~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
An FAQ/Walkthrough for
Monkey Island 2: LeChuck's Revenge
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Game: Monkey Island 2: LeChuck's Revenge
Platform: PC
Author of FAQ/Walkthrough: Tom Hayes
Version: 2.0
Last updated: October 15th, 2002
E-mail: [email protected]
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Contents
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1. Introduction
2. Walkthrough
3. Frequently Asked Questions
4. Copyright information
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Version History
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Version 2.0 - October 15th, 2002
- Updated the format.
Version 1.0 - September 21st, 2002
- First version.
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1. Introduction
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Monkey Island 2: LeChuck's Revenge, takes place shortly after the first game.
The game starts in a place called Woodtick on Scabb Island. Guybrush is
visiting Scabb Island to find out information on the legendary hidden treasure
known as Big Whoop. His travels eventually lead to him to a battle with the
ghost pirate LeChuck, and he finds out that Big Whoop is not quite the treasure
he thought it would be.
The game plays much like the original, with the same controls and graphics. The
major difference is the difficulty, which has taken a huge step up. In the
first game, the game could be played straight through with only a few puzzles
that could cause any difficulty. In Monkey Island 2, there are many more
puzzles, and they are far more complex than the first game.
Another point worth mentioning is the size of the game. It's huge: I'd estimate
at least twice the size of the original. Fortunately, the game retains it's
good quality all the way through. Old characters like Stan and Elaine are back,
and new charactersare introduced in most areas of the game. The characters are
once again well thought out and funny, and are a welcome diversion from some of
the more difficult puzzles.
It's not quite as good as The Secret of Monkey Island, but it is definitely
longer and has puzzles that would present a challenge to even the most
experienced adventure gamers. Overall, Monkey Island 2 is a superb sequel to
the original.
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2. Walkthrough
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Part 1
The Largo Embargo
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-------------------------------------------------------------------------------
Woodtick
-------------------------------------------------------------------------------
At the start of the game, walk right to the path and Largo will appear. Select
any of the speech options when he talks to you, and he'll leave with the
treasure. Pick up the sign to get a shovel. Walk left along the walkway and go
to the right ship. Attempt to pick up the bucket, and the pirates will talk to
you. Say "Sorry, is this your bucket?" to get the bucket. Walk to the street.
Walk to the path at the far right side of the walkway to exit Woodtick.
-------------------------------------------------------------------------------
Beach
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Pick up the stick. Walk left to the path.
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Swamp
-------------------------------------------------------------------------------
Walk to the coffin and row right to the shack at the other side of the swamp.
Inside the shack, pick up the string from the table. Walk over to the right
side of the shack to find the fortune teller from the shop in the first Monkey
Island game.
When she talks to you, select the top speech option five times to get a voodoo
shopping list. Walk to the coffin to exit the shack, and row left to the shore
at the other side of the swamp. On the shore, use the bucket with the swamp to
fill it with mud. Walk left to the path.
-------------------------------------------------------------------------------
Cemetery
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Walk to the graves on the hill at the back of the cemetery. Use the shovel on
the left grave to get a bone. Walk to the cemetery. Walk left to the path.
-------------------------------------------------------------------------------
Woodtick
-------------------------------------------------------------------------------
Walk left along the walkway and go through the second door to enter the
cartographer's shop. Pick up the pile of paper to get some blank paper. When
the cartographer puts his monocle on the desk, quickly pick it up. Exit the
shop. Walk near the hatch leading to the Bloody Lip Bar, but don't go down the
hatch. Instead, walk to the left window at the left side of the hatch to enter
the kitchen.
Pick up the knife from the table. Walk to the left window to exit the kitchen.
Walk to the hatch to enter the Bloody Lip Bar. Talk to the barkeeper and say
"How's business?" Largo enters the bar and spits on the wall. After Largo has
gone, use the paper with the spit dripping down wall. Walk to the upper deck to
exit the Bloody Lip Bar. Walk left along the walkway and go to the left ship.
Use the knife with the rope on the alligator and the innkeeper will leave. Pick
up the bowl to get cheese squigglies. Walk up the steps at the left side of the
ship and enter the cabin. Pick up the toupee. Use the bucket o' mud with the
door. Use the dressing screen. Exit the cabin. Walk to the stairway to exit the
ship. Walk to the right ship.
