One: The Office and Environs
Get the light bulb from the cupboard, and the cash from the mousehole.Exit the
office, and talk to the cat on the pavement outside. Use Max on himto obtain the
orders.
Go to Snuckeys - one of them has a paper cup outside. Collect this. Inside,walk
around until Max wants to go to the bathroom. Pick up the pecan candy(left hand
row, top shelf) and talk to the attendant. Ask him to sell youthe pecan candy.
Then ask about the bathroom - Max will take the key andleave. Finish the
conversation quickly, and go outside. Talk to Max beforehe re-enters the diner.
Take the key from him.
Two: The Carnival
Use the orders on the fire-eater. After talking to the Kushmans, pickup the fur
and the bottled severed hand in the hall of oddities. Exit bythe rear door. In
the Wak-a-Rat stall, get the fishbowl lens. Play Wak-a-Rat,take the prize (a
torch) and combine it with the light-bulb. Ask the Cone ofTragedy operator if
you can ride the Cone. After doing so, check yourinventory. Ask the operator
about your lost items - he will issue you with aclaim ticket. Go to the Lost and
Found tent. On leaving, examine the new itemyou have been given (the World of
Fish magnet).
Next, ride the Tunnel of Love. Use the torch on the walls, and once ithas been
activated, you can use other items. When you approach the fuseboxin the wall,
use Max on it. In the tableau, examine the king's beard, andwalk through the
secret door. Talk to Doug, give him the pecan candy, andhe will give you a
crowbar to use on Trixie's trailer. Operate the Tunnelreset switch in the left
hand wall. Exit Doug's den.
Use the crowbar on the trailer door. Inside, take the costume from thehope chest
and examine the score card on the inside of the wardrobe door.It will point the
way to the Gator Golf.
Head for Snuckey's, and ask the attendant to open the jar containingthe severed
hand.
Three: String, Fish and Alligators
Use the cablecar to reach the top of the Ball. Use the pillar in thecentre of
the area to operate the elevator. Once in the diner, talk to thetool-bender and
ask him about the spanners ; he'll give you one. Get thewires and use them on
the binoculars. Use the fishbowl lens on the binoculars.
Go to the World of Fish. Pick up the bucket of fish in front of the Baitstall.
Use the spanner on the bolt holding up the plastic fish in the river.Get into
the fish (use the mouth) and then use Max on it. The fish will comeaway from its
moorings, and the fisherman will pull it up onto the net,where the helicopter
will take you to the Ball of Twine. Once there, useMax on the dangling end of
the twine.
Drive over to Gator Golf. Pick up the golf-ball retriever in the bin bythe
souvenir stall. Walk down to the course. After tangling with Bumpus,rescue Max
by replacing the golf balls with the bucket of fish, and hittingthe fish so that
the alligators form a straight line across the middle of therange. Sam will go
over to Max automatically. Use the glass door, then usethe loose plank. Get the
Sno Globe from the cavity within. Max will give youa second piece of Sasquatch
fur.
Use the severed hand on the golf-ball retriever. Use the fish magnet on thisnew
item. Go to the Ball of Twine museum, and use this 'reacher with magnet'on the
exposed part of the Ball. Take the Mood Ring you find.
Four: The Vortex and Other Animals
Drive to the Mystery Vortex. Inside, use the mirror - you'll emerge in
anunderground cavern. Switch the red (left-hand) magnet on, then walk across
tothe right, past the blue magnet, and don't worry about the yellow magnet
also. Returnto the surface. You will be able to walk through the large orange
door to theright of the room.
The above paragraph may need to be replaced by:{br}{i}Switch the red magnet on
(the extremities will be shining red light) and then switch the blue magnet on
too (it will shine blue light). You are now surrounded by violet light. Exit
through the mirror again, and now you will be able to open and walk through the
violet door standing in the right part of the room.{/i} - Andrea Cecchetti.
Talk to Shuv-Oohl and give him the Mood Ring. He'll give you some adviceabout
Frog Rock and a bottle of Mole Man Powder. Exit this room, go throughthe
curtained entrance and get the fur from the floor of the Yeti attraction.Return
to the Ball of Twine (diner) and use the binoculars. Use thewires on the
binoculars. Control the speed of the binoculars by clickingthe "switch"... When
the rockbetween the two attractions mentioned by Shuv-Oohl appears, stop the
visorspinning. The rock should be Frog Rock - if not, keep tracking around
untilanother rock appears. When you locate Frog Rock, drive over to it.
