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An FAQ/Walkthrough for
Discworld 2
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Game: Discworld 2
Platform: PC
Author of FAQ/Walkthrough: Tom Hayes
Version: 3.0
Last updated: 10th April, 2003
E-mail: tom_hayes(at)flipmode(dot)com
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Contents
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1. Introduction
2. Walkthrough
3. Item List
4. Copyright Information
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Version History
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Version 3.0 - 10th April, 2003
Added the Item List.
Version 2.0 - 30th March, 2003
Updated the format.
Version 1.0 - 14th March, 2000
First version.
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1. Introduction
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In Discworld 2, Death has gone missing from Ankh-Morpork (the main city in this
game), and it is up to Rincewind the wizard to find him. There are five acts to
complete in this game, and each part will require you to accomplish a set of
tasks in order to progress, such as finding three sticks, or trying to get some
glitter dust. You can tell right from the start that a huge amount of effort
was put into this game. However, the clues to some of the puzzles just seem a
bit too vague and difficult in places. Overall, Discworld 2 is a well made
adventure game which matches the style of the Discworld books extremely well.
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2. Walkthrough
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- The Rite Stuff -
High Energy Facility
Get the bellows. Get the magnet. Get the test tube. Leave the High Energy
Facility.
Garden
Walk east along the garden, and go behind the hedge maze. Use the magnet on
the imp to pull his boots off. Leave the garden. Leave the Unseen University.
Fools' Guild
Get the hooter that is lying conveniently on the ground. Get the brick. Talk
to the fool. Click on the question icon when you talk to him. Use the brick
on the fool. Go down the hole. Carry on straight down this wooden path, and
you should be in a screen with a grate. Use the bellows on the grate, and you
will get some glitter dust. Exit the Fools' Guild.
Shop
Get the flamingo. Get the fish. Get the incense. Look at the candles that are
up on the shelf; Hmm... they're not real. Talk to the woman. Ask her about
the candles. Leave the shop.
Docks
Use the fish that you got from the shop with the water. Get the stunned bird.
Leave the docks.
Plaza
Talk to the dibbler. Talk about the popcorn. Talk to the dibbler. Click the
joker icon to get a clickie brochure. Leave the plaza.
Shades
Walk to the right-most part of the Shades, and enter Gimlet. Use the menu.
Sit down at the table, and then talk to Gimlet. He will rush over and start
talking to you. Click the mouth icon. Click the mouse burger icon. Get the
chilli from the table. Leave Gimlets. Get the pot and the saw that are near
Duckman. Walk to the left, and go through the door nearest to the dead
collector. Get the knife. Look at the witch. Exit this room. Enter the Trolls
Head bar. Talk to Casanunda. Click the question mark icon. Talk to him about
ladders. Tell him about the witch. You will get a ladder. Get the matches.
Talk to the troll. Leave the bar. Leave the Shades.
Docks
Use the knife on the net. Get the hammerhead shark. Leave the docks, and head
to the Unseen University.
Garden
Walk over to the hedge maze. Open the inventory, and use the tankard on the
corn. Use the corn on the rooster. Leave the garden. Leave the Unseen
University.
Shades
Go to where the three men are, and use the rooster on the can. Enter the
Trolls Head bar. Use the rooster on the vampire. Exit the bar. Walk to the
left-most part of the Shades. Enter the door. Look at the genie bottle. Walk
as far left as you can go in this room. Get the scissors. Get the petticoat.
Use the saw on the dummy. Open the closet. Get the ironing board. Talk to
Mrs. Cake. Talk to her in this order: joker icon, question icon, thought
icon, mouth icon. Yippee, Now we can speak to her! Talk to her about the
genie bottle. Click the joker icon. Talk to her about ectoplasm. Leave the
room. Leave Shades. Enter the Unseen University.
High Energy Facility
Use the brick with the accelerator. Leave the High Energy Facility.
Garden
Walk left to the beekeeper's area. Use the chilli on the flowers. Talk to the
beekeeper. Click on the mouth icon, and then stop talking to him. Give the
clickie brochure to the beekeeper. Use the petticoat on Rincewind. Use the
matches on the incense. Use the incense with the beehives. Get the hives, and
you will get some beewax. Use the pot on the hives. Leave the garden. Leave
the Unseen University.
