Introduction
Welcome to GEX: Enter the Gecko. Gex is back in stunning 3D with over 30 missions for you to solve.
As always, we aren't going to tell you how to play - but rather how to WIN! Since it's possible for you to
play the various levels in any order you want (once you've unlocked them) we are presenting the TV Worlds
in their alphabetical order. This will make it easy for you to find the help you need for a specific world.
If you are consulting this walkthrough looking for a specific Hidden Silver Remote then
you may want to skip over the individual level walkthroughs and go straight to our Hidden Remote Index.
When the game begins you will be in the Media Dimension - a large marble platform with huge roman columns and
iron gates which lead to other areas of the Media Dimension. Each area will have several TV's which you can
access the various levels with. In the beginning you will have access to 2 TV Worlds. As you find the
various RED and SILVER Remotes inside each TV World you will begin to unlock new TV Worlds and BONUS LEVELS.
BONUS LEVELS are smaller levels with a time limit. You must collect a certain number of items in the
given time to earn a GOLD REMOTE. These remotes will unlock SECRET LEVELS as you get closer to completing
the game.
REMOTES
RED REMOTES:
Collect these to unlock new TV Worlds. Various TV's and Gates will have signs telling you how
many RED REMOTES you need to unlock that area. Collect all 39 RED REMOTES for a Perfect Score.
Most worlds have multiple RED REMOTES and specific missions you must complete to unlock the exit
and make the remote appear. You can only get one remote per mission.
SILVER REMOTES:
These remotes unlock BONUS TV Worlds and are earned by two very different means.
There are 14 HIDDEN Remotes - one per regular TV World. These are cleverly hidden somewhere in each level
and you must look very carefully to find them (or use this solve). There are also 14 REWARD Remotes. These
are earned by collecting 120 "collectibles" on each level.
GOLD REMOTES:
These special remotes are awarded for completing BONUS LEVELS and defeating the various bosses.
There are 4 GOLD REMOTES for Bosses and a GOLD REMOTE for each of the 8 BONUS LEVELS for a total of 12 GOLD REMOTES.
Each time you acquire 4 GOLD REMOTES a SECRET LEVEL appears somewhere in the Media Dimension. There are 3
SECRET LEVELS to explore if you are good enough to get all 12 GOLD REMOTES.
COLLECTIBLES
Each TV World has unique items to pickup during the course of your adventure. These are broken down into three
groups. When you collect 30 items you switch to the next group. Collecting 40 items in this group moves you to
the third group. If you manage to pick up 50 of these items you will obtain the SILVER REWARD REMOTE for that world.
You can earn extra lives for every 50 items you pick up from then on, although the appearance of the item remains
the same. And the really good news is that if you die and have to restart the level, you keep your previously
collected items.
So if we are done with all the preliminaries.....IT'S TAIL TIME!
Exit to the shore and jump across the spinning blocks. Dodge or whack the plant with the hammer and hit the bell.
This starts the stack of 4 blocks to start shifting back and forth. This is tricky - when the blocks begin to move
apart hop onto the lowest one then quickly stair-step your way to the top. It may take several tries and be careful
not to fall off the edge of the world behind the blocks! At the top enter the purple door.
It looks like it's Duck Season and somebody has stuffed Gex into a duck costume. Whack the hunter before he whacks
you and grab all the goodies hidden in the bushes. Get more items in the water and kill another Piranha. You should
have (or be getting very close to) your 120 items for the Silver Reward Remote. Hop on
the stump then to the next ledge and kill the bee. Dodge the two snapping traps and climb on the stump and wait
for the giant rolling log to arrive.
Jump onto the log and run opposite it's movement to stay on top. If you need the health you can go for the
TV Power-up on the ledge, otherwise just cross the log and get to the other side where
another hunter needs your swift tail whacking. Dodge another trap and run through the log. Exit to your right
and hop onto the rock then onto the top of the log you just came through. Head up and jump to the ledge where you
can kill a bee. Smash the barrels from left to right (3-2-1) to form steps leading up to a TV Power-up
then drop back down and smash the remaining barrels for lots of items.
