AA FFFF |
| | 800CC7AC FFFF |
| | 800CC7AE FFFF |
| | 800CC7B0 FFFF |
| | 800CC7B2 FFFF |
| | 800CC7B4 FFFF |
| | 800CC7B6 FFFF |
| Have All Events Done (6 of 9) [Note 1] | 800CC7B8 FFFF |
| | 800CC7BA FFFF |
| | 800CC7BC FFFF |
| | 800CC7BE FFFF |
| | 800CC7C0 FFFF |
| | 800CC7C2 FFFF |
| | 800CC7C4 FFFF |
| | 800CC7C6 FFFF |
| | 800CC7C8 FFFF |
| | 800CC7CA FFFF |
| | 800CC7CC FFFF |
| | 800CC7CE FFFF |
| | 800CC7D0 FFFF |
| | 800CC7D2 FFFF |
| | 800CC7D4 FFFF |
| Have All Events Done (7 of 9) [Note 1] | 800CC7D6 FFFF |
| | 800CC7D8 FFFF |
| | 800CC7DA FFFF |
| | 800CC7DC FFFF |
| | 800CC7DE FFFF |
| | 800CC7E0 FFFF |
| | 800CC7E2 FFFF |
| | 800CC7E4 FFFF |
| | 800CC7E6 FFFF |
| | 800CC7E8 FFFF |
| | 800CC7EA FFFF |
| | 800CC7EC FFFF |
| | 800CC7EE FFFF |
| | 800CC7F0 FFFF |
| | 800CC7F2 FFFF |
| Have All Events Done (8 of 9) [Note 1] | 800CC7F4 FFFF |
| | 800CC7F6 FFFF |
| | 800CC7F8 FFFF |
| | 800CC7FA FFFF |
| | 800CC7FC FFFF |
| | 800CC7FE FFFF |
| | 800CC800 FFFF |
| | 800CC802 FFFF |
| | 800CC804 FFFF |
| | 800CC806 FFFF |
| | 800CC808 FFFF |
| | 800CC80A FFFF |
| | 800CC80C FFFF |
| | 800CC80E FFFF |
| | 800CC810 FFFF |
| Have All Events Done (9 of 9) [Note 1] | 800CC812 FFFF |
| | 800CC814 FFFF |
| | 800CC816 FFFF |
| | 800CC818 FFFF |
| | 800CC81A FFFF |
| | |
| QUANTITY DIGITS TO ACCOMPANY CHARACTER MODIFIER | |
| 01 - Claire | |
| 03 - Claire with Sidepack | |
| 05 - No-Vest Claire | |
| 07 - No-Vest Claire with Sidepack | |
| 09 - Cowgirl Claire (Hidden Costume) | |
| 0B - Bug/Short-Haired Claire | |
| 0C - Hunk | |
| 0D - Tofu | |
| 0F - Sherry | |
| | |
| QUANTITY DIGITS TO ACCOMPANY INFINITE ITEM IN INV | |
| 00-FE - 0 through 254 | |
| FF - Infinity Symbol (Infinite) | |
| | |
| QUANTITY DIGITS TO ACCOMPANY ALWAYS PLAY FMV CODE | |
| 00 - Capcom Intro | |
| 01 - Fountain in 1F Hall / Part of Turntable | |
| 02 - Same as Above | |
| 03 - Claire's Intro (First Part) | |
| 04 - Statue in Art Storage Room | |
| 05 - Fountain in 1F Hall | |
| 06 - Turntable | |
| 07 - Part of Turntable | |
| 08 - Helicopter Crash | |
| 09 - Appearance of T-103 | |
| 0A - Appearance of Licker | |
| 0B - William Birkin's Lab | |
| 0C - 1st Scenario Ending | |
| 0D - 2nd Scenario Ending (First Part) | |
| 0E - 2nd Scenario Ending (Second Part) | |
| 0F - Claire's Intro (Second Part/1st Scenario) | |
| 10 - Claire's Intro (Second Part/2nd Scenario) | |
| 11 - Staff Roll | |
|______________________________________________________|_______________|
Note 01 : With this code, there may be stuff that you might notice that isnt
really possible in the game, like a section of the wall is missing
where an enemy might have jumped out, etc!