Open the box. Use the stick with the box. Use the cheese squigglies with the
box. Use the string with the stick. Walk to the other end of the string. When
the rat starts eating the cheese squigglies, pull the string. Open the box and
pick up the rat. Walk to the street. Walk to the left ship.
Walk up the steps at the left side of the ship and enter the cabin. Close the
door. Pick up the laundry claim ticket. Open the door and exit the cabin. Walk
to the stairway to exit the ship. Walk to the right ship. Give the laundry
claim ticket to the laundry guy to get the pearly-white bra. Walk to the
street. Walk near the hatch leading to the Bloody Lip Bar, and walk to the left
window to enter the kitchen.
Use the captured rat with the vichyssoise on top of the stove. Walk to the left
window to exit the kitchen. Walk to the hatch to enter the Bloody Lip Bar. Talk
to the barkeeper and say "Hey... Ah... How's the stew tonight?" After the cook
has been fired and the barkeeper asks if you'd like a job, say "Sure, I'll give
it a shot." Walk to the left window to exit the kitchen. Walk to the path at
the far right side of the walkway to exit Woodtick.
-------------------------------------------------------------------------------
Swamp
-------------------------------------------------------------------------------
Walk to the coffin and row right to the shack at the other side of the swamp.
Walk over to the right side of the shack and the fortune teller will talk to
you. Say "About that voodoo doll..." Select the top speech options to give her
the four ingredients. Walk to the coffin to exit the shack, and row left to the
shore at the other side of the swamp. On the shore, walk left to the path.
-------------------------------------------------------------------------------
Woodtick
-------------------------------------------------------------------------------
Walk left along the walkway and go to the left ship. Walk up the steps at the
left side of the ship and enter the cabin. When Largo talks to you, use the
pins in the voodoo doll. After the cutscene, Guybrush will return to the
fortune teller at the swamp.
-------------------------------------------------------------------------------
Swamp
-------------------------------------------------------------------------------
Select any of the speech options when the fortune teller talks to you, and
she'll give you a book on the Big Whoop. Walk to the coffin to exit the shack,
and row left to the shore at the other side of the swamp. On the shore, walk
left to the path.
-------------------------------------------------------------------------------
Peninsula
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Walk to the houseboat. Give the monocle to Captain Dredd. Say "I need to
charter a ship."
===============================================================================
Part 2
Four Map Pieces
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-------------------------------------------------------------------------------
Ship
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Pick up the parrot chow. Walk to the door to enter the ship. When Captain Dredd
asks you where you want to go, say "I don't know, what are my choices?" On the
map, select Phatt Island.
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Wharf
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After arriving on Phatt Island, a guard will talk to you. Continue talking to
the guard until he takes you to the mansion. After the cutscene, Guybrush will
be in a cell. Pick up the rock hard mattress. Pick up the stick. Use the stick
with the bone on the left. Pick up the bone. Give the bone to Walt, and he'll
drop a key. Pick up the small key. Use the small key in the door.
Pick up the gorilla envelope. Pick up the manilla envelope. Open the gorilla
envelope to find a banana and an organ. Open the manilla envelope to receive
the rest of the inventory. Walk to the door on the right. Outside, go right and
walk to the first alley on the left. After the guy has won the money, walk to
the wharf. Walk to the second alley on the left.
Open the slot on the door. Say "What's the next winning number going to be?"
You will then have to guess the password. When the guy's hand comes out of the
slot, ignore what he's saying and watch how many fingers he holds up. Repeat
this process three times. Say "What! You don't remember me?" When he tells you
the winning number, walk to the wharf. Walk to the first alley on the left.
Talk to the dealer and say "I'd like to place a bet." When he asks you what
number you want, select the number that was given by the guy in the second
alley. When he asks you what prize you want, say "I'd love to have the
INVITATION!" Walk to the wharf. Open the door to the library. Enter the
library.
Open the model lighthouse. Pick up the model lighthouse lens. Look at the card
catalog. Click the CD drawer and select the top-left tab to find the book filed
as Disaster. Say "Hmm. "Great Shipwrecks of Our Century". I'll have to remember
that." Click outside of the drawer. Click the PQR drawer and select the middle-
left tab to find the book filed as Recipes, Voodoo. Say "Hmm. "The Joy of Hex."
