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      Author 
      comments First of all, I want to tell you that this is not a 
      screen by screen walkthrough. The way I design this walkthrough will make 
      you understand the flow of the story while finishing the game itself. You 
      will not be bothered by questions like: "Why do I have to do this?", 
      "Why should I take this objects?", etc. So you might think, for 
      example, that this walkthrough will not tell you to take an object in a 
      certain place at the first time. Eventually you'll take that object after 
      I'll tell you the reason behind those actions. So you won't collecting all 
      items first and wondering about the uses later on. 
      There are few bugs in the game that will make you stuck for 
      good. You don't have to worry about it because I'll tell you about the 
      bugs before you experience it. Not all objects are obvious so sometime you 
      have to figure it out by yourself. 
      Big thanks for Gayle Banks for all her notes to make this 
      hint complete. 
       Now for the game..... 
      The Story Criss, 
      Ithena, and Tiche are long time friends. In her last letter to Criss and 
      Ithena, Tiche invite them to visit her in the town of Azeretus. Criss know 
      that Azeretus is the land of Darts, an ancient mysterious civilization. 
      One thing he doesn't know that the ink to write that letter had dried 300 
      years ago. Azeretus has big problem with time. It doesn't settled with the 
      time on the outside world. Criss and Ithena arrive in Azeretus through a 
      path that will never take them back again to the lake where they put the 
      boat. This could happen because of this strange time wrapping. Both Criss 
      and Ithena don't know about this. Meanwhile, Tiche was forced to exile. 
      Before leaving she write a note to them and hide it outside the city. 
      Tiche stays in the forest and waits for Criss and Ithena ...... 
       The Beginning 
      Q: What should I do 
      now? A: Just walk out from the screen to 
      the bottom right corner. A guard will appear and take you to see the major 
      of the city. He doesn't like you obviously so he'll put you in the 
      jail. 
      Q: How can I 
      escape? A: Use the Unlock Spell. 
      The daughter of the major, Tillvana, comes in and says that his father 
      means well but makes a mistake. She shows him the way under the castle to 
      King’s base. Open the trunk there and pick some items inside : Map-old map 
      of Azeriliana (this is for your transportation means later on) and note 
      from Hermit Ernie. Read the note. He is not happy with Temple of Fire as 
      safe place for key and is either going to take it to his new shelter or 
      the old graves.... hmmmm ... what key ? This sounds interesting .. 
      Q: How can I go to the other 
      side of this broken bridge? A: Use Illusion Spell. The 
      bridge being gone was an illusion. Go out from this cave. 
      