Return to the log and drop down to the rock. Run through all those snapping traps to the lowest stump and jump up
and into the water. Jump to the limb then to the next stump and make your way to the top where you can grab the
Red Remote and exit the level.
Exit to the shore and whack the bell to open up the hole next to the sign with the ship. Jump in and get teleported
back to a similar hole near the Checkpoint TV earlier in the level. The ship is no
longer encased in that purple force field so climb aboard and ride the ship until you arrive at the castle. Jump
up to the platform and ring the bell to lower the drawbridge.
If you are working on Mission #3 then click here, otherwise head across the pentagrams and whack the
Pumpkin before dropping down to get some items inside the pentagram mesh. Back to the right is another ghost tossing more
skulls at you. Dodge them and run around behind and up the ramp and whack him. Then continue along the narrow winding path
making sure to dodge the falling axes. The EXIT TV lies beyond this Axe Gauntlet.
You should now have the bouncing Pumpkin on your left, but you need to head to the right towards the smoking floor. A
vanishing platform on the right provides access to a ledge with some items. Grab them then jump to the next ledge and whack
the Pumpkin then make a series of jumps across the vanishing platform and chandeliers until you reach another ledge with a
Zombie. Take care of him then jump down to the next platform, then to the vanishing platform and finally to the ledge with
the metal wall.
Stick to the metal surface and head up to the ceiling to enter the Ceiling Maze. Avoid the moving spiked balls and keep going until you
reach a small room. Jump to drop to the floor then head through the door and run and jump over the gap and whack the Pumpkin.
Continue until you reach the intersection with another Pumpkin. Whack him and take a left until you reach a window that you
can pass through to get some more items.
Exit this secret area and head towards Huckie - the doll with the big knife. When you've whacked the head you can
continue to the door. Enter and head up the ramp timing your dash past the rotating spikes and use the EXIT TV.
Ignore the green charge with the two robots and instead continue straight as you come off the data stream bridge and jump to
the area with the green platforms. Jump them quickly to reach the green charge then carefully drop down and whack the Pulse
Patroller then activate the data stream bridge. Cross the bridge and whack the Capacitor before entering the Warp.
Grab the TV Power-up in the corner then hop onto the purple ledge nearest the rotating platform.
Jump on and being to spin around. Whack the connector to release the platform when your circular inertia (movement) is
aligned so you launch towards the next station. If you get close enough it will pull you into orbit otherwise you bounce back
and get to try again. As you circle this new station just jump to the wall and stick. Crawl all around and get everything
you can which should earn you enough items for the Silver Reward Remote.
Climb up the wall to the next higher area and jump to the next rotating platform. A wall blocks your final destination so
launch toward the closer station and jump to the ledge for a TV Power-up before jumping back
and continue to the last station beyond the wall. One last platform launch should send you towards the Warp. Jump in.
Be careful in here - if you miss your jump you are going to be repeating a lot of what you just did. Jump to the rotating
platforms and launch them at the right time to make your way across the room and enter the next Warp. This is the final room,
so head for the platforms at one end of the room and climb them quickly then turn and jump to the first rotating platform.
Launch toward the next receiving station and continue around the entire room. You can make a stop along the way for some
items if you need them. Your last launch should send you towards the EXIT TV.
After the two robots are gone you need to head down the right passage and take the elevator up. Head down the passage and
climb the wall at the end. You can drop to a ledge for a TV Power-up if you are hurting, then
head to the red square opening. Drop to the floor and enter the Warp.
Get charged up and whack the sentry robot. Ride the elevator next to the barrel. When it stops, drop to the floor and get
charged again - this time head for the platforms along the wall until you land on another elevator. Ride it until it stops
then drop to the floor again and charge up. Head for the barrel then stair step up the two elevators and make your way to
the third elevator. When it stops you can charge up and jump on the final elevator which takes you to a large platform with
a data stream bridge. Run across the bridge and use the EXIT TV.
