Most, but not all, of the "nodes" in Pompei's game world are represented on my map. I did not take the time to plot every node within the Forums and Temples. All nodes of importance are represented by a circled number, and these numbered locations correspond to the numbers in parentheses in the following walk-through. Please note that not all of Pompei's locations are accessible at all times.
August, 20th 79 AD
· You begin the game at the House of the Citharia Player. You're told to find Sophia and convince her to leave with you before Vesuvius erupts. At (1), find the key lying on the floor (the key looks like a book). Use the key on the nearby trunk, then take the amulet, contract, and ropes. When you close the trunk, two men approach you. Talk to them. They direct you to an office at the Forum. Also, take note that cloth of poor quality is being sold to unsuspecting customers. Eventually, another man enters. Talk to him. After the conversations conclude, you'll notice that the contract is no longer in your inventory, and you can now continue through the door down the hall.
· At (2), you stumble upon an argument. Talk to the gentlemen. At this point, the game has you on a timer. If you take too long to settle their disagreement, it's "game over". Take the stick from the man on the left. Take some salad from the vegetable cart. Use the stick on the Mule's head. Use the rope on the tip of the stick. Finally, use the salad on the rope to lead the Mule out of the way. You are given some dates, and a large portion of Pompei is now available for exploration.
· At (4), talk to the man standing outside of the office door. Well, it sounds like it was just as tough to make a living in 79 AD as it is today. After Harpocrates leaves, knock on the office door and talk to the man that answers. If you want, knock on the office door a second time.
· At (5), talk to Popidius. You get some money, a sales contract, and you're to meet him later at the Forum Baths.
· At (6), talk to the man standing outside of the door. Hey, it's Harpocrates. Show him the sales contract, then talk to him to seal the deal. You get some more money and a knife.
· At (3), talk to everyone. Use the knife on the linen, then talk to Eumachia. You are to meet with her tomorrow.
· Return to (6) and you'll hear someone call to you. Talk to him.
· At (8), talk to the Tavern owner. His baskets are unstable. Pick up the wheel from the cart, then pick up the two baskets. Use the wheel on the shelf that's above where the baskets were hanging. Use the ropes on the wheel. Use a basket on each end of the rope. Voila - problem solved. Continue talking to the Tavern owner. He says the boys in the back are playing with loaded dice, which can be detected by weighing them. Well, there's a scale on the shelf behind him, but you can't take it yet.
· At (9), talk to the "boys in the back". It's Harpocrates again!
· Return to (8) and you'll now be able to take the scales.
· Return to (9). Take the two sets of dice from the table. Place the scales upon the table, then use both sets of dice on the scales. You automatically enter a dice game. Click to grab the dice, then click again to roll them. Since you now know which set of dice is loaded, you always roll all sixes. Keep rolling sixes, and the game eventually breaks up. After being given a necklace, talk to the gambling cheater, and you'll use your blackmailing skills. Talk to Palmyre, the uh, "professional" woman.
· Talk to Harpocrates at (10) and he gives you some holy water.
· Talk to Popidius at (12) and you'll automatically travel to the House of Octavius Quartio. Enjoy the conversation, and conclude by being "humorous" or "romantic"; it's your choice.
August, 21st 79 AD
· You start the new day at (13). Talk to Popidius. Shhhh.
· At (14), you are told by a crazed old man to go to the Temple of Isis.
· At (15), someone asks if you know where that crazed old man went. To nark, or not to nark? Your decision.
· At (16), look down and take the object that's lying on the ground. Talk to the old woman that approaches you. Her name is Locusta, and Fructus (that crazed old man), is her son. She gives you an item list and two glass tubes. She says to retrieve the items on the list, then bring them to her so that she can mix up a pair of potions for you. Scavenger hunt!
· At (17), talk to the Priest of Nipples, um, I mean Priest of Isis, then give him the holy water. Once again, the game clock is ticking. Travel to (18) and take the feather that's setting on the right side of the table. The "Feather of an Ibis" is automatically crossed off of your item list. If you take too long to retrieve the feather, it's "game over". Also, unless you want to see a "game over" screen, do not click on the vase setting on the left side of the table; disturbances are not permitted in the Temple of Isis.
