Alone
in the Dark:The New Nightmare
Walkthru by:
Tami Meyers
Walkthrough
for Edward Carnby
Getting
to the manor
Bridge
Garden
·
Exit
this first screen.
·
At
the next screen head to Ed's right.
·
Up
ahead is a locked gate.
·
If
you look at the lock it needs symbols to be opened. We'll get those later.
·
Now
head back and go forward this time.
·
Continue
forward until aline radios you.
·
Move
forward again until the screen changes.
·
Now
turn left, under the falledn tree, and move forward.
·
Move
forward again.
·
Continue
through the archway.
·
To
Ed's left is a set of stairs with blood leading up.
·
Head
up the stairs.
·
Move
forward into the room
·
There
is a man in here. When you are done talking with him exit .
·
Walk
forward until you hear gunshots.
·
Run
back into the room.
·
The
man is gone but a small bronze key remains.
·
Take
the key and exit the room once again.
·
Continue
until you reach a locked gate.
·
Use
your key to open it. To do this, check inventory, select the key and select
use. You then need to hit the spacebar again to open it.
·
East
Garden 1
·
Pick
up the bullets on the wall. As you do this you will see a cutscene.
·
Continue
thru the archway.
·
Once
in the next area open the gate to your left.
·
Two
dogs will run past but they won't attack.
·
Pick
up two boxes of bullets.
·
Continue
on and pick up the health kit.
·
Exit
back out and head east up the stairs.
East
Garden 2
·
Once
in this area you will be attacked by a dog.
Note:Whenever possible save your ammo. Run away when you can.
·
Start
running.
·
Head
left and continue on to the other side of the area until you reach the stairs.
·
Climb
the stairs. Once in the next area the dogs won't follow.
Terrace
Garden
·
Move
forward until you reach a flight of stairs.
·
Climb
the stairs. The gate is locked but on the way down Aline will radio you.
·
Continue
on.
·
You
will witness a gross cutscene. When it's done continue forward until you are
attacked. Kill the creature and then walk down the stairs.
·
Open
the gate.
Water
Tank
·
You
can't get down the stairs yet so head to the left then right.
·
When
you reach the other side there will be a valve.
·
Hit
the space bar and then 'yes' to activate it. The water will lower allowing you
access to the bottom of the tank.
·
Head
back to the stairs. Kill the creature that attacks.
·
Now
head downstairs and thru the opening.
Basement
·
Follow
this passage until it opens into a larger room.
·
There
is an opening on the other side but you won't be able to get to it yet. You
will first need to kill the crocodile.
·
Move
around and when he jumps out of the water shoot him with the gun. Be quick
about it.
You
will have just enough time to spin and shoot.It will take about 6 shoots to
finish him off. Don't go for the door or he'll take you under the water.
·
When
it is dead continue through the opening.
·
Continue
on until you reach a ladder.
·
Hit
the spacebar and then answer 'yes' to climb it.
·
Climb
up
·
Continue
forward.
·
The
gate ahead is sealed.
·
Turn
left and press the spacebar to climb up.
·
Open
the door here.
·
Climb
the stairs.
·
Head
left.
·
On
a stack of crates is a box of cartridges and bullets.
·
On
the desk is a first aid kit.
·
Leaning
against the cabinet is a shotgun.
·
Head
back past the stairs.
·
There
is a casket and a locked gate. All other doors in the area are locked. There
is a trapdoor here but that will be unlocked later.
·
Open
the casket. You will receive a horrible vision.
·
When
it's over take the gilded key.
·
Use
the key to unlock the gate.
·
Open
it and climb the stairs.
·
At
the top hit the spacebar to open the mirror door.
·
Aline
will radio you.
Manor
Lobby
·
Walk
forward and you will be attacked. Kill the creature. The lights will go out.
·
On
the desk is a saving charm.
·
By
the double doors is a light switch.
·
All
the doors are locked so head upstairs.
Manor
2nd Floor Landing
·
Head
toward the door to the east and Aline will radio you.
·
There
is a chest blocking this door.
·
Move
to the right side of the chest and push it by holding the spacebar and pressing
the up arrow.
·
Once
the chest is moved, open the door. Aline is here.
Bedroom
·
After
Aline takes off through the trapdoor in the ceiling look in the desk.
·
You
will find a dictaphone. Listen to it. It is a clue as to how to solve the stone
puzzle. Make note of the first four words. Ogalai, Hypor, Harnis, Korna.
