ÄÄÄÄÄÄÄÄÄ
ù INDEX ù
ÄÄÄÄÄÄÄÄÄ
1) Isle of the Crown
2) Isle of Wonder
3) Isle of the Beast
4) Isle of the Sacred Mountain
5) The Catacombs
6) Isle of the Mists
7) Realm of the Dead.
8) Spells and Spellbook
9) The Castle
10) The Wedding
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
ù Section 1: Isle of the Crown ù
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
I'm stuck on the beach! What do I do?
Hint:
Pick up your Royal Insignia Ring from the left side of the beach.
Move the plank on the right of the screen to reveal a box. Use the
Hand icon on the box to open it. Take the Daventry Coin from the box.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
What do I need from the book shop?
Hint:
You need a number of things from the book shop. Talk to the book shop
owner a few times. Take the Boring Book from the stand by the door.
Look around the store until you find the Love Poem shelf. Use the
Hand icon on the shelf to take a book of poems. A page will fall from
the book and land on the floor. Pick up the page. Use the hand icon
on the spell book on the counter to find out what the bookstore owner
wants for it. Use your Royal Insignia Ring on the clown to get him to
talk to you. Return to the book shop frequently to meet with the
clown.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
What do I need from the pawn shop?
Hint:
Talk to the Ferryman before you go to the pawn shop. Talk to the
pawn shop owner. Trade your Royal Insignia Ring to the Pawn Shop Owner
for the Magic Map. Trade him a Pearl from the Isle of Wonder for your
ring. Give the Pawn Shop Owner your Daventry coin to get the Wind-up
Nightingale. You will need to trade in the Wind-up Nightingale for other
items later in the game. You can only have one of these items at a
time, but you can trade them in as often as you like. When you get the
"Drink Me" potion later in the game, drink it in front of the
black-robed man. Surprise!
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
The girl in the rose garden won't talk to me. What should I do?
Hint:
Beauty, the girl in the rose garden, won't be lured into talking with
you until you bring her a White Rose. You can get a White Rose from
the Isle of the Beast. Give Beauty the Beast's ring.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
Is there any significance to the bird in the tree?
Hint:
Sing-Sing the Nightingale belongs to Princess Cassima. Talk to Jollo
the clown in the bookstore to find out about her. Make friends with
Sing-Sing by using the Wind-up Nightingale. Sing-Sing will serve as a
messenger to Cassima. Give her your Insignia Ring AFTER you've used it
on the Guard Dogs, the pawn shop owner, and the clown. Take the ribbon
she brings you. Give Sing-Sing the love poem from the book shop. Take
and read the note she brings you. Finally, give Sing-Sing a White Rose
from the Isle of the Beast.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
What do I do when I visit the Ferryman?
Hint:
The Ferryman lives on the wharf in the old boat. Knock on his door.
He won't talk to you until you've talked to the book shop owner. After
he lets you in, talk to him until repeats himself. Take the rabbit's
foot from the table.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
I'd like a lamp from the Lamp Seller, how do I get one?
Hint:
You can't do business with the Lamp Seller until you have the old
Hunter's Lamp from the Isle of the Beast to use in trade. To
determine which new lamp you should take, use the "Drink Me" potion on
Alexander in the Pawn Shop in front of the old man.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I get into the Castle?
Hint:
Talk to the Guard dogs. Use your Royal Insignia Ring on them. They
will admit you to the castle. If you try to enter again and they
recognize you, they won't allow you to pass. The guards will not let you
in if you have the Magic Map.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
I've been in the Castle before, how do I get in again?
Hint:
If you have Beauty's Clothes, use them as a disguise. The guards will
let by if they don't recognize you. If Beauty's clothes were burned
up, you can use the Magic Paint spell. Once you have successfully
cast the spell, use the Hand cursor on the magic door to enter.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I get off the Isle of the Crown?
Hint:
You must have the Magic Map to get off the island. Talk to the book shop
owner, then to the Ferryman to find out about it. Go to the pawn shop
and talk to the pawn shop owner. Give the pawn shop owner your Royal
Insignia ring. He will trade you the ring for a Magic Map. Go to the
beach and use the Magic Map on Alex. When the map comes up, select your
destination.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
ù Section 2: Isle of Wonder ù
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How can I help the oyster sleep?
