WALKTHRU FOR SOUTHERN HEMISPHERE OF RELENTLESS. 
(walkthru for Northern Hemisphere is RELENT.WLK)   
This walkthru starts off very explicit for the new players. In general,
talk to every friendly you see and check every planter, black trash can,
and barrel for money & hearts.  Use the magic ball from a distance to
kill enemies, Discreet mode lobs the ball.  Use the F1, F2, F3, F4 keys
to change modes since this is faster.  Some terms used in this walkthru
are:  
  TALK means select Normal mode (F1 key), and use the Action key
(Spacebar). 
  RUN   means select Athletic mode (F2 key), and HOLD DOWN the
up arrow key. 
  JUMP means select Athletic mode, and hit Spacebar once. 
  HIDE  means select Discreet mode (F4 key).  
  KILL  means select Aggressive mode (F3 key), and HOLD DOWN
Spacebar. 
  KILL  can also mean to throw the magic ball from a safe distance. 

Get all the money you can. At one point in the game you will need
$200 to buy a boat.  
Tip: You can re-enter any scene such as your house and collect all the
hearts, magic, and money stored in the plants, and cupboards again.  If
you enter and leave your house 3 times, you can collect all the goodies
all 3 times!  Applies everywhere else in the game!  

Select Aggressive mode, wait for guard to arrive.  Turn facing guard,
hit Spacebar several times to kill him. Take money. If you missed the
elevator, walk onto it when it re-appears.  

Ride elevator till it stops. Select Aggressive mode (F3) and kill guard
on left. Then kill the scientist at right, get key.  Walk down stairs, walk
West to locked gate and through gate. 

Select Athletic mode (F2), Run straight ahead to red alarm switch.
Select Aggressive mode (F3), face guard, and kill him when he
approaches. 

Tip: Hit the {Enter} key anytime to center the screen.  Sometimes you
cannot see an enemy cuz he is outside the screen,  hitting {Enter} key
may help.  

Walk East into the room on the right. Stand in front the first 2 lockers
and use the Action key (Spacebar) in Normal mode (F1).  Get your I.D.
Card & Holomap. The Holomap tells you where to go next indicated
by a red arrow. Walk behind changing screen to change to white nurse's
uniform. Stand facing each of the 3 lockers and use the Spacebar in
Normal mode. Ignore the nurse in next room. 

Walk West to room having stairway. Check all the barrels for hearts
and money. Do NOT go near the White Grobo. Proceed up the
stairway and to the right. 

Select Aggressive mode, quickly kill guard next to red alarm button
before he trips alarm. Kill the scientist next, get key, walk East through
locked door.  

Once outside, select Normal mode (F1), walk up stairs towards
guardhouse. After his warning, walk behind the guardhouse to the trash
pile. Hit Spacebar to talk to Rabbibunny, select Discreet mode (F4), hit
Spacebar again, this starts animation sequence. 


Select Normal mode (F1), use Action key (Spacebar) to check trash,
then talk to Green Grobo. Read posters on wall and write down the
clues. There will be many other dialogue clues from other characters
throughout the game, so write them all down! 

Walk East, enter house door, use Action key (Spacebar) in Normal
mode to talk to Rabbibunny. Get money from chest. Also stand in front
of bed-stand to get a heart, exit house. 

Walk South to next scene. Walk onto square sewer grating at bottom
right of screen, hit Spacebar once in Normal mode to drop down into
sewer. Talk to Rabbibunny found there. Then keep walking left and
along wall at bottom to the end. Take clover box, you now have an
empty box to hold one extra life. Drop down into sewer, climb up
ladder on other side in Normal mode. Take all mushrooms and check
all barrels.  

Carefully walk West to very edge, hit F2 key, then hit Spacebar once.
Hopefully you just jumped onto the other side, otherwise walk to
ladder, try again. Walk onto sewer grating, hit Spacebar once in
Normal mode to return to surface. 

Head left and follow paved road down to right stairway.   Hit F2 key
once and holding down the up-arrow key RUN down the right stairway
avoiding the guard, at the bottom make a U turn to your left and
continue running down the right side of town on the paved road.
Continue running SouthWest down the right side of town. When the
paved road ends, walk right onto the grass, talk to Rabbibunny, then go
around the house. You will see your girlfriend dressed in Pink in that
scene. 

