WALKTHROUGH written by

Norma Kuderna

11/17/01

Minimum requirements:

Windows 95, 98, ME, XP, or 2000 Professional

166 MHz Processor

16 MB RAM

128 MB available hard disk space

16 Bit color graphics video card that's compatible with direct X 6 or higher.

8x CD-ROM drive

16 Bit compatible sound card

Direct X 7.0 or higher

If you already have the Nancy Drew game Treasure in the Royal Tower installed on your computer, you will need to uninstall that game before installing Final Scene.  Don't worry!  All your saved games will remain on your computer.  

WARNING! This is a step- by -step walkthrough and may give away some solutions to puzzles. Please only read if you are stuck. You may email us if you need a little hint or a saved game. It is not necessary for you to play this game in a particular order, but you won't be able to progress until everything is completed for the day you are playing.  It is also not essential for you to call your friends Bess, George, and Ned, but it is fun and they can give you hints.  This walkthrough was written playing in Senior Detective mode.

DAY 1

Nancy is visiting her old high school friend, Maya Nguyen in St. Louis. Maya, a student at Washington University, has a press pass and is on her way to interview Brad Armstrong the lead actor in "Vanishing Destiny" premiering at the Palladium Theater for her school paper. The theater was built in the 1920's and all the great magicians used to perform there including Houdini. Maya enters Brad's dressing room as Nancy waits backstage. Nancy, planning to go look for the snack bar, hears Maya scream. She enters the dressing room, but Maya is not there! The phone rings. It is the kidnapper saying that Maya will go down with the building if they don't stop the demolition. The 2nd call is from Joseph the caretaker and projectionist.

Look in the closet and pick up the baton. Walk over to the dressing table, notice the locked drawer, and look behind the picture of the laughing man. Pull the lever to open the secret passageway, which is behind the clothes hanging on the rack near the wall. Go through the secret passageway and come out through the wardrobe of the women's dressing room. Meet Simone. She is not very helpful and finds you to be a nuisance. Leave her dressing room and go out the door on the right. You will be in a hallway that leads around to the front lobby of the theater. Enter the first door on the left, which is a small box seating area. Pick up the quarter on the floor. Go back to the hall and follow it around to the front lobby where you will meet Nick by the snack bar. Ask him about Maya. After you finish talking go to the ticket booth and call the police. You can dial 911.

The police take the information but are not helpful. They need to wait 24 hours unless Nancy can find some proof she was kidnapped. Talk with Nick again until he has no more to say.

Turn to the right and play the Jazz/Dance puzzle game. (Solution for Senior Detective mode: down, down, right, up, right, right, down, right, right, down, right, up, right, up, left, up, right.) (Solution for Junior Detective mode: up, up, right, right, up, up, up, right, down, down, right, right, right, right, up, left, up, right)  Pick up the disk.

Go up either stairway and turn to the left or right before you get to the door and you should find the projection room. Talk with Joseph twice and he will suggest you call the County administration for blueprints. Leave the projection room and enter both sides of the balcony. Look over the edge of both railings. On the right side facing the screen you can see a little pink blob stuck to one of the chairs. On the left side you can see another disk but it is too far to reach. You can rig something up using your inventory item. Get that disk!  To get the disk, go downstairs and find the chair with the gum.  Use your baton on the pink blob.  To find the chair with the gum, go down the center isle toward the screen, then turn around and walk toward the back of the theater. The chair with the gum is in front of a pillar. Now you will have something to reach that disk!

Nick is no longer at the snack bar, so check out the pamphlets. On one of the pamphlets you will find the County Administration phone number (555-3309). Call them for the blue prints.

Time to snoop some more behind the stage. Maybe there are more secret passageways.

Notice the large crate tied with ropes? Go to the other side and unwind one of the ropes until you hear a "CLUNK!" Go back to the crate and attach the hook. Rewind the rope until it is back the way it was. Now look at the floor where the crate used to be and find the trap door. Go all the way down the stairs and turn right. Follow it around to the right until you come to a small safe. Turn all the symbols to spades and the door will open revealing a box with a picture puzzle on top. Move the pieces to make this picture. The pieces turn if you put your cursor in the upper left until it changes to a curved arrow.

After you solve the picture puzzle the box will open. Place the 2 gears and then click on the silver one to open the secret drawer. Pick up the key and read the note. Search the other side of the basement and play the Amazing Monty Magician card game. Win that game and pick up your prize! To play the game, click on the play button until the 3 squares light up, and then click on one of the squares. Keep playing until you win.

Time to go up stairs and ask our suspects where they were when Maya was kidnapped. Talk with Brady in his dressing room. Go out to the lobby and talk with Nick again about JJ Thompson. Nick will leave to check his laptop. Joseph will call you over the loud speaker. Go up to talk with him and see what he has to show you. Go back to call the police again. When you leave the ticket booth Joseph will meet you and that will end Day 1.   <saved game Day 2>

DAY2

Look at the funeral wreath and read the note. Talk with Joseph in the projection room. While you are there you can look around the room, if you haven't already. Pick up a slide on that table with empty film reels. Read the Clayton Projector manual and notice the last page where the key is missing. Open the closet and take the projector bulb.

Go down stairs and talk with Nick. Talk to him twice until he tells you everything. He will tell you about the widow of Houdini's cousin and ask you to call her. He wrote her name and phone number on the pad next to the phone. Call her now. Eustacia Andropov 1-813-555-3247.

Eustacia will tell you to call the Library of Congress and talk with Sherman Trout. The number is 1-202-555-5000. Call him also and then go back out to the snack bar and talk with Nick again.