· At (19), click on the roses and "The Rose That Grows at Venus' Feet" is automatically crossed off of your item list. Pick up the dove's feather near the roses. Adrian is Venus' favorite, huh? Allll righty, then.
· At (8), talk to the Tavern owner again. You are now allowed to take three items from his shelves. As you take "Some Incense", "Light Oil", and the "Pure Wine", these items are automatically crossed off of your item list and you automatically pay for them.
· At (20), strike up a conversation with the Baker. Well, "Greetings" right back atcha, my friend.
· At (21), pick up the mule's tooth.
· At (22), place the mule's tooth in the grinder. After the mule does all of the work for you, take the cloth that's near the base of the grinder, and "The Powder of a Donkey's Tooth" is automatically crossed off of your item list.
· Talk to Octavius' servant at (23).
· Talk to Ascula, the Shop owner, at (7).
· At (4), knock on the door, talk to the person that answers, then hit the `esc' key to exit the conversation.
· Talk to the person at (24).
· Talk to the Priest of Apollo at (25). Hmm, seems the sacrificed animal's remains have been mopped up.
· Well, not every drop of blood was watered down! At (26) find the hotspot in the grass that's just to the left of the stone sacrificial altar. There's some blood! Use a glass tube on the bloodstain and "A Drop of Blood from an Animal Sacrificed for Apollo" is automatically crossed off of your item list. Back out of the close-up, then click on the sacrificial altar for a closer look. Use the remaining glass tube on the puddle of water to get a drop of water. Back out of the close-up, then turn around and look at the statue of Apollo. Use the drop of water on Apollo's eye. Watch the tear fall, and use the glass tube that's still in your hand to catch the tear just as it approaches the corner of his mouth. You'll know you're successful, when the "Tear from Apollo" is automatically crossed off of your item list. If you miss the tear, just go get another drop of water from the altar and try again.
· At (7), click on the mule, then talk to Ascula some more. Seems all is not peaches and cream in Pompei. Pick up the two baskets. Turn around and talk to the mule's owner. Turn around and talk to Ascula again. Talk to the mule's owner again. Turn slightly right and talk to the Pigment Seller; in order to hear all that he has to say, talk about the "sign" last. You will receive a commercial sign. Use the commercial sign and both baskets on the mule. Talk again with Ascula. She gives you a flask, and you can now take some perfumed oil from her shelves. To get the perfumed oil, approach her shelves, then use the flask on the hotspot.
· Talk to the Gardener at (27), and he leaves, when you mention Fructus' antics.
· At (28), pick up the stones and "Three Stones from Octavius' Garden" is automatically crossed off of your item list. Scavenger hunt completed. Baby.
· Now that you have all of the required ingredients, meet up with Locusta at (29). She takes the ingredients and 120 sesterces, as well. Whoa! She doesn't work cheap.
· At (8), talk to the Tavern owner again.
· Talk to the person at (9), and you automatically enter a game of Tali. Just repeatedly pick up and toss the Tali dice. It's pure luck, and winning or losing has no impact upon the plot. Once someone wins ten times, Marcus says "Those didn't count. Let's play for money." Use your money on the game board to place a bet, and Marcus will then put on a good luck charm. Although you don't need to win any money by gambling, you can gamble all you'd like (just don't lose any money). After placing your first bet, the rest of this gambling session is completely optional. To bypass this gambling session, while still advancing the plot, simply exit the close-up of the game board. You'll lose 10 sesterces (which is not a problem) and you'll automatically travel to (23). If you would like to gamble, just use the dove's feather on the Tali dice before tossing them to ensure victory. Or, use the "cheat" method: Save your game before you roll the Tali dice --- if you win a bet, save your game again --- if you lose, load your saved game. IMPORTANT: In order for the plot to advance if you choose to gamble, you must place a bet and roll the Tali dice. If you eventually win the bet, place another bet, then roll again. You must continue to gamble, until you lose a bet. Immediately after losing a bet, exit the close-up of the game board, and Marcus will say "Bad luck. You should try a lucky charm. Let's go to the baths." After he says this, you'll automatically travel to (23). Whether you gambled or not, talk to Octavius' servant at (23).
