Gabriel Knight
Walkthrough
Just so I can get this part over with, I might as well tell you
about this offer now, because if I put it at the back, you'll
never look at it. Here it is:
If you send $5 to the following address, I'll send you 5 different
walkthroughs for the following games:
Space Quest I-V
Kings Quest I-VI
Police Quest I-IV
Robin Hood: Conquests of the Longbow
Quest for Glory I-IV
Betrayal at Krondor
Star Trek: 25th Anniversary
And soon to come:
Leisure Suit Larry I-VI
Kings Quest VII (shortly after release)*
Phantasmagoria (shortly after release)*
*=please allow about 2 months after release
Now that all this is done, on with the walkthrough.
DAY 1
The game starts at St. George's Book Store. After the opening
scene, question Grace and get all the messages. After she is done,
pick up the tweezers and the magnifying glass. On the upper-left
hand bookshelf, use the HAND icon to read the Hienz Ritter book.
Right next to it is a book on snakes. Use the OPEN icon on the
cash register and grab the gift certificate. Use the HAND icon
on the newspaper. Exit the store and go to Grandma's House.
When you can, use the ? icon and ask about the Knight Family.
Ask about all three of the members. When all that is done, click
the WALK icon on the stairs. When you get up there, use the HAND
icon on the book on the chair. Go to the inventory and read the
sketch book. Use the OPERATE cursor on the clock. Move the hands
to 3:00. Move the outer circle to where the dragon head is on
the top. Use the OPERATE icon on the clock key. Take the photo
and the letter. In the inventory, read the letter. Go back
downstairs and ask Gran about Hienz Ritter. When you are done,
leave and go to the Police Station.
At the police station, Question the desk sergeant about Mosely.
Ask about the photographs. In the inventory, open the envelope
and look at the murder photo. Leave and go to Jackson Square.
Go to the NorthWest Corner of the circle. Walk close to the mime,
he'll start to follow you. Go back towards the motorcycle cop,
be careful to stay away from other people because you have to
start over. Once the cop is gone, OPERATE the motorcycle. Leave
and go to the crime scene.
At the crime scene, look at the veve marks on the ground. Use the
magnifying glass on the marks on the ground. Use tweezers on snake
scale. Use the sketch book on the pattern. Pick up the clay by the
shore of the lake. Leave the crime scene and go the Police Station.
Ask the desk sergeant about Mosely and use the OPEN icon on Mosely's
door. Use the ? icon on Mosely and ask about the patterns, then
the other six patterns. Go to the lobby and talk to Officer Franks.
Select the GET FILE choice, if you want, look at the file in
the inventory. Put the file in Frank's in-box. Go back to Mosely's
office. Question Mosely then select the PHOTOGRAPH option.
Select the cop/author photo option. Then Select the I HAVE TO GO
CHECK MY HAIR option. Get the file from the in-box and use it on the
photo copier. When you're done, put the file back in Frank's in-box.
Go back to the office. When you leave, go to the Voodoo shop.
Look at the sign on the counter. Then use the murder photo on
Willy. Leave and go back to the book store.
At the book store, ask Grace to do research on Malia Gedde. The
day ends here.
DAY 2
After the opening scene, pickup the newspaper. Then leave and go
to the Police Station.
Talk to the desk sergeant about Mosely. Use OPEN cursor on the
temperature controls. MOVE the temp up to 75 or hotter. Enter
Mosely's office. Use the ? icon on Mosely and ask for some coffee.
When he is gone, use the HAND icon on the jacket he left behind.
Leave on go to Jackson Square.
Go to the NE corner and leave and reenter. Watch the artist lose
his painting. Go to the SW corner and look at the boy dancing.
Use the gift certificate on the Hot Dog vendor. Give the hot
dog to the boy. Use the ! icon on him and ask him to fetch the
painting through the bars. Go to the NE corner and give the
painting to the artist. Use the 6 patterns on the artist, then
the one from the lake. Leave Jackson Square and go to the Gedde
Mansion.
