Walk-Thru Solve Part I: The Largo Embargo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You start on
the bridge. Go left or right, either way, Largo will shake you
down and mug you and steal your fundage. After he leaves, bail
to the right side of the bridge. Stop at the sign. PICK UP
SIGN. You will take the shovel. Exit right. You will then be
at an overhead view of the map of the island. Go to the Swamp
area. USE COFFIN. Row to the shack, you get taken up into the
voodoo mojo chick's pad. LOOK AT TABLE in the first room,
you'll see a thread of string on the table. PICK UP STRING.
Now look at the jars on the shelves next to the table. Keep
looking at things until you see the jar of ASHES-TO-LIFE. Now
walk to the right side of the room and you will enter the next
room. Talk to Mrs. Mojo Voodoo priestess chick about the
ashes-tolife. You will need to know about this for later. Now
talk to her about Largo and making a voodoo doll. She will give
you a list of ingredients you need to make the doll... (hair,
thread, body fluid, part of a dead relative.) Leave and row back
to shore, exit left back to map.
Now go to the cemetery... at the top of the hill you see some
graves and tombstones. Go up there and you will get a closeup
of the area. The first grave on the left is Largo's
grandfather's grave. USE SHOVEL ON GRAVE. You will dig up the
grave and get a bone from the deceased old feller. Exit left
back to the map.
Go to the beach area. You'll find a stick on the ground. PICK
UP STICK. Now leave back to the map.
Go back to woodtick town. Go to Wally the cartographer's pad
(second door from right). Talk to Wally about things. Take a
blank sheet of paper from pile at bottom right hand side of
screen. Watch Wally closely. He will place his monocle on the
table and rub his eyes from time to time. When he does this,
quickly PICK UP MONOCLE. Exit back out the door to the left.
Look near bottom of screen, you will see a hatch leading down to
the Bloody Lip bar and you will see some windows on the side of
the ship. The window on the far left is accessible. WALK TO
WINDOW and you jump into the window and find yourself in the
kitchen. There's a knife on the table... PICK UP KNIFE. Leave
from the window you came in at.
Walk down path towards far left, you reach the farthest ship on
the left. Enter the door. See the little alligator tied to the
post? USE KNIFE ON ROPE. You will cut the alligator (Pegbiter)
loose and the little bastard runs away. The Innkeeper freaks
out and goes after Pegbiter. PICK UP BOWL in order to get the
cheese squigglies inside Pegbiter's bowl. Now exit through the
door on the far left. This is Largo's room. Quickly, before he
catches you in there, grab his toupee off the styrofoam head on
top of the desk on the far left of the room. Now bail out the
door, or wait till he comes in and throws you out.
Go to the right and up to the screen where the pirates and the
laundry dude is. PICK UP BUCKET (the bucket underneath the
pirates). Pirate on left will say don't take it. Choose
dialoge option number one for best results. You ask if it's his
bucket, he says no... you ask if minds if you take it, he says
go for it dude. You can get the bucket with the other dialogue
but the conversation takes forever (but it's funny). Ok, now
you see a box on the floor where the rat is scurrying around.
OPEN BOX... USE STICK WITH BOX... USE STRING WITH STICK.... USE
CHEESE SQUIGGLIES WITH BOX. What this does is set a trap to
catch the little rodent. Exit this screen for a moment, then
come back. The Rat will be eating the squigglies under the box.
Pick Up and Pull the string. You will catch the rat in the
box. OPEN BOX. TAKE RAT. Exit this screen.
Now enter the hatch near the bottom of the screen to get into
the Bloody Lip Bar. Talk to the Barkeeper. Keep asking him for
a drink over and over and give him a bunch of excuses. Pretty
soon Largo comes in and orders a drink. Largo spits on the wall
before he leaves. After this, USE BLANK SHEET OF PAPER WITH
DRIPPING SPIT. Now you take his spit off the wall (body fluid).
Go up the stairs to leave this screen.
Now go back to the kitchen via the window. USE RAT IN
VISCIOSUES (Soup). You drop the rat in there. Now bail again
via the window. Now go back down the hatch to the Bloody Lip.
Talk to the barkeep... a dialogue option about ordering soup now
appears... Select this option. Barkeep goes into kitchen to
check the soup out... finds rodent in soup.. fires cook... comes
out and tries to serve you soup. Tell him you don't want the
soup, he asks if you want a job. Take the job, get your weeks
wages in advance. Now go into the kitchen. Fuck this job, its
boring, you can't cook, and you already got paid, so fuck it and
bail out the window.
Exit right from the town, to the map. Go to the swamp area.
USE BUCKET ON SWAMP. You fill bucket with mud. Exit back to
map, head back into town. Go to Largo's room, CLOSE DOOR, USE
BUCKET WITH DOOR, now hide behind the clothes changing curtain.
Largo comes in, get's bucket of mud on head, clothes are dirty.
Largo goes to cleaners, follow him there. Watch the
conversation. Largo leaves. Now go back to his room, CLOSE
DOOR. You will see a laundry ticket tacked to the back of the
door. PICK UP TICKET. Go back to the laundry dude, give him
the ticket, he gives you Largo's clothes.
Now exit the town to the map, head to the swamp and back to the
Mojo bitch. Give all your voodoo doll ingredients (toupee, bone,
bra and spit) to her. She will make a voodoo doll and give it to
you with some pins.
