Dave Melanson's Semi-Official Walkthrough for "I Have No Mouth, and

I Must Scream" by Cyberdreams.



(worked out after reading the original short story MANY a time...)



        Before I start, let me just say that Harlan Ellison's original

story is a true masterpiece of short horror fiction.  And it is possible

to get the same ending as the short story in the game.  But, I think

you'd rather avoid that, unless you're feeling particularly suicidal; it's

quite depressing.  Unlike my other walkthroughs, this is divided up into

sections by character names, except for the last section, which can be

done by any character...IF Nimdok is dead.  If he isn't dead, you HAVE to

use him because he's the only one with the password.  Actually, I like him 

best (yeah, I know, I would...so would ANY Slayer fan..."Angel of Death," 

anyone?)  Also, small warning about this game: some of the items you have

to pick up are VERY small; sweep the cursor around until it registers that

they are there.  Also, a word about doors; you usually have to USE them to

go through them, so if I don't specifically say otherwise, to go through

a door, "USE" it.  If your characters "die" at the end of each part,

provided you did everything I've laid out, don't worry...you did it right.

Nobody ever said this was a HAPPY game, now did they?  The order of the

characters, in case you're wondering, at the Hate Pillar, is the order I've

presented them here, from left to right: Gorrister, Ellen, Benny, Nimdok,

and Ted.  There is no specific order in which you "have" to do the five

characters.  Also, I would like to say...Harlan himself does a MASTERFUL

job as the voice of AM!



        Also, wherever you got this, it and several other walkthrus I have

done are available at my Website: 



http://www.ici.net/customers/overkill/overkill.htm



and choose the "PC Games Page" option.  These walkthrus include ones for

Stonekeep, Gabriel Knight 1 & 2, The Dig, The 7th Guest, The 11th Hour,

Phantasmagoria, and several others.



_______________________________________________________________________

GORRISTER: Start off with Gorrister (first on left).  Take the note, then 

walk to the door.  In the corridor, use the rightmost door.  In the cabin, 

take the sheet, then walk to the door.  Back in the corridor, use the 

northmost door on the right wall.  Take the sheet.  Use one sheet on the 

other to make a rope.  Go back to the corridor.  Go to the "front" of the  

screen to the right engine room, left to the left engine  room, use the door 

to get to the left corridor.  Use the first door on the left.

Go to the door in the back of the room.  Use the door.  Take the knife.

Take the fork.  Use the cookbook.  Take the bottle.  Use the knife with the 

rats.  Take the bread.  Swallow the bread.  Walk back out to the left 

corridor.  Walk to the south (back to the engine room).  Take the milky 

fluid.  Push the lever.  Take the key with the blood all over it.  Use the 

fork on the engine.  Then go back to the left corridor.  Go back into the 

dining room; use the tablecloth.  Go back to the corridor.  Go to the stairs 

(center of the room).  You should be near some air bags; use the knife with 

the stitching at the northmost end of the air bag room, then use the tear 

in the cloth to go through to the Spike.  Use your rope with the mooring 

ring.  Take the heart.  Use the knife with the rope.  Walk back to the tear.  

Use the knife first with air bag #1, then with air bag #2.  Walk back to the 

stairs, and back to the corridor.  Use the hatch (lower left corner).  In the 

Exterior, use the door on the right to go to the Interior.  Use the jukebox.  

Select "Jezebel."  Use the jukebox again.  Select "It Takes Two To Tango."  

Use the door on the right.  Talk to the Jackal.  Use the following dialogue 

choices, in this order:



1.} "What are you?"     2.} "No, what are you really?"  3.} "You're AM, 

playing with my mind again!"    4.} "Why can't you give me a straight

answer?"        5.} "Yeah?  What's my curse?"   6.} "Look, I'm getting

tired of your smart mouth."     7.} "Where do you come from?"

