SUSPENDED
                            Part One

     "Suspended" is an excellent game and possibly the most
advanced game to date for the adventurer. The story is quite
simple: You are the failsafe device to protect the surface world of
Contra should any emergency develop that would cause the planet
control devices to fail (these are underground in a complex where
you live suspended in a cryogenic tube, awaiting a disaster). Of
course, a disaster develops as soon as you boot up the disk.

     You are awakened to find that there has been an earthquake
that has damaged the cables in the Primary and Secondary Channels.

     You have six different robots at your command. These robots
all enjoy different skills and abilities. Each one represents a
different sense.

Iris: The sense of sight
Waldo: The sense of touch and dexterity
Sensa: Perceives things magnetic and electronic
Poet: Perceives things electronic and can diagnose electrical     
flows
Whiz: Commands the computer and can do errands
Auda: The sense of hearing

     The trick to winning "Suspended" is assigning the right task
to the right robot. Also, the right robot has to be at the right
place at the right time. This is called critical path planning, and
is the secret of "Suspended."

     In the standard game, there are a few real-time events to be
aware of:

 1) At the 15th cycle, there is another earthquake which causes
  an acid spill that kills, in short order, any robot that
  thereafter passes through the Cavernous Room (until the acid
  is shut off);
 2) At the 75th cycle, there is another quake which wrecks the
  hydroponics and transit equipment on the surface above.
  These have to be fixed quickly or the game ends swiftly due
  to the starving populous above;
 3) At the 100th cycle, humans enter the complex with the intent
  of turning you off because, by this time, you are clearly
  screwing up the assignment. These humans can be the death of
  you or they can help you by...well, I won't tell you yet.

     The following commands get you through the game in less than
70 moves. As a result, they give little aid in the event that you
finish the game in more than that time. The game changes
considerably after the 75th move. There are many problems that
surface after that time, and these clues do nothing to help you.  
Let's get started! 
 
#1 POET,GO TO WEATHER CONTROL
#2 SENSA,GO TO SUB SUPPLY ROOM
#3 WHIZ,GO TO SECONDARY CHANNEL
#4 SENSA,TAKE RAMP
#5 SENSA,GO WEST
#6 SENSA,TAKE CONTAINER AND GRASPER
#7 SENSA,GO TO HALLWAY JUNCTION
#8 WALDO,GO TO HALLWAY JUNCTION
#9 AUDA,GO TO GAMMA REPAIR

     The above moves set the game up. Poet is needed to turn the
weather control off; this minimizes deaths at the surface (your
primary goal). Sensa gets the ramp that is needed to allow the
robots to go from one level to another. Auda is sent to the Gamma
Repair area because she will be needed later and, without the
humans coming for a while, there is nothing that can be done with
her anyway. Waldo is sent to the Hallway Junction to meet Sensa and
take the container and grasper on his way to fixing Iris who is
reported to be out of order.

                            SUSPENDED
                            Part Two

Now, enter your second set of commands: 
 
#10 POET,TURN SECOND DIAL TO 100
#11 POET,GO TO HALLWAY END
#12 IRIS,GO TO MAIN SUPPLY ROOM
#13 SENSA,PUT RAMP AT DROPOFF
#14 AUDA, LISTEN
#15 WALDO,TAKE CONTAINER AND GRASPER
#16 WALDO,GO TO MAIN SUPPLY
#17 WALDO,INSTALL GRASPER
#18 WALDO,TAKE RED IC AND YELLOW IC
#19 SENSA,GO NORTH
#20 SENSA,TAKE RAMP

     Once Poet got to the Weather Control, he had to reset the
faulty control to 100. This is only a temporary fix because if you
let the game go on too long, all hell will break loose with various
disasters and accidents occurring which you will not be able to
control. Poet is then sent to the Hallway End where he will be used
to get the TV camera needed later. Iris is sent to the Main Supply
Room where she can be fixed when Waldo arrives. She will also help
Waldo repair the machine there. Sensa, upon arriving, puts the ramp
in place so that Auda can get to Gamma Repair and so that she and
Poet can get to the other level. Waldo is handed the grasper and
container which he installs. This is done now to save moves later.

