By the way, on my second cd, the demo of this game was included. Make
sure you check this too, cause it's fun watching.
STARTING INVESTIGATIONS
Start from your office. A note at the beginning; every time you enter
your office, you'll throw
your hat at the hat-rack. If you miss, pick it up! Don't ask why, I'll
explain it later. Just do it!
The game starts with a knock-out. Miss Klein enters your office and
although she's good
looking you're able to pick up fragments of her story. Her brother,
Dan Klein, disappeared. His
last address was 224 Mason Street but that's been knocked down in May.
Miss Klein asks you
to investigate the matter, gives you a picture of Danny boy and the
requested amount of cash
and wiggles out the door. Wake up, you only got 3 days to solve the
case!
THE OFFICE
Go behind your desk. Pick up the fountain pen from the left of your
desk. Get the camera and
the photo of Angela. Move the cursor on the desk light and move
forward. Get your hat. Try
to leave the office and meet the landlord. Use your wallet and pay the
man $50 to keep him
satisfied.
Note: Maybe you wanna give the landlord more money. This
way, you^�ll owe him less money later which can come in handy when
finances aren^�t going too well.
Get the plunger from under the wash-bowl. Get the cigarette from the
package on
Ralph's desk. Leave the office and get in the car. Turn the radio on
and open the glove
compartment. Get the map and point out this location:
MACK'S BARBER SHOP
Get in the chair and the shaving will begin. Mention Mack saying
'Tigers Revenge, race 4, 10
on the nose' on the phone; he's placing bets on horse races! Look at
the newspaper to the right
and read today's news. Mention you can get some hair from the floor
but leave it for now.
Note: As Mack knows most of the gossip, visit him every
morning for the latest
news and gossip!
MEG'S DINER
Go to the diner and look at the menu on the wall. Choose coffee and
donuts. Eat one donut
and slurp that black liquid which seems to be the coffee you've
ordered. Get the second donut
and put it in your inventory. Use the bill to pay it and leave the
dinner.
Note: The donut you take will be for Denton. If you carry it
along too long, it^�ll become stale and Denton, gourmet as he is, will
refuse it. This way you never gonna get some info! So make sure donuts
are fresh n^� crispy!
THE POLICE STATION
Meet Denton and talk to him about today's news. Give him a donut and
he'll leave for a refill.
Check the box to your right and find a raid roster. On august 1, a
joint run by some Jacob
Turner (known to you as Jake) located on Dog Alley number one will be
the target. Get the
roster before Denton returns.
Ask Denton about Dan Klein. Not much info. Show him the picture of
Dan. Denton knows
him as Dan Small. How obvious; Klein is Dutch or German for Small.
Well, well. Fake names!
A man with an alias is a man with a secret! Ask Denton about Dan
Small. He'll tell you the guy
hangs around with low life.
THE NEWSPAPER OFFICE
Meet Franky Henderson, one of your many old girls, and talk about
stuff. Use the morgue to
get info on Dan Small. Knock on the door and give the name by using
the phone. Watch what
happens. Leave. Au revoir. That's French for 'see ya later!'
YOUR OFFICE
Go to the office and talk to Ralph. Get some sleep on the couch. As
you're here, you might
save the game. Remember; coming back to save the game takes valuable
time.
JAKE'S JOINT
Leave the office and take the car to Jake's. Knock on the door. Give
the raid roster to the man
behind the door. Grateful as he is, he'll let you in. Play poker with
the guys around the table.
Click on the pile of money on the table and you'll get your cards.
Click on as many of your
cards you want to throw out. You'll get some new ones and the game
begins. Whoever wins
the game, you get to ask one questions (as longs as you don't drop
your cards!). When the
game is over, ask about Dan Small. You'll get info on a guy called
Freddy Creel.
Note: You might not be a pokerface. If you are, there's no
need for extra info on
the game. Play along Poker Pat! If you don't know the first thing
about it, remember two
things. One; always play with one dollar and never raise. Sometime
someone else wins and you
get to ask a questions. Two; never quit, always stay. If you quit, you
don't get to ask
questions. Staying prevents you from loosing too much
money.