·
Pick
up the acrobat statue.
·
Read
the book on the nightstand.
·
Exit
back to the outer area.
2nd
Floor Landing
·
Notice
the portraits on the wall are glimmering.
·
Check
out all the paintings lining the walls. There are locking mechanisms so you
will need to figure out how to unlock them.
Opening
the four portraits
Portrait
#1
·
All
the doors up here are locked so head downstairs.
Lobby
·
At
the bottom there is a bust.
·
Examine
it. There is a place to enter a code that you don't have, yet.
·
The
scratches on the ground are a clue as to what to do with the bust.
·
Move
to the left side and push it out of the way.
·
Take
a look in the mirror. You can see the initials HM.
·
Put
this into the code and you will see one of the paintings unlock.
·
Run
upstairs and examine this picture.
·
Take
the small rusty key.
·
Head
back downstairs.
·
At
the bottom of the stairs, make a right and go forward.
·
Go
through the double doors here.
First
floor corridor
·
Edenshaw
will approach you.
·
When
he's done chatting he'll give a saving charm.
·
Head
East. Run past any zombies you encounter. At the very end of this hall open the
door.
·
You
are now in another hall.
·
The
zombies here are harder to aviod. Kill them if you have to.
Note:Reload your weapon in inventory. It's much quicker.
East
office
·
Check
out the amphora.
·
Take
the crowbar off the crate.
·
Read
the scroll on the desk. This is Richards will and tells you how to solve the
library puzzle.
·
Read
the book marked AA on the shelf .
·
Read
the other book marked O on a small shelf across from the larger bookshelves.
·
Take
the flask.
·
You
will eventually be attacked and the lights will go out. The monsters will
disappear.
·
Near
the large cabinet is a first aid kit.
·
You
want to leave thru this door but first fill up the flask from the amphora.
·
Once
back out in the larger room head back thru the double doors.
·
This
time head west.
·
At
the very end of this hall are some cartridges and possibly a zombie.
·
Now
open the door here.
·
Climb
the spiral staircase.
·
Go
thru the door at the top.
Attic
·
Grab
the grenade launcher sitting directly in front of you.
·
Now
continue thru the room. Aline will radio you and mention a trapdoor but it's
not here and we can't get to it yet so exit back downstairs.
·
There
is also a door up here but it's locked. We need a key.
Corrider
·
Head
back east.
·
Now
enter thru the door marked H.M.
·
Kill
the zombies.
·
Once
they are dead follow this hall around. There is a first aid kit here.
·
Now
go back to the door you passed on the way marked H.M. also.
·
Enter.
Portrait
#2
West
office
·
Check
out the display of the ship and scale.
·
To
the right of this display is a saving charm
·
Pick
up the cartridges that are laying around.
·
Pick
up the photo on the table. It is a picture of the ship with the flask sitting
on the scale. This is a big clue as to what to do next.
·
Put
the flask on the scale.
·
Archibalds
portrait will now unlock.
·
Pick
up the wolf mask.
·
Exit
back to the portraits.
·
2nd
floor landing
·
In
Archibalds painting is a gilded key.
·
Now
head back to the first floor corridor.
Corridor
·
Head
east.
·
Go
through the door at the end.
·
You
are now in a hall.
·
Using
the gilded key from Archibalds portrait enter the door to the north.
Note: I've noticed that some of the keys don't match the floor on
the map. The map labels the floors as 1st and second while the keys say ground
and 1st floor.
Smoking
Room
·
You
will be attacked when you first enter. Kill off the creature.
·
There
is a first aid kit on the bookshelf.
·
There
is a small gilded key on the table in the center of the room.
·
Check
out the owl statue.
·
Now
turn out the lights and check out the owl statue again. It now looks like a
wolf. This is a clue as to what to do.
·
Put
the wolf mask on the statue.
·
A
steel key is revealed.
·
Take
it.
·
Exit
the room. Kill the zombies that attack.
·
Head
back to the attic.
Attic
·
Once
you are back in the attic open the locked door up here with the small rusty key
from Howard's portrait.
·
Enter
into the next room.
West
Attic
·
There
are two plants in here but you can avoid them and save some ammo.
·
Move forward and in the south corner is
a lighter.
·
Take
it quickly.
·
Exit
thru the door to the east.
·
You
are in a hall.
·
Exit
thru the door on the other side.