Use the OPERATE icon on the knocker. Select to "see Malia" and
"Official Business." Use the badge on the butler. Once inside,
use the ? icon on Malia. Ask about "Voodoo" twice and "Lake
Ponchartain" and "Flirt" all in order. Gabe will get thrown out.
Go to the Voodoo Museum.
Once there, use the ? icon on Dr. John. Ask about Voodoo. Ask
about Modern Voodoo until message repeats, then ask about
Historical Voodoo until message repeats. Ask about Marie Laveau
until message repeats. Leave and go to the St. Louis Cemetary #1.
Ask the watchman about Marie Laveau, until message repeats. Ask
him about other Marked Tombs. Use the sketch book on the marks
on the side of the tomb. Leave and go to Moonbeam's House.
At Moonbeam's, ask Moonbeam about Voodoo, St. John's Eve, Snakes,
and Grimwald. Select the demostration choice. When you can control
again, use the HAND icon on the snake skin in the Grimwald's cage.
Use the tomb message on Moonbeam to get it translated. Use
magnifying glass on the scale, then the skin. Leave and go to the
Voodoo shop.
At the Voodoo shop, watch Madame Cazaunoux in the shop. Use ? icon
on Willy. Ask about Animal Masks, and Willy Jr. Leave and go to
the Book Store.
Ask Grace to do research on Madame Cazaunoux. Day ends here.
DAY 3
After the cartoon, ask Grace for all your mesasges. Ask Grace
for Ritter's phone number. Read the newspaper. (If the florist
walks in and wants to buy your fathers painting, sell it to him.)
Go back into Gabriel's studio. Use the HAND icon on the hair gel
in the cabinet. Use the operate cursor on the phone. Read the
torn out phone book page in inventory. Dial 555-1280. Call
Cajun Critters Veterinary Clinic at 555-6170. Request Madame
Cazanoux's address. Select "I'm worried about Castro. He's
missed two dance lessons." Call Wolfgang at 49-09-324-3333.
Leave the shop and go to Jackson Square.
Go to the NE corner and talk to the artist. Go to the NW corner
and use the HAND icon on the Fortune Teller while she is dancing.
Pickup her veil. In the inventory, use the Magnifying Glass on
the veil. Use the LOOK icon on the veil upclose, and the scale.
Use the tweezers on the veil. Give the veil on the Fortune Teller.
Compare the snake scales whil in the inventory. Leave and go to
the Book Shop.
If you haven't sold the painting yet today, do it now. When you
sell it, he'll give you 100 dollars. Ask Grace to research the
pattern. Leave and go to the Voodoo shop.
Give the 100 dollars to the shop keeper. He'll give you the mask.
Leave and go to the Police Station.
Enter Mosely's office. Just sit back and watch the interview.
When that is done, leave and go to St. Louis Cemetary.
Go three screens to the right and watch the Malia/Gabe cartoon.
When done, Leave and go to Tulane University.
Watch the slides and listen to the lecture. When that's all done,
enter the office on the upper-left wall. Use the veve on the Prof.
Use the Murder Photo on Hartridge. Ask about Cabrit Sans Cor and
Black Voodoo. Leave and go to St. Louis Cathedral.
Open the door in the back of the church. Pickup preist collar and
Priest shirt. Leave and go to The Cazanoux Estate.
Outside, use the collar and shirt on Gabriel. Use the hair gel.
OPERATE the knocker. Select the Father MacLaughlin. When inside
ask about Cabrit Sans Cor. Select Goat Without Horns. Ask about
Human Sacrifice, Real Voodoo Queens, Voodoo Hounfour. Use the clay
on the bracelet. Leave and go to the Napolean House.
Ask the bartender about Voodoo, Bar Patrons(twice), and Sam and
Voodoo. Use the Gambling Oil on Sam. Use the clay impression
on Sam. Go to the map. The day will end.
DAY 4
Read the newspaper. Leave and go to the Napolean House.
The program will give you the snake bracelet. When that is done,
leave and go to the Jackson Square Overlook.
Use the OPERATE icon on the farthest left pair of binoculars. You
will watch Crash with the Drummer. Leave and go to the St. Louis
Cathedral.