Advice: One little tip from daddy. If you've got marvelous
cards, for example 3
kings, raise your bets. You can hardly loose but it'll make some good
money for ya!
Remember; you can always start again cause you've saved the game just
before you went to
Jake's. Play along, kids!
YOUR OFFICE
As the night is still young you'll have to catch some Z's till the
next morning. You might even
want to save the game again. If you already got some sleep earlier
this day, just turn your
watch to 7.05.
MACK'S BARBER SHOP
Get a shave and read the newspaper. Get info on Creel's dead in the
crusher from Mack. This
Creel guy is getting interesting.
MEG'S DINER
Go to the diner and look at the menu on the wall. Choose coffee and
donuts. Eat one donut
and slurp that black liquid which seems to be the coffee you've
ordered. Get the second donut
and put it in your inventory. Get the fork and spoon. Use the bill to
pay it and leave the dinner. If you choose the
newspaper office as your new destination, Franky's not there yet. Put
your watch on 9.00
hours.
THE NEWSPAPER OFFICE
Go talk to Franky. Ask about Freddy Creel. This is old news. Use the
morgue for info on this
Creel character. You'll get some info on his wife Louise Creel and
Thumbs McKenzie. Ask
Franky about them. McKenzie is old news too. Louise is closed like an
oyster so there's not so
much to tell about her. Ask the Morgue again for some info on
McKenzie. Leave. Ciao! That's
Italian for 'close the door behind you'.
LOUISE CREEL'S APPARTEMENT
Use knocker on door. Ask Louise about Freddy, McKenzie (Freddy owns
him money), Dan
Small (partner of her husband) and Angela Donald (her sister,
different dads and didn't like
each other). Then show her the pictures of Angela and Dan Small. Go to
the left of the room.
Click on the bottle on the left side of the mantelpiece. Louise tells
you to pour a drink while
she gets the ice.
Note: The next event will be timed so you gotta be kinda
fast!
Go back to the couch and open Louise's purse. Get out the hairpin.
Move back to the left side
of the room. Get the painting above the mantelpiece and get closer to
examine the vault behind
it. Put the painting back on by clicking on it. Move back to the right
side of the room and wait
for Louise to come back. This might take some time, so be patient!
When she's back you tell it's thanks but no thanks for the drinks and
she'll leave again. Move to
the left side of the room again and open the lock of the glass cabinet
with the hairpin. Get the
cigar box and move the cursor down till you see the arrow pointing
down. Click button and
put the cigar box on the cigarette stand left of the closet. Examine
it and find the pictures of
Louise in front of the First National Bank. Get the cigar box and put
it back in the closet again.
Move to the right side of the room again and wait for Louise to come
back. She won't miss the
hairpin and you'll be able to leave like a gentleman. Before you leave
you ask Louise about the
First National and the diamond robbery over there. She's afraid dear
old Frederick has got
something to do with it...
Note: Make sure you don^�t take the keys as Louise will miss
them and won^�t be best buddy^�s no more^� let alone something
else^�
THE COUNTY JAIL
Meet Thumbs McKenzie and give him the cigarette. This makes you his
friend and loosen his
tongue. Ask him about The First National Bank robbery and every person
in your book. Find
out Angela was Dan Small's girl (ouch!) and that Thumbs was set up and
that he's taking the
fall for someone else.
YOUR PONTIAC
The end of the day is near which means some places close down. Open
the trunk and get the
tire iron out to save some time. Now go to the O'Brien's Foundry. You
should be able to
squeeze in before it closes. If you're late, leave it till tomorrow
and go to the Police Station
(see: day 3).
THE O'BRIEN FOUNDRY
Go to the foundry and find the crusher. Look under the cage and see
something red you can't
get to. Go to the crusher and open the cage. Put the tire iron in and
close the cage. Press the
button and open the cage. Get the flat tire iron and use it on the
opening beneath the cage. Get
the red pencil from the Palm Tree Motel. Go back to the car and put
the tire iron in the trunk
again. Get the wrench from the trunk. Notice you feel sleepy.