Whack the signs for extra goodies and circle around and take the walkway to the elevator inside the center tube. Ride it down
and jump off and onto the next platform to recharge your air. Stair step your way down the green platforms killing spiders
and nabbing the TV Power-up until you reach the large island. Kill the droid and flip the switch
to activate the bridge. Run across avoiding the jets of flame and hop the three spinning platforms.
On the next island, whack the alien, get the TV Power-up, flip the switch and recharge your air.
Then proceed across the next bridge jumping over the gaps and dodging the flame jets. Destroy the droid on the next island
and smash the tower and flip the switch to activate the stairs. Jump up the long series of platforms and get air on the top.
Smash the two towers for more items then head down the hill and stick to the metal plate on the right. Whack the giant worm
that will pop out of the hole as you crawl by.
Circle around until you can stand inside the asteroid. Jump on the bridge and ride it up to a platform with an air booth and two
spiders. A series of sinking purple platforms is all that stands between you and the exit. Jump quickly and zigzag back
and forth. Remember to wait if the platform sinks before you can jump. You have enough reserve air to let three platforms
sink and bring you back up. Jump the rock platforms then land on the next island and get rid of another droid and charge
your air. You should now have the Silver Reward Remote. Ride the final elevator to the EXIT TV.
Head for the center elevator you used for Mission #1. Ride down and get some air then jump down to the ledge with
Crystal Power Cell #1 before hopping onto the elevator and riding back up to the circular path
around the tower. If you look towards the tower you should see Crystal Power Cell #2 hiding on
a small ledge behind the tower. Take the walkway around and stick to the tower so you can crawl around to get it. Then take
the tower to the top and ride the elevator to the circular walkway.
Charge your air and smack the Alien and jump into the Stargate to get Crystal Power Cell #3 and
Crystal Power Cell #4. Return through the Stargate and charge up on air. Now take the platform
which is moving back and forth and ride it over to another Air Booth. Walk out to the circular intersection and take a right
to get the TV Power-up then return to the Air Booth. When your meter is green hop on the
platform next to you and ride to the roof of this structure to whack the final Crystal Power Cell #5.
The walkway should swing around making a straight path to your next destination. Jump down or take the elevator and run across
the long walkway to the rock ledges. A series of sinking purple ledges forms the steps to your final destination. Jump them
quickly and use the EXIT TV. You have conquered the Asteroid Level!
Jump across the rocks until you are across the base of the falls. Head up the hill and whack the charging dino then jump up
the ledges to get another TV Power-up and "flame on". Drop down and whack the plant then continue
along the path until you reach the island. Turn right and take the narrow path to the area where you can jump over the lava to the
island. Kill another Pterodactyl either before or after you jump then make your way to the top of the island and use the EXIT TV.
Follow the Mission #1 instructions until you are told to branch here. Remember that you are after the
Silver Reward Remote this time so get all items you encounter. Make sure to whack all the large
palm trees to release bonus items which will fall out of them and jump to all ledges to get extra items.
Instead of crossing the base of the falls, start making you way up the ledges. When you are on the top of the middle rock
formation, turn and begin to jump back to the higher ledge behind you. Follow the ledge and whack a dino egg and a large palm
tree. Grab the TV Power-up but SAVE IT (let it circle you). Then find the gray fossil on the
side of the mountain and stick to it. Take a left when the fossil splits and drop to the ledge where a rock slide is in progress.
Follow Mission #2 instructions to reach the stone tower then use the flowers to jump to the top of the
tower and continue along that path after whacking that Checkpoint TV. In the next cave you can
stick to the wall and crawl along get items and dodging lava drops. Whip that Pterodactyl before you jump to the first flower
otherwise he may give you trouble later.
Begin the series of jumps across the flowers until you reach the top where you must whack a lizard and another Pterodactyl before
you can continue. Jump down to the flower below and finally super-jump to the ledge with the EXIT TV.
