Walkthrough by MaGtRo and NKuderna
12/19/00 Version1.1c
10,500
B.C. As the last ice age ends, a riddle begins.
Heavy rains pours down
on the lush Sahara region… Creating ideal conditions for a
new civilization.
circa 2,500
B.C. The Great Pyramid is built for Pharaoh Cheops
(Khufu). Over 2,300,000 stones used, weighing over 6.5 million
tons… The
last of the “Seven Wonders of the Ancient World”. Great Sphinx is fashioned in the
likeness of Chepren (Khafre). Like his father Cheops, he builds
an equally impressive pyramid. Guarded by the “Father of
Terror”, the Great Sphinx.
circa 820
A.D. Treasure seeking Caliph Al Mamoun burrows into the great
pyramid. The secret entrance is still hidden forcing him into dig
through stones. Eventually breaking through the wall of a secret
passageway.
1940
A.D. Psychic Edgar Cayce predicts a chamber under the Sphinx
paws. Cayce also claims the Hall of Records is near the
Sphinx… All of which he predicts will happen at the end of the 20th
century.
1986
A.D. French architects drill holes into west wall of the Queen’s
chamber… The test reveals a large cavity filled with unusually fine
sand… Their work is suspended.
1987
A.D. Secret passage is discovered in Sphinx...
Only a 20th century
newspaper and shoes are found.
1988
A.D. Professor Yoshimura discovers new chamber in Great
Pyramid. Shortly after, the Egyptians terminate Yoshimura’s
work.
1991
A.D. Seismology reveals chambers and tunnels under the
Sphinx… Geologist Dr. Schoch finds Sphinx is rain eroded and much
older. Just as these discoveries mount, West’s work is
terminated.
March 22, 1993
A.D. Rudolph Gatenbrink discovers secret “door” in Great
Pyramid. Using robot “Upuaut II”, the door is found 200 feet up an
airshaft. He is banned from opening the door and continuing his
work.
2001
A.D. The Great Pyramid is intermittently closed and access is
limited. The Sphinx and enclosure are off limits - rapidly
deteriorating. No further work has been permitted with any of the
discoveries.
Present Violent sandstorms have once
again concealed most of the Sphinx. Geoffreys discovers new hidden
chambers within Great Pyramid and a newly revealed tunnel
leading into and under Sphinx. Pyramidologist flock to touch
pyramid walls and meditate… UFOlogists are linked via
satellite transmissions, awaiting the return. Pagan rituals can be seen on the
outskirts of the desert at night and religious groups are claiming
it prophetical…
It is
time.
The
Game: Warning! This is a step by step walkthrough so please use it
sparingly and only if you are stuck. There are so many places to explore
and things to do. Turn your lights down and take your time playing this
game. It is the next best thing to actually being in Egypt. The game is
non-linear. Follow Gil's advice, "Assume nothing, examine everything, and
of course write exhaustive notes. And, what ever you do, Do Not give up!
Clues abound everywhere and there are multiple clues for each
puzzle. There is a warp arrow that can transport you fast from one place
to another previously visited site. Use it only after you are sure that
you have examined the areas in between thoroughly. Be sure to place items
in the inventory bag after using it. Do not click an inventory item over
another item - if you do, it will go back where you got it from and
that’s usually a long trek but it is also a good way to remove excess
inventory like stars or arrows. A patch is available to convert game
version 1.0 to 1.01 and solves and/or enhances some game playing parts -
http://www.riddleofthesphinx.com/updater.html.
HINTS: If the player wants to go through
with minimum trekking on his own, start at the Gil’s tent, sphinx site,
Great Pyramid, Cheoptronic, King’s Chamber, Queen’s Chamber and back to
the Sphinx.
CD
2:
WALKTHROUGH: After landing on the heliport, go
to the farthest tent (Gil’s).