Note 02 : With this code, be careful, you could get so far out of the wall that
you might lose your coordinates and make it hard to get back in the
screen.
Note 03 : With this code, press L2 once to go straight to the ending sequence,
it will work from any game, saved or new!
Note 04 : With this code, it will give you 10 places in inventory instead of the
usual eight.
Note 05 : With this code, it will work for all positions!
Note 06 : With these codes, you must have the backpack equipped to be able to
access them!
Note 07 : With this code, it is activated by the Joker Code, press R1 and 'X' to
Super Rapidly Fire!
Note 08 : With this code, it will take you to the Appropriate Mode Main Menu,
when you first turn on the machine, otherwise if you have exited that
menu, you will have to load a game, but it will not load a game,
instead it will save a game, and then it will take you into the game
after some load time, and then you will die almost instantly when a
zombie comes up, but after that, it will take you back to the
Appropriate Mode Main Menu!
Note 09 : With this code, all you have to do to access the chest, is hold L2 and
Press Circle! (Gliches Graphics Somewhat - But Has Full Working
Functions)
Note 10 : With this code, all you have to do to access the map, is hold L1 and
Press Circle!
Note 11 : With these codes, they give you the item and Infinite of it, however,
you cant use that position in your inventory anymore, and if there was
anything in that position, it is now overwritten. Also, in your
inventory, you have to use all the modifiers before the one you are
using, or all positions before the modifier you are using must be full
Note 12 : With these codes, it will give you 99 of any item in that position,
they do not need to have items in them to have Infinite, Infinity Sign
will be there, you will just have Infinite of nothing until an item is
put in that position.
Note 13 : With this code, Hold L1 & L2, and press Circle to get the item that
you specify!
Note 14 : With this code, the game will become Bio Hazard 2, the Japanese
version of Resident Evil 2! This means all text (except the text in
files) is in Japanese, and all cinemas have Japanese subtitles. Note
that the title screen will still say Resident Evil 2. Important: This
code cannot be used in combination with the "Quickly Beat The Game"
code.
Note 15 : With this code, Press L1+L2+R1+R2 during gameplay to blow yourself up!
That's right... "You Died!"
Note 16 : With this code, press Select+Start to reset the game instantly.
Note 17 : With this code, it removes the van that blocks the alley outside the
gun shop at the beginning of the game, allowing you to get to the
R.P.D. much faster than normal. You may recognize this version of the
alley from the RE2 demo disc. Important: Once you're outside the gun
shop and in the alley, make sure to turn the GameShark switch off!
Note 19 : With this code, if using this code from a saved game, make sure the
game is saved with no weapons equipped, or a weapon the character
you're going to change into can equip. Otherwise, the game will crash.
Note 20 : With this code, it has the first ever 2-part quantity digits, click on
either question mark and it will tell you the numbers to enter. The
first one goes in place of the one ?, and after the hyphen, the next 2
go in place of the next 2 ?'s! And this code needs to be used with the
Walk Thru Walls code to get your character back on the screen!
Note 21 : With this code, press and hold L1 at any time for some truly crazy
stuff. I won't ruin what it does... you'll have to see for yourself.
Try alternating speeds of pressing L1, try it in various locations,
and try it during events. Only one word can be used to descibe this
code's effects: ridiculous.
Note 22 : With this code, can it be?! A sequel to the Super Ridiculous Code?!
Yes!! Well, it's not quite as ridiculous as it predecessor, but still.
.. er... interesting.
Note 23 : With this code, equip the Sub Machine Gun with this code active, and
by holding down X you can fire rockets at an insane speed! You'll be
able to kill bosses in literally seconds with this code.