I'll have to remember that." Click outside the drawer. Select any of the
drawers and pick a random book. Click outside the drawer. Click outside the
card catalog.
Walk right and talk to the librarian. Select any of the speech options and the
librarian will talk to you. Say "I'm looking for a book." When she asks you if
you have a library card, say "No, how do I get one?" She'll then ask you five
questions. Select any of the speech options for the five questions, and she'll
give you a temporary library card.
When she asks you what books you want, say "I'd like 'The Joy of Hex'." Say
"Could you find 'Great Shipwrecks of Our Century'?" When she asks you if
there's anything else, select the title of the random book you picked from the
card catalog. Exit the library. Outside, go right and walk to the path.
-------------------------------------------------------------------------------
Mansion
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Open the gate and walk down the path to the mansion. Open the door and enter
the mansion. Talk to the guard and select any of the speech options. Say "Look
behind you, a three-headed monkey!" When the guard has gone, walk up the
stairs. Use the random book that you got from the card catalog with the book of
Famous Pirate Quotations on top of Governor Phatt. Walk to the door. Exit the
mansion. Walk to the path. On the map, select Dread's ship. When he asks you
where you want to go, select Booty Island.
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Ville de la Booty
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Open the door on the left and enter the antique shop. For every item that you
pick up in the shop, say "OK. I'll take it." when the antique dealer talks to
you. Pick up the ship's horn above the parrot. Pick up the well-polished old
saw from the barrel at the right side of the shop. Pick up the sign near the
parrot. Use the parrot chow with the hook that was revealed when you bought the
sign. Pick up the mirror. Exit the antique shop.
Outside, walk right and enter the costume shop. In the costume shop, give the
invitation to the shopkeeper and he'll reveal the party costume. Pick up the
dress. Walk left and exit the shop. Outside, walk right and talk to the woman
in the big hat and say "Could I have one of those leaflets?" Say "I just
remembered I'm late for a party." Walk to the path on the left.
-------------------------------------------------------------------------------
Governor's Mansion
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On the way to the mansion, Guybrush will be stopped by a guard wearing a
LeChuck costume. Say "I'm here for the Governor's party." Select the top two
speech options to show the guard the costume and the invitation. After passing
the small structure, walk right over the log bridge to arrive outside the
mansion. Open the door and enter the mansion.
Inside the mansion, pick up the map from the frame at the left side of the
room. Exit the mansion. Walk to the grounds, and the gardener will take you up
to the Governor's room. When she talks to you, select the nice speech options.
After the cutscene in which Elaine throws the map out of the window, walk back
up the stairs to Elaine's room. Pick up the oar above the divan. Walk to the
door. Exit the mansion.
Outside the mansion, walk to the map piece and it will float away to the cliff
at the south side of the island. Walk to the mansion and pick up the dog. Walk
to the side of the house. Use the garbage can, and then walk around the right
side of the house to arrive the front of mansion. The cook will follow you, so
continue right and go around the right side of the house to return to the back
of the mansion. Walk to the door to enter the kitchen. Pick up a fish. Exit the
kitchen. Walk around the right side of the house to return to the front of the
mansion. Walk left to the grounds. Walk right to the woods.
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Big Tree
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Use the plank that's already in the first hole of the big tree. Use the oar
with the second hole in the tree. Walk onto the oar, and it will break. After
the cutscene, pick up the broken oar. Walk to the path at either side of the
area. On the map, select Dread's ship. When he asks you where you want to go,
select Scabb Island.
-------------------------------------------------------------------------------
Woodtick
-------------------------------------------------------------------------------
Walk to the first door on the right to enter the woodsmith's shop. Give the
broken oar to the woodsmith, and he will reinforce it. Exit the ship. Walk left
along the walkway and go to the right ship. Use the well-polished old saw on
the peg leg of the right pirate. Walk to the street. Walk to the hatch to enter
the Bloody Lip Bar. Use the banana with the metronome on top of the piano. Pick
up Jojo.
Talk to the barkeeper and say "Grog, please." Say "Will you accept a temporary
library card?" Say "Yeah, I could really use it." When he asks you what you
want, say "I'll have Yellow Beard's Baby." Say "Bartender, get me a drink." Say
"Mix me up a blue whale." Stop talking to the barkeeper and walk to the upper
deck to exit the bar.
