Waking up in your hotelroom without a clue of what, where and who you are? Not the thing
I'd like to have before breakfast! Happened to me, though. And I can tell you, it can
happen to
too! Already did, hey? Well, these lines might get you out of trouble... or in
it...
"HEADACHES AND HIGH HEELS"
What do you do when you don't know anything? Explore! So get on your feet and do so!
Your
hotelroom has some valuable stuff lying around. Get the bottle of chloroform from the
bed.
Get the ashtray from the table. Get the towel from the wash-basin. Look at the smallest
of the
paintings on the wall; it's some kind of hieroglyphics. There's some kind of a motto
too: "The
Nile at high tide"...
During the search the phone will ring. When it does, pick it up and talk to the man at
reception
desk. He tells you there's a charming person waiting for you downstairs. Before you run
off to
check this babe out, get a hold of yourself and try at least to examine your room in an
orderly
way. She won't run off at once! You've got enough time to pick up all items, even if you
do so
after the phone call.
Once you're downstairs, you'll meet the lady in white. No matter what you answer her,
lunch
will still be the outcome! Wishing real life was that simple, hey? Better be glad,
because this
beautiful high healed lady is Natasha and she's Russian Intelligence. She tells you
you're Jeff
and that you've arrived by plane last night, here in Opelia. A traitor knocked you out
- which
caused this amnesia - but he was taken care of by some other Boris. She also tells you
you're a
Russian secret agent and - above all - you're a double agent. Natasha herself is your
superior.
Your mission is to retrieve some documents. These documents have information on the
planned assassination of the king. Prime Minister Vishaka is the main suspect as he
would be
the follow-up of the king. Your mission, should you accept it, is to find these
documents.
When diner is over, you return to your hotel. Natasha tells you the Americans are also
chasing
the documents. Last thing; some local agent will contact you to help you with your
mission.
Then she leaves. If you might wonder if you should try the 'nightcap suggestions' trick,
don't
bother... it's morning, hot shot!
"COYOTES AND CHLOROFORM"
The Black Lotus Hotel
Left alone in the hotel, ask yourself why they should give valuable info to a double
agent.
When they know you are one, they also know you're going to spoil this info to the enemy.
So
this makes most info have zero value! So... this double agent thing, is that true? Or
are the
Russian just the first that got onto you? Truth is out there, so trust no one!
Spooky!
At reception desk, there's an envelope for you. Ask the reception manager for the mail
and go
to your room. There you open the envelop (with "my holiday in Egypt" written on it) and
look
at the negatives; there's one of a pyramid. Then leave the hotel.
Outside there's a riksja to take you to places. Choose any locations possible, it won't
matter at
all because you will be taken to Hinson Park.
Hinson Park
There you meet an (presumed) American, called Coyote. He'll tell you about the plot and
the
Thugnots. Some assassin jumps from the bushes but is shot by Coyote before he damaged
any
vital bodyparts. Run off but not before you picked a white rose from the rosebeds. Run
off in
any direction you like.
Doctor Stone's Office
Go to Stone's office and enter the waiting room. Charm his lovely secretary and then
walk to
the table. Read the newspaper, there's an article about Vishaka, being the son of the
barbarian
Thugnots. Some holy necklace should be proof of it. Hmm, interesting! There's also
mentioned
that somebody called Ingleton has spent some time with these Thugnots. This dude might
have
some handy info on the thugs.
Look at the sheet of paper that's on the closet behind the secretary. It's a list of
codewords for
Nicky Boom, whoever that might be. Passwords are Medit, Kratty, Mirtes and Arrax...
Now use your inventory; use the chloroform on the white rose (it'll show a rose with
some
Z's). When the doc calls the other patient and the guy has left, give the secretary the
rose.
She'll sniff and pass out. By the way; you might have examined the vase with red flowers
already. This will tell you the girl loves flowers. When the girl has fainted, check out
the things
I mentioned above if you haven't already. When the doc calls you, go through the doorway
and
to the right. The doc is sitting behind his desk and you talk to him and tell him his
secretary has
fainted. He'll leave in a hurry, leaving you a chance to search the office. Get the blue
ink and
the stethoscope from his desk. Then click on the picture of Penelope, his secretary.
Then leave.
The Black Lotus Hotel
Go back to your hotelroom. There use the negatives on the small painting. Move the
negatives
to the upper left side, as far left and up as possible. Then move it 12 times down and
12 times
to the right. A hidden message appears; "Come to the Dragon Club, comrade. Password is
'Elephant'. My answer is 'African or Asian?'" (Note: as I played the Dutch version of
the game,
the message had to be translated and can differ slightly from the original English
message).
