LEGACY OF TIME: The Journeyman Project
Interactive Adventure by RED ORB
Solution by Lu Richardson
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General tips:
1. Every time you take a step, look all about you, above and below,
specially below. Examine everything, particularly the pictures
on the walls.
2. Capture everyone's image before you even talk to them; do this
automatically whenever you see anyone.
3. Talk to everyone, in every guise you have. On talking, use
every line available.
4. It's not a bad idea, when you get to a new location, to save
your game and explore around. It saves no end of time if you
know where everything is.
OK, this game can be played in many directions and in any order you
like. What follows is ONE way of completing the game; for the sake
of brevity, I will only mention what you MUST do, please feel free
to experiment and try other things. Call on Arthur whenever you
need help.
THE START
Since the manual guides you through the first bit, I will go
straight to the next quest in the Andes. You are in a well. Look
down till you spot a stone lever and pull it. You go up. Climb out
and advance in any direction you can, but turn around to look at the
well and get the winch handle. Leave the well and keep going; when
you can, turn left. Advance to the ruined building and get the
basket on the left. Go back the way you came, but turn left and
advance through the arch. Head for the balloon on the left.
Advance as far as you can, look down to your left and use the winch
handle on the peg. Click on the winch to bring down the balloon.
Use the basket on the ropes and you automatically get in and go up.
Look about you. On board, suspended in front of you, there is a
knob which, when you click on it, brings up a rope with a hook. You
automatically hook the other balloon and get close enough to spot
inside the next Timecode. When the talking is over, go to the
Himalayas.
Go down to the right, get the wheel and the staff. Go inside the
ruined building. Look to your right and use the wheel on the empty
peg, then turn the wheel. Turn to your left and go down amongst the
debris to the edge of the bridge, then climb down. Head for the
building, use the staff on one of the windows and go inside. Find
the statue and climb up it; the Timecode is on the snow.
That's it. Watch what happens and at the end of it all, the game
proper begins.
ATLANTIS
You land on the Windmill. Looking down, walk around till you find
the trap door. Open it and go down. Looking down, turn to your
left and pick up the cogs. Turn to the right of the ladder and
advance till you come to a lever. Look down and put the cogs in the
proper space. Now pull the lever several times. Walk around to the
other side of the lever, step outside, turn around, pull lever and
you will be on the top of a wall. Walk to the end, turn left, look
down, get on the sail stay and advance until you reach the mast. Go
down to the ground.
Advance, turn right, then left, forward, turn left; capture the
beggar's image. Talk to him. Say "Yes" when asked. Turn around,
go forward, right, forward, left, get on the boat. Find a scarf and
a gaff. Change to the Beggar, go to the prow, turn to your left and
capture the Captain's image. Talk to him. He hands over his life
savings. He also appears to be expecting someone else. Leave the
boat and change to the Captain. Go forward and turn left, go down
the stairs. Turn to the right, capture the Ferryman's image and go
talk to him. Ask to be taken to the Windmill.
The Ferryman is a mine of information and every time you travel
you'll learn more. At the Windmill, go up the stairs, enter the
room and examine everything, particularly the chest. Change to the
Beggar and enter the mill. Talk to the Windmill Keeper for an
interesting reaction. Leave this room and change to the Captain,
then talk to the Keeper again; say "Yes" when asked.
Leave, find the Ferryman and go to the dock. Change to Beggar and
visit the Captain; talk to him and mention "Nasty Weather". Now go
to the Beggar in the guise of the Captain, talk to him and say "May
rain". You hear the plan. Once you've got all the info available,
take the ferry to the Windmill. As the Captain, talk to the Keeper
and mention "Long Winter". Get all the info. Leave.
Go to the ferry and get taken to the Temple. As you come out of the
boat, turn right and go all the way along then turn around. Talk to
the Guard. Find out about the medallion and about the people
allowed in.
Take the ferry to the Potter's. Once there, turn right and advance
till you can turn left, then move forward, turn left again, change
to the Guard and walk in. Talk to the Potter. At the end, turn
right, use the vessel, look down to your right and pick up the plug
of clay. Leave.
Outside, change to the Captain and walk around and to the left to
get to the Olive Oil Vendor. Talk to the Vendor and get all the
info. At the end, turn right around, examine the vases and use the
plug of clay on the one vase you can look at closely. Leave the
shop, change to the Vendor and visit the Potter. Talk to him and
offer to watch the pots. He leaves.
First turn to the left and examine the table; you get a bowl and a
pitcher. Face the oven door, click on the top bar on the screen and
travel to the Andes.
Once there, turn left, advance, go through the arch and enter the
balloon. On the other side, climb up the stairs into the Temple.
Capture the image of the guy at the wall, look down on your left,
click on the basket and get a gold leaf. Go back to Atlantis.