Also use the forklift. Open it^�s seat which exposes some wires. Use
the fork and spoon to reconnect them. Now close the seat and climb
into the forklift. Turn the ignition near the steering wheel and lift
some metal. This will show you Carl Brewer^�s body. You can take his
money, gun licence and private investigator^�s licence. Those can be
used at the Palm Tree Motel.
JAKE'S JOINT
You might go to Jake's to play a game of poker again. Ask about
McKenzie. By the way; this
action isn't necessary to finish the game but it won't take any of
your precious time as it is the
only joint open at this time.
YOUR OFFICE
Go back to your office and talk to Ralph. He offers to call Louise and
give her the insurance
salesman play next time you visit her so you'll have enough time to
snoop around. Get some
sleep or turn forward your watch if you're not feeling sleepy. Put
away some stuff from your
inventory; camera and tire iron. Put them in the drawer.
MACK'S BARBER SHOP
Have another shave and gossip update by Mack. Read the newspaper for
the latest news. Is
there? When you're back in your car, get the wrench from the trunk.
THE POLICE STATION
If you were on time at the foundry yesterday, go to the Police Station
and ask Denton about
the First National robbery, the Creel family and Thumbs McKenzie. If
you've already been to
the LAPD, visit the foundry now. For details; see yesterday's report.
THE PALM TREE MOTEL
Show Dan's photo to the desk clerk. He doesn't remember seeing Dan.
Give him $2 and his
memory will come back. Dan's been here on June 15. He left his luggage
and forgot to pay his
room. Pay $14 and get the luggage. In the suitcase are a photo of Dan
and Angela and a
stethoscope. Get them. The guy wants to tell you more but you gotta
jog his brains some
more. Give him another $2 and he tells you another P.I. was looking
for Dan. From the
description you can tell this P.I. was Carl Brewer.
Note: You can use Brewers P.I. liscence by showing it to the
guy who answers the door when you knock on it. He still punches you.
The clerk did see Brewer earlier but he didn't get anywhere.
Go up to use the bathroom and knock on the door of room 11. Show your
P.I. I.D.-card and
get a smacker on the head. For this result you can also use the
camera. It'll get damaged but as
there's no further use for it, that's okay. Whatever way you choose,
it'll end up with 2 hours of
unconsciousness. Grab the key from the reception desk (it'll cost you
another $2) to get in
room 11.
Note: For entrance you can also use the hairpin. Remember
that this hairpin can
only be used 3 times. You already used it once in Louise
apartment.
HOTEL ROOM, NUMBER 11
Enter room 11 and switch on the light (lightswitch in on the wall to
your right). Move to the
left and move the bed. Examine the light and get the Railway Station
locker key. Then switch
the bathroom light on (switch is right to bathroom entrance) and enter
bathroom. Use plunger
on wash-bowl and hear a tinkling sound! Use the wrench on the pipe
beneath the wash-bowl
and find a diamond! Get downstairs and drop the key at the reception.
Leave the hotel and go
to the...
THE RAILWAY STATION
Use the locker key on the second drawer from the left, upper row. In
there you'll find a pocket
book with secret vault codes. It's Dan's. Get this book. Look at the
funny codes. F.C means
Freddy Creel and the rest is his safe combination. L-5 R-8 L-1 means
as much as 5 times left,
8 times right and 1 time left. You already know where his safe is, so
it might come in handy.
You might even want to store things in this locker. As your inventory
limit is 15 items, you
might want to put the following stuff in the locker because there's no
need for them in the rest
of the game.
CARL BREWER'S OFFICE
Use the plunger on the door window and use the diamond to cut the
glass to enter Brewer's office. This saves the hairpin! Examine the
closet and find a tuxedo. Put the
dress from the laundry in the closet. Click on the dress with the left
mouse button and choose
the left of the two icons appearing (the 'wear' sign). You'll find
Franky's notebook. Then click
on the tux with your left mouse button. Wear the tux. Examine the
cabinet and find a hip flask.
Leave and hear about the Brewer evidence...
