Walkthrough for Interplay's "Out of This World"
Walkthrough by Dov Sherman
This walkthrough will take you all the way from the beginning of the
game to the end. I've left big gaps between levels so you can read the
details for one level without spoiling the next one by accident. Each
section of this walkthrough denotes a new puzzle area where, if you get
killed, you begin back at the beginning of that area. I've included the
passcode for each area. These are not the only passcodes since you
don't have to play the puzzles in the exact same order as I played
them. These passcodes simply match the levels in the order that I
played them. Playing differently may produce a few different passcodes.
Incidentally, this game has got to be one of the most INCREDIBLE games
I've ever played. Make sure you're playing with a sound card because
it's just not the same without it.
THE BEGINNING (LDKD)
Watch the introductory movie. After you get zapped, you'll reappear
underwater. Go up immediately or else the tentacles will get you. Once
on the surface, go right. Don't worry about the great hulking beast in
the background for the moment.
In the next area, slugs with stingers fall from the ceiling then crawl
across the ground to kill you. Crouch (down) and kick (button or space)
them. Make sure you kill ALL of them. Don't let any of them get close
to you or they'll sting you and you'll die. If any get by you, leave
left and return. Once you've killed all of them, go right again and
kill the slugs in that area. Then go right once more.
In this area, walk toward the right side. Before you reach the right
side, the beast will leap into your path and growl. Run left and don't
stop for anything. The beast will follow you. When the beast gets
close on your heels, leap left and keep running. After you pass the
area with the water, the next area will have a ledge with a vine hanging
past it. Keep running then leap from the ledge to the vine. You'll
grab the vine and hang there until the vine snaps, swinging you back to
the water area. Run right and don't stop. Soon you'll reach the area
where you first ran into the beast. Keep running right. As you run off
the right side, an alien will stop you, then shoot the beast. You'll
stand, wave, and grin. Then the alien will shoot you.
THE PRISON (HTDC)
You wake up in a cage with another alien who becomes your friend.
After you come to consciousness, you'll see the cage hanging from the
ceiling. Start swinging side to side. Soon, the guard below will
notice what you're doing and fire a few warning shots. Keep swinging
until the cage falls on the guard.
After you land on the guard, your friend says something alien and runs
right. Step right a little then crouch to pick up the gun that the
guard dropped, then run right. Keep running through the next area. In
the area after that, your friend sees a guard and starts running left
again. Shoot (button or space) the guard immediately then wait a few
seconds for your friend to catch up, then run right. In the next area,
let your friend stay near you. He'll have to get the doors open and
you'll have to fight off a few guards to buy him some time. Now's a
good time to explain. . .
HOW THE GUN WORKS
The gun has three functions. You can fire quickly,
shooting a red beam that will kill aliens. If you hold the trigger for
a few seconds until a blue-white blob appears barrel of the gun, when
you release the trigger, a shield appears in front of you. This shield
will stop any red beams from passing through but you can still walk
through it. If you hold the trigger even longer until you hear a loud
thrum then release the trigger, you'll fire a super-blast that will
demolish a shield, a door, a wall, pretty much anything.
While holding off the guards, don't use the super-blast because your
gun's energy is already low and you'll need the super-blast later. Just
create a shield, then wait for the guard's shield to expire, then shoot
him. Don't let your own shield expire or you'll be toasted. When your
friend gets the door open, follow him out to the right.
You come to a platform in a shaft. Stand on the platform with your
friend, then go up. When you reach the top, go over to the window on
the right. You'll see a view of the city. Actually, this part isn't
necessary to complete the game but it helps set the mood and seems a
shame to skip it.
Get back on the platform and go two floors down (one floor past the one
you started on). Go to the left and you'll be blocked by a door that
you can't open. Below you is a guard behind some doors. Below his feet
is a little blue power line leading down. Go back to the right and hop
on the platform. Go down to the bottom of the shaft. Run to the left
and, as soon as you reach the next room, fire the gun quickly. In fact,
start firing as soon as the computer pauses to swap views between
rooms. After you've successfully toasted the guard lying in wait for
you, wait for his bones to crumble, then fire into the left wall,
disarming the power line leading up.
