THE CRYSTAL KEY
COMPLETE GAME WALKTHROUGH
March 2000
Tiffany Mueller
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A group of scientists have intercepted an interplanetary transmission. An alien named Ozgar has been defeated in a battle with the Arkonians and he is NOT happy! Ozgar has wreaked havoc on Earth by causing devastating shifts in weather patters and tectonic disruption. You are assigned to fly a prototype hypership to Arkonia and use their technology to once again defeat, and this time, destroy, Ozgar. Be sure you have a pen and paper handy. You will need to jot down codes and sketch alien writings as we go along. Let’s go!
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This game uses
panorama navigation. This means that
you can see a 360-degree view of your surroundings. To navigate, hold down the left mouse button and drag your cursor
(shaped like a circle) around the screen.
When a hand appears over the cursor, you’ve hit a hot spot. This means that you can interact with the
object by clicking on it. It also
signals a direction that you can take while traveling.
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There is a
backpack at the bottom left of your screen.
This is your inventory. As you
gather items, they will automatically store in your backpack. To use items, click on the backpack to open
it. Select the item you want by
clicking on it—it will light up and blink.
Then, click the area on the screen that you want to use the item.
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To save games,
press the Esc key to go to the main screen.
I suggest saving often, as you may miss something and have to return to
a world. If you don’t save, you may
have to begin the world over again.
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The game opens
with you facing a navigation screen in a spaceship. Write down the coordinates on the display—you’ll need them
later. Turn around and click on the
portal to open the door. Go forward,
and then exit to the left. Follow the
path ahead of you to the gatehouse.
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Click on the
door to enter. Go into the room on your
left. Turn right and go to the urn in
the corner. Click on the rolled up maps
and one will be put into your inventory.
Hey, it’s a map of the gatehouse!
Turn around to your right and approach the torch on the wall. Notice the metal plate at the base of the
torch. Push the bottom of the torch
against the metal plate—you will hear slabs of rock moving and you will be
pointed towards an opened vault. Go to
the vault and remove the 5 books. DON’T
TOUCH THE ORDER OF THE BOOKS IN YOUR INVENTORY.
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Exit back to the
main room and go to the table at the back end beneath the window. Take the map from your inventory and lay it
on the table. Watch as the symbols and
another room appear on the map! Click
in for a closer look and jot down the symbols on the map as best as you can.
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Now go into the
other room (the one on the right as you enter the gatehouse). Don’t worry about the map—you’re done with
it. Go to the shelf on the left of the
window. Open you inventory and notice
the symbols on the books. There are 5
books and4 of the symbols match the symbols on the map. Place the books from you inventory on the
shelf in the order of the symbols. If
you haven’t changed the order of the books in your inventory, they go, from
left to right, #1, #2, #3, #5. You
never do use book #4 and it eventually disappears. This action will open a passage to the other room that appeared
on the map.
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Turn to your
right. The passage is to the left of
the torch. Descend both sets of
stairs. You will be in a room with
planets floating in glass pillars. Go
to the table on your right. Push the
large button on the right to see a transmission from Arla, the Arkonian
Gatekeeper’s daughter and keeper of the Crystal Key. Open the book on the left and note the puzzle on the first
page. There are 5 lines of alien
writing. You just need to be concerned
with the number of characters per line.
Reading from top to bottom:
Line 1 – 11 characters
Line 2 – 3 characters
Line 3 – 3 characters
Line 4 – 11 characters
Line 5 – 6 characters
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Go back up the
first flight of stairs. Open the panel
on the wall directly in front of you, under the second set of stairs. Hey, it’s the button puzzle from the
book! Each button has 3 positions: up, middle and down. The buttons from left to right correspond to
the lines in the book from top to bottom.
Foe example, button 1 = line 1, button 2 = line 2, and so on. The number of characters in the lines
corresponds to a button position. The
solution, from left to right, is UP, DOWN, DOWN, UP, MIDDLE. Take the crystal key from the box.
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Go back down the
staircase and go to the portal at the back of the room. Zoom in on the panel to the left of the
portal. Insert the crystal key into the
panel. Push the buttons below to switch
between worlds. Note that the first
screen shows a circle of pillars—this represents the world you are in now,
World 1. At this point, you are only
able to choose one other world. The
Desert World, World 2, looks kind of like a spider on the screen. Click on the image on the screen to select
World 2. Go through the portal to enter
the world.
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You are in the
desert. There is a dark cave to your
right and a war-damaged bunker to your left.
The power has been shut off and you must restore power in order to
complete your mission.
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Turn
around. Go between the two columns. Descend the stairs and enter the garage cave
to your right. Take the jumper cables
from the cart. Get into the dune buggy
and click on the console. You will be
transported to the other end of the desert.
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Exit the buggy
and go to the right of the building.
Take the pole that is lying against the huge pipe. Follow the pipe towards the front of the
building. Take the all-purpose tool
from the ledge where the pipe meets the building. Enter the station and go up the stairs. Go over to the 3 levers on the far right end. Slide the pole through to enable you to pull
all 3 levers at once. Hey—you restored
the power! Go back downstairs and take
the dune buggy back to the other side.