GIL’S
TENT: Pick up Gil’s tape, click eject, insert tape, adjust the
volume of the tape recorder, press play. Listen to Gil's tape that’s on
the desk and read the letter. Heed Gil’s warning. Check the box on the bed
containing Gil’s possessions. Take note of the numbers written on a scrap
of paper behind one of the cards (R 6:10, L 15:24, R 8:25). Take note of
the numbers of Gil’s Campus ID (1 007-72-33-1334). Using the Bible (Book
of Numbers) found under the candle box, correlate the numbers written on
the scrap of paper with passages from the bible. Passage 6:10 speaks about
2 turtle doves or 2 young pigeons; passage 15:24 about one young bull and
one male goat; passage 8:25 talks about age of fifty. Look in carton box
at the opposite corner of the tent and take note of the discarded empty
carton of a padlock. Turn the carton and read the procedure in the back of
the carton. Lie Down and sleep. Click and wake during nighttime. Light
candle with match by opening match folder, picking match and striking fast
on match cover. Using the lit candle as a backdrop, examine paper under
pillow. At daylight upon waking up again, light another match and walk
over to cooking range on the table at far end of tent. Click on the knob
to turn the gas on and light burner under stew pot. Get the skeleton key
from the stew pot. Open all drawers on desk. Take note of the star maps on
the top drawer specifically the updated Plot to 10,500 BC. Pick up all 3
tapes from the side drawers. Examine clues on pullout board found above
the topmost side drawer. It says R tape #3 0105, L Artifacts Tape 0223, R
Tape#1 0031.Turn the timer of the tape recorder to 0000. Fast forward the
tapes to the corresponding number found from the clues on the writing
board. Gil tells you the mathematical procedure to do to the passages from
the Book of Numbers. With numbers gathered from above clues (12-5-20),
open chest. Turn the dial with the T in the hand a couple of revolutions,
then stop and with the R in the hand turn the dial to 12 clockwise,
stop. With L in the hand turn the dial past the 5 counterclockwise,
once then stop the 2nd time you reach 5. With the R in the hand turn
the dial to 20 clockwise. A click will be heard if it opens. If it doesn't
open try again. This is a touchy puzzle. Click on the 2 side latches. Take
translation tape and Translation Scroll. Listen to Translation
tape. Gil advises you to use the 6 tablet as “your first
clue”.
SPHINX DIG
SITE: Walk to Sphinx dig site, down the ramp, turn left,
look at scaffolding and take note of date written on it - "constructed
02/17". Walk further down and enter
excavation tunnel under the left foot of the sphinx. Note the intricate
“door” with holes in each point. It looks familiar. This is one described
by the drawing in the middle bottom part of the Translation
Scroll.
Go back to the
helicopter and take a ride to the Great Pyramid.
GREAT PYRAMID OF
CHEOPS: Go to the tent. Pick up the gas can from the tent. Try to
get water from the water container. But it flows to the sand - look down
at sand. Something is happening there. Keep pouring water on sand. Pick up
the Sacred Scroll. Upon examining the scroll, again it has
the drawing of the “door” found at the excavation site under the Sphinx
but this time it has icons on the red circles. Walk up to the entrance of
the pyramid. It is dark in the tunnel. Fill the generator with gasoline.
Press start. Now you have light. Enter tunnel. When you reach a VR spot,
look up and go up that tunnel.Upon reaching an area with a ladder and ramp
on either side, you can turn right to a grate, forward to Queen’s chamber
or left and up the ramp to the King’s chamber. Open the grate on the right
and read Gil’s note. Going up the ramp, you end up in a bare room of the
King’s chamber - there is just an empty tomb. Lets go back down and check
the middle passage. Go forward to the Queen’s Chamber.
QUEEN’S
CHAMBER: Look around. There is a desk with some electronic equipment
on it, a small hole on the wall by the desk and there’s an alcove to the
left of the desk that has a low entryway. Read the journal found on the
desk. Take note of the pyramid cross section drawing and the reference to
Gatenbrink’s mystery door. Examine control panel. Turn main power supply
on (top left), middle power for imaging matrix (only library 1 works) and
bottom power for more data retrieval. Check the Data retrieval by
pressing each number, especially #2, how to manipulate the Cheoptronic and
#6 and #12 tells of problems encountered in running the Cheoptronic. Pick
up Cheoptronic (robot car) from the stacked cases on the right side of the
room. Place it on small hole on the wall by the desk. Using the control
panel and Library #1, drive the cheoptronic through the tunnel until you
reach the mystery door. Use the Forward and backward switch on the left
side of the panel and when you reach a difficult area, use either
auxiliary lever 1 or 2 until you get over the blockage. My, that’s a
looooong tunnel! Open Mystery door by typing the numbers deduced from
clues given by Gil’s letter found in the grate - date of the raising of
the scaffolding and the last 4 numbers from his Campus ID (0217+1334=1551)
on the data retrieval panel. When the mystery door gets pushed back, the
wall of alcove to the left of the Queens chamber gets pushed also. Lets
find out what happened when that wall got pushed.
