SPACE HULK COMMAND SUMMARY:
Point of view screen:
[Accessed from map screen by RIGHT mouse button on anything other than
order buttons or terminator list]
Keyboard:
F1-F10 puts corresponding terminator in main viewscreen.
'f' - toggle 'FREEZE' time on/off
'space' - switch squads (not used in demo)
arrow keys - move main terminator (combined with mouse, you can move and
fire simutaneously)
Mouse:
LEFT button on arrow icons to move main terminator
LEFT button on 'FREEZE' button to toggle freeze time on/off
LEFT button on '!' button to switch squads (not used in demo)
Small viewscreens:
LEFT button fires straight ahead at waist level
RIGHT button swaps that terminator with main one
BOTH buttons to self destruct (flamer & hammer equipped terminators only)
Large viewscreen:
When pointer is cross-hair, LEFT button fires
When pointer is cross-hair over object, RIGHT button picks up object
When pointer is arrow (towards edge of window) LEFT button moves terminator
When pointer is left or right arrow, RIGHT button opens/closes doors
(rarely needed, doors will open automatically when you 'bump' them)
BOTH buttons to self destruct (flamer & hammer equipped terminators only)
Short range scanner:
LEFT button on square in terminator's line-of-sight will fire at that
square (only useful with flamers)
RIGHT button to go to map screen
--------------
Map screen:
[Accessed from point of view screen by RIGHT mouse button on scanner
General sequence: select terminator, select order, select target/destinaton
Orders marked with a '+' need a destination / target-square / door chosen
with LEFT button on large view]
Keyboard:
F1-F10 select terminator to order
'f' - toggle 'FREEZE' time on/off
'space' - switch squads (not used in demo)
arrow keys - scroll large view
Mouse:
LEFT button on small map to move large view to area (can also drag)
LEFT button on large view's border to scroll large view
LEFT button on terminator's icon or list entry to select terminator
RIGHT button on terminator's list entry to select without moving large view
---
(Order buttons - at top left of screen)
+LEFT button on 'watch' button (left of the turn buttons) to turn on 'watch'
+RIGHT button on 'watch' button to turn off watch (no dots)
LEFT button on turn button to program a left turn
RIGHT button on turn button to program a right turn
+LEFT button on 'fire' button (screens on sticks) to program a shot
(LEFT button on roman numerals to select # of shots)
RIGHT button on 'fire' button to program a self-destruct
+LEFT button on 'open/close door' button to open door
+RIGHT button on 'open/close door' button to close door
LEFT button on 'GO!' to start terminator (only if programmed in real-time)
---
LEFT button on '_-_' (button on far left) to toggle line-of-sight
highlighting in large view on/off
LEFT button on '-X-' to erase last order given
LEFT button on '!' to swap squads
LEFT button on 'FREEZE' to toggle freeze time on/off
RIGHT button on anything other than order buttons and terminator list to
go to point of view screen
--------------
Misc:
{Shift-q} at the Start/Continue screen to quit
't' to abort the mission (either screen)
'p' to pause the mission (either screen)
The "Pause" key works!
Terminators programmed in frozen time will automatically start when time
is un-frozen (thawed?).
Selecting a programmed terminator while he is moving will stop him. LEFT
mouse button on 'GO!' to start him again (map screen only).
Terminators will NOT turn around if ordered to a spot directly behind them,
they will just walk backwards.
If 'watch' is on, a terminator will NOT move if he can see/detect any
aliens or closed doors in his line of sight.
Just because you can't see it doesn't mean it is out of range.
Flamer-equipped marines can fire at *any* square in their line-of-sight.
A 3x3 area around the target square is filled with fire,
like this: ***
target square-}X**
***
Programmed terminators only have to be next to a door (even diagonally)
to close it. To close doors manually you have to be directly in front
of and facing the door.
Terminators will automatically turn if left facing a wall.
Programmed turns are relative to the terminator, not the maze.
Computer controlled terminators 1) will only fire straight ahead at waist
level, and 2) fire continuously, therefore more likely to experience a gun
jam.
Some rather brazen aliens will run through fire unscathed.
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