8.} "So you must know what lies beyond the mountains?"  9.} "That desert

doesn't look any worse than the other hellholes AM has cooked up for us"

10.} "What do you want?"        11.} "I am not going to give you my heart"

12.} "Tell me how to get across the mountains"



        Give the heart to the Jackal.  Then finish dialogue with "I've got

nothing more to say to you."  Walk back to the Honky-Tonk Interior.  Take the

whiskey.  Talk to Harry.  Use these dialogue choices, in this order:



1.} "Let me pour you a drink."  2.} "Harry, how did you get here?"

3.} "What do you know about the zeppelin?"  4.} "Let me pour you a drink."

5.} "What happened in the dining room?" 6.} "Who did you kill?"

7.} "Let me pour you a drink."  8.} "And just where IS my dear mother-in-

law?"   9.} "Whose heart was impaled on the zeppelin's spike?"

10.} "Talk to you later."



        Use the door on the left at the back to go into the restroom.  Take

the magnifier.  Use the stall door three times.  Then go into the meat 

locker.  Use the magnifier with the beef.  Use the knife with the beef.

Talk to Edna (ewww).  Use these dialogue choices, in this order:



1.} "Edna, how did you get up here?"    2.} "Chinaman?  What Chinaman?"

3.} "Why should I help you?"    4.} "You know how to fly the Zeppelin out

of here?"       5.} "Tell me how to fly the Zeppelin first, then I'll help

you."   6.} "Okay, Edna, I'll take you down."   7.} "Wait.  You're right

about Glynis.  I deserve to die here."  8.} "I've got nothing more to say

to you."  



        Go back out the door to the rest room.  Go back out to the

Interior, the Exterior, then up the ladder to the left corridor.  Go back

into the dining room.  Use the magnifier with the debris.  Go back to the

corridor, then back out the hatch.  Go back to the Honky-Tonk Interior,

then talk to Harry.  Use the following dialogue choices, in this order:



1.} "Let me pour you a drink."  2.} "I was the one you killed, wasn't I,

you bastard?"   3.} "Why did you kill me?"      4.} "Talk to you later."



        Go back to the restroom.  Use the stall door.  Talk to Edna again.

Use the following dialogue choices, in this order:



1.} "Edna, you bitch, I know all about your plot to murder me."

2.} "Why should I trust my own murderer?"



        Take Edna down from the meat hook till she grabs you, then continue

with the dialogue:



3.} "Let me go!"        4.} "Please, I'll do anything you ask."

5.} "No, I don't trust you."    6.} "Edna, you dropped a key."

7.} "Sorry, Edna.  I don't trust you as far as I can spit."

8.} "I've got nothing more to say to you." 



        Take the key she dropped, then walk back to the left corridor inside

the zeppelin.  Walk to the engine room, to the other side of the engine

room, then to the right corridor.  Use Edna's key on the locked door.  Use

the logbook.  Read the four log entries.  Close the log book, then exit the

cockpit.  Walk to the engine room, then to the left corridor, then out

the hatch and all the way to the meat locker.  Give the milky fluid to

Glynis.  Talk to Glynis.  Talk to Edna; tie her up with the rope.

Walk back to the Honky-Tonk Interior, then walk out the back door (where you

met the Jackal before).  Talk to the Jackal.  Use the following dialogue

choices, in this order:



1.} "I found Edna and Glynis.  How does that help me escape from here?"



        Give the beef heart to the Jackal, then continue the dialogue:



2.} "So, how do I get out of here?"     3.} "I read Edna's log book, and

everything's much clearer.  Now what?"  4.} "I've got nothing more to say

to you."



        Now look at the trash can on the right (the rightmost one).  Take the 

shovel.  Look at the ground.  Use the shovel with the ground.  Use Glynis's 

body with the grave.  Then go back into the zeppelin's left corridor.  Go to 

the engine room.  Use Edna's body with the harness.  Then go to the other 

side of the engine room and into the right corridor.  Go to the cockpit.  

Use the switch.  Walk back through the engine room to the left corridor.  

Go to the stairs, then use the tear to go through.  At the spike, talk to the 

jackal, then use the gun on the honky-tonk...and that ends Gorrister's tale.

