Walkthrough
for
Adventures of the Smart Patrol

OM (Osso Bucco Myelitis): 

Stage One: Symptoms controlled with pills bought at Golden Oasis 
Retirement Home. 1 pill every two hours. Taking less or taking more than 
the recommended dosage will result in a "fit".

Stage Two: You'll need to purchase a Universal Walker at Golden Oasis. 
You won't be able to go up or down stairs. Navigation accompanied by a 
servo mechanism sound.

Stage Three: That's it. You spend the rest of the game in Golden Oasis 
watching some very annoying TV.

OM is acquired one stage at a time by being slimed by Turkey Monkey or 
hit by a Bucco Gun.

Spudgun: 

If you shoot it at friendlies (Smart Patrol, Lifeforms Personnel, etc.), 
you won't be able to get into their locations for 2 hours.

If you shoot unfriendlies (Rod Rooter, the Kalimbas, etc.), you're 
locked out of Big Media up to Hour 06.

Shooting Mr. Ploppy locks you out of his Donut shop until Hour 09.

Shooting other characters warrants an Hour Warning only.

Successfully shooting Turkey Monkey will cause you to be dragged to a 
location at random in the next hour.

Devo Rules:
You can pick up the Devo Rules at the following Hour/Locations:

Big Media Hour Ol 
General Boy's Hour 02
Rod Rooter's Estate Hour 03
Club Devo Hour 05, Hour 07

You can play the tape you acquire at Big Media in Hour 01 in the VCR at 
General Boy's House or Smart Patrol Headquarters.

See Smart Patrol Headquarters Hours 06, 09, 10, and 12 for more details 
on getting a rule the easy way.

You acquire a rule by watching a Devo music video. You will need all 
five rules to access the My Struggle Gallery.

Traveling:

If you travel with a Smart Patroller, your Spudmobile will be 
unavailable until the following Hour. 

If you net Turkey Monkey, your Spudmobile will be unavailable until the 
following Hour.

If you travel to a location using the My Struggle Gallery, your 
Spudmobile is available to you in that Hour.

Traveling through the My Struggle Gallery lets you move back in time to 
any previous hour, and forward in time to any Hour you've already 
visited. It cures you of OM but resets your inventory to the state it 
was in the hour to which you're traveling.

Track and Endings:
Track refers to which narrative path you are on based on certain actions 
you have taken during the game.

Track A: Get all five Devo Rules. Buy Donuts. Enter Club Devo in Hour 08 
using the My Struggle Gallery. Shoot the Kalimba with the camera with 
your Spudgun. Go to Lifeforms Unlimited in Hour 09 and place the donuts 
in the Mutator to lure Turkey Monkey inside. You are now on Track A.

Track B: To be on Track B. all you must do is fail to stop the Kalimbas 
at Club Devo in Hour 08. Track B is the nasty path. Pilgrims armed with 
Bucco Guns will now be on patrol at the friendlier hangouts. No 
opportunity exists to lure Turkey Monkey back to the Mutator.

Track C: To be on Track C, you must have succeeded at stopping the 
Kalimbas at Club Devo in Hour 08, but failed to put the donuts in the 
Mutator in Hour 09. The scientists at Lifeforms will still figure out a 
way to lure back Turkey Monkey, but you won't get to witness the results 
of Jeremy's cure.

Lose Endings: You will receive a lose ending if you are on Track B or C. 
Mrs. Rothwell will inform you that you haven't figured out "The Story" 
yet and offers you an opportunity to repeat.

Win Ending: You will receive this if you are on Track A. You will 
witness the climactic scene with General Boy, Mrs. Rothwell, Boogie Boy, 
and Jeremy.

SMART PATROL HEADQUARTERS
Things you can usually do in Smart Patrol Headquarters:

Enter the building
At the monitor, call up Boogie Boy to give you a clue to the password 
(should happen only once)
Enter Spud at the monitor
Click on the artwork on the walls
If you have all five Devo Rules, click on an opened picture to be 
transported to the My Struggle Gallery.
Play the videotape (if you have it) in the tape machine and collect a 
Devo Rule
Open the Mutual Release Cone, Click inside, Exit Cone
Click on one of the available CCS Pods and take a nap
Open and close the shutters by clicking on the Devo lamp
Look at the diagnostic of the Spudmobile
Explore for up to one minute. If you don't interact with a character, 
you will get the Hour Warning.
Click forward (cursor is a steering wheel) to go back to Spudmobile OR
Arrive in the next Hour at Smart Patrol Headquarters.

HOUR 01
1. Wake up Jamie by clicking on the flashing light.
2. Click on him again to get a close-up
3. Watch Jeremy Wake up.
4. Click on Jeremy to get a close-up
5. Watch Max wake up.
6. Click on Max to travel with him to Golden Oasis in Hour 02
OR
7. Watch Tanya wake up.
8. Click on Tanya to travel with her to Lifeforms unlimited in Hour 02 
OR
9. Watch Grady wake up
10. Click on Grady to travel with him to General Boy's in Hour 02 OR
11. Receive the Hour Warning

HOUR 02
1. Click on Jeremy or Jamie as they work on the computer
2. Answer the Spudfinder 
OR
3. Allow Jeremy to answer the Spudfinder
4. Get the Warning about the Shutters
5. Watch Jeremy and Jamie Exit 
OR
6. Click on Jamie or Jeremy to be told they're going together
7. Receive the Hour Warning