Note 25 : With this code, 1) Anytime, anywhere, press L1 and X at the same time.
You'll get the standard typewriter text: "It's an old typewriter. You
can save your progress with this." Note that you must, of course, have
an ink ribbon to save. 2) Choose "Yes" and you'll be able to save
normally. Instead of the location name, your save file will say
"Scenario 1st" or "Scenario 2nd." 3) When you load your save file,
you'll have to skip through the intro, but when the game loads up
you'll be exactly where you saved!
SUPER CODES
______________________________________________________________________
| | |
| ANY ITEM IN ANY SLOT DISC 1 (LEON) [NOTE 1] | |
| Set 1 of 6 | 8006617C 8000 |
| | 8006617E 3C02 |
| | 80066180 7690 |
| | 80066182 3442 |
| | 80066184 0008 |
| | 80066186 0040 |
| | 8006618A 2400 |
| | 80007690 0018 |
| | 80007692 AFB2 |
| | 80007694 800C |
| | 80007696 3C12 |
| | 80007698 001C |
| | 8000769A AFBF |
| | 8000769C 0004 |
| Set 2 of 6 | 8000769E AC03 |
| | 800076A0 0008 |
| | 800076A2 AC08 |
| | 800076A4 0010 |
| | 800076A6 AC04 |
| | 800076A8 0018 |
| | 800076AA AC0A |
| | 800076AC 000C |
| | 800076AE 9204 |
| | 800076B0 CB68 |
| | 800076B2 3643 |
| | 800076B6 9008 |
| | 800076B8 1080 |
| | 800076BA 0004 |
| Set 3 of 6 | 800076BC 0003 |
| | 800076BE 1100 |
| | 800076C0 FFFF |
| | 800076C2 2508 |
| | 800076C6 A008 |
| | 800076C8 000F |
| | 800076CA 1000 |
| | 800076CC 646C |
| | 800076CE 9648 |
| | 800076D0 1820 |
| | 800076D2 0062 |
| | 800076D4 000F |
| | 800076D6 3108 |
| | 800076D8 7728 |
| Set 4 of 6 | 800076DA 3402 |
| | 800076DC 1021 |
| | 800076DE 0048 |
| | 800076E0 0104 |
| | 800076E2 340A |
| | 800076E4 5006 |
| | 800076E6 010A |
| | 800076E8 0001 |
| | 800076EA 314A |
| | 800076EE 8044 |
| | 800076F0 1821 |
| | 800076F2 006A |
| | 800076F6 8062 |
| | 800076F8 000A |
| Set 5 of 6 | 800076FA 340A |
| | 800076FC 2020 |
| | 800076FE 0044 |
| | 80007702 A064 |
| | 80007706 A00A |
| | 80007708 0004 |
| | 8000770A 8C03 |
| | 8000770C 0008 |
| | 8000770E 8C08 |
| | 80007710 0010 |
| | 80007712 8C04 |
| | 80007714 4358 |
| | 80007716 2652 |
| | 80007718 8006 |
| Set 6 of 6 | 8000771A 3C02 |
| | 8000771C 618C |
| | 8000771E 3442 |
| | 80007720 0008 |
| | 80007722 0040 |
| | 80007724 0018 |
| | 80007726 8C0A |
| | 80007728 FF00 |
| | 8000772A 00FF |