Walk up to the door on the right to enter the woodsmith's shop. Pick up the
hammer. Pick up the nails. Exit the shop. Walk to the path at the far right
side of the walkway to exit Woodtick. On the map, select Dread's ship. When he
asks you where you want to go, select Phatt Island.
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Wharf
-------------------------------------------------------------------------------
Walk to the fisherman on the pier. Talk to the fisherman and say "I'm Guybrush
Threepwood, a mighty fisherman." Continue talking to the fisherman until he
asks if you'd like to take a bet. Say "Sure, I'll take your bet." Continue
talking to the fisherman until he tells you that he can catch a bigger fish
than you, and then say "All right, it's a bet." Give the fish to the fisherman,
and he'll give you a fishing pole.
Walk left and use Kate's leaflet with the poster. Walk left to the path, and
the guard will appear. After the cutscene, return to the left side of the wharf
and enter the first door on the right. Use the small key in the cell door. Pick
up the vanilla envelope. Walk to the door on the right. Walk to Dread's ship.
When he asks you where you want to go, select Booty Island.
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Ville de la Booty
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Walk right and open the door to Stan's shop. Enter the shop. Say "I'm looking
for a good used coffin." Close the coffin. Use the hammer with the coffin. Pick
up the crypt key. Exit the shop. Walk to the path on the right to arrive at the
spit contest. Use the yellow drink with the blue drink to create a green drink.
Use the crazy straw with the green drink.
Use the ship's horn, and the Spitmaster will leave. While he's gone, quickly
pick up the flag. When he returns, talk to the Spitmaster and select any of the
top three speech options to choose a name. Watch the woman at the right side of
the crowd. As soon as the wind starts blowing her scarf right, select "Ptooie!"
After getting first place, the Spitmaster will give you a spit plaque. Walk
right to the path.
-------------------------------------------------------------------------------
Cliff
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Walk to the cliff side to see the map piece far below. Use the fishing pole
with the map piece, and a bird will take it to the big tree. Walk to the path.
-------------------------------------------------------------------------------
Big Tree
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Use the plank that's already in the first hole of the big tree. Use the
reinfoced oar with the next hole in the tree. Walk to the reinforced oar, and
pick up the plank from the previous hole. Use the plank with the next hole in
the tree. Walk to the plank, and pick up the reinforced oar from the previous
hole. Use the reinforced oar with the next hole in the tree, and Guybrush will
climb up to the top of the tree.
At the top of the tree, pick up the telescope from the top-left hut. Enter the
bottom-left hut. Use the dog with the pile of maps to get the first map piece.
Exit the hut. Walk to the ground. Walk to the path at either side of the area.
On the map, select Dread's ship. When he asks you where you want to go, select
Phatt Island.
-------------------------------------------------------------------------------
Waterfall
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Walk to the path at the top of the waterfall. Use Jojo with the pump, and the
waterfall will stop. Walk to the path on the left. Walk to the newly discovered
gaping hole. Walk left through the three doors to arrive on a beach at the
other side of the tunnel. Walk up the path to the cottage.
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Cottage
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Open the door and enter the cottage. When the man speaks to you, say "I'm
looking for a map." Say "I'm Guybrush Threepwood. Prepare to die." When the man
returns with the mug o' grog, quickly pick it up. Use the mug o' grog with the
tree. In the inventory, open the vanilla envelope to get a bottle o' near-grog.
Use the bottle o' near-grog with the empty grog mug.
After the cutscene, use the mirror with the mirror frame. Open the shutters at
the right side of the cottage. Exit the cottage. Use the telescope with the
grotesque statue, and the light will shine on a brick in the cottage. Enter the
cottage. Walk left and push the brick to fall down through the trap door. Pick
up the second map piece from the skeleton in the bathtub. Walk to the hole to
arrive on the beach. Walk up the path to the cottage. Walk to the path. On the
map, select Dread's ship. When he asks you where you want to go, select Booty
Island.
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Ville de la Booty
-------------------------------------------------------------------------------
Walk to the door on the left to enter the antique shop. Give the spit plaque to
antique dealer. Say "What do you mean? It's worth a mint!" Say "That's not just
any lump of pus." Select either of the top two options, and the antique dealer
will give you 6,000 pieces o' eight. Exit the antique shop.
