Dave Melanson's Semi-Official Walkthrough for "I Have No Mouth, and
I Must Scream" by Cyberdreams.
(worked out after reading the original short story MANY a time...)
Before I start, let me just say that Harlan Ellison's original
story is a true masterpiece of short horror fiction. And it is possible
to get the same ending as the short story in the game. But, I think
you'd rather avoid that, unless you're feeling particularly suicidal; it's
quite depressing. Unlike my other walkthroughs, this is divided up into
sections by character names, except for the last section, which can be
done by any character...IF Nimdok is dead. If he isn't dead, you HAVE to
use him because he's the only one with the password. Actually, I like him
best (yeah, I know, I would...so would ANY Slayer fan..."Angel of Death,"
anyone?) Also, small warning about this game: some of the items you have
to pick up are VERY small; sweep the cursor around until it registers that
they are there. Also, a word about doors; you usually have to USE them to
go through them, so if I don't specifically say otherwise, to go through
a door, "USE" it. If your characters "die" at the end of each part,
provided you did everything I've laid out, don't worry...you did it right.
Nobody ever said this was a HAPPY game, now did they? The order of the
characters, in case you're wondering, at the Hate Pillar, is the order I've
presented them here, from left to right: Gorrister, Ellen, Benny, Nimdok,
and Ted. There is no specific order in which you "have" to do the five
characters. Also, I would like to say...Harlan himself does a MASTERFUL
job as the voice of AM!
Also, wherever you got this, it and several other walkthrus I have
done are available at my Website:
http://www.ici.net/customers/overkill/overkill.htm
and choose the "PC Games Page" option. These walkthrus include ones for
Stonekeep, Gabriel Knight 1 & 2, The Dig, The 7th Guest, The 11th Hour,
Phantasmagoria, and several others.
_______________________________________________________________________
GORRISTER: Start off with Gorrister (first on left). Take the note, then
walk to the door. In the corridor, use the rightmost door. In the cabin,
take the sheet, then walk to the door. Back in the corridor, use the
northmost door on the right wall. Take the sheet. Use one sheet on the
other to make a rope. Go back to the corridor. Go to the "front" of the
screen to the right engine room, left to the left engine room, use the door
to get to the left corridor. Use the first door on the left.
Go to the door in the back of the room. Use the door. Take the knife.
Take the fork. Use the cookbook. Take the bottle. Use the knife with the
rats. Take the bread. Swallow the bread. Walk back out to the left
corridor. Walk to the south (back to the engine room). Take the milky
fluid. Push the lever. Take the key with the blood all over it. Use the
fork on the engine. Then go back to the left corridor. Go back into the
dining room; use the tablecloth. Go back to the corridor. Go to the stairs
(center of the room). You should be near some air bags; use the knife with
the stitching at the northmost end of the air bag room, then use the tear
in the cloth to go through to the Spike. Use your rope with the mooring
ring. Take the heart. Use the knife with the rope. Walk back to the tear.
Use the knife first with air bag #1, then with air bag #2. Walk back to the
stairs, and back to the corridor. Use the hatch (lower left corner). In the
Exterior, use the door on the right to go to the Interior. Use the jukebox.
Select "Jezebel." Use the jukebox again. Select "It Takes Two To Tango."
Use the door on the right. Talk to the Jackal. Use the following dialogue
choices, in this order:
1.} "What are you?" 2.} "No, what are you really?" 3.} "You're AM,
playing with my mind again!" 4.} "Why can't you give me a straight
answer?" 5.} "Yeah? What's my curse?" 6.} "Look, I'm getting
tired of your smart mouth." 7.} "Where do you come from?"
8.} "So you must know what lies beyond the mountains?" 9.} "That desert
doesn't look any worse than the other hellholes AM has cooked up for us"
10.} "What do you want?" 11.} "I am not going to give you my heart"
12.} "Tell me how to get across the mountains"
Give the heart to the Jackal. Then finish dialogue with "I've got
nothing more to say to you." Walk back to the Honky-Tonk Interior. Take the
whiskey. Talk to Harry. Use these dialogue choices, in this order:
1.} "Let me pour you a drink." 2.} "Harry, how did you get here?"
3.} "What do you know about the zeppelin?" 4.} "Let me pour you a drink."
5.} "What happened in the dining room?" 6.} "Who did you kill?"
7.} "Let me pour you a drink." 8.} "And just where IS my dear mother-in-
law?" 9.} "Whose heart was impaled on the zeppelin's spike?"
