| 
       Short Review The first adventure game in years since The Last Express that is really a 
    non-linear adventure game. The order of your action and the conversation 
    path you choose will determine the way Gus solved the case. There is no 
    dead-end at all within this game. Each problem will have at least two ways 
    to solve it. Do not worry if suddenly an inventory item, that you thought 
    will help you solving a problem, disappeared after doing an act. You will be 
    able to find different way to solve that problem. This is a brilliant 
    approach on solving a puzzle. Hopefully more developers will do the same 
    thing for their future adventure games. There is one very tough Pixel Hunting puzzle in the game. You need to 
    have patience to solve this one since a walkthrough is not good enough to 
    solve it. Beside that tough puzzle, all the puzzles in the game are easy or 
    moderate. The graphics in the game are a top notch graphic (even though is not as 
    good as Syberia, the previous game from Microids). There is only one bugs of 
    the game that I encountered when I played this game. The voice of the 
    characters overlapped each other during the conversation. I don't know if I 
    could considered this as a bug though, since it only applied to gamer that 
    play this game on a laptop (specially on any Dell laptop). You need to set 
    your graphic bit into 16-bit and TURN OFF all other applications on the 
    background, such as screen saver or any other program. Sometime, you still 
    have to restart the laptop even though you have done all the things 
    mentioned above.  Overall this is an A rated adventure game that will stick on the back of 
    your mind for a long time.     Introduction You play as Gus Mc Pherson, a American Private Investigator, who has been 
    living in Paris as an artist. Sophia Blake asked him to investigate the 
    murder of Ruby and Regis Whyte, a mysterious American couple, who were found 
    dead in their hotel room, at Hotel Orphee. As usual, I will give freedom to you to choose your path since I only 
    tell you the solution based on the question not by step-by-step walkthrough. 
    Even though I try to place these questions in certain order so that you 
    could understand how the story unfold. All important clues needed for a 
    perfect ending will be marked with green color. 
    You need to collect or at least know about this clue to be able to provide a 
    complete evidence to Inspector LeBreun for the final conversation with him. 
    This will determine how the ending will be.    Walkthrough Q: What should he do with Sophia's request?A: He could either accept the offer at his 
    studio right now or at the  Chez Alexandre restaurant later on. No matter what he does, he 
    will accept the offer in the end. The only different is that he will have 
    access to the restaurant earlier. In any case, he will learn that Inspector 
    Le Breun is 
    the person in charge of the case and will gain access to the Police Station. Call 
    Pinkerton agency, his former New York office, after she walked out of 
    the door to do background check. The result will come later on. Make sure 
    you check the door mat every time he enter his studio.
 Q: What kind of information could Gus collect at 
    Hotel Orphee?A: Not much at this time. Depends on which 
    character you choose to tell Petit, the front desk, Gus could have an early 
    access to the second floor. He could immediately talk his way to the second 
    floor as an Insurance Agent or he has to squeeze his brain to sneak to the 
    second floor as other professions. As for information, he will learn a 
    little bit about the night of the murder from Nicolas (the bartender) and 
    Petit.
 Q: It is time to go to the police station. How 
    could Gus get a hand on the murder report?A: Pay attention to the conversation 
    between the police and the woman. She asked about her missing son, Hellouin. 
    Gus needs to bribe the police. As a PI, Gus will learn that the police needs 
    something to quench his thirst. Buy a red wine 
    from Nicolas, the bartender at Hotel Orphee. Give the wine to the police and 
    he'll give Gus the police report. Gus will learn about the witnesses' words and the mysterious person's description from the report. 
    There is one key witness, a woman who stay in the room across from the room 507. 
    Gus needs to have a special item to be able to talk to Inspector LeBreun.
 Q: Where could he find more information on the 
    mysterious person on the police report?A: Go inside the hotel's cafe and talk to 
    Nicolas, the waiter. He will mention about a stranger who sat near the 
    window before the murder happened. He will also tell Gus that Malet, the 
    hotel porter, had a brief conversation with him. From his information, Gus 
    will have access to Alambic Bistro, a local club in Paris where Malet used 
    to hang around. Nicolas and Petit will give additional character description 
    of the stranger.
 