_______________________________________________________________________

ELLEN: Use the door in the pyramid front.  Walk to the opening, then to

the passageway.  Push the fourth monitor.  Use the wiring.  Walk back to

the Atrium.  Push the electronic bricks.  Use the secret passage.  Look at

the sarcophagus.  Use it.  Push the keypad.  Look at the statue.  Talk to 

the statue.  Use the following dialogue choices:



1.} "Who are you?"      2.} "Why won't you let me use the keypad?"

3.} "I am not a grave robber!"  4.} "I won't steal anything.  I just need

to know if you can tell me where AM's original brain components are."

5.} "Answer me this: who's sealed up in the scary sarcophagus?"

6.} "Can the sarcophagus lid be opened?"        7.} "Okay, so what's the

access code?"   8.} "Who do you serve?" 9.} "Who is the master?  Is it AM?"

10.} "You'll never get laid with that line of stuff, Anubis.  Take care of

your boring self.  Bye now."  



Go to the passage into the Embalming Room.  Take the yellow fabric.  Walk 

BACK into the Embalming Room (after you run out screaming), and take the 

yellow fabric again.  Take the forceps.  Go back to the burial chamber.  Go

to the passage back to the Atrium.  Walk to the opening to the Antechamber.

Use the yellow fabric.  Walk to the passageway.  Use the yellow fabric.

Walk to the opening.  Walk to the fountain in the Atrium.  Use the cup with

the water, then swallow the cup of water.  Use the cup with the water,

then use the secret passage to the burial chamber.   Use the cup with the

statue.  Use the forceps with the statue.  Walk back to the passage, then

to the corridor.  Use the yellow fabric.  Take the gem.  Use the yellow

fabric.  Walk to the passage on the right to the Programming Arena.  Use

the gem with the left workstation.  Use the ROM chip with the left

workstation.  Choose the option "I'll designate ou a new master, sucker!

ME!"  Use the forceps with the left workstation.  Walk to the passageway.

Walk to the left passage, then to the burial chamber.  Use the ROM chip

with the statue.  Talk to the statue, with these choices:



1.} "Now who is the master?"    2.} "Okay, so what's the access code?"

3.} "So, can you help me with anything?"        (You may have to TALK TO

the statue again to say this) 4.} "Nice chattin' with you, Anubis, honey."



Push the keypad.  Type the access code (666...naturally).  Leave the keypad.

Push the sarcophagus.  Use the sarcophagus twice (one to open, one to enter)

Use the controls.  Push 2012.  Choose the dialogue options...



1.} "The...yellow"      2.} "The box..."        3.} "No.  It's not possible."

4.} "How..."    5.} "Please.  Not again."



Choose the option to fight back. 

Go out to the Allied Master Computer Room.  Look at the wiring.  Walk to

the exit passage, to the corridor.  Walk to the right passage.  Use the

right workstation.  Type 2012.  Inquire about ALLIED MASTER COMPUTER, then

about PRINCIPLE OF ENTROPY, then about TRANSLEX NUEROBINDER.  Log off, then

walk back to the passageway.  Walk to the left passage, then to the burial

chamber.  Walk to the secret passage to the Atrium.  Take the speaker,

then go back to the burial chamber.  Walk to the passage, then to the

embalming room.  Walk to the corridor, then to the middle passage, to the

Allied Master Computer Room.  Use the speaker with the wiring.  Use the

following dialogue choices:



1.} "Are you AM?"       2.} "More riddles?"     3.} "Which computer are you?"

4.} "How do I know you're not just one of AM's practical jokes?"

5.} "Can you help me to get out of here?"       6.} "Oh my god!  Can AM

overhear us?"   7.} "Can you point out some essential component of AM so

I can kneecap it?"      8.} "Any machine can die.  Just unplug the sucker!"

9.} "So why does AM hold out this...chance?"  10.} "Can you help me to die?"   

11.} "Screw you!  It's been 109 years of torment.  When does it all end?"        

12.} "So, can you help me with anything?"



