THE MESSENGER
WALKTHROUGH
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This is a walkthrough for "The Messenger” it is not a detailed walkthrough, such as turn left or right etc. But rather a general one that does not take all of the fun out of the adventure. Prepared by Pam Slack([email protected]) and Doug Weaver([email protected]).
We are avid game players and this was a good game. This walkthrough will take you from room to room in the order you need to follow to complete the game. It will not tell you where to pick-up items, or how to use them. It will tell you the room you should be in, the items to use in that room, the items you should pick-up in that room and what action or function will happen in that room. If you pick-up each item from each room as outlined you will be able to do what is stated in the room(s) after.
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A few things that you need to be familiar with:
1-Â Â Â There are inventory chests located in various rooms throughout the game. You need to remember where they are. Your actual inventory will consist of what you are carrying plus what is in the inventory chest. So there will be times you may carry your knife and there will be other times you will not need it. Because you will need the space for a more needed item. Of course you will also at times combine and un-combine items, as they are needed.
2-Â Â Â Learn to travel from room to room by using “The plan of the Louvre” found by right click on mouse. In the lower right hand corner of the screen, it is identified with an icon of a castle tower. Of course you can only travel this way only after fist visiting the room.
3-Â Â Â Save often, definitely save when we tell you. We only tell you when there is a chance you may be killed.
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Have fun, look everywhere, save often, be open-minded.
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NAPOLEAN HALL
Use: Nothing
Pick-up: Nothing
Action: Walk
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SCULLY CORRIDOR
Use: ID card
Pick-up: Nothing
Action: Open door, Gate automatically closes
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THE VAU WALL ROOM
Use: Nothing
Pick-up: Nothing
Action: Walk
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SAINT LOUIS ROOM
Use: Nothing
Pick-up “Leo”
Action: Watch cut scene
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Now the year is 1377
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SAINT LOUIS ROOM
Use: Inventory chest, knife
Pick-up: Saltpeter
Action: Scrape
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KINGS LARGE BEDROOM
Use: Knife, Cross bow with bolt
Pick-up: Nothing
Action: Shoot guard
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LARGE ROOM
Use: Knife, Inventory chest (optional use)
Pick-up: Bronze key, Clothes, Jug of water
Action: Kill guard
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COURT YARD
Use: Bronze key
Pick-up Nothing
Action: Walk
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CUP BEARERS ROOM
Use: Cross bow and bolt, Knife, Hook launching cross bow
Pick-up: Alcohol, saffron
Action: shoot, break
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SAVE GAME
THE GARDEN
Use: Hook launching cross bow (optional)
Pick-up: A Rose
Action: Watch cut scene
From the garden you can travel to the courtyard using “The plan of the Louvre.”
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COURTYARD
Use: Nylon rope
Pick-up: Nothing
Action: Climb
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ALCHEMIST ROOM
Use: Inventory chest (optional)
Pick-up: Revelation formula, Furniture key
Action: Talk
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THE MOAT
Use: Nothing
Pick-up: Gold key
Action: Walk
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BACK TO KINGS LARGE BEDROOM
Use: Toarch, Knife, Revelation formula
Pick-up: Aconite bottle
Action: Cut, Read formula, Pull bar, Pour
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BACK TO ALCHEMIST ROOM
Use: Inventory chest, Rose, Alcohol, saffron
Pick-up: Manuscript key
Action: Talk, Mix
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BACK TO KINGS LARGE BEDROOM
Use: Jug of water, Furniture key, Nylon rope
Pick-up: Nothing
Action: Pour, Open, Pull, Climb
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KINGS BEDRROM
Use: Stool, Torch, Inventory Chest
Pick-up: Stool, Incense, Silver key
Action: Open, Climb
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LIBRARY
Use: Nothing
Pick-up: Encoded Message
Action: Listen
Leave library, wait until you hear the door close and go back in
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BACK IN LIBRARY
Use: Manuscript key, Ivory plate
Pick-up: Ivory Plate
Action: Open, Solve puzzle(hint, they are together), Read
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BACK TO COURT YARD
Use: Hook launcher bow, Decoded royal manuscript, Silver key
Pick-up: Nothing
Action: Climb, Solve puzzle (you have the answer), Open
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ROYAL DUNGEON TREASURY ROOM
Use: Gold Key, Ruby, Make red seeds (insence+saffron+aconite), Inventory chest
Pick-up: Ruby, Gas mask, Demon (SAVE before you pick up demon)
Action: Get out of the room ASAP after you pick up demon
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DUNGEON GUARDROOM
Use: Red Seeds, Gas mask
Pick-up: Nothing
Action: Make gas, Put on protection, Watch cut scene
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Now the year is 1610
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SAINT LOUIS ROOM
Use: Inventory chest
Pick-up: Antimony tablet
Action: Nothing exciting
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COURTYARD
Use: Knife
Pick-up: Nothing
Action: Listen, Break window
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CUP BEARERS ROOM
Use: Torch, Inventory chest
Pick-up: Sideboard key, Clothes, Lift key, Gun
Action: Pick-up and inventory chest
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SAVE GAME
COURT YARD
Use: Rock
Pick-up: Rock, Hemlock plant
Action: Distract guard
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CARYATID ROOM
Use: Cross bow launcher
Pick-up: Hammer & chisel
Action: press secret passage tile, Climb
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LIBRARY
Use: Hemlock plant, Antimony tablet
Pick-up: General purpose formula, Neutralizing solution
Action: Listen, Make solution
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CARYATID ROOM
