Crash Production 2002
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Prologue: A Lion is in the Streets
Chapter 1: Penumbra
Chapter 2: Through the Looking Glass
Chapter 3: Friends and Enemies
Chapter 4: Monsters
Chapter 5: There and Back Again
Chapter 6: The Storm of Chaos
Chapter 7: A Deep Blue Mirror
Chapter 8: Reunion
Chapter 9: Shadows
Chapter 10: Rebirth
Chapter 11: Kin
Chapter 12: Dreamland
Chapter 13: The Longest Journey
Epilogue: Thread

Prologue: A Lion is in the Streets

Goals: Talk with the Spirit Tree

Q: How can I put the big egg back to its nest?
A: You need to find help. Pick up the twig from the old tree nearby. The spirit tree will talk to you. He will help you returning the egg if you could help him with the water problem.

Q: Where can I get the water for the tree?
A: There is a small stream on the cliff nearby. You need to divert the stream so the water could reach the soil under the tree. Get the nest behind the rock. Use the twig on the stream then use the nest on it. Now the water will flow to the tree. Talk to the spirit tree and he'll help you returning the egg to its nest.

 

Chapter 1: Penumbra

Goals: Meet Cortez, the key holder of the two worlds

April wakes up from her strange dream. Who is the white dragon? What is the connection between her and the dragon?

Q: What should I do first?
A: You need to go to the studio to finish up your project. Get the diary and the photo on the desk. Read the diary to learn more about yourself. You will find a time sheet from your working place. Hmmrn.... April need to pick up her paycheck today. Open the closet. Hey that's your favorite toy from home. Get the toy monkey. Try to walk out from the door. April will remind herself to change the clothes. She will grab the clothes and be ready to hit the street. Get out from the room. Meet Zack outside the room. Talk with this snob and learn how he likes April very much. Go downstairs after an interesting conversation with Zack. Read the notice board on the wall. You will see a pink note regarding your lost ring. Get it. Learn also about the French cafe where you work.

Q: How can I get my ring back?
A:
Talk with Fiona on the couch. Ask her about the ring and show her the note. You will learn about the city and your friend, Emma, from her. She is complaining about the broken pump. She said that nobody could fix it. Too bad you do not have a time to help her right now. You have something very important to do. Maybe later on you could help her. Snatch the matches from the table before you leave. You might need it later on.

Q: Who is this strange man sitting on the bench?
A:
You will meet Cortez for the first time. A strange man indeed but with an interesting story. Talk with him and he'll tell April about her nightmares. How can he know about it?

Q: Where is the studio?
A: It is inside the university, across the park. Go right to the iron pathway where the town clock is. Take the left path to the park. Go under the shuttle railway to go to the university. When you enter the university you will see a yellow glove sitting on the trash bin. Pick it up for later use. Climb the stair to your studio.

Q: Where is my tools to finish the painting?
A: Get the palette on the workbench. Use it on the easel. Emma will show up and bring the message from Cortez. She told you that Cortez would like to meet at the place "Where the kid visualize their dreams". An interesting message. Talk with her. Regardless on what you tell her, she would think that you were dreaming. She tells you that she would like to meet you in the French cafe later on today. Am I dreaming again? The statue suddenly turn into a dragon.

Q: Where is the French cafe?
A: It is to the north of the city clock tower. Get in and talk with you best friend, Charlie. You will have a long but interesting conversation with him. He will tell you that Cortez stood still in front of a poster inside the cafe for quite a while before he left. Go left to the tables.

Q: Where is the poster that Charlie has mentioned?
A: It is beside the jukebox. Look closely at it and notice that there is a complimentary ticket below the poster of Growing Pains Exhibition. Pick it up and read it (your map should be updated with the new place by now). It is the ticket to enter the Roma Gallery, downtown. This gallery has a show on child's artwork. Hmmm.. maybe this is the place where Cortez wanted to meet. I need money to ride a subway to downtown.

 

Q: Where can I get money?
A: Talk with your manager, Stanley and keep on asking him to give your paycheck. Threaten him to quit when he does not want to pay you. Show him the time sheet when he asked for a proof. During the conversation, you will be given 2 choices: accept the night shift tonight or reject it. Both options will give different cinematic animations. Talk to Emma on the couch before you leave. Go to the subway station after the conversation. It is located to the left of the city park.

Q: How can I go pass the sensor door?
A: Buy a subway ticket first. Use the gene scanner on the wall. Choose weekly ticket. Use your cash card on the card reader (it is the eye shape on the machine). Receive the subway ticket and now you could walk through sensor. Wait until the next subway arrive. Get inside the subway. Look at the subway map and select Watertown Bridge.

Q: Where is Cortez?
A:
Go inside the gallery. The usher is sleeping. April will put the ticket on the bowl. Go to the far end comer and talk to Cortez. The answers of his questions are 'Art' and 'Truth'. He'll tell you to meet him again tomorrow. After this conversations you could head back to your apartment if you reject the night shift offer from your work or go to the French Cafe for the night shift. If you choose to reject the night shift, go home and talk with Fiona. This will trigger the ending of chapter 1.

 

Chapter 2: Through the Looking Glass

Goals: Find a way to visit Arcadia and seek Brian Westhouse

Q: Where can I find Cortez?
A:
Ask Fiona about it and you will realize that Zack is the only one who knows about Cortez hangout place. Go back upstairs and knock on Zack's door.

Q: How can I make this sleazy Zack tell me about Cortez hangout place?
A:
The only way to convince him is by accepting his date request. I know it is pretty lame but that is the only way to do it. Zack told you to seek Cortez inside the Mercury Theatre at Metro Circle. Go there using the subway.

Q: How can I get into the theatre?
A:
Talk to the caretaker. Apparently he has problem with the neon and he will not help you until he fix the problem. This is great. Now I need to help him fixing the neon. Look at the fuse box. Seems that this is the source of the problem. There is a small problem though. There is a fat guy standing in front of the box and he refuse to go away.

Q: What should I do to make this fat guy go away?
A:
Keep on talking to him until he said that he likes to have sweets for desert. Now you need to find something to fill his stomach. How about the candy at the French bar? Go back there and pick up the candy on the bar. Come back and offer him the candy. Seems that this is not enough for him. Lets do some trick here. Push the trash can on the sidewalk in front of him. You will see a green ooze under it. Dip the candy in the ooze. Yuck!! Now give this sticky candy to him. This will do the trick. He will spit the candy to the caretaker and the caretaker will chase him with the stick. Now you will be able to open the fuse box ........ NOT. It is locked.

