WELCOME To the Fabulous, stupendous, wonderful, awe-inspiring, a....
(I'll stop now) walkthrough for .
TADA.................................................
KINGDOM 2: SHADOAN
Released by Interplay Productions
Walkthrough by Mike Rieger
This is such a cheat! But I hope you get full enjoyment out of the game
anyway. I've tried to explain as much as possible. Hell, I wrote this
while playing. Anyway.....you sinful fools......now, the great cheat begins!!
What You'll Find...................
These places are really important to visit during game play. WARNING: Some
are dangerous.
THE BLACKHEATH: East of Alkatesh. Great for healing yourself and getting
an extra life after dying. You also go there at the beginning of the game to
banish Torlok's Dragon.
THE ABYSS OF TIME: In Northern Shadoan, past the Guardian Gate. Important
to go there to get the last relic and assemble the relics in the tower of
Mobus. Beware of falling into the abyss though.
THE HIGH PASS: You'll need to go to the High Pass, beyond the North Gate of
Alkatesh, to join the Alkateshian Army, to defeat the Plague Magician and
to eventually reach Shadoan.
The RELICS...................
You already have the ...
Black Mace: A great weapon, sometimes not as good as the Blood Sword.
Hunting Horn: Used to banish the Plague Magician's daemons.
Orb of Mobus: Used to disspell magic, also can melt things.
You need to find...............
Dagger of Arne: The most powerful weapon you'll find, will cut through
just about anything.
Crown of Malric: The symbol of the Argent King's leadership and it
can ................ (I'm not going to tell you now)
-----------------------OTHER USEFUL MAGIC ITEMS-----------------------
Blood Sword of the Argent Kings: pretty good combat weapon.
Onyx Seal: can unseal magically sealed doors or passages.
Crystal of Kaldar: used to destroy the Plague Magician
Pentacle Coins: greedy guys will love to have 'em
Scrolls: self-explanatory
----------------------------------------------------------------------
----------------------------------------------------------------------
THE WALKTHROUGH
----------------------------------------------------------------------
You now become LATHAN KANDOR.
Watch the History and the opening cartoon if you haven't already (remember
we're playing the Wizard Level).
In the throne room go through the door at the top of the screen. Now we're
in the Chamber of the Tapestry of Seeing. Do what the name implies: Use
your scroll of Seeing and go through the door to Alkatesh.
NOTE: If anyone has played Kingdom 1 and remembers this, they might have
thought to use the Orb. But in this game, the Orb will destroy the tapestry
and you'll be stuck.
You are outside of Alkatesh. We're not ready to go to Alkatesh and join
the army yet. In the meantime go south to the Long Plains and then to
Trickster's Gulley. Stop. Did you hear what Daelon said? If you don't go
to the Blackheath now, well I won't speak it. Go north to the Long Plains
and east to the Blackheath. While we're here let's pause and note that the
Blackheath is a place of healing. If one of your life flowers is withered
you'll be regenerated (good after Traveling Spells). If you died you'll be
given another life. This place is the elixir of immortality in this game
(well you get the idea).
Now we're out of the way, so go back to Trickster's Gulley. I never
did figure out what that sign meant. If anyone knows they can drop me a note,
then I'll update this page. Anyways, go south to the Low Hills. Daelon will
warn you about the Last Inn, we'll have to go there twice later. Go east to
the Rocky Hills. The trolls there are real mean.............and greedy. You
got it, give them some pentacle coins, and continue east to the FootHills.
Now there are two ways to deal with the NorseMen you find here:
You can use the Black Mace and escape, but you'll have to do this every time
you pass here (a nuisance). So use the Blood Sword and leave your Norse
Buddies a little embarassed that you've chopped up their weapons. They'll
leave you alone from now on. Go east to our goal down here: Daelon's Portal.
Ask for some more Understanding scrolls then go west to the FootHills.