   The Town of 
      Azeretus 
      Q: Who should I 
      met? A: Talk to Thor (The Magic Shop 
      owner), Greg (The Innkeeper), and Leenah (The Librarian). You will gain 
      lots of information regarding the city and some of the problems they have. 
      The innkeeper having lots of trouble to get rid off the ghost from his 
      inn. There is a ghost floating around and Greg tells you that it is a 
      ghost from the ship and still thinks it is a ship and won’t admit anyone 
      it doesn’t like and even made old Dorian go away. The Governor won’t let 
      him renting rooms until ghost is exorcised. Leenah won't let you in if you 
      don't have a library card.  
      Q: Where could I get a library 
      card? A: Dorian should have it because he 
      often visit the library. You won't be able to visit him until you've visit 
      Tiche. Go to the city gate. Ithena will meet you there and take you 
      directly to Tiche's place. Hmm... nobody here. Head back to the city and 
      go straight to Dorian house (it's on the top left corner of the big 
      statuette in the middle of the city). He'll tell you that the town build 
      by an ancient mysterious civilization called DARTHS and very little was 
      left as if someone wanted to erase them. Dorian wants to know about 
      Command of Secret Lore and what caused Darths demise. He used to be a 
      clandestine Darth Guild in the Library basement but he can’t find them. 
      Dorian will give you his card if you could translate his manuscript. 
      Q: How can I translate the 
      manuscript? A: You need a translator. Go to 
      Tiche's lab and look on the left shelf. Take the translator. Too bad it 
      doesn't have any battery in it. Go to the magic shop. Get the poker by the 
      side of the fireplace. Go over to the shelf and use the poker to grab the 
      magic recharger battery. Too bad it's empty.... 
      Q: How could I recharge the 
      battery? A: There's an Electrical Cannon 
      inside Tiche's lab. You can use it to recharge the battery. There is a 
      power switch and a coolant machine but there is no noise or sounds of 
      water in tower.You need to turn on the power generator first before you 
      could use the cannon. Go to the Water Tower. Use Water Elemental 
      spell to fill the tank with water. Water starts to flow and turns on the 
      power. Go back to the lab and turn on both the Water Coolant and the Power 
      Switch. Go in and use the battery on the cannon. Insert the battery to the 
      translator. Use it to read the manuscript. You'll be awarded with a 
      Dark Vision spell. Bring the manuscript to Dorian and receive a 
      library card. 
      Q: What should I do 
      now? A: Go to the library and show the 
      card to Leenah. She'll let you use the library now. Go inside through the 
      left passage. 
      Q: There's nothing here. What 
      should I find here? A: There is one book written by 
      Kondor, the magician long time ago about magical stuff. Cast the Dark 
      Vision to make the room bright. Now you could see another passage on the 
      bottom left corner. Go there and take Kondor's book. It will explain lots 
      of magical stuff. Read the book. On the first page you'll a way to make 
      magic talisman. You could banish the ghost at Greg Inn !!! But first you 
      need to find all the reagents to make it. 
       The Spectre Talisman 
      Q: Where can I find the reagents 
      to make the Talisman? A: Go to Tiche's house and ask Tiche 
      about them. She'll tell you about the Azthemus Curse and some places where 
      you could find reagents. You could access several new places. She tells 
      you about time difference and some religious freaks who came to town and 
      cause the magic went out of order. She told him that she did not send 
      letter asking him to come (Hmmmmm) because she knew if he came he would 
      get in same trouble as she was in. The reagents for the talisman are: 
      Silver Plate, Lump of Wax, Needle, Pot of Acid, Silk scarf, and Jeve's 
      Water. You'll receive a Light Step spell also. 
      Q: Where can I find a silver 
      plate? A: Go to the Smithy and give him 
      your silver coins. He'll tell you to come back later to pick it up. 
      Q: Where can I find a needle, 
      acid, and lump of wax? A: Go back to the town and enter 
      Tiche's lab. Look on the left shelf. Pick up needle, pot of acid, and the 
      candle. Use the candle on the flamer. You got your wax now. 
      Q: Where can I find silk 
      scarf? A: This is a little bit tricky. Go 
      to Tiche's House. Examine her bed closely. You'll find an ark stone. It 
      could uncover all the secret inside someone heart. Go to the library and 
      show it to Leenah. She'll tell you the story about her and her sister, 
      Miranda. She's cursed into a statuette in the middle of the city. 
        
      Q: Where can I find Jeve's 
      Water? A: Go to Jeve's lake. Use Light 
      Step spell to get to the island in the middle of the lake. Use the 
      flask in your inventory get the Jeve's water (it's under the tree). Now 
      you could go back again to the Smithy and take the unfinished talisman and 
      silver strip.  
      Notes: Smithy 
      will tell you a tale of warrior who wanted a magical sword. He went 
      walking and talked with a very old hag who he later found out was Coganna 
      the Witch. She almost got him by tricks but he managed to ran away. He 
      found out from others that she was evil and killed others to make her live 
      longer. The warrior never came back for sword. Talking with the smithy 
      will open Coganna Place in your map. 
      Q: How can I make the 
      talisman? A: Follow this steps: 
      
        - Use Lump of Wax to the Talisman. The Talisman will now have a 
        coating of wax on it 
        
 - Use Waxed Talisman Medal with Needle. You should have the markings 
        needed now on the Talisman. 
        
 - Put the Talisman into your Pot of Acid to seal or set the markings. 
        
 - Wipe the Talisman with the silk scarf you picked up at the library 
        earlier. 
        
 - Put the Talisman in the Flask of Jeva Water to complete the magic. 
        
