DISCWORLD NOIR WALKTHRU 1.0
----------------------------
Here's a walkthrough for anyone stuck in Discworld Noir,
Perfect / Teeny Weeny's Pratchett-related film noir tribute game.
This is in text format - it's probably best to view this using a Word Processing
package or Word with word wrap one as there are a few long lines in thss - I'll
fix this later. The walkthrough and a hint file can be found on the Discworld
Game Pages (also in HTML format and soon to be in user-friendly javascript
operated hint-o-matic format) at www.lspace.org/games/discworld .
In this walkthrough, all actions except look, eg, search, use, open, are
usually performed by double clicking on the object in question, but beware, this
walkthrough does feature a lot of plot-spoiling info.
I can be e-mailed on [email protected] - but please do read this file and
visit the web page before mailing me with any game-related queries. If you want
to put this walkthrough on your web page, please mail me first to ask
permission, which usually won't be denied, providing it's included with proper
credits.
Chris McMullen,
[email protected]
'To the Operating Theatre!' - Everyone, Let The Blood Run Free
ACT I
-----
After Carlotta leaves, go down the Wharf and speak to Mr Scoplett, the First
Mate, at the top of the gang plank. Make general chit-chat with him then ask him
about The Milka's Passengers (to learn about the Mysterious Passengers), The
Milka (to learn the location of Cafe Ankh) and Mundy (to learn about the
Enquisitive Stranger).
Go to the Cafe Ankh, enter the side alley where the golem is loading barrels,
and take the crowbar from the cart. Then, go into the cafe
and speak to Nobby, the watchman sitting at the table in the middle of the room.
Make general chit-chat with him then ask him about Vimes (to learn the location
of Pseudopolis Yard).
Next, go back to Lewton's Office, to meet Al Khali, the Dwarf, and after a
short encounter, you'll get the Al Khali topic. Go back to the Wharf and speak
to the First Mate about Al Khali to identify him as the mysterious stranger who
was asking questions. Then go left to the side of the Wharf and use the crowbar
on the crates to be taken inside the ship. Once you're in the hold, pick up the
label floating in the water, and head out of the hold onto the deck. On the
deck, enter the cabin, and use the bed - the resultant search reveals a small
scrap of paper with a number on it. Leave the cabin and Lewton will make a hasty
departure from the ship, so when you dry out, leave your office and head over to
Pseudopolis Yard and speak to Nobby about the Mysterious
Passengers (to learn where one of them can be found).
Leave the Yard, to be confronted by Malachite the Troll who will ask you to
find someone named Therma. This conversation yields one new topic (Therma) and
one new location (The Octarine Parrot). Go to the Octarine Parrot, wait for the
troll singer, Sapphire, to stop singing, then speak to her about Malachite (to
learn the location of Rhodan's workshop location where Malachite is hiding out)
and Therma (to learn that Therma was known as Madame Lodestone).
Go back to Pseudopolis Yard and speak to Nobby about Madame Lodestone (to learn
the location of the Selaachi museum, where she's buried). Go to the Selaachi
mausoleum, and go down into the tombs (to learn that you'll need assistance to
find Madame Lodestone). Then leave the tombs and go the Cafe Ankh. There you'll
meet Ilsa, so speak to her about the Mysterious Passengers (to learn that Ilsa
and Two Conkers were on the ship) and the label (to learn about the location of
Pier 5).
Go to Pier 5, and go down the side of the warehouse to see you'll need
assistance to get in. Then, go back to your office and pick up the invitation
from Carlotta you find next to the door (learning the location of Carlotta's
mansion and finding out that she's a
Von Uberwald). Go to the mansion, and give Carlotta's invitation to the butler.
When the butler leaves, look at the painting about the fireplace. Carlotta will
put in an appearance, so talk to her about the Selaachi Mausoleum and she'll
agree to help you find Madame Lodestone's tomb.
But before you can leave, the Count will ask to see you. You don't need to say
anything to him right now, so leave, and Carlotta will take you to the Selaachi
Mausoleum, and lead you to Madame Lodestone's tomb. Carlotta will depart (now
you've learnt that Therma is in the Mausoleum), leaving you alone.
Go to Rhodan's workshop, and speak to Malachite, telling him that Therma is in
the Mausoleum. You'll both go to the Mausoleum, he'll tell you that the body
isn't Therma, hand you a grapnel and rope and wander off
- you've also now learned that Sapphire may have been lying. Search the rubble
that was formerly a troll, then take one of the diamond teeth you find for later
use. Then go back to Pier 5, go round the side of the warehouse, and use the
grapnel and rope on the skylight. On the roof, use the crowbar on the skylight
and go into the warehouse. Pick up the torn matchbook you find there and leave
by the skylight. Go back to the Octarine Parrot and in your inventory, use the
scrap of paper with the matchbook to make it whole, revealing that it says '9
Whalebone Lane', the address of the Octarine Parrot. Talk to Mankin, the bar-elf
about the matchbook, which proves Mundy has been to the Parrot, adding the topic
'Lies' to Mankin's conversation box. Talk to him about Lies, and he'll tell you
where Mundy is - upstairs. So, go to the exit at the right of the room to find
Mundy - and to find yourself on the recieving end of a rather nasty surprise,
ending the act.