Talk to her for an animation sequence. Immediately after the dialogue
ends, hit {Esc} key, select QUIT GAME, select Option Menu, select
Saved Games Management, select Copy Saved Game, highlight & hit
{Enter} key on name of your current saved game to copy, type in
MEET WITH GIRLFRIEND hit {Enter} key, then select Return to
Previous, and Return to Previous again.  Select Continue Saved Game,
highlight your current saved game  NOT the one named MEET WITH
GIRLFRIEND, and continue your previous saved game.  

You should be back in your house talking with your girlfriend. 
Immediately after she stops talking, select Athletic mode (F2),  quickly
run around the girlfriend, run down the stairs and straight through the
doorway, stop, and run to the right side corner to hide.  HIDE by
selecting Discreet mode and holding down the Spacebar to crouch
down.  The objective is to hide behind a wall, in a corner, from the 2
Grobos.  If this does not work, COPY the saved game named MEET
WITH GIRLFRIEND to a new name such as IN MY HOUSE and
continue again using that name. If you were to continue using MEET
WITH GIRLFRIEND then you will lose that saved game when you are
captured again. 

After escaping the 2 Grobos, explore your entire house. There are
hearts everywhere in the plants and cupboards.  Make sure you get
your magic Tunic & magic Ball from the cupboard behind the drawing
table.  Also, in the kitchen, check that plant by the doorway for a key to
the cellar. In the cellar use the Spacebar in Normal mode in front of the
barrels to reveal a secret passage. You CANNOT do anything in the
secret room, but you know how to find it now. 

Exit your house by walking into the fireplace.  My inventory {Shift}
key is: Holomap, magic ball, magic Tunic, I.D. Card, and clovers. 
Hitting {Ctrl} key shows me: full health, 2 clovers (2 extra lives), and
1 empty clover box for one more life when I find one. You can hit the
{Shift} key, select the green clover and hit {Enter} to give yourself
instant full health & full magic at any time. Such as when just before
fighting something.  

Once outside, drop down to next level East but not off cliff. Slowly
walk East, observe yellow Rabibunny clone, lob magic ball to kill clone
as it patrols South side of house. Continue walking down East. At
bottom, run past Grobo guarding your house. Run backup along the
right side of town towards the tavern. Talk to everyone there. Go
upstairs, turn right at top of stairway walk to Green Grobo, talk to him,
walk to top of stairway and wait for waiter, talk to waiter, then return
to Green Grobo, he will now tell you about another island. When
exiting the tavern check the plants and nearby black trash can. 

Walk to left side of town, then North West, exiting scene. In the next
scene walk NW to the second doorway and enter. Quickly hit F2 and
run straight all the way to back wall, turn around. Ignore the
Pharmasist, throw magic ball at Grobo who appears. After killing
Grobo, then kill Pharmacist. Look for bottle of red syrup and take it
(Spacebar in Normal mode). Check cash register and candy machine for
money. Exit Pharmacy.

Again walk SouthWest along left side of town till you see the guard at
guardhouse. Lob magic ball and kill him for more money. Then walk
NW thru corridor.

At next scene, walk halfway up steps, throw magic ball to kill Grobo,
get key, continue walking NW through gate. Turn right, check all
barrels. Talk to sailor, enter building, arrange the boxes on the X's. 

Push first crate just forward enough to squeeze around it to the right,
walk NE, then NW, push center crate NW against doorway, walk SW,
push bottom crate NW just enough to squeeze around to the right.
Then walk NE pushing center crate to corner of room. Walk back SW
and push bottom crate only 1 step SW, walk around to back of crate,
push it SE against SE wall, lining it up with walkway, then push it NE
all the way to corner. Walk to third crate top-right of screen, push it
just a bit SE. 

Walk back to NW side of first crate, push it SE only 1 step, now walk
completely around stone block not the crate to SW side of crate,  push
it NE against wall. Walk just to right, push crate NW down walkway to
stone block, walk around and push crate NE against far wall. Walk to
right and push both crates NW to final positions. Talk to the sailor
outside and he will give you a ferry ticket. Later he will sell you ferry
tickets for 5 Kashes. 