Shop
Give the beewax to the old woman, and she will make you some candles. Leave
the shop.
Cemetary
Get the pickaxe. Walk to the right-most part of the cemetary. Use the ladder
on the slab. Get the teeth. Open the luggage. Use the teeth on the mouse. Use
the teeth on the test tube, and you will get the mouse blood. Close the
luggage. Leave the cemetary.
Shades
Enter Mrs Cake's shop. Give her the ectoplasm. Open the luggage. Use the
genie bottle on the boots. Close the luggage. Leave the shop. Walk up to the
three men. Use the genie bottle on the vile smell, and you will get the vile
smell. Leave Shades. Enter the Unseen University.
Garden
Use the shark on the Bursar. Use the flamingo on the Dean. Use the wading
bird on the librarian. You will get the three sticks - Leave the garden.
Dining hall
Give the mallets to the Archchancellor. Give the test tube to the
Archchancellor. Give the vile smell to the Archchancellor. Give the glitter
dust to the Archchancellor. Give the dribbly candles to the Archchancellor.
- Come Die With Me -
Garden
Get the hoops. Leave the garden. Leave the Unseen University.
Fools' Guild
Go down the hole. Go right at the junction. Go up the ladder. Use the pick on
the ice. Go down the hole. Go left. Go up the ladder. Leave the Fools' Guild.
Shades
Talk to the dead collector. Click the question icon. Enter the door near the
dead collector. Talk to the mortician. Click on the certificate icon. Get the
mirror. Use the mirror on the bunsen burner. Use the mirror on the bench. Use
the slab. Use the ice on Rincewind. Use the wooden arm on Rincewind. Talk to
the mortician. Leave the room. Use the certificate on the dead collector. You
will automatically leave Ankh-Morpork, and will arrive at a brand new map
screen. Click on the top-left corner of this new screen.
XXXX
Look at the sticks. Talk to Point-Me-Own-Bone Dibbjla, and you will get one
of the sticks. Look at the baskets. Talk to Point-Me-Own-Bone Dibbjla. Click
the basket icon. Leave XXXX.
Djellibeybi
Walk over to the camel area. Talk to the salesman. Click the mouth icon.
Click the camel icon. Walk up the wooden path and enter the shop. Get the
plans. Leave the shop. Carry on up the wooden path. Look at the candy rock.
Talk to the rock seller. Click the candy rock icon. Talk to Uri Djeller.
Click the jingle icon. Talk to Uri Djeller. Click the question icon. Click
the fountain of youth icon. Give the hoops to Uri Djeller. Walk up the street
to the stoning area. Get the stake. Leave Djellibeybi.
Cartwheel
Talk to the man. Click the jingle icon.
Pyramid
Get the pot. Use the scissors on the bandage. Leave the pyramid.
Oasis
Open the luggage. Use the bandage on the wooden arm. Close the luggage. Use
the bandaged wooden arm with the rotten arm.
Hill
Talk to Bone Idle. Click the jingle icon. Use the knife on Bone Idle. Leave
the hill.
Holy Wood
Enter the castle. Look at the horse suit. Talk to the dwarf. Click on the
horse suit icon. Open the luggage. Double-click the rotten arm. Close the
luggage. Give the ring to the dwarf. Exit the castle. Walk further to the
right. Get the mail box. Get the weight. Walk further to the right. Get the
camera. Talk to the trainer. Click on the imp icon. Use the stick with the
paint. Use the boomerang with the imp. Enter the room just to the right of
the mail box. Rincewind will leave the room. Enter the room again. Talk to
the makeup girl. Leave Holy Wood. Enter Ankh-Morpork.
Docks
Open the luggage. Use the weight with the sticker. Close the luggage. Use the
weight with the hook. Use the weight. Get the snow storms. Leave the docks.
Shades
Enter the room where the dead collector used to be. Talk to Casanunda. Talk
to the witch. Click the elf icon. Leave the room. Leave the Shades. Enter the
Unseen University.