Walk to the exit passage, back to the corridor.  Take the disc from the

statue.  Walk back to the program area.  Use the compact disc with the

central work station.  Use the central work station.  Select "Activate

Chaos Trebler."  Select "Proceed."  Walk back to the passageway to the

corridor.  Take the left passage.  From the embalming room, walk to the

burial chamber.  Talk to the statue, and ask, "I'm sealed in, Anubis.  Any

ideas about how I can check out of this hotel?"  Then use the sarcophagus

twice to end Ellen's tale.

-------------------------------------------------------------------------

BENNY: (the crippled guy) Walk to the bottom of the steps, then to the 

caves (off to the right top corner of the screen), then to the

empty cave.  Use the screen.  Walk back to the cave mouth, then walk to

the second cave from the left.  In the Elder's cave, talk to the elder,

then use the screen, then exit the cave mouth.  Walk to the central

path, to the altar.  Look at the altar, then walk back to the cave wall.

Now walk down the right path to the fruit tree.  Look at the tree.  Take

the fruit, swallow it, then walk back to the cave wall.  Use the twine,

then walk into the third cave.  Look at the child.  Give the fruit to the

child.  Talk to the child, and use the following dialogue choices, in this

order:



1.} "How are we able to talk?"  2.} "Defective?  That's tough"

3.} "Lottery?  What Lottery?"   4.} "Is that altar in the jungle used for

the sacrifices?"        5.} "How long have these sacrifices been going on?"

6.} "Why do they sacrifice their own people to AM?"     

7.} "What are the sacrifices like?"     8.} "You look like you don't eat

very much."     9.} "I am very hungry.  Where can I get some food?"

10.} "I tried eating the fruit.  It only made me sick."

11.} "I need to go find some food.  I'll see you later."



        Exit the cave, then use the twine.  Walk back to the third cave.

Give the fruit to the child's mother.  (This, folks, is SICK) Talk to the 

child, and say "I am getting very tired."  Use the bed.  Talk to the child 

again.  Say "I need to go get some food.  I'll see you later."  Walk back out 

of the cave, then back to the altar.  Talk to the altar.  Ask why everyone is

gathered around the altar.  Ask why the child's mother has been tied to

the altar.  Ask to watch the sacrifice.  Look at the debris.  Walk back

to the cave wall.  Walk to the path on the left (takes you to cavern floor).

There's a hidden path to a graveyard on the right; take it.  Talk to

Murphy's grave.  Talk to Tuttle's grave (Darkseed reference, anyone?).

Talk to Thomas's grave.  Ask "What can I do to prove that I am a different 

man?" in each conversation.  Walk back to the cavern floor, then to the cave 

wall.  Go to the third cave.  Talk to the child and use the following 

dialogue choices, in this order:



1.} "I'm sorry.  Your mother is dead."  2.} "I can't care for you.  I have

my own problems.  3.} What will happen to you?"     4.} "Why don't you run 

away from here?"     5.} "I wish I could keep the lottery from taking place."

6.} "Look, I'll do what I can, but no promises."



Use the bed again.  Then walk out of the cave, and into the Elder's cave

(second cave).  Try to take the bag.  If the elder is there, it won't work.  

If he isn't, you'll get it.  Use the screen.  Walk back out of the

cave mouth.  Walk to the empty cave.  Look at the vines.  Walk back out of

the cave mouth.  (If you weren't able to get the lottery bag before: Walk 

back to the elder's cave.  Take the lottery bag, then exit the cave.)  Walk 

to the third cave.  Talk to the child and say "I stole the lottery bag from 

the village elder," then "Look, I'll do what I can, but no promises."  Exit 

the cave, then walk to the cavern floor, then to the graveyard.  Talk to 

Thomas's grave.  Tell him you have the lottery bag.  Push the vines.  Then 

talk to Brickman's grave.  Use the following:



1.} "I don't blame you for hating me, Brickman."        2.} "I stopped the

lottery from happening.  Doesn't that prove I now have compassion?"

3.} "What can I do to make amends to you, Brickman?"



