KINGDOM
BOOK ONE : THE FAR REACHES
Walkthrough by Crash
Another fine quality from Interplay. This animated adventure game is definitely
fun and good for the whole family. The interface is easy. You can travel to other
place just by clicking on the map icon and choose the place.
There're 2 places that you can heal yourself, one at the haunted waterfall ( enter
via the guildhall after you cure the blindman ), and another at the Maluki's
house ( after visiting the shimmering oasis and the lost mines ).
Here's the walkthrough ( arrange in order by place ) :
- Outskirt of Glendoe : notice the blind man
- Daelon Mansion : receive scroll of seeing, and choose another scroll to learn
Travel to forest
- Elkwood Forest : get the woodelf staff
- Fairy circle : use spell of seeing then give the staff to the fairy
the crystal castle will appear
- Forrester Camp : learn the info from the mother
- Huntsman's crossroad : learn another info about the crystal Kalbar
- Outskirt of Glendoe : use spell of seeing to cure the blindman
- Daelon mansion : receive the scroll and choose another to learn
- Center of Glendoe : learn that the guildhall will receive you
- Huntsman's crossroad : learn info about orb of Mobus
- Outskirt of Glendoe : learn the info about secret passage
- Daelon mansion : receive the scroll and learn the last one
choose travel to haunted waterfall
- Guildhall : you'll be sent to haunted waterfall, and now you can
cure yourself there
- Daelon mansion : receive the final scroll ( now you have 3 of them )
- Marsh wastes : get the cold fire
- Barren rock : use cold fire to defeat myst monster, read rock, use understanding
spell to translate it, then choose the left path
use scroll of release to free the crystal of Kalbar
- Marsh wastes : use scroll of seeing, it'll open the path to the open desert
- Dunespeople : use understanding spell to scare them, get the onyx seal
- Shimmering oasis
- Crystal castle : use crystal of Kalbar to defeat crystal tiger, enter, read
the book ( somekind of promo, duuuhh ), and use the seal to
open the door
get the mace
- Desert oasis : use the crystal of Kalbar to defeat the monsters, meet the
amazon's tribe and notice the enchanted bow
- Cindra castle : use release spell to free you from the desert wind
enter the castle, choose the right path, then choose the left
path, use the mace to reflect the spell
go through north path, north path again, and receive the
talisman of sceptre
- Desert oasis : read the writing on the sand about the temple on top of the
hills, show the talisman to the tribe and receive the bow
- West end coast ( north of Cindra castle ) : use mace to defeat the ghostfish
- Black heep : enter the archway, defeat the wizard with crystal of Kalbar,
enter, defeat the monster with the crystal again, enter the
door, get the bloodsword, exit through the left door
- Merelda Hut : enter the door then listen the information about bloodsword
and silver weed
- Hedge maze : meet Isemei, the keeper of the maze. Use the bow to reach the
center of the maze, get the orb of Mobus, exit to temple ruin
- Valley of Argent Knights : use Mobus to get the coin
- Drakeblood's castle : go to right door, go to north door, enter the door on
the top of the stair, meet the princess
enter the middle door, enter the door beside the tapestry
pull the rope and grab the bag
back to tapestry, use the mobus to reveal the secret of
the tapestry
go back to main hall ( hall with a harp player ), go to
the right door, choose the left door
- King's chamber : use the coin to distract the king, use bloodsword to
get the silver weed outside the secret path
- Valley of Argent Knights : get the coin using the orb of Mobus
- Dunespeople : show them the talisman, listen the news about Mobus
- Lost mines : meet Maluki, the indian
- Maluki's house : he told you about the hunting horn
- Hills above the desert : give the silver weed to the guard, step on the
bridge, visit the windcove, and meet the thunder
god ( prepare for the time limit starting now )
choose the haunted waterfall
- Haunted waterfall : use travel spell to Drakeblood's castle
- Drakeblood's castle : repeat the step to get the silver weed
- East end coast ( left of Black Heep )
- The ice castle : use tide control on the bottom right screen ( looks like
a grey rock ), and get the chalice
- Drakeblood's castle : enter the door under the stair in the main hall, choose
the left archway and voila ... back to Daelon castle
- Haunted waterfall : visit the guildhall to heal yourself, then use travel
spell to go to the Hills above the desert
- Hills above the desert : give the weed to the guard and go to the windcove
give the chalice to the thunder god, receive the
hunting horn
( piiuuh that's the time limit zone !!! )
- Black Heep : enter the archway, use the horn to defeat the monster and open
the locked door on the left, enter, use the understand spell
to translate the runes
- Drakeblood's castle : go to the king chamber, use the rune, then throw the
bloodsword to kill the king.
To be continued ......... to SHADOAN
That's it you have won the game.
Copyright @ January 1997, Crash
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