| | 8000772C 0001 |
| | 80007730 0001 |
| | |
| ANY ITEM IN ANY SLOT DISC 2 (CLAIRE) [NOTE 1] | |
| Set 1 of 6 | 800660FC 8000 |
| | 800660FE 3C02 |
| | 80066100 7690 |
| | 80066102 3442 |
| | 80066104 0008 |
| | 80066106 0040 |
| | 8006610A 2400 |
| | 80007690 0018 |
| | 80007692 AFB2 |
| | 80007694 800C |
| | 80007696 3C12 |
| | 80007698 001C |
| | 8000769A AFBF |
| | 8000769C 0004 |
| Set 2 of 6 | 8000769E AC03 |
| | 800076A0 0008 |
| | 800076A2 AC08 |
| | 800076A4 0010 |
| | 800076A6 AC04 |
| | 800076A8 0018 |
| | 800076AA AC0A |
| | 800076AC 000C |
| | 800076AE 9204 |
| | 800076B0 C930 |
| | 800076B2 3643 |
| | 800076B6 9008 |
| | 800076B8 1080 |
| | 800076BA 0004 |
| Set 3 of 6 | 800076BC 0003 |
| | 800076BE 1100 |
| | 800076C0 FFFF |
| | 800076C2 2508 |
| | 800076C6 A008 |
| | 800076C8 000F |
| | 800076CA 1000 |
| | 800076CC 6234 |
| | 800076CE 9648 |
| | 800076D0 1820 |
| | 800076D2 0062 |
| | 800076D4 000F |
| | 800076D6 3108 |
| | 800076D8 7728 |
| Set 4 of 6 | 800076DA 3402 |
| | 800076DC 1021 |
| | 800076DE 0048 |
| | 800076E0 0104 |
| | 800076E2 340A |
| | 800076E4 5006 |
| | 800076E6 010A |
| | 800076E8 0001 |
| | 800076EA 314A |
| | 800076EE 8044 |
| | 800076F0 1821 |
| | 800076F2 006A |
| | 800076F6 8062 |
| | 800076F8 000A |
| Set 5 of 6 | 800076FA 340A |
| | 800076FC 2020 |
| | 800076FE 0044 |
| | 80007702 A064 |
| | 80007706 A00A |
| | 80007708 0004 |
| | 8000770A 8C03 |
| | 8000770C 0008 |
| | 8000770E 8C08 |
| | 80007710 0010 |
| | 80007712 8C04 |
| | 80007714 4120 |
| | 80007716 2652 |
| | 80007718 8006 |
| Set 6 of 6 | 8000771A 3C02 |
| | 8000771C 610C |
| | 8000771E 3442 |
| | 80007720 0008 |
| | 80007722 0040 |
| | 80007724 0018 |
| | 80007726 8C0A |
| | 80007728 FF00 |
| | 8000772A 00FF |
| | 8000772C 0001 |
| | 80007730 0001 |
|______________________________________________________|_______________|
Note 01 : With these codes, you must enter them all in to get it to work. Now,
after you have entered this MASS amount of codes, go to your inventory
select screen and highlight any position in your inventory. Then you
will notice that if you press one of the top 4 buttons, it will give
various results. You can change the item to whatever item you want,
you can also change the quantity to whatever you want. (I will add
what the buttond do exactly very soon).