Now go back up the floor immediately above you. Let your friend catch
up with you, then use a super-blast to destroy the door. Then run to
the left and stand on that gap in the floor. The gap isn't really a
hole in the floor but a teleporter. Immediately teleport down and run
left. Be quick because when the guard behind the doors discovers that
his doors won't open for him, he starts super-blasting them to dust to
follow you. In the next area, teleport up and run to the left. A guard
appears beyond the left door and starts trying to open the door. Your
friend catches up to you and opens a floor panel. Step into the floor
panel and you'll land in a pipe of some kind. Above you, your friend is
too big to fit in the pipe; you'll just have to go on without him.
Don't worry, he can take care of himself. Just roll to the left and
drop down the pipe.
THE PIPES (CLLD)
In the pipes, roll a little ways to the left until you're next to the
deadly poison steam jet. Wait for a break in the steam, then roll
through. Roll to the left, drop down, then roll to the right. There's
another steam jet at the second blue line in the pipe. Wait for a break
then roll past it and drop down the next pipe. Now there are steam jets
immediately on either side of you. Wait for a break and roll past the
steam jet on the right. Keep rolling right, drop down, roll left, drop
down.
THE RE-CHARGER (LBKG)
You land in a large room. A door opens to your left, enter the chamber
and energy courses out of the left wall. It's a nice effect and it
recharges your gun. Now walk back out to the right and you're stopped
by several doors that won't open, super-blast each door, go back and
recharge your gun, then run out the right.
Run through the tunnel to the right. Outside, you find another guard.
Kill him quickly. In the foreground, you see your friend running,
pursued by guards. Run to the right.
You come a bridge that has been blasted in half. Get a running start
and leap for the other side. You miss the jump but land on a cliff
below. Turn to the wall on the right and super-blast a hole in it.
Enter the hole.
IN THE CAVERNS (XDDJ)
Now you're in the caverns below the next building. Go to the right and
drop down the first hole. You fall and land on an oddly colored piece
of rock wedged in a hole. Go the right and drop down through that next
hole. You land on a large, T-shaped rock formation. Drop off the right
side of the formation and run out to the right. You come to an ledge
overlooking some stalagmites (pointing up from the floor). Get a
running start and leap over them. Then go right.
In the next room, rocks fall from above. Find a pattern to the falling
rocks and get past them to the next room the the right. More falling
rocks. Get past them and watch out for the tentacles above you. Run
past the tentacles because they can't get you if you keep running.
In the next room, run past the tentacles and leap over the jaws on the
ground. More jaws ahead. You can do a standing jump over these. Go
right.
More tentacles and floor jaws. Use super-blasts to destroy all the
tentacles. A red beam will make them retract for a few moments but you
can just hold the super-blast until they come back down. After you
finish off the tentacles, you'll have to get past the floor jaws. The
middle and rightmost floor jaws are so close together that you can only
get past them with a running jump. This means you'll have to use a
running jump past the leftmost floor jaw so that you can keep jumping
past the other two. Tricky to time but it can be done. Get past the
floor jaws and go right.
Use a standing jump to over the hole in the floor, then another
standing jump over the floor jaws. Then go right.
Here the caverns meet up with an empty well. Later in the game, you'll
be at the top of the well and need to get across. Use a super-blast to
open the well into the caverns for now.
MORE CAVERNS (FXLC)
Go left back past the floor jaws and tentacles until you reach the
first falling rocks area you came to. Now you're on a higher path while
the rocks fall harmlessly on the lower path. When you see the red
dragonlet hanging from the ceiling, fire a red beam at him. He'll get
spooked and fly off to the left. Follow him but be careful not to fall
off the ledge. Watch as the dragonlet gets eaten by the tentacles.
This keeps the tentacles occupied as you leap from the ledge to the
stalactite (hanging down). Climb up the stalactite as high as you can
and leap to the next stalactite to the left. Keep doing this until you
leap off the left side of screen.
This lands you on top of that T-shaped rock formation. Now step of the
left side of the formation and super-blast the support from under the
formation. It falls over on it's side, becoming a handy exit ramp back
up to the caverns above you. Go up the ramp and head to the right.
