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Syberia Faq/Walkthrough
Version- 1.0
Made By- Sultan
Email- [email protected]
YIM- xllx_mafia_xllx
MSN- [email protected]
Make sure if you want to find a section quicker press CTRL+F then type
the shortcut code (which are listed in the contents). Sometimes you can
just type a keyword until it delivers you to the section you wanted to
find.
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+++TABLE OF CONTENTS+++
Name of Section | Shortcut/Code |
1. Updates | SC112 |
2. Introduction | SC120 |
3. Walkthrough | WC111 |
4. Credits/Thanks | CT111 |
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+++UPDATES+++ SC112
Version 1.0- My first and most likely final version. It features just
the walkthrough to make you finish the game.
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+++LEGAL RIGHTS/COPYRIGHT+++ SC111
If you are a webmaster of the site that wishes to post this document,
you may
do so under one condition - you must e-mail me first for permission. If
permission is granted, you cannot change a single character of this
document,
and you must leave it into original format. Permission will *not be
granted* to fan based websites.
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+++INTRODUCTION+++ SC120
Hello everyone! My name is Alex Pourosseini and I have just made my
first walkthrough for a Windows/PC game. It's Syberia. Why did I choose
this game? Well it was such a dramatic game with one of the best
storylines.
By the way let me tell you the purpose of this Guide/Walkthrough. It's
just to let you finish the storyline perfectly. Nothing more to it. To
be honest I was disappointed with some other guides so I tried to make
mine as specific as possible.
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+++WALKTHROUGH+++ WC111
Valadilene, French Alps
The game opens with Kate Walker, a lawyer watching a Funeral procession
led by an automaton drummer, a cortege pulled by a horse has a wreath
with Anna written on the ribbon and mourners pass by. They enter the
gate of the church. Kate proceeds to the Hotel and was greeted by an
automaton before entering the lobby.
Learn about the Kate's mission:
Hotel: Lobby - Pick up the advertising brochure that describes the
town of Valadilene and the Voralberg Manufacturing from the bulletin
board by the coat stand. The Voralberg Manufacturing is world renown
for their automatons. The workings of the motor of the automaton, the
history of the company and the Voralbergs that managed the automaton
factory are described. Try to pick up the luggage and Kate will say she
is too tired to do so. (Help dialogue added - see top right inset). Go
to the left screen and talk to Momo who is drawing.
Registration desk - Go to the registration desk and pick up
the reception bell key. Take bell key from inventory (see left bottom
inset), insert the bell key on the automaton and then press the red
button. Talk to the receptionist. Click on Kate in the Dialogue
notebook. Kate's room is #6, next floor up. Click on help on the
dialogue to get him to carry the luggage. The receptionist talks about
the possibility of Kate's company buying the factory and Anna
Voralberg's funeral. Momo interrupts and talks about not buying factory
but of Anna's house and Hans not dead but far away. He was scolded and
he runs away dropping something on his way out. . Kate is surprised
about learning of Anna's death.
Room #6 - Kate and the receptionist enter her room and the
receptionist expresses his hopes that Kate's company will revitalize
the town. Pick up the Fax 1 from the nightstand by the bed from Edward
Marson. Use the cell phone, dial 12 458 902 taken from the letterhead
of fax 1 and press send. Marson will fax the address of the notary
since they made provision about Anna's death and her having no heirs.
Lobby - Talk to the receptionist about mission and he will
give the Fax 2 for the notary, Maitre Alfolter. Talk to the
receptionist again about everything. In the next room, pick up the
medium and large cogwheels Momo dropped on the floor and the tiny and
small cogwheels on the table. Study the pattern on the table. Go
outside.
Town: Go to right screen and talk to the man sitting on the
bench. Not much information there. Go to the left screen. Talk to the
baker by the Patisserie.
Go left 2 screens down and pick up the gazette from April 17, 2002 left
on the left bench. Read about Anna and the Editorial.
Notary: Go up the stairs and see an automaton. Take fax 2 from
documents, place fax 2 on the hand, pull the chest lever and then pull
the arm lever. See the notary look at the fax with his telescope. The
door opens and Kate walks in the reception room.
Office - Take a sit on left chair. Ask the notary about the
mission and he says that there is an heir told by Anna on a letter 2
days before she died. Hans is still alive; the charade of a funeral
dreamt by their father is due to Hans wanting to leave Valadilene and
the family business. He is in Siberia. Read the letter from Anna given
by the notary, Hans is the one with innovative ideas about automatons.
The notary is finished with this business and instructs that you can
check the Voralberg archives for more information. The key is at the
reception room.
Reception room - Pick up the telescopic key from the coat
stand by the exit door. Exit the building and go right. {Dan, Kate's
fiance calls and he is not happy that Kate has to extend her stay
abroad. He was worried about his multimillion contract that might hinge
on a reception in New York}.
Church: Go to the right end of the street, pass the bridge and up
the hill. Enter the gates. {An irate Mr. Marson calls and gets informed
about the heir. Kate is not to go back until the factory is bought no
matter the problems are}. The church is locked.
Sacristy - Go to the doorway at the back of the church. Enter
the door into the sacristy. Try to open the other door to the church
proper. Look close at the crucifix on the wall behind the altar. Pick
up the key in the crank when the crucifix is moved. Look at the drawer
on the left of the altar. The turn crank of the drawer is jammed.
