Hints for The Adventures of Willy Beamish
Carbuncle School
Problem:
How do I get out of class?
Hint:
Eventually, Ms. Glass will fall asleep, then you can sneak out
of class. Don't try to leave before she conks out, and make sure
she doesn't find out you have a frog in your backpack. If Ms.
Glass catches you for either of these offenses, you will get
sent to the principal's office.
Problem:
How do I get by Coach Beltz?
Hint:
You can make a hall pass that will fool Coach Beltz from the
items inside Willy's desk. Combine the white crayon with the
piece of wood and show it to Coach Beltz when he asks you for
it.
Problem:
How do I avoid getting beat up by Spider?
Hint:
To avoid getting mauled by Spider in the bathroom, choose the
dialog response 2 when he asks you to give him something from
your backpack. Then give him your Game Buddy.
Problem:
I've been sent to Principal Frick's office! What do I do?
Hint:
The first time you get sent to Principal Frick's office choose
dialog response 1. Then give him back his toupee. Try not to get
in trouble again, if you are sent to Principal Frick's office
too many times you will end up in military school.
The Beamish House
Problem:
Who is this Ghost Beamish character?
Hint:
Ghost Beamish is the spirit of Willy's Grandfather. He provides
Willy with helpful information and guidance throughout the game.
Ghost Beamish provides the first warning that something foul is
afoot in the fair city of Frumpton. Most of the time it is a
good idea to listen to what Ghost Beamish has to tell you.
Problem:
Help! I keep getting sent to military school!
Hint:
When you get a warning from Gordon or Sheila to do something,
you have a short amount of time to do it before the trouble
meter begins to climb into the danger zone. If Willy ignores his
parents or misbehaves too frequently he will get sent to
military school. Promptly doing what you are told and common
sense will keep you out of trouble for the most part.
Problem:
What do I do about the mail?
Hint:
You are better off leaving your report card in the mail slot. If
you get caught trying to hide Willy's report card from Gordon
and Sheila, military school will be the inevitable result.
Problem:
What do I do if I cut my thumb?
Hint:
If you cut your thumb while slicing veggies in the kitchen, you
need to go to the upstairs bathroom and use the first-aid kit in
the cupboard. Make sure that you put both iodine and band-aid on
it. If you don't take care of the cut it will become infected
and you won't be able to win the Nintari Championships.
Problem:
How can I get my Nintari Key away from Tiffany?
Hint:
There are two ways to get the Nintari Key away from Tiffany. You
can either take her diary and blackmail her with it in her
bedroom or you can drop Horny on her when she is in the bathtub
after dinner on day 1. Make sure that you practice Nintari at
least once or you can't win the championships at the end of the
game.
Problem:
How do I get away from the baby-sitter from hell?
Hint:
Once the baby sitter from hell goes batty, you only have a short
amount of time to act. Go upstairs to the bathroom and get
Tiffany's hairspray out of the cupboard. Then spray the bat with
the hairspray; this will give you more time to complete the
puzzle. Next, go to Brianna's room and take the mouse away from
the cat. After you have the mouse, go back downstairs to the
living room and jump behind the sofa. Place the mouse on the
coffee table and when Alicia-bat pounces on it, use the vacuum
cleaner to suck her up.
Problem:
What should I do with Duffy?
Hint:
You need to feed Duffy whenever he is hungry and walk him
regularly. If you don't take good enough care of Duffy, he will
get you into trouble. If you neglect him he will run away and
the game is over.
Problem:
How do I deal with Brianna?
Hint:
If you play with Brianna on the swings in the back yard, choose
the second dialog response when she asks you to push her higher.
If you send her into orbit you may as well pack your bags for
military school. Picking Brianna up when she falls off her bed
after dinner on the first day will make your trouble meter go
down.
Problem:
What do I have to do to get some money?
Hint:
There are two ways for Willy to earn money at the Beamish Home.
The first chance is to mow the lawn after dinner on day 1. The
second opportunity is to wash the Grange Rover after breakfast
on day 2.
Willy's Neighborhood
Problem:
What do I in the tree fort on day 2?
Hint:
Tree Fort Headquarters is where Willy likes to hang out with his
friends, Dana and Perry. On day 2 you need to make sure that you
get the Biffo Man comic book from the tree fort. You can also
trade Perry for the Mickey Morris baseball card if you have
Tiffany's diary, but this is not crucial to solving the game.
Problem:
How about the tree fort after Day 2?
Hint:
After day 2 you can convince Dana to enter Gigi in the Tootsweet
frog jump if you give her a T-shirt from the OK T-shirt Kiosk in
Olde Towne. On day 3 you can get a jar of fire ants in the tree
fort.
