CURSE OF ENCHANTIA
AUTHOR: G.K.I.
Ask for "help," then get the key and unlock the chain. Push on the wall to the right-front. Take the paper clip. Unlock the door and exit. Take the fishbowl. The monster to your left goes off screen. Look through the keyhole to see the monster circling around.
Quickly go left and get all the gems and some money. If the knights smash you, you are only slowed down. Search behind the square rock for the last gem. Go out the door to the left.
Help! I'm turning blue! Wear something over your head! Look behind a rock on your right for some seaweed? You can't take it but it is probably a clue. Free the fish and it will return with a shell. Take it. Go left and search a mudhole for a worm. Talk to Mr. Fish and trade for some oxygen.
How can I get past the electric eels? You could ride the turtle if you gave it something! Take the rod and walk left. Help! How do I get past the sharks? If you fight them with the proper item at the right spot, you can electrocute them! Jump over the clam. Should I pull the plug and how? Yes! Insert something heavy in it!
At the big rock, get some seaweed. Push a button to the left. Follow the map and pick up 15 rocks to give to the rock-crusher man (the mud monsters won't harm you). He gives you some string. Go to the room with the peep holes and look into them until you get a twig. Go outside and pick up a coin. Go to the other room with a hole and get the computer screen in the corner.
Go to the room with the board. There's a magnet (look at it) high up on the wall! How can I get it? You can catapult yourself with a board and something heavy!
Combine board with boulder and throw screen.
Jump down and go to the room where you found the screen. There's a spool of wire in the hole! How can I get it? Use the magnet!
Combine string with magnet and insert it into hole.
Go to the mud monsters. Hm! Tie something to those hooks and get a piece of monster! Take the mud and go to the wishing well. SAVE Put the coin in the well. Which wish should I choose? Do you remember seeing those falling rocks? You wouldn't want to get a headache! Once you're past the falling rocks, get in the bucket.
How can I get out of the well? Carefully look at the sign behind you! It appears that you need a disguise!
Conbine correct three items.
Wear the disguise. Outside the well, go north. The attacker falls. Take the sword and fight with it. Take the bag of money.
Go to town. At Frank's food, buy some meat and eat it. On the far west side, give Sally See-All some money for some clues. In the general far eastern direction, find the Mage's house and give him some money. You are teleported to the cliffs outside of town. SAVE Every time you get past a tricky part of the cliffs, save under the same name "cliffs".
Carefully look for any overhead boulders or rocks. Sometimes they won't fall until you get underneath them. Jump to the left to avoid getting hit by the huge boulders, then continue to the right. Push on a large boulder and then jump on it. SAVE Notice the huge over-head boulder. Get the red vase.
Push the four buttons, right to left or left to right (it doesn't seem to matter). Then push the second one from the right. A bridge should appear. Take the rope. Use something as a weapon on the tinman. Go to the alcove between the falling rocks and take the rock. Go to the big boulder to the right and stand where the rock hits you on the head.
The rock that you have is too big to throw. You have to make it smaller.
Wear the rock like a hat.
Now try dislodging the big rock by throwing at it. Go to the ledge. You need to do a bit of rope work here (watch out for overhead boulders). Look at the inscription (you must clearly see two words) and say what Ali Baba said. Enter the cave and talk to the parrot. Return to town and give the Mage more money. Disguised, leave near Sally See All's, past the guard.
Left of the bug band, get some weeds. Go to the right to the giant nose. How can I get past the giant nose? Make it sneeze!
Insert the weeds into the giant nose.
Get an ink pin and a stamp from the first pile. Get a sock from the next pile. Go down the stairs and get a remote control. To the right, at the ship, get a cassette from the mound just left of the ship. Right of the ship is a huge pile of money. Get a sock of coins.
The robot won't let me into the ship! How can I get inside? Fight the robot with something heavy! With the sockfull.
There's something on the other side of the stream. How can I get across? Place the two planks to form a sort of bridge! Get the clothe on the other side.
Place the first across the small dimple in the stream about midway between left and right. Stand on the plank with the second one and throw that one.
Return to the band. To the right of the band is a locked door. Farther to the right you should find a guy standing in front of a cave. Talk to him. If he had some music for his player, he would give you a sort of key-card. But first, you must mail in an application. To the left of the band get a letter from the pile. Put the stamp on it and mail it at the mailbox.
Go left through the fireballs and get the silver tray. At the band, put the cassette in the console. Push the remote to get the cassette back. Give the tape to the man outside the cave. You should now have the key-card. Might as well explore the cave. There seems to be something frozen in the ice! How can I get it? A loud noise would shatter it!