Go back to the cavern floor, then back to the cave wall.  Go to the third

cave, and talk to the child.  Use the following dialogue choices:



1.} "I buried the lottery bag where no one will find it." (If this ends the

conversation, TALK TO the child again, and continue as follows)

2.} "AM wants to have a sacrifice tomorrow, even with the lottery bag 

missing.  Why don't you hide in the hole-just in case?"

3.} "All my friends are far away from here or dead.  I have no friends to

hide with you."

4.} "What can I do to help you make a friend?"  5.} "I'll see what I can 

find."



Exit the cave, then walk to the altar.  Take the debris.  Walk back to

the cave wall, and use the twine.  Walk to the fourth cave.  Give the fruit

to the sentry, then use the fruit with the food basket.  Take the wood 

(inside on the left).  Exit the cave, then go to the first (empty) cave.  

Take the vines.  Exit the cave, then go back to the third cave.  Talk to the 

child.  Use the following dialogue choices:



1.} "I found this piece of junk at the altar.  It looks kind of like a head."

2.} "I found a piece of wood that could be used for a body."    3.} "I found

a piece of wire."



Use the video screen, then use this dialogue:



1.} "Are you AM?"       2.} "Who is the Russian?"       3.} "I've been AM's

prisoner for more than 100 years.  Why help me now?"    4.} "What's the use

of helping me if AM is so damn invincible?"     5.} "You know who I am?"

6.} "How can you help me?"



Exit the cave.  Use the twine.  Walk to the cavern floor, then to the

graveyard.  Talk to Brickman's grave, ask "What can I do to make amends

to you, Brickman?" then say "I have something to plant on your grave."

Exit back to the cavern floor, then back to the cave wall.  Go to the third

cave.  Use the bed.  Look at the hole.  Walk out of the cave, then to the

altar.  Go talk to the Elder.  Ask why everyone is gathered around the altar.  

Beg the village elder to release the child.  Then offer to take the child's 

place, and Benny's tale comes to an end.

------------------------------------------------------------------------

NIMDOK: Look at the gate in the background  Talk to prisoner on the left.  

Use this sequence:



1.} "Why are you imprisoned here?  You have the features of a man of 

intellect."     2.} "You know me?"      3.} "Experiments?  I know nothing 

of experiments."   3.} "You are saying we were colleagues of some kind?

Ridiculous!"    4.} "Why would I bother to have you imprisoned like this?"

5.} "Do you know of the Lost Tribe?  I must find it."   6.} "I know

nothing of what you talk about.  This conversation is over."



        Talk to the guard.  Walk to the hospital.  Look at the poster.  

Walk to the curtain.  In the Operating Theater, talk to the Anesthetist.

Follow this dialogue sequence:



1.} "What am I to do?"  2.} "What is the purpose of such a procedure?"

3.} "What is the nature of this serum?" 4.} "What is Dr. Mengele's position?"

5.} "What is your function?"    6.} "I cannot carry out this procedure."



        Take the scalpel.  Use the scalpel on the Anesthetist.  Take the

ether.  Walk to the recovery room.  Take the vent.  Use the vent.  Take the

pliers.  Take the watch.  Look at the records.  Walk to the door.  Talk to

the victim.  Use the following dialogue sequence:



1.} "How could you so foolishly be caught in the wires?"        2.} "Why do

you risk escaping in such poor physical condition?"     3.} "For what were

you being given the privilege to volunteer?"    4.} "There is nothing I can

do for you."



        Use the Ether with the victim.  Use the pliers with the victim.

Talk to the prisoner on the left again.  Ask him about the significance of 

1945, then pick the choice "I seem to recall that you speak Latin," then 

"I am starting to recall that you do have cause to hate me."  Give the 

pliers to the prisoner.  Use the left door to go to the Ovens.  Walk to the 

passage to the recovery room. Talk to the child.  Use the following sequence:



1.} "How are you feeling?"      2.} "Do you know who I am?"     3.} "What do

you know of me?"        4.} "Are you saying that the doctors here have been

using children for experimentation?"    5.} "So I am a legend to you."  

6.} "Why do you say that the Regime will fail?"     7.} "Get some rest."



