~ Sam and Max Hit the Road for DOS/Windows~
Walkthrough by Bananagirl
[email protected]
Final Version: 08/07/02
Disclaimer!
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This document is copyright ©2002 bananagirl. All information
contained within is protected by international copyright law.
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.:*~*:. { Table of Contents } .:*~*:.
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1. Introduction
2. Walkthrough
3. Revision History
4. Copyright & Contact Information
5. Credits/Thanks
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.:*~*:. { 1. Introduction } .:*~*:.
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It's about darn time I wrote a real walkthrough for this game. I've had a file
with all the commands needed that I typed back in 1999, when I thought that was
how walkthroughs should be written. Sadly, that is not the case, but I fixed it
all up nice and purdy and here it is. I'm feeling pretty uninspired
introduction-wise, so have fun.
- Banangirl
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.:*~*:. { 2. Walkthrough } .:*~*:.
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Office
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After watching the completely unrelated introduction and the equally pointless
credit sequence, you'll find yourself in the office of Sam and Max. I would
call them America's furriest crime-fighting duo, but I'm sure there are some
cops out there with back hair that could house a family of rodents.
In the office, head to the right. There's a sandwich lying on the floor, but if
you try to pick it up, Max will dash forward and feed it to the termites. It
serves no true purpose aside from this, so go ahead and do it if you want to.
Beyond the termite cage is a closet with Max's poster collection. Steal the
Blacklight Bulb and go back to the other side of the office. Jam your hand into
the mousehole in the baseboard to get some easy Cash, then leave the office and
head downstairs. For a good time, poke the guy dangling from the railing.
Outside, talk to the choking cat to learn that he's the bonded city courier the
commisioner spoke of. Unfortunately, he swallowed your Orders, so you'll have
to extract them somehow. Max might have some ideas. Try using him on the cat.
When you've gotten your Orders, hop into the car and head for Snuckey's.
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Snuckey's
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Pick up the Cup lying on the floor and go in. On one of the shelves, there
should be a box of Pecan Candy. Take it. You can take whatever fun toy is on
the rack below the picture of Sam and Max, too. When you're done shopping, walk
around the store until Max starts complaining about having to go to the
bathroom. Talk to the Snuckey employee to purchase your items, then click on
the toilet to get the keys. Max will wander off to the bathrooms. Wait for him
outside, and when he comes back, speak to him before he goes back in to get the
Rasp. The other two Snuckey's have more games for you to buy, so do that if you
have a tendency to get bored, then head for the carnival.
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Carnival
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Once Conroy Bumpus and his bodyguard are gone, walk to the right. Flambe the
fire-breather won't let you through, since the carnival is closed. Give him
your orders and he'll let you into the tent, where you'll be greeted by the
Kushman brothers. After the cutscene, pick up the Sasquatch Fur on the ground
and the hand-in-a-jar near the entrance. When you're done, leave the tent
through the back.
Step up to the Wak-A-Rat machine and use it to play a game. 40 rats will pop
up, but you only need to hit 20 to win. When you do so, take the prize offered
by the machine. It's a Flashlight. One without a bulb. Put in your blacklight
bulb. You won't get any more prizes for playing, so turn around and take the
lens from the broken game behind Sam. Head to the Cone of Tragedy to the left.
Talk to the carnival worker and ask about the cone to get on. When the ride is
over, open up your inventory to find... Nothing. Talk to the ride operator to
get a claim ticket for the Lost & Found. Walk back to the previous screen and
go straight back to find the Lost & Found tent. Go in and chat with the guy
inside to get back your belongings, then go past the Hall of Oddities and up to
the Tunnel of Love. Use the swam to ride it.
Open your inventory and get out your flashlight. Now that you can see, pick up
Max and wave around the cursor until you see a fusebox. As you approach it, use
Max on it. Sam will dip him in the water then jam him into the fusebox,
effectively halting the ride. Get out and pull the arm of the bearded figure to
open a door, then go in.
Inside, a mole man will be sitting on the couch, watching TV. Talk to him and
ask him about Bruno. He'll tell you his tale. Give him the pecan candy you got
at Snuckey's to get the key to Trixie's trailer (also known as a crowbar),
listen to another story, and hit the large switch beside the door. When you
leave the room, Sam and Max will hop back onto their swan and emerge from the
tunnel. Go back to the Wak-A-Rat booth.
Trixie's trailer is right in front of the booth. Use the crowbar on the door to
open it and go in. Open the blue box in the lower right corner of the trailer
to find a stilt walker's costume, then open the closet door and pick up the
scorecard inside to add Gator Golf to your map. Leave the carnival and find a
Snuckey's.