Garden
Walk to the far-right of the garden, and go past the hedge maze. Use the
stake on the compost heap. Leave the garden.
Dining Hall
Use the basket on the food. Talk to the librarian. Click the horse suit icon.
Leave the dining room. Leave the Unseen University. Leave Ankh-Morpork.
XXXX
Open the luggage. Use the saw on the ironing board. Use the glue pot with the
surfboard. Close the luggage. Use the surfboard on the surf. Open the
luggage. Use the imp with the camera. Close the luggage. Use the camera with
the paintings. Leave the cave. Walk to the right, past the bush. Use the
picnic basket on the ant hill. leave XXXX. Enter Ankh-Morpork. Enter the
Unseen University.
High Energy Facility
Use the picnic basket with HEX. Use the honey pot with the basket. Open the
luggage. Use the wire with the plans. Close the luggage. Use the pyramid with
HEX. Talk to Skazz. Click the universe icon. Leave the High Energy Facility.
Leave the Unseen University. Leave Ankh-Morpork.
Cartwheel
Give the answer to the man. Leave the cartwheel.
Djellibeybi
Go to the stoning area. Use the suffrajester with the hole. Get the rope.
Leave Djellibeybi.
Forest
Open Rincewind's inventory. Put the money pouch into the luggage. Open the
luggage. Use the librarian with the horse suit. Use the glue with the hooter.
Use the hooter with the horse suit. Put the horse suit in Rincewind's
inventory. Put the camera in Rincewind's inventory. Close the luggage. Use
the stones. Use the unicorn suit with Rincewind. Enter the castle. Use the
camera on the queen. Leave the castle. Put the unicorn suit in the luggage.
Put the camera in the luggage. Leave the forest.
Holy Wood
Enter the room just to the right of the mail box. Give the film of the elf
queen to the makeup girl. Leave the room. Walk past all the imps until you
get to another screen. Use the candy rock on the troll. Look at the door.
Talk to the troll. Click the key icon. Use the key on the door. Use the rope
on the troll. Enter the room. Talk to the woman. Give the tooth to the woman.
Leave the room. Walk up the path. Give the band to dibbler. Give the babe to
dibbler. Give the snow storm to dibbler. Give the jingle to dibbler. Hmm...
we have to find a stunt double. Leave Holy Wood. Enter Ankh-Morpork. Enter
the left part of the Shades.
Shades
Use the certificate on the door. Use the closet. Talk to the black sheep.
Click on the stunt icon. Give the sheep film to the black sheep.
Cinema
After a long animation scene, you will start playing again. Get the reel. Put
the reel in the device. Use the elf queen film with the device. Use the reel
with the projector.
- The Grim Rincewind -
House
Get the mat, and you will get a key. Enter the door. Go up the steps, and
take the exit nearest the golf bag. Get the bunny. Get the string. Leave the
room. Go over to the exit opposite the golf bag. Get the inkwell. Use the
cord. Leave this room. go downstairs, and go through the left door into the
kitchen. Get the sugar pot. Open the pot belly stove. Get the oily rag.
Leave the room. Get the scythe from the umbrella stand. Enter the right
doorway (book room). There are three books being written in this room, get
the middle book. Leave the room. Enter the kitchen. Rincewind will have a
conversation with Albert. Give the scythe to Albert. Leave the room. Get the
curtains. Leave the house.
Stable
Get the rope. Use the glue on the saddle. Give the sugar to Binky. Get the
saddle. Use Binky. Exit the stable.
Garden
Open the luggage. Double-click the bunny. Use the pyjamas on Rincewind. Open
the luggage. Use the matches with the oily rag. Use the burning rag with the
beehive. Get the beehive. Use the sugar pot with the beehive. Get the fishing
rod. Use the inkwell with the pond. Use the curtain with the pond. Look at
the toy cart. Talk to Susan. Click the toy cart icon. Give the book to Susan.
Walk over to the pit at the far right of the garden. Open the luggage. Use
the honey pot with the fishing rod. Close the luggage. Use the fishing rod
with the dots. Leave the garden.