Now get back to the town, head to Largo's room. When you go in
there he will start yelling and start to throw you out. While
he's doing this, quickly USE PINS ON VOODOO DOLL. Now watch the
animation sequence as you banish Largo from town.
Head out of town to map. Go down to peninsula. You meat
captain dreadlocks rastafarian joint toker. Talk to him. Now
select ROLL JOINT, now SMOKE JOINT WITH RASTA MAN. The two of
you start toking and get high.... ok just kidding. You talk to
him and he tells you he needs his necklace to sail. Give him
Wally's monocle and it will suffice. Now he'll give you a map
and you tell him where you want to go. Select PHATT ISLAND from
the map. While on Dread's boat remember to pick up the bag of
Parrot Chow when you see it.
Congratulations... You just finished Part I
Walk-Thru Solve Part ][: The Four Pieces
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you
arrive on PHATT you get arrested by the guard no matter what you
say to him. After the conversation with the Phatt pig you find
yourself behind bars. PICK UP MATTRESS... there's a stick
underneath. USE STICK ON BONE (the bone is the leg bone of the
skeleton in the cell on the left.) You flip the bone into your
cell with the stick. PICK UP BONE... GIVE BONE TO DOG. Dog
walks to you, drops key, takes bone. PICK UP KEY, USE KEY ON
CELL DOOR... you are now free. Before leaving be sure to grab
the two envelopes on the shelf near the door. One is the
MANILLA envelope and one is the GORILLA envelope. In the
manilla is all your inventory, and in the gorilla is a banana
and an organ. OPEN ENVELOPES to obtain the items. Now leave the
jail.
From the jail, head right. You will see a long path going off
into the distance. Along this path you will see a few alleys
and a library on the left, and a pier on the right. Head to the
pier. Talk to the old man who is fishing. Brag to him about
what a great fisher you are. He will challenge you to a contest
from which you can get his fishing pole if you win. The contest
is who catches the biggest fish. After you talk to him leave
the screen to the left. Head to the Library.
Inside the library, to the left is a model lighthouse. OPEN
LIGHTHOUSE. You find a lighthouse lens... pick it up and keep
it. Now go talk to the librarian. Apply for a library card.
Now you have a temporary card. Go over to the card catalogue.
Select a book that you WON'T NEED later. My favorite book to
use for this is the Pirate's Primer found under P in the
catalog. It's a book about software piracy... haha... You need
to get two other books at this point that you will need later.
One is under D for Disasters and pertains to the sunken ship Mad
Monkey. The other book pertains to the Ashes to Life spell and
is found under A for Ashes. Or V for Voodoo... can't
remember... When you find the three books and select Hmmm I
better remember this book for each one, go over to the librarian
and ask for each book by name. She will give you the books you
request. Now leave the library and head back to the left towards
the jail.... keep going left past the jail and you'll see a long
path to the left heading off into the distance. Take this path
to the map screen. Now head to PHATT Mansion.
Enter the mansion through the front door. Try to walk up the
stairs. The guard stops you. Tell him he's confused you with
your cousin Guybrush. Then tell him you think there is a fire
in the kitchen. He leaves, you can now proceed up the stairs.
When you get into the Phattboy's bedroom he's asleep. Notice
there is a book on top of his fat belly. Move the cursor over
the book and you see the title is famous pirate quotations. You
will now need to use your book to offset the weight of his book
so you can take it. Select USE PIRATE PRIMER WITH FAMOUS PIRATE
QUOTES. After a short animation which is reminiscent of Indy
Jones and the Temple of Doom, you end up with the Quote book.
Leave this place now and go back to the wharf.
Head over to the path where the library is. You will see two
alleys. Head into the first alley. There's a guy betting with
a guy who's running a roulette wheel. He wins the bet and
leaves... quickly follow this guy out of the alley. He heads
into the second alley, follow him there and hide behind the
crates and watch what he does. He then leaves. Now go up to
the door, select OPEN PEEPHOLE, Guybrush knocks on the door.
When the dude answers the door select the first dialogue option
(Give me the next roulette number). He will ask for the
password. What he will do is hold up some fingers and say one
thing, then hold up different fingers and say another thing.
For instance he'll hold up four fingers and say "If this is
two", then he'll hold up one finger and say "Then what is this".
You will then have to select a number. In this example the
answer would be FOUR. Why? Well, here's the secret - When he
first holds his hand up, count how many fingers he has up. This
will be the magic number. Everything else he says is just
designed to throw you off. He'll make you repeat the deal
successfully three times in a row. Just keep telling him the
number of fingers he holds up first and you'll get it right each
time. After three times he tells you the number you need to win
roulette. After you get the number, go back to the roulette
wheel and place a bet. Win the ticket to the party, go back to
the gamblers club, get the next number, go back to roulette,
place bet, win, take the money, go back to the gamblers club,
get the next number, go back to the roulette dude, place bet,
win, take the circus tickets.... Now leave and go back to
Dread's ship on the far right. Ask Homeboy to take you to BOOTY
ISLAND.