     Q: 
    What does the mysterious person look like? A: He has boxer nose, short straight hair, 
    thick moustache, square face, flat ears, large mouth with thin lips and 
    small sharp eyes. Look at the picture on the right to help you. Show this 
    picture to Nicolas for confirmation.
 Q: Where could he find Malet?A: Use the map to go to Alambic Bistro. He 
    could find Malet talking with Hulot, the owner of the club, near the bar. 
    Show the picture to Malet. The suspect will walk into the club. Malet will 
    run away and so does the suspect. Gus will chase him out. Unfortunately he 
    could not catch him.
 Q: Who is this mysterious person?A: Go to the police station and show the 
    picture to police. He will go to the back room and talk to LeBreun. Gus will 
    overheard the conversation about Hellouin. Gus could visit Hellouin's office 
    now. Too bad the door to his office is locked. Need to find a way to unlock 
    it.
 Q: How could Gus gain access to the second floor 
    of Hotel Orphee if he told Petit that he is a Journalist or Private 
    Investigator?A: Isidore Petit will refuse to talk to 
      Gus if he lies as a Local or Foreign Journalist or if he tells the truth 
      as a Private Investigator because of the hotel's security policy. 
    Fortunately, he will be able to gain access to the 
      second floor by climbing into the big luggage cart close to the main 
      staircase. The bad news is that the door to room 507 is locked also. Now 
    we have two locked doors blocking the investigation.
 Q: What should he do now?A: He could either walk into Room 506 or he 
    could just start walking away toward the staircase. If he walk away, the 
    woman from Room 506 will call him back. So either choice will bring Gus to 
    Room 506 in the end. Choose any conversation you like, it will not affect 
    any investigation path. The information from the woman will add the 
    complexity of the case. She will give Gus a magic talisman.
 Special Note: If you choose to 
    investigate Hellouin's office first and do 
    Hellouin's Act before going to the second floor of 
    Hotel Orphee, Gus will have an opportunity to pick up a pencil from the 
    reception desk down stair. If he does that then Mrs. Louiseau will not give 
    him a magic talisman. Since both the pencil and the magic talisman will have 
    the same function on this game.  Q: Where could Gus find a lock pick?A: Try Hulot, the manager of Alambic 
    Bistro. He knows a lot of people from the underground, so finding a lock 
    pick will not be a problem for him. Hulot will give Gus a lock pick in 
    return for his service. Gus needs to find the differences between the 
    original and the duplicate painting.
 
     Q: Gus now has a lock pick. The bad news is that 
    he could only use it once. Which door needs to be unlocked with the lock 
    pick?A: Both locked doors (Hellouin's office and 
    Room 507) have two different ways to unlock them.
 Q: How could Gus unlock Room 507?A: There are 3 ways to do this act. All 
    profession could use the lock pick on Room 507 door. Use the picture below to help you 
    (lock pick 1- 5 is from left to right). If Gus used the lock pick to unlock Hellouin's door then there 
    are 2 ways to enter Room 507:
 
      Journalist or PI: The door to Room 505 will be found open after you 
      did Hellouin's part. Gus will be able to enter Room 507 through connecting 
      door between Room 505 and 507. Gus will be able to get the key through the 
      gap below the door. Slide the newspaper under the door. Use either the 
      pencil or the magic talisman to poke the key through the keyhole. The key 
      will fall on the newspaper. Grab the newspaper back. Use the key to unlock 
      the door.  Insurance Agent: He will be able to enter Room 507 through the 
      connecting door between Room 505 and 507. Gus will be able to get the key 
      through the gap below the door. Slide the newspaper under the door. Use 
      either the pencil or the magic talisman to poke the key through the 
      keyhole. The key will fall to the floor. Grab the newspaper back. Use the 
      key to unlock the door. 
       