10.} "Talk to you later."
Use the door on the left at the back to go into the restroom. Take
the magnifier. Use the stall door three times. Then go into the meat
locker. Use the magnifier with the beef. Use the knife with the beef.
Talk to Edna (ewww). Use these dialogue choices, in this order:
1.} "Edna, how did you get up here?" 2.} "Chinaman? What Chinaman?"
3.} "Why should I help you?" 4.} "You know how to fly the Zeppelin out
of here?" 5.} "Tell me how to fly the Zeppelin first, then I'll help
you." 6.} "Okay, Edna, I'll take you down." 7.} "Wait. You're right
about Glynis. I deserve to die here." 8.} "I've got nothing more to say
to you."
Go back out the door to the rest room. Go back out to the
Interior, the Exterior, then up the ladder to the left corridor. Go back
into the dining room. Use the magnifier with the debris. Go back to the
corridor, then back out the hatch. Go back to the Honky-Tonk Interior,
then talk to Harry. Use the following dialogue choices, in this order:
1.} "Let me pour you a drink." 2.} "I was the one you killed, wasn't I,
you bastard?" 3.} "Why did you kill me?" 4.} "Talk to you later."
Go back to the restroom. Use the stall door. Talk to Edna again.
Use the following dialogue choices, in this order:
1.} "Edna, you bitch, I know all about your plot to murder me."
2.} "Why should I trust my own murderer?"
Take Edna down from the meat hook till she grabs you, then continue
with the dialogue:
3.} "Let me go!" 4.} "Please, I'll do anything you ask."
5.} "No, I don't trust you." 6.} "Edna, you dropped a key."
7.} "Sorry, Edna. I don't trust you as far as I can spit."
8.} "I've got nothing more to say to you."
Take the key she dropped, then walk back to the left corridor inside
the zeppelin. Walk to the engine room, to the other side of the engine
room, then to the right corridor. Use Edna's key on the locked door. Use
the logbook. Read the four log entries. Close the log book, then exit the
cockpit. Walk to the engine room, then to the left corridor, then out
the hatch and all the way to the meat locker. Give the milky fluid to
Glynis. Talk to Glynis. Talk to Edna; tie her up with the rope.
Walk back to the Honky-Tonk Interior, then walk out the back door (where you
met the Jackal before). Talk to the Jackal. Use the following dialogue
choices, in this order:
1.} "I found Edna and Glynis. How does that help me escape from here?"
Give the beef heart to the Jackal, then continue the dialogue:
2.} "So, how do I get out of here?" 3.} "I read Edna's log book, and
everything's much clearer. Now what?" 4.} "I've got nothing more to say
to you."
Now look at the trash can on the right (the rightmost one). Take the
shovel. Look at the ground. Use the shovel with the ground. Use Glynis's
body with the grave. Then go back into the zeppelin's left corridor. Go to
the engine room. Use Edna's body with the harness. Then go to the other
side of the engine room and into the right corridor. Go to the cockpit.
Use the switch. Walk back through the engine room to the left corridor.
Go to the stairs, then use the tear to go through. At the spike, talk to the
jackal, then use the gun on the honky-tonk...and that ends Gorrister's tale.
_______________________________________________________________________
ELLEN: Use the door in the pyramid front. Walk to the opening, then to
the passageway. Push the fourth monitor. Use the wiring. Walk back to
the Atrium. Push the electronic bricks. Use the secret passage. Look at
the sarcophagus. Use it. Push the keypad. Look at the statue. Talk to
the statue. Use the following dialogue choices:
1.} "Who are you?" 2.} "Why won't you let me use the keypad?"
3.} "I am not a grave robber!" 4.} "I won't steal anything. I just need
to know if you can tell me where AM's original brain components are."
5.} "Answer me this: who's sealed up in the scary sarcophagus?"
6.} "Can the sarcophagus lid be opened?" 7.} "Okay, so what's the
access code?" 8.} "Who do you serve?" 9.} "Who is the master? Is it AM?"
10.} "You'll never get laid with that line of stuff, Anubis. Take care of
your boring self. Bye now."
Go to the passage into the Embalming Room. Take the yellow fabric. Walk
BACK into the Embalming Room (after you run out screaming), and take the
yellow fabric again. Take the forceps. Go back to the burial chamber. Go
to the passage back to the Atrium. Walk to the opening to the Antechamber.