Problem:
What do I do at Sloeffer Park?
Hint:
Sloeffer park is the perfect place for Horny to get in a little
jumping practice. If you really want to see Horny leap, buy a
can of Slam Dunk from the vendor in the park and give him a
swig. You should also check out what happens when you feed Horny
the flies and the fire ants.
Olde Towne
Problem:
I can't get past the Bully in the Slice of Life Pizza rest room!
Hint:
A little skullduggery is called for here. Take the "No Smoking"
sign off the wall near the sink and throw it in the trash can.
When Spider comes in, give him the Biffo Man comic book you got
at the tree fort. Spider will have a real blast with it.
Problem:
What do I do at the OK T-shirt Kiosk?
Hint:
If you bought a photo in the Slice of Life pizzeria and did your
chores at home, you will be able to purchase a T-shirt here.
Slide the kiosk vendor 5 bucks and the photo and you'll be the
proud owner of a shirt guaranteed to last 1,000 washings.
Problem:
How do I get to West Frumpton?
Hint:
You can't take the ferry to west Frumpton until day 3 because
Gus has run it aground on a sand bar. Once the ferry is
operational, you can pay for your fare with a ferry token from
the Harry Humpford Memorial Fountain or trade the Mickey Morris
baseball card for a ride.
Problem:
I'm at the fountain. What can I do here?
Hint:
You can find a ferry token to pay for your passage to West
Frumpton in the fountain. Make sure that you only take one. The
local gendarmes don't take kindly to people messing in the
fountain.
East Frumpton/Humpford Mansion
Problem:
How do I get to the Humpford Mansion?
Hint:
You need to win the frog jump on day four before you can get to
the Humpford Mansion. One of the prizes you will win is a
jet-ski which you can then ride to Humpford Mansion.
Problem:
How do I get past Arthur the parrot?
Hint:
Arthur is a very sensitive and repressed bird, so you must be
careful not to ruffle his feathers. Try the following dialog
responses: 1, 2, 1, 2.
Problem:
Can I do anything with this suit of armor?
Hint:
The suit of armor is precariously balanced and will crash to the
ground noisily if you don't cushion its fall. Get the quilted
tablecloth from the dining room and place it near the feet of
the suit of armor before knocking it over. Take the helmet and
the piece of paper you find inside the armor.
Problem:
What do I do in the Humpford Mansion dining room?
Hint:
Leona and Louis are just in the next room so you need to move
quickly and quietly. Grab the brass chalice on the table and set
it on the floor. Then, pull the tablecloth off. Take the chalice
with you when you leave. If you want to check up on Louis and
Leona in the Big Game Room you can use the magnifying class to
get a closer look. Don't go in there - you'll get caught.
Problem:
How do I save the frogs?
Hint:
First, you need to throw the brass chalice from the dining room
at Chef Childish to distract her. Sneak over behind the large
cauldron. After you reach the cauldron, grab the saucepan and
dump the sauteed butter just behind Chef Childish. Scoot the
cauldron closer to her. Go back to the entrance to the kitchen
where you started and jump onto the frog conveyor. When the
conveyor brings you around, this will startle Chef Childish and
she'll fall into the cauldron and start yelling. Stifle her
screams by stuffing her head in the helmet from the suit of
armor. As soon as Chef Childish is taken care of, release the
frogs by pressing the stop button on the conveyor control panel.
Then get the heck out of there. You will still get caught by
Louis and Leona, but the frogs you just rescued will repay the
favor by saving you.
Plumber's Union/Golden Bowl
Problem:
How do I get inside the Plumbers' Union?
Hint:
You can't get inside Local 409 until day 4 but you can listen to
Louis Stoole address the plumbers rally on day 3. On day 4 you
can sneak into Louis Stoole's office by climbing through the
window.
Problem:
What do I do in Louis Stoole's office?
Hint:
After you are in his office for a short time, Louis will come
crashing through the door. Pick up the plunger near the desk and
throw it at Louis' face. This will only hold him for a short
time. Pick up the security pass to Humpford Sludgeworks on the
desk and make a break for it.
Problem:
How do I handle the Cripes Gang outside the Golden Bowl?
Hint:
Except for throwing you the wrench, Ray isn't going to help you
here. Take the smoke bomb the Japanese tourists gave to you on
the ferry and throw it at the Cripes. Then use the monkey wrench
to open the fire hydrant and spray them with water. After you've
doused the gang, run to Tootsweet where you will again find the
Japanese tourists.
Problem:
How do I get in the Golden Bowl Bar?