Note A: This evidence box really is at the Police Station.
If you can get Denton
out of sight, you can open this box. It contains two objects; Brewer's
notebook and his wallet.
In his wallet there are three things; money (to the left), his gun
license (right, down) and his
I.D.-card (right, up). If you already took this from the foundry, it
won^�t be necessary. If you pick something, Denton throws you out but
you get to keep the
thing you've snatched! If you are in desperate need of money, you
might try this. None of the
other objects is necessary to finish the game.
Note B: You can also skip the Brewer office. The tuxedo can
be found
somewhere else too and the hip flask is not necessary to complete the
game.
LOUISE CREEL^�S APPARTMENT
Go to Louise Creel's apartment. Knock twice to make sure she's not
home. Open
the door with the hairpin. Go to the vault and open it by putting the
arrow on the left of the
wheel and click 5 times, then put the arrow right of the wheel and
click 8 times. Last you click
one time on the left. Check out the jewelry and insurance papers in
there.
THE NEWSPAPER OFFICE
Talk to Franky and ask her about Carl Brewer. You tell her you've got
nothing to do with his
death... Well, did we already know this? Now we do! You can ask the
morgue about him, but
you won't get any wiser by it. Ask pretty Francine about the First
National heist. She wrote a
story on it. The morgue will give you some info on this topic so check
it out.
Then Franky thinks it's been enough and she kicks you out! She's got
a deadline! Is she up to
something? Outside, two goons are waiting for you. They knock you
unconsciousness and take
you to a warehouse.
Note A: You can ask Franky to marry you and give her the
engagement ring.
Note B: It happened to me whilst playing the game that the
goons wouldn't catch
me at this point. They should when you've seen the vault and the cigar
box and found the
diamond but it seems to be it doesn't happen every time. Solution?
Make sure Franky kicks you
out by visiting the newspaper office again or go to your apartment
(save your game!) and leave
again. At this point, time doesn't matter for a while...
Note C: The game should start automatically in the
warehouse. Sometimes it
didn't. If it doesn't, press the 'continue' button while cd 2 is in
the cd-player.
THE WAREHOUSE
Once you've regained consciousness, the goons want you to point the
location of the sparklers.
Send them to Carl Brewer's place; that's not an obvious trick like,
for example, pointing out the
Police Station. But you can also send them to the Palm Tree Motel, the
railway station, and probably even the foundry.
Note: It doesn^�t matter where you hid the diamond because it
will be gone anyway after you escape. What does matter is that you DO
hide it, cause when the thugs see it on you, they try to kill
uou!
With them having a look-see,
you have little time to escape. So hurry! Hop over to the fire alarm
and 'use' the glass. Try this
three times till the glass breaks. Look at your lap and get the glass
piece from your right knee
and cut the rope. Free! Move the crates, open them and find some
whisky bottles. Grab one
bottle. Leave the warehouse and go to your office.
Note: Somehow, time passed during your state of
unconsciousness, that day 4, August 1 is present day.
YOUR OFFICE
Ralph is shocked by the looks of you although there's no pretty stuff
damaged cause, in his
opinion, it's never been there in the first place. Some pal! Find the
note from Louise Creel in
which she asks you to come immediately. Ralph tells you the Granger
case, the reason you've
been working your bud off to get there on august 1st, has gone to the
Pinkerton Agency. He
also tells you there's been a burglary at the office. All stuff from
your drawer has been
removed. Luckily you didn't keep anything valuable in it, like the
diamond!
LOUISE CREEL'S APPARTEMENT
Can you resist the cry of a woman in help? No gentleman can! So go to
her place and find it
smashed. She thinks Joel Jones, a businessman, has arranged it. Ask
her about the diamonds
and Jones. He's been stalking her and is the worst kind of
businessman. Look at the glass
cabinet and find the cigar box with the happy snaps is missing. Use
the safe. The insurance
papers are gone. Are they stolen or is Louise hiding them? Examine the
painting for some witty
reviews. Look at the sofa and blush! Go through the door and enter her
bedroom (if you in
some form use the word 'finally' here, you'd better turn your computer
off and do something
else) which is as messy as the livingroom. Louise leaves so you can
examine the room. Get the
sewing kit from the right of the bed. Pick up the photo of G-G and
Freddy at the Race Track.