When you arrive on Booty go into the first shop you see on the
left, the antique shop and buy everything you can get. This
includes the following items: SHIPS HORN, SIGN ABOUT PARROT,
FEATHER PEN, HUB CAPS, PIRATE HATS, ELVIS PLATE, SHINY SAW,
PARROT'S MIRROR, maybe some other shit too... Don't worry about
money, you will have plenty to get all you need. In order to buy
things select PICK UP (ITEM) and Guybrush will say he wants to
buy it. The Antique Dealer will then either tell Guybrush the
price and offer to sell the item, or decline to sell the item
entirely. The few things you might have trouble buying are the
Sign about Parrot and the Parrot's Mirror. To buy the sign
about the parrot, the antique dealer will decline to sell it
first, then agree to sell it. With the parrot's mirror, the
dealer will decline to sell it unless you do something first.
Here's what you do... First make sure you bought the sign about
the parrot. Once you do this there will be an empty hook left
in the place where the sign was. Take your bag of parrot chow
that you got from Dread's ship. Select USE EMPTY BAG OF PARROT
CHOW ON HOOK. You will hang the parrot chow bag on the hook.
The picture of the parrot on the parrot chow bag will attract
the parrot. The parrot will walk from the left end of the perch
to the right end of it in order to look at the bag of parrot
chow. Now that the parrot is not looking at the mirror anymore,
the dealer will let you buy the parrots mirror. Select PICK UP
MIRROR to get the dealer to sell it. After you buy everything,
talk to the dealer about the piece of the map on his counter.
He wants millions for this map piece, but he'll also trade
something for it. He tells you about the figurehead of a sunken
ship called the Mad Monkey. Find the figurehead and he'll trade
it for the map. We'll find the figurehead later.... for now,
leave the antique shop and head on across the street over to the
costume shop.
Inside the costume shop the costume dude will not give you a
costume unless you have one reserved. If you show him your
ticket to Governor Marley's arty he will give you your reserved
costume. Select GIVE MARDIS GRAS PARTY TICKET TO COSTUME DUDE.
He will give you the costume that had been reserved for the
previous owner of the ticket. Unfortunately the costume is not
quite your style, but you are stuck with it and it will get you
where you need to go, so take it and leave.
Now walk to the right from the costume shop and meet up with
Kate who is standing near Stan's Used Coffin Store waving flyers
and yelling. Talk to her and take a flyer from her. Now say
goodbye and proceed on your way, moving right.
Walk past Stan's shop (you'll deal with him later), you will see
the spitting contest, just keep walking past it towards the
right of the screen (you'll enter it later), and then you'll get
to the far right of the screen, exit it and arrive at the map of
the island. Select Gov. Marley's Mansion from the map.
On your way to the mansion you meet a chick guard dressed as
LeChuck. Have a conversation with her, put your costume on,
then proceed to the mansion. When you get to the mansion, before
you enter, notice there is a path running to the back of the
mansion. There are actually two paths, one heading left, and
one right. Take either path and you arrive in back. There is a
back door which leads to the kitchen and there are some garbage
cans. Select PUSH GARBAGE CANS. You make a loud noise with the
cans and the cook get's way pissed and comes out yelling at you.
Run away from the cook and he will chase after you. Run to the
path and follow it to the front of the mansion. Keep running
past the front of the mansion to the opposite path and follow it
around the other side of the mansion towards the rear again. You
will have made a complete circle around the mansion, the cook
has been chasing you all the way. Quickly enter the kitchen
door before the cook catches you. Inside the kitchen you see a
pot of fish. Take one of the fish and leave the kitchen. Let
the cook yell some more and ignore him and he will go back in
the kitchen. Now take one of the paths back to the front of the
mansion and enter the mansion via the front door. All of the
guests will ignore you so don't waste time talking to them.
Look to the far left side of the room, there is a painting
there. You see a piece of the map you need stuck on the corner
of the painting. PICK UP PIECE OF MAP. Now leave the mansion.
You will get stopped by the gardener and the dog and taken back
into the mansion and taken upstairs to see Gov. Marley. Marley
will be pissed and the two of you will have a conversation.
Select all of the polite, grovelling dialogue selections and you
will be ok. Don't piss her off more. She will end up taking
the map and tossing it out the window. Leave the room, head on
downstairs and out the front door. Try to pick up the map piece
and it will float away and then get carried by the wind and
finally land on the side of the cliff. Go back inside the
mansion. Go upstairs and into Gov. Marley's room. She's gone
now. Notice the oar mounted above her bed. PICK UP OAR. Now
leave, go downstairs and out the door. The dog will bark and
you tell him to shut the hell up. When the dog shuts up, select
PICK UP DOG, and you will take the dog Guybrush and stuff him in
your pocket. Now leave to the right, heading down the path away
from the mansion and you will arrive back at the overhead view
of the map. Select Dread's ship from here and when you get to
the ship have him take you back to PHATT Island.
Back on Phatt Island take the path over to the pier with the old
fishing man. Select GIVE FISH TO MAN. You will have a
conversation and he will admit you caught the biggest fish and
you win. Your prize is his fishing pole so he gives you his
pole and leaves. Go back to Dread's Ship and have him take your
ass back to BOOTY Island.
Back on Booty Island go down the path to the left past the
antique shop, behind the old man with the cannon and you'll
enter the overhead view map. Select the cliff at the bottom of
the map. When you arrive there, select WALK TO SIDE OF CLIFF.
You will get a view of the map on the side of the cliff. Select
USE FISHING POLE WITH PIECE OF MAP. You will cast your line,
hook the map and start reeling it up. When you almost have the
map, a bird flys by and takes the map from you and flys to the
BIG TREE. Leave the cliff area and you'll be back on the
overhead view of the map of the island. From here, select the
big tree and walk to it.