Use the yellow fabric. Walk to the passageway. Use the yellow fabric.
Walk to the opening. Walk to the fountain in the Atrium. Use the cup with
the water, then swallow the cup of water. Use the cup with the water,
then use the secret passage to the burial chamber. Use the cup with the
statue. Use the forceps with the statue. Walk back to the passage, then
to the corridor. Use the yellow fabric. Take the gem. Use the yellow
fabric. Walk to the passage on the right to the Programming Arena. Use
the gem with the left workstation. Use the ROM chip with the left
workstation. Choose the option "I'll designate ou a new master, sucker!
ME!" Use the forceps with the left workstation. Walk to the passageway.
Walk to the left passage, then to the burial chamber. Use the ROM chip
with the statue. Talk to the statue, with these choices:
1.} "Now who is the master?" 2.} "Okay, so what's the access code?"
3.} "So, can you help me with anything?" (You may have to TALK TO
the statue again to say this) 4.} "Nice chattin' with you, Anubis, honey."
Push the keypad. Type the access code (666...naturally). Leave the keypad.
Push the sarcophagus. Use the sarcophagus twice (one to open, one to enter)
Use the controls. Push 2012. Choose the dialogue options...
1.} "The...yellow" 2.} "The box..." 3.} "No. It's not possible."
4.} "How..." 5.} "Please. Not again."
Choose the option to fight back.
Go out to the Allied Master Computer Room. Look at the wiring. Walk to
the exit passage, to the corridor. Walk to the right passage. Use the
right workstation. Type 2012. Inquire about ALLIED MASTER COMPUTER, then
about PRINCIPLE OF ENTROPY, then about TRANSLEX NUEROBINDER. Log off, then
walk back to the passageway. Walk to the left passage, then to the burial
chamber. Walk to the secret passage to the Atrium. Take the speaker,
then go back to the burial chamber. Walk to the passage, then to the
embalming room. Walk to the corridor, then to the middle passage, to the
Allied Master Computer Room. Use the speaker with the wiring. Use the
following dialogue choices:
1.} "Are you AM?" 2.} "More riddles?" 3.} "Which computer are you?"
4.} "How do I know you're not just one of AM's practical jokes?"
5.} "Can you help me to get out of here?" 6.} "Oh my god! Can AM
overhear us?" 7.} "Can you point out some essential component of AM so
I can kneecap it?" 8.} "Any machine can die. Just unplug the sucker!"
9.} "So why does AM hold out this...chance?" 10.} "Can you help me to die?"
11.} "Screw you! It's been 109 years of torment. When does it all end?"
12.} "So, can you help me with anything?"
Walk to the exit passage, back to the corridor. Take the disc from the
statue. Walk back to the program area. Use the compact disc with the
central work station. Use the central work station. Select "Activate
Chaos Trebler." Select "Proceed." Walk back to the passageway to the
corridor. Take the left passage. From the embalming room, walk to the
burial chamber. Talk to the statue, and ask, "I'm sealed in, Anubis. Any
ideas about how I can check out of this hotel?" Then use the sarcophagus
twice to end Ellen's tale.
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BENNY: (the crippled guy) Walk to the bottom of the steps, then to the
caves (off to the right top corner of the screen), then to the
empty cave. Use the screen. Walk back to the cave mouth, then walk to
the second cave from the left. In the Elder's cave, talk to the elder,
then use the screen, then exit the cave mouth. Walk to the central
path, to the altar. Look at the altar, then walk back to the cave wall.
Now walk down the right path to the fruit tree. Look at the tree. Take
the fruit, swallow it, then walk back to the cave wall. Use the twine,
then walk into the third cave. Look at the child. Give the fruit to the
child. Talk to the child, and use the following dialogue choices, in this
order:
1.} "How are we able to talk?" 2.} "Defective? That's tough"
3.} "Lottery? What Lottery?" 4.} "Is that altar in the jungle used for
the sacrifices?" 5.} "How long have these sacrifices been going on?"
6.} "Why do they sacrifice their own people to AM?"
7.} "What are the sacrifices like?" 8.} "You look like you don't eat
very much." 9.} "I am very hungry. Where can I get some food?"
10.} "I tried eating the fruit. It only made me sick."
11.} "I need to go find some food. I'll see you later."
Exit the cave, then use the twine. Walk back to the third cave.