Insert the key on the keyhole at top right of the drawer. Open the
drawers and pick up the red punch card on top drawer, purple punch card
on second drawer, green punch card on fourth drawer and blue punch card
at bottom drawer. Look close at the middle drawer and see something
peeking in the back. Turn the crank on the side of the drawer. Pick up
the Voralberg key and the letter of confession by the former parish
priest. He states in his letter about being fooled by Rudolf Voralberg
in believing Hans was dead and found about it when Anna revealed the
deception under the seal of confession.
Belfry - Go back to the other door and the side entry is also
locked. Look close at the alcove by the side door. Arrange the gears
that Momo left in the hotel in the alcove similar to the drawing on the
table. Pull the lever and Kate enters the door, which turned out to be
an elevator. The elevator rises to the belfry. Look close at the
automaton bell ringer and see that it needs something for his back.
Insert the purple punch card on his back (red - silent night, blue -
wedding march and green punch card - call to prayer). The ringing of
the requiem caused the automaton on top of the Mausoleum to take his
hat off.
Go to the left side of the church. Check the cemetery. Take the other
path to the left of the cemetery and see the Mausoleum.
Mausoleum - Look close inside the automaton's hat and see a
lock that matches the key taken from the middle drawer in the sacristy.
Use the Voralberg key in hat. The mausoleum bars go down. Enter and
look at Hans' crypt. Pull it open and pick up the press cut and the
Valadilene voice cylinder.
Go back to the street in town. Go to the gate of the factory compound
at the right side of the street on the wall in front of the hotel.
Learn the history of Hans and Anna:
Compound: Gate - Place the telescopic key on the automaton at the
top of the gate. Click the big key on automaton at the bottom of the
gate and then pull down the lever.
Fountain - There are several paths that lead out from the
fountain - S to go to the street, SW to go to the factory, NW to go to
a shed with a big metal canister and lever, NE to go to the train depot
and SE to go to the Voralberg mansion.
Voralberg Mansion: Take the SE path. The front door is locked, go
around to the back and realize that the back door is also locked. There
is a retracting ladder beside it but it needs a key. Go to the path on
the right towards the maze.
Garden - Talk to the gardener who moans about her automaton
being broken. Go forward through the left gated path and then turn to
the first right. Look at the dry wall fountain and get the Voralberg
key.
Mansion Attic- Use the Voralberg key on the retracting
ladder. Climb the ladder and enter the Mansion's attic. Go to the left
screen and look close at the desk. Pick up the ink and Anna's diary.
Read the diary.
It starts in May, 1930 and tells about a cave where Hans meets an
accident. He fell and was in a coma for 7 days. One month after, Hans
said one word to Anna - 'mammoth'. Hans was diagnosed as a 'retard'. A
year after, their father brought Hans to Paris and the French Doctors
confirmed the diagnosis. At one time, their father brought Hans to the
factory to make him work. Hans made a mammoth for Anna and more
intricate mammoths for Gertrude and their father. Hans redesigned the
assembly line and has an office in the factory where he works on his
plans. Their father was happy about the situation. Anna even with
trepidation in leaving Hans went to the University to study. On a
vacation back home, Hans gave Anna a ballerina automaton. Anna was
happy that their relationship is still the same. Anna finished her
schooling in 1937 and is back home. Hans redesigned the kitchen for
Gertrude. Anna started to help in the factory with the paper work. In
January 5, 1938, Hans told Anna, he wants to leave Valadilene and
travel. Their father locked Hans up in the factory and only Gertrude
sees him when she brings his food. Hans started to communicate with
Anna through small cylinders with holes. One day, Hans was gone. Their
father faked a funeral for Hans and got his friend, Dr. Schmol to sign
a death certificate.
Alcove in Attic - Go to the right of the room to an alcove
behind a big armoire. Turn on the light bulb and Momo arrives. Momo
wants Anna to draw a mammoth like Hans. He gives a paper and pencil.
Talk to Momo about everything specifically about mission and help. Momo
will tell a secret if you draw a mammoth. Go back to the alcove. Look
close on the beam by the wall, close to the light bulb and see a
mammoth carved by Hans in 1932. Use paper and pencil on mammoth carving
to get pencil tracing of mammoth. Give the tracing to Momo. He says to
follow him to see the secret.
Learn Momo's Secret:
Mountain: Follow Momo to the street, turn left pass the bakery and
the notary to the gate at the end of the street, cross bridge, steps,
forward, right, cross another bridge, pass a boat with oars and then
see Momo sitting by a stone wall. Talk to Momo about the mission and
help again. Momo talks about the mammoth doll in a cave.
Stream - Walk to the path on the left and see that water
blocks the way across to the other side. See the cave to the north of
the path at the other side of the stream. Climb the steps on the right
by Momo and turn the turnstile to open the dam to the side canal. Kate
needs help. Ask Momo using help dialogue. Momo breaks the lever of the
turnstile. Pick up the lever. Go to the boat that you passed by. Try to
get the oar of the boat, then use the broken lever to pull the oar
closer. The oar is dirty and wet and Kate does not want to pick it up.
Ask Momo for help again. Momo picks up the oar. Ask him for help again
and he will place the oar on the turnstile and pushes the oar to raise
the dam. Momo very strong! Water flows to the side canal.
Cave - Walk to the left path again, cross to the other side
towards the cave to the north and enter the cave. See the mammoth
paintings on the wall. Pick up the mammoth toy doll.