Defeat Rez...sure, sounds easy and you only have to hit him six times to win this battle. Good luck!
You also may want to go and complete the GOLD SECRET LEVELS before entering this final battle. That way when you win you
will get the PERFECT ENDING otherwise you will be returning to defeat Rez a second time if you want to see the Perfect Ending
Movie - and of course we all do.
Begin the level by hopping on the elevator for a long spiral ride to the top. Enjoy the insults and taunts that Rez dishes
out - you'll be sick of them by the tenth time you hear his smack. Do a careful jump to the TV Power-up
and let the bug orbit you - you need every extra health point you can carry since there are no more power-ups once you step
into that green de-atomizer booth in the center of this area.
Things start off pretty easy. Rez is buzzing around in his jet pack. He will charge at you but you can easily get out of his way.
When Rez misses you he will smack the wall and stun himself. You can then go up and jump and tail whip him to have him spin
off into the electrical field in the center of the room. He will get shocked and smacked against the wall. This counts as
one hit so repeat this process two more times. If you are quick you can try to put the electric field between you and Rez
before he charges and he will fly into the field and save you the trouble of a tail whip.
After each of the first two hits Rez will fire a series of missiles at you. The view changes to that of Rez and his laser
targeting system. You still control Gex so run around like crazy and jump the missiles and their explosions. You will have
to do this twice after the first two hits on Rez. After the third hit Rez will enter the center chamber and morph into Mega-Rez.
Now things get really fun.
From now on whenever I say "jump" I will be referring to the "high karate jump" since this is the only jump which will guarantee
success. Rez begins a pattern of attacks which you must learn and avoid. He will start off my swing his arm around. You can
jump this as long as you get the timing down. There are two shades of green on the floor and I recommend staying in the lighter
shade toward the center of the room. If you get too far near the outside he can clip you with his claw which is higher than just
his arm.
After you dodge the arm sweep he will fire lasers out of his eyes. Just run in one unchanging direction and he will never hit
you with these. You can do jumps to cover more ground and get further away from these deadly beams. After the lasers he will
try to smack you into the ground. You may have noticed after you dodged the arm sweep that a cylinder popped out of the ground
and a green light is coming out of it. You need to get to that cylinder sometime between the arm sweep and his final smack attack.
He will smack at you three times and you need to jump into the air just before his hand comes down. When you reach the glowing
cylinder hide behind it and wait for the hand to come down and jump at the last minute. Rez will smash the cylinder causing a
giant TV to fall on his head. This is your fourth hit on Rez so repeat this process two more times with a few slight variations.
On each of the subsequent attacks Rez will add an arm sweep and subtract a smack attack. This makes it nearly impossible to
get the third and final TV to fall since Rez is only going to smack at you once per attack pattern and you have to already be
hiding behind the glowing cylinder when he does. This means that while he is chasing you with eye lasers on the final run you
need to be ending your run at the glowing cylinder.
If the lasers are going to cause you to run past the cylinder and you have the health to spare I would highly recommend taking
the laser hit just so you can be ready for the smack attack by the cylinder. Otherwise you could be repeating his entire attack
pattern countless times until you just happen to synch up with the glowing cylinder.
After the third TV falls you can enjoy the closing movie while you bandage up your thumb. Congratulations!
This level is divided into two main rooms with 25 Gems in each room. The objective here is to be FAST! Try not to
backtrack. Complete each room in a circular fashion and make sure to jump on any stones with spiral symbols. The
first 25 gems are pretty obvious and by the time you have them all the door should be open to the next room.
The next room has most of the gems hidden behind secret panels. Stepping on spiral stones will open these. When the
last gem is retrieved you need to drop into the center pit and jump across the floating platforms to retrieve the
Gold Remote.