Hint:
Talk to the oyster. He can't sleep because his mouth hurts. Make him
sleepy by reading to him. Use the Boring Book on the oyster. The Boring
Book can be found in the book shop on the Isle of the Crown. When the
oyster yawns, use the Hand cursor to grab the pearl from his mouth.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I get past the first Guardian Gnome?
Hint:
To fool the Smell Gnome, use the Flower of Stench on him. The Flower of
Stench is from the Isle of the Sacred Mountain.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I get past the second Guardian Gnome?
Hint:
To fool the Sound Gnome, use the Wind-up Nightingale on him. The
Wind-up Nightingale is from the pawn shop on the Isle of the Crown.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I get past the third Guardian Gnome?
Hint:
To fool the Taste Gnome, use the mint on him. The mint is from the pawn
shop on the Isle of the Crown.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I get past the fourth Guardian Gnome?
Hint:
To fool the Touch Gnome, use the Rabbit's Foot on him. The Rabbit's
Foot is from the Ferryman's house on the Isle of the Crown.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I get past the fifth Guardian Gnome?
Hint:
To fool the Sight Gnome, use the Invisible Ink on Alexander. You can
find the Invisible Ink in the trash outside the pawn shop on the Isle of
the Crown.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I deal with the Black Widow?
Hint:
You need the scrap of paper at the edge of the Black Widow's web. Use
the hand cursor on the loose thread at the bottom of the web. When the
Black Widow runs down to see what you're doing, quickly grab the paper.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
I need help with the Bookworm!
Hint:
You need to obtain a Rare Book from the Bookworm. He will trade the
book for a Dangling Participle from the Isle of the Beast.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I obtain Swamp Ooze?
Hint:
Get the Teacup from the garden on the Isle of Wonder. Use the Teacup
on the swamp. Provoke the Stick-in-the-Mud into throwing some Swamp
Ooze by using the Rotten Tomato on the Bump-on-a-Log. You can pick
the Rotten Tomato from the garden on the Isle of Wonder. Once the
Stick-in-the-Mud has thrown the Swamp Ooze, use the Teacup to collect
it.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I get Baby's Tears?
Hint:
To make the Baby's Tears cry, take a Milk Bottle from the Swamp on this
island and give it to one of them. Once they're crying, use the Hunter's
Lamp from the Isle of the Beast to catch the tears. You must have the
Spell Book before you can get the Teacup in which to catch the tears.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I get the Hole in the Wall?
Hint:
You have to make the Wallflowers move before you can get the
Hole-in-the-Wall. Use the Flute from the pawn shop on the Isle of the
Crown on the Wallflowers. They will start dancing. After Alex stops
playing the flute, they will continue to dance. When they bend away from
the Hole-in-the-Wall, grab him!
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
What do I do in Chessboard Land?
Hint:
The first time you go to Chessboard Land, walk toward the knights.
Two Chess Queens will approach. Take the red scarf that they drop.
The next time you visit, give them the Lump of Coal from the Isle of
the Mists in trade for the Spoiled Egg.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
What things do I need from the Isle of Wonder?
Hint:
From the beach you need the Partial Sentence in the sea and the Pearl
from the Oyster's mouth. From the Bookworm's scene, you need to
look at the Black Widow's note, and you need to obtain the Bookworm's
Rare Book. From the swamp, you need the Milk Bottle and some Swamp
Ooze. From the garden, you need the Rotten Tomato, some Baby's Tears,
the Hole-in-the-Wall, the Teacup, the "Drink Me" potion, and a head of
Iceberg Lettuce. From Chessboard Land, you need the Red Scarf and the
Spoiled Egg. The Teacup will only appear after you have the Spell
Book. The "Drink-Me" potion shows up after you've been through the
Catacombs.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
ù Section 3: Isle of the Beast ù
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
What should I do with the creature hanging from the tree on the beach?
Hint:
The creature hanging from the tree is a Dangling Participle. You can
capture him by using the Partial Sentence. The Partial Sentence is
from the beach on the Isle of Wonder.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I get past the boiling pond?