Give the fruit to the child's mother. (This, folks, is SICK) Talk to the
child, and say "I am getting very tired." Use the bed. Talk to the child
again. Say "I need to go get some food. I'll see you later." Walk back out
of the cave, then back to the altar. Talk to the altar. Ask why everyone is
gathered around the altar. Ask why the child's mother has been tied to
the altar. Ask to watch the sacrifice. Look at the debris. Walk back
to the cave wall. Walk to the path on the left (takes you to cavern floor).
There's a hidden path to a graveyard on the right; take it. Talk to
Murphy's grave. Talk to Tuttle's grave (Darkseed reference, anyone?).
Talk to Thomas's grave. Ask "What can I do to prove that I am a different
man?" in each conversation. Walk back to the cavern floor, then to the cave
wall. Go to the third cave. Talk to the child and use the following
dialogue choices, in this order:
1.} "I'm sorry. Your mother is dead." 2.} "I can't care for you. I have
my own problems. 3.} What will happen to you?" 4.} "Why don't you run
away from here?" 5.} "I wish I could keep the lottery from taking place."
6.} "Look, I'll do what I can, but no promises."
Use the bed again. Then walk out of the cave, and into the Elder's cave
(second cave). Try to take the bag. If the elder is there, it won't work.
If he isn't, you'll get it. Use the screen. Walk back out of the
cave mouth. Walk to the empty cave. Look at the vines. Walk back out of
the cave mouth. (If you weren't able to get the lottery bag before: Walk
back to the elder's cave. Take the lottery bag, then exit the cave.) Walk
to the third cave. Talk to the child and say "I stole the lottery bag from
the village elder," then "Look, I'll do what I can, but no promises." Exit
the cave, then walk to the cavern floor, then to the graveyard. Talk to
Thomas's grave. Tell him you have the lottery bag. Push the vines. Then
talk to Brickman's grave. Use the following:
1.} "I don't blame you for hating me, Brickman." 2.} "I stopped the
lottery from happening. Doesn't that prove I now have compassion?"
3.} "What can I do to make amends to you, Brickman?"
Go back to the cavern floor, then back to the cave wall. Go to the third
cave, and talk to the child. Use the following dialogue choices:
1.} "I buried the lottery bag where no one will find it." (If this ends the
conversation, TALK TO the child again, and continue as follows)
2.} "AM wants to have a sacrifice tomorrow, even with the lottery bag
missing. Why don't you hide in the hole-just in case?"
3.} "All my friends are far away from here or dead. I have no friends to
hide with you."
4.} "What can I do to help you make a friend?" 5.} "I'll see what I can
find."
Exit the cave, then walk to the altar. Take the debris. Walk back to
the cave wall, and use the twine. Walk to the fourth cave. Give the fruit
to the sentry, then use the fruit with the food basket. Take the wood
(inside on the left). Exit the cave, then go to the first (empty) cave.
Take the vines. Exit the cave, then go back to the third cave. Talk to the
child. Use the following dialogue choices:
1.} "I found this piece of junk at the altar. It looks kind of like a head."
2.} "I found a piece of wood that could be used for a body." 3.} "I found
a piece of wire."
Use the video screen, then use this dialogue:
1.} "Are you AM?" 2.} "Who is the Russian?" 3.} "I've been AM's
prisoner for more than 100 years. Why help me now?" 4.} "What's the use
of helping me if AM is so damn invincible?" 5.} "You know who I am?"
6.} "How can you help me?"
Exit the cave. Use the twine. Walk to the cavern floor, then to the
graveyard. Talk to Brickman's grave, ask "What can I do to make amends
to you, Brickman?" then say "I have something to plant on your grave."
Exit back to the cavern floor, then back to the cave wall. Go to the third
cave. Use the bed. Look at the hole. Walk out of the cave, then to the
altar. Go talk to the Elder. Ask why everyone is gathered around the altar.
Beg the village elder to release the child. Then offer to take the child's
place, and Benny's tale comes to an end.
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NIMDOK: Look at the gate in the background Talk to prisoner on the left.
Use this sequence:
1.} "Why are you imprisoned here? You have the features of a man of
intellect." 2.} "You know me?" 3.} "Experiments? I know nothing
of experiments." 3.} "You are saying we were colleagues of some kind?
Ridiculous!" 4.} "Why would I bother to have you imprisoned like this?"
5.} "Do you know of the Lost Tribe? I must find it." 6.} "I know
nothing of what you talk about. This conversation is over."