Keep going to the right, being careful to jump over those holes in the
floor, until you are under a reservoir. From the leftmost edge of the
screen, use a super-blast to destroy the bit of rock below the reservoir
and start running left. You've unleashed a torrent of water. Keep
running to the left, leaping over all the holes. In the room with two
holes, you can make running jumps over both if you time it right but you
can make a standing jump over the second if you've run fast enough and
still make it across. Jump over the hole in the last one and get onto
the oddly colored wegde. The rushing water blasts the wedge, with you
on it, to the cavern above.
Now head over to the right until you reach a wall. Super-blast the
wall and head right. Go up the stairs in the next area, then go to the
right again. You pass by an algae covered area. This used to be a
waterfall until you let the water out of the reservoir. Keep going to
the right.
ANOTHER BUILDING (KLFB)
As you enter the top floor of the building, your friend pops out into a
pipe beneath the floor. Watch for a few moments as he crawls forward
and is stuck behind a metal thing in the pipe. Now go left back to the
stairs and head down. Then go right, cross the ex-waterfall, and arrive
in a room with chandeliers. Go down the stairs and when you're about
3/4 of the way across the room, a guard steps in from the right. If you
time this right, you can zap him before he has a chance to react. Kill
the guard, and head right.
The next room has a teleporter at the base of some stairs about halfway
up. Ignore the teleporter for now and go right. As you leave the room,
a guard punches you in the face, knocking you down and sending your gun
flying from your hand. The guard picks you up from the floor and starts
talking at you. When your head comes up, kick him (button or space),
then run to your gun, crouch to grab it, and come up firing at him. Do
it without pausing and you'll fry him before he gets a clear shot at
you. After you kill the guard, go right once more.
This room is really hard. You're in a corridor, as you reach the point
about halfway between the first and second pillars, guards approach from
both sides. My technique is to go a 1/3 past the first pillar, erect a
shield to the right, turn around, crouch, erect a shield to the left,
then turn back to the right and walk just far enough to make the guards
enter. Make another shield to the right, turn left, make a right
shield, super-blast the left guard's shield, then shoot him. Turn
right, make a shield, super-blast the right guard's shield, then shoot
him. You gotta be quick to do this part. If you get killed, you start
back where you see you friend in the tunnel. You don't actually have to
kill these guards right at this point. You _could_ do other things
first and kill them last but I prefer to go after them first since the
rest of the stuff is easy compared to these two.
Now go back to the left to the room with the chandeliers. Stand at the
top of the stairs and shoot the middle chandelier. This loosens the
thing blocking the tunnel where your friend is. Now head left past the
ex-waterfall, go up the stairs, then head right to where you friend is
no longer trapped. Make a shield about 2/3 along towards the right side
of the room then head into the room to the right. As you enter, you see
your friend slide past in the lower left corner and a guard enters on
the right. Go back to the left past your shield, turn and wait for the
guard behind the safety of your shield. Shoot the guard as he enters.
Then go right. Continue right through the next room.
In the next room, you see a fleeing guard. If you shoot at him, you'll
just miss. Don't go down the stairs yet. Follow the guard into the
next room to the right. In this room, the guard is hiding behind three
doors and a shield. If you step through the door, he'll shoot you. If
you make a shield before opening the door, he'll drop little bombs on
the floor that can roll right under your shield and kill you. The trick
is to make a shield, then open the door and, when he drops a bomb, back
up so that the door closes. The bomb bounces off the door and kills the
guard. After the guard is thoroughly dead and there are no bombs on the
floor, go through the door and super-blast the door behind the dead
guard's shield. Then go right.
Above you is a re-charger. You can use it but it doesn't seem to
really matter because you never run out of gun energy after the first
re-charger. But do it anyway because the animation is really nice. Now
go right to the next area. This area overlooks a domed area with some
green spheres hanging from the ceiling. Look at the spheres and you'll
see a tan dot reflected on them moving back and forth. This is a guard
who you can hear pacing in the room below you. Crouch and wait
patiently for the guard to stop pacing directly below the sphere, then
fire, causing the sphere to fall on him. Do not fire until he has
actually stopped beneath the sphere. Then go left to the staircase
where the fleeing guard was and go down.
Use the teleporter to get to the floor and head right until you reach
some water. This water was the empty well whose wall you shot out
earlier and which is now filled from the water in the reservoir you
emptied. Jump into the water and swim down.