In the inventory look at the book Great Shipwrecks of Our Century to find out
the location of the Mad Monkey. Remember the coordinates. Give the 6,000 pieces
o' eight to the woman in the big hat. When she asks if you're ready to leave,
say "Yeah, let's blow this popsicle stand." Select the coordinates on the map
that were given in the book. Say "I'll dive in and look for the sunken
galleon." After finding the Mad Monkey, pick up the monkey head at the right
side of the ship. Use the anchor to return to the surface.
After returning to Booty Island, walk left and enter the antique shop. Give the
monkey head to the antique dealer, and he'll give you the third map piece. Exit
the antique shop. Walk to Dread's ship. When he asks you where you want to go,
select Scabb Island.
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Cemetery
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Use the crypt key in the crypt. Enter the crypt. In the inventory, look at the
Famous Pirate Quotations, and Guybrush will read the quotes. Look at the
coffins until you find the one with Rapp Scallions's quote. Open the coffin.
Pick up the ashes. Walk to the cemetery. Walk left to the path.
-------------------------------------------------------------------------------
Swamp
-------------------------------------------------------------------------------
Walk to the coffin and row right to the shack at the other side of the swamp.
Look at the middle jar on the bottom row to discover that it's called Ash-2-
life. Attempt to pick up the Ash-2-life, and the fortune teller will talk to
you. Say "I'll take it." Walk to the coffin to exit the shack, and row left to
the shore at the other side of the swamp. On the shore, walk left to the path.
-------------------------------------------------------------------------------
Cemetery
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Enter the crypt. Use the Ash-2-life on the coffin, and Rapp Scallion will talk
to you. Say "You WERE killed, Rapp." Continue talking to him until he says that
he left the gas on in his restaurant. Say "I'll check on the gas for you,
Rapp." Rapp will give you the key to the shack on the beach. Walk to the
cemetery. Walk left to the path.
-------------------------------------------------------------------------------
Beach
-------------------------------------------------------------------------------
Walk right and use the key in the door of the shack. Enter the shack. Use any
of the four knobs on the oven to turn the gas off. Exit the shack. Walk left to
the path.
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Cemetery
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Enter the crypt. Use the Ash-2-life on the coffin, and Rapp Scallion will talk
to you. Say "You were right. The gas was on." Rapp will give you the fourth map
piece. Walk to the cemetery. Walk left to the path.
-------------------------------------------------------------------------------
Woodtick
-------------------------------------------------------------------------------
Walk left along the walkway and go through the second door to enter the
cartographer's shop. Give the model lighthouse lens to the cartographer. Give
the map piece to the cartographer. Walk to the path at the far right side of
the walkway to exit Woodtick.
-------------------------------------------------------------------------------
Swamp
-------------------------------------------------------------------------------
Walk to the coffin and row right to the shack at the other side of the swamp.
Walk over to the right side of the shack and the fortune teller will talk to
you. Say "Wally sent me to pick up some love potion." Walk to the coffin to
exit the shack, and row left to the shore at the other side of the swamp. On
the shore, use the crate.
===============================================================================
Part 3
LeChuck's Fortress
===============================================================================
Walk up the stairs on the right and enter the passage. Walk to the back tunnel.
Push the ugly bone things that have the bones in this order:
- Head, Rib, Hip
- Arm, Head, Rib
- Leg, Hip, Arm
- Arm, Head, Rib
After passing through the four doors, you will arrive at a huge door. Open the
huge door. Go through the doggie door. On the other side of the door, pick up
the voodoo key near LeChuck's voodoo throne. When LeChuck talks to you, select
any of the speech options.
After the cutscene, continue talking to LeChuck until he leaves. In the
inventory, use the crazy straw with the green drink. Spit at the bottom of the
shield on the right to put out the candle. In the dark, open the juju bag and
use the matches to exit the fortress.
===============================================================================
Part 4
Dinky Island
===============================================================================
After landing on the beach, click to stand up. Walk right and pick up the
bottle from the ocean. Use the bottle with the rock at the left side of the
still to break it. Pick up the martini glass near the still. Use the martini
glass with the ocean. Use the glass o' water with the still. Pick up the
crowbar near the still. Open the barrel under the parrot to get a cracker. Give
the cracker to the parrot. Walk left along the beach and enter the jungle.