  
      Now you could bring the talisman to   Greg's inn. Give it to him and the ghost 
      will disappear. He tells you to come back later on if you want to rent a 
      room there. 
      Q: What happened with Miranda, Leenah 
      sister? A: Go to the statuette in the middle 
      of the city. Change your personal setting into night. Use the Dispel spell 
      on the statuette. It's alive. She'll thank you and give you a shell horn. 
      She told you to contact her anytime you need a help.  
      Notes: If you walk to the 
      inn during night, you'll see the spirit fly away from the inn. 
       The Temple of Fire 
      Q: What should I do 
      now? A: It's time to visit Kondor, the 
      magician and lighthouse keeper. He knows about the Secret Lore. On 
      Initiation-Krondo tells Criss to find Attana, the former Temple of Fire 
      leader. Attana will tell you lots of things about the initiation. Kondor 
      said that Adella grew angry with humans and destroyed as many as possible 
      she didn’t like. The remaining ones becam dark and evil. Adella said that 
      until the evil was uprooted the land would not have her mercy. The Darths 
      forsaw the downfall and espersed knowledge throughout the temples. An evil 
      presence (not a Darth) grew to oppose and he would change the world. Try 
      to visit Temple of Fire. The guard will not allow you to come inside the 
      temple before you could return The Key of Fire on its place. 
      Q: Where could I find The Key of 
      Fire? A: Remember the note from Ernie, the 
      Hermit. Now it's time to find his hideout. Visit the swamp. Ernie's 
      hideout is at the other side of the swamp. 
      Q: How can I cross the 
      swamp? A: You need a special magic for 
      that. Visit Coganna the witch. Enter her hut and talk with her. She'll get 
      furious and kick you out. Notice how she could transport you with a magic. 
      You'll need that kind of spell to visit the swamp. You need a container to 
      trap that magic. Go to Ticke's lab in town and take the Spelltrap Ring on 
      the floor. Go back to Coganna and enter her hut one more time. This time 
      as soon as she kicks you out, use the Spelltrap ring to trap her 
      Teleportation Magic. Go back to the swamp and use the ring to teleport to 
      the small island in the middle of the swamp. 
      Q: Where is 
      Ernie? A: Climb that wooden ladder to the 
      top of the tree house. Pick up two notes on the floor. Those notes contain 
      two recepies for important spells: 
      
        - Teleportation Spell: 2 parts swamp root, 1 
        part Driade flower and 1 part spiral branch. 
        
 - Ernie’s Joke: 1 part swamp root, 2 parts 
        spider web, 1 part Jeve’s water. 
  
      But ... wait a minute ... maybe that cave with that ugly looking 
      serpent guarding it ... Yeah, maybe Ernie is hiding there. 
      Q: How could I get pass that 
      ugly serpent? A: You need to create spell called 
      Ernie's Joke. This will drive that serpent away. First, you need to create 
      your own magic staff, buy a magic pot and stick, and collect all the 
      ingredients. 
      Q: Where could I get the swamp 
      root? A: It's under the tree house. Use 
      Magic Hand spell to pick it up. 
      Q: Where could I get the Spider 
      Web? A: Go to Coganna house. You could 
      pick the web on the right side of the main door by using Magic 
      Hand spell. 
        
      Q: How could I create the Magic 
      Staff? A: Go to the lighthouse. You'll see 
      a branch in front of Kondor house. Use your knife to cut it then apply 
      silver on it. Your magic staff is ready. 
        