Go back to town. {Kate gets a phone call from Olivia, a girlfriend at
the office and she tells Kate about the top brass being upset about the
problems connecting to the sale of the company}. Go back to the factory
compound.
Investigate the Factory:
Shed: Take the NW path to the shed and see a lever and a metal
canister. Pull lever. A claw comes out of the factory, picks up the
metal canister and brings it inside the factory.
Factory: Take the SW path, note a water wheel on the left and
enter the Voralberg factory. Look at the assembly line. Climb up the
metal stairs on the left and enter the door on the left.
Anna's Office - Go to the right and look at the desk. Pick up
and read Anna's letter to Hans dated March 6, 2002. It talks about the
new design for a modern locomotive car and Oscar, a complicated
automaton that is being produced by the factory. Hans wants a 'cursed'
prehistoric doll from a cave last seen 60 yrs. ago. Look at the new
plans for the locomotive car. Pick up and read all the invoices from
the spindle. They are past due invoices from La Colombe, Fontenay
Carpentry, and the Passeri Bank. Anna must have been in a bad way
financially in the last 2 years.
Music box - Go to the bookcase by the wall. Pull the second
book from the right on the top shelf. A music box with a male and
female figure on top comes out from the wall. After the music stops
playing, a music cylinder is in inventory. Place the Valadilene voice
cylinder in the music box. Watch how Hans met his accident that caused
him to be mentally and physically stunted. He got Anna to swear to keep
the secret of the cave. Hans tried to pick the mammoth toy doll from
the top ledge and falls down injured. Pick up the Hans and Anna
mechanical toy. Go out and go down the metal stairs.
Look for Oscar, the automaton in production:
Hans' workroom - Turn to the left of the metal steps to the
very end room - delivery room. {Kate gets a phone call from her name-
dropping mother.} Enter the door at the top of the screen and behind
the forklift. See Oscar hanging on a metal bracket. Go to the back of
the setup and turn the lever to lower Oscar. Talk to Oscar. Oscar is
model XZ2000 made to be a train engineer and drive a special locomotive
that is at the station. Ask specifically about the train, automatons
have additional soul auxiliary as oppose to robots. He needs parts
XZ2003 and XZ2005-B for feet because XZ2005-A showed functional
idiosyncrasies in design. for his hands. Use the assembly to construct
them by using the punch card that has the record of Oscar's body
design. Note the color of wood Oscar is made up of. Go out to the next
room.
Delivery Area - Look at the metal canister taken from the shed
outside and realize that it is heavy for Kate to carry. Turn the wheel
of the automaton forklift. Watch it take the canister and bring it to
the big round container at the center of the assembly line.
Assembly line - The assembly line must be turned on. Go to
the right corner of the factory. Enter the door, go to the machine by
the window and pull the metal chain on the machine. A hamster comes out
and turns the wheel cage around, this in turn turns the big water wheel
outside the factory. Pull the lever to bring power to the factory.
Control panel - Climb metal stairs to the left of Anna's
office. See control panel of the production line. Insert Oscar's punch
card in the slot at bottom center of the panel. Pull down the lever for
assembly line 3 (only one that works) at bottom right and the light
will turn on. The lever on the left of the punch card selects the skin
tone of Oscar - flip the lever to select tan color (selections are tan,
white, brown and mottled brown). Go down and pick up the finished
wooden legs from the end of assembly line 3. If correct, the complete
production steps from picking up the wood, cutting, drilling and
finished product is seen. If incorrect choice of color is done, only
the drilling and delivery of finished feet is shown. Select a new color
on the console then.
Hans' workroom - Give Oscar his feet. Oscar attaches his
feet, gives his thumbs up and leaves to look for his train. Go out to
the compound.
Train Depot: Take the NE path and enter the Valadilene station
depot.
Train - Go in the train by the ramp across the station ticket
booth. Talk to Oscar about the mission and he says that you need a
ticket to take the train. The ticket office is now open, go there
immediately.
Ticket office - Exit the train, go left to the ticket office
and {surprise} talk to Oscar, the ticket seller. Ask about the mission
and get a ticket for the mechanical railway - destination unknown. You
also get a document from the Notary about needing a stamped approval by
the recognized permitting authority access to the mechanical train,
which includes the coaches, accessories and driver. Oscar says to not
lose it and that it is needed for further inspection later.
To get to the other side of the train station, 2 ways are available -
the overhead ramp or through the train itself. Enter the train and see
Oscar. Talk to him about everything. Exit the train and go to the other
side of the station. On the other side is a janitor sweeping the
pavement and a device that has a lever and a wheel. Exit the train
station.
Getting the train moving:
Exit the station and compound. Go to the Notary to get the train permit
approved.
Notary: Try the office door and remember that the notary is
resting and cannot be bothered. Look at the reception desk at the
approval stamp. Place the train transit permit on the pad. Open the hat
of the automaton stamp and pour ink in the open hat. Press red button.
Take the now approved train permit.
Train Depot: Enter the coach and talk to Oscar. Give him the
approved train release permit and then the train ticket. He will not
accept the ticket because the departure requirements are not completed.