At the junction in the path, walk west twice to arrive in an area with a bag
hanging from a tree. Use the broken bottle with the bag. Pick up the box. Walk
east three times to arrive at a pond. Pick up the rope on the box. Use the
crowbar with the box. Pick up the dynamite. Walk east twice to arrive at a
dinosaur, which the parrot will land on.
In the inventory, use the glass o' distilled water with the box of cracker mix
to get two crackers. Give one of the crackers to the parrot. Walk north twice
to arrive at a pile of rocks. Give the final cracker to the parrot. Walk east
to the big X. On the beach, walk to the shortcut to return to the big X. Use
the shovel on the big X. Use the matches with the dynamite. Use the lit
dynamite with the hole in the ground.
After the cutscene, the treasure chest will be nearby. In the inventory, use
the rope with the crowbar. Use the crowbar 'n' rope with the twisted metal rods
above. After landing in the dark room, use the light switch near the middle-
right section of the room. When LeChuck talks to you, continue selecting any of
the speech options until he uses the voodoo doll.
After Guybrush gets transported to the next room in the hallway, walk left
twice and pick up the ticket from the smashed-up treasure chest. Walk right
four times and walk to the door to enter the first aid room. Pick up the
remains of the right skeleton to get a skull. Open the medicinal drawer at the
right side of the room and pick up the hypodermic syringe. Open the trash can
at the right side of the room. Pick up the stuff in trash can to get a pair of
surgical gloves. Exit the room.
Walk left, and then walk to the door. Open the bottom box and pick up the
dolls. Open the middle box and pick up the root beer. Open the top-left box and
pick up the balloon. Exit the room. Walk left, and then walk to the door to
enter a room with a broken grog machine. Use the coin return on the grog
machine, and a coin will fall out. When LeChuck bends down to pick up the coin,
quickly use the clean, white hankie on LeChuck.
LeChuck will transport you outside the room. Walk to the door to return to the
room with the broken grog machine. Use the balloon with the helium tank. Use
both surgical gloves on the helium tank. When LeChuck bends down to pick up the
coin, quickly pick up his underwear. After he transports you outside the room,
walk left to arrive in the section of the hallway with the elevator.
Use the call button and enter the elevator. When LeChuck appears outside the
elevator, quickly use the lever. Pick up the crispy beard bits. Use the crispy
beard bits with the juju bag. Use the generic voodoo Kewpie doll with the juju
bag. Use the used hankie with the juju bag. Use the skull with the juju bag.
Use the underwear with the juju bag. Use the lever to return to the bottom
floor. Exit the elevator.
When LeChuck appears, quickly use the hypodermic syringe on the generic voodoo
Kewpie doll. Walk right. Say "I wonder what would happen if I tore the leg off
this thing." When LeChuck asks you to take his mask off, say "Oh, all right,
I'm coming over." Guybrush removes the mask and finds out that it's his creepy
brother, Chuckie. Continue selecting any of the various speech options to
complete the game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3. Frequently Asked Questions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
Questions about Part 1
===============================================================================
-------------------------------------------------------------------------------
Q. How do I pick up the shovel from the sign in Woodtick?
A. The shovel is not a selectable item at the start of the game. Just pick up
the sign to automatically get the shovel.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. How do I get the bucket near the pirates on the ship in Woodtick?
A. Continue talking to them, and they'll let you get the bucket.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. How do I cross over the swamp?
A. Walk to the coffin to row to either the shore or the shack in the swamp.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Where is the Ash-2-life in the voodoo shack?
A. It's the middle jar on the bottom row.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Guybrush says he doesn't want to touch the mud in the swamp with his hands.
How do I pick up the mud from the swamp?
A. Use the bucket from the ship in Woodtick.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Where are the graves at the cemetery?
A. Walk to the hill at the back to find the graves.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. How do I get the bone from the grave?
A. Use the shovel from the sign in Woodtick on the grave.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. How do I get the cartographer's monocle from shop at Woodtick?
A. Wait until he puts it down on the desk, and then quickly pick it up.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. How do I enter the kitchen of the Bloody Lip Bar?