Q: Where is the key to this fuse box?
A:
Okay, believe me. This is the only puzzle that does not make any sense at all. You will find the key in subway station near your boarding house, on the left rail. See that glittering light on the railroad? How can the fuse box key stuck in there is beyond my weirdest imagination. Anyway, it is too far to be reached with your bare hand. You need something long to help you.

Q: How can I get the key?
A:
Maybe there is something I could find in the boarding house to help me. Go back there. Remember about the broken pump? If you look at it, you will see a clamp stuck on it. If you could get this clamp and combine it with something like a rope, you will have a home-made 'fishing pole'. This useful tool will be adequate enough to help you.

Q: How can April fix the pump?
A:
The pump does not work because of the broken wire and the high pressure. There is a clamp stuck in the pipe to close the hole on it. Use the gold ring to connect the wire. Now, you need to manipulate the switch on the bottom right comer to start the pump. Lets name them switch 1 - 4 from left to right. You need to push the left switch to select the gauge and then the right switch once to move it. So if I say 2 then you need to select the second gauge using the left switch and then push the right switch to move it. This is the sequence: 2, 3, 1, 4, 3, 4, 4, 2, 2, and 2. You will see the light turn to green. This will indicated that the pump has run. Now you need to lower the pressure inside the pump. Turn the left valve to open the pipe and then turn the wheel to release the pressure. The pump is working fine now. Get the clamp and do not forget to take your ring back.

Q: Where can I find the rope? 
A:
Go inside your room and look outside the window. You will see a rubber duck with something like clothes line attach on it. Try to pull the chain. Hmm... it's stuck. If only I could move that rubber duck. That seagull give me an idea. I just need to find something to get its attention and it might be able to move the duck.

Q: How can I move the rubber duck? 
A:
Go to French Cafe and pick up the bread on the table in front of the couch where Emma sat last night. Go back to your room and throw the bread to the rubber duck. The seagull will fly down and snatch it. At the same time the seagull move the rubber duck also. Now April can pull up the chain and pick up the clothes line. Try to attach it to the clamp. It doesn't work. I need something to hold the clamp together. Hmm...... maybe I could use the rubber duck after all. If only I could find it.

Q: Where is the rubber duck? 
A:
Go to the canal in front of the French Cafe. You will see the rubber duck there. Get it. Look closely, and notice the rubber band aid that covers the hole on it. Remove the band aid. The rubber duck will be deflated. Blow the rubber duck and use it to hold the clamp together. Attach the clothes line on it. Now, you have your own homemade 'fishing pole'. Go back to the subway station and use it to get the key. Now you could use the key to open the fuse box at the Metro Circle.

Note: If you are not quick enough the duck will be deflated before you could reach the subway. You need to release the rubber duck and blow it up again to hold the clamp together.

Q: There is a spark on the wire. I do not want to risk my life to fix it. What should I do? 
A:
Remember the yellow gloves from the university. Patch the hole with the band aid from the rubber duck. Wear the gloves and pull the wire. April, you're an electrician now This act will break the neon. The caretaker will go through the back door to find a ladder. Follow him to the alley. Darn, he goes inside the theater and lock the back door. I need to find a way to make the caretaker come out again so I could sneak in to the theater.

Q: What should I do now to make the caretaker come out? 
A: You need to build something that can distract his attention. Notice the smoke detector on the top of the trash can. You could use that to get the caretaker's attention. Open the trash can and burn the papers inside by using the match from your Board House. The fire alarm will be triggered. The caretaker will come out and put out the fire. Hmmm... you need something else to scare him. Go to the Metro Circle and get the fedora hat on the street. Seems that the fat guy drop it here while running away from the wrath of the caretaker. Go back to the alley. Use the hat on the garbage bag. Look closely at the toy monkey. Turn the key to play it. Put the toy monkey on the garbage heap. This is starting to become interesting. Finally, open the trash can and bum the papers inside using the match. The fire alarm will be triggered. This time when the caretaker comes out, he will be scared to death because of the voice from the toy monkey.

Now you will be able to sneak in and talk with Cortez. After another long conversation, Cortez will open the gate to Arcadia. He told you to find a guy called Brian Westhouse in Arcadia. He could tell you more detail on the story. Step in and head to Arcadia.

  
ARCADIA

Q: What should I do here? 
A:
Talk to Vestrum Tobias, the priest. At first, you will not be able to understand anything he said. Keep on listening and you will understand it eventually. He tells you to ask around the city for additional information before he could tell you more about the story. That's great. Be prepared now for a very long conversations with the inhabitants of Arcadia. First, of all go to the market stalls and speak both to the map vendor and the merchant with a cute talking bird in front of it. You will learn some of the history of Arcadians. Head to the gate. Go to the small pier and talk to the old sailor. Another long story but it is worth it. Notice his old chest. You will learn about his companion, the talking bird. Finally, go to the dock and talk with Captain Nevebay. He will tell you that he needs to get the wind back for his boat. When you have learn about all of these information, go back to Tobias and have another long story about Arcadia. This time, however, he will tell you that the map vendor knows about Brian Westhouse. 

Q: What should I do to make the map vendor tell me about Brian Westhouse? 
A:
You need to do some errand for him first before he could tell you about Brian. Notice that the errand boy has quit the job. It is not strange because of the way this map vendor speak. Ask him for the job and receive his first task. Deliver the map to captain Nevebay at the dock. The map vendor will give you a delivery list to be signed by the customer.

Q: I went to the dock and deliver the map but he refused to sign the list. What should I do? 
A:
At least he gave you a coin. Okay, the reason he does not want to sign because he thought that you will be able to do bad things to him if he gave you his signature. He said that music could block the 'black magic' while he gave away his signature. So you need to play music for him. Go to the gate and talk with the left merchant. Use the coin to the flute from the instrument merchant. Go back to Nevebay and give him the list again. Go to map vendor and show him your list. The next task is to deliver the map to the Rolling Man, or you know him as Brian Westhouse.

Go to Brian Westhouse's hut near the cliff. Give the map and ask him to sign the delivery list. Ask him about Cortez and he will explain about their long time friendship, and how he ends up in Arcadia. He told you that he could not help you to go back to Stark. Oh great, after all this effort Brian just told you that he could not help you at all. Oh well, maybe Arcadia is your faith. As soon as you're ready to leave the place, Brian calls you back and gives you the broken watch from Cortez. He said that it might be useful for you if you could fix it.