Walk East up the dock, give ticket to boat Captain, then walk onto
boat. Inventory currently has bottle of red syrup added to previous
items. 

Boat takes you to Principal Island. Check all barrels for money. Walk
East down dock, turn right, select Athletic mode, then just run past
Green Guard and Yellow Rabbibunny clone. Run and zig-zag if
possible. 

In next scene run all the way West and exit the West side of screen to
Town. Walk slowly right and kill the Yellow Rabbibunny clone with
magic ball. Just keep throwing and hitting him. Killing him proves your
are a friend, then all the other friendlys  will talk to you. 

Walk near where you entered scene, enter house there, talk to
Rabbibunny lady, search her house and watch her TV. Exit holuse,
walk West. 

Talk to Rabbibunny at corner. He will show you the way around town.
Follow him. At friend's house use {Spacebar} in Normal mode in front
of sink, then do same in front of secret passage. You will re-appear in
store, talk to Grobo, exit store, go to the locked gate on your right, he
will follow and give you the key. Avoid the White Grobos.  Walk
through gate, then to the left, enter the shop displaying a green gas can
above the door, buy gas for 30 Kashes and a meca-penquin. Exit store,
walk NW to tavern, enter tavern, talk to all 3 characters there. Note
how they complain about the water and a new location appears on you
Holomap.  Exit Tavern.  

Now talk to the lone Rabbibunny lady. follow behind her, stop in front
the statue, wait till the White Grobo leaves, then go left up the stairs, at
the top of stairs go right, then up the stairway, use Action key in
Normal mode on the square grating. Talk to round guy, you now have
Port-Belooga on your Holomap and a friend there who will help laters.
Get money from chest, walk downstairs, check for stuffs, exit room. 

Use Discreet mode after Green Grobo leaves area to get to Rabbibunny
lady again, have her distract the White Grobo again then quickly walk
to the brown wooden bench and hit F4 to hide from Green Grobo.
When White Grobo leaves, follow him to leave area.  Then go down
SE stairway, walk SW to corner where lone Rabbibunny is standing,
continue walking SW to next scene. 

Walk SW, enter house, talk to lady. Note what she says about clover
box on island. Get all the money in her house and check plant outside
too. 

Walk West along paved road. Kill the guard, take motorcycle to water-
tower. Walk up the stairways, use Action key in Normal mode on
square door. Drop down passage. Take the mushrooms, check the
barrels, read the sign, then pour the red syrup in water. You're done,
BUT, climb completely out of room, then drop back down into it
repeatedly to get more money from the mushrooms! Take motorcycle
back, RUN past guard, enter the lady's house again to get more money. 

Inventory: added empty syrup bottle, meca-penquin, and 8 gas. I left
the water-tower with 133 Kashes, 3 clovers, and full health. 

Exit scene and RUN  NE completely through next scene. Then
continue running NE, staying on the paved road, make a sharp right
past the 2 guards in the bunker. Continue running right,  past the other
2 guards, stop at sign. 

Walk NE, check the flowers and trash cans. You should now be at the
top-right of screen at the top-right corner of Principal Island. The
stairway leads to the Library, enter Library. 

Inside the Library, ignore the Librarian he's a snitch. There are 4
characters to talk to:  Green Grobo - tells of Hamalayi Mountains &
Rebels, puts them on Holomap. 
   Round Yellow Guy - tells of pulling middle & right levers to solve
puzzles. 
   Sitting Rabbibunny  - tells of statues without pedestals hiding
something.  
   Walking Rabbibunny - talk to him, then follow, he unlocks room.  
           Read book, this puts White Leaf Desert on Holomap. 

For laters, one needs 200 Kashes to buy a boat.  Killing the Librarian
and robbing the cash register is the fastest way to get money.  Just kill
the Librarian then exit the Library, re-enter and kill him again.  Try
Aggressive mode, if he trips the alarm, position yourself so the desk &
lamp are between you and the green guard. You can then lob magic ball
over and kill guard easily.   I left the Library with 251 Kashes. 