This bonus level is pretty easy as long as you are quick. Whip the gear to get the robotic spiders to appear then whip the
spiders to get the Radiation Symbols. The spiders will usually come together at the top of the far stairs so get into the
pattern of coming down and whipping the gear then running up and whipping the spiders. Don't chase any stray spiders or you
will just waste precious time. Keep up the pattern and you should get your required symbols with time to spare. Grab the
Gold Remote from the top of the gear to end this level.
There are lots more batteries on this level than the 50 you need, so don't backtrack too far in search of missed items.
Start the level by charging up and launching to the next level taking at least one of the batteries with you. Get more
batteries and recharge so you can super-jump to the ledge for more batteries then head down the "Info Superhighway" and get
all the batteries you can in the circle. Hit the super-jump pad before your charge wears off and stick to the yellow wall.
Spiral up the wall getting the line of batteries.
Get the batteries from the first room then stick to the wall and head up to the next higher ledge with the "Mouse Drivers" sign
and jump to the ledge along the wall. Charge up and vault to the ledge across the gap and continue down the "Nerd Jersey Turnpike".
You should arrive in a room with many ledges and batteries and a tall pyramid like structure with lots of super-jump pads.
You can really clean house in this room if you can get to the top of the pyramid and work your way down while you are NOT
glowing green. Recharge at the bottom and super-jump to the top to continue. You should have your 50 batteries by now or at
least be very close.
Pass through another charge-up and hit the super-jump to land on a ledge with another super-jump pad. Start spiraling to the
left as you make your way to the top where a square elevator awaits. You need to still be charged to activate this platform
so be quick. At the top you need to charge up one last time then super-jump to the ledge behind you where the
Gold Remote waits for you.
This is by far one of my favorite bonus levels. Mecharez has about triple the health you do so you must be very
cautious. The key to defeating Mecharez is to NEVER approach him from the front or the rear. Always whip him from the
side and rotate with him. Even better is when he is on top of a building and you can whip the building out from under
him and he will lie there stunned for several seconds. Use this time to whip some damage onto him.
Make sure that you are aware of the tanks and choppers around you. They will do damage if you don't whack them first.
The best source for power-up flies is near the coast. Whacking the oil tanks usually results in a fly to eat. Be careful
near the end as Mecharez gets very fast and ferocious as he nears death. Good luck!
The trick to this level is to always keep a Tiki Brother directly across the screen from you. When the three fireballs
come up out of the pot quickly identify the blue one and position yourself so you can whip it. The first two brothers go
down pretty quick but the third can be pretty elusive. Don't forget to be hopping over that wall of fire that is constantly
making its way around the walkway.
This level is very small but also very vertical. The key is the fire escape at the far corner which has two rope slides
coming down off of it. First, gather all the badges off of the street including the stuff on the ledge above the dumpster.
Then head for that fire escape and climb to the top. Take the slide which leads along the same building but to the lower
fire escape. Climb down getting all badges then climb up the last fire escape. Use the subway tracks to cross to the other
side and continue to collect the badges.
You can jump from the one fire escape to the next and continue to collect all the way down that side of the street. Finally,
climb that first fire escape one last time and this time slide across the street to get the last badges which are actually on
the rope itself. The train should pull in with the Gold Remote and all you need to do is hop to
the tracks on the right and claim it before the timer expires.
This level resembles the post-nuclear holocaust world of the Terminator movies. TV's are abundant and there are more of them
than you are required to get but don't get sloppy or you will be repeating this level so just keep moving and you should be
fine. A good checkpoint are the cart rides you take. When you ride the first cart you should have around 65 TV's left to
get. You should be at around 45 for the second cart ride. The next cart ride should have you at around 20 TV's left to get.
Near the last cart ride is a narrow ledge with 2 TV's. Grab those and take the cart to the Gold Remote.
Just finding this level is actually harder than completing it. Go to the area of the Media Dimension where the TV's for
Fine Tooning and Pangea 90210 are located. Find the column with the blue checkered pattern on it and jump and stick to it.
Follow it up and around to the top of this area to find the Bonus TV waiting just a careful walk away.