Q: How can I fix the watch? 
A:
Use the push pin from the pink note to wind the watch. Hey, April open the gateway to Stark. Step inside and meet Cortez again. He will tell you that you need to do four main tasks to fix the chaos: find the stone disc, find the guardian, collect the four jewels and defeat the vanguard. Seems simple enough. Cortez ask you to find Father Raul at Hope Street tomorrow. Father Raul will be able to help you more on this matter. 

Q: What should I do to end Chapter 2? 
A:
Go to the French Cafe and talk with Charlie. Sit on the sofa and wait for Emma. You will be given two choices here: go for a date with Zack or ignore Zack and go straight home. This choice will trigger different conversation topic with Zack on the next morning but it will not affect the story.

  

Chapter 3: Friends and Enemies

Goals: Find a way to go to the Vanguard Headquarters

Q: Where is Father Raul? 
A:
You could find him at the cathedral on Hope Street. As soon as you come out from your room, you will meet Zack. The way he speak is depend on whether you went out with him for a date last night or not. Either way he still talk trash to you, so just ignore him for good. Go to Hope Street and walk inside the cathedral. Go inside the confessional booth to speak with Father Raul. He told you to seek Warren at House no. 87 outside. He will be able to help you locating the Vanguard.

Q: Where is House no. 87? 
A:
It is on the left side of the street. Step inside and talk with the little boy who sit on the staircase. He will connect you to his friend if you are able to do a small task for him: BREAK INTO the police station and look for his sister files. Right, he think that it is an easy job!!! Oh well, we have no choice, haven't we. Go to Metro West and speak with the police who stand outside the station. He will tell you that there are only three means that can let you go inside the police station right now because of the broken door: police, prisoner, and the garbage truck

Q: How can I break into the police station? 
A:
Since you do not want to do any crime, the garbage truck is the only mean for you to go inside the station. Look at the dumpster outside the station (right on the intersection) and the road block in front of it. If only you could make the road block move then the truck could pick up the trash inside the dumpster behind the road block. You will be able to hide inside it and sneak into the police station. Not really a 'clean' idea but, need to do it. Look at the road block. There is a panel that you can punch in a code to move the road block to an appropriate intersection so that the truck could not go pass it. Look at the intersection number on the street lamp. Punch in the intersection number and the road block will block the other street. Climb in the dumpster. The truck will come from the other direction and pick up the trash from dumpster on its way to the station.

Q: How can I get inside the file room? 
A:
First, you need to make the workers fix the door and second, you need to sneak past the sergeant behind the counter to enter the door. 

Q: What should I do to make this workers to continue their work? 
A:
Speak with the sergeant behind the counter. Learn about the broken door. Talk with the workers. They need an appropriate requisition form to go back to work. These guys have taken a very long lunch hour. Open their tool box and pick up the form. Read it. Hey.. this is the form. Show it to the worker. Darn, it's the form from last week, You need to get a new one. Talk with the woman behind the counter and ask for Requisition Form number 09042. Try to give the new form to them. April will fill the form according to the old form. Give the form to the worker. Now this fat lazy man will ask for a Requisition Form number 09042-A. What a jerk..... Go back to the sergeant and ask for the form. This time the worker have no choice but to continue the work.

Q: Why it took them so long just to fix the door? 
A:
You need to take care this business by yourself. Look at the left video phone and notice the number. Go the other video phone and dial the number. Tell the fat worker that there is a phone call for him. He will leave the job and go to the video phone. Do the same thing with the slim worker. By the way, you could call home too using this video phone. It's nice to hear your mother voice again. Try to fix the wire inside the circuit box beside the door. The door will open. But when you want to enter it, the sergeant will ask you to step back. You need something to distract this woman.

Q: How can I distract the woman behind the counter? 
A:
Ask her to pick up the most difficult form to get from the shelf. Look at the image above to help you locating that form. It is the complaining form on indecent behavior. When she try to get the form for you the wire and walk through the open door.

Q: How can I get into the file room? The eye scanner does not recognize me. 
A:
You need an appropriate eye to do that. Go inside the locker room. You will hear someone is using one of the stall there. Talk to Minelli. He will not talk with a stranger. So examine all the lockers and notice the Sgt. Hernandez name on locker 4 door. Hmm... she's the only female here. This might work. Tell him that you are Hernandez. He will ask you to pick up the medicine and give you his locker key. Open the locker and pick up the medicine. Notice that he has some kind of synthetic eyes. Hmmm... maybe I need to switch this eye with something else. Look at the crack on the mirror also. Pick up the mirror shard. You will see a note there. Pick it up and read it. Hmmm... someone's birthday. Go back to the old theater at Metro West. Get the toy monkey from the heap. Look carefully on it. Get its wooden eye. Go back to police station and head back to the locker room. Give the medicine to Minelli and ask about his wife's birthday. He'll sneeze and his synthetic eye will pop out and fall to the floor.

Q: Every time I try to pick up the eye, Minelli will shout and ask his eye back. What should I do?
A:
Turn off the fight so he could not see it by flipping the switch beside the door. When Minelli sneeze, snatch his synthetic eyes on the floor and change it with the wooden eye. Since it is dark, he could not see it. Go out and use the eye on the scanner. Now you could use the terminal. April will type up Minelli's wife birthday as the password.

Q: What should I look for on the files? 
A:
Look for Warren Hughes information. Look at his sister's name and code number. You need to edit Warren's information and print it out. Just for the sake of Warren, delete his record. Now he will have a very clean record. View Erika's file from the main menu by selecting her code number. Print it out. Next look for Church of Voltec information from the main screen. Click on Jacob McAllen name. Search his file from the main screen. You will see a strange code on the bottom right comer. Memorize it. Print the file. Now log off the computer and look at the control panel across the room. Enter Jacob's secret code. Get his folder. Look it up and you will discover a Vanguard Data cube. It is time to go out from the police station. Return to Warren Hughes and give him all the print out. He will be grateful and tell you about his friend, Bum Flipper at the Newport warehouse along the secret code to enter his Bum's place.

Q: What should I do to enter the secret place? 
A:
Knock on the door three times. He will allow you to enter after you convince him with a lengthy conversation. Look at the pit on the floor and enter the secret room. Ask Bums about the Vanguard and give him the data cube. If you keep on talking with him about the fake ID, he will eventually ask you to get him an AG unit in exchange for a fake ID.