East
Attic
·
Once
in this room move forward and head to the north.
·
Listen
very closely for a clicking sound inbetween the two areas. On the map it looks
like a narrow hall.
·
When
you hear the sound use the crowbar to reveal an opening.
·
There
are two keys inside. A small key and a small gilded key.
·
Move
east then south.
·
Go
thru the door here.
Attic
storage
·
In
this next room as you move forward you will witness a cutscene of spiders.
·
When
it's done move forward then make a left.
·
Search
the pile of furniture for bullets and cartridges.
·
Now
continue forward. You can see the spiders hanging from the rafters above you.
As you pass under them they will drop. A single gunshot will take care of them.
·
Continue
forward until you see a glimmering candle.
·
Click
on the candle.
·
Use
the lighter on the candle. You will get a clue as to how to get into the next
area. It will mention a draft.
·
If
you hit the spacebar on the blocked opening you will hear a clicking sound.
·
Use
the crowbar.
·
An
opening is revealed.
·
Hit
the spacebar to get into the next area.
East
loft
·
There
are two plants in here. You can avoid them by running.
·
Follow
the hall until you can go east.
·
There
is a first aid kit on a table.
·
Open
the door here.
Bedroom
·
There
is an old woman in a bed. Speak with her.
·
Now
exit.
·
Run
past the plants and head all the way west.
·
There
is a locked door.
·
Use
the small gilded key to open the door.
West
loft
·
You
are now at the top of a spiral staircase.
·
Head
down.
·
Half
way down is a landing
·
Go
thru the door.
2nd
floor corridor
·
Once
inside Aline will radio you again.
·
Move
forward and kill the creature that appears.
·
Now
go thru the first door to the east.
First
Floor Office
·
Take
the first aid kit sitting to Ed's right.
·
Climb
the stairs to where the desk is.
·
You
can see to glints of light.
·
One
is a locked drawer and the other is a book.
·
Read
the book marked with an 'A'.
·
Open
the desk drawer using the first floor office key.
·
Inside
the desk is a large ornate key.
·
There
is also half a photo in the desk.
·
Exit
the room.
Corridor
·
Continue
Sw down the hall.
·
Heading
east, the first door is sealed.
·
Continue
east following the corridor until it ends in a locked door.
·
Open
the door using the steel key from the smoking room.
·
Enter.
East
Bedroom
·
Turn
on the lights and an creatures in the room will disappear.
·
Check
out the desk.
·
Pick
up the other half of the photo. In inventory combine the two pieces of photos.
Check out the back. It says 1408+2518. Add them together and you get the
solution to a future puzzle.
·
Read
the scroll
·
There
is a box of cartridges in the bookshelf.
·
There
is another large ornate key on a table.
·
There
is a saving charm also.
·
On
the desk by the bed is another book. Read it.
·
Exit.
Corridor
·
Now
head west down the hall.
·
The
double doors lead to the landing with the 4 pictures.
·
Pass
this door and enter the next door you reach.
West
Bedroom
·
Cross
thru the room.
·
When
you get near the bed you will be attacked by tentacles.
·
Shoot
it with the grenade launcher.
·
On
the dresser is a rocket launcher and 3 boxes of cartridges.
·
On
the fireplace mantel is a charm of saving.
·
Also
on the fireplace is a first aid kit.
·
Exit.
Corridor
·
You
can unlock the next door with the small gilded key which will take you back to
the second floor hall.
·
The
next door after this is sealed.
·
Head
back to the spiral staircase and head to the bottom.
First
Floor
·
Go
thru the door at the bottom of the stairs.
·
As
you enter two zombies will be waiting for you.
·
Open
the double doors with one of the large ornate keys.
Portrait
#3
Library
·
Aline
will radio you.
·
Check
out the book on the desk
·
Read
the book on the pedestal. This is the Morton family biography and the last page
holds an important clue to the portrait puzzle.
·
When
you are done with the book head around to the other side of the room and climb
the stairs.
·
There
is a box of rockets at the top.
·
Now
head to the other side of this floor.
·
Notice
the device on the railing.
·
Click
on it.
·
You
need to enter a code. Try the one on the picture. 3926.
·
A
secret room is revealed.
·
Enter.
Secret
room in Library
·
There
is a telescope in here.
·
Move
to the other side of the room.
·
Examine
the niche in the wall with statues similiar to the one you have in inventory.
·
Use
your statue on the niche.
