CHINA |
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This part of the road leads to China. You are 'transported' into
the body of Doctor Wei. First try leaving through the gate to discover
it's blocked by a shadow. This activates the shadow dialog topic with
Master Lo and Master Wu. Talk to Master Lo (first room on the left) to
learn about what's happening. Then talk to Master Wu (the old man
outside). Ask Wu about finding Grand Master Tan Yun and he tells you to
meet him in the Turtle Chamber (last room on the right). |
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TURTLE CHAMBER |
Master Wu (the Master of Directions) tells you to 'establish the
directions' and then travel to the 'House of the Tiger'. Note the four
coloured drawings on the rim of the stone pot. Click the one closest
to you to view the drawings or click any other drawing to rotate the
rim. Also note the diagram set out on the floor. The diagram is a 4X4
grid and you move around from corner to corner (or 'crossroads' as Wu
calls them). |
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Place the turtle in the stone pot and ask Wu about it. He says the
turtle 'swims towards the mountain, the plain at his tail, the pagoda
to his right and the river to his left'. Study the drawings on the rim
carefully. The red drawing is the only one that doesn't have a pagoda,
the yellow drawing the only one that doesn't have a river and the
green drawing doesn't have a mountain. |
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Rotate the rim so the turtle and coloured drawings fit Wu's
directions. Only one position shows the turtle facing a mountain, a
pagoda on his right and a river on his left. The other three positions
each have either a mountain, a pagoda or a river missing. From this
you know the red drawing is the mountain, the yellow is the pagoda,
the white is the river and per force the green drawing must be the
plain. |
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Face in the same direction as the turtle and hold up the engraved
medallion. The symbols on the medallion correspond to positions on the
floor grid. Take note of the tiger and dragon positions. |
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Talk to Wu, using the 'square' dialog topic. Follow his directions
to the 'House of the Tiger' by moving to the relevant crossroad (or
corner) on the floor grid. The final direction is from the House of
the Tiger to the House of the Dragon, which is why the positions of
both these symbols must be noted. |
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Click the turtle icon below to view the graphic solution. |
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DRAGON ROOM |
Enter the Dragon Room through the door created when the Turtle
Path is successfully followed. Open the treasure chest (and the others
inside of it) to get the wand. Use the wand to burn the incense on
each of the four corner pillars on the floor map. The pillars must be
lit in the same sequence as the colours on the corners of the serpent
painted on the floor, beginning with the tail - red, green, purple
then yellow. |
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If you return to the Turtle Chamber through the door between the
rooms the door seals itself shut. It can be re-opened by clicking the
hotspot on the wall in the Turtle Chamber. Move your mouse slowly
across the wall when looking for the hotspot as it's not easy to find. |
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BRIDGE PUZZLE |
After lighting the pillars in the correct sequence you'll be
miniaturized. The dragon sea area can now be entered. To return to
your full height, exit the floor area toward the candles in the same
direction as the dragon door. Miniaturizing is automatic whenever you
now enter the dragon sea. |
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Note the wooden post with five hooks to the left of the raised
bridge. Pick up the five figurines and bag of coins lying on the
ground next to the post. The figurines are a woodcutter, iron monger,
water bearer, cook and old lady respectively. The drawings on the
floor area depict a few trees in front of a mountain, a volcano, a
river, a cooking pot, the plains and a lone mountain. |
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Return to full size and place each of the figurines on the drawing
associated with it's profession. To see a diagram of the area, click the
hotspot in the corner while holding the bag of coins.