Use: Inventory chest
Pick-up: Nothing
Action: Listen to Monk, Talk to Queen, Open
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GROUND FLOOR SERVICE AREA
Use: Nothing
Pick-up: Nothing
Action: Talk to guard (he’s a bum)
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FIRST FLOOR SERVICE AREA
Use: Lift key
Pick-up: Basket
Action: Pull handle
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KINGS BEDROOM
Use: Neutralizing formula, Cross bow launcher
Pick-up: Ring, Letter with feather, Holy water
Action: Get rid of guard, Open window
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KINGS PORTRAT GALLERT
Use: Firewood, Ring, Inventory chest
Pick-up: Firewood, Tongs
Action: Read message on chair, Read secret message, Solve puzzle
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SAVE GAME
AMBASSADOR ROOM
Use: General purpose formula, Knife, Bow & arrow, Daemon, Gas Mask, Hammer & chisel
Pick-up: Aquila, Bull key
Action: Get rid of guard, Protect yourself, Listen, Chisel ceiling picture (only 1 of 3)
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SMALL GROUND FLOOR GALLERY
Use: Nothing
Pick-up: Bullets, Powder flask
Action: Solve puzzle to get year of birth (remember, back of chair)
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CUP BEARERS ROOM
Use: Holy water, Books, Invisible ink letter, Revelation formula, Inventory chest
Pick-up: Books, Invisible ink letter
Action: Revive lady, Read invisible ink letter
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KINGS BEDROOM
Use: Missive letter
Pick-up: Nothing
Action: Give, Listen
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SMALL GROUNG FLOOR GALLERY
Use: Nothing
Pick-up: Sketches of German clock
Action: Not much
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CARYATID ROOM
SAVE GAME
Use: You figure it out
Pick-up: Kings scepter
Action: Only if you make a mistake
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KINGS BEDROOM
Use: Bull key, Kings scepter, Inventory chest
Pick-up: Taurus
Action: Solve clock puzzle (Aries, 1553/ 1:55)
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CARYATID ROOM
Use: Inventory
Pick-up: Nothing
Action: Arm yourself
SAVE GAME
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COURTYARD
Use: Loaded gun
Pick-up: Nothing
Action: Shoot, Cut scene
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Now the year is 1770
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SAINT LOUIS ROOM
Use: Inventory chest
Pick-up: Copper wire
Action: None
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COURTYARD
Use: Hook cross bow launcher
Pick-up: Purse, Clothes
Action: Talk to lady(?)
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You will probably need to make room in your inventory, go to SAINT LOUIS ROOM.
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COURTYARD RUINS
Use: Bow & arrow
Pick-up: Anselme formula, Necklace, Zinc tile
Action: Listen, Shoot
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COURTYARD
Use: Purse
Pick-up: copper ridgepole
Action: Make the man sing
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CARYATID ROOM
Use: Nothing
Pick-up: Music score sheet
Action: Talk to lady (I call her a clown)
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GROUND FLOOR SERVICE AREA
Use: Nothing
Pick-up: Nothing
Action: Nothing
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QUEENS GUARD ROOM
Use: Nothing
Pick-up: Champagne glass and tray
Action: Nothing
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CARYATID ROOM (TRIBUNAL)
Use: Champagne glass and tray, Necklace
Pick-up: Heart shaped key
Action: Serve, Listen
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QUEENS GUARD ROOM
Use: Heart shaped key, Music score sheet
Pick-up: Dress, Library key
Action: Play piano, Watch cut scene
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DIANES ROOM
Use: General purpose formula
Pick-up: Crank handle, Flask of acid
Action: Just your wits
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FIRST FLOOR SERVICE AREA
Use: Flask of acid
Pick-up: Sheet of zinc, sheet of copper, Sulfate solution
Action: Pick-up stuff
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SCIENCE ACADAMEY
Use: Crank handle, Library key, Note of expedition, Revelation formula
Pick-up: Jar of electricity, Memo on elec., Notes of expedition
Action: Use formula, Read
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DIANES ROOM
Use: Jar of electricity
Pick-up: Nothing
Action: Your wits
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APOLLOS GALLERY
Use: Inventory chest
Pick-up: Stepladder
Action: Talk to painter
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SQUARE ROOM (MUCH PAINTINGS)
Use: Nothing
Pick-up: Catalog
Action: Nothing
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SCULPTURE WORKSHOP
Use: Inventory chest
Pick-up: Bag of coal
Action: Listen closely
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SAVE GAME
SQUARE ROOM
Use: Stepladder
Pick-up: Picture
Action: Make sure you get the right ONE
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APOLLOS GALLERY
Use: Picture
Pick-up: Modified picture
Action: Patience if you are a female
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SAVE GAME
SCULPTURE WORKSHOP
Use: Modified painting, Expedition notes, Bag of coal, Pewter crockery, Copper ridgepole, Gas mask, Mallet, Inventory chest
Pick-up: Pewter crockery, mallet, Pazuzu
Action: Give, Make Pazuzu, Protect yourself, Watch cut scene
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SAVE GAME
SCIENCE ROOM
Use: Sulfate flask, Pazuzu, Zinc tile, Zinc sheet, Copper sheet, Copper wire, General purpose formula, Inventory chest
Pick-up: Charged Pazuzu
Action: Act responsibly, Exit quickly
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LISTEN TO SPOOK FACE
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Now the year is 1989
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SAVE GAME
SAINT LOUIS ROOM
Use: Inventory chest
Pick-up: nothing
Action: Raise pedestals, KEEP THE LAST ONE
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WATCH FINAL CUT SCENE
SAINT LOUIS ROOM
Use: General purpose formula, Revelation formula, Anselme formula
Pick-up: Magic Fibula
Action: Find grave, Travel
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Now the year is 1314
Use: Inventory chest, Knife, Bow, Arrow
Pick-up: Nothing
Action: Kill, WAKE UP
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THE END
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