When you arrive at the big tree, you will see a bunch of holes
in the tree. The first hole has a plank stuck into it that will
act like a step. Take the oar from your inventory and stick it
into the second hole. ie. USE OAR WITH HOLE. Now step up on
the big tree root from the left. Now walk to the plank, now
walk to the oar. When you step on the oar it will break and you
will fall and hit your head and become unconscious. You will
have a dream then you will wake up again. Pick up the broken
oar and leave this scene, back to the overhead map. From here
select Dread's ship. When you get to the ship, have him take
you back to SCAB Island.
Head on over to the left and enter the first door you see, which
will be the Woodsmith's workshop. Select GIVE BROKEN OAR TO
WOODSMITH. The Woodsmith will fix your oar, reinforce it, and
give it back to you. Leave the workshop. Walk left and head on
over to Wally the Cartographer's pad.
At Wally's all you need to do is replace his monocle with
something he can see with. Give him the lighthouse lens you got
from the model lighthouse at the library. Select GIVE
LIGHTHOUSE LENS TO WALLY. Now leave Wally's abode and head on
across the way to the Bloody Lip Bar.
When you get down the hatch to the Bloody Lip Bar, order some
drinks. The barkeep dude will have a variety of specialty
drinks that have colorful names. Order one of each drink. The
Barkeeper will give you a free crazy straw. You will USE CRAZY
STRAW WITH DRINKS later in the game in order to drink them. Now
ask the barkeep for some near-grog. He'll tell you that Kate
bought all the near grog. You'll need to know about this later.
Now look over at Jojo the monkey. See his metronome? (That
ticking thing on top of the piano). Place the banana on the
metronome ie. USE BANANA ON METRONOME. Jojo becomes dazed while
looking at the banana. Select PICK UP JOJO... you pick the
monkey up and stuff him in your pocket. Now leave this scene,
head back up the stairs to the surface.
Now proceed left and up to where the laundry dude and the
pirates are. The pirates are all kicking back and sleeping.
You need to get a few things from the Woodsmith's workshop, so
the goal here is to somehow get the Woodsmith to leave his
shop... Perhaps if you created an incident where an emergency
Woodsmith housecall would be necessary you could accomplish your
task. Any ideas? Take a look at 'ole pegleg the pirate... see
his peg leg? Select USE SAW ON PEGLEG. You saw his peg leg
off! haha. Now leave this area. The pegleg dude wakes up,
notices his peg leg is gone and starts screaming. From here go
to the Woodsmiths Workshop.
When you get to the workshop, notice that the Woodsmith is gone.
He went out to go fix the peg leg you sawed off. Now that he's
gone you can take a few things that you will need later. Take
the Woodsmith's hammer from the wall, then take some nails.
That's all you'll need from here so leave this area and go back
down the path to the right till you get to the overhead map. Now
select Dread's ship and have him take you back to BOOTY Island.
Back on Booty Island head on over to Stan's and go inside. Stan
is a high pressure salesman and one of the most hilarious
characters I've seen in an adventure game in a very long time.
Some of the things he will say to sell you his things are
incredibly funny. So ask Stan to see a coffin and enjoy some of
the things he says during the conversation. At one point he
hops inside the coffin to show you how roomy it is. At this
point select CLOSE COFFIN, and you will close the coffin door on
top of him. Stan should give you a complimentary Stan's Used
Coffin's promotional hanky sometime at this point of the game.
Now, quickly select USE NAILS ON COFFIN. If you do this quickly
enough you will hammer the coffin lid down with the nails and
seal it shut. If you aren't quick enough Stan jumps out before
you get the chance, but you can get him to go back in just by
talking to him and asking him to show you the coffin again.
After Stan is nailed shut into the coffin he really starts
saying some damn funny things. For a really good laugh ring the
bell on the counter while stan is sealed in the coffin... OK now
do what you came to do, take the CRYPT KEY. It's on the back
wall behind the counter. You can break the cash register open
with the hammer if you want, but it's empty so don't bother.
Leave Stan's store (poor Stan).
Now head on over to the right and you arrive at the spitting
contest. Stand over near the flag markers in the ground and
select USE SHIP HORN (the horn that you got from the antique
shop). When you blow the horn the spitmaster will leave
momentarily. Now's your chance so act quickly. Select PICK UP
FLAG. You will move the flag markers around in a way such that
the distance is less to win first place in the spit contest.
The Spitmaster will now come back. Look at the colorful drinks
from the bar in your inventory. You will need to mix the blue
and the yellow drink to form a green drink that will make your
spit thick. Select USE YELLOW DRINK WITH BLUE DRINK. The
drinks will mix into a green one. Now select USE CRAZY STRAW
WITH GREEN DRINK. You will drink some of the green drink and it
will make your spit nice and thick. Now select TALK TO
SPITMASTER... Tell him you want to enter the contest... Select a
name for yourself, I chose the best one, Captain Loogie. haha.
Ok now you don't need to hawk or swish or anything to win the
contest, the trick is all in the wind at this point. See the
line of spit contest spectators? Look at the last spectator on
the right. She is wearing this sash around her waist that will
blow in the wind from time to time. Keep a close eye on this
sash. Point the icon to PTOOIE and poise your finger over your
mouse, ready to click. When the wind blows the sash up you know
the wind will be right to help your spit fly high and far. With
a little timing you can click on PTOOIE just as the sash is
blowing and your spit will fly well and you will win first
prize. (A plaque with a loogie on it). If you fuck up, you can
try and try again so keep trying until you win and get your
Loogie Plaque. When you do get your first prize, head back over
towards the left and go back to the antique shop.