·
A
secret panel is opened.
·
Inside
is one of the statues you need.
·
There
is also a puzzle that can't be solved yet.
·
To
the left is a message written backwards that states "The key to the
portraits is the dates those they represent were born on."
·
Exit.
Library
·
Continue
climbing the stairs.
·
At
the top you will see a flying
creature but it won't attack, yet.
·
Climb
the ladder here.
Rooftops
·
Head
west around the ledge.
·
Watch
out for dogs.
·
Climb
the ladder when you reach it.
Tower
·
There
is a charm of saving up here.
·
Look
thru the window. You can't see anything yet.
·
Use
the telescope on the tripod to see the fort.
·
Look
to the right. You are looking for a window. When you find it zoom in and look
above it. You will see the number 1692.
·
Head
back to the library.
Library
·
Go
back to the secret room.
·
Enter
the number you found on the fort, 1692, into the control panel.
·
Another
picture (Jeremy and Edenshaw) is unlocked. We'll go get what's inside it later.
Portrait
#4
·
Now
check Richards will to explain this puzzle.
·
You
need to select 4 books and in the correct order.
·
Book
#1-3rd floor at the very end. Click on it and select 'yes' to push it in. You
will then get a hint as to where the next book is.
·
Book
#2-Head down to the first floor and back to the double doors. Pass the doors
and click on the very first shelf you come to.
·
Book
#3-Back to the staircase. Click on the shelf at the base of the stairs.
·
Book
#4-Back to the third floor. The book is three screens over. Keep an eye out for
the sparkling thing that will tell you where it is.
·
Unfortunatley,
before you can get there the bird man comes back. To kill him, use your shotgun
or pistol. Shoot at him. You will miss but he will curl up in a ball and then
unfurl. When he does shoot him. You need to do this about 10 times to finish
him off.
·
If
you didn't select the last book do it now.
·
The
last portrait opens.
·
Now
go check out the two portraits we opened.
·
Exit
the library.
First
floor corridor
·
You
will be attacked by two zombies. Take care of them.
·
Exit
through the door opposite the library doors.
Main
Entrance
·
There
are two creatures in here. Kill the first.
·
As
you head upstairs there is another one. Kill him and continue up.
2nd
Floor landing
·
Richard's
portrait holds a plasma cannon and a small bronze key.
·
Jeremy's
has a metal plate.
·
After
taking the metal plate a message appears. "A mechanism appears at the
bottom of each portrait.
The
Portrait Puzzle
·
The
solution to solving the portrait puzzle is in Jeremy's riddle. The birthdates
are the key. Also, check out the Morton Biography to get the birthdays. Check
out the last page.
·
Each
portrait has a place to enter a combination.
·
Start
with the first portrait on the left.
·
#1-This
is Richard-1852.
·
#2-Archibald
the Explorer-1874
·
#3-Jeremy-1899
·
#4-Howard-1931
·
If
you did it correctly the clock downstairs will open revealing an ornate bronze
key. This key opens the double doors leading outside.
·
Head
downstairs.
Main
Entrance
·
Head
over to the double doors to the south.
·
Use
the key from the clock to open it.
·
Step
outside.
Garden
·
Follow
the path to Edward's right.
·
Keep
going until you reach a shed.
·
Inside
are 2 first aid kits and gas cartridges.
·
Head
back to the entrance.
·
This
time move forward.
·
You
will reach a locked gate.
·
Use
the small bronze key from Richards portrait to open it.
·
This
should now look familiar to you.
·
Your
goal is to get back to the gate with the symbols.
·
You
will be attacked so start running.
·
Head
downstairs and left.
·
Run
all the way around to the opening on the other side.
·
Eventually
you will find yourself back near the room where you met the man who killed
himself.
·
There
will be a cutscene of zombies.
·
When
you take control again get your rocket launcher ready.
·
There
are 5 of them.
·
When
you are done with them move through the arch.
·
Continue
all the way back to the screen just after the one you started on.
·
Continue
forward.
·
Head
toward the gate.
·
Check
out the gate.
·
You
will need to enter a code.
·
Look
at the metal plate in inventory.
·
Enter
these symbols in the lock on the gate.
·
Open
the gate.
Moor
·
There
is a decapitated person clinging to the gate here.
·
On
his body are 2 first aid kits and a gas cartridge.
·
Continue
forward over the bridge. You'll be attacked along the way. Don't worry about
the little creatures.