     Q: How could Gus unlock Hellouin's office?A: First, he could unlock it using the lock 
    pick. Use the picture above to help you unlocking the door (lock pick 1- 5 
    is from left to right). If Gus used the 
    lock pick to unlock Room 507, he should be able to find a mallet near the 
    toolbox in front of the broken elevator at Hotel Orphee. Use the mallet to 
    break the glass above the door handle. Gus will be able to unlock the door 
    through the hole.
 Q: What could Gus find inside Room 507?A: He should be able to grab
    the glass shard with strong ether smell on the 
    foot of the bed and a ring with a word 
    'Fay' imprinted on it inside the fireplace. Look at the lower left corner 
    of the fireplace to pick up the bracelet. Gus might be able to pick up a
    strongbox key on the right nightstand beside the bed (depending on the 
    order of Gus' investigation - if you choose to do 
    Hellouin's Act below before entering Room 507). Enter the bathroom and notice 
    the black hair 
    dye on the sink. Strange, does not Mrs. Whytes have red hair not black?
 Q: What could Gus find inside Hellouin's office?A: He could find a locked safe on the 
    bottom drawer and 
    an appointment letter from Gregoire de Allepin inside the 
    top drawer. The bottom drawer will trigger the cutscene of Mrs. Hellouin 
    enter the room. Tell Mrs. Hellouin that Gus is a friend of Hellouin and he 
    just want to help Hellouin. She will take Gus to see Hellouin in the attic.
 Hellouin's Act Q: What should he do first?A: Try to make an inquiry call to Gregoire 
    de Allepin about the contract. Too bad there is no answer. Visit Eaton's 
    apartment. There is an old lady working on the floor. Try to get Eaton's 
    apartment number from her. Hellouin could get some valuable information from 
    her. If you choose the correct conversation path, Hellouin will be able to 
    have access to Alambic Bistro. Do not worry about it though since he could 
    have access to his place through other mean later on.
 Q: How could Hellouin enter Eaton's apartment 
    with this lady blocking the way?A: Enter the yard and pick up the red ball 
    on the ground. Throw the ball to the red vase on the window. This act will 
    trigger a cut scene showing the old lady walking toward the yard. Sneak up 
    to the second floor and enter Eaton's apartment.
 Q: What could be found inside this apartment?A: He could find several important things 
    here. The boat ticket from New York to Le Havre 
    on the dresser and a locked strong box inside the closet inside the bedroom, 
    Dr. Kauffner's business card and also the note from 
    Brotherhood of the Secret Order of the Rose Chapter on the cabinet 
    inside the dining room. The note will explain the role of Fay as Adeline, 
    the long lost love of Gregoire DeAllepin. Notice Hulot's exposition poster 
    above the cabinet. He will gain access to Alambic Bistro by looking at the 
    poster. You will not be able to find the key to this box until later on.
 
    Q: Where could Hellouin find the Eaton?A: Visit Dr. Kaufner in his office. 
    Hellouin could gain several important information 
    about the Brotherhood, Gregoire de Allepin, and the Eaton. Ask the 
    police at the police station about the Eaton. Visit Alambic Bistro and talk 
    to Berenice. She will tell him that the Eaton are trying to make a scam of 
    the century with Hulot's help. Hulot scribbled the address of the meeting 
    place with the Eaton. There are 2 ways to find te address: go to the bar 
    counter and use the pencil on the note to reveal Chez Alexandre address or 
    visit the Hall of BSORC and choose any conversation path. In the end, the 
    door man will give Chez Alexandre's address to Hellouin. He said that the 
    restaurant is the place in Paris to find the Eaton.
 Q: The Maitre D at the restaurant does not 
    recognize the Eaton. How could it be?A: The only American couple on the 
    reservation list is the Whytes. Choose any conversation path as you like. In 
    the end, the waiter will refer him to Hotel Orphee. Ask Petit about the 
    couple. He will refuse to tell Hellouin about them because of the hotel's 
    policy. As soon as Hellouin start to walk away from the hotel, one of the 
    porter tapped his shoulder. Walk to the cafe Nantis. He could talk to the 
    bartender if he like. Walk to the table near the window. Theo Malet, the 
    porter, will walk inside and sit in front of him. Ask Malet about the Eaton. 
    Watch the cut scene on how Hellouin discovered the gruesome murder of the 
    Eaton. Inspector LeBreun will show up and arrest Hellouin. Back to Gus.
 Gus McPherson 
    Q: What should he do now?A: If you have not visit
    Room 507, do so now. Gus could talk with Petit and 
    Nicolas at Hotel Orphee to learn that Malet has been murdered. Visit the Eaton's apartment. Go 
    inside the bedroom and notice the locked strong box in the closet.
 