      Q: Where could I get the pot and 
      stick? A: Buy them at the magic shop in 
      town. Give the merchant some silver coins to pay for them. 
      Q: How could I create Erni's 
      Joke spell? A: First, take out your magic pot. 
      Put all the ingredients inside (1 part swamp root, 2 parts spider web, 1 
      part Jeve’s water). Stir it with your magic stick. Then apply the spell on 
      your magic stick to your magic staff (it will create some kind of symbol 
      on it). Every time you want to use this spell just examine your staff in 
      your inventory and click on the appropriate symbol on it. Use this spell 
      on the serpent and go in. 
      Q: Where is 
      Ernie? A: That poor guy didn't make it. 
      He's just lying dead there on the right corner. Pick up some kind of a key 
      on his body. Could it be .... 
      Q: What is this 
      key? A: You need to find Attana. He'll 
      tell you about the key. The bad news is he's dead already. You'll find his 
      coffin at the graveyard inside the city. 
      Q: How could I talk with him if 
      he's dead already? A: Open Kondor Book. There's recipe 
      to create Spirit Calling spell. Use that spell to invoke 
      Attana. 
      Q: How could I make this 
      Spirit Calling 
      spell? A: You need spider web, swamp root, 
      Driade flower, and Jeve's water. You already have 3 of them. You need to 
      get Diadre flower. Go to Driade place. Use your Magic Hand spell 
      to pick up the flower on the bushes.  
      Bugs: Beware on 
      this ... On some game, you need to use the flute to call Driade first 
      before you pick up the flower. She'll give you a special gift: a special 
      mystical branch. Sometime it won't allow you to use the flute if you pick 
      up the flower first. You'll be stuck for good if this thing happen. 
      Now mix all the ingredients inside your pot, stir it with 
      your stick, and then apply it on your staff. Use this spell on Attana 
      coffin. It opens and Attana will sit up. Attana talks about how he used to 
      be a supreme Priest of the Temple of Fire and that he could have chosen 
      immortality liked Kondor but chose to be mortal. He also says that Criss 
      has one of the keys (The Key of Fire). You get your ritual card (remember 
      initiation need 5 keys and a ritual card). Now you could go to the Temple 
      of Fire and show the key to the guard. He'll allow you to enter the 
      temple. 
      Note: You could 
      create the teleportation spell also right now. Now you could use your 
      staff to travel to the island in the middle of the swamp instead of the 
      Spelltrap ring. Pick up the spiral branch near Smithy's house to complete 
      the ingredients. 
        