Hinson Park
Go to the brush the assassin used for his ambush and find an ancient coin with a dragon
on it.
Go to the Dragon Club.
Outside The Dragon Club
Go to the left and talk to the old man. Buy the necklace, it's a Thugnot one! Might come
in
handy! Ask about the spear and hear that he'll give you the telephone number of
Ingleton, the
Thugnot specialist, when you bring him a real Thugnot spear tip.
"RATS, CROCS AND DRAGONS"
The Dragon Club
Enter the club and go to the barman, he's your contact. He'll tell you a guy called
Salaam was
bribed to let you in. Barman also tells you the documents are probably in the library,
as
Vishaka spends a lot of time there and doesn't allow anybody to come there.
The Palace
Go to the palace and talk to the guards near the gate. One of them is Salaam, but he
can't let
you in. Vishaka has tightened security and it he'll lose his head when he lets you in.
The Dragon Club
Return to the club and talk to the barman. He is sure rumors got to Vishaka which made
him
put more guards on the job. Ask him to go in your place but he'll refuse... well, for a
measly
500 bucks he'll do so. As you don't have that much money, go to the guy with the white
necklace. Ask him about the room. It's a secret gaming room which not everyone can
enter.
Go to the big guy that's guarding the door to the secret game room and give him the
dragon
coin. He'll step aside to make room for you. Enter!
The Secret Game Room
Down in the sewers, you can gamble on some kind of rat race. One bet costs you $100 but
you
can win $300. That makes a profit of $200 when you win the game. And this is how to win
it!
The rat has a certain order in choosing it's gate and this sequence won't change; it
repeats
itself. If we give the left gate number 1 and the right gate number 4, this is the order
in which
gate the rat appears: 1 - 4 - 1 - 3 - 1 - 2 - 1 . After this sequence, it's starts all
over again.
There's one 'but' to this sequence; the crocodile. Anytime during the game, a crocodile
can
appear to eat the rat. By this, the bank gets all the money. More important is this:
every time
the rat has been eaten, you should always choose gate 4 for your next bet! After this
'4' you
should proceed with the order of gates mentioned above.
When you have enough money (maximum is 'over a thousand dollars'), return to the bar.
Talk
to the barman and give him the money he wants. He'll be off to the palace to do your
job...
The Palace
Enter the building inside the palace walls. At the end of the hallway, turn left and
enter some
kind of pool room. Go to the spears and get them; a spear tip will break. Take it. Leave
the
room and take the other room, right at the end of the hallway. Examine the bookcase and
the
marble statue. When you hear Vishaka talk to his colonel, go to the dark corner of the
room
(upper right of the room). Wait for Vishaka to enter the room and see him put the
necklace
around the statue to open a secret passage! Leave the palace and return to the Dragon
Club.
There the barman will tell you all about his adventures in the Palace and give you the
spear tip.
Outside The Dragon Club
Lave the bar and go to the old man. Give him the spear tip and receive Ingleton address
and his
phone number; 212 213. Go to...
The Black Lotus Hotel
Go to your room and use the phone to call Ingleton.
"LIVE AND LET DIE"
Ingleton's House
Go to the old man and enter the house. Talk to him. Ask him about the Thugnots. It's a
long
story, but him mentioning the Thugnots being afraid of worms might be wise to remember.
Ask him about Vishaka. Ingleton confirms he's a real Thugnot. Ask about the necklace.
It's
made of 50 tiny human bones and is the Thugnots' symbol of divine protection. If you
want the
real necklace you have to go to the Thugnots village. The ones you can buy in the city
are
fakes, made by Ingleton himself... hum... Ask again about the necklace. Ingleton tells
you need
2 things when you go to the Thugnot vill; a guide and a map. He's got a map he will give
you
but he hides it safe... Bang! A red stain spreads over Ingleton's chest while his eyes
turn away.
Assassins! Damn! They shot the old man before he could tell all. Go to the end of the
room,
which has a garden view, and see the killers. Go back and get the knife from the table.
Go to
the chest at the left side of the room and use it to open the chest. Inside you'll find
cartridges.
Close the chest and get the rifle from the wall. Go around the left corner and get the
jungle
outfit. Go to the instrument and use it. First time you play it, bits of plaster will
fall from the
ceiling. Second time you play it, the tiger head on the wall will move a little. Third
time you
play the instrument, the head will fall down and leave some broken teeth on the floor.