KING’S
CHAMBER: Go back up the ramp and enter the King’s chamber. Looking
around, you find that a block at the back of the tomb is recessed. Click
on that stone block. Enter. WOW! The real King’s Tomb! Pharaoh Cheops is
still resting here. What a find! Go under the tomb, up the incline and
face the cobra fire stand. More rooms to explore. Turn towards the left,
down the corridor, turn the corner and see the first room to your
right.
Hidden
Corridor/Treasure Antechamber/Astrological Alcove:
Take note of the throne
icon on top of the door. Enter. Look around. See a silver pot in the
corner, push lid and get Heraldic Key. Take note of Gold Disk with
Anubis pictured at the center. It looks like a map of a
maze.
Anubis Maze
Disk
Enter the other room.
There is a statue at one corner and a throne. I’m tired, I think I’d like
to rest and also see how it feels to sit on a throne. The statue moved.
Enter the secret room. Pick up the Royal Scope. Look at
the wall mural. It looks like a 6-prong comb.
6-prong
Mural
Go back out to the
hallway and look at the next room.
Weaponry
Room: The icon on top of the doorway shows a dagger. In a wooden
chest on the right side of the stairs, you find the Yacht Scroll.
Beside it is a pot with arrows, maybe you want to pick up 2 or more of the
arrows. You can come back if you need some more. You also find a pot with
stars on a chart and on the base of the pot is a tower symbol. Lets leave
it for a while, if you need it, you know where to find it. Climb the
stairs and look in the chest. Get the Gold
Dagger.
Move on to the next room
down the hallway.
Festive
Chamber: There’s a bag like icon on top of the doorway. Upon
entering the room, on the right side, pick up the Royal Trumpet. In
the pot close to the trumpet, get the Flautist Scroll. Inspect the
scroll. Interesting! A flutist, cobra and 8 bags - Wonder what the meaning
of that is? Going to the other side of
the room, we see another pot with stars on it and an icon with horns
protruding from it. Nearby is an Egyptian board game and upon opening the
side drawer, you see and pick up the Flat Wick Key. On the wall left of the Flutist statue, you find
another star pot, this time with a cross on the base and inside the pot
beside it is another scroll. Pick it up and examine. It is the Throne
Scroll. It showed a star and sun on the top corners of the scroll, 4
stars above and the throne underneath. Examine the Flutist statue and find a plug at the
back. Plug the Flutist.There are two side panels that show a statue
blowing a trumpet. Do what the panel depicts - place the trumpet on the
stand at the center of the room facing one of the side panels, click on
it. Wow!
Trumpet
Stand
It broke the wall on the
opposite side. Place the trumpet again on the stand, now facing the other
side panel. Click on trumpet again. It broke the wall panel again! Inspect
the broken panels. One of the revealed entryway showed cobras on baskets.
Better wait, to enter here. The other revealed entryway has a bag
like contraption attached to some pipes. Those pipes look like the pipes
on the back of the Flutist statue and the bag look like the one on the
scroll. Now we know the meaning of the Flautist scroll. Squeeze the bags 8
times, the flutist statue start playing. Go back to the cobra room. The
cobras are gone and we can enter. Get the Hathor's Tablet. It looks
like one of the tablets on the Translation Scroll Gil said are clues to
start on. Leave the room.
Explore some more. Turn
the corner and midway down the hall is a door with a sun like symbol on it
and on the other side of that is a small opening at the base of the
wall. Go back to those areas later. Check the other hallway first.
Turn the corner and see 3 more rooms to explore as shown by the lighted
torch by the doorway. Enter the first door. Leave the room.