House
Enter the house. Enter the book room. Use the key with the alcove. Open the
luggage. Use the string with the beewax. Use the matches with the candle.
Put the lit candle in Rincewind's inventory. Enter the alcove. Use the lit
candle with the alcove. Get the tablet. Leave the alcove. Leave the house.
Enter the garden.
Garden
Give the tablet to Susan. Use the scythe with the toy cart. Leave the garden.
Cornfield
The cornfield is located around the bottom-right corner of the map. Use the
reaper with the corn. Go to the outside of the house.
House
Open the luggage. Use the rope with the boomerang. Use the boomerang with the
chimney. Use the chimney. Use the chimney. Enter the house. Enter the
kitchen. Give the robe to Albert. Rincewind will leave the kitchen. Enter the
kitchen. Give the ant souls to Albert.
- Till Death Us Do Part -
Bonestock
Get the cork near the hat. Leave Bonestock.
Djellibeybi
Wait for a while until the prospector shows up on his camel. Get the saddle
bags, and Rincewind will get a canteen. Use the rotten arm with the saddle
bags. A new location will show up on the map!
Fountain of Youth
Use the canteen with the fountain. Use the cork with the fountain. Use the
hour-glass with the sand.
- Queen Kong -
Talk to Dibbler. Click on the mouth icon. Click on the bladder icon. Open the
luggage. Use the canteen with the bladders. Look at the raven. Talk to Granny.
Click on the raven icon. Get the broom. Open the luggage. Put the bladders in
Rincewind's inventory. Use the broom on Rincewind to complete the game.
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3. Item List
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Ant Souls
The ant souls are found in the pond in the Garden. They are given to Albert
in the kitchen of the House.
Ants
The ants are found in XXXX. They are put in the basket.
Babe
The babe is found in Holy Wood. She is given to the dibbler in Holy Wood.
Band
The band is found at the Hill. It is given to the dibbler in Holy Wood.
Bandage
The bandage is found in the pyramid. It is used on the wooden arm.
Bandaged Wooden Arm
The bandaged wooden arm is created by using the bandages on the wooden arm.
It is swapped with the rotten arm at the Oasis.
Basket
The basket is found at Point-Me-Own-Bone Dibbjla's shop in XXXX. It is used
on the food in the dining hall. It used with the ant hill in XXXX, and is
then used on HEX in the High Energy Facility.
Beewax
The beewax in Act I is found in the hives at the Garden. It is given to the
old woman in the shop to make candles.
Beewax
The beewax in Act III is found in the hives at the Garden. It is used with
the string.
Bellows
The bellows are found in the High Energy Facility. They are used on the grate
under the Fools' Guild to collect the glitter dust.
Bladders
The dibbler will give Rincewind the bladders in the epilogue. They are used
on the canteen.
Book
The book is found in the right room at the top of the steps in the House. It
is given to Susan in the Garden.
Boomerang
The boomerang is found at Point-Me-Own-Bone Dibbjla's shop in XXXX. It is
used on the imp in Holy Wood. It is also combined with the rope and used on
the chimney at the House.
Boots
The boots are pulled off the imp in the Garden. They are used in the genie
bottle to collect the vile smell.
Brick
The brick is found in the Fools' Guild. It is used on the fool in the Fools'
Guild and the accelerator in the high energy facility.
Broom
Granny will give Rincewind the broom in the epilogue. It is used on
Rincewind.
Bunny
The bunny is found in the left room at the top of the steps in the House. It
is double-clicked to find the pyjamas.
Camera
The camera is found near the mailbox at Holy Wood. It is used on the
paintings in the cave in XXXX. It is also used on the queen in the Forest
castle.
Candles
The old woman in the shop will make the candles when she is given the beewax.
This is one of five items given to the Archchancellor in the dining hall to
create the spell.
Candy Rock
The candy rock is found in Djellibeybi. It is used on the troll in Holy Wood
to get the tooth.
Canteen
The canteen is found on the prospector's camel at Djellibeybi. It is used on
the fountain at the Fountain of Youth. It is also used on the bladders in the
epilogue.