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Snuckey's
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If you choose a different Snuckey's, you can find another game. Buy it if you
want; our true purpose here is found elsewhere. Give the Snuckey's clerk the
hand-in-a-jar. Snuckey U has given him incredible hand strength, and he'll open
it with ease. When you've got yourself a hand, head out, hop in your car, and
go to the World of Fish.
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World of Fish
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Pick up the bucket of fish from the bait stand. Watch the video clip, then get
back into your car and go to the Gator Golf course.
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Gator Golf
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Go left when the path branches and grab the golfball retriever from the trash.
With that in hand, go back to the fork and go right. Watch the cutscene, then
pick up the bucket of golfballs and put your bucket of fish in its place. Pick
out a golf club and start swinging. To golf with Sam, place the flag where you
want the fish to land, then press the swing button. The given measurements will
vary depending on the size of your monitor. Mine is 15".
But the first flag about one inch from the tail of the first alligator, the
next one a centimeter or so from the tail of the same alligator, and the third
one an inch from the second alligator's head. The next fish should be launched
a centimeter from the tail of the second alligator, and the last two fish
should hit the very tips of the fourth and fifth gators' tails.
With the alligators in place, Sam now has a direct path the the center. He'll
take it. Open the door of the tank to release Max, who will hand you another
clump of sasquatch fur. Open the door in the base of the platform and take the
snowglobe inside to add the Mystery Vortex to your map, then go back to your
car and head for the World's Largest Ball of Twine.
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World's Largest Ball of Twine
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Go up the stairs to the right and wait for the tram, then hop on. At the top,
head left and use the elevator to reach the restaurant, then pick up the
sparking wires and use them on the binoculars. Add your lens to the mix, then
talk to the telepathic man sitting at the table. Ask him about the bent wrench
to get a free sample. Go back down the elevator and ride the tram to the
bottom. Drive to the World of Fish.
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World of Fish
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Use the wrench you just picked up on the fiberglass fish in the water to loosen
it up, then climb in. Pick up Max and use him on the fish to make him join you,
then watch the clip. The helicopter will dump you at the World's Largest Ball
of Twine.
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World's Largest Ball of Twine
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Use Max on the ball of twine to cut off a piece, then go inside. Attach the
hand from the jar to the golfball retriever you picked out of the trash, then
add your World of Fish magnet to the mix. Use this contraption on the twine
ball to find a mood ring, then go back outside. Your car will join you shortly,
at which point you should leave the twineball and go to the Mystery Vortex.
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Mystery Vortex
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Go right into the building and make your way to the open doorway. Pick up the
sasquatch hair lying on the floor, then go back to the hallway and use the
mirror. Inside, turn on a magnet and go back out. Try to open a door of the
color of magnet you chose. If you find yourself shrinking or growing so you
can't fit through the door, go back and choose another magnet. You can also
turn two magnets on at once to deviate from the primary colors.
When you find the right door, you'll meet yourself another moleman. Ask him
about a bigfoot, then give him the mood ring from the World's Largest Ball of
Twine. After he's done being psychic, leave the Vortex and go back to the
World's Largest Ball of Twine.
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World's Largest Ball of Twine
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Ride the tram up to the restaurant and go in. Use the binoculars you rigged
earlier. We're looking for Frog Rock. It's between a stump and a big cloud.
When you've found it, stop to add it to your map, then leave the restaurant and
go there.
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Frog Rock
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At the rock, whip out all the clumps of fur you've been collecting and smear
them all over the rock. Ad the Magic Moleman's powder and watch the clip, then
get back in the car and go to Bumpusville.
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Bumpusville
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Walk up to the mansion and go in. Turn left and grab the portrait of John Muir
hanging on the wall, then watch the clip. When it's over, go left through the
doorway. After the cutscene, go back to the hallway and walk past the front
door. Go into the bedroom at the end of the hallway and grab the greasy pillow
on the bed. Whip out your golfball retriever and use it on the large blue book
on the shelf over the door to get a user's manual for the cleaning robot. Once
Sam knows what to do, head out to the hallway to find it.
Use the robot when you see it (holy Star Wars reference, Batman!) and
disconnect all the wires in its brain. Plug in the blue wire on the far left to
set it to clean the room holding Bruno and Trixie, then let it do its job. As
soon as it scoots into the room, it will trigger the alarm system. Go to the
room beside Conroy's bedroom and use the virtual reality helmet.
In the virtual reality world, grab the sword sticking out of the stone and try
to go to the cave. When the dragon emerges, use the sword on it to kill it.
Grab the heart to get a key. Sam will return to the real world. Go back to the
performance room and use the key in the keyhole near the door to turn off the
security system. Watch the clip, then go back to your car and head for Evelyn
Morrison's Savage Jungle Inn.