Surprise!Surprise! Princess Gracey came for a visit. She'll tell you one
of two things when you visit here:
A) That the Plague Magician is afraid of the Crystal of Kaldar or
B) That you can use the Hunting Horn to banish his daemons.
Both of these are important to know.
Go to the Rocky Hills and take notice of the Runes. Go west to the Low Hills
and follow the path to the Last Inn. This guy's a jerk. Enter the Inn
through the front door. Free the old guy buy using a Scroll of Release. Go
back outside and save the game. Enter the Inn's side door and click the barrel.
Once you have the flying potion go back outside as soon as you can. If you
delay too long, you'll be stuffed in a barrel. Go back through the front
door and listen to what the guy tells you. Now go back out and head for
Daelon's Portal. If Daelon's isn't finished yet, explore a little bit on
your own, beware of the Ruins outside Alkatesh or the NorseMen Campsite though.
When ready ask Daelon for Traveling Spells.
Go back to the Rocky Hills and use the Scroll of Understanding on the Runes,
write down the message, this will be important in Shadoan. I believe the
message was : To recieve the MoonStone Amulet you must see the true nature of
the Swans. That's the essence of it anyway. Put it in "Lathan's Journal",
which is also a pretty neat tool. Also don't forget to read the History book,
it has some good info.
Go back to Alkatesh and go through the South Gate. By the way......never go
to Alkatesh directly from the Blackheath. This will take you to its Western
Gate. The West Gate is where Torlok is hiding, and you'll be killed unless
you want to waste a precious Release Scroll (never be wasteful). Listen to t
he old man badger you. But he's right, you will have to join the army. Go
to the City Square and to the North gate and show the commander your Blood
Sword. He'll respect you now. Join the army by going north into the High
Pass.
Now you have your instructions. Replay the sequence if necessary, because
you need to copy down the emblem of Falworth on one of the knights' standards.
It has the lion and a slash to the right (\). Now follow your instructions.
If you were told to take the regiment to the............
Left Line:
You'll notice your map has changed into the battle map. Go to the Western
Line. When the Sepent men start to cross over the now iced-river, use the
Orb of Mobus to melt the ice. When the Serpent Dude with the sword starts
slashing at you, just bash him with the Black Mace.
Right Line:
Go to the Eastern Battle Line. To get rid of the daemon just tute your
Hunting Horn (remember what Grace Delight said?). To finish off the three
serpent men, use your blood sword. You can also used your black mace, but
you'll be injured.
UNDER NO CIRCUMSTANCES DO YOU EVER GO TO THE MIDDLE BATTLE LINE. If you want
to, save the game first. You'll become a Lathan-pancake by getting squished
under the foot of a giant elephant.
Both instructions take you just south of the Narrow Pass into Southern Shadoan.
Now we'll get rid of the Plague Magician for good. First save the game. Use
your flying potion. Don't delay and throw the empty potion bottle at the
raised platform. Then click on the Plague Magician to follow him. As soon as
your faced with a wall of Knives, click when the cursor on the top of the
screen says "GAP". You can also click where it says "WALL OF KNIVES", but
again you'll be injured. Click on the Plague Magician. He's too strong in
the air. Quickly click on the right ledge where the cursor says "Ledge".
Use the Crystal of Kaldar to finish off the Plague Magician. You're a hero!!
Yay.
Go to the Blackheath, just in case and go south to the Hanging Tree. No don't
worry he'll never hang YOU! Go to the Forest and listen to the pot-guy's
warning about the Woodcutter's hut. Make your way to Daelon's Portal and get
the scrolls. Ask for the last scrolls (actually, I don't think you need to
ask). Travel around a bit and wait to get the last scrolls. Go back to the
inn if you want. The guy there says the same thing about the Dagger of Arne.
Once you have the last scrolls, we're ready to move on.
Go back to the High Pass, and click on the horse, who'll take you to Shadoan.
This horseman is your transportation between the Kingdom's of the Reaches and
Shadoan.