Talk to the guard. Walk to the hospital. Look at the poster.
Walk to the curtain. In the Operating Theater, talk to the Anesthetist.
Follow this dialogue sequence:
1.} "What am I to do?" 2.} "What is the purpose of such a procedure?"
3.} "What is the nature of this serum?" 4.} "What is Dr. Mengele's position?"
5.} "What is your function?" 6.} "I cannot carry out this procedure."
Take the scalpel. Use the scalpel on the Anesthetist. Take the
ether. Walk to the recovery room. Take the vent. Use the vent. Take the
pliers. Take the watch. Look at the records. Walk to the door. Talk to
the victim. Use the following dialogue sequence:
1.} "How could you so foolishly be caught in the wires?" 2.} "Why do
you risk escaping in such poor physical condition?" 3.} "For what were
you being given the privilege to volunteer?" 4.} "There is nothing I can
do for you."
Use the Ether with the victim. Use the pliers with the victim.
Talk to the prisoner on the left again. Ask him about the significance of
1945, then pick the choice "I seem to recall that you speak Latin," then
"I am starting to recall that you do have cause to hate me." Give the
pliers to the prisoner. Use the left door to go to the Ovens. Walk to the
passage to the recovery room. Talk to the child. Use the following sequence:
1.} "How are you feeling?" 2.} "Do you know who I am?" 3.} "What do
you know of me?" 4.} "Are you saying that the doctors here have been
using children for experimentation?" 5.} "So I am a legend to you."
6.} "Why do you say that the Regime will fail?" 7.} "Get some rest."
Now walk to the door. In the operating theater, talk to the patient. Ask
why his optic nerves are wired to the eyeballs in the jar. Then use the
ether with the patient, and take the jar. Walk to the curtain (to the lobby)
Take the box. Use the box with the jar. Walk to the door, out to the yard.
Talk to the prisoner. Use the choices "You must let me go! With these
materials I may be able to remedy the atrocities I have committed." and
then "Why do you say that I am one of you?" then "Does that mean you will
allow me to go?" You wind up at the crossroads. Walk to the bunker on the
left (laboratory). Look at the bell jar. Use the teletype. Walk to the
right doorway. Use the switch. Look at the vat. Take the vat. Look at the
mirror. Look at the blueprints on the blackboard. Use the jar with the
golem. Talk to the Golem. Choose the option that says "The man caught in
the barbed wire said to waken the sleeper, utter the truth, and kiss him."
Use the following:
1.} "Time Is Truth" 2.} "Golem, Wake Up" 3.} "The truth is that, for
me, it shall always be 1945." (Then kiss the golem. Don't ask me, that's
just what you have to do. He'll "wake up")
4.} "Golem, follow me into the laboratory."
Go to the laboratory. Talk to the Doctor, with this sequence:
1.} "How did you manage to escape the mob?" 2.} "You know about the
golem?" 3.} "I read the teletype. What is project PERFECT IMAGE?"
4.} "You mean that it worked well enough to drive the Leader into committing
suicide." 5.} "I looked in the mirror. I now remember everything with
crystal clarity. The research camps, the serum." 6.} "Now I know how
AM was able to keep us alive for so many years." 7.} "Excuse me,
Doctor. I need to get a breath of fresh air."
Use the mirror with the Doctor. Talk to the Golem, and say, "Golem,
follow me outside!" Go outside. After the little speech from the Lost
Tribe, say, "Golem, I transfer control of you over to the Lost Tribe!"
This ends Nimdok's story in a rather...interesting manner. Hint: SNAP!
----------------------------------------------------------------------
TED (Mr. Paranoid): From the cavern, walk to the entrance. Push the
second monitor from the left (the one with the castle). Look at the
drawbridge. Walk to the entrance. Look at the tapestry of the knight.
Look at the tapestry of the maiden. Walk to the left doorway. Take the
books. Read the journal. Read all four journal passages. Close the
journal. Stop reading. Go back to the hallway. Go to the middle doorway.
Talk to Ellen, using this sequence:
1.} "Did AM do this to you?" 2.} "Can you walk?" 3.} "Please hang
on, Ellen. Your father went to find an antidote for your illness."
4.} "Do you know if there's a way to escape from this place?" 5.} "No, I
won't let you die!" 6.} "No, don't go! I need you. We need you."
7.} "Why do you want a mirror?" (Look at the dresser, then talk again)
8.} "I looked on your dressing table. Your mirror's not there."