Get a
tiger tooth.
Go back to Ingleton and look at the small painting. There's a safe behind it! Use the
stethoscope on the painting. To open the safe, move the left and right arrow on your
keyboard
to reveal the window. To change the combination, use the space bar. Combination from
left to
right wheel is 3 - 3 - 1. In the safe you'll find a map. Then go back to the garden.
Now you have the rifle and cartridges, shoot the killers. Start with the one in the
middle, as he
has the best shot at you. Shoot them while they come up from behind the wall. When you
shot
them all, walk to the house at the upper right part of the garden.
Mansour's House
Enter the house and walk to the right. Get the wooden hammer and go outside again. Use
the
hammer on the gong and Mansour, Ingleton's servant will appear. Talk to him. He only
will
take you to the jungle when you have a map (show him your map), a decent outfit (show
him
the jungle outfit) and a useful talisman. Give him a tiger tooth. It's broken so it's
only good for
anti-gnat purposes. You should have a tiger tooth or a blue parrot feather...
The Black Lotus Hotel
Go to reception desk and ask for your key. The clerk will look for you...and it will
take some
time! In the meantime, you get the bird. It will loose a feather. Pick it up. Use the
white feather
with the blue ink and, voila, a blue feather! The clerk will tell you he can't find your
key. Okay,
have a nice day! Leave the hotel.
Mansour's Home
Go back to Mansour's. Show him the blue feather and tell him you got al the stuff he
asked you
to get. Your ready to go except a means of transportation. So find a motorcycle.
The Dragon Club
Enter the club and go to the man in the brown suit to the left of the entrance. Talk to
him and
find out he wants to sell his motorcycle for $1000. When you don't have this money, play
again
in the secret playroom to win some bucks. If you have the money, pay him and get the
key.
Leave the club and go to the motorcycle. Use the key on the motorcycle. Watch the movie
of
your motorcycle trip to Mansour.
Note: Now you know what you need before Mansour will accompany you, you might as well
arrange everything before you go to him. That's prevents you from making the boring walk
to
his home several times.
The Bridge
After you got all dressed up, the both of you leave. Then you find the bridge destroyed.
Go to
the wooden stick with the rope and get the plank hanging from it. Then walk to the palm
trees.
You'll find a parchment with sketches under the biggest tree. You can also find a log
under the
most right palm tree that's colored dark green. Use the log on the road, between the two
stakes. Then use the plank and a beautiful springboard is ready! Get on your bike and
jump!
As you nearly make it, Mansour saves his bones by hanging from the cliff. Go to the edge
and
talk to him. There's no other option for him than to go back by a path which leads down
in the
ravine. You're on your own again.
"TO THUGS OR THUGNOT?"
The Jungle
>From the motorcycle walk east. Pass the totem and the skeleton and walk into the jungle.
It's
same maze construction in which you should look for the following screen; a sandy
clearing
with pale green palm trees on the far and of the clearing. If you look north, you will
see that
the brown sandy part is divided in two by some strip of green vegetation. The sandy
piece
above this green strip is smaller. You should go to this smaller brown strip and walk
west. It
might take some time, but this is the best way I can describe it.
When you have taken the right passage, you'll end up on a beach or sand strip with a
plane.
Walk north, away from the plane and reach a waterfall. Go west and go past the
waterfall.
Notice some rocks falling down. You can't go all the way west, so you return and again
cross
the waterfall. You almost fall but when you stay close t the right side of the
waterfall, you will
fall down after a while...
Under Water
When you fell down, you'll be floating in the river itself. To swim, you first have to
dive (arrow
down). Dive a little and swim to the right of the screen (arrow right). Go up again to
inhale
and dive all the way down. You'll go through a secret passage to the right and enter
some
underwater building.
Swim to the right and go up through the broken floor. Go right again and inhale at the
compartment containing air above you. Than swim back to the broken floor, go down and go
right till you reach some kind of coffin. Hover above it and swim down till you hear
'klonk' and
see bubbles of air escape from the trunk. Swim back to the place where you got some
breathes
of air. Leave again and swim all the way to the left on this floor (don't go up or down)
till you
reach the gate. It'll open and you must swim to the top of your screen. Now you're in a
cave.
Cave And Tunnels
In the cave, go behind the big stone at the far end of the pool. There's a matchbox
there. Get it.
