"Alien Incident" walkthrough by Darksheer

     Well, it was a good adventure but a bit easy to solve.
     Anyway it has good gfx (at least funny) and non-complex
     plot. It took me 1 day to finish it.

     Get rope. Look at trashcan (you get a note), read note.
     Exit room, go to kitchen. Get matches and a moldy bread.
     Look at note, attached to fridge. Open fridge, get growth
     potion. Get a crowbar and a fuse. Return to lab. Use
     crowbar on the loose plank. Open fusebox and use fuse
     on empty slot there. (Dont forget to pick up fuse from
     fusebox after you will be able to leave mansion.)

     At hall search lab coat for a stethoscope. Go upstairs
     and use growth potion with plant. Use crowbar on pumpkin.

     Enter a door to the right. Get a walkman and a hammer.
     Also open a cabinet and get a videocassette.

     Enter a door to the left. Turn lamp on. Move pillow to
     get a small key. Open drawer, read note. Pick up remote

     Now enter library (a door in the middle) after you unlock
     its door with a small key. Push a bookshelf to the right.
     Use stethoscope with safe to open it. Get a key and floopy

     Return to  lab.  Use  'Top  Secret'  floppy  with  floppy
     toaster. Use monitor. Move elevator up. Go upstairs to
     the room  on  the  left.  Open  closet and enter it.  Get
     battery. Use it with remote control.Use rope with ring
     and return to elevator/closet. Go downstairs to the door
     without a handle. Use remote control on door. Enter door.
     Get scissors, radio. Use scissors on pumpkin. Use video-
     cassette on VCR and remote on TV. Get an arrow and video-
     cassette back. Go all the way back to place where you tied
     rope to ring and enter shaft. After some anims you appear
     in sewer.   Get   piece   of  paper  (it  appears  to  be
     blueprints). Use handle, push button. Use ladder to climb
     up. Go to the cemetary. Examine tombstones and talk with
     statue. You cannot past laser beams now so go back to
     crossroads and go south. Talk to hippie and you should
     swap your walkman for his gameson.  Go to  the  park  and
     watch an alien teleporting. Go left and talk with Yodie.
     After a long chatter give him blueprints, then radio and
     a gameson. He tells you to wait and you go all way back
     to the screen with a mansion and a path to the left. Walk
     to the path and see a mansion. Use matches on mailbox,
     return back to explosion site and see Sluggs. After chat
     he will give you keys from observatory. Go left and to
     the antique shop. After a LONG chat you will have oppor-
     tunity to swap arrow for a diving suit. Go back to Yodi's.
     Look at everything (note, runestone, parrot etc). Give
     moldy bread to parrot. Take teleport engine, disassemble
     it by clicking with mouse in inventory. Go to the obser-
     vatory. Unlock door and enter. Look at painting. Use fuse
     on empty slot (you picked up fuse from fuse box in man-
     sion, didnt you?). Use circuit breaker. Go upstairs. Pull
     lever, use telescope. Pull switch near computer. Use game-
     son on slot and another floppy from your inventory on disk
     drive. Press button and use monitor. Save coordinates of
     spaceship onto cartridge. Exit menu. Get a gameson, put it
     back in teleport engine. Pick up floppy. Now go to the
     cemetary. Now you can tell the password to statue: "Look!
     A blueberry!" and enter cave. Use diving suit on puddle.
     Swim down and use picklock on chest. Get an old key from
     chest. Swim to the surface and open door with old key.
     Go down the ladder. Push button. Pull switch. Go up. Look
     grating. Pull switch. Return to puddle and swim through
     hole. Now a maze awaits (it can be very frustrating at
     times but its easy enough). Your objective here is to
     find a pickaxe in one of the rooms and then find an exit
     on the top left corner of the screen. Here use pickaxe
     on fence and run over rope to other section of maze. Here
     your objective is to find a dead-end, where when you are
     going to leave the room you'll see some creature and be
     awarded a telephone number for teleport. Now return to
     telephone booth and use teleport engine with wires and
     telephone number with phone.

     You appear on the ship. Use pumpkin mask. Enter door to
     the left. Go all the way to elevator and you will need
     a card to operate it. Return to the place where you
     started and get a card (you cant do it earlier). Back
     to elevator and use card. For your convenience I will
     refer to the 5 columns, which you can select as desti-
     nation as deck 1 -...-  deck 5 from left to right. Go to
     deck 3. Try a console - your card doesnt match. Go right.
     Push button. Get ticket. Look ticket number. Repeat this
     three times and you will get a pile of tickets and a
     ticket machine will be broken.

     Go to deck 4 - enter door. A guard will halt you but tell
     him that Boss awaits him. Talk with prisoners. Go right -
     you will see that guard has forgotten a card in the slot.
     Get it and go to the elevator. Use guard's card and go
     to deck 1. Talk with maintenance man and persuade him to
     give you a badge.

     Return to deck 3 - you can visit Boss now, because your
     number matches the current queue number. Boss will give
     you the right card. Go to deck 1 and use card on the slot,
     enter door and use card on the slot again. Now go to the
     deck 4 and use ring on slot at the very left of cells.
     After that look at LCD to find  out  password  to  unlock
     cell. Go to deck 3 and use guard's card on console. Now
     that you know password scroll plans to the plan of cell
     number 38 and select option to unlock it. After all this
     use elevator to get to cell at deck 4.
     GAM{ OV{R

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