If any of the valuable items on the display case in the next room is
not properly placed, the train will not be able to depart. Place the
Hans and Anna mechanical toy at the center round stand. Place the
mammoth toy doll on the rectangular base at table. Place the music
cylinder and Valadilene voice cylinder in the display cabinet. Once the
mechanical toy is on the center stand, the cylinders can be inserted in
the slot at the base of the stand and replayed. Give Oscar the ticket
again. Oscar cannot completely fulfill his function of running the
train because he was not programmed to know how to wind up the train.
Train winder - Go out of the coach and exit to the right of
the train to the other side of the depot. Go down to the bottom of the
screen. Turn the wheel to show a pole with a telescopic key. Pull lever
beside the machine to open the cover on the train covering a keyhole.
The train is automatically wound up. Turn the wheel again to pull the
telescopic key in.
Enter the coach. {Dan calls}. Give Oscar the train ticket again. Watch
the wonderfully created train ride.
Barrockstadt
Talk to Oscar and find out that the train needs to be wound up again.
He will stay inside because the humidity affects his working. Oscar,
see you later alligator. In a while, Kate Walker. Exit the coach on the
left of screen.
Find a Train Winder:
Train Station-Aviary: Go to the left of the screen, climb up and
over the ramp and left to the end.
Stationmaster - Talk to the Stationmaster standing by the
riverbank, specifically about the mission and bird. He says that there
is something by the wall that might help wind up the train. He is proud
of the variety of birds in the ornithological collection but has
problems with the Cuckoo birds from Amerzone. The lay eggs on other
species' nest and pushes the other eggs out. The mechanical eagle that
collects the cuckoo eggs from other nests is up a ramp on a rail. He
cannot climb the ramp anymore due to vertigo and a fall from the ramp.
Pick up the hook from the sandbar. Go back.
Ramp - Take the overhead ramp to the other side of the
train, take the path to the left side and see the aviary and further on
crates by a closed door. Go back, turn right and see birds on the floor
beside the ramp. The birds stop Kate from climbing the ramp.
Wall - Cross to the other side via the coach. Go to the
right screen and walk forward until the end of the path, pass the
destroyed buildings. Note the river to the left of the depot. Kate
will look at the contraption by the platform on the left and say that
it is similar to the winding machine in Valadilene. Has to find a way
to get the train there.
Find a way to bring the train to the wall:
Go back and Oscar yells that he has something to say to you. Enter the
coach and Oscar will say that there is a message for you. The rectors
of the university want to talk to the one in charge of the train. Exit
the train, left, left and walk over to the stairs. Take the stairs on
the right of the screen. Turn left on the depot foyer. See a Lock
control panel that needs a key and a broken phone for help at the side.
Go back and walk to the opposite end of the foyer. Go down the stairs
and see a barge.
Barge - Talk to the couple specifically about help. They agree
to tow the train to the wall for 100 dollars, if the lock is opened so
that the barge can pass through.
Go back and turn right to go outside. Climb the steps on the right to
enter the University.
University: Courtyard - Mammoth statues plank the university
courtyard and prehistoric Siberian tigers plank the steps to the
building. Look at the mechanical bandstand at the center of the
courtyard. There is a gold egg missing on a balance on one of the
doors. Talk to the student leaning by the tiger statue.
Rectors - Enter the building and look at the mammoth
skeleton. Walk to the left passageway and enter the door at the end of
the hall. Talk to the 3 'distinguished' rectors of the university
specifically about Hans and money. Hans was a student there 50 yrs.
ago. He studied Paleontology especially about Mammoths. He made the
bandstand and a lot of other renovations in the university. Alexander
Valembois brought a lot of birds for the collection from Amerzone. They
will pay Kate if she can fix the bandstand in the courtyard Hans made.
It is rusted and maintenance instructions are missing. Exit the room
and enter the other door in the left hallway to the library.
Find a way to enter the bandstand or the case of the sauvignon grapes:
Library - Go to the table at the foreground with a student
studying by it and pick up the book on Amerzone. Read about the red
Amerzone cuckoo and its partiality to Sauvignon grapes, gorging itself
to drunkenness. Take the stairs on the left, go to the bottom of the
screen and climb the ladder. Take the inverted book on the right side
of the shelf. Read the Illustrated Dictionary of Plants and Mushrooms.
Learn that the Yangala-Cola mushroom enhances eyesight acuteness. Exit
the library and go to the right hallway from the giant mammoth
skeleton.
Professor Cornelius Pons - Talk to the Professor studying a
mammoth skeleton. He is a professor of Paleozoology. Ask him about Hans
and about the Sauvignon grapes. He and Hans bonded on their passion on
mammoths during his schooldays. Hans told him about the mahout mounted
mammoth doll. It picked his interest because only one tribe, the
Youkols from the farthest reaches of Siberia believe in its
supernatural abilities. As for the Sauvignon grapes, he thinks it is a
tropical shrub and to ask the stationmaster for the location of the
shrub here at the University. Go back out of the building. {Marson
calls on the phone}. Go to the stationmaster.
Train Station: Stationmaster - Ask him about the sauvignon grapes
and he hedges about it and leaves.
Train coach - Take the mammoth toy doll off the table. Go
back to the professor at the University hallway. On the way, confront
the Stationmaster standing by the bridge again about the grapes. He
still evades about knowing the grapes and refers you to the
paleontologist.
University: Professor Cornelius Pons - Ask him again about the
grapes and he refers you to the rectors. Give him the mammoth doll. He
got very excited and will study it in his laboratory. Follow him to his
laboratory.