    Q: Where is the key to unlock this strong box?A: If you choose to unlock Room 507 before 
    doing Hellouin's Act, Gus will be able to find 
    the key behind the bottom left corner of Hulot's exposition poster. Other 
    wise, Gus will be able to find the key on the 
    nightstand in Room 507. Unlock the box and pick up 
    the passports, 
    picture of 
    the Baphomet, and 
    Sophia's Blake letter. What is this? Is Sophia Blake try 
    to take advantage on Gus?
 Q: Who is Sophia Blake?A: Go back to the studio. Pick up the 
    telegram on the door mat. Hmm.... Blake only has one daughter. Sophia has lied to Gus 
    about the Whytes. Use the phone to call Sophia and agree to meet at Chez Alexandre. Learn 
    more about the couple and the head of the Baphomet story. So 
    this is the main subject of the murder: the Head of the Baphomet. Gus will 
    have an access to the Meeting Hall of BSORC. Now, Gus will have multiple 
    options, he could go to Meeting Hall of BSORC or DeAllepin's house.
 
    BSORC Path (Optional) 
    Q: Gus went to the Meeting Hall of BSORC but the door man did not allowed 
    him to enter. What should he do?A: He needs to have an introduction letter 
    from the member of the organization. Visit Alambic Bistro. Ask Berenice to 
    forge you a fake introduction letter based on the letter from Hellouin's 
    office. Unfortunately, the door man at BSORC does not recognize the 
    hand-writing of the letter. He needs to find another hand-writing of a 
    member to forge. It is time to visit our friend: Gregoire DeAllepin. Unfortunately, his house is locked 
    tied with a strange lock. Once he found out the
    DeAllepin's monetary reports, 
    quickly go back to Berenice before doing anything else. Once Hulot found 
    dead, Berenice will refuse to forge another false document for Gus.
 
    Note: As I mentioned above that there is 
    always more than one way to solve a puzzle. There is 
    another way to enter this BSORC Meeting Hall if Berenice refuse to forge 
    Gus another fake letter. DeAllepin Path Q: Where is the key to 
    DeAllepin's house?A: Dr. Kaufner might have it. Visit his 
    office. Hmm.. nobody is here. Gus just need to find a way to enter his room.
 
    Q: How could Gus find a way to enter Dr. Kaufner's office?A: Notice the far end door in front of Gus. 
    That is Dr. Kaufner's office. Go through the left hallway. Pull up the level 
    on one of the corner. This act will close door behind him and open the one 
    in front. Continue down the hall and pull up another lever. Go through the 
    open hallway. Notice the door behind the locked grate on the left. That is 
    Dr. Kaufner's office. Continue down the hallway. Pull up another lever to 
    close the door behind him. Continue through the open hallway and pull up 
    another lever. This will open the hallway in front of Gus. Go down the 
    hallway and notice that Gus back at the starting point. Turn right and enter 
    the hallway. Gus will see Dr. Kaufner's office behind a locked grate in 
    front of him. Turn left and pull down the lever. Go forward and pull down 
    the next lever. This will open the grate in front of Dr. Kaufner's office. 
    Go to the starting point and turn left. Enter his office.
 Q: What kind of stuff could Gus find inside 
    Kaufner's office?A: Pick up Gregoire 
    and Gracie Eaton's medical reports from the bottom right drawer of 
    his desk. Get Kaufner's journey on the top of 
    his desk. There is an egg close to the journal. Click on the button to open 
    the egg. Pick up an interesting wax cylinder. 
    Check out the small table on the corner of the room. Get the
    hypnotize necklace. Now for the key to De 
    Allepin's house. This key has 4 different parts with four different colored 
    diamond shapes. The first part is on the small table, near the necklace. 
    The other three parts of the key are on the three bookshelf in the room.
 