Now walk to the door.  In the operating theater, talk to the patient.  Ask

why his optic nerves are wired to the eyeballs in the jar.  Then use the

ether with the patient, and take the jar.  Walk to the curtain (to the lobby)

Take the box.  Use the box with the jar.  Walk to the door, out to the yard.

Talk to the prisoner.  Use the choices "You must let me go!  With these

materials I may be able to remedy the atrocities I have committed." and 

then "Why do you say that I am one of you?" then "Does that mean you will 

allow me to go?"  You wind up at the crossroads.  Walk to the bunker on the 

left (laboratory).  Look at the bell jar.  Use the teletype.  Walk to the 

right doorway.  Use the switch.  Look at the vat.  Take the vat.  Look at the 

mirror.  Look at the blueprints on the blackboard.  Use the jar with the 

golem.  Talk to the Golem.  Choose the option that says "The man caught in

the barbed wire said to waken the sleeper, utter the truth, and kiss him." 

Use the following: 



1.} "Time Is Truth"     2.} "Golem, Wake Up"    3.} "The truth is that, for

me, it shall always be 1945."   (Then kiss the golem.  Don't ask me, that's 

just what you have to do.  He'll "wake up") 

4.} "Golem, follow me into the laboratory."



Go to the laboratory.  Talk to the Doctor, with this sequence:



1.} "How did you manage to escape the mob?"     2.} "You know about the

golem?"         3.} "I read the teletype.  What is project PERFECT IMAGE?"

4.} "You mean that it worked well enough to drive the Leader into committing

suicide."       5.} "I looked in the mirror.  I now remember everything with

crystal clarity.  The research camps, the serum."       6.} "Now I know how

AM was able to keep us alive for so many years."        7.} "Excuse me,

Doctor.  I need to get a breath of fresh air."



Use the mirror with the Doctor.  Talk to the Golem, and say, "Golem,

follow me outside!"  Go outside.  After the little speech from the Lost 

Tribe, say, "Golem, I transfer control of you over to the Lost Tribe!"

This ends Nimdok's story in a rather...interesting manner.  Hint: SNAP!

----------------------------------------------------------------------

TED (Mr. Paranoid): From the cavern, walk to the entrance.  Push the

second monitor from the left (the one with the castle).  Look at the 

drawbridge.  Walk to the entrance.  Look at the tapestry of the knight.  

Look at the tapestry of the maiden.  Walk to the left doorway.  Take the 

books.  Read the journal.  Read all four journal passages.  Close the 

journal.  Stop reading.  Go back to the hallway.  Go to the middle doorway.  

Talk to Ellen, using this sequence:



1.} "Did AM do this to you?"    2.} "Can you walk?"     3.} "Please hang

on, Ellen.  Your father went to find an antidote for your illness."

4.} "Do you know if there's a way to escape from this place?"   5.} "No, I

won't let you die!"     6.} "No, don't go!  I need you.  We need you."

7.} "Why do you want a mirror?" (Look at the dresser, then talk again)

8.} "I looked on your dressing table.  Your mirror's not there."

9.} "Go back to sleep, Ellen."  



        Walk back to the hallway.  Go to the right doorway.  Take the glass.

Use the books.  Read "Daemons and Their Spheres," then "Kitab Al Azif," then

"In Search of the Philosopher's Stone."  Stop reading, then exit back to

the hall.  Walk to the doorway in the foreground.  Talk to the maid, using

this sequence (she's...interesting, I must say):



1.} "Excuse me.  Do you work here?"     2.} "What happened to Ellen?"

3.} "Is there a way to escape from this castle?"        4.} "Where is Ellen's

stepmother?  I must speak with her!"    5.} "Where can I find a mirror?"

6.} "Please, I need to find a mirror."  7.} "That's a flattering offer, but

I'm not interested."    8.} "Sorry, but it's out of the question."

9.} "I'm sure you're a fine woman, but my heart belongs to another."

10.} "Look, I am not going to make love with you!" (Use the oven, then talk

to her again and continue) 11.} "I fixed your oven.  Now where is the 

mirror?"        12.} "Why, you used me, you bitch!" (Use the right door,

then talk to her AGAIN!) 13.} "Please, I need to find a mirror."      