Q: Where can I get an AG unit? 
A:
Remember the crash site in front of the police station. I bet that big ship will have an AG unit on it. Go back there and talk with the guard. He will eventually tell you that he is thirsty. Go inside the police station and use your cash card on the vending machine beside the file room to get a soda. Go back to Newport warehouse. Use the soda can in the paint shaker machine outside the warehouse. This soda can is ready to blow out. Go back to the crash site and give the soda can to the guard. It will blow out and ruins his robot suit. The guard will leave. Use the mirror shard on the electrical fence. Now you could step in. The flashing object on the ship is the AG unit.

Q: How can I get the AG unit? 
A:
You need an additional tool to get it. Go back to the police station. Pick up the screwdriver on the floor just beside the counter. Use the screwdriver to grab the AG unit. Bring this to Bum Flippers. He will tell you to go back again after several days for the ID.

Q: What should I do now? 
A:
Go back to the cathedral and speak with Cortez. Return home to take a sleep. You need a rest after this long day. Since that weird adventure in Arcadia, April always having a nightmare. She will wake up and step into the glowing portal, back to Arcadia again.

 

Chapter 4: Monsters

Goals: Speak with elder spirit in Banta village

Q: Where am I? 
A:
You're stranded in front of "The Journey Man" inn, Arcadia. Step inside and talk to the owner of the inn. After a while, a strange looking fellow will come inside. His name is Abnaxus. He will invite you to come to his house on the next morning. When April feel tired, lie down on the comfy chair. The innkeeper will wake her up in the morning. It's time to continue your journey. When you're ready to step out, she will offer you an outfit. Accept her offer by helping her doing dome dishes work. In return, you will receive several Arcadian coins.

Q: What should I do first? 
A:
Stop by at the map vendor and show him the list. He will ask you to get Westhouse signature before he will give you a new task. Go to Westhouse house and talk with him. Ask for his signature. Go back to the map vendor. Your next order is to deliver the map to Tun Luiec at 'The Journey Man' inn. It is an easy job, why don't we do it before we continue our investigation. Go to the inn and ask the innkeeper about this person. She went out already. Learn about her occupation as a navigator and how she is so desperate to find a new job. Oh well, we could come back again later on.

Q: Where can I get additional information on the four discs and the dragon? 
A:
Go talk with Vestrurn Tobias in the temple. He advises you to go to the Sentinel Enclave and talk to Minstrum Yerin for additional information on a book called Scripture. Visit Abnaxus in his tree house. Ask him about the dragon. He will tell you the story of the God who fell from the sky and the book called "Silver Spear of Gorimon". He said that this book hold the key to that God. Visit Brian Westhouse and ask about the God who fell from the sky. You will learn the story of the winged people. Now it's time to visit Sentinel Enclave. Climb down the ladder and enter the underground library. Talk with Minstrum Yerin. Ask him to give you some books to read, especially "Silver Spear of Gorimon", a book on flying people, a book on stone discs of the balance (The Scripture), and a book on Draic Kin. You will learn about an island called Alais from "Silver Spear of Gorimon". The Scripture will tell you that the four discs have been distributed to four different people: The gentle souls who sing to the soil, The watcher of the wood, The person who make one of air and sea, and The keeper of the dark flame. You need to find these four interesting character for the discs.

Q: Who should I ask about Alais island? 
A:
The sailors should know something about this island. Go to the dock and talk to Captain Nevebay at the White Dragon ship. Ask him about the winged people and Alais island. Go to the small dock and tell the old man about Captain Nevebay refusal to help. He agrees to help you if you could bring his bird back. He said that Captain Nevebay owed him his life so he could ask him to take you there.

Q: How can I get the bird back? 
A:
Go to the market stall and try to play the cup game. You need to guess which cup contains the coin after they're being scrambled by the merchant. If you could beat the merchant on this game then you could get the bird back. This is a very hard game if you do not know how to trick the merchant. Look at the coin and notice that they're made of iron. Look inside your inventory and examine the screwdriver. It is magnetized. That's perfect. Magnet and iron is a good combination. Challenge the vendor again to play the cup game. Before you choose the correct cup, use the magnetized screwdriver on the cups. You will be able to guess which cup contains the coins. The merchant will become angry and accused you as a magician. He will give you a calculator as a reward instead of the free choice of gift. Wait a minute! This guy is screwing you.

Q: How can I make the merchant to give me the bird? 
A:
Offer him the 'magic' screwdriver in exchange of the bird. He will agree and hand you the talking bird bird will talk to you. He asked you not to give him to the old sailor. Sorry birdie, I need him to help me going to the Alais island. It is a very important task. Go to the old sailor and give him the bird. He told you to tell Nevebay about his debt. Go to Captain Nevebay and tell him about the debt. He will eventually agree to take you to Alais island except there are two minor problems. He needs a wind and a navigator before the ship could sail again. An evil alchemist called Roper Klakks has captured the wind and hide it inside the North Tower.

Q: Where could I find Roper Klakks? 
A:
Take the Road North and enter the forest. You will be accompanied by the talking bird. April will give him a name: Crow. Keep on walking until you meet a strange creature. His name is Bandu  something. You could call him Ben Bandu. He is the mole people, the one who sing to the soil. Hmmm... he must have one of the discs. If only I could help him. He will ask you to find out about his lost brother. Continue your journey until you reach a broken bridge. Darn, there is nothing you could do about it. 

Q: Where could I find Ben Bandu's brother? 
A:
Go back to the edge of the forest. You will see an old woman standing there. Talk to her. She will ask you to follow her to her house. Help her to stand up and follow the old woman to her hut. Great, she lock you up in her house. You will hear a strange noise. It comes from inside the chained cabinet on the corner. Someone is trapped there. Try to talk with the person. Hey, it is Bandu's lost brother.

Q: How can I free him? 
A:
Pick up the broom and use it to break the chain on the cabinet. Talk to him. Now you need to find a way to get him out of this hut. Get the skull on the table and throw it to the small window. Push Bandu's brother through the smashed window. The old woman is back and changes into a monster.

Q: How can I defeat this monster? 
A:
Notice that one of the board on the floor is loosen and it is connected to the pillar of the hut. Do your timing right and use the loosen board to knock her out. Get out from this horrible hut. You will meet Ben Bandu again. He will invite you to his village.