Walk SW, exit to next scene. Hit F2, run SW, stop near green guard in
trench, kill him with magic ball. Jump into trench, run back NE to end
of trench. Hit F1, talk to prisoner. He tells you to see his brother on
Proxima Island and gives a password. 

Hit F2, run back through trench, kill yellow Rabbibunny clone and
green guard at machine gun, climb out using ladder, try to run left, then
left again away from fort. You cannot enter fort at this time. 

Keep running left, back to the paved road on the right side of fort, and
back the way you first entered scene. Exit scene at top of screen back
on road leading to Library.   You have now done everything needed on
Principal Island.  

Now to leave Principal Island for Port-Belooga. Head for the top-
leftmost corner of Principal Isle, this is the scene having those 2 green
guards in the covered bunker. From the paved road near Library, note
the sleeping guard. Wait until the other guard goes over and wakes him
up, that's your chance to run NW on paved road. Exit and continue
running past 2 guards in bunker while making a sharp left turn. Do not
leave this scene. Near the bottom of paved road, walk onto the grass
heading NW and stop between the 2 wooden posts. Watch for that
yellow Rabbibunny clone, jump over sandbags, run straight NE along
right side of statue, and along right side of 3 outhouses, to opening in
wall. Walk into enclosure and take green cart to Port-Belooga. 

On Port-Belooga, talk to the small round guy (will sell a boat laters),
then walk up the dock and talk to fisherman.  He'll take you to White
Leaf Desert.  

At White Leaf Desert, 
Jump across stones to the right, then South. Generally, position
yourself at the edge of the stone you're jumping from and aim for the
center of stone you're jumping to. Note the pattern of the bullets and
stand between them. Hit {Enter} to center screen. 

Run to right of machine gun, along left side of tents, kill guard for key
to enclosure having the 3 wagons. Enter enclosure, walk straight SE,
talk to man in desert, then jump into round ventilation shaft. Face SE,
run to edge, jump to nearest column. Jump columns to right, then jump
over spikes, get money in vase, ignore bouncing ball, go down stairway
and up other side.  Don't touch levers, yet!  Walk around to the left.
Continue walking,  down steps and up the other side. Drop down inner
enclosure, walk around right and flip lever, note moving elevator. At
top of stairs, run straight to barrel, then run just into corridor on left. In
Athletic mode still, edge forward, when you hear log rolling down, run
backwards and around SW corner. 

Walk back into corridor and flip both white levers. Run around barrel
and through opened gate. Stand just to left of the row of spikes. Run
diagonally to end of stones  immediately after blue poles start left.
Stand at end of stones, hit F1 and walk against wall. Hit F2 and
generally run SW to corner when yellow ball sequence pauses. Ignore
barrels and vases here. Up the stairs is the statue. Push it East, then
drop it down, push it SW, then NW around fence onto elevator plate.
Jump over wall, flip white lever. 

Then walk back up stairway, walk around to the right. Then jump on
top of right wall of stairway. Walk SE along top, a bit NE, then jump
across to top of SE wall. Walk NE along top and jump to NE wall.
Drop down and flip other white lever. Walk up to moved statue, push it
SE onto second elevator plate. Try to position statue on SW corner of
plate, then lob magic ball at skeletons. Discreet mode kills nearest
skeleton. Normal mode kills far skeleton. Walk down flip lever. Walk
to statue, walk behind statue onto elevator plate. Push statue and onto
pedestal and retreat quickly avoiding yellow balls. Exit through opened
door to second half of Bu. 

Select Athletic mode, run down along top walkway, down  stairs and
stop at the bottom corner of edge. Jump to bottom row of tiles to
escape log. Sometimes if you are too close to inner edge of tiles the log
still gets you. Keep trying, if you fall to lower level, quit game and
restart, lower level is dead end!  

Walk along edge, jump to other side, run East, flip white lever. Walk
East avoiding dark colored tiles and openings. Lob ball to kill skeleton.
Run past blue pole, keeping on right side. Inch close to stairway, run
up stairs after 4th ball. White levers on post should be in down
position. Walk around right  and through gate. 