Furniture
Chamber: This entryway has an arrow on top of the door. Looking
around you see 6 pillars with knots on the doors. On the left alcove, open
the wooden box and pick up the Reed Leaf Key. On the other side,
there is another star pot with 8 prongs and 2 prongs on the other side
icon. On the wall opposite of the blank wall is another star pot, this
time with 3 waves at the bottom. There sure are a lot of these
pots. Using the Gold Dagger, we cut the knots on the 6 doors. Only
one of the doors allowed entry. Climbing the pole to the top, there is a
suspended bridge made out of bones. Crossing it, a fire, arrows and bow on
a stand are seen. Across the room are 2 statues with their hands tied to
ropes attached to a platform in front of them. On the top of that wall are
2 of those tablets. We have got to get there and see. Get the arrow, light
the tip on the fire, click the lit arrow on the bow, using the round knob
at the bottom of the screen, turn the bow and aim it a little bit inward
to account for the angle, on one of the statues hand. Do this until
the ropes are burned off the statue’s hands. Do the same to the other
statue. If you missed, there are more arrows at the Weaponry room. The
platform is released. Go to the other side. There are 2 tablets of Anubis
seen. Save game here! Choose wisely, my friend or you die! Pick up
one of the Anubis' Tablet. Now, you have 2 of the tablets seen on
the Translation Scroll. Going back on the other side of the platform, get
the scroll at the back of the bow stand. It is the Archway Scroll
depicting Sobek, crocodile God under an archway made of numbered stones.
Better leave these rooms and continue exploring.
Religious
Chamber: The icon on top of this doorway looks like a boat with a
mast. Inspect the miniature yacht complex at the center of the room.
Click/hold/slide makes the yacht moves back and forth. There are 4 pillars
on each side of the yacht. There is a stairway in front and a wheel
on the back of the yacht. At the corner of the room, there
is a brown wooden standing chest, inside pick up the Pillar
Key. On the other side of the room is a chest. Inside is found
the Sacred Amulet and the Charmer Scroll. Pick both
up. The Charmer scroll shows a lady using the amulet in front of a
cobra. Leave the room.
Food
Chamber: Above this doorway is a pot icon. By the corner to the right
of the entryway, you see 2 star jugs, one has a lined circle at the bottom
and the other has a 6-prong icon at the base. Now where have we seen that
icon before - on the wall of the Astrological Alcove on the other side of
the building. It must mean something. Copy this star map with 9 stars on
it.
6-Prong Star
Map
Looking at the items on
the table, there is a jug with a gold lid. Inside, get the Ahnk
Key.
All the rooms on both
sides of the hallways have been inspected, its time to check that opening
at the bottom of the wall and the door with the sun like structure on
it.
Sobek
Antechamber: Inside is a bigger version of the yacht complex seen at the
Furniture Chamber. Instead of 4 pillars on each side, there are 3
crocodile statues. To the left, facing the wheel, the colors of the
eyes are White, Green and White. To the right facing the wheel, the colors
of the eyes are Red (closest to wheel), Blue and Green.
Interesting!
Exit and go across to
the door with the sun icon.
Astrological
Forechamber: Enter. My what a climb, need a rest. Halfway up, there is a
Star on the wall with a lever and a star shaped hole at the bottom. The
star is similar to the star of the Throne Scroll. Climbing to the top,
there is a chamber that has a star chart with 2 statues on either side.
This looks exactly like the drawings on the pots complete with the statues
on the side except there is no stars on the chart. There is a star shaped
hole on the left side of the star chart. A big pot on the side has a lot
of little stars with different icons at the center. Based on the wall
mural at the Astrological Alcove showing the 6 prong icon, the Throne
Scroll showing the star in the stairway and the throne that was found
before the secret room with the mural - pick up the stars with the 6 prong
icon at the center. Place 9 6 prong stars on the empty star chart in a
similar pattern to the corresponding pot star chart
arrangement.
Star Chart
Puzzle
A Star Scepter
shoots out of the star hole into the arms of the left statue. Pick it up.
Climb the stairs and realize it is dark up there. Go back down to the
star/lever/hole midway down the steps. Place the Star Scepter in the hole
and then turn the lever. Now, the star is a sun, just like on the scroll.
Go back up to the Astrological Room at the top.
Sacred Astrological
Chamber: The room is now lighted. There is a lever across the stairs.