Open the oven door, go in, look down, place the plug of clay on the
round turntable, place the gold leaf on it. Exit the oven, close
the door, turn the wheel to the right of the door, open it again,
enter, get the medallion. You can now leave and head for the Olive
Oil shop. As you come to the olives, look down on your right by the
door and use the bowl on the vessel to get some oil. Still in the
image of the Vendor, go to the ferry and get taken to the Temple.
Talk to the guard, show him the medallion and he will let you
through - you'll have to get back into the ferry for that.
At the temple, go forward till you come up against a big bowl. Look
up, pull the lever and use the pitcher to collect the healing water
in the bowl. Walk around to the right till you are close to the
top of the well. Look down and use the gaff to close the sluice
gate. Go back to the ferry and to the Windmill.
Go inside and advance till you can turn the wheel when you look down
to your right. If you now examine the machine you will see that the
central pole has turned and a small handle can be seen on it. Turn
right, get the end of the rope from the floor, turn left and attach
it to this handle. Turn the wheel again - the trap door opens. Go
down it and you'll come up at the bottom of the well. Find the
steps up, on your right. Upstairs, change to the Beggar, turn left
and keep going till you find Soros. Talk to him. At the end, he
gives you a cogwheel. Facing the clock, place the cogwheel on the
small peg to the right and then turn the wheel to the right of it.
Now turn around and go past the well all the way up the stairs.
Get to the top of the well, open the sluice gate with the gaff and
turn left - the first artifact will appear on the water stream. Get
it.
WATCH. At the end, travel to...
EL DORADO
You will materialize in the Temple. Examine all the walls. Go back
to the balloon and get across. Go straight on till you get to the
well. In your Andean image, find the sleeping boy on the grass and
talk to him. Turn around and walk till you can turn left. Advance
to the building, go around it to talk to the boy's father. Now get
back to the balloon and go across. Only, this time, instead of
going all the way up into the Temple (though you could do this and
talk to the guy inside in your new guises), turn to your right and
follow the path till you come to a strange pool. Have a good look.
Go back to the Temple entrance. Walk past the way to the balloon,
and around, ignore the first opening to your left and keep going
till a Guard stops you. At the end, turn right and walk around the
broken wall to get behind the Guard. Examine the rope tethering his
balloon.
Time to travel to the Himalayas. Turn right and advance till you
see the guy on the ground. Capture his image. Turn to the bridge
and cross it. Turn left immediately and advance past the grate
(this can be opened by using the gaff, but don't bother just now)
and up the stairs till you get into the Greenhouse. Turn to the
left of the circular pool and advance till you come to some stairs,
go up and pick up the knife and the map. You can go back now, but's
worth your while to walk all the way to this end of the bridge
before you go to the Andes.
Once there, and since you have the knife, cut the rope. Now you can
walk past the Guard's post and up some stairs. Before you go
through the entrance, change to the boy. Go in and turn right.
Talk to the Guard and then to the Shaman. He will ask if you have
the talisman. At the end of the chat, say "Bye". If you turn right
around and keep going you will come to a balloon which doesn't
function.
Go all the way to the boy behind the well, change to the Shaman and
talk to him, asking him for the talisman. Go back to the balloon
which did not function. Use the talisman on the flint to light a
fire and get the balloon moving. From up in the air, examine the
ground carefully, specially the Temple and the four symbols around
the opening. To go back, click on the flame.
Now go to the strange pool, examine the symbol at the top of the
stairs and put the talisman in it. When the water disappears, go
down the stairs. Turn left and examine the wall. Click on the 5th
symbol. Turn right and advance along the same wall. Zoom in and
the next bit and click on the 5th symbol. Now turn to the right and
examine the first lot of symbols on the other wall. Click on the
3rd. Go along this wall and examine the last lot of symbols. Click
on the 1st. The stairs will open and you can go through - but there
is a lot of fire, so climb up the stairs, use the talisman and the
water will pour in and put out the fire. Go down and in, advance,
look down, click and get the next artifact.
WATCH. At the end, go to...
SHANGRI-LA
You should materialize at the end of the bridge. Examine the
symbols on the wall and the writing. Go to your right and examine
the statue; click on the pedestal to read the inscription (you must
do this will all the statues you will find). Now go to the
Greenhouse.
In there, talk to the monk by the door. Walk around looking at the
floor till you find a trapdoor. Go down, turn to your left, use the
healing water on the roots, go back up, walk to the steps you used
to get the knife and the map, go up them and take the fruit. Go
down and walk around the circular pool to the statue. Use the fruit
on the bowl and the statue will open its hand and you get a stone.
Go back down the trapdoor and this time follow the tunnel till you
come to a steamy room.