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Evelyn Morrison's Savage Jungle Inn
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Go into the inn and talk to Evelyn. Ask her about Conroy Bumpus and the
bigfoot. You'll walk away with some brochures. Look at them, then leave the
hotel and head for the Celebrity Vegetable Museum.
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Celebrity Vegetable Museum
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Head to the right and grab an eggplant from the crate, then give your Henry
Muir portrait to the lady behind the counter. Get back in your car and go to
the Dino Bungee National Memorial.
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Dino Bungee National Memorial
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Walk down the stairs and head left. Hit the buttom to make Rex talk. When his
mouth is just about open, take out your twine and use it on Rex's mouth. Use
Max on the twine and watch the clip, then add the tooth to your inventory. Go
back down the stairs and check out the mammoth beyond Rex. Have Max give him a
haircut, then go back to the main path and go up. Hang a right and open the
gate.
Use your Snuckey's Cup with your golfball retriever, then use the dressing room
to change. Use the green rope to start jumping. Have your golfball retriever
ready, and when you reach the level of the tar, use it to get yourself some.
Change back into your regular clothes and go back to the Celebrity Vegetable
Museum.
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Celebrity Vegetable Museum
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Head right and talk to the lady behind the counter. Ask her about the John Muir
squash to get it, then say goodbye and hop back into your car. We're headed for
Bumpusville. Yee-haw!
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Bumpusville
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Go to Conroy's bedroom and use your squash on the wig in the niche in the wall.
With the wig in your possession, go to Evelyn Morrison's Savage Jungle Inn.
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Evelyn Morrison's Savage Jungle Inn
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See that bigfoot scratching his foot? Give him the keys to Snuckey's bathroom.
A rasp is great for scratching bigfoot feet. That seems a bit redundant, but
anyway...
In your inventory, use the tar on the stilt walker's outfit and the mammoth fur
on the results. Add the wig you stole from Bumpus to complete your bigfoot
costume, then use the costume on Max. The duo will get dressed. Go through the
doorway and join the party.
Go up through the small doorway to get an icepick, then try to leave through
the door in the back. Watch the clip, then use the bigfoot costume and watch
another one. Use the freezer door, watch yet another one, and head back into
the inn. Take the wine bottle beside the punchbowl, then leave the inn and go
to the World's Largest Ball of Twine.
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World's Largest Ball of Twine
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Ride the tram to the top and give your icepick into the telepathic tool-bender
to get yourself a corkscrew. Use that on the wine bottle, then put the cork
into the snowglobe. Ride back down and go to the Mystery Vortex.
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Mystery Vortex
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Go to the giftshop at the end of the hallway and use the Mini-Vortex. While
inside, whip out your snowglobe and use it to fill it up, then go back to your
car and return to Evelyn Morrison's Savage Jungle Inn.
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Evelyn Morrison's Savage Jungle Inn
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Go to the party room then exit through the door to the left. Walk path the
totem poles to reach the hot tub. When you get there, toss in the John Muir
squash, the greasy pillow, the dinosaur tooth, and the snowglobe. The mixture
is complete. Watch the ending sequence. OK, game's over. Nothing to see here.
Move along now.
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.:*~*:. { 3. Revision History } .:*~*:.
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v1.0 (08/07/02)
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So, I wrote a step-by-step guide about 3 years ago. I wrote a real walkthrough
now. Fear me. It's done, by the way. I might add a few more sections some other
time, but I'm too lazy to do that now.
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.:*~*:. { 4. Copyright & Contact Info } .:*~*:.
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This document is copyright ©2002 Bananagirl ([email protected]).
This document was written exclusively for use on the internet. It is not
intended to be used in any way that is profitable for anyone, including the
author. It is not to be reproduced in any way without express written
permission
from the author.
The information found within this document is, to the best of the abilities and
knowledge of the author, 100% accurate. However, the possibility exists that
inaccurate information may be found within. Any errors (human, computer, or
otherwise) should be reported to the author as soon as possible.
Sam and Max and all characters, locations, etc., are trademarks of LucasArts.
The author makes no claim to the creation of these. This document can only
legally be found at http://www.gamefaqs.com.
Don't email me if you don't have anything constructive to say. I don't want to
have to hate you, but I might just do it if you give me a reason.
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.:*~*:. { 5. Credits/Thanks } .:*~*:.
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Author
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Bananagirl ([email protected])
Thanks to
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- LucasArts, for making games that r0x0r my s0x0rz.
- My dad, for buying me the LucasArts Archives all those years ago. I'm so
spoiled.
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Copyright ©2002 Bananagirl
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