HOUR 03
1. Watch Grady talk to Boogie Boy and answer his Spudfinder
2. Turn up the volume by clicking where Grady points 
OR
3. Eavesdrop on Grady's conversation
4. Grady turns down volume if turned up
5. And asks you to keep an eye on Boogie
6. Click on Grady as he exits to be told he's going alone
7. OR
8. Grady asks you to keep an eye on Boogie
9. And turns up the volume if turned down
10. Click on Grady as he exits to be told he's going alone
11. Receive the Hour Warning

HOUR 04
1. Talk to Jeremy and Eva in the Mutual Release Cone
2. Talk to General Boy when he calls on the Spudfinder 
OR
3. Let Jeremy answer the Spudfinder and listen in
4. Click on Jamie as he exits HQ to Arrive at Club Devo in Hour 05
5. Receive the Hour Warning

HOUR 05
1. Click on Boogie Boy who has a conversation with Donut
2. See General Boy enter
3. Be told "On The Double" 
OR
4. If you were caught at General Boy's House looking at his computer, be 
accused of being a spy
5. Watch General Boy and Boogie Boy exit
6. Wake up Jeremy
7. Click on Jeremy as he exits to arrive at Big Media in Hour 06
8. Receive the Hour Warning

HOUR 06
1. Read "In The Beginning Was The End" at the main computer
2. Read "Jocko Homo" at the main computer
3. Get a clue on how to acquire a Devo Rule at the main computer
4. Click on the Devolution sign, watch a video, collect a rule
5. Receive the Hour Warning

HOUR 07
1. Watch the Spudoodoo Class 
OR
2. Interrupt the lesson by clicking on Jeremy, Tanya or Recruit
3. Answer Spudfinder 
OR
4. Let Tanya Answer Spudfinder
5. Hear General Boy's news about Sun Wang Pin
6. Click on Tanya to Arrive at Lifeforms Unlimited in Hour 08
7. Receive the Hour Warning

HOUR 08
1. Talk to Jeremy
2. Eavesdrop on his conversation with Jamie
3. Receive the Hour Warning

HOUR 09
TRACK A
1. Talk to Jeremy
2. Talk to Jamie
3. See Jamie take a nap
4. Talk to Jeremy
5. If you've talked to Jeremy, read "In The Beginning Was The End" at 
the main computer
6. If you've talked to Jeremy, read "Jocko Homo" at the main computer
7. Get a clue on how to acquire a Devo Rule at the main computer
8. Click on the Devolution sign, watch a video, collect a rule
9. Click on Jamie as he exits and arrive at Club Devo in Hour 10
10. Click on Jeremy as he exits and arrive at Club Devo in Hour 10
11. Receive the Hour Warning

TRACK B
1. Talk to Jeremy
2. Talk to Jamie
3. Watch Rev. Gassale expose the Smart Patrol
4. Receive the Hour Warning

HOUR 10
TRACK A
1. Read "In The Beginning Was The End" at the main computer
2. Read "Jocko Homo" at the main computer
3. Get a clue on how to acquire a Devo Rule at the main computer
4. Click on the Devolution sign, watch a video, collect a rule
5. Receive the Hour Warning

TRACK B
1. Talk to the Smart Patrollers
2. Try to Get Max on the Spudfinder
3. Receive the Hour Warning

TRACK C
1. Read"In The Beginning Was The End" at the main computer
2. Read "Jocko Homo" at the main computer
3. Get a clue on how to acquire a Devo Rule at the main computer
4. Click on the Devolution sign, watch a video, collect a rule
5. Receive the Hour Warning

HOUR 11
TRACK A
1. Watch Max talk to Sun Wang Pin
2. Talk to Max 
OR
3. Talk to Sun Wang Pin 
OR
4. Watch Max call Tanya
5. Click on Max
6. Receive Hour Warning

TRACK B
1. Witness the interrogation of Sun Wang Pin
2. Click on anyone present to get a response
3. Watch Eva enter
4. Witness the exchange between Jeremy and Eva
5. Receive the Hour Warning

TRACK C
1. Witness the interrogation of Sun Wang Pin
2. Click on anyone present to get a response
3. Witness the exchange between Jeremy and Eva
4. Receive the Hour Warning

HOUR 12
TRACK A
1. Read "In The Beginning Was The End" at the main computer
2. Read "Jocko Homo" at the main computer
3. Get a clue on how to acquire a Devo Rule at the main computer
4. Click on the Devolution sign, watch a video, collect a rule
5. Release Sun Wang Pin from the Mutual Release Cone
6. Shoot Sun Wang Pin 
OR
7. Let him exit
8. Receive the Game End Announcement

TRACK B
1. Get Buccoed by exiting Spudmobile
2. Enter through My Struggle and see Smart Patrol HQ bet Buccoed by the 
Pilgrims.
3. Receive the Game End Announcement

TRACK C
1. Listen to the Smart Patrollers talk to each other 
OR
2. Click on them to get them to notice you
3. Answer the Spudfinder 
OR
4. Let the Spudfinder die out
5. Receive the Game End Announcement

LIFEFORMS UNLIMITED
Things you can usually do at Lifeforms Unlimited:

Enter the building
At the monitor, call up Boogie Boy to give you a clue to the password 
(Should happen only once)
Enter Mutate at the monitor
Click on the artwork on the walls
If you have all five Devo Rules, click on an opened picture to be 
transported to the My Struggle Gallery.
Click on one of the available CCS Pods and take a nap
Read the SuperGenius text on the computer monitor
Explore for up to one minute. If you don't interact with a character, 
you will get the Hour Warning.
Click forward (cursor is a steering wheel) to go back to Spudmobile OR
Arrive in the next Hour at Lifeforms Unlimited.