Facing the stairs, pull the lever to the opposite side. This causes the
movement of the stairs forward revealing another staircase. Go down and
pick up the Astro Scroll. Examine the scroll and note the
similarity to the Throne Scroll with the exception of Horus looking
through a telescope. In one corner, you find 2 Thoth Tablets. Save Game
here! Take note of the words on the paper held by the skeleton - “The
Curse is Real”. Curiosity killed the cat! Pick a Thoth'sTablet. Lie
down, sleep and click immediately to wake up to nighttime. In each of the
four walls an opening on the ceiling and a stand is seen. Above the
openings are heads of Egyptian Gods - Horus (hawk), Hathor (horned
cow), hippopotamus God and Thoth (ibis). Place the Royal Scope on each of
the 4 stands around the room and look at the star pattern.Move the lever
to the other side and go down the stairs.
All the secret rooms at
the King’s Chambers have now been visited. Go back down to the Queen’s
Chamber.
QUEEN’S
CHAMBER: Go to the alcove to the left of the Queen’s chamber. Enter
the small opening at the base of the wall.
CD
3:
Crawl through the low
tunnel and then go right in another opening.
Queen’s Hidden
Chamber: Go left to a room with chains on the side and a circular
gold maze map above the opening. Take the Lever Handle from the
statue of a Pharaoh. Turn around. Place the lever handle on the hole on
the side of the opening. Pull lever down and the stone door goes up,
closing you in. Oh My! Raise the lever back up and exit the room. Go down
the Queen’s Corridor. Across from 2 Sitting Pharaohs, turn
left. Turn right to a pillared opening. Go down the steps.
Harp
Chamber: Go towards the giant pillar with a giant gold cobra wrapped
around it. Climb the incline. In VR mode, span towards the right and click
there. Go around the base to the other side of the giant pillar. Go to the
open entryway at the end of the corridor. You find a small harp on a
pedestal. Click on the harp, it will turn and hear discordant harp music
and sound of something turning. Go back to the top of the incline and
climb up the wrapped cobra. At the very top, there is a room with 5
harpist. Examine the harp of each of harpist and note that each harp is
missing a harp key. Looking in the inventory you collected from the King’s
chamber, you have 5 keys. Place the keys from your inventory to the
appropriate holes in each harp. From left to right - Reed leaf key, pillar
key, flat wick key, ahnk key and heraldic key. Go back down the cobra body
and see the hallway going to the room of the small harp. Go to the small
harp room. Play the harp again and now and hear nice harp music and again
the sound of turning. The harp snaps off. Pick the Gold Harp Key.
Go back out to the Queen’s corridor and turn right. Go
forward.
Queen’s
Corridor: Click on the single sitting pharaoh. Enter the small opening
on the back revealed when the statue moved. Go forward 3x and then left.
Go down to the underground chamber.
Funerary Yacht
Chamber: Go down the steps to the landing. Look in big jug and see a
Stairs Rod. Walking down the right side of the funerary yacht, between the
third and fourth pillar is a red wicker basket that contains a pyramid
bolt. Going around the yacht, there is an alcove. Enter and click on the
vase at the side. Get the VaseBolt. Look at the stone mural. This
looks like the archway scroll that shows numbered stones on the arch. Take
note of the positions of the recessed stones.
Sobek
Archway
On the other side
of the yacht is a ramp. Climb up and open the door to the shelter and see
a wooden box that contains the sun bolt. Walk back towards the stairs and
see an entry to the right side under the landing. There is pink jug by the
entryway that holds a cross bolt. Enter the alcove and see the statue of
Sobek, crocodile God. Numbering the stones on the arch from left to right,
press 12, 18, 20, 9, 3, 7 stones. As soon as the statue turns, jump on the
base and will end up in a tunnel.
Alligator
Cove: Walk towards the end of the ramp. Click on water, wait for
the middle crocodile to be at the center and then click on his body and
then click to the other side. Go straight and look down. Save Game
Here! Ooops! Pick up Sobek’s Tablet. Go back out to the
funerary yacht chamber.