Go to the women's dressing room and talk with Simone a couple times until she has nothing more to say. Go over to see Brady, but this time he is not there. Look at the book and note that he was reading. Leave the room and when you come back he will be there again. Ask him about the posters and where he found Maya's press pass. Go out to the lobby and hang out in the ticket booth to hear the press conference.

After the press conference, go back to Simone's dressing room. She will not be there so you can snoop around. Open the drawer of the dressing table and pick up the bobby pin. Look through her purse. You can turn on the camera and look at all the pictures of Brady. Open her wallet and look at her cards and the receipt for the funeral wreath.

It is not essential but you can look at her organizer and read her email if you can get the numbers 8-1-3 on the center row and stars on the top and bottom row. <saved game simones organizer> Close her purse and go over to Brady's dressing room. Use the bobby pin to open the locked drawer and read the Stage Technician's Guide. Read this book and take notes, then go up to the projection room. Joseph is not there so you can play with the projector and go to the control panel. Place the slide in the front then turn on the light and focus the slide. If you turn off the light and turn it back on the light burns out.

Control panel for Houdini trick.

The power button is already lit an on. Click on the number keypad and enter the 6-digit code. 121192 You will hear a click.

Next click in the area to bring up the red buttons and switches.

Press the bottom two buttons labeled Left and Right Fader Power buttons.

Move the two fader switches on the left all the way down.

Press the Magnet button.

Move both fader switches up one notch.

Press the trap door button.

And finally… VERY IMPORTANT, press the switch on the right to lock everything in place.

This is how the panel should look when finished:

Now let's go to the stage!

Go to either cage get inside and climb down.

Click on the burned out lamp and hole in the wall to discover Maya!

The trick chair will go up trapping you down there.

It is dark and hard to see, but look down towards the floor and you will find a trap door. Open it and walk down the stairs. Follow the passage to the left and you will find a rabbit slider puzzle, but it is stuck and you can't move the pieces. Turn around and go down the other hall where you will find a little lift. Click the on button then the up button. When the lift stops climb up the wall ladder and open the hatch. It is stuck! Joseph hears Nancy trying to get out so he opens the hatch door and hands her some lubricant for the slider puzzle. A big help he is!

Go back down the hall to the slider puzzle, use the spray lubricant and solve the puzzle.

As you move the bricks also move the little rabbit forward until his coast is clear. See picture below of one solution.

After you open the door to the magician's room, SAVE YOU GAME! <saved game magicians room>

Play with the guillotine,

Open the chest and take the rubber gloves.

Look at the pizza boxes and Maya's shoe. Maya has been here!

Read the book Magic Secrets volume IV.

Don't go out the door because you will get locked out again and have to replay the slider puzzle. Go out the coffin shaped door with the spikes and hand in the center. This takes you beneath the stage.

The gate is closed and ELECTRIFIED!

Use your rubber gloves on the keypad. Since the code is random and changes each time you will have to figure it out by trial and error. Click on each button until one stays down and doesn't buzz. Write that number down or remember it. Then find the next button the same way. Continue until you have all nine buttons down and the gate will swing open.

When you surface, Brady will be there. Go to the ticket booth and call Sergeant Ramsey.

Talk with Joseph in the projection room until the conversations are finished. When you leave the projection room that will end Day 2.    <saved game day 3>

DAY 3

Look at the headlines and then read the note by the phone. Seems that Joseph wants to talk with you now.

After talking with Joseph, go back stage and talk with Brady and Simone. Return to Brady's room and snoop while he is away. Search his briefcase and take the pencil. As you start to leave Brady will show up. Confront him about what you discovered in his briefcase.

Be careful walking backstage. Return to the snack bar and talk with Nick. You have a package! Get the slide in the ticket booth and head up to the projection room. Use your pencil on the last page of the projection manual to trace out the key pattern.

Use the key maker in the lobby to make a key for the projector. Click on S, I, V, O and then Make a Key button. Pick up the finished key and go back to the projection room.

Use your new key to open the projector and take the slide. The police are coming!

You better hide!

To hide: Once you pick up the slide in the projector, put it quickly in your inventory and shut the projector door. Back up 2 times and turn all the way around to the right. Go forward to the closet, open the door and go forward into the closet all the way forward as far as you can go and the door will automatically shut.

When they leave it is safe to come out. Open the projector, replace the bulb and put the slide from Sherman Trout in the holder. Turn it on, focus, and look at the screen. Put the slide in that you got from the projector. When you try to focus the knob will fall off. Listen to the tape recorder and notice the voice swap recorder hooked up to it. Click on the back part of the tape recorder to move it. The focus knob will roll forward so you can pick it up. Place it back on the projector and focus the slide. Look at the screen and when you go to leave Joseph will intercept and lock you in the room.

Time is running out and you must save Maya!

Click on the outlet on the wall just to the right of the door. It will open to reveal a switch. Click on the switch and turn to the right. Go up the ladder. It is dark up there!

Go forward to a locked door. You don't have the key. Turn around and go toward the left where you find a little safe in the wall. Use the key you got from the gear box to open it. 9 keys?!  Grab them all and try each one on the door.

Go through the door and see Maya locked up. Go forward and to the left to look out the window at the Marquee. Follow the power lines around toward the left until you see where the switch is. Again, Joseph will show up and block you from turning the power on. Use the magic ring you got from the Amazing Magician card game on Joseph and then quickly pull the switch to turn on the Marquee. Now they can see someone is still in the building and the demolition is called off. Nancy has saved Maya and solved another mystery.

~ The End~

This walkthrough will be updated frequently.

This document may be freely distributed by any means as long as the content is not altered in any way and reference links are provided to this site.  Copyright 11/17/01

For questions, copies of pictures,printer friendly version, comments on this walkthrough and saved games, please write to: Norma

music: "Only If "midi by Enya

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