From Southern Shadoan, go to the Two Roads and use a Traveling Scroll to
travel to Rohan's Cave. In the cave choose the shield with the correct
shield with Falworth's emblem (remember from the battle). It's the one to
the most left. Don't pick the correct shield and you're somebody's dinner.
If you want, you can go back to the Blackheath to heal yourself from the
traveling spell. When you're done and are back at Two Roads, go to the
Skull Cliffs and into the Caverns of Chaos.
In the Caverns, go to the lake and use a Seeing Scroll,(remember those runes?)
. Enter one of the beautiful swan boats and get the MoonStone Amulet. Get
back into the boat to leave. Then go to the Grotto of Dreams, and read the
book there until when you see Torlok's henchman running across the screen.
Then go back to the Hanging Tree in the Far Reaches. Save the Game.
Go to the WoodCutter's Hut and use the Shield of Falworth to protect yourself.
Enter the hut and get the Dagger of Arne. Leave the place as soon as you can!
(The Hanging Tree is the nearest escape place.)
Go to the Inn and talk to the guy inside. Enter the Inn's Side door and get
the mug. Leave quickly. Go back to Skull Cliffs and the Caverns of Chaos.
Save. Go to Pirate's Cove. Give Lemmy the Never-Empty Mug. He'll take
you to the Isle of Fire in gratitude.
Go to the Abandoned Hut and get the idol of the Monkey God. When the
monkeys start throwing coconuts at you click on the nearby chair. Go back
to the North Shore then the Island Beach and get some Grass Skirts. Go to
the West Camp. There are two ways to get through the camp:
A) Use the babboon idol. When the monkeys start throwing coconuts at the
natives, you'll escape safely. or
B)Use the Grass Skirts. You'll dress up like natives and slip buy.
In the Chamber of the Fire God, use a Seeing Scroll. Go to the left altar.
At the statue Save the Game!!!Click on the emblem and write down the order
that the relics light up. This is different every time you start a new game.
Write quickly using abbreviations...
I used:
"M" for the Mace
"H" for the Horn
"C" for the Crown
"D"for the Dagger
and "O" for the Orb.
If you miss any you can return to your saved game and try again. Once you
click, use the Dagger to cut a way through the iron bars. Click on the
Rowboat. You're home free.
Go back to Caverns and Skull Caves and Two Roads. Go to the Enchanted Village
and use the Orb to disspell the magic. Go to the Guardian Gate. At the
Guardian Gate use your last Seeing Scroll and click on the true guardian.
Click on the Gate, then the Gateway. There's no turning back now.
At the Abyss of Time, do you remember what Mobus said when you took the
MoonStone Amulet. That's right, use it now, then save the game. Click on
the glass bridge to cross the Abyss of Time.
To deal with the She-wolf, the best way is to use the Dagger of Arne. This
way you'll be rid of her for good and still have full strength. When you
hear Mobus talking, don't worry, we have all the knowledge we need.
Use the Onyx Seal to unseal Mobus' Castle, save and enter the door way. The
gargoyles were brought to life by Torlok, use your Shield to protect yourself.
On your map screen go to the stairs. Go down to the Power Room. Click on
the "path" near where you're standing. The Crown of Malric!
Don't just take the crown. Use the Black Mace. If you just take it, you're
history. Go back to the power room and click on the stairs. Go to the Room
of Mirrors. Remember what the Book of Dreams said about the Room of Mirrors?
Put on the Crown of Malric and enter the tunnel. This platform is stuck.
Don't stay here too long or you'll fall down a bottomless pit to your
death. Since the platform is stuck "RELEASE" it, with your scroll.
Now you finally meet Torlok, in all his true colors!!Click on each relic
in the order you wrote down in the treasure house of the Fire God. The rest
is on auto-pilot. The only thing I thought that sucked about the ending
was that Torlok really didn't put up much of a fight for an all-powerful
wizard. Oh well. It was worth playing and your reward is pretty cool. Savour
the taste of victory.
The Spoiler Centre