Funerary Yacht
Chamber: There are four pillars on each side of the yacht. On top of
each pillar a crocodile head is seen. The color of the eye of the
crocodile can be changed. Examining the Yacht scroll, only 3 pillars have
a picture of a crocodile on each side of the yacht. Recalling the colors
of the crocodile statues’ eyes in Sobek’s antechamber up in the King’s
Secret Rooms, arrange the colors of the crocodile eyes on the pillars. On
the side of the yacht with the ramp, (L to R), arrange the color of the
eyes of the crocodile: no change in color, white, green and white. On the
other side of the yacht, (L to R), the color change is red, blue, no
change and green. The no change eyes could be any color as long as the
other eye colors are the ones shown in Sobek's antechamber. Climb up to
the wheel area. Place the vase bolt on the rod holding the wheel. Click on
the top of the wheel and get close up view and then click on the wheel
again with the down arrow. The yacht gets pulled towards the wheel. Just
like the miniature copy at the Religious chamber. Go towards the main
stairs at the other side of the room and turn around. Face the yacht. An
opening is revealed under the yacht. Enter. Walk forward until you reach a
small circular pool. Dive in and surface. Whew!
River of
Death: When you surface, in VR mode, span a little to the right and
click 14x forward through the cavern. Stopping in VR Mode, you will be at
the center of 4 exits. In front will be to the Lost Temple of Ra, to the
right will be to the River Cavern, to the left will be to the Cobra Shrine
and on your back will be the return way to the Funerary Yacht Chamber. Go
to your right cavern.
River
Cavern: Go forward until you reach an embankment. Turn left and
enter the opening behind a red stone. Swim underwater and climb the
ladder. Get the Pickaxe. Read the notes found inside the briefcase.
Look at the skeleton holding a tablet. You are warned - don’t touch that
tablet! Climb up the round pillar using the recessed toeholds. Pick up
Horus’ Tablet. Go back to the Cavern intersection. Using the warp arrow
facilitates travel in this area. Go forward to the opposite cavern until
you reach a wall covered with hieroglyphs.
Cobra
Shrine: Inspect the white wall with hieroglyphs and see a eyehole.
Get your pickaxe and strike the hole. Save game here! Strike the
hole again with your pickaxe and immediately get the sacred amulet
from your inventory. Click the sacred amulet on the cobra’s head as soon
as it appears. Move forward toward the Cobra statue. Turn around, click on
the left side of the screen and see 2 tablets on the sand. Save game
here! Pick up Tauert's Tablet. Go back to the cavern
intersection and now go to the cavern to your left.
Lost Temple of
Ra: Climb up to the temple and go out through the arch. You will
see cliff statues across the lake. Turn right. Go forward. You will see an
oasis with Palm trees and an arch structure. Go there. Climb the top of
the arch and see 3 sun balls. Clicking on them shows the colors, (L-R)
Blue, Yellow, Red. Continue back towards the cliff statue. When you reach
an area (9 clicks from last VR) in the shadow of a cliff on the left side,
look for a ball on the right side of the screen. Pick the Scarab
Weight. Continue towards the Cliff Statues.
Cliff
Statues: Climb the steps towards the structure. Go Forward. Pick up
the Ra’s Scroll from the sand. Turn back. Turn left before reaching
the steps. 4 steps forward, turn left. Climb the steps, the foot and
handholds until you reach the top. What a view! Enjoy it. Look down and
note the 3 circled icons.
Circled Icons on Top of
Cliff Statue
Go back down towards the
steps and down to the sand bar. Turn right. Look at the head of the fallen
statue. Get the Scarab Weight from the ear. Go back towards the
temple. Continue forward upon reaching the temple area. Circle around the
shore and get to an area with Palm Trees and see an arch nestled in the
cliffs. Go forward to the arch and reach the gold pyramid. Look around.
Pick up the Scarab Weight lying at the base of a Palm Tree (on the
left with a view of the arch in the background). Go back to the
temple.
Lost Temple of
Ra: Enter through the arch and turn right. Go forward and turn
left towards the end of the complex. Turn right and see a statue. Note the
colored geometric shapes on his front: red bar, green circle, blue circle
and those on his knees: clear circle, black circle, clear circle. Go to
the other side of the complex, across the river from where you are and
find an entryway. Climb up and cross the escarpment. Climb up some more
and reach a landing with windows on the side. Turn around and note the
markings on this statue. On his front: red circle, green bar, blue circle
and on his knees: black circle, clear circle, clear circle. Turn around
and go forward. When you reach the balcony, look around. On the left is
the vista inside the temple complex and the river, while on the other side
is a gold disk similar to that on the gold pyramid. Continue forward and
see another statue with markings. This statue has on his front: green bar,
blue circle, red bar and on his knee: clear circle, clear circle and black
circle. Go down the steps and see a blue triple weigh balance. Place the
scarab weights on missing end of the rods. Now based on the markings on
the knees of the statues, turn the center balls to top: red circle, green
bar, blue circle; middle: red bar, green circle, blue circle, bottom:
green bar, blue circle, red bar. You'll hear a click if the ball is in
place. The chains in the back moved. Go back out on the balcony and
look at the view inside the temple complex. The temple river now has
patterns: Circle with dot at the center, cobra, a boat and 3
waves.
