This is not a step by step walkthrough but it will give the necessary steps 
to finish the game.
There are many interesting things to look at and read in this game which 
helps to involve you
with the excellent storyline. After watching the introduction you will see 3 
cards. Click on the
middle one to begin the game. The left one gives you instructions and the 
right one will give you
more history of the story. While playing the game you can access your options 
by using the space
bar. It is helpful while playing the game to move some of your inventory 
items to your inventory
storage to make more room to be able to pick up more objects. 

STUDY: You will begin the game in a study. Look around the room and then head 
toward the
desk. Look in the box and read the letter from Richard. Click on the pages to 
read more of the
letter. Pick up the items in the box. Look in the desk drawers and read the 
note that you find
there. Click on the card lying on the desk pad. Once you do that you will end 
up on a deserted
NEW ORLEANS STREET. Explore this street and check out the dumpster. Go into 
the building
across the street from the hotel and dumpster. Look around that room and play 
with the drum, the
bones on the bar and try to enter the Fortune room. Find the red rug on the 
floor and click on it.
Solve the puzzle. See picture below: 

Once you click the symbol buttons in the proper order a panel will open and 
you will be able to
enter the SEWER. Go down and forward until you come to an open area and turn 
left. Go
forward and to the left. You will find a table with an anvil. Go to the left 
a little more and find
another table above some tools that are on the wall. That table has a drawer 
so check it out. You
will get a key for one of the doors. Use it on the left door and look around 
that cell room. Look at
the book on the bunk and get another key. Read the book by turning the right 
page. Exit the room
and head over to the other door. Use the key and enter the wine cellar. Look 
around the wine
cellar. Is there a way out? Can't seem to exit the door at the other end 
because a brick wall comes
down. Look at the bottle of Merlot, vintage 1948. [a good year :-)] Check out 
the dumb waiter.
Open by moving the switch half way, then climb inside. With your cursor try 
to get a hand by
moving it along the right side of the dumb waiter where the switch is 
located. When you get the
hand cursor, pull the switch some more and you will be moving up. 
Explore this room and then go through the alcove to the hallway and turn 
right. Open the door at
the end of the hall. Enter the Lobby and after looking around click towards 
the desk. Click on the
book, pick up the pen and fill with ink. Register in the log guest book. This 
room will now come
alive! Get the envelope from the mail slots behind the desk. Read the letter 
from Richard and
pick up the key to room 814. Head to the lounge where a key is hidden. You 
may want to make
room in your inventory by moving some of the items into inventory storage. 
That will allow you
to pick up more items. 
LOUNGE: Click on the right side of the player piano to get a side view. You 
will notice a slot.
Look at the tables and pick up a player card. Use the player card on the 
player piano. Get the key
to floor 8 from behind the picture. Use the key in the elevator and go to 
room 814. (end of the
center hallway) 
RICHARDS ROOM : Look in the drawers of the night stand to the left of the 
bed. Get the record
and look at the other objects. Look in the music box and pick up red stone. 
Read the note from
Richard that is tucked inside the music box. Go to the bathroom and turn on 
both faucets over the
bath tub. Pick up key to Lobby. Go back down and find the phonograph in the 
Use record on the phonograph and get another key and read the note with it. 
The missing number
will give you the floor number. 

7TH FLOOR: Take the left hallway to the end. Enter the UTILITY ROOM. Turn the 
wheel to
the boiler unit. Move the crate so you can reach and open the vent. Pick up 
card, key, and
Southern Pacific Railroad tickets. Go back to the elevator and go down the 
right hallway until
you see a door on the left with Romanov crest instead of a number. This door 
is about 2/3 the
way down that hall. 
ROMANOV ROOM: Look at the statue to the right and notice that it is missing 
an eye. There is
a lot to look at and read in this room. Towards the back of the room look at 
the lamp and move
the right lamp shade. Move the left shade and take the bulb from that side 
and put it in the right
socket. Pick up the red gem and use it on the statue to get another card. Use 
the card on the egg
held by the two winged creatures on the dressing table. Pick up another key 
and use it on the door
that connects to the next room. 
ADJOINING ROOM: Explore this room. On the desk you will notice a box with a 
slot where
you can use that card with the holes in it. A secret passage will open. Take 
the book of matches
that are on the box. There is nothing more to do in this room once you have 
looked around and
gotten the matches. Go back to the elevator and look for a little door near 
the floor beneath the
elevator handle. See picture below: 

Open it and turn the key. You will now go all the way to the top of the 
elevator shaft. Follow the
up arrow to go through the top of the elevator. Go to the motor room by 
clicking on that round
button to the right. Go forward through that exit and click on another round 
button on the brick
wall that will open a door to your right. Look around this area and then go 
over to the candles.
Use your matches to light the big candle in the center. Click on the box 
below and use the round
stone in the left side of your inventory on that card with the hole in the 
middle. The card will
become complete, click on it and you will end up back at the old abandoned 
hotel bar/lounge.
Click on the mirror and then read the entire note on the bar. Click on the 
card and you will see
the credits. 

The story will be continued in THE FORGOTTEN 2.


The Spoiler Centre
Walkthroughs on Adventure Gamers
| Gamers Manual - Gaming guidebook