This level is pretty short but there are some fatal traps; with the easiest way of dying simply being to fall in any of the
water areas. Start off by turning around and running to the symbol and super-jumping to the arch over the water. Get the
boxes and drop down the other side to get some more before jumping on the boat. Ride the boat a short ways down the falls and
when it starts to turn hop off. Head to the building and super-jump to the roof. The best way to jump the spinning plates is
not to stay on them for more than a second. Just jump from one to the next without even thinking and you will be fine.
Collect all the food then slide down the rope to the floating wood platform. Jump to the next platform and then into the
passing boat. Ride down the next set of falls then jump off on the next available platform. Jump to another floating
platform then to the dock. Slide down this rope and jump across the spinning plates to get the final three boxes. The
Gold Remote is just a super-jump away..
This is by far one of the easiest Bonus Levels. All you have to do is flip the switch at the back of the room four times
to fry Mooshoo. First thing to do is get him to chase you - preferably in a counter-clockwise direction. Run around making
sure to jump the green slime and flip the switch for the first zap!
Now that you've got his attention he will start sending out electrical pulses. You can either jump these as they pass underneath
or stand on the steel grates where you are immune to the charges. Tease him into following you again and repeat the process
of zapping him. After his third zap he will destroy those steel grates so you will be forced to jump the electrical pulses.
With Mooshoo in hot pursuit, run around one final time and throw the switch to fry the pig and nab that Gold Remote.
This level is fairly straight forward and relies on your speed. Quickly smash the computers and get everything before taking
off to the left. Stair step up the moving platforms until you reach the ledge with the railing then turn towards the center
of the room - watch out for a crafty camera angle change if you are on Automatic!
Jump to the middle elevator and ride up and hop off quickly making sure to get all briefcases on this level before you begin
to stair step up the conveyor belts to your right. On the final conveyor you will need to jump to the center platform and
ride it to the top and jump off quickly before it goes back down. Run forward and jump to the smooth wall and start scrambling
around picking up the briefcases and avoiding the rotating lasers. Work your way around to the left until you enter the door.
You should now only need a few more briefcases. Pick a side and run down fighting the conveyor belt's pull toward the pit.
Avoid the flying shark and make your way to the other end. If you need a couple more briefcases then backtrack up the other
side. When you have all 35 Briefcases hop to the platforms going up and down until you get to the ledge where you can whack
the switch to open the door.
Go through the long sequence of doors (Anybody remember GET SMART?) until you arrive in the final room. There are two red
sofas which can be used to super-jump you. The left sofa takes you to a ledge with a computer to smash and a few briefcases
if you need them. Since you should have all 35 by now head for the right and super-jump to the top and go behind the white
screen where the lever is. Whip the lever to lower the disco lights then exit back to the ledge. No time to dance - start
jumping across the tops of the lights. You will need to fight the spinning movement until you get all the way across where
that Gold Remote is waiting for you.
These will be the hardest 50 skulls you ever had to find. Actually it won't since I will tell you exactly which doors to
go in and in what order. That way you won't have to replay this level about 13 times like I did. I will reference all doors
by number starting from the left and I will assume you are picking up all the skulls.
Get the skulls on the ground floor then enter door #2 to go to the next level. The door on the far right takes you to the next
level. Jump the gap and enter the right door by the statue. Jump off the chandelier to the right and get the skulls then
jump back to the chandelier then to the ledge and enter door #1. Head up the stairs and enter door #3. Jump to the chandelier
then to the long ledge and enter the double doors.
Jump all the ledges and get the skulls on the right then jump back to the middle and enter door #3. Jump to the chandelier and
quickly get the skulls before it falls. Jump right and push up to land in the door and get the FREE LIFE TV Power-up
before return and jumping back to enter door #2. Grab two more skulls off the next chandelier then jump to the center platform
and enter the door.