ITEM AND CHEST MODIFIER DIGITS
______________________________________________________________________
| | |
| 0101 - Knife | |
| 6302 - Handgun | |
| 6303 - Handgun Different | |
| 6304 - Custom Handgun | |
| 6305 - Magnum | |
| 6306 - Custom Magnum | |
| 6307 - Shotgun | |
| 6308 - Custom Shotgun | |
| 6309 - Grenade Launcher | |
| 630A - Grenade Launcher (Flame Rounds) | |
| 630B - Grenade Launcher (Acid Rounds) | |
| 630C - Bowgun | |
| 630D - Colt S.A.A. | |
| 630E - Spark Shot | |
| 630F - Sub Machine Gun | |
| 6310 - Flamethrower | |
| 6311 - Rocket Launcher | |
| 6312 - Gatling Gun | |
| 6313 - Machine Gun | |
| 6314 - Handgun Bullets | |
| 6315 - Shotgun Shells | |
| 6316 - Magnum Bullets | |
| 6317 - Fuel | |
| 6318 - Grenade Rounds | |
| 6319 - Flame Rounds | |
| 631A - Acid Rounds | |
| 631B - Machine Gun Bullets | |
| 631C - S. Shot Bullets | |
| 631D - Bow Gun Bolts | |
| 631E - Ink Ribbon | |
| 001F - Small Key | |
| 0020 - Hand Gun Parts | |
| 0021 - Magnum Parts | |
| 0022 - Shotgun Parts | |
| 6323 - First Aid Spray | |
| 0024 - Chemical FR-W09 | |
| 0025 - Chemical AC-W24 | |
| 0026 - Green Herb | |
| 0027 - Red Herb | |
| 0028 - Blue Herb | |
| 0029 - Mixed Herb (Green) | |
| 002A - Mixed Herb (Red&Green) | |
| 002B - Mixed Herb (Blue&Green) | |
| 002C - Mixed Herb (?) | |
| 002D - Mixed Herb (?) | |
| 002E - Mixed Herb (?) | |
| 002F - Lighter | |
| 0030 - Lock Pick | |
| 0031 - Picture | |
| 0032 - Valve Handle | |
| 0033 - Red Jewel | |
| 0034 - Red Card Key | |
| 0035 - Blue Card Key | |
| 0036 - Serpent Stone | |
| 0037 - Jaguar Stone | |
| 0038 - Blue Stone | |
| 0039 - Blue Stone (?) | |
| 003A - Eagle Stone | |
| 003B - Bishop Plug | |
| 003C - Rook Plug | |
| 003D - Knight Plug | |
| 003E - King Plug | |
| 003F - W. Box Key | |
| 0040 - Detonator | |
| 0041 - Plastic Bomb | |
| 0042 - Bomb&Detonator | |
| 0043 - Crank | |
| 0044 - Film | |
| 0045 - Film (?) | |
| 0046 - Film (?) | |
| 0047 - Unicorn Medal | |
| 0048 - Eagle Medal | |
| 0049 - Wolf Medal | |
| 004A - G. Cogwheel | |
| 004B - Manhole Opener | |
| 004C - Main Fuse | |
| 004D - Fuse Case | |
| 004E - Vaccine | |
| 004F - Vaccine Cart. | |
| 0050 - Film | |
| 0051 - Base Vaccine | |
| 0052 - G-Virus | |
| 0053 - Special Key | |
| 0054 - Joint S Plug | |
| 0055 - Joint N Plug | |
| 0056 - Cord | |
| 0057 - Film | |
| 0058 - Cabin Key | |
| 0059 - Precinct Key (blue) | |
| 005A - Precinct Key (red) | |
| 005B - Precinct Key (?) | |
| 005C - Precinct Key (green) | |
| 005D - C. Panel Key (red) | |
| 005E - C. Panel Key (yellow) | |
| 005F - P. Room Key | |
| 0060 - MO Disk | |
| 0061 - Lab Card Key | |
| 0062 - Master Key | |
| 0063 - Platform Key | |
| 0068 - Chris's Diary | |
| 0069 - Mail to Chris | |
| 006A - Memo to Leon | |
| 006B - Police Memorandum | |
| 006C - Operation Report 1 | |
| 006D - Mail to the Chief | |
| 006E - Mail to the Chief (?) | |
| 006F - Secretary's Diary A | |
| 0070 - Secretary's Diary B | |
| 0071 - Operation Report 2 | |
| 0072 - User Registration | |
| 0073 - Film A | |
| 0074 - Film B | |
| 0075 - Film C | |