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You know that a figurine is placed on the correct drawing if it
cannot be picked up again. Lastly, the bag of coins is placed on the
only remaining (unoccupied) drawing, i.e. the lone mountain. |
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When all the figurines and the bag of coins are correctly placed,
re-enter the dragon sea. Take the coins out the bag and buy a metal
disk from each of the characters (figurines). The metal discs must be
hung in a specific sequence on the hooks on the wooden post next to
the bridge. The symbol on each disc, cryptic clues given by the
characters and the dragon on the other side of the wall through which
you entered are all indications that a basic knowledge of Feng Shui is
needed to work out the sequence. Two sequences are necessary - the
first only partially lowers the bridge and the second one drops it to
ground level. |
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Click the Feng Shui icon below for a detailed solution. |
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DRAGON PUZZLES |
After lowering and crossing the bridge you arrive at a pagoda with
two golden doors. These doors can be opened by pointing the arrow in
the middle towards either the hunter or the fox. Click the hunter to
point the arrow at him - pointing the arrow at the fox will have grave
consequences later! |
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Inside the dragon is the first of two really weak and meaningless
puzzles. Along the bottom of the cloud and dragon board there are five
single clouds that must to be raised. This is done by alternately
clicking certain clouds in the left and right cloud formations above.
I didn't see any logic nor consistent sequence in doing this, and
sometimes the dragon has to be clicked before the clouds. Fortunately
it only requires a minimal amount of trial and error. When the fifth
cloud is raised take the pearl that was underneath it. |
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Enter the 'cockpit' area of the dragon and insert the pearl into
the slot on the wall beside the curtain. |
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HELL MAZE |
The dragon brings you to another pagoda. Try entering through the
red door - after the third attempt Tan Yun appears in a puff of smoke.
Tan Yun wants the mushroom of immortality and opens a second red door
around the side of the pagoda. |
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Enter Hell Maze through this second door. The bull at the entrance
gives you a form that must be stamped correctly. The maze itself is
not overly difficult to map, but there are a few twists to it. Begin
by finding the Chinese girl (she's holding a stick with a fox's head -
a clue to what she was previously). In gratitude for saving her life
(pointing the arrow on the golden doors at the hunter and not the fox)
she gives you a fan. The three stamps on the fan are the ones you need
for the form. The stamps are randomly generated and different for each
game. Note that if you pointed the arrow on the golden doors towards
the fox the Chinese girl won't help. As punishment for cruelty to
animals, you have to go back to the golden doors and change the
direction of the arrow. |
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Each of the other six animals in the maze has a different stamp to
put on the form. However, three of the animals (the goat, horse and
rabbit) are upside down and can only be accessed by walking on the
ceiling. Climb the stairs at the far end of the maze to switch between
the floor and ceiling. The bull, dog, pig and mouse are accessed when
on the floor. The Chinese girl will only be seen on the floor and she
disappears after giving you the fan. |
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The spirits flying about have no relevance - just ignore them. |
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There are six different stamps - a complete horse, complete tiger,
complete dragon, horse's head, tiger's head and dragon's head. The
animals will always put the same stamp on the form. |
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COMPLETE HORSE - Rabbit (ceiling)
COMPLETE TIGER - Goat (ceiling)
COMPLETE DRAGON - Pig
HORSE HEAD - Mouse
TIGER HEAD - Horse (ceiling)
DRAGON HEAD - Dog |
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Give the correctly stamped form to the bull at the entrance and
get the mushroom of immortality. Click the maze icon below to view the
maps and graphic solution. |
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COMPLETING THE ROAD |
Give the mushroom of immortality to Tan Yun to get a lantern
containing a serpent needed to exorcise the shadow blocking the gate.
Return to the Adobe to complete this part of the road. To get the
dragon to fly again, remove the pearl from the slot and immediately
replace it. |
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CRYSTAL JOURNEY |
At the very beginning you're given the crystal and told that it
contains a number of journeys. The lines on the crystal are a partial
outline of a specific scene in whatever place you are. When the
correct scene is viewed through the crystal, the lines will turn red.
To get an exact match the screen resolution should be set to 800X600.
Click the crystal when the lines are red and take a short trip into
space. This also adds a journey to the crystal. Click the Earth to
return. |
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The matching scene is left of the golden doors. Facing left the
matching outline is part of the pagoda and part of the mountains in
the distance. |
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The large hanging gong in the courtyard is the way back to the
ship. Pick up the padded mallet next to the gong, move to the front
of the gong and strike it with the mallet. |
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