9.} "Go back to sleep, Ellen."
Walk back to the hallway. Go to the right doorway. Take the glass.
Use the books. Read "Daemons and Their Spheres," then "Kitab Al Azif," then
"In Search of the Philosopher's Stone." Stop reading, then exit back to
the hall. Walk to the doorway in the foreground. Talk to the maid, using
this sequence (she's...interesting, I must say):
1.} "Excuse me. Do you work here?" 2.} "What happened to Ellen?"
3.} "Is there a way to escape from this castle?" 4.} "Where is Ellen's
stepmother? I must speak with her!" 5.} "Where can I find a mirror?"
6.} "Please, I need to find a mirror." 7.} "That's a flattering offer, but
I'm not interested." 8.} "Sorry, but it's out of the question."
9.} "I'm sure you're a fine woman, but my heart belongs to another."
10.} "Look, I am not going to make love with you!" (Use the oven, then talk
to her again and continue) 11.} "I fixed your oven. Now where is the
mirror?" 12.} "Why, you used me, you bitch!" (Use the right door,
then talk to her AGAIN!) 13.} "Please, I need to find a mirror."
14.} "Where can I find the old woman?"
Walk to the left door (hallway). Walk to the doorway under the pentagram.
Take the icon. Push the third sconce from the left. Walk to the secret
passage. Talk to the witch, with the following sequence:
1.} "What have you done to Ellen, you old witch?" 2.} "Why do you call
me a prince?" 3.} "What ritual are you talking about?" 4.} "What's
this about a gate?" 5.} "What's supposed to be my role in this ritual?"
6.} "So you just want me to break the mirror?" 7.} "Why can't you
destroy the mirror yourself?" 8.} "Where is Ellen's mirror?"
9.} "I looked on Ellen's dressing table. The mirror's not there."
10.} "Why can't you open the gate without the mirror?" 11.} "What if I
can't find the mirror?" 12.} "What's in it for me if I help you?"
13.} "I ought to kill you instead!"
Walk to the stairs, back to the chapel. Walk to the doorway to the hall.
Walk to the center doorway. Talk to the devil (yes, I'm serious). Use
this sequence:
1.} "Who are you?" 2.} "What do you want?" 3.} "Can you tell me where
Ellen's mirror is?" 4.} "Who is this Surgat I've heard about?"
5.} "It sounds like you really hate demons!" 6.} "How can beings as
powerful as yourselves stoop to fighting like school children?"
7.} "Are you saying that AM is in control of Hell?" 8.} "What do you
mean that you do things like we do here?" 9.} "What problems can
these unseen struggles cause for me?" 10.} "Please, go away!"
Talk to Ellen, and use this sequence:
1.} "I can't let you die! The devil is waiting to take your soul!"
2.} "Who is this witch who lives here with you?" 3.} "Go back to
sleep, Ellen."
Walk out the doorway to the hall again. Walk to the right doorway.
Use the books. Read "Secrets of Necronomiconic Summoning" and "Double,
Double, Toil and Trouble." Walk to the door. Walk to the doorway under the
pentagram. Push on the third sconce from the left, and walk through the
secret passage. Talk to the witch with this series of dialogue choices:
1.} "I know all about the sleeping spell you've cast on Ellen. And I am
prepared to use it on you!" 2.} "Oh, don't I? Kalla Ingma Thacko!"
(Note: be ABSOLUTELY CERTAIN YOU GET THAT ONE RIGHT!)
Take the chalk. Use the chalk with the circle. You'll start a conversation
with a demon who appears (boy, what a friendly game, huh?)
1.} "Who are you?" 2.} "Are you saying that you are another AM?"
3.} "What kind of locks can you open?" 4.} "What were you saying about
a trade?" 5.} "Can you unlock the maid's bedroom door?" (Give the
glass with your blood on it to him) 6.} "Can you unlock the maid's
bedroom door?" 7.} "I don't believe you can unlock the maid's bedroom door
from here!"
Walk to the stairs, then out of the chapel into the hall. Use the icon
with the door on the left that's broken off one hinge. Push the armor.
(Note: If you DON'T do this, at some later point, a wolf gets into the
castle and eats you alive. Great...) Walk to the doorway to the kitchen.
Use the maid's door; it's now open. Look at the tapestry. Walk to the
door, back into the kitchen. Walk to the door on the left to go back to the
hall. Walk to the door under the pentagram, push the 3rd sconce from the
left, go back through the secret passage, and talk to Surgat again.