HOUR 01
1. Try to enter the Mutator Room 
OR
2. Enter the CCS room and see Dr. Byrthfood sleeping 
OR
3. Listen to Sushi and Unit discuss OM
4. Interrupt Sushi and Unit's conversation
5. Watch Sun Wang Pin rush out
6. Watch the security video of someone stealing Turkey Monkey
7. Be told to leave
8. Receive the Hour Warning

HOUR 02
1. Enter the Mutator Room 
OR
2. Talk to Sushi and Unit
3. Listen to Sushi and Unit talk to Tanya
4. Stay with Unit and Sushi and eavesdrop on their conversation 
OR
5. Follow Tanya-into the Mutator Room
6. Listen to the Dr. and Tanya discuss Turkey Monkey
7. Receive the Hour Warning

HOUR 03
1. See Sushi and Unit in the CCS Pods
2. Listen to Tanya discuss Turkey Monkey on Spudfinder
3. Interrupt Tanya's conversation
4. Receive the Hour Warning

HOUR 04
1. Watch Sushi, Unit and Tanya discuss Turkey Monkey's movements
2. Interrupt the discussion and be told to go to Rod Rooter's Estate
3. Receive the Hour Warning

HOUR 05
1. Listen to Mr. Udo's phone message
2. See Tanya leave the CCS room
3. Click on Tanya to accompany her to Big Media in Hour 06
4. Receive the Hour Warning

HOUR 06
1. Enter the Mutator Room
2. Eavesdrop on Eva's conversation with Sushi and Unit
3. Get kicked out
4. Receive the Hour Warning

HOUR 07
1. Click on the door to the CCS room and talk to Unit as he exits
2. Click on the beaker in the machine
3. Talk to Sushi in the Mutator Room
4. Receive the Hour Warning

HOUR 08
1. Be attacked by Turkey Monkey 
OR
2. Enter by way of My Struggle and talk to Tanya and Sushi
3. Receive the Hour Warning

HOUR 09
TRACK A
1. If you have donuts, talk to Dr. Byrthfood and put the donuts in the 
Mutator
2. If you don't have donuts, talk to Dr. Byrthfood and hear Turkey 
Monkey fly away
3. Receive the Hour Warning

TRACK B
1. Talk to Dr. Byrthfood
2. Answer your Spudfinder and talk to Jeremy
3. Receive the Hour Warning

HOUR 10
TRACK A
1. Talk to Dr. Byrthfood
2. Get the beaker for him OR
3. Ignore his request

TRACK B
1. Listen in Dr. Byrthfood's phone conversation
2. Receive the Hour Warning

TRACK C
1. Talk to Dr. Byrthfood
2. Receive the Hour Warning

HOUR 11
TRACK A
1. Talk to Eva
2. Talk to Jamie
3. Talk to Grady
4. Enter the Mutator Room and talk to Dr. Byrthfood
5. Receive the Hour Warning

TRACK B
1. Get Buccoed by exiting Spudmobile 
OR
2. Enter by means of the My Struggle Gallery
3. Talk to Dr. Byrthfood
4. Stay where you are and get Buccoed 
OR
5. Hide in the Mutator

TRACK C
1. Enter CCS room and see Dr. Byrthfood sleeping
2. Talk to Unit
3. Talk to Sushi and Tanya
4. Receive the Hour Warning

HOUR 12
TRACK A
1. Talk to General Boy
2. Talk to Boogie Boy
3. Read the experiment results document on the computer monitor
4. See Jeremy transformed
5. Receive the End Game Announcement

TRACK B
1. Enter by way of My Struggle Gallery and talk to Buccoed Dr. Byrthfood
2. See Mutator and the rest of Lifeforms Unlimited explode
3. Receive the End Game Announcement

TRACK C
1. Talk to Eva
2. Enter CCS room and see Max and Unit asleep
3. Enter the Mutator Room and talk to Dr. Byrthfood
4. Receive the End Game Announcement

CLUB DEVO
Thing you can usually do at Club Devo:

Enter the building through My Struggle!
Call up Boogie Boy to get some advice (should happen only once).
Click on the artwork on the walls.
Buy a ticket for one or multiple shows.
If you have all five Devo Rules, click on an opened picture to be 
transported to the My Struggle Gallery.
Explore for up to one minute. If you don't interact with a character, 
you will get the Hour Warning.
Click forward (cursor is a steering wheel) to go back to Spudmobile OR
Arrive in the next Hour at Club Devo.

HOUR 01
1. Club Devo is closed - you can only enter through My Struggle
2. Receive the Hour Warning

HOUR 02
1. Club Devo is closed - you can only enter through My Struggle
2. Receive the Hour Warning

HOUR 03
1. Go around to the back of Club Devo
2. Look at Turkey Monkey in the air conditioning duct
3. Try to shoot Turkey Monkey
4. Listen in on Sun Wang Pin, Floyd and Boyd Kalimba's conversation OR
5. Click on one of them to get their attention
6. Receive the Hour Warning

HOUR 04
1. Witness Grady making and Amygdala deal
2. Receive the Hour Warning

HOUR 05
1. Talk to Grady
2. Take the Amygdala and have a trip 
OR
3. Enter Club Devo through back door
4. Talk to Dr. Byrthfood and Jamie
5. Watch Peek-a-Boo and receive a Devo Rule
6. Click on Jamie as he exits and wind up at Big Media in Hour 06 
OR
7. Exit Club Devo and click on Grady to Wind up at Big Media in Hour 06
8. Receive the Hour Warning