·
There
is a the head fromthe decapitated body here.
·
There
is a saving charm nearby on the ground.
·
Climb
the stairs.
Circle
of Stones
Stone
Puzzle
·
Check
out your compass to find North and then click on the north stone. It is the big
one straight ahead.
·
It
will ask which stone it is. Select North.
·
Aline
will now radio you and talk you through the next section.
·
She
will ask if something is carved in this stone.
·
Click
on it.
·
Radio
Aline back.
·
She
then asks you to find the se stone.
·
Using
the compass, find it and click on it.
·
Radio
her.
·
Now
the west stone.
·
Radio
her.
·
Now
sw.
·
Radio
her.
·
Now
east.
·
Radio
her.
·
Now
ne.
·
Radio
her.
·
Now
head to the east stone and cast the spell b clicking on it.
·
The
clue to what words to choose comes from the dictaphone. If you didn't make note
of the words earlier they are: Ogoulai, Hypor, Harnis, Korna.
·
There
is now something on the center stone.
·
Take
the stone stele.
·
Take
the statue of the bull.
·
Now
head down the stairs.
·
At
the bottom head left.
·
Continue
on
·
Aline
will radio you. She needs to meet with you.
·
Move
forward and down the stairs.
Shore
·
At
the bottom of the stairs is a saving charm.
·
Follow
the little creatures.
·
Continue
on until you reach the marsh.
Marsh
·
Consult
the map to see where you are going.
·
Move
quickly before the first zombie gets up.
·
You
want to go out the opening at the top.
·
Work
your way in that direction, avoiding the zombies if possible.
·
When
you reach the archway pass through it.
Valley
·
Each
time you pass through this archway you will immediately be attacked. Have your
plasma gun ready.
·
Move
ahead until you reach a wooden bridge leading up.
·
Walk
up the bridge.
Forrest
·
Keep
moving ahead until Aline appears.
·
She
will give you a seal with the initial O.M. on it.
·
When
you are done head back down.
·
Up
ahead is a chapel that is locked with a chain. You'll need something to open it
so just head back to the marsh.
Marsh
·
Look
at the map again.
·
This
time you want to take the exit to the west.
·
Keeping
the bank on your right head toward this exit once again avoiding zombies.
Airplane
·
When
you reach the airplane you will be attacked by a zombie. Kill him.
·
Cimb
the ladder.
·
Once
inside, check the back of the airplane for 3 first aid kits.
·
On
the seat is a 2 boxes of rockets.
·
On
the ground is a set of wire cutters.
·
Also
pick up the blue lens which can be combined in inventory with your flashlight.
·
When
you pick them up you will here someone trying to radio the pilot of the plane.
·
Go
to the cockpit and click on him.
·
When
you are done talking to him you will have 15 seconds to get out of the plane
before it sinks so get out.
Marsh
·
Head
back to the chapel in the valley.
Valley
·
Click
on the door and you will get a view of the chain.
·
Use
the wirecutters.
·
Open
the door and enter.
Chapel
·
There
is a book to Ed's left you can read if you want.
·
Check
out the puzzle on the wall. You will need to find the 3 symbols to enter.
·
Move
to the front of the chapel.
·
Pick
up the first aid kit to the right.
·
Climb
the stairs and pick up the box of rockets.
Solving
the chapel puzzle
The
first symbol
·
If
you haven't already, combine the blue lens with the flashlight.
·
Turn
it on.
·
Aim
it at the door.
·
You
will see the first symbol. A pentagram.
The
second symbol
·
To
find the second symbol exit the chapel.
·
Turn
your flashlight on and follow the blood.
·
Head
back to the wooden bridge. The blood leads up here.
·
Take
the bridge up to the forrest.
·
Shine
the flashlight on the rock.
·
The
second symbol is an upside down cross in a circle.
The
third symbol
·
To
find the third symbol head back to the marsh.
·
Go
through the marsh and back to the shore. Look at your map to help guide you
back.
·
Keep
going until you reach a ladder. Check the map if you need to.
·
Climb
this ladder and move forward into the little room.
·
Shine
the flashlight on the wall.
·
The
third symbol is a three pronged pitchfork type thing.
·
Pick
up the rockets on the ground.
·
Now
head all the way back to the chapel.
Valley
·
On
the way back to the chapel, keep an eye out on the ground for another charm of
saving.