Laboratory - Look close at the cabinet to the left of the
door. Pick up the Barrockstadt voice cylinder from the second to the
bottom shelf. Go towards the professor. Pick up the Yangala-Cola powder
and test tube holder from the lab bench at bottom right.
Rectors - Enter the room at the end of the left hallway and
ask the rectors about sauvignon grapes. They babbled about it for a
while and Kate summarized the talk that there is a sauvignon shrub
being cultivated by the stationmaster in the garden, the harvest is
made into wine in the paleontologist's lab and the rectors enjoy the
fruits of the labor once a year. That fact is to be kept secret for
fear of being fined by the authorities. Go back to the stationmaster.
Train Station: Stationmaster - Talk to the stationmaster, still
standing by the bridge about the sauvignon grapes. He will open the
door to the garden. Follow him to the garden by crossing the overhead
pass and go forward until the door to the garden. The stationmaster
tries to justify himself.
Garden - Enter the garden and go forward until a shrub with
red fruits. Pick up some sauvignon grapes. Exit and go to the train
coach.
Train coach - Insert the Barrockstadt voice cylinder in the
base of the central stand with the Hans and Anna dolls on top (if the
dolls are not on top, the cylinder player will not function). Listen to
Anna giving Hans the news about their father's death, the war, her work
and the wish for him to come back. Exit the coach on the right screen.
Ramp - Give the sauvignon grapes to the Amerzone cuckoos
that block the ramp. The birds move away from the ramp. Climb the ramp.
Look at the nest on the mechanical eagle and take the cuckoo's egg
using the test tube holder.
Go back to the University courtyard. On the way, the stationmaster
gives as an apology a bottle of Barrockstadt Sauvignon wine.
University: Bandstand - Place the cuckoo egg on the scale on the
door opposite the entry ramp. Turn the wheel and enter. Go down the
ladder and pull the lever to start the automaton violin players. Listen
to that haunting music. Go to the rectors.
Rectors - Talk to the rectors about the money. They give
the money.
Bring the train to the wall:
Train Station: Barge - Give the couple the money. They want the
lock open now. It is too complicated for them to do since there is no
manual. The man throws the lock key. Go to the left side of the train
depot foyer.
Lock control panel - {Mom calls}. Use the key in the
control panel. The instructions are in a language unknown to Kate. Look
at the sign on the right above the broken phone. Go out of zoom mode
and use the cell phone. Dial the emergency number from the sign - 2766
6742, then press 'send'. Listen to the automated message: A. Press #.
B. Press 4 for Barrockstadt lock. C. To raise water, level press 1 and
to lower water level, press 2. D. Press star to confirm procedure. The
message states that the technician is on holiday and is not available
to help. Ok, let's do it manually.
Look at the control panel - Press 4, 2 and then star. This lowers the
water level and opens the lock. Go to the barge couple and Kate will
tell them that the lock is now open. Watch the barge move. Go back to
the control panel and see the barge in low water level in front of you.
Now raise the water level - Press 4, 1 and then star. Lock closes,
water level rises bringing the barge up and the other lock opens. The
barge moves parallel to the train.
Cross to the side by the train and talk to the barge couple about help.
They say to attach chain to train and the barge will pull the train.
The man throws the chain. Attach hook on chain. Watch the chain gets
hooked on the train and the train pulled close to the wall. Go to the
wall and on the way Professor Pons calls to say that the lecture on
Youkols is to start at the main hall.
University: University lecture hall - Enter the building and take
the stairs to the left of the central mammoth skeleton. Listen to the
lecture. Go to the laboratory.
Laboratory - Pick up and read about the Legend of the Ivory
Ark from the desk. The legend centers on an ark made from mammoth tusks
that brought a tribe of Youkols and a herd of mammoths to an island
they call Syberia. Every 50 yrs., the ark comes back with mammoth
carcass encased in ice that fed the other Youkol tribes. A hundred
years ago, the ark returned with no carcass on board and speculations
about the meaning of this arose. Pick up the mammoth toy doll from the
desk. Talk to the Professor about the mission. He thinks Hans left in
search of the Youkols.
Wall: Go to the coach close to the wall and exit to the other
side. Go to the winding machine, turn the wheel and pull the lever.
{Dan calls and an argument ensues}. Enter the coach and place the
mammoth doll back on the display table or Oscar will not move the
train. Talk to Oscar again about the mission to get him going.
To get pass the wall:
Ticket office - The train moves closer to the wall and
then stops. Exit to the right side of the coach. Go talk to the ticket
man - Oscar at the building. He needs a visa to go any further and
usually an authority is nearby to give such authorization for passage.
Go to the back of the building and try a lock door behind the building.
Wall entryway - Go to the door on the wall seen on the
left side of the building. Enter and climb the metal steps. {Olivia
from the office calls about Dan}. Take the ramp at the bottom of the
screen to the other side of the giant door. Enter the observation room
of the border patrol.
Border patrol office - Talk to Captain Malatesta, a Hitler
like version of the border patrol. Ask about mission. He will not
release any visa because of an enemy spying on him. He has been
observing this spy for years. Ask about Hans and find out that the gate
is one of Hans work before he left the university town. Look in the
telescope and see a dead tree - the Cossack spy. Look at the desk and
see a broken pair of eyeglasses and 2 wineglasses. Place the Yangala-
Cola powder in one of the wine glass (green residue at bottom) and then
add wine to both glasses. Kate gets the Captain to dink the wine with
the eye acuteness drug. He looks on the telescope and realizes his
wasted years. After Kate's attempt to raise his spirits, he gives the
exit visa.