HOUR 06
1. Enter by way of My Struggle Gallery and see Dr. Byrthfood testing the 
sound system 
OR
2. Listen to Dr. Byrthfood testing the sound system
3. Receive the Hour Warning

HOUR 07
1. Enter by way of My Struggle Gallery and retain your Spudgun 
OR
2. Enter through the front door and give up your gun
3. Watch Peek-a-Boo
4. Receive a Devo Rule
5. Receive the Hour Warning

HOUR 08
1. Enter by way of My Struggle Gallery and retain your Spudgun 
OR
2. Enter through the front door and give up your gun
3. Listen to Byrthfood's lecture
4. If you have your Spudgun, stop the Kalimba with the camera 
OR
5. Fail to stop Floyd and Boyd
6. Receive the Hour Warning

HOUR 09
TRACK A
1. Enter by way of My Struggle Gallery and retain your Spudgun 
OR
2. Enter through the front door and give up your gun
3. Watch Boogie Boy perform "U Got Me Bugged"
4. When Unit motions you up on the stage, climb up and look out at the 
crowd
5. Receive the Hour Warning
6. Outside, click on the air conditioning duct to see Turkey Monkey 
pupae

TRACK B
1. Watch Boogie Boy perform "U Got Me Bugged"
2. Watch Unit announce the impending attack by the Pilgrims
3. Talk to Grady
4. Click on Grady as he exits to arrive at General Boy's House in Hour 
10
5. Receive the Hour Warning

HOUR 10
TRACK A
1. Enter by way of My Struggle Gallery and retain your Spudgun 
OR
2. Enter through the front door and give up your gun
3. If you have our Spudgun, shoot the Pilgrim and watch the show 
OR
4. If you don't have your Spudgun, get Buccoed by the Pilgrim
5. Click on Jamie as he exits to arrive at Lifeforms Unlimited in Hour 
11
6. Click on Jeremy as he exits to arrive at Lifeforms Unlimited in Hour 
11
7. Click on Grady as he exits to arrive at Lifeforms Unlimited in Hour 
11
8. Click on Tanya as she exits to arrive at Lifeforms Unlimited in Hour 
11
9. Receive the Hour Warning
10. Outside, click on the air conditioning duct to see Turkey Monkey 
pupae

TRACK B
1. Enter by way of My Struggle Gallery and retain your Spudgun 
OR
2. Be Buccoed by the Pilgrim guards outside when you try to enter
3. Inside listen to the Pilgrims try to break into Club Devo
4. Talk to Tanya, Sushi and Unit
5. When the lights go out, you will be trapped in Club Devo until the 
next hour
6. Receive the Hour Warning

TRACK C
1. Enter by way of My Struggle Gallery and retain your Spudgun 
OR
2. Enter through the front door and give up your gun
3. If you have our Spudgun, shoot the Pilgrim and watch the show 
OR
4. If you don't have your Spudgun, get Buccoed by the Pilgrim
5. Click on Jamie as he exits to arrive at Smart Patrol HQ in Hour 11
6. Click on Jeremy as he exits to arrive at Smart Patrol HQ in Hour 11
7. Click on Grady as he exits to arrive at Smart Patrol HQ in Hour 11
8. Click on Tanya as she exits to arrive at Lifeforms Unlimited in Hour 
11
9. Receive the Hour Warning
10. Outside, click on the air conditioning duct to see Turkey Monkey 
pupae

HOUR 11
TRACK A
1. Club Devo is closed - you can only enter through My Struggle
2. Outside, click on the air conditioning duct to see Turkey Monkey 
babies
3. Receive the Hour Warning

TRACK B
1. Enter by way of My Struggle Gallery and retain your Spudgun 
OR
2. Be Buccoed by the Pilgrim guards outside when you try to enter
3. Inside Talk to Sushi, Unit and Tanya in the complete darkness of Club 
Devo
4. Pilgrims break in the door and Bucco everyone, including you
5. Receive the Hour Warning

TRACK C
1. Club Devo is closed - you can only enter through My Struggle
2. Outside, click on the air conditioning duct to see Turkey Monkey 
babies
3. Receive the Hour Warning

HOUR 12
TRACK A
1. Club Devo is closed - you can only enter through My Struggle
2. Outside, click on the air conditioning duct to see Turkey Monkey 
babies
3. Receive the Game End Announcement

TRACK B
1. Walk around to the back of Club Devo
2. Talk to Daddy-0
3. Take the Amygdala he offers 
OR
4. Receive the Game End Announcement

TRACK C
1. Club Devo is closed - you can only enter through My Struggle
2. Outside, click on the air conditioning duct to see Turkey Monkey 
babies
3. Receive the Game End Announcement

GENERAL BOY'S HOUSE
Things you can usually do at General Boy's House:

Enter the building
Feed the Poi (if you have donuts)
Click on the artwork on the walls
If you have all five Devo Rules, click on an opened picture to be 
transported to the My Struggle Gallery.
Play the videotape (if you have it) in the tape machine and collect a 
Devo Rule
Explore for up to one minute. If you don't interact with a character, 
you will get the Hour Warning
Click forward (cursor is a steering wheel) to go back to Spudmobile OR
Arrive in the next Hour at General Boy's House.