Use the snake bracelet on Crash. Ask about Drummers, and Hounfour.
Crash will die. Look at Crash. Use the OPEN icon on his shirt.
Use the sketchbook on the tattoo. Go to the map. The day will end.
DAY 5
Get Gunters Journal/letter from Grace. Read the newspaper. Read
the letter and then the journal. Ask Grace to do research on
Rada Drums. Leave and go to Tulane University.
Go into Hartridge's office. Hartridge is dead. Use the HAND icon
on his desk. Leave and go to the Voodoo Mueseum.
Gabriel will get attacked by the Snake. When you can, Use the
OPERATE icon on the switch by the door. Go back to the Book Store.
Use the tweezers on the ashtray. Use the magnifying glass on the
new snake scale. Leave and go to St. Louis Cemetary.
Use the sketchbook on the new voodoo code. Use the new code on
the translated code. Use the brick on the wall after the watchman
is gone. Write "DJ bring sekey madoule" Leave and go to Jackson
Square.
Go to the NW section, and talk to the fortune teller. Leave and go
to the Police Station.
Use the OPEN icon on Mosely's office door. Ask Mosely about REOPEN
CASE. Use reconstructed veve on Mosely. Use Hartridge's notes on
Mosely. Use 1810 news on Mosely. Use the two snake scales on
Mosely. He will reopen the case. Go to the map. The day will end
here.
DAY 6
Get the drum book from Grace. Read the newspaper. Pickup Envelope.
OPEN the envelope in inventory. Read letter from Mosely. Use the
tattoo tracing on Grace. Select the choices, "Costume Party", and
"If your Jealous". Leave and go to Jackson Square.
Use the TALK icon on the vendor. Select choices, "Haven't I seen
you before", "Royal and Conti", "Why don't you go back", "Think
you should." Leave and go to the Police Station.
Vendor shows up and the desk sergeant leaves. While he is gone,
Use OPEN icon on the swinging door, then use the key on Mosely's
door. (If you don't do it in time, wait for the desk sergeant to
fall asleep.) Use the OPEN icon on the desk drawer. Pickup the
tracker in the drawer. Leave and go back to Jackson Square.
Use the Rada Drum book on the drummer. Write this message, "call
Conclave, tonight, Swamp" Go to the Voodoo Museum.
Use the signal device on the sekey madoule(the small coffin by
the door.) Leave and go to Bayou St. John.
Use the tracker on Gabriel. Follow the signal through the swamp.
When you get to the entrance to the ritual, Use the mask on Gabriel.
Walk Gabriel into the circle. Answer "Damballah" and "Ogoun Badagris"
Watch the cartoon. The day will end.
DAY 7
Pickup the flashlight. Use the OPERATE icon on the phone and dial
49-09-324-3333. Ask Wolfgang about "Tetelo", "Talisman(twice)",
"Tetelo's Remains", and "Africa Homeland" Leave and go to St.
Louis Cemetary.
Go to the Gedde tomb. OPERATE the button on the plate. Click the
flashlight on the tomb. Move the light to the center of the room
to show the center crypt drawer. OPEN the drawer. Use OPEN on
the drawer again. Get the wallet. OPEN the wallet in the inventory.
OPERATE the button the get out of the tomb. Leave and go to the
Book Shop.
Go into the studio and dial 585-1130. Select "Rittersburg, Germany"
and "Credit Card" Leave and go to the New Orleans International
Airport.
One in the mansion, go up the stairs and enter the door. Use the
LOOK icon on the writing above the door. Go back downstairs.
Go into the Chapel. Use the LOOK icon on the panels. Go back to
the Hall. Ask Gerde about the "Portal Poem", "Chapel Panels",
"Initiation Ceremony" Go back to the bedroom. Use the OPEN icon
on the window. OPERATE the snow outside. Pickup the scissors.
Use the scissors on Gabriel. Pickup the Chamber Pot. Pickup the
scroll case hanging on the wall. Go to the hall. In the hall,
pickup the knife on the wall. Pickup the salt. Go into the Chapel.