A. You can enter the kitchen by going through the left window near the entrance
to the bar.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. How do I pick up the spit from the wall of the Bloody Lip Bar?
A. Use the blank piece of paper from cartographer's shop.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. How do I release the alligator from the left ship in Woodtick?
A. Use the knife from the beach on the rope tied to the alligator.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Where should I put the bucket o' mud?
A. Put it on the door in the cabin of the left ship.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Okay, I've put the bucket o' mud on top of the door, but nothing is
happening. What should I do next?
A. Use the dressing screen.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. On the right ship at Woodtick, how do I keep the box open?
A. Use the stick from the beach on the box.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I use as bait for the rat?
A. Use the cheese squigglies from the left ship with the box.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. What should I use to pull the stick?
A. Use the piece of string from the voodoo shack on the stick.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. Where can I find the laundry claim ticket?
A. After Largo complains to the laundry guy, the ticket can be found by closing
the door in Largo's cabin on the left ship.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. How do I get the cook fired from the Bloody Lip Bar?
A. Put the rat in the vichyssoise in the kitchen, and then ask the barkeeper
for some soup.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Q. The fortune teller gave me a voodoo doll and some pins when I gave her the
four ingredients, but whenever I visit Largo's cabin he throws me out. What
should I do?
A. As soon as you enter Largo's cabin, quickly use the pins in the voodoo doll.
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Q. Captain Dredd wants a lucky sailing necklace. What should I give him?
A. Give him the cartographer's monocle.
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Questions about Part 2
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Q. On Phatt Island, how do I get the bone from the cell on the left?
A. Pick up the mattress to find a stick, which can be used to get the bone.
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Q. How do I get Walt to give me the cell keys?
A. Give him the bone.
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Q. How do I win the game in the first alley on Phatt Island?
A. Go to the second alley and select the correct number of fingers the guy
holds up. When you win, he'll tell you the answer.
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Q. What number should I select when the guy holds up his fingers in the second
alley?
A. Ignore what he says, and just select the number of fingers he first holds
up.
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Q. I won the game in the first alley! What prize should I choose?
A. Choose the invitation.
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Q. What books should I get from the card catalog in the library on Phatt
Island?
A. Get 'Great Shipwrecks of Our Century', 'The Joy of Hex', and any other book
from one of the drawers.
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Q. I'm in the mansion. How do I get the guard to leave?
A. Just talk to him and select the second or the third speech option.
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Q. I'm in Governor Phatt's bedroom. How do I get the book from him?
A. Use the book from the card catalog of the Wharf library in exchange for the
book on top of Phatt.
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Q. On Booty Island, the antique dealer won't let me buy the mirror, as the
parrot is too interested in it. How do I buy the mirror?
A. Use the parrot chow from Dread's ship on the hook. To find the hook, buy the
sign.
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Q. How do I get the cook to leave the kitchen at the back of the Booty Island
mansion?
A. Use the garbage can outside of the kitchen.
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Q. The cook has left the kitchen, but he won't let me in. How do I enter the
kitchen?
A. Walk once around the mansion, and the cook will follow you. At the back of
the mansion, you will be able to enter the kitchen.
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Q. I've arrived at the Big Tree. What should I put in the second hole of the
tree?
A. Put the oar from the mansion in the second hole of the tree.
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Q. The oar snapped! How do I fix it?
A. Go to the woodsmith's shop in Woodtick and give him the oar.
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Q. In Woodtick, how do I get the woodsmith to leave his shop?
A. On the right ship, use the well-polished old saw from the antique shop of
Ville de la Booty with the peg leg of the pirate.
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Q. How do I get Jojo the monkey from the Bloody Lip Bar?
A. You'll need to hypnotise him first. Use the banana on the metronome on top
of the piano.
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Q. How do I get Guybrush to spit further in the spit contest on Ville de la
Booty?
A. Use the blue drink with the yellow drink from the Bloody Lip bar to create
a green drink. After using the crazy straw with the green drink, Guybrush
will spit further.
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Q. Okay, Guybrush is spitting further now, but the best I can get is third
place. How do I get him to spit even further?
A. Watch the woman in the crowd with the scarf. Spit when the wind blows her
scarf.
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Q. Okay, Guybrush is spitting even further now, but the best I can get is
second place. How do I win the contest?