Ticket office - Give the exit visa to Oscar and get another
ticket departing from Barrockstadt for place unknown.
Train coach - Give the ticket to Oscar. The train travels
to land unknown. Watch another well-done graphics display - the sway
of the weeds when the train passes.
Komkolzgrad
Exit the coach at the right screen. Go to the front of the train and
Oscar will call Kate over. As usual, Oscar will give excuses why he
cannot help Kate look for a winding machine. Go to the left screen to
the end.
Industrial Complex:
Worker Automaton - Climb the leg of the giant worker
automaton. Pick up the Komkolzgrad voice cylinder, Hans' plan for the
worker automaton and the handle from the locker above the bed. Turn
right to the control panel of the automaton. Insert the handle in the
slot at the center of the panel. Click on the top part of the slot
twice to move the automaton towards the train. Push the red button to
wind the train up. Click twice below the handle to return the automaton
to original position. Exit the automaton.
Find the Hand Bandit:
Hand Bandit - A man comes out of the train coach and runs to
the building. Enter the building and see that the door is locked. Go to
the coach, into the bedroom and see a tied up Oscar. Oscar was attacked
and his hands were stolen. Pick up the metal shears on the floor left
behind by the hand bandit. Go to the display area and play the
Komkolzgrad music cylinder. Listen and learn that Hans worked for the
Russians and made contribution by replacing the workers with
automatons.
Worker Automaton - Exit the coach and go back up the
automaton. Move the automaton forward once. Go out and jump over to the
ledge.
Building - Look inside the building through a hole on the
wall. Use the metal shears on the hole and Kate cuts through. Enter
and go forward. Look close at the metal shelving on the left and pick
up a spark plug. Look through the 2 windows. The door is locked. Go
back out to the automaton and return it to the original position.
Exit and go to the other end of the ramp, pass the train. Pull lever at
the end of the ramp to raise the mine elevator. Enter to go to the
mine. {Dan calls but the reception is not good.}
Mine - Look at the generator to the left. Insert the spark plug
between the metal plates and then pull the lever at the left. Light
comes on. Enter the mine and note a ventilation duct on the right.
Move forward until the other elevator. Turn to the right passageway and
climb the metal steps. Look close at the automaton sitting in front of
an organ setup. Pick up the screwdriver. Go back out and try the metal
door by the overhead monitor.
Monitor room - Go to the left of the screen and look close at a
metal sign by the ladder. It is a picture of a head. Use the
screwdriver to remove the plate. Climb the ladder. Enter the door to
the left and see the hand bandit watching the monitors. He is Serguei
Borodine, director of this complex. He raves about converting the
workings of the complex into one giant organ and needed the hands for
his organist. He built the whole complex for Helena Romanski, a singer.
He has a room dedicated just for her (room was lowered to be accessed).
They reached a compromise, for Kate to bring the singer there and he
will give the hands back. Exit and see a monorail on the right.
Finding Helena:
Helena's room - Enter the lowered room and then go forward.
Look in the drawer. Look at the scrapbook of Helena. She sang with
Frank Malkovitch, the tenor that Kate's mom is dating. Get the cell
phone, press the up arrow until Mom's number comes up and then press
send. Kate asks her mom about Helena and Frank said that she was ill
and went to rest in a spa called Aralbad.
Monitor room - {Dan calls}. Enter the room and talk to
Borodine about everything. Kate might get a vehicle from the drunken
fool at the space compound on the plateau. The monorail will lead to
the cosmodrome. Go out the room and enter the monorail on the right of
the screen.
Cosmodrome:
Go the metal ramp at bottom of the screen. {Get a phone call from
Olivia and learn that she and Dan are now dating}. Go forward and climb
the metal stairs. There are 2 ways to go, one up the stairs on the left
to a foghorn that does not work yet and to the right. Go right.
Boris' quarters - Climb the steps and enter the quarters. See
the former cosmonaut drunk. Talking to him is useless. Pick up the
vodka bottle on the floor. He goes out for air and watch him fall off
the railing. Guess we have to get him conscious enough to talk. Go back
inside the quarters and look at the open cabinet above his chair. Take
the key and letter about The closure of the Voralberg Spring Loaded
Launch Pad Project and the laying off of all the test pilots. Poor
Boris!
Go outside and look at the control panel. Insert the key at right
silver lock. Go down and around towards Boris and see a wheel by the
railings. Turn the wheel to open the water line. Go back to the control
panel. Click above the inside vertical lever. Watch where the water
flows. Move Boris to that area by clicking to the left of the
horizontal lever and then click above the outer vertical lever. Now,
revive Colonel Boris Charov by clicking above the inner vertical lever.
Talk to Boris about everything, especially about Hans and bird. Hans
help build the Russian space program but stopped when he realized it
was for dropping bombs. Soyouz, the last mechanical eagle takes care of
the birds around the overhead rails.
Space Compound - Turn to the right and enter the space
compound. Look at the space ship Hans build. Go to the right and
forward. See all the birds around the airship. Climb the metal steps to
the airship. Go back and talk to Boris about the airship. He gives the
airship key. Go back and enter the airship using the key. Pull the
lever and realize that it does not work. Go down and go to the left
side of the space compound.