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At this point,
there will be a sandstorm and an alien will shoot you. Don’t worry, you aren’t dead. However, you HAVE been captured by Ozgar’s
army. After a quick disk change, you
will wake up in jail.
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You are
imprisoned in a cell aboard Ozgar’s Mothership. You will need to return here later, so pay attention to the
layout of things. First, though, you
have to get out of the jail cell. Zoom
in on the triangular plate to the left of the door. Take out your all-purpose tool.
Slide the button on the top of the tool forward to arm the torch. Use the torch on the rivets to remove the
plate. Now, slide the button back to
arm the cutters. Cut the pin on the
bottom of the lock. Slide the arm to
the far right to open the door. NOTE: This last part takes practice. You need to be sure and slide the arm ALL
THE WAY OVER ‘TILL IT LOCKS. Just
position your cursor on it, hold down the left mouse button and drag it.
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Exit the cell to
the left. Make another left. Make a right. You should now be facing a ladder. The ladder goes up or down, depending on where you click it (go
extreme, click HIGH up to ascend and FAR down to descend). Go up the ladder to the top floor. Go to your right and notice the orange
control panel on your right. Sketch the
symbols as best as you can—you’ll need them later.
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Go back and
descend the ladder 2 flights to the docking bay level. Make a right, left, then right. Go through the door and you will be in the
ship’s bay. Approach the lifting pad by
the ship (it looks like a black bunch of pipes and is kind of hard to
see). Push the lever with a knob on it
to activate the lift. Turn around and
enter the ship.
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Go to the left
and sit in the Captain’s chair. There
will be a keypad and symbols on the right (yes, they’re in alien writing). The keypad is laid out like a telephone
keypad starting with the number 1 on the upper left corner, 2 on the top
middle, 3 on the top right, and so on, with zero being on the very bottom. Enter the coordinates that you wrote down
from your own ship at the start of the game.
I told you you’d need them! Just
in case, they are 285 016 909. After
another disk change, you will find yourself back at World 1.
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Exit the ship
and you will find yourself directly back where you started the game. Follow the path back to the gatehouse and
take the stairs back down to the portal.
Once again, put your crystal key into the panel and select the Desert,
World 2.
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World 2 – The Desert (part 2)
The power is on
(thanks to you), so you can now safely explore the caves. Enter the cave ahead on the right.
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Go down the
stairs ‘till you hit the landing. There
will be two staircases. The one to the
right goes back outside by the garage cave.
The one on the left goes further down into the cave. Take the stairs on your left. Go through the doors and up the stairs on
the right. Push the lever on the
control panel. Note the light turns
green and the rail moves. Go don the
other flight of stairs to the gondola.
Push the lever on the control panel to be taken down.
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Water World
Exit the gondola
and go down the stairs. Turn to your
right and go up the ladder on the generator.
You will see 2 levers. Push each
lever up slowly, one at a time, and you will hear the motor fire up. Now climb up the other machine and push the
center console—WOW! You are taken
through an underwater world where you will mine special rocks. The rocks will be put into your inventory
before you leave the underwater ship.
Take the gondola back up, go up the stairs, and exit the cave.
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Go into the
bunker across from the cave. There’s
nothing to do in the front room, but you can look around if you’d like. Go to the back room on the right and
approach the console on your left.
Click on the large bowl-shapes thing in front of you. Take the rocks from your inventory and out
them in the bowl. Look down and push
the long button on the left. WOW!! You just made a gold coin! Take the coin and exit the bunker.
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Go to the left,
between the 2 mountains, and cross the bridge to the crater. There are 3 pools. One of them is a hologram protecting a very important underground
portal. You need to find the hologram
by throwing rocks into the pools. Once
you find the hologram (it’s the pool on the back left), throw the coin into it
to disable the hologram and expose a passage.
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Go down the
stairs and look down to see the hologram projector. Follow the cord to the electrical outlet. Pull the plug out and attach one side of the
jumper cables to the outlet. Click on
the other jumper cable and drag it to the door handle ‘till it attaches. This takes a little practice, kind of like
the jail cell. When you have done it
properly, the door will open.
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Go straight and
open the door at the end of the cave.
Go to the portal and click on the console to the left to watch a
transmission from an Arkonian Geologist.
Go back outside the cave and retrieve the jumper cables. Return to the portal area. Go down to the pool area behind you. Look for the two-pronged rock. Attach the jumper cables to the rock and
climb down. Pick up the missing tooth
for you Crystal Key. Climb back up to
the portal. Put your key in the consol
and push the buttons to switch to World 3 (the leaf). Click on the screen and go through the portal to the jungle.
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This is the
toughest world to navigate through. As
you can tell, everything looks the same.
There are two spaceships in this world that you want to get to. One looks like a big dark building and the
other looks like a spaceship. My best
advice is to follow the hotspots and begin to notice familiar landmarks and
surroundings. I just navigated around
that way and happened upon both ships.