Q: What should I do now since the bridge is broken?
A:
Go to Banda village and talk with the elder and then crow. The elder will tell you to sleep inside the Spirit Dig. Talk with Ben Bandu about the Spirit Dig. Enter the Spirit Dig and sleep on the bed. You will have a strange conversation with the elder spirit. You will meet Bak-Baar and will be given the name April Bandu Embanta.

 

Chapter 5: There and Back Again

Goals: Make the White Dragon ship sails again

You wake up from your strange dreams. Talk to the elder and tell him about the dream. He will give you the first disc: The Bandu Stone. It is time to continue your journey. Take the path to the swamp. When you walk through the swamp, you will lost the delivery list. Continue walking until you meet the stoned man.

Q: How can I help this cursed stone man?
A:
Go back to the screen after you crossing the bridge and pick up the wild purple flower on the ground. Use this on the stone statue. Hmmm... it is too dry. You need to mix it with something else to make a moisturizer. How about the wild berries on the bushes. Try to pick it up. It's too far.

Q: How can I pick up the berries? 
A:
Use the flute to call crow. Ask him to pick up the berries for you. He is such a lovely bird except he talks too much. Mix the berries with the flower to make a moisturizing cream. Use it on the stone statue. It works. Now you could enter the castle.

Q: How can I pass this strange maze? 
A:
There is a short cut for this maze. Look at the statue with a hand stretched out on the bottom right corner. Put the coin on the hand. Blow both candles on its hands. This will invoke the door on the middle of the screen. The statue will move again and turn into the one with a hand stretched out. Put another gold coin. Voila, another statue will appear. Get the salt and pepper from its hand. Now turn the hourglass on the big statue on the left and quickly run pass the bridge that shows up before it disappears again. You will hear a strange sound from the door beside the mirror. Knock and try to open the door. Another hourglass will appear. Turn the hourglass and run quickly pass the platform to the left door. Open the door and enter. You will stand in front of a gargoyle statue.

Q: What should I do with this gargoyle? 
A:
Use the pepper on it. When it sneezes, go enter the tower. Try to climb the staircase and the evil alchemist will appear. Talk to him.

Q: How can I beat Roper Klacks? 
A:
Challenge him in several different games. At least you could try something different though you will lost since you could only beat him in one game only. Use the calculator on him to beat this alchemist. So long Roper Klacks!!!!

Q: What should do inside the tower? 
A:
Basically, you need to create 5 different magic vials using 5 different reagents. You could find four of them reachable within the room. The other reagent is kept high on the roof. There is a big brown book on alchemist on the pedestal. Use this book on the pedestal to mix the reagents. The problem is that the reagents page has been torn apart. You need to find the missing piece first. As for now you could only create one vial: The Invisibility Vial.

Q: Where are the four reagents? 
A:
You could find the green reagent on the floor behind the red curtain. Move the curtain so you could get the green reagent. The white reagent is kept on the bookshelf. Look at the reagent table. Move the skull and you will find the blue reagent. The yellow reagent is kept inside the cauldron on the right side of the table. You could recognize these reagents by smelling and hearing it. The green reagent is the spider web, the white one is the cloud, the blue one is the catalyst, and the yellow one is the butterfly.

Q: Where is the torn page? 
A:
It is in front of the mirror inside the tower maze. You need to create the invisibility vial first before you could pick it up, since there is a guardian that can see you through the mirror reflection. Mix the white, green and the blue reagents in the cauldron to create Invisibility Vial. Use the empty vial on the tap to hold it. Go out to the maze and drink the vial in front of the mirror. When you become invisible, get the parchment on the floor in front of the mirror. Return to the tower and put the parchment inside the book. The page will be restored.

Q: How can I get the last reagent, the Fire reagent? 
A:
Mix the yellow, white, and the blue reagents to create Light as Leaf Vial. Use the empty vial to hold it. Now drink the vial and grab that fire reagent on the roof. You could also use the flute to call crow and ask him to pick up the fire reagent but it is too heavy for him.

Q: How can I free the wind? 
A:
Mix the green, yellow, and the blue reagents to create Bind Magic Vial. Then create the Big Bang Vial by mixing the red, red, and blue reagents. Use the Bind Magic vial on the soul stone (the wind). Next, use the Big Bang vial to create a big explosion to free the wind.

Q: How can I deliver the wind to Captain Nevebay? 
A:
Create a Wind Vial by mixing the white, red, and the blue reagents. Use the flute to call crow. Give the Wind vial and ask him to spread it on the cloud up there. Now you need to go back to the dock and tell Captain Nevebay about it. Tell him about the alchemist and show the Wind vial to convince him. Now you only need to find a navigator for him.

Q: Where could I find the navigator? 
A:
Remember about Tun Luiec in The Journey Man inn? She might be back at this moment. Go there and try to find her. Show her the map and speak with her. Tell her that Captain Nevebay needs a navigator immediately. She will agree to help and meet you at the dock. Go to the temple and meet Vestrum Tobias at the back room. He will give you a sacred talisman. Go to the dock and speak with Captain Nevebay. You are set to sail to Alais island.

 

Chapter 6: The Storm of Chaos

Goals: Sail to Alais island

Q: Where could I find Captain Nevebay? 
A:
Go to the upper deck. You will see him along with Tun Luiec. Talk with both of them. They will tell you that the ship will arrive in Alais on the next day.... Good, seems that everything is in order now. What could go wrong? Shhhhh.... do not be so sure yet April. It is still too early to be sure. Look at the orbs. It is a compass. Ask Tun Luiec about the compass. She will tell you that it is a spirit compass. Go down to the lower deck. As soon as you step down on the lower deck, one of the crew shout to warn about the storm. Great, now what? Go back up to the upper deck and try to persuade the captain to go back to Alais. Does not work. You need to find another way. Talk with Tun Luiec about the compass. She will tell you that the compass can only be affected by a strong magic item.

Q: How can I make the ship to sail back to Alais island? 
A: Go to the lower deck and pick up the apple from inside the barrel. Now go down to the cargo room. Approach the flour sack. Notice that there is a worm who shows up once a while. Eat the candy inside your inventory. Use the sticky candy on the flour sack to trap the worm. Pick it up and put it inside the apple. Yuck, go to upper deck and tell Captain Nevebay that the apple in the barrel has been contaminated by the worm. Show him the apple. He will go down to investigate this urgent matter. Now tell Tun Luiec to take a break for a while. Tell her that you could look after the wheel. She agrees and walks to the lower deck. It is the perfect time to change the course back to Alais. Use the talisman on the compass to change the direction of the needle. Tell her that you have been accidentally change the course (which you didn't do). She will look at the compass and notice the change of the direction. Tell her that the storm seems getting closer to the ship. 