Leave the bedroom and ask Louise about G-G. He's an associate of her
husband. Leave the
house.
JAKE'S JOINT
At the table you'll only find Mickey and G-G. Ask them about Big Joel
Jones. He's the big man
in town. One on three crooks is working for him. He runs everything.
Ask 'm as much as you
like about the rest of the subjects but you won't learn a lot. Only
thing is, when you ask about
Angela, that questions like that won't bring her back but might help
you join her...
Last but not least, show the picture you found in Louise's bedroom to
the guys. G-G is being
very defensive about his friendship with late Freddy. Surely hit a
nerve there!
YOUR OFFICE
When you arrive, have some shuteye on the couch. When you wake up,
you'll find a ransom
note delivered. By the way, if you fancy Louise, the girl they
mention, is Francine. You've got
5 days to get the diamonds back if you want to see her back alive.
Belief me, you want to. Put
the tux in the closet.
MACK'S BARBER SHOP
Have a shave and read the newspaper. Find out McKenzie's been slashed
in jail. Now you
should get the hair from the floor.
MEG'S DINER
Get a donut. You know how to do that by now...
THE POLICE STATION
To keep the game going steady, you might skip the Police Station as
the things you learn here aren^�t that important.
Being a wiseguy? Go there! Tell Denton about the diamonds and he
promises to check it out. Give him the donut so he'll be
off for a while. Get the raid roster from the desk. This time betting
shops are the target and
Mack's shop is one of them. When Denton comes back ask him about
Jones. He's got friends
amongst the Police force! Ask him about Thumbs McKenzie. He'll tell
you all unpleasant
things about Franky's article being a death warrant and throws you
out.
THE NEWSPAPER OFFICE
Franky's not there. Sit behind the desk and open the drawer. Use the
make up to cover your
bruises. Get the gun and the laundry ticket. Use the phone for some
info from the morgue. Ask
about:
1. Joel Jones. He's the big man in town and you get the addresses from
his club Blue Angel and
his mansion.
2. Then ask about Franky. She left with 2 guys, one big, one small, in
a green sedan. They
were talking about some exclusive and the small guy mentioned fresh
mountain air before they
drove off.
3. Ask again about Joel Jones. There's been a story about him being
snowed in at his cabin
written by Franky.
4. Ask about the diamond robbery. Story written by Franky. No new
leads since then.
5. Ask about Angela. She was the key witness after the fire destroyed
the Sweet Dreams Night
Club where she was a torch singer. Police couldn't prove arson. When
Angela was killed, her
boss, club owner Josef Wierzcski put a reward on the killing.
THE RED DRAGON LAUNDRY
Give laundry ticket to the man behind the counter and receive Franky's
dress. Return to your
car. In the back of your car, Mickey is waiting to warn you. G-G and
red are acting jumpy and
they're probably hiding something... You should watch your back! You
can ask him 5
questions so ask about:
1. Franky: she irritated some people that run the town and the major
isn't one of them.
2. Joel Jones: cops eat from his hands, the 2 goons that beat you up
are his, they're both named
Charlie.
3. Diamonds: they should be out of the country, man in brown got the
diamonds.
4. Angela: Big Joel Jones 'ordered' her death and hired the goons that
shot her!
5. Dan Small. There must be someone with a line to him!
So, Red Randal Hannah is missing and G-G McPherson is hiding. And you
got the name of the
one who killed Angela!