HOUR 01
1. Click on Boogie's Door
2. Go down stairs and talk to the General
3. Click on the computer monitor
4. Receive the Hour Warning

HOUR 02
1. Talk to Grady and Boogie
2. Go downstairs
3. Click on the monitor to see Freedom of Choice and collect a Devo Rule
4. Receive the Hour Warning

HOUR 03
1. Go downstairs and find the General Sleeping
2. Try to read the MJ12 document on the computer 
OR
3. Wake General Boy up
4. Shoot Turkey Monkey 
OR
5. Be slimed by Turkey Monkey

HOUR 04
1. Enter the house through the My Struggle Gallery
2. Read the MJ12 document
3. Receive the Hour Warning

HOUR 05
1. Enter the house through the My Struggle Gallery
2. Read the MJ12 document
3. Receive the Hour Warning

HOUR 06
1. Enter the house through the My Struggle Gallery
2. Read the MJ12 document

HOUR 07
1. Knock on Boogies door and talk to General Boy 
OR
2. Go downstairs and listen in on General Boy's phone conversation
3. Receive the Hour Warning

HOUR 08
1. Go downstairs and catch Grady looking at MJ12
2. Follow Grady upstairs 
OR
3. Read the MJ12 document
4. Receive the Hour Warning

HOUR 09
TRACK A
1. Enter the house through the My Struggle Gallery
2. Read the MJ12 document
3. Receive the Hour Warning

TRACK B
1. Enter the house through the My Struggle Gallery
2. Read the MJ12 document
3. Receive the Hour Warning

HOUR 10
TRACK A
1. Enter the house through the My Struggle Gallery
2. Read the MJ12 document
3. Get caught by General Boy and be banned from Smart Patrol 
Headquarters, General Boy's House, Lifeforms Unlimited and Club Devo for 
Hours 11 and 12.
4. Receive the Hour Warning

TRACK B
1. Enter the house through the My Struggle Gallery
2. Read the MJ12 document
3. Get caught by General Boy and be banned from Smart Patrol 
Headquarters, General Boy's House, Lifeforms Unlimited and Club Devo for 
Hours 11 and 12.
4. Receive the Hour Warning

TRACK C
1. Enter the house through the My Struggle Gallery
2. Read the MJ12 document
3. Get caught by General Boy and be banned from Smart Patrol 
Headquarters, General Boy's House, Lifeforms Unlimited and Club Devo for 
Hours 11 and 12.
4. Receive the Hour Warning

HOUR 11
TRACK A
1. Talk to General Boy and Boogie Boy as they exit
2. Read the MJ12 document
3. Receive the Hour Warning 
OR
4. Enter the house through the My Struggle Gallery
5. Read the MJ12 document
6. Receive the Hour Warning

TRACK B
1. Knock and the door and talk to Boogie Boy
2. Receive the Hour Warning 
OR
3. Enter the house through the My Struggle Gallery.
4. Read the MJ12 document
5. Receive the Hour Warning

TRACK C
1. Go downstairs and talk to General Boy and Boogie Boy
2. Listen in on their phone conversation with the Smart Patrol
3. Receive the Hour Warning 
OR
4. Enter the house through the My Struggle Gallery
5. Read the MJ12 document
6. Receive the Hour Warning

HOUR 12
TRACK A
1. Exit the Spudmobile
2. See a flying saucer beam something down into the house
3. Receive the Game End Announcement 
OR
4. Enter the house through the My Struggle Gallery
5. Read the MJ12 document
6. Receive the Game End Announcement

TRACK B
1. Click on the door and talk to Boogie (if you didn't do this in Hour 
11)
2. Receive the Game End Announcement 
OR
3. Enter the house through the My Struggle Gallery
4. Read the MJ12 document
5. Receive the Game End Announcement

TRACK C
1. Exit the Spudmobile
2. See a flying saucer beam something down into the house
3. Receive the Game End Announcement 
OR
4. Enter the house through the My Struggle Gallery
5. Read the MJ12 document
6. Receive the Game End Announcement

BIG MEDIA
Things you can usually do at Big Media:

Enter the building
At the monitor, call up Boogie Boy to give you a clue to the password 
(should happen only once)
Enter Root at the monitor
For hours 01-05, pick up the Pilgrim hat in order to get past the 
security guard.
In Hours 06-12, use the key found in Rod's office to get into his office 
after hours.
Sit in Rod's chair and see the VR woman for Hours 05 on, Track A and C 
only after Hour 08.
Talk to the security guard.
When you attempt to leave during hours 01-05, the Pilgrim will take your 
hat
Explore for up to one minute. If you don't interact with a character, 
you will get the Hour Warning.
Click forward (cursor is a steering wheel) to go back to Spudmobile OR
Arrive in the next Hour at Big Media.