Certificate
The certificate is given by the mortician in the Shades. It is shown to the
dead collector to exit Ankh-Morpork. It is also used to enter the door at the
left side of the Shades.
Chilli
The Chilli is found on Gimlet's table in the Shades. It is used on the
flowers in the Garden.
Clickie Brochure
The dibbler will give Rincewind the clickie brochure in the Plaza. It is
given to the beekeeper in the Garden.
Cork
The cork is found near the hat in Bonestock. It is used on the fountain at
the Fountain of Youth.
Curtains
The curtains are found in the main hall of the House. They are used on the
pond in the Garden.
Ectoplasm
The ectoplasm is collected by throwing the brick with the fool into the
accelerator at the High Energy Facility. It is given to Mrs. Cake in the
Shades.
Elf Queen Film
The elf queen film is found by taking pictures of the elf queen in the Forest
castle. It is used in the device in the Cinema.
Fish
The fish is found in the shop. It is used with the water at the docks to find
the stunned bird.
Fishing Rod
The fishing rod is being held by the gnome in the Garden. It is used to
collect the ant souls from the pond in the Garden.
Flamingo
The flamingo is found in the shop. It is given to the Dean in the Garden for
one of the three sticks.
Genie Bottle
The genie bottle is found in Mrs. Cake's shop in the Shades. It is used on
the boots in the Shades, and is then used to collect the vile smell.
Glitter Dust
The glitter dust is found by using the bellows on the grate under the fools'
guild. This is one of five items given to the Archchancellor in the dining
hall to create the spell.
Glue Pot
The glue pot is found in the Pyramid. It is used with the surfboard in XXXX.
It is used on the hooter. It is also used on the saddle in the Stable.
Hammerhead Shark
The hammerhead shark is found in the net at the docks. It is given to the
bursar in the Garden for one of the three sticks.
Heavy Weight
The heavy weight is found near the mailbox at Holy Wood. It is used on the
hook at the docks.
Hoops
The hoops are found in the Garden. They are given to Uri Djeller in
Djellibeybi, who will then make the wire.
Hooter
The hooter is found in the Fools' Guild. It is used on the horse suit in the
forest.
Horse Suit
The horse suit is found in the castle at Holy Wood. It is used to enter the
castle in the Forest. It is also used on the librarian in the Dining Hall.
House Key
The house key is found under the mat outside the House. It is used to unlock
the front door of the House.
Ice
The ice is found under the Fools' Guild. It is one of the items used on
Rincewind in the Shades to get the certificate from the mortician.
Imp
The imp is found in Holy Wood. He is used in the camera.
Incense
The incense is found in the Shop. After being lit, it is used with the
beehives in the Garden.
Inkwell
The inkwell is found in the right room at the top of the steps in the House.
It is used on the pond in the Garden.
Ironing Board
The ironing board is found in the closet of Mrs. Cake's shop in the Shades.
It is used with the saw to create the surfing board.
Jingle
The jingle is found by talking to the man at the Cartwheel. It is given to
the dibbler in Holy Wood.
Key
The key is found by talking to the troll in Holy Wood. It is used on the door
in Holy Wood.
Knife
The knife is found in the morgue in the Shades. It is used on the net at the
docks to get the hammerhead shark. It is also used on Bone Idle at the Hill
to get the band.
Ladder
Casanunda will give Rincewind the ladder in the Trolls Head bar when he hears
about the witch. It is used on the slab in the Cemetary.
Librarian
The librarian is found in the Dining Hall. He is used on the horse suit.
Magnet
The magnet is found in the High Energy Facility. It is used on the imp in the
Garden to get his boots.
Matches
The matches are found in the Trolls Head bar in the Shades. They are used to
light the incense in the Garden of Act I. They are used to light the oily rag
in the Garden of Act III. They are also used to light the candle in the
house.
Mirror
The mirror is found in the morgue in the Shades. It is used on the bunsen
burner and the bench.
Mouse
Gimlet will give Rincewind the mouse burger in the Shades when he sits at the
table. The mouse is used on the teeth.