| 0076 - Patrol Report | |
| 0077 - Watchman's Diary | |
| 0078 - Chief's Diary | |
| 0079 - Sewer Manager Diary | |
| 007A - Sewer Manager Fax | |
| 007B - Film D | |
| 007C - Vaccine Synthesis | |
| 007D - Lab Security Manual | |
| 007E - P-Epsilon Report | |
| 007F - Rookie Files | |
| 0080 - Rookie Files (?) | |
| 0081 - No Item | |
| 0082 - Spade Key | |
| 0083 - Diamond Key | |
| 0084 - Desk Key | |
| 0085 - Heart Key | |
| 0086 - Club Key | |
| 0087 - Virgin Heart | |
| 0088 - Square Crank | |
| 0089 - Down Key | |
| 008A - Up Key | |
| 008B - Locker Key | |
| | |
| QUANTITY DIGITS TO ACCOMPANY FUN WITH THE CALICO 950 | |
| 04 - Rapid Fire | |
| 06 - Magnum Blast | |
| 08 - Custom Shotgun Blast | |
| 09 - Grenades | |
| 0A - Fire Grenades | |
| 0B - Acid Grenades | |
| 10 - Rockets | |
| | |
| QUANTITY DIGITS TO ACCOMPANY FILE MODIFIER | |
| 00 - Chris's Diary | |
| 01 - Mail to Chris | |
| 02 - Memo to Leon | |
| 03 - Police Memorandum | |
| 04 - Operation Report 1 | |
| 05 - Mail to The Chief | |
| 06 - Mail to The Chief (2) | |
| 07 - Secretary's Diary A | |
| 08 - Secretary's Diary B | |
| 09 - Operation Report 2 | |
| 0A - User Registration | |
| 0B - Film A | |
| 0C - Film B | |
| 0D - Film C | |
| 0E - Patrol Report | |
| 0F - Watchman's Diary | |
| 10 - Chief's Diary | |
| 11 - Sewer Manager Diary | |
| 12 - Sewer Manager Fax | |
| 13 - Film D | |
| 14 - Vaccine Synthesis | |
| 15 - Lab Security Manual | |
| 16 - P-Epsilon Report | |
| 17 - Rookie Files | |
| | |
| QUANTITY DIGITS TO ACCOMPANY LOCATION MODIFIER | |
| 0-00 - Scenario 1 Start | |
| 0-01 - Gun Shop | |
| 0-02 - Alley | |
| 0-03 - Outside the R.P.D. | |
| 0-04 - Scenario 2 Start | |
| 0-05 - Outside the R.P.D. - Scenario 2 | |
| 0-06 - Cabin | |
| 0-07 - Behind the R.P.D. | |
| 0-08 - Roof | |
| 0-09 - 2F Rear Entrance | |
| 0-0A - Helicopter Hallway | |
| 0-0B - Art Storage Room | |
| 0-0C - 2F Stairs | |
| 0-0D - Chief's Hallway | |
| 0-0E - Museum Room | |
| 0-0F - 2F Save Room | |
| 0-10 - Hall 2F | |
| 0-11 - Clock Room | |
| 0-12 - Library | |
| 0-13 - Blue Coke Hallway | |
| 0-14 - S.T.A.R.S. Hallway | |
| 0-15 - S.T.A.R.S. Room | |
| 0-16 - Right Stairs | |
| 0-17 - Hall 3F | |
| 0-18 - Raccoon City 1 | |
| 0-19 - Raccoon City 2 | |
| 0-1A - Inside Bus | |
| 0-1B - Raccoon City 3 | |
| 0-1C - Nothing/Crash Bug | |
| 0-1D - Alley (RE2 Preview Disc Version-No Map) | |
| 1-00 - Hall 1F | |
| 1-01 - Waiting Room | |
| 1-02 - West Office | |
| 1-03 - Filing Room | |
| 1-04 - Licker Hallway | |
| 1-05 - Boarded-Up Hallway | |
| 1-06 - Meeting Room | |
| 1-07 - 1F Stairs Hallway | |
| 1-08 - Darkroom | |
| 1-09 - Locker Room | |
| 1-0A - Recess Hallway | |
| 1-0B - East Office | |
| 1-0C - East Hallway | |
| 1-0D - Press Conference Room | |
| 1-0E - Interrogation Room | |
| 1-0F - Right Stairs Hallway | |
| 1-10 - Night Duty Room | |
| 1-11 - Basement | |
| 1-12 - Basement Trench | |
| 1-13 - Generator Room | |
| 1-14 - Weapons Cache | |
| 1-15 - Autopsy Room | |
| 1-16 - Basement Parking Lot | |
| 1-17 - Nothing/Crash Bug | |