You want to go to the ship that looks like a spaceship first. I have included directions as best as I can,
but do try to just find them by following the hotspots.
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Enter she
spaceship and go to the right. Click on
the slider to your right to release the wheel brakes on the mini ship. Click on the belly of the mini ship and get
in. Turn to the right and click on the
panel. Take the screwdriver. Sit in the pilot’s chair and click the
purple-ringed buttons on your bottom right.
You will be transported from the jungle to a colony on the water.
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Exit the mini
ship. It will automatically go back to
the jungle. Cross the bridge and jump
the wall to the dome patio. Go to your
left. Turn right and open the glass
doors to enter the dome.
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Click on the
console by the artwork to see the transmission from the Governor. Click on the desk. You will see a colored triangle puzzle. The object is to switch the blue and red tiles on the bottom
while keeping the yellow tile in the top position. You may luck out and solve it by clicking randomly like I
did. If not, back away and return to
reset the puzzle, then click on the bottom left tile 5 times. This should solve the puzzle. Open the desk drawer and take the disk and
the portable portal. Exit the dome,
jump the wall, and cross the bridge back to the rooftop.
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Go to the
control panel on the left and pull the lever—oops! Replace the broken lever with the screwdriver from your
inventory. Maneuver the screwdriver to
move the light. The object is to position
the light in the center of the circle in front of you. This takes a little practice. IMOPORTANT:
WHEN YOU HAVE THE LIGHT CENTERED, WAIT A COUPLE OF SECONDS—YOU’LL HEAR
THE DOORS UNLOCK.
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Go to the door
and push the green button on the left.
Look on the floor to the left of the inside elevator and pick up the
transistor radio. Push the button to
call the elevator. Luckily, you can
only go to one floor, so move the cursor over the buttons to find the
hotspot.
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Go to the
platform and jump off. Don’t worry—the
monorail doesn’t work. Follow the track
to the left, through the tunnel. Jump
up onto the platform at the next station.
Go up the stairs and exit through the revolving glass door. Go across the lobby, through the glass doors
and down the stairs.
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Go up the stairs
to your left and click on the cases behind the control panel. The third case from the left holds a
crystal—click on it. Use the transistor
radio to shatter the glass. Tune the
radio by pushing on the button on the right until you hear a rapid beep. Keep it there until the glass shatters. Insert the key into the hole on the control
panel. Push the button on the right to
select the jungle (leaf design). This
will take you back to the beginning of the jungle.
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Now you need to
find the other spaceship (the one that looks like a building). Once again, directions are sketchy—try to
find it on your own if you can.
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To enter she
ship, press both outside (blue) tiles on the control panel. Go to your left and you will stop at another
door. Push the left yellow and right
blue tiles to open the door. Put the
disk from your inventory into the slot in the control panel on the right. Push any of the buttons to hear a message
(the message is the same no matter which button you push). Note the symbols on the display—sketch them
as best as you can. Use your portable
portal to return to the desert world (spider-looking image).
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World 3 – The Desert (part 3)
You are now
getting ready to face Ozgar for the final conquer. You need to gather some items.
Go back between the mountains, over the bridge and into the crater. Find the fake pool and descend the
stairs. Use the screwdriver from your
inventory to unscrew the hologram projector from the floor. There is a tiny white screw on the
right. Take the projector. Use your portable portal to go back to
Ozgar’s Mothership.
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To do this, open
the portal by clicking on it. Enter the
coordinates from the ship using the buttons on the right. I told you you’d need those coordinates! Okay, if you didn’t write them down, they
are 327 845 483. Remember, the buttons
are numbered left to right, starting at the top.
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Now’s a good
time to save your game. You’re back in
front of the jail cell. Go straight,
left, then right. Take the ladder up to
the upper level. Go left, all the way
to the end of the hall. Look into the
window on the door to see Ozgar administering a little “employee
discipline.” Turn around and go
straight, then left. What’s that? Yikes!
A door’s opening! Quick-duck
into the hallway on your right to avoid being seen!
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Go straight,
straight again, then right—there’s the orange control panel again! This is it.
First, look down under the control panel. DO NOT ZOOM IN! See the
outlet? Take out your projector and
plug it into the outlet. Zoom in on the
projector and take a snapshot of the blank hallway by pressing the down arrow
on the right. Push the up arrow on the
left to project the picture.
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Set up the
portable portal by clicking on it in your inventory, then clicking on the
projector. Once the portal is set up,
click on it to select the destination.
Push the buttons to select the Sun (yellow planet). Click on to screen to activate the location.
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Okay, now
quickly turn to your left and click on the orange control panel. Remember the message on the building looking
spaceship? You need to enter the
symbols for the “abandon ship” sequence.
In case you forgot to jot those down, number the buttons on the control
panel starting with 1 on the upper left and moving to the right. Press 6, 7, 8, 9. You will see Ozgar hastily abandon ship through the portal and
straight into the Sun!
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Congratulations! You’ve defeated Ozgar and won the game!