Hint:
Ray's astrology fetish can be used to help you get in the Golden
Bowl, but you have to win the frog jump contest first. You need
the radio/tape recorder from the jet-ski you won at the frog
jump to help you solve this puzzle. After you get the tape deck
from the jet-ski, go to the phone booth outside the plumbers'
union. Put the phone receiver on top of the radio/tape recorder.
Press record and dial 432-7446 to tape the phone conversation
with Alyssa. Then call the Golden Bowl and ask for Ray. When he
gets on the line, play the recording. When you return to the
Golden Bowl, Ray will be inside on the phone and you can get in.
Problem:
What do I do inside the Golden Bowl?
Hint:
Poor Burt doesn't have a lottery ticket. Give him the one from
the machine next to the OK T-shirt Kiosk. He'll let you stay and
watch the drawing. Take a nudie calendar from the pile on top of
the bar before you leave the bar.
Tootsweet/Frog Jump Contest
Problem:
Where do I get an entry blank for the Frog Jump Contest?
Hint:
You can pick up an entry blank for the Frog Jump at the booth
outside of the Tootsweet Building on day 3.
Problem:
Can the Japanese tourists help me against the Cripes Gang?
Hint:
If you make it to Tootsweet while being chased by the Cripes,
talk to the Japanese tourists. They will come to your aid.
Choose dialog response #1.
Problem:
How can I win the Tootsweet Frog Jump Contest?
Hint:
Horny can't beat Turbofrog head to head in the jumping contest
so you have to stack the odds in your favor a bit. Place the jar
of flies near Turbofrog, he will eat them and fall asleep. Don't
feed the flies directly to Turbo or give Horny the Slam dunk
Cola. Both of theses actions will get you disqualified. If Gigi
is at the contest, Horny will jump better.
Problem:
How do I escape the Tootsweet security guard?
Hint:
You need to combine the Nintari Key with the GI Jim dog tags and
hypnotize the guard. The correct hypnotic phrase can be found
inside Dr. Jeckle's ad inside Willy's Meed Notebooklet, included
with your game.
Humpford Sludgeworks
Problem:
How can I get by the striking Plumbers?
Hint:
Being the red-blooded blue-collar men that they are, you can
easily get their attention with the nudie calendar from the
Golden Bowl Bar.
Problem:
How do I get into the sludgeworks?
Hint:
To get inside the sludgeworks, you need to give the guard at the
gate the security pass you got from Louis Stoole's office in the
Plumber's Union. The guard will still sound the alarm after you
get inside, so don't waste any time.
Problem:
How do I operate the bridge?
Hint:
You will need the plans for the sludgeworks you got from inside
the suit of armor at the Humpford Mansion to solve this puzzle.
The correct color code sequence to activate the bridge control
lever is listed in the margin of the map. Enter the four part
code from the map: you'll know you have it right when the small
light over the control lever turns green. After you've entered
the correct code, wait until the guards start to cross the
bridge, then throw the lever.
Problem:
What do I do in the Duct Control Center?
Hint:
Time is of the essence, if you don't hurry you'll buy the farm.
Type "AIR" into the control panel, then wait for the guards to
appear. When they do, press the enter button on the control
panel to blow them off the catwalk. Then type "TRAM" and press
enter to go to the Tub Tray Tram Room.
Problem:
How can I escape from Stanley in the Tub Tray Tram Room?
Hint:
Stay in the middle of the tramwalk until Stanley throws his hat
at you. Make sure you duck when he tries to hit you. When
Stanley's hat lands at the end of the conveyor, go pick it up.
Throw it at him from the end of the tram - don't run back to the
middle. When Stanley's body gets plunged, run back to the middle
of the conveyor and jump on the piston that's sticking up on the
left side of the tramwalk.
Problem:
Help! I keep getting lost in the Tub Tray Tram Tunnels!
Hint:
The blueprints from the Humpford Mansion are a map of the Tub
Tray Tram Tunnels. The toilet icon near the center of the map is
where you want to end up. When you jump into the tram you will
automatically be taken to Grand Junction, then you need to use
the map. From Grand Junction go forward to Conjunction Junction,
then take a RIGHT. When you reach Compunction Junction take a
LEFT and go straight through Malfunction Junction, continuing
until you reach Petticoat Junction. Take a LEFT at Petticoat
Junction. This will lead you to the final climactic
confrontation with your arch-enemies Leona and Louis at the Hot
Sludge Vat.
Problem:
How do I rescue Gordon?
Hint:
You finally get to use the yo-yo Willy has being carrying. Drop
the yo-yo on Willy. Leona and Louis will start running towards
you on the rim of the Hot Sludge Vat. When they stop to laugh,
throw the yo-yo at them. This will knock them into the goop. Be
sure to flush the main colitis valve after you knock them in.
The Spoiler Centre