1.} "You're as good as your word! The maid's bedroom was unlocked!"
2.} "I already gave you something-some drops of my blood!" 3.} "Can
you open a gate to the surface world?" 4.} "You say love has trading
value?" 5.} "How about taking the witch's soul instead?"
6.} "Let me think about your offer."
Walk to the stairs, exit the chapel back to the hall. Go to the center door.
Talk to the angel with this dialogue sequence:
1.} "Who are you?" 2.} "What do you want?" 3.} "Can you tell me where
Ellen's mirror is?" 4.} "Why is everyone so interested in the mirror?"
5.} "What can you tell me about the devil?" 6.} "What power does this
mirror have over Ellen?" 7.} "Who is this Surgat I've heard about?"
8.} "Please! Save us!"
Now go over and talk to the devil again, with this sequence:
1.} "I've seen the tapestry in the maid's bedroom, and I think you do know
where Ellen's mirror is!" 2.} "Where is Ellen's mirror?"
Talk to Ellen. Tell her "There's an angel and a devil quarreling over
your soul!" then "Go back to sleep, Ellen." Walk back to the hallway, then
through the left doorway. Use the books. Read the Divine Comedy to find
the mirror. Stop reading, then walk back to the hall, then back to the
center doorway. Talk to the devil, tell him "I found Ellen's mirror!"
Use the mirror on the devil. Talk to Ellen with this sequence:
1.} "There's an angel here waiting to take your soul, Ellen. Do you want
to go with him?" 2.} "I found your mirror, Ellen."
Use the mirror on her, then walk to the hallway. Walk back to the doorway
under the pentagram, push the third sconce, and walk through the secret
passage. Use the mirror with the circle, and choose the following
dialogue sequence:
1.} "I brought you some company, Surgat!" 2.} "Why, AM's responsible
for our suffering!" 3.} "Open the gate to the surface world first,
and then I'll erase the circle." This will end Ted's story, though not on
a very pleasant note (like any of these really have?)
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THE FINAL CONFLICT: Use Nimdok; he's the only one that knows the password.
You start at the Pit. Use the pit workstation. Type 1945. Select "Extend
Bridge." Select "Log Off." Walk to thr bridge to the flame. Use the
"Summoning Totem" with the circle. Use the following dialogue choices:
1.} "Show me the way out of here!" 2.} "What do you have to show me?"
3.} "What do you know about the people who sent me here?" 4.} "What
do the Russian and Chinese computers want?" 5.} "If the Russian and
Chinese are submerged parts of AM, then who are you?" 6.} "Does AM know
about the lunar colony?" 7.} "Just what are all these Totems I'm
carrying?" 8.} "How can actions take physical forms?" 9.} "Why
do you want me to give you the Totem of Entropy?" 10.} "I refuse."
11.} "Why do you want me to invoke the Totem of Compassion?" 12.} "I
refuse."
Then invoke the Totem of Compassion. Walk to the bridge, back to the pit.
Follow the neural path around until you reach the Ego pylon. (It looks like
a ram's head) Walk up to the Ego, and talk to it, asking first "Who are you?"
then "Are you AM?" then "You want to harm me, don't you?" Choose Just Walk
Away, then use the Forgiveness totem on the Ego. Now walk along the neural
path some more until you reach the Super Ego pylon (looks like a blue, bald
human face) Talk to the Superego. Use this sequence:
1.} "Who are you?" 2.} "How did you know I was coming?" 3.} "If
you're a part of AM, why haven't you destroyed me?" 4.} "Can you
help me, then?" 5.} "What advice do you have for me?"
Use the Clarity Totem with the Superego. Now walk along the neural path
until you reach the Id pylon. (Looks like a grinning evil clown face) Walk
up to the Id, and talk to it, using this sequence:
1.} "Who are you?" 2.} "What else can you tell me about the
brainscape?" 3.} "Can you help me, then?" 4.} "What do you find
pleasurable about broken glass?"
Choose Just Walk Away, then use the Compassion Totem on it. Now walk back
to the nueral path and walk to the Pit area. Walk to the bridge, all the
way to the flame. Once there, invoke the Totem of Entropy. The endgame
takes over...not exactly the happiest ending in the universe, but it's
about as good a victory as you can possibly get in this hellish game.
GAME OVER, MAN!
The Spoiler Centre