14.} "Where can I find the old woman?"



Walk to the left door (hallway).  Walk to the doorway under the pentagram.

Take the icon.  Push the third sconce from the left.  Walk to the secret

passage.  Talk to the witch, with the following sequence:



1.} "What have you done to Ellen, you old witch?"       2.} "Why do you call

me a prince?"   3.} "What ritual are you talking about?"        4.} "What's

this about a gate?"     5.} "What's supposed to be my role in this ritual?"

6.} "So you just want me to break the mirror?"  7.} "Why can't you

destroy the mirror yourself?"   8.} "Where is Ellen's mirror?"  

9.} "I looked on Ellen's dressing table.  The mirror's not there."        

10.} "Why can't you open the gate without the mirror?"    11.} "What if I 

can't find the mirror?" 12.} "What's in it for me if I help you?"       

13.} "I ought to kill you instead!"



Walk to the stairs, back to the chapel.  Walk to the doorway to the hall.

Walk to the center doorway.  Talk to the devil (yes, I'm serious).  Use

this sequence:



1.} "Who are you?"      2.} "What do you want?" 3.} "Can you tell me where

Ellen's mirror is?"     4.} "Who is this Surgat I've heard about?"

5.} "It sounds like you really hate demons!"    6.} "How can beings as

powerful as yourselves stoop to fighting like school children?"

7.} "Are you saying that AM is in control of Hell?"     8.} "What do you

mean that you do things like we do here?"       9.} "What problems can

these unseen struggles cause for me?"   10.} "Please, go away!"



Talk to Ellen, and use this sequence:



1.} "I can't let you die!  The devil is waiting to take your soul!"

2.} "Who is this witch who lives here with you?"        3.} "Go back to

sleep, Ellen."



Walk out the doorway to the hall again.  Walk to the right doorway.

Use the books.  Read "Secrets of Necronomiconic Summoning" and "Double,

Double, Toil and Trouble."  Walk to the door.  Walk to the doorway under the 

pentagram.  Push on the third sconce from the left, and walk through the 

secret passage.  Talk to the witch with this series of dialogue choices:



1.} "I know all about the sleeping spell you've cast on Ellen.  And I am

prepared to use it on you!"     2.} "Oh, don't I?  Kalla Ingma Thacko!" 

(Note: be ABSOLUTELY CERTAIN YOU GET THAT ONE RIGHT!)



Take the chalk.  Use the chalk with the circle.  You'll start a conversation

with a demon who appears (boy, what a friendly game, huh?)



1.} "Who are you?"      2.} "Are you saying that you are another AM?"

3.} "What kind of locks can you open?"  4.} "What were you saying about

a trade?"       5.} "Can you unlock the maid's bedroom door?" (Give the

glass with your blood on it to him)     6.} "Can you unlock the maid's

bedroom door?"  7.} "I don't believe you can unlock the maid's bedroom door

from here!"



Walk to the stairs, then out of the chapel into the hall.  Use the icon

with the door on the left that's broken off one hinge.  Push the armor.  

(Note: If you DON'T do this, at some later point, a wolf gets into the

castle and eats you alive.  Great...)  Walk to the doorway to the kitchen.  

Use the maid's door; it's now open.  Look at the tapestry.  Walk to the 

door, back into the kitchen.  Walk to the door on the left to go back to the

hall.  Walk to the door under the pentagram, push the 3rd sconce from the

left, go back through the secret passage, and talk to Surgat again.



1.} "You're as good as your word!  The maid's bedroom was unlocked!"

2.} "I already gave you something-some drops of my blood!"      3.} "Can

you open a gate to the surface world?"  4.} "You say love has trading

value?"         5.} "How about taking the witch's soul instead?"        

6.} "Let me think about your offer."



Walk to the stairs, exit the chapel back to the hall.  Go to the center door.

Talk to the angel with this dialogue sequence:



1.} "Who are you?"      2.} "What do you want?" 3.} "Can you tell me where

Ellen's mirror is?"     4.} "Why is everyone so interested in the mirror?"