#21 SENSA,GO TO SMALL SUPPLY
#22 WALDO,OPEN PANEL
#23 WALDO,REPLACE ROUGH DEVICE WITH ROUGH OBJECT
#24 WALDO,CLOSE PANEL
#25 POET,GET IN CAR
#26 POET,GET OUT OF CAR
#27 POET,GO TO BIOLOGY LAB
#28 WALDO,TAKE BURNED AND FRIED CHIP
#29 POET,TAKE CAMERA
#30 SENSA,PUT RAMP AT HOLDER

     This stage sets the robots to their major gathering tasks.
Waldo has fixed Iris, and is now set on fixing the machine and
salvaging its parts. Poet has arrived at the Hallway End, gotten in
the car, exited the car, and is now getting the camera. Sensa has
arrived at the Small Supply Room to take the cable cutter.

#31 SENSA,GET ON RAMP
#32 SENSA,TAKE CUTTER
#33 SENSA,GET OFF RAMP
#34 SENSA,TAKE RAMP
#35 SENSA,GO TO SLOPING CORRIDOR
#36 POET,GO TO VEHICLE DEBARKATION
#37 WALDO,PUT RED IC IN RED SOCKET
#38 WALDO,PUT YELLOW IC IN YELLOW SOCKET
#39 POET,GET IN CAR #40 POET,GET OUT OF CAR

     Sensa has completed her task of getting the metal tool that
she will need shortly. Poet has gotten the camera and is now coming
back, and Waldo is in the midst of fixing and salvaging the machine
with Iris in the Main Supply Room.

                            SUSPENDED
                           Part Three

You're more than half-way to your goal! Now, enter:

#41 POET,GO TO PRIMARY CHANNEL
#42 SENSA,PUT RAMP AT DROPOFF
#43 GO TO GAMMA REPAIR
#44 WALDO,PUSH BUTTON
#45 IRIS,TAKE FUSE
#46 WALDO,TAKE CABLE
#47 WALDO,GO TO THE SECONDARY CHANNEL
#48 IRIS,GO TO MIDDLE SUPPLY
#49 IRIS,TAKE CABLE
#50 IRIS,GO TO MAIN SUPPLY

     Poet has been sent to use the camera in the Primary Channel
(this is a Kamikaze mission because he has to pass through the
Cavernous Room to get there). Sensa has gotten to the Sloping
Corridor and reinstalled the ramp so that she and Poet can get to
the lower level. Waldo and Iris have gotten the machine fixed and
salvaged one of the two needed cables to set the FCS in balance.
Waldo is now set on his mission where Whiz will be waiting to
install the cable needed in the Secondary Channel.

#51 SENSA,EXAMINE OBJECT
#52 SENSA,TURN FLOWSWITCH
#53 BOTH SENSA AND AUDA,MOVE FRED
#54 SENSA,CUT CABLE WITH CUTTER
#55 POET,PLUG TV1 IN
#56 POET,AIM TV1 AT SIGN

     (This is the important "Reset Code." Write it down! It's
different for every game.)

#57 SENSA,TAKE CABLE
#58 SENSA,GO TO PRIMARY CHANNEL
#59 IRIS,PUT CABLE IN MACHINE
#60 IRIS,PUT FUSE IN MACHINE

     Sensa and Auda salvaged the remaining needed cable to fix the
cable in the Primary Channel. Sensa is now on her way. Poet
valiantly died trying to work the camera in the Primary Channel
after having had corrosive acid spilled on him. Iris has fixed the
reset machine which is now only awaiting the installation of the
cables in the FCS to reset the systems to set the surface world
above right.

#61 WHIZ,GO TO WALDO
#62 WHIZ,TAKE FOURTEEN-INCH CABLE
#63 WHIZ,REPLACE THE NINE-INCH CABLE WITH THE FOURTEEN-INCH CABLE
#64 WHIZ,DRAG WALDO TO THE EAST END
#65 AUDA,GO TO SLEEP CHAMBER
#66 SENSA,REPLACE FOUR-INCH CABLE WITH TWELVE-INCH CABLE
#67 IRIS,PRESS ----- CIRCLE
#68 IRIS,PRESS ----- CIRCLE

     At this point, the game is over. Only 8,000 are dead and you
have succeeded in your mission. It should be noted that this does
not answer all the questions and puzzles that are presented in the
game, it just tells you how to win the game in the shortest order.
Enjoy!!

The Spoiler Centre
Walkthroughs on Adventure Gamers | RPG Gamers - RPG news | Just Adventure Games