Walk up left stairway, walk along top of wall to switch (lever) post.
Lob magic ball at switch in Discreet mode. Jump onto elevator plate,
use {Spacebar} in Normal mode to flip switch again. Jump to opposite
wall, walk to second switch pole, F4, lob magic ball, get on plate,
{Spacebar} again. Walk off plate, walk SW till end of wall, jump
across to top of bottom wall, walk East. Walk to NE around corner,
flip switch. Walk down stairs, drop down. 

Quickly walk South to avoid rock. Ignore blue magic bottle and
passageway. Walk only along bottom of room, head SE to 3 switch
poles. Flip only the middle and right switches!  Then walk only West
away from switch poles. Approach first elevator plate from left side
only. Jump on and up other 2 plates to upper level. Push statue onto
topmost plate, then push down to other 2 plates. At bottom, push
statue onto pedestal to open door. 

Walk down corridor, stop just before corridor opens into room. Lob
magic ball into room to kill both skeletons. Get Bu book and read wall.
Then exit South. Talk to man in desert, and talk to horse.  

Exit desert, head back to the boat the same way you came. Take boat
back to Principal Island (actually Port-Belooga), so you can buy the
guy's boat.  At Port-Belooga, talk to that small round guy, follow him,
and he will sell you a yellow catamaran.  Take it to Proxima Island.  

Inventory: Holomap, Tunic, magic ball, Book of Bu, I.D. Card, meca-
penquin, empty bottle, 7 (voyages) gas.  84 Kashes and no clovers. 

On Proxima, keep checking all trash cans, barrels, and planters. Walk
right, down paved road, buy Hair Dryer from salesman in grey suit.
Walk back to boat dock. Walk West to next scene. Walk NW into
Inventor's house and exchange Hair Dryer for Proto-pack. Exit
Inventor's house. 

Walk NE, and attempt to enter chained house. A Grobo will appear,
run away around him up the stairs. He will patrol house, so just lob
magic ball down and kill him. Enter house, talk to Rabbibunny, give
password, get Red Card. 

Exit scene back to boat dock. Enter gate near dock, buy more gas in
store. Then walk NW and enter second house. Grobo will give you
Digital Keypad for use in Teleportation Center so make mental note of
this.  :-)  

Return to boat dock, walk East, down the paved walkway. Walk North
to door on left and use Red Card to open. Enter Museum, locate
square grating, use {Spacebar} in Normal mode to setup grating for
laters. Walk down through sewer, climb up other side, exit sewer on
other grating. In building, first kill guard in white, then talk to Green
Grobo. Flip Red Alarm Lever to evacuate Museum. Return to Museum
through the sewer gratings you just set up.  In darkened Museum, put
on Proto-Pack, {Shift}, select Proto-pack, hit {Enter}, hold down up
arrow key and head East towards door.  Do not stop to put your feet
down, cuz the floor is alarmed. North of doorway, stop on pedestal,
take Pirate Flag,  hit {Ctrl}, hit {Spacebar}, put on Proto-Pack again.
Fly East then up stairs. Work your way West avoiding the robots. Find
the treasure chest, get Golden Key. Exit Museum same way.  

Exit sewer and building.  Try killing that sleeping guard to get 4
Kashes. Return to boat dock checking all barrels and trash cans along
the way.  You're done for now on Proxima.  Take yellow catamaran to
Citadel Isle to use Golden Key in basement under your house. 

At Citadel Island, walk to West end of dock. Jump onto ledge on left
side of cliff face. Walk around ledge and jump onto beach. Walk into
cave, up to door on left, use Golden Key, enter room, take Gawley's
Horn & Sendell's Medallion. Walk to Seal of Sendell on East wall,
blow horn in front of Seal. Take clover.  Read writing on West wall.
Check everywhere for hearts & magic. Return to boat dock. 

Take catamaran back to Proxima Island. Buy hearts at the store if your
health is low. Walk all the way East, up stairs, head NE first. Always
run quickly past yellow Rabbibunny clone without bumping into him.
Take green cart to Marked Stone.  Blow Gawley's Horn on Seal of
Sendell, enter passage, read Stone, get password for Eclipse Stone.
Return to green cart. 