Note: The whole sequence to get a clean tux is meant to get
in the Blue Angel
nightclub later on in this game. If you didn't visit Brewer's place,
you're too late now! To get a
tux after all, they left the following option which is much quicker
also than ^�The Brewer Way^�;
Look at the laundry ticket; the '10' is written in red ink. When you
collect Franky's dress, you
can see another tux hanging on the rack. Get the notebook from the
dress and bring the dress
back to the laundry. Receive ticket number 10 again (costs you a
quarter). Go to the
newspaper office and fill your fountain pen with red ink from the
bottle in the middle of three
bottles on the right of Franky's desk. Put the laundry ticket on the
desk and use the pen on the
notebook. Choose '20' from the options and adjust the '10' into a
'20'. Go back to the laundry
and collect the tux with the number 20 ticket. Okay, it's not a day-
to-day solution, I know. But
it might help you.
By the way, I owe some thanks for this note to Dave Timoney; in his
walkthrough I found this
possibility.
THE NEWSPAPER OFFICE
Sit behind the desk and use the hair you took from Mack on the pot of
glue in front of you. It'll
make a great fake mustache.
YOUR OFFICE
Back at the office, make sure the hat's on the rack. Ralph leaves and
gets shot. Get his keys.
Leave the gun. If the cops find it on you, you're stuck! Hide Franky's
gun in the drawer on
your desk. Act quickly; after picking Ralph's keys, move up the stairs
and wait in the office.
The cops take you and you spent 2 hours at the Police Station. Back in
the office, you'll empty
Brewer's hip flask and wake up next morning.
Note: You can also use the whiskey. This means you^�ll be out
longer!
YOUR OFFICE
Put Franky's dress in the closet and take the tux out. Do this by
clicking on the tux with the left
mouse button and select the 'pick up' icon. Do the same with the dress
but now choose the
'wear' icon. Find Franky's notebook. Take Ralph's keys to open his
cabinet (you can only do so when you are/ were drunk). There's some
info
in it which is interesting: take the Angela Donald file. She saw an
unfamiliar man with red hair
leave the scene when the Sweet Dreams nightclub burned down. That's
why she was the main
witness.
Go outside, where Ralph was shot and move the garbage cans. You can
pull a bullet out of Sal^�s door.
Note: In Dave Timoney's walkthrough I also found something I
didn't (need to) do during the
game. Maybe you walk into that situation, so I'll give it to you as
well. Here it is:
Put the tux in the closet and try to wear it; the trousers need to be
stitched up. Using the
sewing kit from Louise', it's done in a snap.
MACK'S BARBER SHOP
Get a shave, read the newspaper and pick up some hair from the floor.
MEG'S DINER
Get a donut... I won't tell you again! Take a knife this time!<
THE RED DRAGON LAUNDRY
Give tuxedo to get it cleaned. Receive laundry ticket number 16.
THE POLICE STATION
Ask Denton about Ralph. You suspect a connection because both Ralph
and Angela were shot
in the alley. Give him the bullet and Denton will pass it on to
ballistics. Denton has a file on the Angela Donald killing and leave
to get it. Use this to look
into the evidence box. Read the letter in it. There's also some
charcoal and a matchbox in it. if
you're quick, you should be able to get all three of them. If you
doubt, just look a the letter.
There'll be more time.
When Denton gets back, the Donald file tells you that Angela was shot
in the throat from thugs
in a green sedan. Three .44 bullets were found at the crime scene. A
policeman saw a women
in a silver fox fur and with a large hat run away from the scene...
Seems a lot like Louise!
Give Denton the donut and when he's left again, open the evidence box
and get the stuff you
didn't get/ see already. The matchbox can't be taken. When Denton
returns, ask him about
Mickey Murphy. He was killed in the Tenement fire with 5 other people.
A street level window
was broken and the fire was started by a gasoline bomb. A matchbox was
found. A man with
red hair was seen at the crime scene and Jones seems to be involved.
THE NEWSPAPER OFFICE
Ask the morgue about Mickey. Fire started in the basement and
circumstances are suspicious.
Get a mustache by using the hair from Mack's on the glue on the left
of the desk.
THE RED DRAGON LAUNDRY
Give the number 16 ticket and get the tux back. It takes about two
hours to clean it, so, if
you're early, put the clock forward with 30 minutes at a time and try
again till you get the tux
back.
YOUR OFFICE
Go to the closet and wear the tux. Put the clock forward, to
approximately 18.00 hours.