| 1-18 - Nothing/Crash Bug | |
| 1-19 - Cellblock Hallway | |
| 1-1A - Kennel | |
| 1-1B - Chief's Office | |
| 2-00 - Chief's Secret Room | |
| 2-01 - Cellblock | |
| 2-02 - Sewage Disposal Hallway 1 | |
| 2-03 - Leon's Boss Room (Chess Plug Room) | |
| 2-04 - Leon's Sewer Entrance | |
| 2-05 - Sewage Disposal | |
| 2-06 - Sewage Disposal Tank Room | |
| 2-07 - Construction Hallway | |
| 2-08 - Hidden Corridor | |
| 2-09 - Claire's Boss Room | |
| 2-0A - Claire's Sewer Entrance | |
| 2-0B - Sewage Disposal Hallway 2 | |
| 2-0C - Sewer Save Room West | |
| 2-0D - Sewer Save Room East | |
| 3-00 - Branching-Off Corridor | |
| 3-01 - Management Room South | |
| 3-02 - Sewer Hallway 1 | |
| 3-03 - Management Room North | |
| 3-04 - Sewer Hallway 2 | |
| 3-05 - Sewer Hallway 3 | |
| 3-06 - Nothing/Crash Bug | |
| 3-07 - Sewer Hallway 4 | |
| 3-08 - Bridge Chamber 1F | |
| 3-09 - Bridge Chamber 2F | |
| 3-0A - Crocodile Corridor | |
| 3-0B - Fan Corridor | |
| 3-0C - Dust Chute | |
| 3-0D - Cave | |
| 3-0E - Sky Tram Platform - Sewer | |
| 3-0F - Air Vent | |
| 3-10 - Garbage Room | |
| 4-00 - Inside Sky Tram | |
| 4-01 - Sky Tram Platform - Factory | |
| 4-02 - Basement Corridor 1 | |
| 4-03 - Panel Room | |
| 4-04 - Turntable Platform (Turntable Up) | |
| 4-05 - Inside Turntable | |
| 4-06 - Turntable Platform (Turntable Down) | |
| 4-07 - Turntable Control Room | |
| 4-08 - Basement Coridoor 2 | |
| 4-09 - Turntable Going Down | |
| 5-00 - Turntable (Laboratory 1) | |
| 5-01 - Elevator | |
| 5-02 - Laboratory Corridor | |
| 5-03 - Pump Room | |
| 5-04 - Power Room - Top | |
| 5-05 - Power Room - Bottom | |
| 5-06 - Turntable (Laboratory 2) | |
| 5-07 - Guardroom | |
| 5-08 - Main Shaft A | |
| 5-09 - Private Quarters 1 | |
| 5-0A - Private Quarters 2 | |
| 5-0B - Left Hallway | |
| 5-0C - Right Hallway | |
| 5-0D - Frozen Room | |
| 5-0E - Plant Ladder Room | |
| 5-0F - G-Capsule Room | |
| 5-10 - VAM Room | |
| 5-11 - Main Shaft B | |
| 5-12 - Laboratory Control Room | |
| 5-13 - Computer Room | |
| 5-14 - Laboratory Hallway | |
| 5-15 - William Birkin's Lab | |
| 5-16 - MO Disk Verification Hallway | |
| 5-17 - Scenario 1 Last Boss Room | |
| 6-00 - Train Platform Entrance | |
| 6-01 - Train Platform | |
| 6-02 - Scenario 2 Last Boss Room | |
| 6-03 - Inside Train | |
| 6-04 - Train Storage Area | |
|______________________________________________________|_______________|
================================================================================
12. S P E C I A L T H A N K S
================================================================================
1. GOD for everything
2. My family and my dogs
3. Game FAQs for publishing my faqs
4. Cheat Code Central for allowing me to use their GameShark Codes. Thanks Dave.
5. My computer
6. You for reading my FAQ
================================================================================
13. L I S T O F T H E D A M N E D
================================================================================
For now, I only discover one sucker. I hope this list isn't growing so fast.