HOUR 01
1. Listen to Rod's phone conversation
2. Click on his monitor to see Beautiful World and receive a Devo Rule
3. Take the tape Rod offers you
4. Receive the Hour Warning

HOUR 02
1. Watch the Universal Walker ad
2. Listen to the Rev. Gassale and Rod plot 
OR
3. Click on either of them to interrupt the conversation
4. If you have the tape, Gassale will take it
5. Rod kicks you out
6. Receive the Hour Warning

HOUR 03
1. Listen to Rod's phone conversation with his son
2. Click on Rod to get kicked out
3. Receive the Hour Warning

HOUR 04
1. Take Rod his golf balls
2. Hold on to them and be kicked out 
OR
3. Put them on the table when Rod asks you too
4. Listen to Rod's conversation with Floyd and Boyd Kalimba 
OR
5. Click on any of them to get kicked out
6. Receive the Hour Warning

HOUR 05
1. Go past the guard when he bends over to pick up the cards
2. Explore Rod's Office
3. Pick up the key on the table
4. Receive the Hour Warning

HOUR 06
1. Big Media is closed
2. Enter by accompanying a Smart Patroller
3. Play stoolscoot
4. Click on Tanya as she exits to arrive at Smart Patrol HQ in Hour 07
5 Click on Jamie as he exits to arrive at Club Devo in Hour 07
6 Click on Jeremy as he exits to arrive at Smart Patrol HQ in Hour 07
7. Receive the Hour Warning
OR
1. Enter using the key
2. Explore Rod's office
3. Receive the Hour Warning

HOUR 07
1. Big Media is closed
2. Click on Grady as he exits to arrive at General Boy's House in Hour 
08
3. Click on Max as he exits to arrive at Golden Oasis Retirement in Hour 
08
4. Watch Floyd and Boyd Kalimba disappear into the locker
5. Receive the Hour Warning

HOUR 08
1. Big Media is closed
2. If you have all five Devo Rules, enter the locker
3. In the my Struggle Gallery, go down Hallway 8
4. Find the My Struggle image that appears in Club Devo
5. Enter Club Devo in Hour 08 by clicking on the close-up image
6. If you don't have all five Devo Rules, Boogie Boy calls you
7. Receive the Hour Warning
OR
1. Enter using the key
2. Be taken prisoner by Rod Rooter
3. Try to leave and be Buccoed OR
4. Remain in place
5. Receive the Hour Warning

HOUR 09
TRACK A
1. Big Media is closed
2. Enter using the key
3. Put them on the table when Rod asks you too
4. Listen to Rod's conversation with Floyd and Boyd Kalimba 
OR
5. Click on any of them to get kicked out
6. Receive the Hour Warning

HOUR 05
1. Go past the guard when he bends over to pick up the cards
2. Explore Rod's Office
3. Pick up the key on the table
4. Receive the Hour Warning

HOUR 06
1. Big Media is closed
2. Enter by accompanying a Smart Patroller
3. Play stoolscoot
4. Click on Tanya as she exits to arrive at Smart Patrol HQ in Hour 07
5. Click on Jamie as he exits to arrive at Club Devo in Hour 07
6. Click on Jeremy as he exits to arrive at Smart Patrol HQ in Hour 07
7. Receive the Hour Warning
OR
1. Enter using the key
2. Explore Rod's office
3. Receive the Hour Warning

HOUR 07
1. Big Media is closed
2. Click on Grady as he exits to arrive at General Boy's House in Hour 
08
3. Click on Max as he exits to arrive at Golden Oasis Retirement in Hour 
08
4. Watch Floyd and Boyd Kalimba disappear into the locker
5. Receive the Hour Warning

HOUR 08
1. Big Media is closed
2. If you have all five Devo Rules, enter the locker
3. In the my Struggle Gallery, go down Hallway 8
4. Find the My Struggle image that appears in Club Devo
5. Enter Club Devo in Hour 08 by clicking on the close-up image
6. If you don't have all five Devo Rules, Boogie Boy calls you
7. Receive the Hour Warning
OR
1. Enter using the key
2. Be taken prisoner by Rod Rooter
3. Try to leave and be Buccoed 
OR
4. Remain in place
5. Receive the Hour Warning

HOUR 09
TRACK A
1. Big Media is closed
2. Enter using the key
3. Explore Rod's office
4. Receive the Hour Warning

TRACK B
1. Enter using the key
2. Be taken prisoner by Rod Rooter
3. Try to leave and be Buccoed 
OR
4. Remain in place
5. Receive the Hour Warning
OR if you've been a prisoner from the previous Hour
1. Try to leave and be Buccoed 
OR
2. Remain in place
3. Receive the Hour Warning

HOUR 10
TRACK A
1. Big Media is closed
2. Enter using the key
3. Explore Rod's office
4. Receive the Hour Warning

TRACK B
1. Get Buccoed by a Pilgrim 
OR
2. Exit Big Media
3. Receive the Hour Warning
OR if you've been a prisoner from previous Hour
1. See Floyd and Boyd arrive
2. Get knocked out by Floyd

TRACK C
1. Big Media is closed
2. Enter using the key
3. Explore Rod's office
4. Receive the Hour Warning

HOUR 11
TRACK A
1. Big Media is closed
2. Try to enter using the key
3. Rod exits the elevator and takes key from you
4. Receive the Hour Warning

TRACK B
1. Get Buccoed by a Pilgrim 
OR
2. Exit Big Media
3. Receive He Hour Warning
OR if you've been a prisoner from previous Hour
1. Listen to Floyd and Boyd's phone conversation
2. Get kicked out
3. Receive the hour Warning

TRACK C
1. Big Media is closed
2. Try to enter using the key
3. Rod exits the elevator and takes key from you
4. Receive the Hour Warning

HOUR 12
TRACK A
1. Big Media is closed 2. Enter using the key
3. Explore Rod's office
4. Receive the Hour Warning

TRACK B
1. Get Buccoed by a Pilgrim 
OR
2. Exit Big Media
3. Receive the Hour Warning

TRACK C
1. Big Media is closed
2. Enter using the key
3. Explore Rod's office
4. Receive the Hour Warning

ROD ROOTER'S ESTATE
Things you can usually do at Rod Rooter's Estate:

Click on the gate
Climb the tree
Look into Donut's room
Explore for up to one minute. If you don't interact with a character, 
you will get the Hour Warning.
Click forward (cursor is a steering wheel) to go back to Spudmobile OR
Arrive in the next Hour at Rod Rooter's house.