      Q: How could I do the 
      initiation? A: Go to the circular main chamber 
      with 4 doors on the wall. Doors (from Left to Right) 1, 2, 3 will open and 
      door 4 remains closed. There is nothing behind Door 1 and 3. Behind Door 2 
      you'll find a symbol (go in and take the symbol on the bottom right side 
      behind the metal column). 
      Q: How could I open Door 
      4? A: Use the poker on Door 4 to pry it 
      open. Go in and this time get another symbols on the left side and in the 
      middle back of room. Combined all of those three new symbols into one 
      (very forgiving game, after you do this, the individual symbols are there 
      plus the combined one). Put your new combined symbols on the Altar 
      followed by taking back your Ritual Card from the altar. You are now a 
      Darth!!!! You'll receive Destroy Matter spell.  
      Q: What should I do with the cog with a 
      hole outside this main room? A: You need something to help you 
      climb down the hole. Go back to the inn and rent a room. Open the trunk 
      inside and pick up the rope and the pick. Back at cog in Temple of Fire. 
      Use rope to climb down. You'll find an ugly worm inside the pipe. 
      Q: How could I kill this 
      worm? A: Use Destroy Matter Spell 
      on Worm, it disappears.  
      Q: How could I cross that rolling 
      bridge? A: Use Light Step on the 
      rolling bridge are and then go forward.  
      Q: How could I take that 
      crystal? A: Use the pick in inventory and 
      smash the middle group of crystals (the interface is picky in spots and I 
      had to be exactly right way facing crystal before the pick would work). 
      This is called Attana’s crystal (it could absorb large amounts of energy). 
      Leave (use Light Step again on rolling bridge) the temple.  
       Princess 
Tillvana 
      Q: What should I do 
      now? A: Go to the Celestial Portal. Walk 
      in between the right archway. You'll be transported to the Temple of 
      Chaos. 
      Q: How could I re-activate this 
      altar? A: Use Enforce spell 
      followed by your Ritual Card. This will reactivate the altar. Use your 
      Charm spell (the spell says to use on the main altar at the 
      Temple Chaos on Sky Island). Now you could take the second key from the 
      altar. 
      Q: How could I enter the Elven 
      settlement? They won't let me 
      in... A: You need to be one of them or 
      worthy enough so they will accept you. Visit Coganna, the witch, again. Oh 
      my God, she caught Tillvana and cursed her into a statue !! 
      Q: How could I free 
      Tillvana? A: First, you have take care the 
      witch. Cast Energy spell on her. That will remove her for good. Then use 
      Dispell spell on the statue. You'll take her body to Driade tree. 
      Go to Kondor and ask his help to increase your power. Go back to the tree 
      and use Dispel spell on her. This will free her. You'll meet 
      Khekatt, the Governor (Tillvana’s father). He'll thank you and give you a 
      special place in the castle. Now you could visit the Elven settlement 
      without any problem. Go to the chief hut and talk to Tia and Tinos. They 
      tell you that Tillvana is in her hut. Go visit Tillvana's hut. Meet 
      Tillvana and the Nameless. After the speech, go out for a while and come 
      back again. Tia will be there and tell you that your fairy companion 
      (Ithena) is very ill and that she can cure her but needs a special 
      seed/grain. Tia says she will freeze the fairy until you return with the 
      cure. She will tell you to go to Jeve Island for the dry seed.  
      Q: How could I reach Jeve 
      island? A: You need a ship to do that. Go to 
      the dock. Too bad the sailor said that you couldn't use the ship without a 
      special permit. 
      Q: Where can I get the 
      permission? A: Go to Castle. Go to Throne Room 
      (no problem now on getting in). Tell Governor about your fairy and ask for 
      a Dock Permit. He is also going to tell you that his daughter Tillvana has 
      disappeared and ask you to find her. 
      Q: Where could I find 
      Tillvana? A: Open Kondor book. On one of the 
      page you'll see a Search Man spell. Hmmm.... you need to find 
      Tillvana's belonging. Go to her room on the left side (below the 
      observatory). Get her mirror on the bed. Now mix the ingredients in your 
      pot (1 swamp root, 1 Jeve water, 1 mirror, 1 curly branch, 1 silver 
      strip). Stir with Magic Stick and transfer to Magic Staff. Icon should 
      appear. Now click on the icon. You'll be transported to Adella's temple. 
      You'll see her vision and the Nameless one more time. Go back to the 
      castle and tell the governor about it. Some kind of meteor strikes the 
      castle and destroys it.... Walk out from the castle and see another cut 
      scene with The Nameless. He promises to help and protect him in the future 
      for a small favor. He asks Criss to meet him on Sky Island at Chaos 
      Temple. Go there through the Celestial Portal. 
      Q: Should I make a deal with 
      him? A: You got no choice. Give him the 
      Ritual Card. He'll tell you that your name is Liath and reward you with 
      two powerful dark spell: Shock and Zombie. Now you need to find the cure 
      for Ithena first before you could find Tillvana. 
      Q: I have the permission already 
      but the dock man still won't allow me to go. What should I 
      do? A: Use Shock spell on him. 
      That should knock him out for a while. Go to the pier and you'll see a 
      boat there. 
      Q: How could I use the 
      boat? A: You need some kind of device to 
      operate it. Go to Kondor place and take the Navigation device on the 
      floor. Go out and turn on the Lighthouse switch. This will help you 
      guiding your boat on the sea. Use the device on your boat. Go to Jeve 
      island. 
        
      Q: The lady of the tree won't 
      help me. What should I do? A: Show her Driade's gift. She'll 
      give you the cure. Go back to your boat. No... your boat is sunk. Am I 
      stuck forever in this small island ?? 
      Q: How can I get back to the 
      main land? A: Blow the shell to call Miranda 
      (use it on water). Ask her to show you the way to the main land. She'll 
      give you Morph spell. Use it to go back to mainland. Take the 
      cure back to the Elven Settlement and head straight to Tillvana hut. Give 
      the cure to Tia. 
       The Land of Midnight 
      Sun 
      Q: What should I do 
      now? A: Go back to the dock and use the 
      shell again to call Miranda. This time ask her about the key. She'll open 
      your way to The Land of Midnight Sun. At the entrance, use Attana's 
      crystal on the guard sensor. Talk with Sill. 
        
      Q: How can I make Sill to give 
      the third key? A: Use Ark stone on her. She'll 
      reveal her heart to you. Tell her that the guy she loved already dead. 
      You'll meet a man with a wooden mask. He ask you to meet his man near the 
      town gate. Go there (in front of the magic shop). You'll see his man 
      dying. 
      Q: How can I talk with this dead 
      messenger? A: Use Zombie spell on him. 
      He'll take you to Kron place. After the conversation choose to go to the 
      root of the world and face your destiny (click on the exit). 
        
      The End  |