Spaceship controls - Talk to Boris and he makes a deal with
you about the airship. He wants to get up to the stars to live his
dream and he will tell you about the airship. Climb the metal stairs to
the control room. Take Voralberg key and insert it on the cross shaped
lock - switches on the control panel. Open the rectangular plate on the
right of the panel. Attach the 2 lines together. Push the round knobbed
lever up. Take the blood testing apparatus on the right. Go down and
get blood from the pilot - Boris by clicking the blood testing
apparatus on him. Go back to the control panel and insert the blood
testing apparatus in its square slot. Click the syringe icon button and
Boris' blood was rejected because of too much alcohol. Guess we have to
use Kate's blood by clicking on the blood testing apparatus. That
accepted it since the light turned yellow. Click the left most button
to raise the container that carries the pilot to the spaceship. Light
is yellow on that also. Click the button of the 2 arrows to take the
pilot to the ramp. See Boris walk up to the ship and when he says that
he is ready, press the triangle button. What is the secret of the
airship? Boris throws a crank on the floor of the compound. Thumbs up!!
There he goes and Boris' dream is fulfilled.
Foghorn - Go down and pick up the red crank handle by the
entrance to the space compound. Go to the ladder to the left of Boris'
quarters and the big round cage tower. Climb up and go to the back ramp
to the foghorn. Use crank handle on red hole on the foghorn stand. That
releases Soyouz, the mechanical eagle from his cage and scares away all
the birds from the airship.
Airship - Go to the airship and pull the lever and enjoy the
ride.
Aralbad
Exit the spaceship and go forward until the hotel. {Get a call from the
obnoxious Mr. Marson}. See a railway area on the north, winder-ready
for Oscar's train. Look at the fountain. Enter the hotel.
To get to enter the Spa:
Hotel reception area - Talk to Felix Smetana about
everything. Try to get to see Helena. He goes back watching the game on
TV. Go to the left screen and then bottom screen.
See a gate to the spa area and a door to the utility room. Enter the
utility room and get the detergent form the cabinet. Exit to the
fountain outside. Pour the detergent in the fountain. Go back inside
and open the curtains facing the reception desk. Try to talk to Felix
but he is busy watching TV. Ring the bell on the desk. He sees the
fountain.
Enter the reception desk area and look at the Register book. Look at
5/6/1981, Helena Romanski, resident and her code is 1270. Pick up the
brochure of the Edenor Hotels, look inside and see that a phone number
for their hotel in Paris, The Meurizt is written - 46433643. Press the
red button on the counter to open the door to the Spa area.
Spa - Enter and go to the right and around to the opposite
end, passing a raised thermal pool, a chessboard and a close door.
Enter the alcove at the opposite end of the entrance and get a crystal
dish.
Lounge - Go forward and talk to the automaton with a wheel
chair. Talk to James, the automaton nurse of Helena. Talk to him about
everything and find out that an admirer of Helena made him. He looks
exactly like Oscar and that Helena is doing her daily constitutional by
the sea at the end of the pier. He knows Hans but Helena had a
disagreement with Hans and was forbidden to talk about him.
To get to the pier:
Pier door - Go to the right screen and see a console by the
door to the pier. Try entering Helena's code - 1270 and pull the lever,
but that does not open the pier door. Go to bottom of the screen and
enter the baths again. See that the closed door is open now. Enter the
locker room and pick up the access card with a temporary code of 0968
off the floor. Go back to the pier door console and enter 0968. That
opens the door. Go in and pick up a gas mask from the wall.
Pier - Exit and by the door, see a stand at the bottom of the
screen. Walk down to the end of the pier to the gazebo and talk to
Helena. She wants you to call her valet, James and they will talk
inside. Try to go down the gazebo but Felix arrives very angry. Helena
stops him from forcibly taking Kate out of the hotel. Go down the
gazebo and look close at the bell stand on the left side. Pull the
chain several times and then go in to talk to James. Place the gas mask
back on the hook. He will not come out because he did not hear the
bell. Go back and take the bell from the stand and bring it to the
stand close to the pier door. Hang the bell on the stand and pull the
chain ( clicking at 2 different places on the chain produces different
bell sounds).
Lounge - Talk to James again. {Mom calls}. James wheels
Helena inside. Talk to Helena about everything. Learn that George the
barman at The Meurizt in Paris has concocted a miracle cocktail that
gave Helena her voice back one time when she lost it before a
performance of Tatiana. She calls Hans her sweetheart.
To make the Blue Helena:
Lounge - Use the cell phone and dial the number for The
Meurizt taken from the brochure on the reception counter - 46433643,
press send. Get connected to the bar and ask for George. He is gone but
the new barman reads a list of the recipes he left. Blue Helena - a
measure of vodka, a measure of Blue Curacao, a measure of honey, dash
of lime and ice cubes. Shake together.
Honey - Open the cabinet at the base of the bar. Take the
cut lemon and the crystallized honey. The honey is solid and must be
liquefied. Go to the spa area and to the raised thermal pool by the
chessboard (which is now used by 2 men in a pool). Turn the wheel on
the wall to raise the temperature of the pool and then place the honey
on the now heated pool to get liquid honey. Go back to the bar.