ACT II
------
Now, aside from an aching head, you have two new tops - Mundy's murder and the
Counterweight Killings. You've also lost your rope. Look at the message in blood
on the
wall, and look at the frayed rope above the body, and at Mundy's boots. Search
the boots then leave the room and go into the bar. Speak to Mankin about
Sapphire lying.
He'll tell you where Sapphire is so go into the dressing room at the back left
of the bar and speak to her. She'll tell you about the money (learning about the
Saphire's money topic) and the casino (learning the location of Saturnalia).
Speak to Mankin again about Sapphire's money (to learn about Sapphire's secret
meeting). Go to Saturnalia and enter the casino - after the rucus with Ilsa and
Two Conkers, speak to Carlotta about Mundy's murder and then ask her if she
killed Mundy (to learn about the Temple of Small Gods).
Then leave the Casino and go to the Temple of Small Gods. Speak to Macalyclpse,
the conspiracy theorist in green, about the frayed rope (to learn that Mundy was
hung upside down). Go back to the Octarine Parrot and speak to Mankin about
Mundy being hung upside down, then about Mundy being cut down and then Mundy's
boots. Makin will become co- operative (giving you the coin Mundy had in his
boots). Go back to your office to meet Al Khali again and be taken to see Horst.
Make general chit chat (to learn about the golden sword), then leave (learning
the location of Horts's quarters for when you need to come back).
Go to Saturnalia and speak to Carlotta about the Golden Sword. When she's
finished with you, you'll have learnt about Regin so speak to the Count about
him who gives you an iconograph of Regin and asks you to find him. Go to the
Wharf and show the iconograph to the First Mate - you'll learn about Regin's
carriage.Then, go to Pseudopolis and ask Nobby about the carriage to find out
that it was seen heading to the Maudlin Bridge.. so visit the bridge and take
the bit of red cloth off the railings. Go to the Count and show it to him to
identify it as part of the carriage. Go to the now empty wharf and use the
grapnel on the mooring line to get the rope. Go back to Maudlin bridge and use
the grapnel and rope on the river to dredge it and learn there's something in
the river. Go to Rhodan's workshop and speak to malachite about this something
in the river, then give him the rope and grapnel and he'll pull it out for you,
finding out about Regin's murder.
When Malachite leaves, look at Regin's body and use the iconograph to to find
the key. Speak to the Count about Regin's murder, if you want, and then go to
Saturnalia and speak to Whirl about your purse, bribing him. Then ask him about
Sapphire's money - learning that Sapphire has had a losing streak, and the key,
learning that it's a key for a safety deposit box here. Head to the left of the
casino, to the deposit boxes, and use the key on the boxes to open Regin's
locker, getting an empty envelope and a charm bracelet. Go to the Temple of
Small Gods and ask Macalypse about the bracelet. Then go to the Octarine Parrot
and Speak to Sapphire about her money, her secret meeting, her losing streak,
and then confront her. She'll agree to set up a meeting with Therma for you.
Go to the temple of Small Gods and ask Malaclypse about the bracelet, and then
go to the Count and ask him about the bracelet to. Go back to your office and
pick up the note telling you about the meeting with Therma. Leave your office
and go to the meeting at salis and Phedre on the rooftops near Saturnalia. Go to
Rhodan's workshop at tell Malachite about this meeting and you'll both go there.
Events will take an unexpected twist and you'll be caught and questioned by the
watch - say anything you like to them, till you get the 'give up' topic. Use
this and you'll be put in a cell at the Patrician's palace. In the cell, stand
still till a Rat appears and wait till it goes through the wall, revealing a
crack. Use the crack to reveal a loose block, then use the block to get into the
cell next door - Leonard Da Quirm's cell - look at the gaping hole to learn how
you can get back into the cell later, and then you'll be called back to your
cell and released.
Go to Salis and Phedre and speak to the gargoyle about Malachite's murder (to
learn about the strange beast that attacked the troll). Go to Carlotta and ask
her about the Milka's Cargo to get the shipping order then go to the Pier
Warehouse and give the order to the watchman. He'll show you the ledger and
you'll learn about the Guild of Archeologists and the Varberg Crate. Go to the
Cafe Ankh and speak to Samael about the Milka's Cargo and then the wine barrels.