Hint:
You have to use the head of Iceberg Lettuce to cool it down! The
Iceberg Lettuce is from the garden on the Isle of Wonder. Hurry, or it
will melt!
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
What should I do with the gardener?
Hint:
Don't do anything with the gardener. He is trying to lure you to your
death!
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I get past the Stone Archer?
Hint:
You have to use the Shield on Prince Alexander. You can find the shield
in the Catacombs on the Isle of the Sacred Mountain.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I get through the rose bushes blocking the gate?
Hint:
Use the Scythe on the rosebushes to get through the gate. The Scythe
is from the Isle of the Mists.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
What things do I need from the Island of the Beast?
Hint:
You need the Dangling Participle from the beach scene. You need the
Hunter's Lamp from the boiling pond scene. You need the Brick and two
White Roses from the garden scene. You need to use the Hunter's Lamp
on the fountain to catch falling water for the Make Rain spell. You
need to get the mirror and the Beast's ring from the Beast. You need
to get Beauty's clothes when you return to the Beast with Beauty.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
ù Section 4: Isle of the Sacred Mountain ù
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I solve the first Logic Cliff Puzzle?
Hint:
To make the first Logic Cliff puzzle appear, click the Hand cursor or
the Eye cursor on the writing on the cliff. Select the letters R-I-S-E.
Choose the "R" in the word "Ignorance", the "I" in the word
"Kills", the "S" in the word "Wisdom", and the "E" in the word
"Elevates". When the steps appear, CAREFULLY click the Walk icon on
each one in order until you come to the next puzzle. Save your game
OFTEN!
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I solve the second Logic Cliff Puzzle?
Hint:
Use the Hand cursor or the Eye cursor on the writing on the cliff to
make the puzzle appear. Select the symbols for the word S-O-A-R. The
translation of the symbols can be found in your documentation. When
the steps appear, CAREFULLY click the Walk icon on each one in order
until you come to the next puzzle. Save your game OFTEN!
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I solve the third Logic Cliff Puzzle?
Hint:
Use the Hand cursor or the Eye cursor on the writing on the cliff to
make the puzzle appear. Select stone number four, stone number one,
and stone number two, in that order. When the steps appear,
CAREFULLY click the Walk icon on each one in order until you come to
the next puzzle. Save your game OFTEN!
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I solve the fourth Logic Cliff Puzzle?
Hint:
Use the Hand cursor or the Eye cursor on the writing on the cliff to
make the puzzle appear. Select the symbols for Azure, Caterpillar,
Tranquillity, and Air. These symbols can be found in your
documentation. When the steps appear, CAREFULLY click the Walk icon on
each one in order until you come to the next puzzle. Save your game
OFTEN!
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I solve the fifth Logic Cliff Puzzle?
Hint:
Use the Hand cursor or the Eye cursor on the writing on the cliff to
make the puzzle appear. Select the letters for the word A-S-C-E-N-D.
When the steps appear, CAREFULLY click the Walk icon on each one in
order until you reach the top of the cliffs. Save your game OFTEN!
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
Finally! I've reached the top of the Logic Cliffs. What do I do now?
Hint:
Avoid the old woman and enter the Cave behind and to the right
of the Nightshade bush. Use the Hand cursor on the cave entrance to
enter the cave.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I get past Old Woman?
Hint:
If you eat the Nightshade berries, you will die. Just refuse the Old
Woman's offer and eventually she will leave.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
What do I do in the cave?
Hint:
Use the Tinderbox from the pawn shop so you can see in the cave.
The cave continues to the right. Proceed to the right until you see an
opening in the cave wall. Take the Peppermint Leaves from the cave
opening ledge. Exit the cave the same way you came in.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I ride the black horse?
Hint:
You must enchant the black horse at the top of the cliffs so it will
take you to the Realm of the Dead. To do this, you have to cast the
"Charming a Creature of the Night" spell from the spell book in her
presence.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
What do I need from the Isle of the Sacred Mountain?
Hint:
From the beach, you need the Flower of Stench and the Black Feather.