At the shop select GIVE PLAQUE TO SHOPKEEPER. He won't seem to
interested in buying the plaque at first, but in your
conversation if you keep selecting dialogue selections that hype
up the plaque and make it sound like a valuable item you can get
the dude to offer you 6000 pieces of eight for the plaque. Say
yes and sell him the plaque for the 6k, then leave the shop.
Now you have enough money to charter a glass bottom boat from
Kate and search for the Figurehead of the sunken ship, Mad
Monkey. Ahh, but first you must know the coordinates of where
the sunken ship is located. Select LOOK AT MAD MONKEY BOOK, and
it will tell you the coordinates. Write these coordinates down
and walk over to the right and talk to the flyer lady, Kate.
Talk to Kate and ask her to charter her ship. She'll ask you to
show her where you want to go on the map. When you move the
icon around, coordinates will appear. Move the icon around
until you are pointing to the same coordinates shown in the book
that you wrote down. Select that point and you'll be out on
Kates boat in the ocean. Select "Dive down into the sea". You
will swim down to the bottom of the ocean and see a sunken ship.
The Figurehead is at the front of the ship to the right. Swim
over to it and pick it up. It is too heavy to swim back up to
the surface with, so swim back over to the left and you'll see
the anchor. Swim to the anchor and select PULL ROPE (the rope
that is attached to the anchor)... Once you do this Kate will
haul you and the anchor back aboard the boat. You will soon
arrive back on BOOTY Island. Talk to kate again. Ask her if
she is the same Kate who bought all the near-grog. She is, so
ask her for some of the near-grog. She'll be a stingy bitch and
refuse to give you any. You'll get some revenge on the cunt for
that a little later. For now, head on over to the Antique Shop.
At the antique shop select GIVE FIGUREHEAD TO ANTIQUE SHOPKEEPER
DUDE. He will trade you his piece of the map. You now have
your first of four map pieces that you need. Let's go get the
second piece from the Big Tree.... Exit the shop, head off to
the left to get to the overhead map view. From here select BIG
TREE and go there.
Once you arrive at the big tree select USE REINFORCED OAR WITH
HOLE to place your repaired oar back into that second hole. Now
walk to the big tree root, walk to the plank, walk to the oar.
Now you will be standing atop the oar, and you will need to
select PICK UP PLANK. Pick up the plank from behind you. Now
Select USE PLANK WITH HOLE to put the plank in the third hole up
which is to the right of the oar you're standing on. Pretty
soon he'll get the idea and climb up the rest of the tree by
himself. When you get there and you see the three treehouses,
look way up at the top treehouse on the left. Select it to walk
up there. You will find a telescope up there... PICK UP
TELESCOPE. Now head back down to the first treehouse and enter
the doorway. The bird that stole your map piece is in there
sitting on top of a large pile of other maps that you will never
need. How will you ever find your map now? Well remember the
doggie at Marley's pad? He seemed to have a nose that could
sniff out objects that belonged to Gov. Marley. Maybe he could
sniff out the map for you... Select USE DOGGIE ON PILE OF MAPS.
The dog will jump into the pile and come out with your map.
Congratulations - you now have two of four map pieces. Leave
the treehouse and climb back down the tree. Go to the overhead
map view and select Dread's ship. Have him take your ass back
to SCAB Island.
Once you arrive on SCAB Island, head back to the right to get to
the overhead map view. From here select the CEMETERY. At the
CEMETERY on the right hand side there are several tombs and one
crypt. Go to the crypt and select USE CRYPT KEY (from Stan's)
ON CRYPT. You will open the door and go inside. Walk to the
last coffin on the very bottom right-hand side of the room. Now
you need to refer to your book of pirate quotes that you got
from King Phatt boy. Select LOOK AT BOOK OF PIRATE QUOTATIONS.
Read a few of the quotes. Now select LOOK AT COFFIN, to examine
the coffin on the bottom right hand side of the room. You will
notice some familiar quotes. Now select OPEN COFFIN. You will
remove the lid and see some ashes inside. Now select PICK UP
ASHES and you will get some ashes. Now leave the crypt, exit
the CEMETERY to the left and you'll be back on the overhead map.
From here go to the swamp area.
At the swamp area take the coffin boat back to the voodoo mojo
bitch and tell her you got some ashes so she can make an
ashes-to-life potion for you. Give her the ashes and she'll say
she forgot the recipe for the potion. Give her the book about
ashes to life that you got from the library. The book contains
the recipe and will allow her to make the potion for you. Get
the potion and leave the place, row back to the shore and exit
left back to the map. From here head back on over to the
CEMETERY.
Back at the CEMETERY enter the crypt again and LOOK AT OPEN
COFFIN. Now select USE ASHES-TO-LIFE POTION ON ASHES. The dead
dude will come back to life. He's the guy who owns that wiener
hut on the beach. He didn't know he was dead. Talk to him and
tell him he's dead. He has this nagging feeling he left his
stove burners on back at the wiener shack. Offer to turn the
stove off for him and he'll give you the key to the place.
Leave the crypt and exit the CEMETERY back to the map. Select
the beach area at the top of the map and go there.