Use the chamber pot on the altar. Use the salt on the pot. Use
the knife on Gabriel. Use OPERATE on the altar. Use the scroll
on Gabriel. The day will end.
DAY 8
Pickup the key from the table. Use it on the locked door. LOOK
at the center backwall shelves, lower part. Use the HAND on that
area. LOOK on the upper-right backwall shelves. Read that book
too. LOOK on the left wall bookcase, upper shelves. Read that
book. LOOK at the upper-left backwall shelves. Read that book.
LOOK at the lower-right backwall shelves. Read that book. Leave
and go to the Main Hall. Use the new book on Gerde. Select
Mosely's Credit Card response. Day ends after he flies to Africa.
DAY 9
Walk Gabe down to the wall. Use the HAND icon on all the tiles
in every room. In room 9, pickup the snake rod. Put all the tiles
in their right rooms. (The enterance was room 6. Go clock-wise.)
Use the snake rod on the room 3 tile. Run Gabe clock-wise to room
6. (GABE MIGHT DIE!! SO BE SURE TO SAVE!!!!!!!!!!!!) In room 6,
use the OPERATE icon on the vines hanging from ceiling. Use the
snake rod on the hole in the chamber.
In the Inner Wheel. Walk to the east. Use the LOOK icon on the
bars in the table. LOOK at the table top. Use the pickup/operate
icon on the steel bars on the wall twice. Use the OPERATE/MOVE
cursor on the bars. Walk back to the West. Use the knife on the
dead body. Day will end here.
DAY 10
At the Book Shop, read the newspaper, and get the note. Ask Mosely
about a plan. Leave the shop and go to the St. Louis Cathedral.
Enter the far right confesional. Use the snake rod on the knothole.
Use the snake rod and the signal device on the bench. Exit the
confessional.
You are in the lion's den now. Use the OPERATE icon on the control
pad. Go to room #7. Use the HAND icon on both masks and on the
robes twice. Leave and go to Room #4. Use the pickup cursor on the
black notebook. Go to the ceremonial room. OPERATE the drums. Use
the message, "Summon Brother Eagle" Exit by the upper-right corner
hall. Go to room #2. Pickup the card hanging in the wall. Go to
room #1. Use the keycard on the control pad. Use the HAND icon on
the money 3 times. Go to room #11. Unlock the door and go in and
come back out. Go to room #8. Unlock the room. Use the talisman
on Grace. Use the Boar mask on Mosely and the Wolf mask on Gabe.
In the ceremony room, Use the talisman on Tetelo, then toss it to
Mosely. Pickup the stone idol. Now you have a choice. You can
either betray Malia or try to save her. To betray her, use the
knife on Malia, or just don't do anything. To try to save her, Use
the hand icon on Malia. Congratulations!!! You have completed
the game.
POINTS LIST
DAY 1
Bookshop:
Read the newspaper 1
Ask Grace for the messages-Granny's message 2
Ask Grace for the messages-Mosely's mesasge 2
Get the twezers 1
Get the mag glass 1
Read Hienz Ritter book 1
Read snake book 1
Get the gift certificate 1
Granny's House:
Ask Granny about Harrison, Margaret, Philip 2
Get Dad's sketchbook 1
Read Dad's sketchbook in inventory 1
Open secret drawer 5
Get Ritter Photo 1
Get Ritter Letter 1
Read Ritter Letter in inventory 1
Ask Granny about Hienz 2
Police Station:
Ask Frick about Mosely 2
Get photo envelope from Frick 1
Open photo envelope 1
Jackson Square:
Attach Mime to cop 5
Operate the radio while cop is gone 2