He'll give you the key to the wine cellar so go outside to the wine cellar and
use it on the trapdoor - inside you'll meet Ilsa and Two-conkers. Speak to Ilsa
about the Varberg crates - you'll need to find a hiding place for Two Conkers
for her to help you get into the Archaologist's guild. So, go to the Patrician's
palace and click on the 'Hiding Place' topic in your book and then use it on the
wall of the Palace - now you know where to hide Two Conkers so go back to the
Wine Cellar.
Now Two Conkers will go and hide with Leonard Da Quirm and Ilsa will let you
into the Archaologist's guild. Speak to Laredo Cronk there about Jasper Horst,
then visit Horst and speak to him about Laredo to arrange a meeting between
them. Go back to Laredo and tell her about Horst and she'll go away. Look at the
bookcase and use the hinged book that sticks out. Behind the fireplace, look at
the security notice next to the security system then go back to Saturnalia and
give the lucky bracelet to Warb and ask him about Vault 51. He'll tell you how
to get past the security system. Go back to the vault and use the 'back passage'
clue on the sign. Go inside and use the Mundy was hung upside down clue on the
Azile clue to find out what he really meant to write - a number. Use the number
on the crates to find the display with the urns in it, and use the diamond on
the display to get the sword. Then leave the Archeaologists guild and get ready
for a big surprise, ending the act.
ACT III
-------
After waking up in a somewhat altered state, try turning into a wolf again, and
use the magenta sparkled trail to follow it to outside the casino. Pick up the
moss next to the chalk outline, and turn into a wolf again. Use the magenta
trail to follow it further, ending up in the graveyard behind the temple of
Small Gods. Look at the stained glass window and the silouhette to see Mooncalf
there. Go back to your office to greet Nobby, and take the crowbar he leaves
behind. He'll also tell you about some of the other murders that went on. You
need to find out more details about each of these three additional murders.
So, first off, go to the Patrician's Palace, go behind the palace and turn into
a wolf. Compare the scent of the serial killer with the scent on one of the
empty wine barrels to find out that the killer got inside in a barrel. Then
visit the
Cafe Ankh wine cellar and use the box of receipts to find out that the
Patrician's Palace gets wine delivered and is ordering some soon. Then, use the
crowbar on the wine barrels to hide in one and be taken to the Palace. }From the
storeroom where you end up, go out into the corridors, and continue till you
reach the double doors. Turn into a werewolf and use the doors to listen to
what's going on inside, and to find out how the Patrician's clerk was killed.
After a brief distraction you'll end up back in your office so after your
visitor leaves, go to the Octarine Parrot and use the notice board to find out
about the job at Unseen University's New Hall. Go backstage to Sapphire's
dressing room and turn into a wolf, look at the cyan stench, then become human
again and take the bottle of perfume.
Go to the Von Uberwald mansion, and speak to the Count, or rather to Death, who
happens to be standing next to him. Mention the Moss and the count will pipe up
about it, and give you access to the Von Uberwald library. Go to the library and
look up (by using the appropriate clue or item on the index cards) the moss,
then the sewers, learning about the entrance to the sewers. Leave the library
and speak to the Butler, asking to speak to Carlotta. Turn into a werewolf to
learn that Carlotta was the one who turned you, and then go to the Cafe Ankh to
meet her. When you've finished talking, visit the sewers. Walk through the first
sewer entrance, turn into a wolf, and follow the trail twice till you find the
strange nest - search the debris, and take the gold pendant and after a brief
but non-essential-to-the-plot chat, leave the sewers. Go the Patrician's palace,
scale the wall with the grapple and speak to Leonard and Two Conkers about the
pendant to learn it's from the Temple of Anu Anu at
Al Khali.
Return to the Von Uberwald library and look up the Temple of Anu Anu to learn
the copy of the book there has a page missing.
Go to the New Hall at Unseen University and speak to Mrs Fomes about the
Bedmaker job, accepting it. Go into the dorms, and turn into a wolf to find out
what's on the blackboard. Open the sturdy locker, and use the books to see what
subjects are there. Then, use the 'Temple of Anu-Anu' clue on the board to write
it in octarine chalk, making it one of the required subjects for studying. Leave
the Hall, then return to find a book about temples featuring the pendant in the
locker. Use the pendant with the book on temples to open it and get a list of
members of the Cult of Anu Anu. Then, go through the door at the left, into the
hall outside the library. Speak to the bledlow about the wizard's murder to get
some more details about the murder. Then, go and speak to Mrs Fomes about the
murder of the wizard to find out about the 'dead mens pointy boots' clue. Speak
to Nobby at Pseduopolis Yard about the merchant's murder, to learn the location
of the Merchants guild. Go to the Merchants guild and speak to the doorman about
'deadm mens pointy boots' and he'll spill the beans on the Merchant's murder. So
go back to the Count, and speak to Death about the murder, and he'll fill in the
final details - now you know how he was killed. Before you leave the mansion,
speak to Carlotta Regin's murder, then Malachite's murder, then her alibi
and she'll tell you she worships Errata.