· At (30), talk to Sophia. Give her the dates, then give her the perfumed oil to trigger a conversation. When Lavinia arrives, give her the bracelet to trigger a conversation.
August, 22nd 79 AD
· You begin the day at (31).
· Travel to (32) and you are automatically taken to (33).
· Turn left and go forward to (2), then quickly walk forward again to (7) to avoid being struck by a falling tile. Ascula gives you some roses. Turn right and talk. You have to prove that you didn't paint the offensive sign currently being carried by the mule. Go around the horn and talk to everyone to learn that Fructus is responsible for the sign's message. You'll automatically travel to (34).
· At (35), use the roses on the javelin that's stuck in the ground. Pick up the javelin. OK, it was seriously tough for me to discover where to throw the rose-laden javelin. If you throw it toward someone, it's "game over". If you throw it toward an open area, it lands harmlessly in the ground, then the javelin is automatically returned to its original position. If you just wait a minute or two at (35), you'll eventually be given a small clue by the gentleman nearby. Anyway, here's where to throw the rose-laden javelin: Face the Amphitheatre, then turn 90 degrees left and notice that the top of Vesuvius is visible beyond the wall. Use the rose-laden javelin on Vesuvius and it lands near Sophia.
· At (36), you'll hear Locusta call to you. Talk to Locusta, and you'll receive a couple of important potions: philtre 1 and philtre 2. You also learn that Fructus has been captured and you must now free him.
· Talk to the man standing guard at (37). When asked the yes/no question, select "no".
· Talk to Fructus at (38). When asked the yes/no question, select "no".
· Return to (36). Talk to Palmyre, and in order to hear the full conversation, talk about "slave" last. Talk to Pyrame, and in order to hear the full conversation, talk about "Fructus" last.
· At (39), grab the wooden gate. Turn around and use the wooden gate on Pyrame, who has faithfully followed you.
· At (40), you will be able to free Fructus. If you grab the square block to the left of him, or if you grab Fructus himself, it's "game over". Instead, use the knife on Fructus to silently free him. Travel to (36) to complete the getaway.
· At (8), talk to the Tavern owner.
· At (9), talk to Pyrame. This is just another opportunity to gamble, if you feel the urge. However, make sure that you don't lose any money. Although you don't have to win any money by gambling, you will need all of the money that you have acquired so far. Note that you should have at least 267 sesterces right now.
· At (41), talk to Octavius' servant.
· At (30), talk to Sophia. You can pick either "love" or "leave" as your last conversation topic; both are acceptable. You now have a nightingale in your inventory. Didn't she say something about Venus? Let's check into that topic. Click on the amulet in your inventory to bring up the Encyclopedia. Click on "Index", select "Games" from the contents listing, then click on "The game of Tali". Notice that "Venus = all four Tali with different sides". Well, you've got a set of Tali dice in inventory. Maybe Sophia can be convinced by a toss of the Tali dice. Use your Tali dice on the hotspot near Sophia's feet. Oh yes, score one for the good guys. Turn right and notice the small clear pool of water. Use philtre 1 on that small pool as further proof. She agrees to meet you at the Garden Gate, after the banquet. She says to twice imitate the cry of the lark, and she will come.
August, 23rd 79 AD
· You begin the day at (13). Talk to Popidius. The cook in the kitchen needs a rare ingredient called sylphium, in order to prepare the feast for the banquet. Also, you must round up some entertainment for the banquet.
· If you travel to (48), you'll notice that fish are now being kept in the pool.
· At (2), you'll hear someone call to you. Talk to the mule owner. You can accept or refuse his offer, but either way, you end up purchasing his mule.
· Talk to Ascula at (7). It seems that Locusta, who was seen heading toward the Triangular Forum, may have some sylphium. And some entertainers may be at the Grand Theatre.
· Optional: At (34), you can overhear the same conversation that took place at this spot yesterday.
· At (8), talk to the Tavern owner.