Chapel
·
Enter
the three symbols into the puzzle.
·
You
see a quick view of the alter.
·
Head
over to it and move to the right. It's a tight fit.
·
Take
the stairs down.
Underground
Chapel
·
Move
forward.
·
There
is a swinging door blocking your way.
·
Look
at the box to the right.
·
It
has the letters O.M.
·
Use
your seal on it.
·
The
doors will swing.
·
Walk
through as the door moves.
·
There
is a box on this side with the initials A.M.
·
We
need to get the door to swing one more time to open another passage. You'll
need to find the other seal to get through here.
Getting
out of the lab
Lab
·
As
you enter, note the device to Ed's left. There are three that we need to find.
We will pull them in a bit.
·
Follow
the wires along the ground.
·
As
the room forks, head to the right and pick up the saving charm.
·
Turn
back and take the other route now.
·
Move
forward.
·
Move
forward and Edward will take it from here. Alan is in here. He will escape and
Aline will radio you.
·
Click
on the door and Ed will note that it is locked.
·
Move
along the wall to the left. The wall will be on Ed's right. If you go the wrong
way Aline will radio you and set you on the right path again.
·
Just
keep moving forward.
·
You
will reach a device you can pull.
·
Pull
it.
·
Now
continue on past the table.
·
There
will be an opening to the right and a corridor.
·
Head
down it.
·
Aline
will guide you.
·
Skip
the next left and continue forward following the wires.
·
This
is where you started.
·
Pull
the device here.
·
Now
follow the cable into the room with the final device.
·
It's
in the back of the room.
·
Pull
the device.
·
Keep
the wall to Ed's right.
·
Exit
through the opening in this room.
·
Follow
Alines instructions.
·
In
this area on a table are two letters. Read them.
·
From
here pass the table and out the door.
Lab
Underground
·
Walk
down the stairs.
·
Aline
will radio you. She will let you know she opened the greenhouse for you.
·
Continue
to the bottom of the stairs.
·
Follow
the passage and up the stairs on the other side.
·
Spiders
will be chasing you.
·
At
the top, move through the door to Ed's left.
Radio
Room
·
There
is a tape recorder in the back of the room.
·
Listen
to it.
·
When
it ends exit the room.
·
Move
through the other doorway in this area.
·
Open
it.
·
Enter.
Basement
·
You
are back in the basement.
·
Remember
Aline opened the trapdoor for you.
·
Move
to Ed's right toward the trapdoor.
·
Edenshaw
will appear. He tells you to meet him in the sanctuary.
·
You
will then radio aline.
·
When
done, climb the ladder.
Greenhouse
·
As
you enter the greenhouse, you will have 3 plants to contend with.
·
Take
the out then move along the path.
·
When
you reach an intersection head to Ed's left.
·
Follow
this path.
·
There
is a shelf with some cartridges.
·
Keep
moving along this path, past the broken glass.
·
There
is a crate here.
·
On
the crate is a saving charm.
·
Continue
toward the locker.
·
There
are 3 first aid kits in here.
·
Now
head back to the intersection and this time take the other path.
·
There
is a ladder up ahead.
·
Climb
the ladder.
·
At
the top to Ed's left is an object.
Note: The first time I played the game this worked just the way I
wrote it. The second time I played I could not get it to work at all. I don't
know if it's a bug or just me. I was not able to continue the game from here
the second time so if there are any errors in the walkthru please let me know.
·
Go
over and examine it.
·
Now
radio Aline. This may or may not work. You don't necessarily have to do this.
It may or may not work.
·
When
she's done talking you can push the object.
·
Push
it towards to break in the rail near the ladder.
·
It
will hit the ground and shatter.
·
Head
down and check it out.
·
Pick
up the seal we were looking for.
·
Pick
up the bear statue.
·
Now
exit the statue the same way we came in.
·
We
are going to retrace our steps all the way back to the swinging door.
Basement
·
In
the basement go thourgh the door on the east side, north wall.
Lab
Underground
·
Once
in the lab, move forward.
·
Pass
the desk.
·
Pass
through the door.
·
Make
a right.
·
Head
straight back to the metal door.
·
Exit
through this door.
·
Follow
the corridor back to the swinging door.
·
Use
the seal.
·
The
door will swing.
·
Follow
it into the tunnel.
Abkanis
Passage
·
Move
forward.
·
Aline
appears.
·
When
you are done talking look at your map.