Although you're tired, don't sleep! This will make your mustache stick
to the pillow. Leave.
Note A: To enter the Blue Angel Club, you should have had
you shave today, wear
the tux and the fake mustache. Either one of them missing? No
entrance!
Note B: Important thing: make sure the bruises on your face
are covered with make up before you go in!
THE BLUE ANGEL CLUB
You're probably early, so put the clock forward to 20.00 hours. Leave
the car and enter the
club. Dumb Charlie will guide you to rehearsal room. Open the closet
and get the overall out.
Close the closet and examine the black panel in the middle of the
room. Charcoal again! Go
through the door and meet Big Joel Jones. He thinks you're the cleaner
and you'll be left alone.
Look at the pics near the window, there's one of Jones' mountain
cabin. Open the cabinet (not
locked!) and read the files on:
1. Angela; she worked in the Sweet Dreams nightclub, which started
losing money and only
earned some on night Angela was singing.
2. Franky; Jones doesn't like her because of many articles she wrote
on him.
3. Randal; there's a receipt for services rendered, called
'consultancy'... wonder what that
means!
4. GG; real name is Ashley...
5. Thumbs McKenzie; he isn't on the payroll!
Examine the notepad from the club wall or from the evidence box. Use
the charcoal on the notepad and a note will ^�come up^� saying "Perriwig
8th" (Perriwig is the slowest horse on the track but the race is fixed
by Joel Jones!).
JAKE^�S JOINT
Go to G-G and give him the charcoal note. He^�ll tell you to wait
untill the next day and he^�ll give you some info if the message is
legit. It will turn out to be legitamit and he^�ll tell you about
Freddy Creel being in Hotel Seville.
YOUR OFFICE
Make sure you throw your hat on the rack. Someone shooting at you but
the shadow of your
hat and coat distract him and you'll live! Use the knife to get the
bullet from the wall. This bullet will match Jones^� hunting rifle and
he^�ll stay in prison. Have some sleep.
MACK'S BARBER SHOP
Get shave, read the newspaper and give him the raid roster.
THE NEWSPAPER OFFICE
Ask the morgue about Jones. Jones bought the mountain cabin about a
year ago. The classified
has the address of his mountain cabin and the add itself. It takes
some time to look through last
year's adds so you have to be here early!
JONES' MOUNTAIN CABIN
On your way there you crash! When you wake up, you'll find yourself
tied in one room with
Franky and Smart Charlie. When Charles leaves the room, grab Franky's
hair. Get her hairpin
to open the handcuffs. Get the bear trap from the wall and smash the
window with it. Step
behind the door (arrow on the right side of the door). When de hood
comes in, a fight starts
which ends by Franky shooting Charlie. Luckily, this police matter can
be handled smoothly
and everyone can get back to work.
Note: Day 7 passes quickly while you were spending the night
with
Franky in the
cabin...
YOUR OFFICE
You receive another letter from Louise Creel. She's outta town for a
couple o' days. Besides
that, she tells you to go to room 78 of the Seville Hotel (maybe you
already knew?) when you're lonely. Hmm... Well,
better get some sleep first!
YOUR OFFICE
Get the dress from the closet and leave.
MACK'S BARBER SHOP
Have a shave, read the newspaper. Listen to his story!
THE RED DRAGON LAUNDRY
Give the dress to have it cleaned and receive a laundry ticket.
THE NEWSPAPER OFFICE
Talk to Francine. She's too busy to talk to you, so leave again.
MEG'S DINER
Do the donut thing and for a change read the newspaper here too. BR>
THE NEWSPAPER OFFICE
Get behind Franky's desk and put the laundry ticket down. Use fountain
pen on red ink bottle
(in the middle of the three bottles to your right). Use the pen on the
notebook. Choose '18'
from it and change the number on the laundry ticket into '18'.
Note: All actions this days could be performed faster, you
might think. That's
true, for example the diner stuff. The reason to do it like this is
because Franky has to leave the
newspaper office. I played the game twice in this order and in both
games Franky is gone when
you follow actions like mentioned above. Of course, you can also
follow your own order of
actions and check the newspaper office frequently.