Mouse Blood
The mouse blood is collected by using the teeth on the mouse, and then the
teeth on the test tube. This is one of five items given to the Archchancellor
in the dining hall to create the spell.
Oily Rag
The oily rag is found in the pot belly stove in the kitchen of the House. It
is used with the matches, and is then used on the beehive.
Petticoat
The petticoat is found in Mrs. Cake's shop in the Shades. It is used on
Rincewind near the beehives in the Garden.
Pickaxe
The pickaxe is found in the cemetary. It is used to collect the ice under the
Fools' Guild.
Plans
The plans are found in the shop in Djellibeybi. It is used with the wire to
create the pyramid.
Popcorn
The dibbler will give Rincewind the popcorn at the plaza. It is used on the
rooster at the Garden.
Pot
The pot is found near Duckman in the Shades. It is used with the hives in the
Garden to collect the beewax.
Pyjamas
The pyjamas are found by double-clicking the bunny. They are used on
Rincewind near the beehives in the Garden.
Pyramid
The pyramid is made by combining the hoops with the plans. It is used with
HEX in the High Energy Facility.
Reaper
The reaper is created after combining the scythe with the toy cart. It is
used on the corn in the Cornfield.
Reel
The reel is found in the Cinema. It is used in the projector in the Cinema.
Ring
The ring is found by double-clicking the rotten arm. It is given to the dwarf
in Holy Wood.
Rooster
The rooster is found near the hedge maze in the Garden. It is used on the
vampire in the Trolls Head bar.
Rope
The rope is found in the Stable. It is used with the boomerang.
Rotten Arm
The rotten arm is found at the Oasis. It is used on the saddle bags of the
prospector in Djellibeybi.
Saw
The saw is found near Duckman in the Shades. It is used on the dummy in Mrs.
Cake's shop in the Shades. It is also used on the ironing board to create the
surfing board.
Scissors
The scissors are found in Mrs. Cake's shop in the Shades. They are used on
the bandage in the pyramid.
Scythe
The scythe is found in the umbrella stand in the House. It is used with the
toy cart to create the reaper.
Snow Storms
The snow storms are found after using the weight on the hook at the docks.
They are given to the dibbler in Holy Wood.
Stake
The stake is found in the stoning area in Djellibeybi. It is used on the
compost heap in the Garden to get the suffrajester.
Sticker
The sticker is found on the mailbox at Holy Wood. It is used on the heavy
weight.
String
The string is found in the left room at the top of the steps in the House. It
is used with the beewax.
Stunned Bird
The stunned bird is found at the docks after it tries to get the fish. It is
given to the librarian in the Garden for one of the three sticks.
Sugar Pot
The sugar pot is found in the kitchen of the House. It is used with the
beehive. It is then used on the fishing rod.
Suffrajester
The suffrajester is found on the compost heap in the Garden. She is used with
the hole in the stoning area in Djellibeybi.
Tablet
The tablet is found in the alcove in the House. It is given to Susan in the
Garden.
Tankard
The tankard is found in the Trolls Head bar in the Shades. It is used on the
popcorn in the Garden.
Teeth
The teeth are found after climbing the ladder in the Cemetary. They are used
on the mouse to collect the mouse blood.
Test Tube
The test tube is found in the High Energy Facility. It is used to collect the
blood from the mouse.
Tooth
The tooth is found in the mouth of the troll at Holy Wood. It is given to the
woman in Holy Wood.
Vile Smell
The vile smell is found near the three men in the Shades. This is one of five
items given to the Archchancellor in the Dining Hall to create the spell.
Wire
The wire is made by Uri Djeller in Djellibeybi after he is given the hoops.
It is used on the plans to create a pyramid.
Wooden Arm
The wooden arm is found in Mrs. Cake's shop by using the saw on the wooden
dummy. It is one of the items used on Rincewind in the Shades to get the
certificate from the mortician.
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4. Copyright Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This document is Copyright 2000-2003 Tom Hayes. It is not to be distributed in
any form without the permission of the author. The author of this document is
not affiliated with the creators of this game in any way.
The latest version of this document can be found at www.gamefaqs.com.
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