Now go to the tight alley up north and squeeze yourself through. Might be a tight fit,
but it's
possible. In these dark tunnels, first go left and then forward 2 times. Then turn right
and go
forward 2 more times. You should be near the Thugnot village now.
Thugnot Village
Wait till Vishaka (the guy in red) and a guard have entered the village. Then walk to
the
remaining guard and talk to him about the tourists and Vishaka. Won't work! Then tell
him
'adios' and go back to the cave again. The guard will enter the village and when he's
out of
sight, go back and enter the village.
The village is divided in three screens. The one with the gate is the middle one. Walk
to the
hedge in front of you. Use it and get some camouflage. Then go to the building with the
mask
on it. On the corner is a banana tree. Be careful; only walk in front of the building
when the
guard walks away from it. Get a banana from the tree. Enter this cabin and examine the
statue.
Notice the signs on it. leave the hut. Then walk to the right and get behind the
building with
the waving guard in front of it. Walk towards the walls and hear Vishaka talk to his
people.
Leave and go to the hut that to the upper left of this screen. Give the gorilla the
banana and
he'll climb the statue. Look at the signs on the statue. Leave the cabin and go to the
cabin on
the upper right. Enter and examine again the signs on the statue. Leave the hut. Now go
all the
way to the right to enter another part of the village.
Enter the big building in the middle, it's a school. Examine the blackboard. You see
again the
signs you already saw on the statues. Notice that the word CEKI is explained in signs.
KIMA
is a word with only the first signs shown. There's no explanation of the word MACE...
Now the Thugnots have 3 word-parts from which they create words; CE, KI, MA and TA. By
deducting you noticed that the word CEKI is written by 2 symbols; a kind of W and some
kind
of V with a small stripe. From here I'll mention these signs as 'W' and 'V-stripe'. As
KIMA ends
on MA, the third sign you know should stand for MA; this is the crossing between T and
W, or
the anchor like sign. From here I'll mention this one as 'Anchor'. As you now know what
CE,
KI and MA have as symbols, you can write MACE yourself; 'Anchor' and 'W'!
Last thing you should notice is the slogan on top of the blackboard: 'KICEKITAMACE'. Now
go to the most right part of the village, to the Big Blue Statue.
Big Blue Statue
The statue has a lock of 6 buttons to the right of the door. These 6 buttons are
represented by
the slogan you saw on the blackboard, which has 6 parts: KI CE KI TA MA CE. But there's
a
problem; you don't know the sign for TA. That is the 4th sign on the lock; some kind of
V with
a dot to the right of it. From here, I'll mention this one as 'V-dot'
Now open the door by entering the signs for KI, CE, KI, TA, MA and CE. That's: V-stripe,
W, V-stripe, V-dot, Anchor and W. You're the greatest!
Secret Room, Caves And Tunnels Again
Go to the statue and get the Thugnot necklace; the real one! See and hear a gate open to
your
left. Go to the crate with the pamphlets and take one out. Now go to the barrel with the
hole in
it, just beside the crate with pamphlets. Use the pamphlet on the barrel. Then use the
matches
on the pamphlet. It will explode in a minute! Go towards the gate, in the hallway left
of the
statue and just behind the left torch, ad enter it. The gunpowder will blow the room to
pieces.
If you don't blow up the room and enter the hallway, you can see how a guard enters the
room;
there's no way back then!
In the tunnels, go forward and turn right at the first crossing. You're now in a
clearing. Pull the
shortest of the red roots and a wooden club falls down. Get it.
Walk to the right and enter the tunnels again. Go left, right and two times forward to
get
to...
The Cave Of The Hermit
Talk to Nawi the hermit. Always choose the first answer sentence in this conversation.
After a
long debate, he chooses to give you the canoe. Give him the keys to the motorcycle and
he will
call the dog (now you can get to the canoe). Give him the wooden stick you found in the
cave
and he'll give you his paddle (now you can use the canoe).
Exit the cave and use the canoe. Enjoy the paddle into town.
Back In Town; Your Hotel
Go to your hotel and ask reception desk for messages. There's something for you! Go to
you
room and read the message, it says: "Miami beats Dallas 37-18". This is a secret code.
There's
also a message from Coyote, asking you to come to the park.
Use the telephone and dial 1837, being another order of 37-18. Natasha will take it and
she
asks you to meet her at the restaurant Virtuous Way.
Restaurant 'The Virtuous Way'
An auto-dialogue part is up for you. Natasha urges you to go to the palace. There should
be a
secret passage, according to information the Russians have received. You run off but
first want
to pay a visit to the doctor as memory still isn't what it used to be. Sorry, he closed
his surgery!