The ship will sail toward the storm. It is a very dangerous situation. Better take back the talisman so nobody will notice that YOU ARE the one who causing this big mess. Take the Talisman back from the compass. Oooopps, the captain sees your act and become extremely angry. He grabs the talisman and take it down to the lower deck.

Q: Where does Captain Nevebay hide the talisman? 
A:
Go down to the cargo room. You will see a locked small chest. I can assure you that this chest is not locked before. So this is where he hides the talisman.

Q: Where is the key to this chest? 
A:
You do not have time to find the key now. Get the axe on the floor and use it to break the lock. Accidentally, you hit the floor and create a big hole. There you go April!!! The ship sink.

  

Chapter 7: A Deep Blue Mirror

Goals: Convince the Maerum that April is The Waterstiller

Q: What should I do now? I'm in the middle of nowhere 
A:
Use the flute to call crow. Ask him to check for a way out. Promise him that you will stay here and wait for him. After a while, you will see some kind of sea creature show up on the surface. Try to talk with them. Touch their head. Oh noooo.... they pull you down into the deep blue sea. You realize that you are in some kind of an isolated cave with lots of writing on the wall. From the ritual writings, you will learn that you need to mix three ingredients to create some kind of a pill that allow you to speak with the maerum, the sea creature. The three ingredients are the black pearl, a green stuff, and your blood. Yeah right, now I have to spill my blood for this journey.

Q: How can I breath under the water? 
A:
From the other writings you will also learn that you could use a special animal to breath under the water. Use your mouth on the wall to learn that the strange creature on the wall produces oxygen. Take the bubble-like animal from the wall and use it on you. Now you can breath under the water. Dive into the water. 

Q: Where could I find the black pearl? 
A:
Open the big shell on the seabed to your left. Pick up the black pearl inside.

Q: Where could I find the green stuff? 
A:
Swim to the city. Try to talk to the Maerum. You will not be able to understand a single bit of their word. Maybe after you create the pill you will be able to understand them. Get the green stuff from the cave wall. Swim back to the air bubble cave.

Q: How can I draw my blood? 
A:
Use the push pin to draw your blood. 

Q: What should I do with this ingredients? 
A:
Now mix the green stuff and the blood. Dip the black pearl in the bloody green stuff. You will have a golden pearl. Eat it. Hopefully this can help you to speak with them. Now you could go back to the city and speak with the Maerum. Try to take the harpoon. They said that you need to reveal part of the prophecy so they're convinced that you are the Waterstiller before you can use it. The Waterstiller is supposed to uncover an ancient shrine, bring light to the darkness, reveal the ancient stone, and reunite the Maerum. So far you just the Gatherer.

Q: Where is the Ancient Shrine? 
A:
Get the crystal from the wall and show it to her. She will tell you to look for more near the seaweed outside the city. Swim outside the city and search behind the seaweed. Push it and you will find the second crystal. Move the seaweed again to reveal a small entrance behind it. Step inside and you will see a big pedestal and two crystals on the cave floor. Is this the shrine?

Q: What should I do with the strange pedestal? 
A:
You need to place the crystals on their appropriate places. Look at the pictures above to help you. You need to turn the crystal around until the face of the crystals facing the appropriate direction. Each crystal has three faces with a symbol drawn on it. You need to position the crystals so their face should match the images on the side of the pedestal (just below the crystals). Next move the middle rings so that the Fire goes with Water, Bird with Fish, Maerum with Pyramid-Eye, and Pottery with the Harpoon. Once you do this, the cave will be brighten and you can see the story of the Maerum on the wall. It turn out to be that the Alatien (Wingmen) and the Maerum were friends before. Go back to the city and tell the Maerum about the ancient story. She will give you the harpoon to provide a help for your third prophecy.

Q: Where could I find the ancient stone? 
A:
Go to the shipwreck to the right of the air bubble cave. When you try to enter the ship, a giant snapjaw will show up and block the way. Use the harpoon to kill it. Pick up its teeth as a proof. Go inside the ship and grab the talisman. Bring both back to the Maerum and show them. She will ask you to bring the Maerium Stone to her. Go to the ancient shrine and use the talisman on the symbol. Pick up half of the ancient stone from the niche. Take it back to the Maerum. Although you have help the Maerum to discover their ancient shrine, she will not take you to see the Sleeping God (The Blue Draic Kin) until you fulfill the final prophecy: Reunite the Maerum with the Alatien.

   

Chapter 8: Reunion

Goals: Reunite the Wingmen and the Maerum

Q: Where could I find the Wingmen? 
A:
The inhabitants of this island should know where to find the Wingmen. Use the flute to call crow. Ask him to investigate the island. After a while, he will come back with some information about the forest. Go to the volcano and look at the Giant Tree. Go to the Giant Tree. I'm pretty sure that there are voices here, where could they hide? Approach the big tree in the middle and some stick figures will show up. They are the stick men. Talk with Stickman Wick since he is the leader of the people. Ask about the Wingmen. He said that they live high up on the mountain. Go to the top of the tree and look at the giant crossbow. Go back down again and ask him about the crossbow. He said that they will continue to work as soon as you could make the giant Q'aman stop his snoring. That crossbow is your ticket to see the Wingmen.

Q: How can I find this Q'aman? 
A:
Stickman Wick told you that you need to use the 'telephony' system in order to speak with him. There is one small problem though. You need some kind of a key to operate the idols. There is a special way to communicate between the idols. Each idol could act as a transmitter and a receiver. The problem is some of this idols have been damaged so they could not work properly. You need to establish a special configuration so that Q'aman can hear your voice through this idols.

Q: Where is the key to operate these idols? 
A:
Go back to the beach. Pick up the rope from the debris near the water. Go to your left to the ruin. You will see a big hole on the ground beside the tree. Tie the rope to the tree and climb down the hole using the rope. Go to the bottom of the underground cave. You will see a special place where the Wingmen and the Maerum used to meet. You will find the key among the debris. Go back up and climb the rope. Do not forget to take the rope back.