HOUR 01
1. Watch Donut Rooter writhe in her sleep
2. Receive the Hour Warning

HOUR 02
1. Listen to Donut talk to Daddy-0 on her phone
2. Watch Donut leave the room to take a shower
3. Listen to the song
4. Receive the Hour Warning

HOUR 03
1. Click on the monitor to see Whip It and collect a Devo Rule
2. Listen to Donut talk to Sun Wang Pin
3. Receive the Hour Warning

HOUR 04
1. Listen to Donut talk to Sun Wang Pin and then Eva
2. Receive the Hour Warning

HOUR 05
1. Watch Donut looking at Turkey Monkey outside her window 
OR
2 Click on Donut and be attacked by Turkey Monkey
3 Receive the Hour Warning

HOUR 06
1. Watch Boogie Boy and General Boy save Donut
2. Watch Sun Wang Pin steal Turkey Monkey
3. Receive the Hour Warning

HOUR 07
1. Listen to the Song
2. Receive the Hour Warning

HOUR 08
1. Watch Donut and Eva on the bed
2. Receive the Hour Warning

HOUR 09
1. Watch Hope cry pitifully on the bed
2. Be attacked by Turkey Monkey

HOUR 10
1. Listen to Hope's phone conversation with Rev. Vince Gassale
2. Receive the Hour Warning

HOUR 11
1. Enjoy the exchange between Rod Rooter and his wife Hope
2. Receive the Hour Warning

HOUR 12
1. Watch Rod sleeping on the Bed
2. Watch Donut enter and recoil in horror
3. Receive the Hour Warning

GOLDEN OASIS RETIREMENT HOME
Things you can usually do at Golden Oasis:

Enter the building
Explore for up to one minute. If you don't interact with a character, 
you will get the Hour Warning.
Click forward (cursor is a steering wheel) to go back to Spudmobile OR
Arrive in the next Hour at Golden Oasis.

HOUR 01
1. Talk to the receptionist
2. Enter one of the following names at the monitor:
Devo
Max
Yoni Wang Pin
3. Be told the above party is not available
4. Receive the Hour Warning

HOUR 02
1. Talk to the receptionist
2. Enter one of the following names at the monitor:
Devo 
Max
Yoni Wang Pin
3. Be told the above party is not available if you entered YWP 
OR
4. Be told to go to room 113 if you entered Devo 
OR
5. Watch Max appear and follow him back
6. Watch Devo perform Mechanical Man
7. Talk to Max
8. Receive the Hour Warning

HOUR 03
1. Talk to the receptionist
2. Enter one of the following names at the monitor:
Devo
Max
Yoni Wang Pin
3. Be told the above party is not available
4. Eavesdrop on Max's conversation with the Pilgrim at the Gift Shop
5. Talk to the Pilgrim 
OR
6. Talk to Max
7. Receive the Hour Warning

HOUR 04
1. Talk to the receptionist
2. Enter one of the following names at the monitor:
Devo
Max
Yoni Wang Pin
3. Be told the above party is not available
4. Talk to Max after he answers his Spudfinder
5. Turn and watch Sun Wang Pin leave in a hurry
6. Receive the Hour Warning

HOUR 05
1. Talk to the receptionist
2. Enter one of the following names at the monitor:
Devo
Max
Yoni Wang Pin
3. Be told the part is unavailable if you entered Max or Yoni Wang Pin
4. Be told to go to room 113 if you entered Devo
5. Click on Max and feed Devo
6. Talk to Max
7. In the lobby shoot talk to the Pilgrim
8. Shoot the Pilgrim 
OR
9. Get Buccoed by the Pilgrim
10. Receive the Hour Warning

HOUR 06
1. Talk to the Receptionist
2. Talk to Yoni Wang Pin
3. Wake up a Devo member and talk to him
4. Receive the Hour Warning

HOUR 07
1 Talk to Yoni Wang Pin if you haven't already
2 Wake up a Devo member and talk to him if you haven't already
3. Receive the Hour Warning

HOUR 08
1. Talk to the Receptionist
2 Talk to Max
3 Click on Max as he exits to arrive at Mr. Ploppy's Donuts in Hour 09
4. Receive the Hour Warning

HOUR 09
TRACK A
1. Explore Golden Oasis
2. Receive the Hour Warning

TRACK B
1 Explore Golden Oasis
2 Find the receptionist in Yoni Wang Pin's room
3. Click on her 
OR
4. Receive the Hour Warning

HOUR 10
TRACK A
1. Talk to Receptionist
2. Receive the Hour Warning

TRACK B
1. Talk to Receptionist
2. If you were caught in Hour 09, Receive the Hour Warning 
OR
3. Go back to Yoni Wang Pin's Room
4. talk to Max
5. Talk to Sun Wang Pin
6. Receive the Hour Warning

TRACK C
1. Talk to Receptionist
2. Receive the Hour Warning

HOUR 11
TRACK A
1. Explore Golden Oasis
2. Find the Receptionist Whipping Gassale
3. Click on the Receptionist and be kicked out
4. Receive the Hour Warning