1. Today, I went to a game-shop, and guess what? I found that my Dino Crisis
walkthrough has been published without my permission. That sucker only
translate my walkthrough in Indonesian language and sell it for Rp. 12.500,-.
That bastard translate it words by words. It’s title is GAME GUIDE Volume :
9. And it has this statement on the back cover : "Anggota IKAPI 106/JBA/10-08
-99". Some of my friends told me that it was made in Bandung by VEGA(the same
store that sell it). The previous volume of that magazine is also ripping
someone else's faq(especially from GameFAQs)and translate it into Indonesian.
And I got some words for anyone that responsible for this :
FUCK YOU, BASTARD. I SWEAR TO GOD THAT IF I KNOW WHO YOU ARE, I WILL TAKE
CARE OF YOU. I'M NOT KIDDING. I WILL MAKE YOU PAY FOR YOUR SINS. So if you
happen to read my walkthrough prepare to be scared. I mean VERY SCARED (No,
don’t worry, I won’t take your pitiful soul from your brainless body, I only
make sure that you will suffer till the rest of your life).
And for you, dear readers, if you know anything, anything about this asshole
-person, please let me know about that. I will apreciate any infos about this
animal. His address, telephone, faxs, or e-mail. I will greatly appreciate
it.
================================================================================
14. I M P O R T A N T N O T E
================================================================================
Hey, faq-makers, you should read this section. I just receive an e-mail and he
told me that he has asking everybody who made a walkthrough (including myself)
and I'm the ONLY one that answered. Have you all forgot the manner that your
father and mother taught you when you were kids? If someone asking for your help
and you can help him, then do so. If you don't want people to send you an e-mail
then said so on your faq. Don't let people disappointed. I also have the same
experience. I asked someone and he didn't answered me. I don't know if he's a
busy man or not, but he didn't answered me. I'm very disappointed. Just because
you have made a great faq, and a lot of people e-mail you, it don't make you a
great man. What makes you a great man is your attitude.
And for myself, I guarantee that I will answer your questions, even if I can't
answer it. And if I haven't answered your mail within a week , please mail me
back, because maybe I don't read your faq, or something like that.
================================================================================
15. A U T H O R ' S N O T E
================================================================================
For those of you who want to send comments, questions, or information regarding
this FAQ, send them to : [email protected]
Feel free to e-mail me about any mistakes or additions concerning this FAQ,
but don't forget to mention "RE2" in the "Subject" field.
If you read this FAQ not on these sites :
01) Game FAQs (http://www.gamefaqs.com/)
02) Console Gamer (http://www.console-gamer.com/)
03) Absolute Playstation International (http://www.absolute-playstation.com/)
04) Playstation Network (http://www.caratworld.com/psnetwork/)
05) Cheat Code Central (http://www.cheatcc.com/)
06) Video Games Strategies (http://www.vgstrategies.about.com/)
07) Planet Web (http://www.planetweb.purespace.de/)
08) Hype.Se (http://cheats.hype.se/)
09) Game Revolution (http://www.game-revolution.com/)
10) Game Core (http://www.videogamecore.com/)
11) Xcheater (http://www.xcheater.com/)
12) PhatGames (http://www.phatgames.com/)
Please tell me where you read it. And if you know someone who has rip-off my
work, please tell me his e-mail address and where you read it, we will take
care the rest.
Thanks for reading my FAQ and please send in any comments, questions, or
informations!
This document copyright (c) 1999 Stinger 3:16
The Spoiler Centre