Q: How can I operate the idols? 
A:
Go to the volcanic cave to the north of the forest. Enter the mouth of the big statue. Look through the eye of the statue. You will see the symbol on the circle above the eye and its correspondent idol through the eye. Use the key to activate the button. You could scroll the mechanism to check out different symbols. Basically, there are four idols in the island. You need to set up so that the idol at the Giant Tree could reach the idol near the Q'aman. The only possible way to wake up the Q'aman is by setting up this connection: Giant Tree -- Cliff -- Ruin -- Q'aman. Use the ancient key to unlock the mechanism at the base of each idol, then use the arrow to set up the wheels (turn right for ear and turn left for mouth). Look the images below to help you. Once everything set, talk through the ear of the idol at the Giant Tree. The Q'aman will hear your voice. Talk with him and set up a meeting place.

The smart telephony system of Alatien

Q: How can I convince Q'aman to wake up and do his daily activity again? 
A:
Go to the Orlowol's village. You will see one giant crab lying upside down on the beach. Try to help it. Darn, you are not strong enough. Maybe if you ask Q'aman, then this crab will be free again. Go back to Q'aman and tell him about the poor crab. He will agree to help you. Now, Q'aman will be fishing at the crab's village again.

Q: I went back to the big tree and asked the stick men to work again. Now they need some kind of line to operate the crossbow. Where could I get one? 
A:
Talk with Q'aman at the cliff. He will tell you that he needs a colorful bait to catch the fish. He will lend you the fishing pole after he catch the fish. Then April can use the fishing line for the crossbow.

Q: What should I give him for the bait? 
A:
Give him the candy wrapper. Leave him for a while and return for the fishing pole. 

Q: What should I do with the string and the fishbone? 
A:
Get the fishing string and the fishbone from the ground. Take them both to the big tree. Give string to stick men Wick. Use the fishbone with the rope and attach it to the giant crossbow. Tell Wick that you are ready to fly to the top of the mountain. Move the lever. April will use the rope to go to the mountain.

Q: How can I cross the deep chasm? 
A:
Use the Wind vial on the chasm. This will create a turbulence. Drink the Light as Leaf Vial and April will fly over the chasm. Now you could ask the wingmen about the hidden city. Isaam will tell you to go the city gate and ask the guard there to take you to see the sheer. Tell the guard at the city gate that you're the Windbringer.

Q: The guard ask me about the 4 tales. Where can I get information on them? 
A:
Talk to the Alatiens. You will hear 4 different tales from 4 different Alatiens. The young girl (Sa'ena) will tell you The Tale of Stars, the merchant (Neema) will tell you the Tale of Homecoming, the old man, will tell you The Tale of Sea and Isaam will tell you the Tale of Winds. Now you will be able to answer all the questions for the tales. Believe me it's easy. If you do not believe me just the third option all the time. Enter the castle and talk to the sheer. After brief Reunion process, you will receive the Alatien Stone (the other half of the Maerum stone). The Maerum will take you to the deep sea to see the ancient dragon or The Sleeping God.

Notes: You could reunite the two lover also if you talk back and forth between Isaam and Neema before your final conversation with the sheer.

Q: How can I enter this strange object? 
A:
Dig the sand and touch the large rock on the left of the small orifice. Look at the small orifice and talk through the sensor. Enter the big orifice above it. Touch the circular object. Oh my God, it is the Dragon Eye. Talk with the Sleeping God and retrieve the dragon eye jewel. The dragon will take you to the surface and board the Dark People vessel. Talk to the cloaked figure. You will received a map and The Dark People Stone (the third stone) from The keeper of the dark flame.

  

Chapter 9: Shadows

Goals: Escape from the Vanguard's men

Q: Once April walk back to the city, the giant cloud start attacking her again. She will step into the gate and end up in the cathedral. What should I do now?
A:
Talk to the minister. Go back to the boarding house after the long conversation. You will get a big surprise there.

Q: They shoot Emma. Where can I hide? 
A:
Run to the second floor. You will meet Zack. The Vanguard will chase you and shoot Zack. Go straight to your room.

Q: How can I escape from my room? 
A:
Look through the window (open it if you have not done so) and jump to the canal below.

Q: There is a guard in front of the boarding house. How can I avoid him? 
A:
Drink the Invisibility Vial and walk to the right to the City Center.

Q: Where is the way out from this Arcadia? 
A:
Go the French Cafe. You will see that the door to the strange building beside it is open. Step through You will end up at the Granny house. I think you can guess who is this strange old woman by now.

   

Chapter 10: Rebirth

Goals: Retrieve the Stone Disc

Q: Where is the last ancient stone? 
A:
Visit Brian Westhouse and talk with him. He will tell you a little bit more about this whole strange situation. Find Abnaxus at his house. He is the one who hold the last stone, the Venar Stone. All this time, he kept the stone from me!!!!!

Q: What should I do with the 4 ancient stones? 
A:
Go to the library (the Enclave). Put all four stones on their appropriate hollows: Alatien stone on the top hollow, Banda stone on the right hollow, Dark People stone on the bottom hollow, and Venar stone on the left hollow. This will trigger something on the dragon head. Dam.... it stuck.

Q: What should I do with the dragon head? 
A:
Pretty much you can't do anything. Use the flute to call crow. Ask him to clean the bird crap from the top of the dragon head. His deed will help the Stone Disc's creation process. The disc will fall to the opening and straight to the pond below. Why is this so difficult?

Q: How can I empty the pond so I can get the disc from the bottom of the pond? 
A:
Try to turn the wheel on the wall down stair. No use. It is locked. Talk with the librarian. He will unlock the wheel. Turn the wheel again to drain the pond. Pick up the disc from the floor. Go back out from the library and try to step into the city. There are enemies everywhere. Luckily, the dimension gate appear again. Step into the dimension gate. You will be standing inside your studio.

   

Chapter 11: Kin

Goals: Find a way to go to the colony

Q: Lady Alvane told me to use my talent to open the gate. What does it mean? 
A:
Your talent is painting. Get the palette and the brush. Use them on the canvas. You will eventually meet the other ancient dragon. Receive the White Jewel. Now you got the stone disc, the star map and two of the jewels. You need to find the entrance to the guardian realm.

Q: How can I go to the Vanguard Headquarters? 
A:
You could go there by using the Vanguard Space Shuttle and if your ID ready. Go to Bum Flipper at the dock. Your fake ID should be ready by now. Now you have an access to the upper level of Stark. Give him the star map from the ancient people so he could analyze the map for you. Go to Metro Circle using the subway and enter the elevator on the left tower to visit the upper level.

