Toulouse
Goals: Find Aymard's friend, Bernard. He'll help you
to find Petrus.
The
Entrance of the City
Q: What
should I do with this stubborn guard ?
A: Ask his
permission to enter the city. Don't piss him off or he'll
kill you in a second. He only ask for a copper coin for
the fee. Notice the sword behind him.
Q: Where
could I find the coin?
A: Maybe
that knight and the lady could help you.....
Q: How
could I help the poor knight to find his sword ?
A:
Try to steal the sword from the guard. Hmmm... no luck.
Talk to the beautiful lady on one of the shop. Tell her
about the poor knight. Ask her to distract the guard so
you could steal his sword. Give her the silk purse.
She'll go and talk with the guard. Steal his sword and
give it to the knight. Receive a copper and a Spanish
coin from him. Give the copper coin to the guard and
enter the city of Toulouse.
The Market
Q: Where
could I find Bernard, the friend of Aymard (the merchant
from the bridge)?
A:
The tailor knows his whereabout. He won't tell you if
you're not his customer. That means ... more money to buy
his merchandise. Talk with everybody and from these
conversations you'll know that the shoemaker need a silk
ribbon but the silkworker won't give it to him, the
cutler seems sad, the caterer need a new garments for the
reception, and the instrument maker trusts both the
silkworker and the shoemaker. Click on the picture of a
girl at the intrument maker booth. He wants to find a
husband for his daughter (And if you look at the
instrument at his booth, he'll tell you that he wants to
travel to Narbonne but afraid someone will rob him.).
Those are the quests you need to solve before you could
meet Petrus. Not a simple task ..eh ??
Q: Where
could I get more money?
A:
Visit the changer booth. Show the spanish coin to him. He
will give your first 2 coins if you could solve the
riddle.
Q: How
could I solve his puzzle?
A:
It's easy. You need to guess which is the lightest pouch
out of 10 pouches. Choose any 3 pouches put them on the
left scale. Do the same for the right scale. Pull the
lever. There are 2 possibilities:
- If the result is unbalanced, take only the three
bags which come from the lighter scale. Choose
one from the lightest group and put it on the
left and do the same thing for the right scale.
If the result is unbalanced, then choose the
lightest one. If it's even then the third pouch
is the lightest one.
- If the result of the first weighing is even, take
the two remaining bags and place them on the
scales. Pick up the lightest one. That's the
pouch.
Q: How
could I find a husband for the instrument maker's
daughter?
A:
The silkmaker is interested with his daughter. Too bad
that his status makes it impossible to marry her. Ask
about him to the shoemaker. He'll explain about the slave
law. Tell about this law to the instrument maker. Tell
the silkworker about the daughter. He'll agree to marry
her. Go back and tell the instrument maker about this
news. Received 3 poems and 2 gold coins.
Q: How
could I get the ribbon for the shoemaker?
A:
Talk with the silkmaker. He's so happy about the
marriage. You'll get the ribbon after you tell him that
the marriage could happen because of the shoemaker's
knowledge. Give the ribbon to the shoemaker. He'll give
you 4 coins in return.
Q: Where
could I get the garment for the caterer?
A:
You'll have enough money now to buy a garment. Examine
the garment at the tailor booth. Buy the garment and
you'll received an info about Bernard (he changed his
name into Paul now). Give the garment to the caterer and
receive an invitation to enter the palace with him later
on.
Q: Where is
Bernard's house?
A:
His house is the one with green lantern in front of it.
Tell the maid about Paul. You'll be allowed to enter.
Hear the conversation then step inside Paul's room. Tell
him that Aymard sent you. Ask about Petrus. He'll help
you if you could help him to cash the letter of credit.
Q: How
could I cash the letter of credit?
A:
Remember that the instrument maker will have a travel to
Narbonne but he's afraid to bring cash? Tell Paul about
him. He'll give you the letter of credit. Get the letter
(strange, why does the cuttler name appear on the
letter?) and go back to the instrument maker. Tell him
about the letter of credit. Receive the money.
Q: The maid
won't let me in. What should I do now with the cash?
A:
Give it to Cutler. No wonder this guy looks sad. Tell him
that you do this thing on behalf of Paul. Go back to Paul
house and hear about the sad news. Read the letter from
him. He told you that maybe the abbot of Saint Sermint
could help you. Receive his furcoat also.
Q: Where is
the abbey of Saint Sermint?
A:
Go to the guard on the left of Paul's house. Try to talk
with him. Show the furcoat to him. He'll tell you that
nobody will pass unless...... you'll give him somekind of
reward. Or you could say ..... money. Bribe him with the
remaining of the coins. Enter the Abbey.
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