At the beach walk over to the shack and select USE KEY ON DOOR,
the door will open. Walk inside and you'll see that the burners
are indeed on. Select USE KNOBS and you will turn the burners
off. Now exit the shack, then exit the beach left and get back
to the map. From here select the CEMETERY again.
Back at the CEMETERY, enter the open crypt again. Look at the
open coffin. Select USE ASHES-TO-LIFE POTION ON ASHES and he
comes back to life again... Tell him you turned his burners
off... he can rest in peace now and will give you his piece of
the map. Congratulations you now have THREE OF FOUR Map Pieces!
Exit the crypt, exit the CEMETERY and you'll be back on the
map. Select Dread's ship and have him take you over to PHATT
ISLAND.
Now that you're back on PHATT Island you're gonna get some
payback on that Kate bitch who wouldn't give you any near-grog.
Still have Kate's flyer in your inventory? Good... See your
face on that wanted poster pasted to the wall? Select USE
KATE'S PICTURE ON WANTED POSTER and you will paste Kate's face
over yours on the wanted poster! Now leave this scene by going
into the library or something. Kate will walk up to the poster
and see it. The guard will come over and, thinking she is you,
take Kate and throw the bitch in jail. Now head back over to
the jail and go inside. Kate's envelope containing her personal
possessions is lying on one of the shelves near the door. Take
the envelope and open it and you will have yourself a bottle of
near-grog. You'll need this later. Leave the jail and walk
back over towards the right. Take the path where the library is
way down to the end so you can get to the overhead map view of
the island. From here select the waterfall area and go there.
Once you arrive at the waterfall walk up along side of it to the
top of the hill. When you get here the view will change to a
small clearing above the waterfall and you will see a pump here.
The pump controls the waterfall flow and to get past the
waterfall you're gonna need to turn the water off via this pump.
But how do you manipulate the pump? You need a tool of some
sort, like a wrench, perhaps... or maybe a monkey wrench? Or
maybe even a monkey! Yep that's right, select USE JOJO (The
monkey from the bar) WITH PUMP. Jojo will act as a monkey
wrench on the pump and the waterfall will be turned off. Go back
down the side of the waterfall from whence you came. The
waterfall is off now and you can see a "newly discovered gaping
hole" which lies at the base of the fall. Walk into this hole
and you will be headed down a tunnel. The tunnel you are
walking through is taking you underneath the sea that separates
the small island with the cottage on it from the larger island
of PHATT. Proceed on through this tunnel until you come out on
the other side. You are now on the small island!
On the small island you can see a cottage high above you, a path
leading up to the cottage on the left, the tunnel back to PHATT
to the right of the path, and to the right of the tunnel, under
the cottage there is a hole. Dont bother with the hole just
yet, select the cottage with your icon. Guybrush will walk up
the path to the cottage and soon arrive there. Open the cottage
front door and walk inside.
Inside you meet up with a man. Have a conversation with him and
pretty soon he will challenge you to a drinking contest. He
will move off-screen to the left to prepare a mug of grog for
you, then he'll come back and set it on the table. He will then
go back off-screen to the left to prepare a mug of grog for
himself. When he leaves at this point, you must act quickly.
What you want to do is empty the grog from your cup and refill
it with near-grog so you can win the drinking contest. Select
PICK UP MUG OF GROG. Walk over to the tree in the barrel
located on the far upper left hand corner of this screen.
Select USE MUG OF GROG ON TREE and you will empty the mug of
grog onto the tree. Now select USE NEAR-GROG ON MUG to fill the
mug with near grog. Now select USE MUG OF NEAR-GROG ON TABLE to
put the mug back down. If you worked quickly, by this time the
man should be just arriving back into the room with his mug of
grog and you both sit down. He makes you drink first. You drink
your near-grog and you are fine... He then drinks his mug of
grog and passes out cold on the floor... You win the contest!
Walk over to the top of the room and find the mirror frame
hanging on the wall. Hmm I think a mirror needs to go here.
Take the mirror you got from the antique shop and place it into
the frame... Select USE MIRROR WITH MIRROR FRAME. When that is
done, walk on over to the bottom right hand side of the room.
The front door is on this side and there is a window to the
right of this door in the bottom right corner of the room. You
will need to open this window before you go on. Select OPEN
WINDOW. Once the window is open, go outside through the front
door. See that ugly statue out there on the lawn? Walk over to
it. There is an inscribed plaque at the base of the front of
the statue. Read this plaque and you'll get a hint about what
to do next. Can you figure it out? No? ok well here's what you
do... Take your telescope that you got from the top of the Big
Tree. Put your telescope in the statue's hand. To do this
select USE TELESCOPE WITH UGLY STATUE. You will see a beam of
sunlight shine through the telescope, through the open window
into the cottage, bounce off the mirror you put in the mirror
frame, and finally it will shine upon a single brick in the wall
on the far left side of the room. Remember this brick. The
light will stop shining and the telescope will drop to the
ground and you will pick it up automatically. Now walk back into
the cottage and walk over to the left side of the room where
that brick wall is. What you want to do here is pull the brick
that the spotlight showed you. Below the trap door you are
standing on is a basement that contains the fourth and last
piece to the map. The basement also contains a hole with a
chute that spills out onto the beach below the cottage. Above
this chute is a butt slide that your butt slides down when you
fall through the trap door. If you pull the wrong brick, this
butt slide will spill you out onto the beach below and you'll
have to hike back up the hill to the cottage again. If you pull
the right brick, (the one the spotlight pointed out), the butt
slide will spill you out right into the basement. So pull this
brick; select PULL BRICK and click on the spotlighted brick.