    Q: Where could Gus play the wax cylinder from Kaufner's office?A: Go to Hotel Orphee and visit our friend 
    in Room 506. She has a record player inside the room. Insert the voice 
    cylinder and play it. The wax cylinder contains Gregoire DeAllepin's 
    therapy session. The guy is a nut case.
 Q: Gus 
    unlock Allepin's house with the four keys. Where could he find a 
    hand-writing sample inside this big place?A: On the second floor, he could find 
    frescos of the Knight of Templar story on the far end 
    of the wall. To the left of this 
    frescos is Allepin's study and to the right is his bedroom. Gus could find 
    Adeline photo inside the bedroom. Get 
    DeAlleppin's monetary report 
    on the desk. The hand-writing is difference. How can it be? Gus needs 
    to investigate this house thoroughly. There is a foul-play going on here. At 
    the other end of the room, Gus will find a strange planetary display with a 
    panel below it.
 
     Q: What 
    does this planetary display do?A: It is a mechanism to open a secret 
    chamber in this house. Look closely to the writing below each
    fresco in the hall. The date on the plate is the key 
    to operate the mechanism. Enter all three dates in any order you want. After 
    the last date entered, the wall on the left will be opened. Gus discovers 
    the secret pathway to the secret chamber. Enter the chamber and Gus will see 
    a set of alchemy apparatus and a strange book with a coin imprinted on it. 
    Gus could solve these two puzzles in any order, but beware though. Once he 
    solved the strange book puzzle, he will be transferred automatically back to 
    his studio by a cut scene. So make sure he has inspected every corner of 
    this secret chamber before tackling the book puzzle if you do not want to go 
    back and forth to this secret chamber.
 
     Q: What is the solution of the alchemy 
    puzzle?A: First of all, get the matches on the 
    desk inside the study room (close to where Gus found the
    monetary report earlier). Notice 
    the poster on the four columns. The posters represent Water, Earth, Air, and 
    Fire. These are the four basic elements. If you look at the numbers on the 
    squares, you will notice that the sum of the numbers in any direction 
    produce the same number. Water will produce 175, Earth will produce 15, Air 
    will produce 34, and Fire will produce 65. Get the scroll on the alchemy 
    table. Notice these four lines from the scroll:
 
      From the brimstone that is in the house of MarsFrom the lapis lazuli that is in the house of Jupiter
 From the green coral that is in the house of Venus
 From the mandrake root that is in the house of Saturn
 Remember the four diamond shape lock? On each lock, there is a symbol 
    associate with it. Those symbol are the symbol of Mars, Jupiter, Venus, and 
    Saturn. These four symbols appear also on the colored vial on this table. We 
    could relate this symbol with the color mentioned on the four lines in the 
    scroll. So we could draw the conclusion that: 
      Fire = Brimstone = Red = Mars = 65Air = Mandrake Root = Blue = Saturn = 34
 Earth = Lapis Lazuli = Black = Jupiter = 15
 Water = Green Coral = Green = Venus = 175
 Use the measuring spoons to get the appropriate amount of the powder and 
    drop it on vial that sits on the top of the burner. Light the burner with 
    the matches. Gus should have a purple vial in 
    his possession if he did it correctly. Do not forget to pick up
    the 18th Century Gold Coin on the table also. Q: Where is Gregoire De Allepin?A: Go deeper to the crypt. Gus will see a 
    dead body lying on the tomb. Could it be .... Yeah, this is the dead body of 
    Gregoire De Allepin. Use the camera to take a 
    picture 
    of his dead body. If Gregoire has been died all this time, who has 
    been acting as him lately? Dr. Kaufner!!!!!
 