You'll come out on a large ledge with a statue. Jump to the center door for a FREE LIFE TV Power-up
then come out and drop straight down to the ledge below. Jump to the chandelier on the left and get some more skulls before
entering the door behind that chandelier. Jump off the ledge to the chandelier to pick up some more skulls then jump back
and reenter that same door - its one of those trick multi-dimensional door that takes you to the top floor.
Jump to the middle and get the skulls then jump back to the right chandelier and let it fall taking you down a level so you
can get the final skulls on the middle chandelier. Go left and enter door #1. When you exit the next door turn around and
reenter to pop back to the top floor. Jump over the ledges and enter door #1 to arrive at the top of the house. Take either
ramp to go up to the ledge above where that Gold Remote is waiting for you.
You need to be PERFECT on this run as there are only 50 UFO's possible and you need every last one of them. Start collecting
and jumping forward from rock to rock. When you pass the Handicap Alien sign you should have 35 remaining. At the green
rock you can go to the right for a FREE LIFE and come back or you can just go left to keep getting UFO's. You should arrive
at a warp field with 25 left to get.
Through the warp lies the rest of your UFO collection so get them all including that solo UFO on the rock to your right.
Continue across all the narrow bridges collecting along the way. Your final UFO rests on a rock behind two green mushrooms,
and when you get it a large flying saucer will appear with the Gold Remote.
The TV which leads to this level as well as the other two TV's for the other secret levels are cleverly hidden. From your
original starting position in the Media Dimension you need to head forward to the first checkered archway. Stick to it and
climb up and over to the top then hop on the elevator to ride over to the roof above Gilligex Island. Your TV's should all
be standing by.
Begin this fiery level by getting on the lowest of the sinking platforms and using the others to step your way across to the
narrow stone ledge coming out of the far wall by the "Cave Club" sign. Enter and arrive at dual stone ramps with alternating
rolling boulders. You need to run up the ramps jumping back and forth to zigzag around the rolling boulders. You can also
duck below each of the small ramps and the boulder will fly over your head. Get the TV Power-up
at the top - you probably need it - then continue to the lake of lava.
Waste the dino egg then jump to the fossil on the wall and avoid the fire snake. Avoid the dripping lava and spiders (or whack
the spiders if you want) then when you are finally standing you can jump to the stone walkway below. Whack the lizard and his
tail which keeps attacking even when his owner is gone. Then stick to the wall and crawl around to the next ledge and kill
the spider. Head forward and jump to the small patch of fossil and climb up to the FREE LIFE TV Power-up
then head forward until you find the next patch of fossil to get on. It's behind you and to the right.
Follow this fossil around until you see the "Drop Zone" sign and jump off to land upright on a ledge. Turn and stick to a
new fossil and follow it to the cave. You should reach the lava river very soon and you will want to use that Checkpoint TV
so you don't have to do all that over again.
Time for some river rafting so hop on and start the ride. Smash the tusks so you can stay on the raft then as you approach
the three spouts of fire you will want to run and jump to the wall and stick to it. Follow the fossil to the other side of
the fire then drop to a raft as it passes below. Your raft will start to spin meaning it's time to get off before it sinks.
Jump to the nearest raft to continue your ride.
Will zip through this level pretty quick by not going out of our way for all the items scattered around. Jump to the top
balcony using two of the floating tables as steps. Take out a bouncing Pumpkin then head between the falling axes. Jump
up the three floating tables then to the ledge. Head to the end and jump from the table to the smooth wall and stick. Crawl
around and drop to the ledge. Jump to the floating table when it's level then hang a left into the door.
These codes are entered with the Playstation Controller thus they will not work on the PC or N64 versions.
PC Codes will be posted when they become available.
To enter the following codes, pause the game by hitting START then highlight the EXIT option and press and hold
L2 while entering any of the following button sequences:
LEVEL SELECT
++++++
INFINITE LIVES
+++++
INVULNERABILITY
+++++
WITTY ONE LINERS
++++
SENSLESS RAMBLINGS
++++++++
RACE THE CLOCK
+++++
Return to the game and press SELECT to view Level Stats.
Press the on any of the level status screens for best times.