5.} "What can you tell me about the devil?"     6.} "What power does this

mirror have over Ellen?"        7.} "Who is this Surgat I've heard about?"

8.} "Please!  Save us!"



Now go over and talk to the devil again, with this sequence:



1.} "I've seen the tapestry in the maid's bedroom, and I think you do know

where Ellen's mirror is!"       2.} "Where is Ellen's mirror?"



Talk to Ellen.  Tell her "There's an angel and a devil quarreling over 

your soul!" then "Go back to sleep, Ellen."  Walk back to the hallway, then

through the left doorway.  Use the books.  Read the Divine Comedy to find

the mirror.  Stop reading, then walk back to the hall, then back to the

center doorway.  Talk to the devil, tell him "I found Ellen's mirror!"

Use the mirror on the devil.  Talk to Ellen with this sequence:



1.} "There's an angel here waiting to take your soul, Ellen.  Do you want

to go with him?"        2.} "I found your mirror, Ellen."



Use the mirror on her, then walk to the hallway.  Walk back to the doorway

under the pentagram, push the third sconce, and walk through the secret

passage.  Use the mirror with the circle, and choose the following

dialogue sequence:



1.} "I brought you some company, Surgat!"       2.} "Why, AM's responsible

for our suffering!"     3.} "Open the gate to the surface world first,

and then I'll erase the circle."  This will end Ted's story, though not on

a very pleasant note (like any of these really have?)

---------------------------------------------------------------------------

THE FINAL CONFLICT: Use Nimdok; he's the only one that knows the password.

You start at the Pit.  Use the pit workstation.  Type 1945.  Select "Extend

Bridge."  Select "Log Off."  Walk to thr bridge to the flame.  Use the

"Summoning Totem" with the circle.  Use the following dialogue choices:



1.} "Show me the way out of here!"      2.} "What do you have to show me?"

3.} "What do you know about the people who sent me here?"       4.} "What

do the Russian and Chinese computers want?"     5.} "If the Russian and

Chinese are submerged parts of AM, then who are you?"   6.} "Does AM know

about the lunar colony?"        7.} "Just what are all these Totems I'm

carrying?"      8.} "How can actions take physical forms?"      9.} "Why

do you want me to give you the Totem of Entropy?"       10.} "I refuse."

11.} "Why do you want me to invoke the Totem of Compassion?"    12.} "I

refuse."



Then invoke the Totem of Compassion.  Walk to the bridge, back to the pit.

Follow the neural path around until you reach the Ego pylon.  (It looks like

a ram's head) Walk up to the Ego, and talk to it, asking first "Who are you?" 

then "Are you AM?" then "You want to harm me, don't you?"  Choose Just Walk

Away, then use the Forgiveness totem on the Ego.  Now walk along the neural 

path some more until you reach the Super Ego pylon (looks like a blue, bald  

human face) Talk to the Superego.  Use this sequence:



1.} "Who are you?"      2.} "How did you know I was coming?"    3.} "If

you're a part of AM, why haven't you destroyed me?"     4.} "Can you

help me, then?"         5.} "What advice do you have for me?"



Use the Clarity Totem with the Superego.  Now walk along the neural path

until you reach the Id pylon. (Looks like a grinning evil clown face) Walk 

up to the Id, and talk to it, using this sequence:



1.} "Who are you?"      2.} "What else can you tell me about the

brainscape?"    3.} "Can you help me, then?"    4.} "What do you find

pleasurable about broken glass?"



Choose Just Walk Away, then use the Compassion Totem on it.  Now walk back

to the nueral path and walk to the Pit area.  Walk to the bridge, all the

way to the flame.  Once there, invoke the Totem of Entropy.  The endgame

takes over...not exactly the happiest ending in the universe, but it's

about as good a victory as you can possibly get in this hellish game.

GAME OVER, MAN!


The Spoiler Centre
Walkthroughs on Adventure Gamers | RPG Gamers - RPG news | Just Adventure Games