THE RED DRAGON LAUNDRY
Give the forged ticket and receive the bellhop costume.
YOUR OFFICE
Jack Menzies, the landlord, wants his rent. If you don't have enough
money, give him almost
everything you've got. You won't be needing money anymore from this
point on. If you have
enough money, pay him. If there's not enough money, he'll tell you
he's out of sympathy and
you'll have only three days to pay the rest.
JAKE'S JOINT
Wait till 18.00 hours and go to Jake's. Red Randall Hannah is there.
He's not afraid because
you don't have any evidence of him being involved. Show him the
receipt you found in Joel
Jones' cabinet. He's arrested. By the way, this is not necessary to
end the game successfully.
YOUR OFFICE
Put the bellboy costume in the closet and wear it. You'll be on your
way to the Seville Hotel.
There you receive a pass key to room 78.
SEVILLE HOTEL, ROOM 78
Open the nearest night-stand and find a postal receipt. A 2 pounds
parcel has been sent to
Oregon two days ago. That must be to Carol Klein's house! Also find a
telephone numbers
page opened on the S of Small! Examine the other night-stand and find
some bullets. Then
examine the closet and click on the brown jacket twice; it's the brown
coat with leather patches
Ralph's killer wore! Enter the bathroom and hide behind the green
shower curtain. Put the
cursor in the middle of the screen and wait till someone removes it.
Click on the button and
knock him unconsciousness. Get the shave kit from the wooden box and
use it on the bearded
man. It Freddy Creel! Leave the room and Creel will be arrested. This
solves another mystery;
if Creel wasn't the one killed in the crusher, it must have been Dan
Klein...
Note: Day 9, August 6th, passes while you're waiting on
Carol Klein.
YOUR OFFICE
Two days later, Carol Klein comes to you. Ask her about Dan and hear
about his childhood.
Touching... Give her back Dan's picture and the happy snap op Dan and
Angela. Ask her about
Angela. The topic will change to Brewer and you'll learn she hired him
in the first place. She
never heard of him and that's why she hired you as well. Show her the
postal ticket and she
tells you she received a package full of diamonds. As she didn't know
what to do with it, she
took them with her. Then end the conversation. She leaves but the
suitcase with the diamonds
is left in your office. Get the diamonds and leave the office.
YOUR PONTIAC
As rain is pouring down, you meet Louise Creel in your car. She wants
to run away with you...
Well, there have been less nice proposals made! This is one tall lady
with a cool smile! If your
libido wins from your P.I. gut feelings, at least you'll know what the
title means; this dame is
loaded... and so are you... with some bullets! So click on the car
door and tell her to leave. She
wants to have a last smoke but be quick and grab her purse! She hides
a gun there. Then
you've got a choice. Either you take her to the Police Station (click
on the steering wheel) or
you let her go (click on the door). I'd let her go; there's got to be
some gentlemen in this
world, not? Then go to the Police Station.
THE POLICE STATION
Give Denton the diamonds and tell your story. Gibe him both Franky^�s
gun as Louise^�s gun. It will turn out that Franky shot Angela from
across the street.
When you confront her with this, she^�ll admit. You can let her turn
herself in at Denton^�s, you can marry her or you can just go and
leave.
MEG^�S DINER
When you decided to leave, go here and see some ending.
TO CAROL / A HAPPY ENDING
Pick a new location from the map; 'to client'. Look at the movie
clip... it says it all.
Copyright October 1997 Fugazi - Last update: June 6th, 1998 -
Version 2.0
Thanks to everyone replying to improve the walkthrough. Allthough it^�s
not my policy I have to make a special exception for Timothy Mattson
who did some thorough screening of my walkthrough and made a lot of
good remarks and improvements!
Questions, suggestions, remarks or additional info? Just want to let
me know what you think
of this walkthrough?
Mail me!
Background � 1997 Heather Champ - jezebel -
http://www.jezebel.com.
(used with kind permission)
Title bar � 1998 Fugazi. Original artwork on courtesy of Beam International.