Temple River
Pattern
Go back to the Gold
pyramid.
Gold
Pyramid: The door to the pyramid shows icons when you pass the hand
over it. Select the temple river pattern (seen after finishing the scarab
weigh puzzle) on the door. Pass the hand on icons and click to select and
sound will be heard. The door opens. Enter and look around. Go
outside. On three side of the pyramid are recessed slots to climb up
the pyramid. On top of the pyramid are disks similar to the disk at the
temple balcony. There are creatures embossed on the rim of each disk.
Above the disks are Cobras on a colored ball. This is reminiscent of the
colored sun balls on top of the arch by the oasis. The 3 icons on the top
of the cliff statue are also in a circle. These 3 icons are found on Ra’s
scroll but in reverse position: bottom leftmost column, third from the
bottom leftmost column, third from the top next column. The corresponding
creatures of those icons found on the right side of Ra’s scroll: slug,
cobra and owl. The colors on top of the arch: blue, yellow and red. Turn
the disk and place the creatures at the 6 o’clock position (icon reversed
remember). Blue ball - slug, yellow ball - cobra, red ball - owl. The
creatures that will be in 12 o'clock position will be: Blue ball - fish,
yellow ball - turtle, red ball - stork.
A clink and sliding
sound will be heard. Go back inside the pyramid. Place the matching tablet in the
recessed area that appeared on the ramp in front of each God and a
corresponding scroll will come out of the circular hole above it. Collect
the scrolls. From L to R: Anubis - Giza Complex Scroll, Hathor -
Mayan Pyramid Scroll, Horus - Easter Island Scroll, Sobek -
Atlantian Scroll, Tauret - Bermuda Scroll, Thoth -
Stonehenge Scroll.
Go back to the Funerary
Yacht Chamber (use the warp arrow) and up to the Queen’s
corridor.
Queen’s
Corridor: Turn right on the hallway and go down to the far end. Look
at the door raised by chains and has a circular gold maze map above it.
Taking a peek inside, a gold coiled circlet is seen lying on an
altar. This door looks similar to the first side room entered, with
the lever handle and the statue of standing Pharaoh. Go back to that
room. Lower the lever handle and while the stone door is rising, get out
of the room. Trek back to the similar door at the end of the
hallway.
Primitive Chamber
II: The door is now opened. Enter and pick up the Cobra
Wheel from the altar. Turn around and note a maze map drawn from on a
block of stone. Exit to hallway.
Primitive Maze
Map
Queen’s
Corridor: Turn left and insert Cobra wheel on pink stone. Click once
on the cobra wheel and opening on the wall is revealed.
Revolving
Maze: Looking at the Maze map, the entry at the bottom of the map
is where the cobra wheel stand is situated. Enter and go to the next
opening on the other side of the circle maze. This is the entry on the top
of the maze map Another beautiful chamber is revealed.
Go back out to the
corridor and turn the cobra wheel once more. Enter the revolving maze
again. This time, the maze exit is blocked everywhere, as shown by the
maze map as it is now. Go out again and turn the cobra wheel for the third time.
Enter again to see what will be revealed by the third entry shown in the
Maze map.
Primitive Chamber
III: This looks like the exit on the bottom right of the maze
map. Get the Sacred Cull on the altar. The skeleton on the left
corner of the room is holding a scroll. Pick up the Flume Scroll.
Go back out and turn the cobra wheel once more.
Lotus Dome
Chamber: Turning left in the maze, an exit back to the
beautiful chamber (seen the first time the cobra wheel was turned) is
revealed. Enter. In the middle of the
chamber, a giant closed lotus is seen. A stand with 4 holes is before it.
Place gold harp key on the stand. The giant lotus opens up and a throne
carried by statues is revealed. A pot is set before the
throne. Turn back and while facing the exit, go to the right side
aisle and find an intricate chest that opens to a star to sun contraption.