     Q: What 
    is the solution of the book puzzle? A: Get the metal ring from the bookshelf 
    across the secret chamber entrance in the study room. Pick up
    the knife beside the book. Look closely at the 
    book. Place the ring on the slot and clamp down all the four clamps. Set the 
    top clamp to display A, D, and N from top to bottom. Set the bottom clamp to 
    display 5, 3, and 1 from top to bottom. Leave the left clamp alone. Gus will 
    see be able to read the history of the Head of The Baphomet from the book. 
    Gus will end up back in his studio again. Pick up the ransom note that just 
    come on the door mat. Kaufner kidnapped Sophia Blake and wants the Head of 
    the Baphomet in exchange.
 Q: Where could I find 
    The Head of the Baphomet?A: Visit Alambic Bistro. Berenice will tell 
    Gus that Hulot has been murdered. Learn that Berenice has made a imitation 
    of The Head of The Baphomet for Hulot. Dig more information from her until 
    she said that Hulot has been sitting in front of his fresco every night. 
    There should be something special about the fresco. Go to the back room of 
    the club and notice a set of candle has been lighted in the memory of Hulot. 
    Look closely at the picture and pick up the candle. Notice the arch behind 
    Hulot on the picture. Step to the right of the fresco on the wall and look 
    closely at it. If you has talked with Berenice up until the detail of the 
    Baphomet and Hulot's new habit at night, the candle should be lit at this 
    point. Welcome to the new breed of PIXEL HUNTING puzzle. Gus need to find 
    several hidden images on the fresco. Once he found all of those hidden 
    images, he will be transferred automatically to his notebook. He could form 
    the same arch from the Hulot's memoir picture on his notebook. Pay extra 
    attention on the bottom right and left area of the fresco because almost 70% 
    of the parts are there, including almost all the letter images.
 
     
     Q: Where 
    inside this train station that he could find the Head?A: Go to the far end left tunnel. Gus will 
    be surprised by a train. He will jump through the left opening to a dark 
    passage way.
 Q: Where could he find a light to 
    proceed? It is too dark hereA: Use the candle or the flash light from 
    Hellouin's Attic (in his office) to light his way if the candle does not 
    work. Proceed to the end of the passage until he could pick the
    false Head of Baphomet from the shelf and the
    original Head of the Baphomet one from inside 
    the box on the floor.
 Q: 
    Berenice refuse to forge Gus another false document. How could he enter the 
    Meeting Hall of BSORC?A: Use the purple vial from DeAllepin's 
    secret chamber to drugs the door man. Unfortunately, the door man does not 
    have anything valuable on him. Proceed to search the Hall.
 Q: What 
    could he find inside this Hall of BSORC?A: Go to the inner library. Pick up
    the journal on the table, 
    the book about the Knight of Templar inside the far right end 
    bookshelf, and the brass coin 
    from the left glass display.
 Q: What other 
    information he needs to help Hellouin?A: Go to Hotel Orphee again and
    talk to Nicolas about Hellouin and Malet. Go to 
    the second floor and exausts all the conversation topic with the lady in 
    Room 506. Gus will learn a lot about Knight of Templar, The Head of Baphomet, 
    and The Alchemy Knowledge.
 Q: How could Gus 
    convince LeBreun that Hellouin is innocent?A: Gus needs to collect or know about all 
    of the items marked with green color above. Once he did that he could 
    exhausts all conversation topic with Lebreun until LeBreun called Hellouin 
    for a talk. Gus will provide information on Ring,
    Passport (or 
    Sophia's Letter), The Murder of Malet and Hulot,
    the letter from DeAllepin to 
    Hellouin, Nicolas testimony that he saw Hellouin 
    and Malet together on the night of the murder,
    De Allepin's Photo, The 
    Knife, The Brass and The 
    Gold Coins and The Purple vial (if he did not 
    use it for something else). There will be an 
    option for Gus to say that he hoped all of these evidence are enough to 
    prove that Hellouin is innocent.
 Q: Where is 
    Sophia Blake?A: Go to DeAllepin for the final 
    confrontation with Dr. Kaufner. Choose to destroy the Head of Baphomet (it's 
    a false one anyway) for a happy ending or return it to Dr. Kaufner for a sad 
    ending.
     Copyright: 
    Crash Production@2003All images on this walkthrough are the property of Microids
 Any comment or question could be sent to
    Crash Email ([email protected])
   |