A. Use the ship's horn, and the Spitmaster will leave. Pick up the flag, and
Guybrush will put them nearer to the start of the course.
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Q. How do I reach the map piece from the cliff on Booty Island?
A. Use the fishing pole that you won from the competition with the fisherman on
the wharf.
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Q. How do I climb the big tree on Booty Island?
A. Use the plank and the reinforced oar with the holes in the tree to climb to
the top.
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Q. There is a huge pile of maps in the hut at the top of the tree. How do I
find the correct map?
A. Use the dog from the Governor's mansion with the pile of maps.
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Q. How do I stop the waterfall on Phatt Island?
A. Use Jojo the monkey from the Bloody Lip Bar in Woodtick on the pump.
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Q. I'm at the drinking competition in the cottage on Phatt Island. Where should
I put the real grog?
A. Put the real grog in the tree.
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Q. What should I do with the empty mug?
A. Use the bottle of near grog from the vanilla envelope on the mug.
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Q. What should I do with the grotesque statue outside of the cottage?
A. Use the telescope from the top of the big tree in Booty Island on the
statue.
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Q. How do I get the light to shine all the way through the cottage?
A. Open the shutters in the cottage, and use the mirror with the mirror frame.
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Q. How do I get the 6,000 pieces o' eight so that I can charter a ship from
Ville de la Booty?
A. Give the spit plaque to the antique dealer.
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Q. I've chartered a ship. How do I know where the Mad Monkey is?
A. The book Great Shipwrecks of Our Century from the library on the wharf will
tell you the coordinates.
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Q. What should I get from the wreck of the Mad Monkey?
A. Get the monkey head.
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Q. How do I get the map piece from the antique dealer on Ville de la Booty?
A. Give him the monkey head.
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Q. In the cemetery on Scabb Island, Rapp has given me the key to the shack.
Where is the shack?
A. On the beach.
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Q. What should I give the cartographer to replace his monocle?
A. Give him the lighthouse lens from the library on the wharf.
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Questions about Part 3
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Q. How do I know which ugly bone things to push?
A. Look at the spit encrusted paper. Just read the second word in each sentence
of the verse. So if the second words in verse one are Head, Rib and Hip,
then walk left or right along the tunnel until you find the ugly bone thing
with the bones in this order.
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Q. How do I spit at the shield?
A. Use the crazy straw with the green drink.
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Q. I put the candle out. Where can I find some light?
A. Use the matches from the juju bag.
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Questions about Part 4
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Q. How do I break the bottle?
A. Use the bottle from the beach on the rock near the still.
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Q. I've got ocean water in the martini glass. How do I replace it with fresh
water?
A. Use the martini glass with the ocean water in it with the still.
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Q. I keep getting lost in the jungle. How do I get to new places?
A. Give crackers to the parrots, and they will give you directions.
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Q. How do I open the bag hanging from the tree?
A. Use the broken bottle on the bag.
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Q. I've found the first cracker in the barrel under the parrot on the beach.
Where can find the other two crackers?
A. Use the distilled water with the box of cracker mix to create the crackers.
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Q. How do I open the box near the pond?
A. Use the crowbar from the beach.
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Q. Guybrush won't use the dynamite on the big X. What should I do first?
A. Use the shovel on the big X, and then use the dynamite in the hole.
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Q. I've landed on a pillar near the treasure chest. How do I get near the
treasure chest.
A. Use the crowbar with the rope, and then use the new crowbar 'n' rope item on
the twisted metal rods.
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Q. In the room with the broken grog machine, how can I distract LeChuck?
A. Use the coin return slot on the grog machine, and a coin will roll out. This
will distract LeChuck so that you can either get his underpants or use the
hankie on him.
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Q. The elevator doesn't seem to be working properly. How do I go up in the
elevator?
A. You need to inflate both surgical gloves and the balloon to use the lift.
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Q. Okay, I've made the generic voodoo Kewpie doll by using all the required
ingredients in the juju bag. How do I defeat LeChuck?
A. Use the hypodermic syringe from the medicinal drawer of the first aid room
on the doll.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4. Copyright Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This document is Copyright 2002 Tom Hayes. It is not to be distributed in any
form without the permission of the author. The author of this document is not
affiliated with the creators of this game in any way.
The latest version of this document can be found at www.gamefaqs.com.
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