Go to the other side aisle and at the end of the hallway stands a sand
dispenser. Place the sacred cull on the top of the pot at the bottom of
the dispenser and slide the lever to the right. Bring the grain full cull
back to the lotus throne and empty it to the pot. Do this a total of 6
times. You will sit on the throne and descend. Get off and click on the
stone door.
Maze: Go through and see a mosaic cobra. Look behind the cobra and
see a hole covered by a wooden frame. Keeping in mind, the gold maze map
(seen at the Hidden Chamber up in the King’s secret room) with Anubis
(Jackal) at the center, start on the maze. Take the right passageway while
facing the cobra. Go forward 10x until you see Anubis on your left.
Forward to Anubis. Turn Right. Forward 3x (see Spotted God on your left),
forward 10x and see Anubis on your left again. Forward to Anubis. Turn
Right. Forward 10x. 1 click on curve. Forward 6x. Turn Right. Forward to
Horus (Hawk). Forward 4x. See Anubis with another Anubis on the top left.
Forward 1x. Turn Right. Forward to Anubis. Forward 2x to Hippopotamus God.
Forward 2x towards Anubis. Forward 4x (passing Horus on your right).
Forward 3x and there will be columns on the right and left side of the
hallway. Notice the pattern - just look for Anubis and go to
him.
Sacred
Pool: Go to the column on the right side and check the
contraption on the wall. This is similar to the Flume scroll found with
the sacred cull. Go back to the other entry framed by columns and enter
the sacred pool. Anubis statues surround the sacred pool. Check each statue. At the base of each statue, icons
on a wooden wheel and circles similar to the flume scroll is seen. Turn
each wooden wheel, raising it up. The water is drained from the
pool. Go
down the pool. Look around the different gates and in close up view, turn
the wooden wheel of each gate. Only the Giza candelabra wheel turns and
opens the barred opening at the bottom. Go back to the contraption on the
wall outside the pool area. The
mechanics behind the contraption shows that by turning the tap on top,
water is added and by using the tap at the bottom, water is drained.
Arrange the red and white balls on each tap, based on the icons on the top
of the square pipe and the flume scroll and the icons seen on the wooden
wheel at the foot of each Anubis statue.
Icons |
Site |
Circles |
Y
shaped icon |
Maya |
4
white 1 red |
S
shaped icon |
Bermuda |
3
white 2 red |
Water pouring |
Atlantis |
2
white 3 red |
Candelabra |
Giza |
0
white 5 red |
Block |
Stonehenge |
5
white 0 red |
3
balls |
Easter Island |
1
white 4 red |
Go back down to the
sacred pool. Open and enter each gate. Look at mummified aliens on slabs
and pick up a key from each golden ark. (R-L Gates) Bermuda key, Giza
key, Stonehenge key, Easter Island key, Mayan key, Atlantian
key. Go to the drain tunnel on the opposite of the metal steps.
Climb in and go to the end. Click on mesh covering. Climb out. Go back to
the Lotus throne. Tilt the pot by clicking on the wooden rod holding it.
Get off. Go back to the Sphinx site.
CD
2:
SPHINX DIG
SITE: Go to the “door” under the Sphinx. Using the Atlantian script on the
red circles written on the Sacred Scroll and the script on each individual
site scroll taken from the Gold pyramid, the placements of the 6 Gold Keys
from the Sacred pool can be obtained. From one o clock position, going
clockwise: Stonehenge key, Bermuda Key, Easter Island key, Atlantian key,
Mayan key, Giza key. The wheeled door opens. Go forward.
A star viewer goes
down. Pass the hand over each blue circle on the rim of the round star
viewer and look at the star pattern shown at the center. We need the star
pattern for Anubis. We saw the other 4 at the Sacred Astrological Chamber
for the other Gods. Which one will you choose? The star pattern above the Sphinx
10,500 BC. Orion
Listen.
So, that is where it was
hidden.
Such heavy
responsibility for solving the RIDDLE OF THE SPHINX.
This
walkthrough will be updated frequently. This document may
not be distributed without express written permission of the
authors MaGtRo or NORMA The context may not
be altered in any way and all reference/links must be provided to this
site: GameBoomers
For Questions or
Comments on this Walkthrough, Please write to: MaGtRo or NORMA
Copyright
© 12/2000 GameBoomers
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