Now, the tunnels are a veritable pain in the neck, so brace
yourselves. At the steamy room, ignore the first opening on your
right (it leads to the grate, and outside), and head for the next
one. A good time to look at the map. Drag it from your inventory
onto the screen. It can be moved up and down if you place the hand
icon on the center of it. Basically, you are trying to get to the
central building along the top of the map.
Guiding yourself with the map, get to that building. You might need
to open or shut tunnels by pulling the lever and moving the covers
from one entrance to the other. Every time you arrive at at
junction with a lever and a cover, look at the ceiling to get a
reference; note that some covers can only be moved from one side.
When you enter the building, go and look at the statue and then
advance to the Lama to capture his image. No need to talk to him
yet. Leave this building by the door. Turn left and go down the
stairs, turn left again and note the statue. Change to the Lama and
enter the tent. Talk to Genghis. Leave the tent and go to your
left again, enter the Temple. Before you enter the next door, look
to your right to examine the statue. Turn right around and examine
the prayer wheels. Use the oil on the fourth along the top. Now
click on these: 3rd along the bottom, 2nd along the top, 1st along
the top, 4th along the top, 1st along the bottom and 3rd along the
top. Turn right around and get the stone from the statue. Face the
door and go through. Turn to your right and advance to the wall.
Examine the painting carefully. You can go down the stairs, if you
like and look inside the shrine, where you'll see another statue.
OK, you can leave now and go to the Lama.
Turn to Ghengis and talk to the Lama. Particularly, you must speak
about the "Realms", ask about the "Animal" realm, answer
"Ignorance". You will get a book. When you've done talking, go to
the statue in this building and face it.
Time to go to Atlantis. You'll find yourself at the top of the
well. Use the gaff to shut off the water, go down the stairs and to
the steps leading to the bottom of the well and the hole through
which you originally came in. Follow it and you'll come up into the
Windmill. Go alongside the machine all the way to the wall and walk
around it. This shuts the trapdoor. Go out and find the ferry,
travel to the dock. Go to where the Beggar was and you will find
his bowl. Pick it up and go back to Shangri-La.
Place the bowl on the hand of the statue and you will get another
stone. Go out of the building and advance towards the bridge.
Stand on the edge and click on the bell. Cross the bridge, enter
the gatehouse, turn to your left, through the door, down the stairs
and cross the other bridge. Turn right to the statue, look at it,
use the book on the hole at the base and get the stone.
Go back the way you came and, inside the gatehouse, change to the
Lama, turn to your left and go up the stairs. Talk to the Guard and
ask to cross the bridge. Do as he says and go and stand on the edge
of the bridge - it will open and you can cross it. Go into the
building in front, find the trapdoor and go through to enter the
tunnels.
Look at the map. You need to get to the end of the last tunnel at
the top right hand corner of the map. Ignore the direct way, you'll
never get through, go the long way around. When you come out of
this particular tunnel you'll find yourself in Genghis' tent. Pick
up his sword and get down there again.
Now, this is important. To get the black stone, do the following.
From these steps, advance until you get through to the first lever.
Turn around and pull it to close the passage you just came through
(look at the map; the junction with the hat symbol has the left
tunnel closed). Turn right around and proceed till you come to the
next lever (balloon symbol); change the cover over and go along the
new passage. At the junction with the lozenges symbol, close the
left passage. Go to the junction marked with the circles and walk
around to the balloon juntion and change the cover back. Retrace
your steps and go all the way to the junction with the three balls
symbol. Move the cover to close the left passage (look at the map).
[Basically, what you are trying to do here is to channel the heat
from the two steam rooms along the bottom of the map (marked with
flames) to the room marked on the map with a sitting skeleton, and
for that you need to open certain tunnels, as above.]
Once you've done all that and moved the last cover, you can go into
the room (marked as a sitting skeleton) where a statue will have
melted and get the black stone from the bowl left on the remains.
To get out, move the cover to the other passage and work your way
around to the central building, which should be quite easy.
Leave the building and go to the statue by Genghis' tent, use the
sword on it and you will get the last stone. Now go along to the
temple and down the stairs to the central shrine. Use the white
ball on the statue and some stairs will appear. Go up them, turn to
your right and use the right colour ball on this statue. Keep doing
this till you get all the way up. Click on the giant lotus leaves,
go in, examine the wall and get the lotus floating in the centre.
Now you have go all down the stairs and all the way to the pilgrim
laying on the ground by the bridge. Change to the Chameleon suit
and give the lotus to the pilgrim. You've got your last artifact.
WATCH. At the end of all the palaver, you will have to solve a
puzzle. Since it is impossible to describe properly, I'm going to
leave you to solve it with the help of Arthur. Just remember that
the pyramids can be turned and spun. Turn each one until you get
the most bits on their front face then spin them till you get the
combination right. Actually, it's not as difficult as it seems, you
just need a bit of patience.
Once you've got it right, you can watch the finale. That's it.
The Spoiler Centre