Lake Ponchartrain:
Use mag glass on marks in glass 1
Use tweezers on the scale 2
Use sketchbook on the pattern 2
Get clay 1
Police Station:
Ask Mosely about "other six patterns" 1
Franks hand Gabe the file 2
Ask Mosely for "cop/author photo" 2
Copy file 5
Put file back in Franks inbox 1
Voodoo Shop:
Look at the sign 1
Use murder photo on Willy 2
Book Store:
Ask Grace to research Malia Gedde 2
DAY 2
Book Store:
Grace give Gabe Malia's Address 1
Read newspaper 1
Police Station:
Change temperature to 75 or over 1
Ask Mosely for coffee 1
Get the badge 3
Jackson Square:
Get hot dog 1
Give hot dog to boy 1
Get drawing 1
Give drawing to artist 1
Giving all paterns to the artist 3
Gedde Mansion:
Get into Mansion 3
Get thrown out 2
Voodoo Mueseum:
Ask Dr. J about Modern Voodoo until Moonbeam is mentioned 2
Ask Dr. J about Historical Voodoountil Laveau is mentioned 2
Ask Dr. J about Laveau until he mentions the cemetary 2
St. Louis Cemetary:
Ask watchman about Laveau until he mentions other marked tombs 1
ask watchman about other marked tombs 1
Use sketchbook on the voodoo marks 2
Get the brick 1
Moonbeam's House:
Ask about St. John's Eve 2
Get Moonbeam to dance 1
Get snakeskin while Moonbeam dances 2
Use the voodoo code on Moonbeam to get translation 3
Magnify snake skin in inventory 1
Voodoo Shop:
Ask Willy about Animal Masks twice 2
Book Shop:
Ask Grace to do research on Cazanoux 2
DAY 3
Book Shop:
Watch cartoon 1
Get Wolfgang's phone number 1
Read the newspaper 1
Tulane University goes on Orleans Map 1
Studio:
Get hair gel 1
Call vet and get Cazanoux's address 2
Call Wolfgang 2
Book Shop:
Sell painting for $100 2
Voodoo Shop:
Give Willy $100
Gives Gabe mask 1
Give Gabe Gambling Oil 1
Jackson Square:
Get veve from artist 1
Pickup on fortune teller while she's dancing 1
Get veil 1
Get scale from veil 2
Give veil to fortune teller 1
Magnify snake scale 1
Book Shop:
Ask Grace to research veve pattern 2
Police Station:
Watch Crash interview 2
St. Louis Cemetary:
See Malia 2
Tulane University:
Watch lecture 2
Use veve on Hartridge 2
Ask about Cabrit Sans Cor 1
Use murder photo on Hartridge 2
St. Louis Cathedral:
Get priests collar 1
Get priests shirt 1
Cazanoux Residence:
Use priests shirt/collar on Gabe 1
Use hair gel on Gabe 1
Get inside house 1
Ask Cazanoux about Cabrit Sans Cor and translate for her 2
Cazanoux hand Gabe the snake bracelet 1
Get clay mold of Bracelet 2
Granny's House:
Ask Granny about Wolfgang Ritter after Hienz Ritter 1
Napolean House:
Ask bartender about Sam & Voodoo 1
Use Gamblin' Oil on Sam 1
Sam Wins and agrees to do something 2
Give clay impression of bracelet to Sam 1
DAY 4
Book Shop:
Get 1810 clipping 1
Read newspaper 1
Napolean House:
Get bracelet from Sam 1
Jackson Square Overlook:
See Crash talk to drummer 3
St. Louis Cathedral:
Ask Crash about Drummer 2
Ask Crash about Hounfour after Drummer 1
Use snake bracelet on Crash 1
Get sketch of tattoo 2
Book Shop:
Ask Grace to research Rada Drums 2
DAY 5
Book Shop:
Get Drum book from Grace 1
Get letter/journal from Grace 1
Read the newspaper 1
Read Wolfgang's Letter in inventory 1
Read Gunter's Journal in inventory 1
Hartridge's Office:
Get Hartridge's notes 2
Voodoo Mueseum:
Operate the fan switch 5
Book Shop:
Get the snake scale from ashtray 1