·
Move
toward the opening at the bottom.
·
When
you reach it, exit.
Abkanis
Bridge
·
Move
forward. There is a bridge ahead.
·
Cross
the bridge.
·
Pass
through the archway when you reach it.
Abkanis
Antechamber
·
Move
forward.
·
Move
forward again.
·
There
is a trapdoor here.
·
Open
it.
·
There
is a great stash of goodies inside. A lightning gun, 4 first aid kits, battery
charger and 5 charms of saving. Don't be afraid to use them.
·
Continue
on through the passage.
·
Alan
and Edenshaw are here.
·
You
will be sucked through the portal.
End
game
World
of Darkness
·
Exit
toward the opening.
·
You
will radio Aline.
·
Go
through the opening.
·
Move
forward.
·
You
will start to be attacked. Use your lightning gun on anything that attacks.
·
Continue
through the passage.
·
At
the other side you will see a scene of a plant being born.
Note: There are crystals along the way. Pick them up when you can to
recharge your battery. The battery will keep your lightning gun charged.
Nursery
·
Check
your map.
·
You
want to get to the door so start running.
·
When
you get to the doorway go through.
·
Check
the map again and head toward the next exit.
Labyrinth
·
In
this area use your lightning gun to take out the big spiders.
·
Start
heading toward the exit on the other side.
Balcony
·
In
the next area, dogs attack.
·
Exit
through the next opening.
·
Plants
are in this area.
·
Head
toward the narrow opening on the map. There is a rope you can grab.
·
When
you do grab it Alan cuts it and you land on the other side.
Ledge
A
·
Move
forward. You will radio Aline.
·
When
done go through the opening.
Cavern
C
·
Move
forward and pick up the crystal.
·
As
the cavern opens, Archibald's body is here.
·
Examine
it.
·
He
has a canteen that will replenish your health and a photoelectric pulsar.
·
Read
the book here.
·
Exit
back out and climb down the rope.
Ledge
B
·
Head
up the stairs.
·
At
the top Alan is here. He escapes.
·
There
is a charm of saving on the ledge.
·
Go
through the opening.
Tunnel
B
·
Move
forward through the opening.
·
Run
through this tunnel.
Ledge
C
·
Move
forward.
·
Aline
and Alan are here.
·
Obed
appears and kills Alan but you will see him again.
·
Look
at the map and move through the opening. It's difficult to see so use the map
to guide you.
·
There
is a rope in here to climb up.
Natural
Bridge
·
Cross
the bridge. Johnson radios you.
·
When
done, move through the opening.
Scream
Tunnel
·
Move
through the tunnel. Dogs will attack.
Lava
Cave
·
Look
at the map.
·
Head
for the door.
Ledge
D
·
Johnson
radios you again.
Cavern
B
·
Start
climbing the rocks to get over to the other side.
·
Exit
through the door to the west.
Columns
·
Aline
radios you. You're almost there now.
·
Move
forward.
·
There
will be a tremor and a column will drop allowing you access across the ravine.
·
Get
up on the column and cross.
·
On
the other side head to the right toward the green glowing pool.
·
Click
on it and it will ask if you want to fill your flask.
·
Say
'yes'.
·
Replenish
your health and refill it if you need to.
·
Now
head back to the column and this time head the other direction.
·
Exit
through the opening.
·
Exit
through the next opening.
Abkanis
Necropolis
·
Move
forward.
·
The
room is filled with dead warriors.
·
Check
out the busts on the table.
·
There
is a locked door here.
·
You
will need to find one of the heads. (Aline has the other one).
·
Exit
through the opening in the room.
Finding
the head
Necropolis
·
Climb
down the rope.
·
Move
forward. You will not be able to enter any of the rooms except one.
·
As
you approach the head, Alan appears. He is undead now.
·
You
won't be able to kill Alan with any of your weapons but there is one in this
area that will take care of him.
·
Heading
away from the statue to the left is a spear.
·
Start
heading toward it, Alan won't let you get it the first time.
·
He
will throw you across the room.
·
When
he attacks again nail him with the rocket launcher.
·
When
he hits the ground go for the spear.
·
When
you get to it, the game takes over. You will kill Alan.
·
Go
get the head.
·
Now
climb back out.
·
Place
the head on the bust.
·
Aline
appears with the other head. When she places it the door opens.
·
Exit
through the door.
·
Watch
the final scene.
The End
Copyright © 7/2001