You will fall down the trap door and find yourself in the
basement. If you pulled the wrong brick or forgot the right
brick you'll find yourself on the beach. You can hike back up
the hill and use the telescope on the statue again to find out
the right brick. If you did it right and you are now in the
basement, pick up the map that the skeleton is holding. Now
bail through the hole in the floor. From the beach, climb back
up the path to get to the overhead map view. From here select
captain Dread's ship. Have Dread take you over to SCAB Island.
At Scab Island you'll want to head on over to Wally the
Cartographer's pad and have him put this map together for you.
When you get to Wally's, select GIVE MAP PIECE TO WALLY. You
can give him any one of the map pieces and he'll get the other
three from you automatically. It seems that Wally had ordered a
love potion from The House Of Mojo and asks you to go pick it up
for him while he puts your map back together. So leave Wally's
and head on over to the swamp area and visit the House Of Mojo.
Talk to the Mojo bitch and select the dialogue about Wally's
Love Potion. She'll give you his love potion (Inside the Juju
bag), but first she has a vision. She senses Wally being
kidnapped by LeChuck. She tells you to go save his ass. Leave
and row back to shore. Open the juju bag or look at it and a
love bomb and some matches will pop out. Now head over to
Woodtick and visit Wally's pad again. Look at his table and see
the message he scratched into it. Now go back to the House of
Mojo in the swamp. Walk over to where the swamp meets the
shoreline. See that crate sitting up there on the shore? Walk
over to it. LOOK AT CRATE. See who it's addressed to? Get an
idea of what to do now? Select OPEN CRATE... now select USE
CRATE. Guybrush will hop into the crate and shut the lid. Some
UPS type dudes will pick the crate up with you in it and ship it
over to Lechuck's Fortress.
Congratulations... you just finished Part ][
Walk-Thru Solve Part ]I[: LeChuck's Fortress
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You start
out here standing in the fortress next to the shipping crate
that you arrived in. Walk to the right and go up the stairs and
enter the door at the top. Walk straight across the room to the
far right and enter the doorway. Walk past bones to the door
across the room to the right and enter that door. Now walk down
the stairs over to the cell and you'll find Wally strung up by
his wrists in the cell. Talk to Wally, he'll tell you to go get
the key to the cell. Leave Wally, head back on up the stairs
and out the door. Head left over to the three "Ugly Bone
Things". Remember the paper you got Largo's spit on? Look at
this spit encrusted paper now. See the song? Read the first
verse of the song. Note how the bones are connected in this
song. Now go back to the view of the room. Find the skeleton
whose bone configuration corresponds to that of the first verse
of the song. Push that skeleton. Walk through it. When you
arrive in the next room look at the paper again. Read the
second verse of the song. Push the skeleton whose bone
configuration corresponds to the second verse of the song. Keep
doing this for all four verses and you will finally arrive in a
room with a huge door and many locks on it. Simply select OPEN
DOOR and walk inside. See the key hanging on the wall to the
right of LeChucks throne? Walk over and pick the key up.
Surprise, Lechuck captures you. There's no way to avoid this so
don't worry about it.
In the next scene you and Wally are strung up over this pit of
acid. Lechuck explains what will happen to you when the candle
burns down. Ask Lechuck some stupid questions and he will
finally leave. Now, for a good laugh, talk to Wally and ask him
some questions. Ok, now get down to business. Go to your
inventory and select USE CRAZY STRAW WITH GREEN DRINK. Now you
can spit at things. See that shield to your immediate right
side? You need to spit at the EXTREME bottom left-hand corner
of this shield to put the candle out. Position your icon
properly and spit. If you miss, keep trying and remember...
EXTREME bottom left hand corner of the shield. Sooner or later
you'll put the candle out and the screen will go completely
dark. Light a match to see what's going on... Select USE
MATCHES.... Oooops... Surprise... Kaboom!
Congratulations... You just finished part ]I[... Short huh?
Walk-Thru Solve Part IV: Dinky Island
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You arrive on
Dinky Island. Walk over to the far right and talk to Herman
Toothrot. When he asks you what color the tree is, if you cycle
through all 50 or so colors in the dialogue box you will finally
get to select "ALL COLORS" and he will say that is the correct
answer and leave you alone. You don't really have to talk to
this chump but hey, I had to suffer through his bullshit so you
should too! Now walk over to the left and look at the base of
the still on the ground. You should see a martini glass there,
and a black crowbar lying on the ground to the right of the
glass. Pick em both up. Now look on the left bottom corner of
the screen. See that bottle lying there half in the water and
half on shore? Go pick it up. Now, see that rock there to the
left of the still? Select USE BOTTLE ON ROCK to bust the bottle
open. Now walk over to the barrel underneath the parrot. Select
OPEN BARREL and you'll get yourself a cracker. Select GIVE
CRACKER TO PARROT. The parrot will give you a clue (Head due
East from Pond to Dinosaur). Now select USE MARTINI GLASS ON
OCEAN to fill it with sea water. Now select USE MARTINI GLASS
WITH STILL to distill the sea water and make clean distilled
salt-free water. Now walk along the beach to the left and about
half way down the beach you will see a hole leading into the
jungle; enter this hole.In the jungle you see a path heading up
and one heading left. Take the path on the left first. Follow
the path on the next screen all the way up to the top. When you
arrive on the next screen after this you will see a bag tied up
to a tree and hanging there. Select USE BROKEN BOTTLE ON BAG
and you will cut the bag open to reveal a box of cracker mix
which falls to the ground. Pick up the box of cracker mix and
follow the path all the way back to where you started at the
opening to the jungle. Now take the path leading up to the top
of the screen. You will find a box with a rope tied around it
sitting on the ground next to a pond on the next screen. Select
PICK UP ROPE to get it. Now select USE CROWBAR ON BOX to open
it. Now take the dynamite from the box and head east (right)
two screens until you arrive at the dinosaur. When you do, the
parrot will fly into the scene and land on the dinosaur. Select
USE MARTINI GLASS WITH WATER ON CRACKER MIX. You will get two
crackers. Give one cracker to the bird for another hint (Head
North from dinosaur to pile of rocks). Follow this hint. When
you arrive at the rock pile the bird will fly over again. Give
him the last cracker for the final hint (Head due east to Big
'X'). Follow this hint by walking off the right side of the
screen and you'll see the Big X... (ya can't miss it... haha).