"PUTTING PUZZLE PIECES IN PLACE"
Hinson Park
In the Hinson Park you meet Coyote again. He tells you to bring the documents to the US
embassy as soon as you got them. You also receive 1000 bucks. You also see the Doctor's
secretary sitting on a bank. Of course you would like to know why the doctor left. Argue
with
the secretary before exiting the park. She says that the doctor is going to see a
beautiful
Russian woman. So Doctor Stone knows Natasha!
Of course you are very keen now to visit the doctor. But the secretary has the keys. Use
the
rose and chloroform together again. Roses can still be picked from the rosebeds. Give
her the
rose and, as she has fainted, search her body and take the keys. Leave the park.
The Doctor's Office
Go to the doc's room. Read the telegram on the desk. It says: "Jeff Memonium Reaction
Positive -
Total Success. The telegram proves that doctor Stone drugged you. Open the drawer on the
left of the chair using the bunch of keys. The drawer contains the formula for the
antidote (4
red - 2 blue -1yellow). Note the formula on the cover of the magazine in colored balls!
Have a look at the laboratory against the wall behind the screen. You see a red and a
blue
fluid. You can't prepare an antidote yet, because the yellow fluid is missing. Time to
get it!
Looking For The Yellow Fluid
You remember that Natasha said there should be an underground passage to the palace. The
game room in the dragon club is located in the sewers. Go to the dragon club.
The Dragon Club
Enter the club. Go to the play room. Talk to the Thug. He tells you to get out. You push
him
into the water,
where he's torn up by the crocodile. Use the canoe.
The Palace
You arrive at he left room of the palace (where you took the spearhead before). Leave
the
room through the corridor. Go to the library. Use the necklace on the statue to open the
secret
passage. Go through the passage into the secret room.
The Secret Room
You see a papa-goyo barrel. This is the liquid you need to restore your memory. Take it.
Try
to take the statue on the desk. The organ plays. Use the organ in the room to reproduce
the
music that is heard when you tried to take the statue on the desk (respectively buttons
3, 7, 8
and 6 from the left to the right). Listen to the music before one of the pipes opens to
reveal a
secret parchment with assassination plans. Leave the secret room and go back to the room
with the pool and the secret passage to go back to the playroom and the club.
The Doctor's Office
After you left the club, go to the doc's office. Get back to the mini lab. Use the
barrel of papa-
goyo on the mini laboratory against the wall behind the screen. Now you can mix all
three
ingredients. The proportions are: - 4 drops of red liquid, 2 drops of blue liquid and
1 drop of
papa-goyo.
Follow the exact order. Move the tube under the different potions and click as many
times as
drops you need. Pour the mix in the glass on the right and drink (take) it. If you mixed
wrong;
dump it to the left. Your memory is coming back. You see doctor Stone who gives you an
injection, while Natasha is just watching . Now you understand the Russian plan. The
Russians
knew that you were sent by the Americans to prevent the coup d'etat. They caused your
amnesia, so that they could convince that you were a double agent. Once that you would
have
found the documents and the King was killed, Moscow could get hold of Vishaka. Before
you
leave, have a look at the secret documents that you found in Vishaka's palace. They
say: 'A
bomb...the Kings elephant...1500...1200...1900." Must be times. Leave the doctor's room.
Grand Finale & Great Fiesta!
Go to the United States embassy. The ambassador asks if you managed to get hold of the
documents. Answer
(yes). You hand over the documents. The ambassador orders you to neutralize the bomb.
The
driver takes you automatically to the royal elephants. When arriving near the royal
elephants,
pay attention to the way in which
the elephants react to the orders of the elephant keeper. Wait for the departure of the
elephant
keeper. Now consult the secret documents again: "A bomb...the Kings
elephant...1500...1200...1900".
Approach the elephant on the left. This is the elephant with the bomb. Tell him, in this
order:
'Houngawa Timba' and "Hunka Kapa.' You'll find the bomb.
To defuse the bomb, the wires that have to be disconnected. The wire color must
correspond
with the color of the bar the seconds counter is in.
1. Pull the 1200 hours pin (with green wire) when the needle is on the green bar.
2. Pull the 1500 hours pin (with yellow wire) when the needle is on the yellow bar.
3. Pull the 1900 hours pin (with red wire) when the needle is on the red bar.
You defused the bomb, saved the day and festivities can start! Congrats!
Copyright November 1997 Fugazi - Last update: January 1st, 1998
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