· Talk to Pyrame at (9). You'll convince him to leave Pompei with you. As before, feel free to gamble if you like. Just be sure not to lose any money.
· At (8), talk a bit more. What the?
· You'll find Locusta at (42). Talk to her to learn that she would like your help in acquiring a new walking stick. Turn right and look up at the tree. Well, you can't reach the branch either. Notice the rocks to the right of Locusta. The following sequence is timed, so move quickly, or it's "game over". Pick up a rock, then turn right and use the rock on the tree branch. Look down and pick up the tree branch that you just knocked down. Turn left and use the branch on the snake that was under the rock that you picked up. A little to the right of where the snake was, notice the circular-shaped stone structure. Use the branch/snake combo on that stone structure to toss the snake away. Give Locusta her brand new walking stick. She says that the Priests of Isis have a small pot of sylphium. To help you, she gives you a papyrus, but insists that you help her and Fructus escape. And some money would be nice, too.
· At (20), talk to the Baker. He needs someone to deliver his baked goods.
· At (21), talk to Fructus. Umm, this gentleman's name is seeming more and more appropriate.
· At (22), pick up the fabric/flour item.
· At (43), talk to the person guarding the entrance to the Grand Theatre. Hey, he's the aedile! When you mention "Fructus", he leaves to search for him.
· At (44), pick up the mask/coat.
· At (45), pick up the capsa. The what? The capsa.
· At (46), talk to the distraught over-actor.
· Return to (21) and talk to Fructus. He needs a disguise. The mask/coat? No. Use the fabric/flour on him to disguise him. Ohhh K.
· Return to (46) and talk to the actor again. After Fructus gallops about like an idiot, continue talking with the actor. He says that everyone should meet at Stabian's Gate. The details will be worked out at Popidius' house.
· At (17), talk to the Priest of Isis. Use the Papyrus on him, then tell him that it's a fragment of the 3rd book. He'll go visit the Secretary. At (18), you'll see a vase and three potted plants on the table. As before, if you grab the vase, it's "game over". Move the plant on the right, then take the sylphium. Now we're getting somewhere.
· At (13), give the sylphium to Popidius, then talk to him. You'll automatically travel to (47). Talk to the Chef. It's riddle time. He says "the 1st kept its shell; the 2nd has no more; the 3rd never had one". Pick up the three meals. Place the mussels on the left side of the table; place the eggs on the middle of the table; place the tuna on the right side of the table. Another riddle. He says "the 4th should not get mixed up; the 5th drowns your achievement". Pick up the two meals. Place the digs on the left side of the table; place the duck on the middle of the table. Yet another riddle. He says "the 6th can hide treasure behind it's hostile exterior; the 7th is not deceitful; the 8th is good inside and out". Pick up the three meals. Place the oysters on the left side of the table; place the dulcia on the middle of the table; place the dates on the right side of the table. You automatically travel back to (13). Talk to Popidius and he tells you to retrieve 5 fish as red as blood and lively.
· At (48), pick up the red fish.
· At (13). Give the fish to Popidius. Day turns to night, and you automatically travel to (27). Turn right to face in the only direction where you can move forward, but don't move forward yet. Click on the nightingale in inventory (Sophia said to imitate the lark twice, but once is enough, because there is evil at work here). After clicking on the nightingale, you'll hear a stone being thrown at you; quickly walk forward to avoid being hit.
· At (14), you'll hear a door slam. If you continue forward to Stabian's Gate, the game will reach an unsuccessful conclusion.
· Instead, turn around and walk forward to (2). Talk to the traitor Statius. If you use the knife on him, it's "game over". Instead, use philtre 2 on him to harmlessly knock him out.
· You'll find Sophia tied up at (49). Use the knife on her to free her. You automatically travel to a new area. Use the mask/coat on Sophia to disguise her.
· Go along the street, in the only direction that you're allowed, until you reach a man standing at a street corner. Talk to him twice. He wants proof that you're a player. Again, if you use the knife on him, it's "game over". Use either the capsa or philtre 2 on him.
· Switch to CD 1 and watch the game-ending movie.