Bar - Look close at the bar. Place the lemon on lemon
squeezer at the left side top row. Place liquid honey at empty
contraption at right end of top row. Pick up the rolled paper by the
top counter and find the list of liquor with the corresponding music
signs. A bottle is missing from the bottle dispensers. Place vodka on
slot beside the honey of the top row of bottles. Press the red I/O
button to turn the machine on.
Remember that the base clef sign on the bar is on the left and the
treble clef is on the right. So read the list of alcohol turned to its
side with the base clef on the left and the treble clef on the right.
Press the second from the left piano key to get a measure of vodka
while the switch is on the base clef sign - original position. Flip the
switch to the right and then press the 3rd from the left piano key to
get a measure of Blue Curacao. Press the honeycomb button to get a
measure of honey. Press the lemon button to get a dash of lemon. Press
the snow icon button to get ice cubes. Press the barman icon on the
right to shake the cocktail. A cocktail comes out and Helena drinks it.
If it is wrong, Helena will be upset. Just make a new one and check the
switch. If successful, Helena will sing and she thinks that her voice
is bad and that the George's cocktail did not work. Kate and James
think otherwise. Helena has lost her confidence.
Talk to Helena again and James remembers that she tests her voice in
breaking a crystal glass. Place crystal glass at the end of the bar by
Helena. Talk to Helena again and she will sing. The crystal glass
breaks and she gains confidence. She will go with you to Komkolzgrad
but James will be left behind. Kate will get the airship ready. {Kate
gets a phone call from Olivia and hears Olivia's confession about her
new relationship with Dan, Kate's fiance}.
Watch and listen! Helena arrives in the airship and they travel to
Komkolzgrad. Helena sings! Applause! Magnificent! A cage drops over her
and the insane Borodine traps Helena.
Komkolzgrad
Escape:
Stage - Climb up to the stage and calm the petrified Helena.
Look close at the padlock of the cage. Use the metal sheers on the
padlock. Look close at the automaton organist and use the screwdriver
on the hands to get Oscar's hands.
Go down and go to the bottom of the screen. Kate meets Helena, opens
the metal door and Helena walks in. A gate comes down to seal the door
and Borodine wants Helena and the hands back. Kate gives Oscar's hands
to Helena, bides her to go to the train and get Oscar to prepare for
departure. Kate will try to escape.
Mine shaft - Go to the top of the screen to the mine
elevator. Go forward to the other end. The door behind gets blasted.
Pull the lever to get the elevator down. The elevator comes down with
dynamite on it and explodes sealing that end also. Now, Kate is
trapped. Go forward and enter the ventilation duct.
Go to Oscar at the engineer's cab. Talk to him and he said to take a
seat at the coach and regulations will be ignored for the moment. The
giant worker automaton moves closer to the train.
Train coach - Go to the train coach. {Dan calls and tells Kate
of his day without mention of Olivia until Kate did so. Their
relationship, Kate's change of attitude and outlook are discussed}. The
train is still not moving.
Automaton - Go back out and talk to Oscar, he says that there
are rods that came out of the giant automaton and it blocks the train.
Go to the blasted mine elevator and see an open crate at the bottom of
the screen. Look close and take the dynamite. Go to the giant
automaton. Place the dynamite on the automaton's leg. Kate runs to the
coach and tells Oscar - Let's get out of here! Watch the automaton
explodes and falls on the industrial complex.
Aralbad
James takes Helena back to the hotel. Get off the train and notice snow
on the ground. Go to the other end of the train platform. Talk to
Oscar. Kate and Oscar are good friends now. Oscar is evolving. Crank
the wheel of the winder and then pull the lever.
Hotel Lobby - Go inside the hotel, ring the bell and talk to
Felix. Go back to Oscar and talk to him again specifically about Kate
and mission. Felix rushes out and says that there is a package on the
counter for Miss Walker. The package mysteriously appeared on the
counter.
Go back to the hotel and look in the box at the end of the receptionist
counter close to the TV. Pick up the mammoth automaton. {Get a call
from obnoxious Marson }. The phone rings on the counter and Felix
informs Kate that Helena wants you at the bar.
Lounge - Talk to Helena. Helena expresses her feelings about
her fame and illness. She talks about Hans and says that maybe you
should meet the plane for New York that brings in the supplies. James
also says that the air is clearer since the snow has removed the salt
in the air and it is good to take a constitutional.
Pier - Go out to the pier and finally meet Hans Voralberg.
Kate talks to Hans and tells him about Anna and the factory. It was
suppose to be Anna on the train. He signs the contract without reading
it because he cannot read. { Marson calls and Kate tells him the
contract is sign. Marson already has another big case for her. He
jokingly says not to lose the contract on the way home}. Hans says that
he will now ride on the train and will go to Syberia. Hans asks Kate if
she will ride the train with him. Kate stutters and Hans says maybe
take the airplane that goes to New York then. Kate leaves and goes to
the airplane.
Kate struggles to make a decision.
The End.
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+++Credits+++ CT111
Gamefaqs.com- For posting this FAQ.
CJayC- For Making the above site.
Microids- For of course making this great adventure game.
Dawgyg- For emailing me about the mistake in Barrockstadt.
Me- For bothering to do this FAQ.
You- For reading this and hopefully enjoyed it.
If your name isn't here then email me and I will update.
Please send suggestions to [email protected] and I will update the
walkthrough including to put your name in credits.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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