Q: I can not board the space shuttle because of my appearance. What should I do? 
A: You need a decent clothes to present yourself. Go to the clothes shop. You will come out with a neat outfit. Now they will allow to board the shuttle.

Q: How can I pass this front desk person? 
A:
You need something to trick him. Go to the pizza machine. The pizza is one of the worst pizza in the whole planet. Get one in the garbage. Bring this rotten pizza and tell him that you have a special delivery for McAllen by showing it to him. He will open the elevator for you when you insist to deliver it by yourself.

Q: Where is Jacob Mc Allen? 
A:
Search the desk for more clues. This guy has every information on you. Jacob will appear immediately. I guess there is no escape for you now. Follow him to the upper level and keep on insisting not to give up the jewels. Eventually he will leave you in this computer room. Not alone, but with this hideous beast .....

Q: How can I escape this monster? 
A:
Look at the computer and use it to open the door. Get out. Go to the edge of the roof (on the bottom right corner). Cortez will show up and help you fighting the monster. Jacob Mc Allen will appear also and having a conversation with Cortez. So they're the other Draic Kin. This is so unbelievable. After the fight, go back inside and use the computer to retrieve the stone disc back.

Q: Where is the entrance to the Guardian Realm? 
A:
Remember about the star map? Go back to Burn Flipper in the Newport Dock. Oh My God !!!! He is badly wounded. Gordon Halloway shot him to get the map. Fortunately, Burn has a copy of the map in his computer. April will look at the monitor and memorize the location of the entrance.

Q: How can I reach the entrance? It is high above the sky. 
A:
Go back to the upper level of Stark. Enter the tube station. Register yourself as a colonist. Ride the tube to your destination.

   

Chapter 12: Dreamland

Goals: Entering the Guardian Realm

Q: What should I do now? 
A:
Try to use the ladies room. It is locked. Now try the men's room instead. Move over the trash under the left sink. You will see a grate behind it. Use your coin to open the grate. Enter the hole. Look at the screen on your left. Click on 1 to go to the security room. If you like inside this security room, you will see the security panel on the left wall. This basically control the guard rotation in four spots: Cell, Airlock, Cargo, and Rest Area.

Q: How can I get my hand on that security panel? 
A:
Notice that mug on the table and how the guard occasionally drink from it. If only you could find some kind of drugs to put into that mug. Go back to the toilet and look at the dispenser on the left wall. Hmm.. this is interesting. An instant heat pills for men. Use your cash card on the dispenser. Go back to the ventilation path. This time take exit number 2. Look at the camera on the ceiling. Pull out the cable and quickly go back to the ventilation. Go out through exit number 1 as quick as possible. Put the pills into the mug. Go back to ventilation system and immediately go back to exit number 1. Wait for a while until the guard drink from the mug. The reaction from the pills will occur almost immediately.

Q: What should I find here? 
A:
Look at the computer below the security panel. Learn that there is an important prisoner, Adrian the Twelfth Guardian, inside cell number 5. 

Q: How can I reach this prisoner? 
A:
Look at the security panel. Order the guard at the cell to take a break in the rest area. Search the jacket on the seat. You will get the cell key. Go out from the office through the door and head straight to the cell in the far exit. Open the key box in front of cell number 5. Use the cell key to unlock the cell. Talk with Adrian. 

Q: Where is the way out from this colony? 
A:
Go back to the security office and look at the panel again. Tell the guard in the rest area to go back on duty and the guard in front of the airlock to take a break. Bring Adrian to the airlock. Operate the red button the panel at the bottom right corner area. This will open the pod container. This pod is your way out from this colony. Try to operate the yellow button. Darn ... it is stuck. Look carefully at the panel on the pod. The oxygen filter is missing. No wonder .....

Q: Where could I find the oxygen filter for this pod? 
A:
Go back to the security office and look at the panel again. The cargo room should have something. Order the guard at the rest area to go back on duty and the guard in front of the cargo room to take a break. Head to the cargo room through the path on the left wall in front of the security office. Operate the terminal on the right wall. The oxygen filter is kept inside box L10-9. This box is located at far left corner of this room. Get the filter and go back to the security office again. Operate the security panel. Order the guard at the rest area to go back on duty and the guard in front of the airlock to take a break. Attach the filter on the pod and push the yellow/launch button. Watch how April reach the Guardian Realm.

  

Chapter 13: The Longest Journey

Goals: Pass the Three Trials to become the Thirteenth Guardian

Q: What should I do now? 
A:
Walk toward the tower in the distance and face the first trial, The Trial of Might.

Q: How can I pass the Trial of Might? 
A:
Apply the Bind Magic Vial on the Talisman of Balance. Use it to defeat the Chaos Cloud. Walk to the other side of the chasm once you defeat the cloud.

Q: How can I pass the Trial of Spirit? 
A:
You will face your own worst enemy, your stepfather. Show him that you still care about him no matter what he has done to you by showing him the gold ring. That will overcome the second trial.

Q: How can I pass the Trial of Matter? 
A:
Use the flute to call crow. Ask him to investigate the area below the fog. He will return to you and said that there is NOTHING down there. Ask him again to investigate the tower. He will come back with the information on Well of Making. Ask him one more time to investigate the Well and bring some water from it. The water from Well of Making will make something out of NOTHING below the fog. Ask him to drop the water on the fog and voila, there is a bridge connecting the edge and the tower. Step into the tower.

Q: What should I do now to open the door to the tower? 
A:
Look into the Well of Making. There is water down there. Drop the Talisman of Balance in the well. You will see a reflection of a hand. Touch the hand and you will open the door. The twelfth guardian will show up and help you entering the tower. Gordon Halloway will show up and start a fight with Adrian.

Q: How can I help Adrian? 
A:
Throw the Talisman of Balance to Gordon Halloway. It will clean his soul and balance the anger within him. It turn out to be that Gordon is the Thirteen Guardian. How can it be? Who is April then?

 

Epilogue: Thread

The old lady on the rocking chair talked with her long time companion, Crow. You all guessing right, she's April Ryan. Wrapping up her stories, she is giving the hint to continue her tales in other times. Maybe soon we'll experience her next incredible journey. Until then we'll just sit and hope that we'll be able to see The Longest Journey part Two rising from the horizon.