So go and look up Errata in the library to find out a little more.
Then go to the temple of Small Gods and tell Mooncalf, the person you saw
through the stained glass window, about the list to unsettle him. Go back to the
graveyard, stand just below the stained glass window and turn into a werewolf.
Look at the stained glass window and use the window to listen to Mooncalf's
conversation, and learn about the true believers meeting. Go back inside the
temple and speak to Macaclypse about the true believers meeting, then Errata,
then the Inner Sanctum and he'll get you into the sanctum. Look at the lectern,
use it, so that you end up beneath the lecturn while the sermon's going on.
Then, use the perfume on Mooncalf's foot and you'll follow him to the sanctuary.
After you leave there and end up in your office, go back to the sanctuary, and
look at fresco, then the strange symbol on the fresco, then use the strange
symbol and Lewton will make a note of it. Go back to the Von Uberwald libary and
look up the symbol, to find out it's the Elver Symbol, and also Nylonathep, to
find out about the octagram of murders.
Use the wizard, clerk, and merchant murders clues and the Counterweight murders
clue on the map to produce an octogram of murders, and also show you the
location of the Dysk theatre, in the middle of all of it.
Then, use the octogram of murders clue on the map to work out which murders are
missing. Go to the Dysk theatre, and get the flyer, then take it back to the Von
Uberwald library and look it up to find references to the various murders in the
plays, then look up the eight great tragedies in the library to find out
specific details. Go to Dagon Street, use the crowbar on the shop front on the
left, look at the debris, and look at the bone (you'll work this one later). Go
back to the Dysk theatre, walk close to the base of the stage and turn into a
wolf. This will show up the marks on the stage base, so use the Elver Sign clue
on the marks to open a hidden passage. Go down into the passage and use the
eight great tragedies on the circle sea map to find out where the last murder
will take place. So, go to the Wizard's Pleasaunce and use the bushes to hide,
eventually ending the act in a none too pleasant way.
ACT IV
------
Use the inscription on the wall to make a note of it and search the rubble near
the now deceased Warb to get the Golden Falchion. Leave, and head over to the
Sanctuary. Head over to the Sanctuary and you'll meet Kondo there, and when he's
dead, search his body to get the amulet. Go to the Von Uberwald mansion and look
up Nylonathep in the library to find out about a magical item called the
'Radiant Trapezhedron'. Then go back to Leonard's cell in the palace and ask him
and Two Conkers about the Radiant Trapezhedron. Go to the Temple of Small Gods,
speak to Mooncalf about the Amulet, then about Kondo, then speak to him about
Foid, at which point he'll come to a rather nasty end. After Mooncalf's end - go
to Rhodan's workshop, look where Malachite was, and pick up the plaster
encrusted bandages and speak to Rhodan about them, and about Foid, to find out
where Foid is hiding out.
Visit Foid in Dagon street, in the room opposite the Fishbar where you found the
femur, and ask him about the Amulet to learn about Gelid. Go to the New Hall at
Unseen University to be fired by Mrs Fomes, then speak to Nobby at Pseudopolis
Yard about Gelid to get a Search Warrant. Go back to the New Hall, using the
Search Warrant to get past Mrs Fomes. Go to the concourse and turn into a wolf,
and track Gelid's trail of blood into the UU observatory. Inside you meet
Satrap, so speak to him about Horst, Gelid, and the Radiant Trapezohedron, and
taunt him using the 'Taunt Satrap' topic to send him to meet his maker.
In the Observatory, use the Star Map Two Conkers gave you with the mosaics to
learn which star groups are which, then use the star map on the Small Group of
Boring Stars, and then use the telescope to find out where the Trapezohedron is.
Take the Astrolabe then go to the Mausoleum. At the Mausoleum, use the Astrolabe
on the sky to find out which crypt holds the Trapezohedron, go to the crypt and
use the Grotesque on top of the Crypt to open it. Go inside the crypt and use
Mundy's coin on the indent to open the Sarcophagus, then talk to the zombie and
threaten him with the sword to get the Jewel - the Radiant Trapezohedron itself.
When you leave, you'll be confronted by Horst who will take the Golden Sword off
you. Look at the jewel and go to Maudlin bridge to take care of Horst, Carlotta,
and get the Golden Sword back into the bargain. Go to the Patrician's palace and
go into Leonard's cell, go through the Even Larger Hole onto the roof, use the
rubble, clearing it away, then go back to Leonard's cell where the Flying Wing
Device will be taken out onto the roof, try to fly it, and when Ilsa warns you
you need proection, use the Sign of the Eel topic on the Flying Wing Device, and
use the device to finish the game.
The Spoiler Centre