Take cart back to Proxima. Run straight SW past clone up to
motorcycle. Take motorcycle to Eclipse Stone, read Stone,  get Magic
Flute,  get password for Marked Stone. Return to Proxima. Run NE
back to green cart. At the Marked Stone give the password. Get
enough health & magic, use {Ctrl} key to check health & magic bars. 

You have done everything on Proxima Island. Return to boat dock.
Take catamaran to  White Leaf Desert to blow horn at Seal of Sendell
there. 

Inventory:  Holomap, Tunic, Red Card, Proto-Pack, Pirate flag, Golden
Key, Digital Keypad, magic ball, Book of Bu, Twinsen's I.D. Card,
meca-penquin, empty bottle, 12 voyages gas, Sendell's Medallion,
Gawley's Horn, and 3 clovers. 

At White Leaf Desert, watch out for guard at outhouse!  Kill the guard
at the gate to get key again. Look for Seal of Sendell behind rocks just
North after entering desert.  Blow Gawley's Horn on Seal, enter
passage, catch Elf, get Blue Card, exit maze.  Return to catamaran.  

At yellow catamaran, use Black Pirate Flag, it will appear on rear of
catamaran.  
Take catamaran to  Rebellion Island.  

At Rebellion Isle, talk to lone Soldier there. He tells you where & who
to see. Run SW to end of island, then NW, jump into trench. Talk to
soldier, offers his buggy. Exit trench by jumping on sandbags & box.
Walk SW to buggy, take buggy to Rebel Camp. 

At Rebel Camp, head NE, talk to small round robot. Says to help
rescue captured Leader in Hamalayi Fort guarding pass to Northern
Hemisphere. Return in buggy, walk North along West side of island,
meet with Soldier. He explains battle plan of mission.  Walk onto
transport.  

At landing, run SW avoiding the mines.  Kill the 2 guards at bottom left
of screen. Walk SW in same scene and climb up sandbags & barrels to
snow ledge along left side.  Walk NE along snow ledge and destroy
Radio Antenna at end. Drop down and kill guard. 

Follow Soldier NE into next scene. Run straight through, don't have to
kill everything cuz not coming back this way !   

In scene having parked Blue Tank on left, kill both guards in scene.
Allow Soldier to take the tank.  Soldier will then drive tank rest of the
way, so get into tank !  

At Fort, it is easier to kill first yellow Rabbibunny clone with magic
ball. Then use meca-penquin on the second guarding door.  Observe
that Rabbibunny clone, and when clear, run in front of door facing East,
release meca-penquin,   ({Shift} key, select meca-penquin, hit {Enter}
key),  then run back down steps.  After killing clone, take key, enter
Fort. 

Use a clover for maximum health & magic. Take out 2 guards up the
stairway first by running up to them and throwing magic ball.  Take
keys, but ignore doors. Walk back and just lob magic ball down from
stairs to kill scientist and clone. Get the key from locker there.  Check
for hearts. Ignore 2 locked doors on right side. 

Enter locked door on left. Carefully observe Red Grobo, wait till he
leaves, then unlock door.  Kill Green Grobo.  In next room, release
Rebel Leader, listen to what he says.  Slowly approach last room, lob
magic ball in to kill last Red Grobo.  Then leave through square
passage door at end of room.  (Spacebar in Normal mode) 

Congratulations !  You just completed the Southern Hemisphere of
Relentless ! 

Inventory:  Holomap, Tunic, Red Card, Blue Card, Proto-Pack, Golden
Key, Digital Keypad, magic ball, Book of Bu, Twinsen's I.D. Card,
empty bottle, 7 voyages gas, magic Flute, Sendell's Medallion, Gawley's
Horn, and a Snowboard.   Also, 47 Kashes and 1 clover.  

Walkthru for Northern Hemisphere is named RELENT.WLK and can
be downloaded from Gamers forum, Adventure games section file
library.  

Much thanks to the crew who designed & produced Relentless.  
Awesome game!

Written by Mark Hashimoto.  03-01-1995 
[end of walkthru text for Southern Hemisphere]  
      ### 




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