TRACK B
1. Explore Golden Oasis
2. Find the Receptionist Whipping Gassale
3. Click on the Receptionist and be Buccoed by a Pilgrim hiding in one 
of the rooms
4. Receive the Hour Warning

TRACK C
1. Explore Golden Oasis
2. Find the Receptionist Whipping Gassale
3. Click on the Receptionist and be kicked out
4. Receive the Hour Warning

HOUR 12
TRACK A
1. Wait for the Rev. Gassale to walk by
OR
2. Be Buccoed by him when you enter Golden Oasis
3. Find the Receptionist
4. Get whipped
5. Receive the End Game Announcement

TRACK B
1. Wait for the Rev. Gassale to walk by 
OR
2. Be Buccoed by him when you enter Golden Oasis
3. Find the Receptionist
4. Get whipped
5. Receive the End Game Announcement

TRACK C
1. Wait for the Rev. Gassale to walk by
OR
2. Be Buccoed by him when you enter Golden Oasis
3. Find the Receptionist
4. Get whipped
5. Receive the End Game Announcement

MR. PLOPPY'S DONUTS
Things you can usually do at Mr. Ploppy's Donuts:

Enter the building
If you have all 5 Devo Rules, enter the My Struggle gallery through the 
back door
Explore for up to one minute. If you don't interact with a character, 
you will get the Hour Warning.
Click forward (cursor is a steering wheel) to go back to Spudmobile OR
Arrive in the next Hour at Mr. Ploppy's Donuts.

HOUR 01
1. Watch Turkey Monkey leave Mr. Ploppy's Donuts
2. Click on the counter inside
3. Talk to Mr. Ploppy
4. Receive the Hour Warning

HOUR 02
1. Talk to the Pilgrims stationed out front 
OR
2. Walk around to the back and talk to the Pilgrim
3. Shoot the Pilgrim with your Spudgun
4. Receive the Hour Warning

HOUR 03
1. Talk to the Pilgrim stationed out front 
OR
2. Walk around to the back and watch Jamie and Jeremy interview Mr. 
Ploppy 
OR
3. Interrupt their conversation
4. Receive the Hour Warning

HOUR 04
1. Buy Jelly Donuts 
OR
2. Steal Jelly Donuts 
OR
3. Do nothing
4. Receive the Hour Warning

HOUR 05
1. Watch Floyd and Boyd buy jelly donuts
2. Talk to Floyd and Boyd
3. If you stole donuts, get kicked out
4. If you been to Mr. Ploppy's but didn't buy donuts, get some verbal 
abuse
5. Receive the Hour Warning

HOUR 06
1. Buy Jelly Donuts 
OR
2. Steal Jelly Donuts 
OR
3. Do nothing
4. If you stole donuts, get kicked out
5. If you been to Mr. Ploppy's but didn't buy donuts, get some verbal 
abuse
6. Receive the Hour Warning

HOUR 07
1. Buy Jelly Donuts 
OR
2. Steal Jelly Donuts 
OR
3. Do nothing
4. If you stole donuts, get kicked out
5. If you been to Mr. Ploppy's but didn't buy donuts, get some verbal 
abuse
6. Receive the Hour Warning

HOUR 08
1. If you stole donuts, get kicked out
2. Mr. Ploppy tells you he won't sell anymore jelly donuts
3. Receive the Hour Warning

HOUR 09
TRACK A
1. Watch Max capture Sun Wang Pin
2. Shoot Mr. Ploppy with the Spudgun 
OR
3. Watch his gun misfire and leave in disgust

TRACK B
1. Watch Max capture Sun Wang Pin
2. Shoot Mr. Ploppy with the Spudgun 
OR
3. Watch his gun misfire and leave in disgust

HOUR 10
TRACK A
1. If you stole donuts, get kicked out
2. Mr. Ploppy tells you he won't sell anymore jelly donuts, if he didn't 
tell you before
3. If you shot Mr. Ploppy in Hour 09, get Buccoed
4. Receive the Hour Warning

TRACK B
1. Get shot by the Pilgrim if you try to enter Mr. Ploppy's
OR
2. Walk around to the back and shoot the Pilgrim in front of the back 
door

TRACK C
1 If you stole donuts, get kicked out
2 Mr. Ploppy tells you he won't sell anymore jelly donuts, if he didn't 
tell you before
3. If you shot Mr. Ploppy in Hour 09, get Buccoed
4. Receive the Hour Warning

HOUR 11
TRACK A
1. If you stole donuts, get kicked out
2. Mr. Ploppy tells you he won't sell anymore jelly donuts, if he didn't 
tell you before
3. If you shot Mr. Ploppy in Hour 09, get Buccoed
4. Mr. Ploppy leaves in disgust
5. Receive the Hour Warning

TRACK B
1. Get shot by the Pilgrim if you try to enter Mr. Ploppy's
OR
2. Walk around to the back and shoot the Pilgrim in front of the back 
door

TRACK C
1. If you stole donuts, get kicked out
2. Mr. Ploppy tells you he won't sell anymore jelly donuts, if he didn't 
tell you before
3. If you shot Mr. Ploppy in Hour 09, get Buccoed
4. Mr. Ploppy leaves in disgust
5. Receive the Hour Warning

HOUR 12
TRACK A
1. Mr. Ploppy's is closed for business

TRACK B
1. Get shot by the Pilgrim if you try to enter Mr. Ploppy's 
OR
2. Walk around to the back and shoot the Pilgrim in front of the back 
door

TRACK C
1. Mr. Ploppy's is closed for business


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