THE GROTTO (BFLX)
When you reach the tunnel at the bottom, swim left into the tunnel and
keep swimming through the next room. Do not pause because you'll run
out of air quickly if you dilly-dally. In the next room there is a
shaft leading down and two shafts leading up. Swim up the leftmost
shaft leading up. At the top of the shaft is an air pocket where you
can catch your breath. After you dog paddle in the air pocket for a few
moments, swim down again to the room with the shafts. Now swim down the
shaft leading down. In the lower chamber, swim over to the ledge and
climb out into the underground grotto.
Do a standing jump to the right which just barely clears the floor
jaws. Then walk to the right and shoot the power line in the wall.
Then go back to the left. I've always used a running jump to get back
into the water but a standing jump might be alright.
Once back in the water, swim up to the air pocket for more air, then
swim down and back up the well to the surface. Then swim to the right
side of the well and climb out. Walk to the right and you'll see the
dead guard who the green sphere fell on. Continue walking to the next
room where there's a shaft in the floor leading down.
HOT PURSUIT (BRTD)
Drop down through the hole in the floor and immediately use a
super-blast to shoot out the down on your right. Since you managed to
shoot out that power line in the grotto, the left door is jammed which
slows down the guards since they have to super-blast it open. As soon
as you have the right door blasted, start running to the right. There
will be more doors but these will open for you without trouble. Don't
stop to repel the shooting guards, just keep running. The doors close
behind you as you run but the guards super-blast them open again. Above
you, your friend crawls along a tunnel.
When you reach the end of the tunnel, get beneath the panel in the
ceiling, then turn and fight off the guards. You'll have to kill
probably between three and five guards to buy enough time. Soon, the
panel will open and your friend will poke his head down. When he
reaches an arm down, make sure you have a shield constructed for safety
then stand beneath his arm and he'll pull you to safety.
SNEAK ATTACK (TFBB)
Back in the open air, your friend sets you down beside the hole.
Below, the guards shoot up, loosening rocks above to fall through the
hole onto them. Your friend runs off to the right. Run to the left
side of the screen, then run right. Gunshots come from inside the
building to the right where your friend went. By running left first,
you are now on a back ledge that takes you around the building instead
of through it. Run to the right and you'll pass behind the building,
visible in the windows. Inside, the guards have your friend at
gunpoint. When you pass the building, run left inside and kill the
right guard. If you're fast enough, you can use the guard's own shield
for defense and blast him before he has time to erect another shield.
Meanwhile, your attack has given your friend the distraction to attack
the left guard in a fist fight. You MUST kill the right guard before
your friend finishes off the left guard or else the right guard will
kill your friend and you can't finish the game without him.
When both guards are dead, run with your friend to the right until you
reach the ledge. Wait a few moments until your friend beckons you to
the edge. Walk to the edge and he'll throw you over to bounce off the
awning on the right side, landing on the opposite ledge. You have to
let him throw you across because you can't make the jump on your own.
Next your friend tries to jump across but he's too heavy for the awning
and winds up hanging precariously from the end of it. Make a standing
jump to the left and you'll grab onto the edge of a lower awning and
swing down to a passage to the left.
In this passage, two guards will run out to shoot you. They're tough
to beat. My technique is as soon as I land in the passage, I run a few
steps back to the right, then turn, crouch, and make a shield. Then I
super-blast the first guard's shield then shoot the guard. At this
point, the second guard takes a few steps forward and erects a second
shield. If I hadn't taken those first steps to the right, he'd be able
to reach right past my shield and shoot me. Now make a new shield,
super-blast his shield, then shoot him dead. When you've finished off
both guards, run to the left and keep going through the next room.
DOORS, BOMBS, AND A HOLE IN THE FLOOR (TXHF)
Keep running to the left. In the room with the staircase, keep running
or the hidden guards will shoot you. Don't go up the staircase yet.
Keep going to the left. In the next area, three unarmed guards run away
from you. Don't shoot them. Stop for a second and you'll see one of
the guards get trapped behind a door and a gate. Walk up to the door
until it opens, then crouch and point your gun at the guard. He'll
raises his hands in surrender, then reach up and push a blinking red
button which is apparently the emergency shut for the doors in this
room. Now go back to the stairs and head up.