In inventory, Magnify the snake scale and put the two together 3
Cemetary:
Take sketch of second Voodoo code 2
Translate new message 2
Complete correct message on the tomb wall 5
Jackson Square:
Talk to fortune teller 3
Mosely's Office:
Prove a legit cult 2
Prove the cult is a threat 2
Give Mosely lead 2
DAY 6
Book Shop:
Read newspaper 1
Get Mosely's envelope 1
Open the envelope 1
Read the letter 1
Get Grace to put on the tattoo 3
Jackson Square:
Talk the vendor to returning to the police station 2
Police Station:
Use Mosely's key to get into the office 2
Mosely's Office:
Get the tracking device 1
Jackson Square:
Translate drum code to get to Bayou St. John 5
Voodoo Museum:
Put signal device in coffin 3
Bayou St. John:
Find the screen with entrance to ritual 3
Use crocodile mask on Gabe 2
Answer Damballah Question correctly 1
Answer Ogoun question correctly 1
DAY 7
Studio:
Get flashlight 1
Ask Wolfgang about the Africa Homeland 3
Book Shop:
Read newspaper 1
St. Louis Cemetary:
Press button to open tomb door 2
Gedde Tomb:
Operate the flashlight in inventory 1
Find Mosely's body 2
Get wallet 2
Open wallet in inventory 1
Studio:
Get tickets to Germany 5
Great Hall:
Ask Gerde about PORTAL POEM 1
Ask about the INITIATION CEREMONY 1
Bedroom:
Wash Hands in snow 1
Get scissors 1
Cut Gabe's hair 1
Get chamber pot 1
Get scroll 1
Great Hall:
Get salt 1
Get dagger 1
Chapel:
Completes ceremony correctly 5
DAY 8
Bedroom:
Get key 1
Open large door 3
Library:
Find Snake Mound Book 5
Great Hall:
Get Gerde to buy tickets with Credit Card 2
DAY 9
Snake Mound-Outer Ring:
Get snake rod 1
Put all 12 tiles in correct rooms 3
Use snake rod on tile 3 5
Operate vine in room 6 2
Use snake rod in secret passage 2
Snake Mound-Inner Ring:
Look at carvings on table 1
Pickup each Iron bar 2
Gabe gets the talisman 10
DAY 10
Book Shop:
Read newspaper 1
Get Malia's note 1
Studio:
Make a plan with Mosely 2
Confessional:
Use snake rod on knothole 3
Put snake rod under the bench 1
Put signal device under bench 1
Supply Room:
Get BOTH disguises 2
Business Room:
Get Gedde tribal book 2
Ceremonial Room:
Play correct call Dr. John message on the drums 5
Dr. John's Room:
Get keycard 2
Money Room:
Unlock door 1 1
Get Money 1
Body Door:
Unlock door 11 1
Grace's Room:
Unlock door 8 1
Use talisman in Grace 2
Give disguise to Mosely 1
Put disguise on Gabe 1
Ceremonial Room:
Save Grace(use talisman on Tetelo 3
Throw talisman to Mosely 3
Smash stone idol 5
Try to save Malia 10
TOTAL 342
HOW TO ORDER THE MANY OTHER WALKTHRU'S
Send 5$ Cash(please no checks) to:
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PLEASE SPECIFY ON THE FOLLOWING SHEET WHICH WALKTHRU'S YOU WOULD
LIKE.
[] SPACE QUEST I [] SPACE QUEST II [] SPACE QUEST III
[] SPACE QUEST IV [] SPACE QUEST V [] KINGS QUEST I
[] KINGS QUEST II [] KINGS QUEST III [] KINGS QUEST IV
[] KINGS QUEST V [] KINGS QUEST VI [] POLICE QUEST I
[] POLCE QUEST II [] POLICE QUEST III [] POLICE QUEST IV
[] ROBIN HOOD [] QUEST FOR GLORY I [] QUEST FOR GLORY II
[] QUEST FOR GLORY III [] QUEST FOR GLORY IV [] STAR TREK
[] BETRAYAL AT KRONDOR
NOTICE: ALL FOLLOWING WILL BE HONORED AND SENT AT THE SOONEST
POSSIBLE TIME
[] KINGS QUEST VII [] PHANTASMAGORIA [] LSL I
[] LSL II [] LSL III [] LSL IV
[] LSL V [] LSL VI
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