The Solution to Journey made by Erik Futtrup, Denmark

(revised 4/6-1993), thanks to Paul David Doherty

email: [email protected]

Part I

Shop:		Buy Map
Tavern:		Accept Minor
Path:		Minar scout, right, Minar scout,Praxis:Examine bodies
		proceed, scout, follow smoke
Hut:		Tell truth, look around
Stream:		Esher: Examine stream, find gold, find gold,
		cast elevation at Tag
Lake:		Proceed
Cave:		Cast glow on staff, enter pool
Nymphs:		Hide, in smelly cave: take torch, treasury: take 
		amulet, proceed, put amulet in pool
                In smelly cave: dive and get amulet, back with Minar
River:		Cross upstream
Mountain:	Either use glow on map or: Left,Right,Right,Left,Left,

Part II

Caves:		Proceed past door with rune. Be sure to go as far 
		Forward as possible, Back, Cast Tremor
Prison:		Cast Flare, Cast Elevation on Bergon
Orcs:		Cast Mud
Stairs, Left:	Cast Elevation and Wind.
Stairs, Right:	Exit

After Snake:	Bergon:		Return
		Praxis:		Lightning on Stump, down, back
                Tag:		Say: "b'ran Agrith" (in caves, you can
                		can ask Hurth about Elves)
Praxis Route:	Down, go around, examine walls, Esher do his job.
By Elves:	Cast Rain

Part III

Around Orcs:	Gate: Read Runes (Backwards!!), Say:"Lorem"
Past Orcs:	Cast Tremor, Cast Elevation, Procede,Cast Tremor
To Help Bergon:	Mix Reagent & Water
Mines:		Old Mine (Return)
		New Mine: Examine walls, back, in, examine walls
                Get Red Rocks
Right:		Crude Path:	Hurth Down
		Ornament Path:	Use Key, Use Reagent with Fire

Part IV

Trees:		Cast Flare
Go Milky Way:
Control Room (CR): Examine controls
Pits:		Cast wind (notice symbols - differs from game to game)
CR:		Left dial: Source, Right dial: Destination (it is a 
		kind of teleporter).
CR:		Teleport pick-axe from pit 2 to pit 1 using the dials.
Pits:		First Pit : Mine rock
CR:		Left dial : pit 1
		Right dial: pit 3 
                Quickly: Back, down
Ruin:		Accept Umber
In Cell:	Use Reagent with Fire at stones
Out:		Cast flare to call attention

The Others:
Orcs:		Inventory, Use Red Rock, Run for it

Part V

Bird:		Mix Air and Water
Cave:		Stay, Get Advice, Examine Sack, Mix Black Reagent
		with Fire, Use it on Staff, leave
Shop:		Trade telescope for gray stone
Tavern:		Invisibility spell (notice {name} - differs from game to game)
Inn:		Check In
Warf:		Hire {name}'s ship
Town:		Sleep out

Notice:		The colours of the reagents differs from game to game, so
		it may not be the same as in the following:
Cell:		Mix Gray Reagent with fire, Cast Tremor, Use on Sheriff
Ship:		Relax, Cast Elevation on Tag, Cast Wind Spell
Demon:		Mix Yellow Coarse with Red Coarse. Add White Coarse

Solved: 1989-10-03 (C)

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