Herman will walk over and tell you he knew a shortcut all
along.. what a dick. Herman takes you back to camp so when you
get there take his shortcut (move right) to get back to the Big
X. Select USE SHOVEL ON BIG X to dig a hole. Now select USE
MATCHES ON DYNAMITE to lite your dynamite. Now select USE LIT
DYNAMITE ON HOLE. Kaboom...
Watch cut-away screen with Elaine... You are now inside deep
hole facing treasure. Select USE ROPE WITH CROWBAR, then select
USE ROPE & CROWBAR WITH TWISTED RODS (located at the top where
the hole is). You will end up swinging over to the treasure but
left hanging there. This is where you came in at! Elaine will
talk to you for a minute, then the rope breaks and you fall down
into pitch dark. Move the icon around to feel around for a
light switch. When you find it, select USE LIGHT SWITCH. Boo!
Have a conversation with LeChuck and find out his startling
revelation about the two of you... Sorta like Star Wars, huh?
Lechuck will zap you with his voodoo doll a few times. Walk
back to the treasure room when the coast is clear (first room on
the far left hand end of the tunnel). Pick up the ticket from
the smashed up treasure chest. Walk right all the way through
the tunnel to the very far right hand end of the tunnel. Enter
the door to the first aid room from here.
Inside the First Aid room take a look at the skeletons. Now
PICK UP DADS SKULL. Walk across the room over to the trash can
located underneath the First Aid sign. Open the trash can and
take the surgical gloves out of it. Now open the medical drawer
to your immediate left. Take the hypodermic syringe from the
medical drawer. Now leave this room and head back on down the
tunnel to the left. In the next room you'll see another door to
the left of the first aid sign. Enter this door and you'll be
in a storage room. Open all the boxes on the floor. You'll
find a balloon in one box, rootbeer in another box, and a voodoo
doll in the last box. Take each of these items, doll, balloon
and root beer and exit the room. Head back on down the tunnel
to the left. On the next screen you'll find another door on the
back wall to the right of the elevator sign. Enter this door
and you'll be in a room with a broken grog machine. Use the
gloves and the balloon with the helium container. Walk over to
the grog machine and look it over. See the coin return at the
top? Select USE COIN RETURN and a coin will pop out and roll on
the floor. At this point LeChuck should come in and pick up the
coin. If he doesn't right away then just wait awhile or do the
coin trick again. When LeChuck does finally arrive and bends
over to pick the coin up, his big ass and underwear will be
hanging out. Select PULL UNDERWEAR to yank his shorts out.
LeChuck will voodoo zap you into another room. Go back to the
grog room and mess with the coin return again to cause another
coin to drop. Wait for LeChuck to come back again. This time
when he bends over to pick up the coin select USE HANKIE (from
Stan's) WITH LECHUCK. LeChuck will take the hankie from you,
blow his nose and give it back, then zap you into another room.
Walk to the elevator room, push the elevator button and walk
inside. Stand near the lever and when LeChuck arrives select
USE LEVER as fast as you can. If your timing is right the doors
will close in LeChuck's face and cut part of his beard off.
Pick the beard up. The elevator takes you up to the top floor.
Open the door and exit.Remember this scene from Monkey Island I?
Yeah, me too... Ok you'll have some peace and quiet up here to
make your voodoo doll of LeChuck. What you want to do is put the
doll, the beard, the skull, the hankie, and the underwear into
the JUJU bag that the love bomb came in. Select USE {ITEM} ON
JUJU BAG with each item to place it in the bag. On the last
item Guybrush will shake the bag up and produce a custom LeChuck
voodoo doll. Now enter the elevator through the door again and
go back downstairs to find LeChuck. When you meet up with him,
quickly select USE HYPODERMIC SYRINGE ON VOODOO DOLL. You'll
stick LeChuck and he'll say a few things then walk out of the
room. Follow him out of the room and in the next room you'll
speak with him again. Select the dialoge option regarding
pulling his leg off the voodoo doll. After this you talk some
more and he ends up asking you to take his mask off. Go ahead
and do it, don't be afraid. When you do this you pretty much
have ended the game. The ending moves on from this point pretty
much automatically.
Call Thomas Andre if you have any
SOUNDBLASTER SOFTWARE 09-256350
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