Use the three pieces of Bigfoot hair and the bottle of Mole Man Powder onthe
rock. You will be shown the way to Bumpusville.
Five: Bumpusville
In the garden, use some money on the wishing well to the left of the
screen.(Actually, this isn't an essential part of the solution, but it's so
funny Ijust had to include it ! :-)) Enter the building, and go to the far left-
handroom (the stage). After the performance, walk to the far right-hand room
(the bedroom). Take the pillow from the truck-bed, and use the elongated hand on
the large blue book on the shelf to remove it. Once the book has been read,
locate the cleaning droid and operate it. Insert all the wires into theirholes
such that the map is totally green. The robot will trip the securityfield, and
Lee-Harvey will go to find it. Go to the room he has just left(adjacent to the
bedroom entrance) and use the VR machine. Get the sword,and use it on the centre
of the dragon (This is quite tricky to get right,so you may have to repeat the
trick with the robot several times.) If youkill it, grab the heart and it will
turn into a key.
Go to the security field, use the key on the machine beside the door,and Bruno
and Trixie will be released. They'll head off to the Jungle Feverparty.
Meanwhile, go to the room immediately to the right, and take theportrait of John
Muir. Leave Bumpusville for the time being and trek overto Jungle Fever.
Six: Venues, Vegetables and Velociraptors
Talk to Evelyn Morrison (behind the counter) and read the brochures shegives
you. These reveal the locations of the Mt.Rushmore Dinosaur Park andthe
Celebrity Vegetable attraction. Talk to the bigfoot bouncer and give himthe rasp
from the Snuckey's bathroom key.
Drive to the Celebrity Vegetable thing. Take a Conroy Bumpus eggplant fromthe
box on the right, talk to the attendant and give her the picture ofJohn Muir. Go
over to the Dinosaur Park. Examine the two talking donosaurs.Use Max on the
mammoth to obtain some sasquatch-like hair. Operate thetyrannosaurus voice and
wait until the jaw is open...then do something elseto halt its motion. (Use the
eye icon, for example.) Use the twine on the jaw,then use Max on the twine.
You'll end up with a dinosaur tooth.
Walk down to the Tar Pit, and beyond, to the Bungee entrance. Go up in
theelevator, and use the Snuckey's cup on the elongated hand. Use the
Bungeeequipment (you'll have to do it twice; Sam's a craven coward!) and
bouncedown toward the Tar Pit. Pick up some tar with the elongated cup.
Exit the attraction. Return to the Celebrity Vegetable garden, and pick upthe
John Muir vegetable from the attendant. Back at Bumpusville, go to thebedroom
and use the Bumpus eggplant on the toupee (This is a brilliant scene!)Use the
tar and then the mammoth hair and the toupee on the stiltwalker'scostume. Go
back to Jungle Fever.
Seven: The Party, and what happened Next
In the lobby, use the fake Sasquatch costume you have just created. The bouncer
will now let you through. Inside, take the wine bottle. Go to thekitchens
(behind the stage, left of the screen in the background) andtake the ice pick
from the freezer window. Use the rear door and Bumpus willappear. To escape his
clutches, remove the Bigfoot costume - Bumpus andLee-Harvey will change in the
freezer. Get Max to slam the door on them.You will be granted free run of the
party by the Bigfoot Chief. When he'stold you the story of the totems, go back
to the Ball of Twine diner.
Get the tool-bender to twist the ice-pick for you, and use it on the winebottle.
This allows you to use the cork as a Sno Globe stopper. Return tothe Mystery
Vortex and use the Mini-Vortex. Within, use the Sno Globe andit will suck in
some vortex energy. Return to the Totems. Walk to the rightpast Bruno, and then
towards the rear of the scene. You should arrive inthe Hot Tub area.
Use the Sno Globe, the dinosaur tooth, the John Muir gourd and the pillowwith
hair tonic on the tub in succession. I don't think it matters whichorder you do
it in.
Sit back and watch the end sequence...!
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