Siegmund
Special Power: Wolf
Instinct
Quest: Trace his past and free his sister,
Sieglinde
The first thing to do is go straight to the High Plain (it's a big
building like a temple with seven pillars on the top).
The High Plain
Q : What should I do with these seven
pillars ?
A : Pick up all the iron bars from the hole at the
base of the pillars. Notice those strange symbols on the top of the pillars and those
metal plates below them (it will be important for later quest). Climb back down to the
jungle and find your way to the big tree house (take the path that goes to the bushes,
just beside a strange big red stone with nothing on it ...). On the third floor, if you
look up to the ceiling, you'll see a small solar system model. Clicking on each planets
will reveal a symbol with explanation on the bottom. Match all the symbols with the symbol
on the top of the pillars and insert the bars according to the symbols. Hints: the easiest
way is just by switching the bars from the pillars on the left and right of the staircase,
and leave the others be. Look at these images below to help you.
The dome will be open and you'll be transported to the
secret cave below.
The Secret Cave
Q : It's so dark here. What should I do ?
A : Use your ability, the Wolf Instinct. You'll be
able to see a strange vehicle inside.
Q : What should I do with this strange
vehicle ?
A : Look at its wheel and turn the face so it is
vertically placed. Then you will be able to move forward with this vehicle (just click on
the wheel when the direction arrow appear). You'll be ended up in the first floor of the
tree house.
The Tree House
Q : What should I do with the mummy on the
top of this vehicle ?
A : You have to transport it outside of this tree
house.
Q : How could I transport it outside ?
A : You need a boat to do that. Then you could
transport it via the canal. Get out from the tower and walk to the dock. Use the boat to
travel into the tree house through the canal below it. Get out from the boat and pull down
the lever on the ground. This will move the mummy to the boat and move the boat outside
this tree house.
Note: Before you use the
boat to transfer the mummy, you could use the boat to go accross the pond to take the
berries from the bushes. I don't see any significant thing to do with this red berries.
So, I just do it for fun.
Q : What should I do after I take that mummy
out ?
A : You need something to burn it. There is
something hidden inside the mummy. Go to the second floor of the tree house. Open the big
red shelf and take out the arrow. You could also take out the hare from there too. Go back
down to the dock. Use the flame on one of the pole to burn the arrow. Shoot the boat with
the flame arrows. The mummy will be burnt out and a big fish will eat it.
Q : How could I catch that fish ?
A : Go to the third floor of the tree house and head
to the hanging wooden bridge. In the middle of the bridge, there is a small hut. Enter it
and open the chest. Get the fishing rod inside. Now you could use the rod to catch the
fish from the dock in front of this small hut. Just use the rod on the water.
Q : The fish won't bite my rod. Is something
missing here ?
A : Yup, you need a bait. Go back to the hanging
bridge, turn around and head to the other end (not the tree house). Click on it and you'll
see the bushes (it's the same bushes with the one you see when you used the boat to cross
the pond). Use your Wolf Instinct and you'll see the bushes is full of worms. After you
got a bait. Fish again and this time you'll get the fish and a key inside.
Q : How could I get the worms ?
A : You need a special help here from a little
fellow. Go back to the second floor of the tree house and look at the strange machine
below the staircase. That's the Golem constructor. This machine consist of three different
device: the Golem plate, the Burner, and the Water reservoir. You have to make the machine
running to raise that Golem plate with seven funnels on it. If you fill in those funnels
with the correct metals, you'll be able to summon the golem. Use the Golem on the bushes
to pick up worms. In return, not only he take the worms, he bring an ingot and sleeping
berries also.
Q : How to make this machine working ?
A : Accross the room, there is a big desk with two
drawers on it. In the upper drawer you'll find a mould and in the lower drawer you'll find
some rough metals. Click on the device beside the Golem constructor. Open the grate at the
Water Reservoir to release the water to the burner in the middle. Put Loge's Tears in the
burner to heat up the water. Put the mould and the metals on the burner. This will produce
seven different metals: lead, steel, gold, silver, tin, copper, and quicksilver. Open the
grate again to fill the Golem constructor with water. This will raise the Golem plate.
Q : Which metals go to which funnels ?
A : Remember the metal plates on the pillars at the
High Plain. That's the clue for this puzzle. Each metal associates with a specific
adjective (movement, love, and so on). Insert those metals according with this image.
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1. Stomach = Patience & Perseverance = Lead
2. Right arm = Destruction = Steel
3. Back head = Imagination = Silver
4. Brain = Will = Gold
5. Left arm = Judgement & Direction = Tin
6. Heart = Love = Copper
7. Feet = Movement & Intuition = Quicksilver
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This act will summon the Golem. Take it with you.
The High Plain
Q : What the use of the key from the fish ?
A : Go back to High Plain and use the key on the
shield-like shape keyhole on the first pillar on the right of the staircase (that's the
only pillar that has a keyhole on it). It will reveal a device with three holes on it.
Insert the ingot to the hole.
Q : Where are the other two
ingots ?
A : Go back to the second floor of the tree house.
Notice a small hole below the desk where you got your mould and metals. Click on it and
use the Golem to go through the hole. He will come out scared because there is a beast
hiding inside. The second ingot is hidden inside this hole.
The Tree House
Q : What should I do to kill the beast that
guard the hole ?
A : Click on the machine to the right of the desk.
That is a machine to make drinks. Put your sleeping berries on it then push the button to
process it. You'll get drugged for a while. When you wake up, take the sleeping tube on
its slot. Again click back to the hole and give the sleeping tube to your Golem so he
could drug the beast. He'll return with an ingot.
Q : Where is the third ingot ?
A : It's hidden with the wolf that stand in front of
the small hut at the forest. Go there and give it the hare. You'll get the final ingots
there. Go back to the High Plain and insert thse ingots to the empty slots. Then get the
Wolf Badge that appears.
The Hunding Hut
Q : What should I do with the hut in the
forest ?
A : If you knock at the door earlier, nobody will
answer. After you got the first Wolf Badge, someone will answer the door if you knock at
it. Talk to the lady. Get inside and talk to her again. Soon you'll realize that she is
your long lost sister, Sieglinde. Her husband, Hunding, will come suddenly and he is very
mad with you. He'll let you stay for a night before he kills you in the next
morning.
Q : What should I do to defeat him ?
A : After he took his drink, you could click
on the bottom part of the table to look below it. Use the sleeping tube with his tankard.
He'll be drugged. Talk again with your sister and show her the Wolf Badge. She'll give you
the second badge. This will be helpful to find the weapon that could hurt him. |
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Q : What should I do with
this badges ?
A : Go outside and head to the strange red rock with
nothing on it (just beside the hut). Look at it and use your Wolf Instinct. Voila a sword
attach to it. Use both of the bages on its handle to retrieve it. Now you're ready to
fight Hunding.
CRASH Production
February 1999, Version 2.00
All images are properties of Arxel Tribe & Cryo
Interactive
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