At the top of the stairs is a guard behind a door. Leap over to the
right, turn around, make a shield, then super-blast his door. Since you
have a shield up, he'll drop some bombs but these will slide harmlessly
down the stairs. As they go down the stairs, you'll hear some
explosions. After he's dropped four bombs, shoot him. Now run past his
rapidly decaying skeleton, stand on the teleporter, turn to face right,
then teleport down.
Immediately crouch and make two shields to your right. The guard on
the right will super-blast the door between you and start revving up
another super-blast to take out your shield. Make a super-blast to take
out his shield and then shoot him. This may be a close thing so don't
waste any time.
Now run over to the teleporter on the right and zip down. You appear
in small room with a powerline on the right. Shoot the powerline and
teleport back out. Use the other teleporter to teleport up again and
then run down the stairs and fall through the hole in the floor made by
the bombs.
In the underground corridor, run to the right. The next room is pitch
dark thanks to that powerline you shot out. Keep running non-stop to
the right. You pass over a grating on the floor where the guards shoot
blindly up, missing you because of the darkness.
As you enter the next room, stop immediately. The light will return
and you'll see a hole in the floor that looks like a teleporter but it
really just a hole in the floor. If you drop through the hole, you'll
be in a courtyard with several of those huge beasts (like the one that
chased you back in the beginning) inside cages where, running to either
side would drop you into a pack of guards. Instead of just heading down
the hole right away, jump over the hole to the right and pull down the
lever sticking out of the right wall. This opens the cages below you as
you can hear by the roars of the beasts and screams of the guards.
Now drop through the hole and start running to the right. In all the
chaos, the guards won't be able to stop you. Keep running to the right
and soon you'll reach a long teleporter above you at the end of the
hall.
Go up the teleporter and then head to the left. You'll come out just
below your friend, still hanging onto that awning. Step up to the edge
and you'll release a bridge that your friend can drop down onto. Now
follow your friend to the right where you'll ride another teleporter
up. At the top of the teleporter, follow your friend down the ramp to
the right and into the juggernaut.
THE JUGGERNAUT (CKJL)
As you get situated in the juggernaut, it rolls out into the middle of
an arena where thousands of aliens cheer to the slaughter of the alien
gladiators. After a few moments, a cutaway view will appear in the
upper left corner of the screen. Use the arrows keys to position your
hand above a button, which will light up to let you know which button
you're pointing at, and the fire button or space bar to hit a button.
Some buttons are weapons, some buttons make new buttons appear. Some
just turn colors when you press them. Eventually, after hitting the two
buttons that turn green and the two buttons that turn red, a long white
button will appear. Press it and you and your friend will be shot out
of the juggernaut in escape pods.
THE ESCAPE (LFCK)
Your escape pod lands in the middle of an alien bathhouse where lots of
naked alien women are lounging. As you land, they scream and swim
away. Guards rush in. Run out of the bathhouse and to the right.
As you come onto the bridge leading away, guards approach from the
right. Use the shield-super-blast-fire technique to kill the guards.
There will be at least four guards. When no more guards approach, run
to the right and keep going.
In the next area, your friend breaks through a stained glass window and
starts running beside you. Keep going right.
In the next area, your friend is a few steps ahead of you when a blast
from the foreground takes out the floor beneath you. Jumping won't
help. You fall from the bridge as your friend looks around in
confusion.
As you fall, an arm reaches out to grab you, pulling you up onto a
lower ledge. This alien is a real meanie (you can tell by his red
eyes). The bad alien slams you against the wall and then punts you off
to the right. As he walks towards you, he doesn't see your friend drop
down onto the ledge behind him.
Start crawling to the right and keep crawling. Behind you, your friend
gets the jump on the bad alien and they start fighting. Crawl, crawl
like you've never crawled before, to the set of levers on the right
side.
Soon, the bad alien throws your friend over the ledge and starts
towards you. Below, your friend hangs onto the ledge by his
fingertips. As the bad alien reaches the middle of the purple thing on
the left, use the fire button or space bar to pull that lever. A huge
super-super-blast zaps the bad alien into charcoal.
Now pull another lever, opening the super-teleporter above you and
immediately start crawling left. Don't stop crawling because the guards
are catching up. The first two shots will miss you but, if you stop,
the third shot will kill you. When you crawl under the teleporter,
you'll be transported up to the roof.
Congratulations. You've won the game. Now sit back and watch the closing
film.
The Spoiler Centre