Just say help.
The can of cleaner might come in handy. To the right of the band, unlock the door and you find yourself in the clouds. SAVE There seems to be a bag of money on the clouds but I can't get it! Is it really possible? Certainly. Just ride with the clouds that float past you. Make sure there are a few around though or you will fall.
Walk slightly to the left and the clouds will carry you to the right. Quickly walk to the right and as you are near the moneybag, click right button and choose pickup, and get the moneybag.
Sometimes, when you try several times, you may get an out of memory message or something. You have no choice but to reboot and restore.
Once you have the bag, get off the clouds. There should now be a door near the cave.
Inside the door there is a gate blocking the way. There seems to be something on the back wall. Throw the cleaner and then push the foil (use the rag on it?) or whatever works. Push the button. The floor is electrified! How can I get across? You can make the floor slippery and ride something across! Maybe the bag doesn't contain money!
Take the fan and unlock the door. Paper clips make nice keys.
Back in town, buy some meat at Frank's and eat it. At the costume shop, give the man some money and take the dress. In the dressing room, put the dress on. This seems to open the door. Leave through the door on the left.
Throw the snowball at the monster. Go north and get the deodorant can. Go left two screens and get the board. Go left one more screen and down one screen. How can I get the fish? Cover the hole with the board!
After getting the fish, SAVE. To the right of the hole, an Eskimo is fishing. You need that fishing rod. Trade him the fish. There seems to be something about me that the Eskimo doesn't like. What am I doing wrong? Maybe if you smelled a little sweeter! You may have to restore the previous save.
Take the fishing rod and go down one screen and say "Hi" to the walrus. Left of the walrus at the ice block, there seems to be something frozen in the block. You have to build a fire. The fishing rod is made of wood.
Fight with the rod, pull it, or whatever works for you.
Take the ashes. Go northwest and walk across the chasm on the whales back. There seems to be something else frozen into the wall. Yell like you did in the cave and enter the hole.
At the lake with the boat, SAVE. When I got in the boat, nothing went right. What's wrong? Maybe if you sort of salted the water. A salt substitute is ok. Ashes?
Outside the palace, some penguins are giving you a clue; largest to smallest! Now to get inside the palace, look at the icicles to the right of the door. Inside, take the broom and the dice. Throw the dice. The numbers you throw will allow you access to certain rooms. All threes and or all sixes will each give you a different set of rooms.
Look for a gun. To get it, fight by using the broom. You will find a number of things: an ice cube, megaphone, magnifying glass, jack, icicle, and a whistle. Put the gun in the holster to lower the basket and get the piece of glass and suntan oil. You also use the broom to knock the icicle from the ceiling. The whistle eventually shows up at the end of the hall on the right.
At the end of the hall, look through the window a couple of times. How can I get through the window? Yelling won't help. You have to make a much louder noise. Try combining a couple of items in inventory.
The megaphone and whistle will make a loud noise if you fight with the combined items at the window.
I'm in a room with four holes in the floor and a laser beam in the ceiling. How can I get past the laser? Use four items in the holes to reflect the laser back on itself to burn it out. Hint!
How do I get through the door? Lift it with something! SAVE
As the Enchantress gets ready to fire, walk toward her and jump up onto the throne. In the next room giant hand grabs you. Make yourself slippery by wearing something. Keep going forward and take the left door and get the matches. Continue forward to the ogre's room. There's a fire extinguisher but how can I get it? You could give the ogre a hot foot but you will have to catch him asleep.
Hide behind the pole. Go to the right and then up to his left toe. Insert the match in the toe, then fight the match with the match box.
Back in town, SAVE Give more money to the Mage. I'm trapped in a casket! How do I get out? Dig your way out with a bone (fight your way out)! When the vampire comes at you, run behind the grave and face him. He should fall in the grave. Take the mirror, shovel and symbals. Fight the next vampire with the shovel.
Take the cross and garlic. At the next vampire, push the gravestone. Get the vacuum cleaner. At the next vampire, eat garlic. At the next vampire, fight with the cross. At the last vampire, use the cymbals on him. Enter the gate.
At the fire gate, push. Inside the castle, go left into the study. Get the ring from the floor. Go to the right into the library. In one of the center sections of shelves, pull a book to open a passage. SAVE
When you encounter the Enchantress, fight with the vacuum cleaner. Then use (push?) the fire extinguisher. Next, fight with the fan. Finally, use the ring on the Enchantress.
AUTHOR: G.K.I.