You need the Peppermint Leaves from the cave at the top of the Logic
Cliffs. Take the path to the North to encounter the Winged Ones
and accept the Catacomb challenge. You can enchant the black horse at
the top of the Logic Cliffs with the "Enchanting a Creature of the
Night" spell.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
ù Section 5: The Catacombs ù
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I get through the Catacombs?
Hint:
The best way to survive the Catacombs is to map the maze. If you want
to map the maze yourself, we suggest using a piece of graph paper. You
can also find a basic map hidden in the game documentation! A
complete, labeled map can be found in the King's Quest VI Hint book,
sold separately.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
What objects do I need to survive the catacombs?
Hint:
To leave the Catacombs alive, you will need the following objects:
The Red Scarf from Chessboard Land on the Isle of Wonder, the
Hole-in-the-Wall from the Garden on the Isle of Wonder, the Brick from
the Stone Archer scene on the Isle of the Beast, and the Tinderbox from
the pawn shop on the Isle of the Crown.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I avoid getting spiked in the Spike Maze?
Hint:
The solution to this maze can be found in your documentation. Starting
with the tile to Alex's right, click the Walk icon on the three rose
tiles. They should take you in a diagonal line. Now click on the scythe
tile to the north of the rose tiles. Click on the crown tile. Click on
the dove tile. Click on the skull and crossbones tile. Click on the
blank tile in front of the door. Now use the Walk icon to go through
the door.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I avoid being crushed by the Crushing Ceiling?
Hint:
You have to throw the Brick found in the garden scene on the Isle of
the Beast into the gears of the machine. The ceiling will stop.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
Help! It's dark in here! How do I turn on the lights?
Hint:
Use the Tinderbox from the pawn shop on the Isle of the Crown to
light the room.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
Where is the Minotaur's lair?
Hint:
To reach the Minotaur's lair, find the room with the tapestry hanging
on the wall. Use the Hand cursor on the tapestry to get in. You must
first spy on the Minotaur from the cul-de-sac room before you can enter
his lair.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I spy on the Minotaur?
Hint:
When you enter the cul-de-sac room, you will hear the Minotaur on
the other side of the East wall. Use the Hole-in-the-Wall from the
Garden on the Isle of Wonder on the East wall. Look through the
Hole-in-the-Wall, note the entrance to the lair.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I defeat the Minotaur?
Hint:
Stand by the blazing pit and quickly use the Red Scarf on the Minotaur.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
What items must I obtain from the Catacombs?
Hint:
You will need a Skull, the Coins from a dead man's eyes, a Shield,
and Lady Celeste's dagger.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
ù Section 6: Isle of the Mists ù
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
Where is the Isle of the Mists?
Hint:
The Isle of the Mists will not appear on your magic map until you have
made it through the Catacombs on the Isle of the Sacred Mountain.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
What things must I gather from the Isle of the Mists?
Hint:
On your first visit go to the Village. You will need the Scythe from
the tree and the lump of coal from the campfire. On your second visit
to the island, go to the grove scene and use the Skull that you took
from the Catacombs on the base of the fire to collect some glowing
embers.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I avoid being killed by the Druids?
Hint:
On your first visit to the Isle of the Mists walk west from the beach
to the village. Take the objects you need and go back the same
way. Do NOT walk northeast from the beach, or east from the village.
To avoid being killed by the Druids on your second visit, you must
have the Hunter's Lamp with you, and it must be enchanted with the Make
Rain spell. The Hunter's Lamp can be found on the Isle of the Beast.
Please note: If you have Beauty's slave clothes with you, they will be
burned up.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
ù Section 7: Realm of the Dead ù
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I get to the Realm of the Dead?
Hint:
Any time you die you will enter the Realm of the Dead. However, you
won't be able to do anything there except restore your game! The only
way to get into the Realm and survive is to ride the black horse, Night
Mare. Night Mare can be found at the top of the Logic Cliffs, after you
have journeyed to the Isle of the Mists twice. Once you see Night Mare,
cast the Creature of the Night spell on her. She will take you to the
Realm of the Dead.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
Who should I talk to in the Realm of the Dead?
Hint:
Talk to King Calipham, Queen Alaria, and the Mother Ghost. The King
and Queen are on the first surface scene. The Mother Ghost is on
the second surface scene.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
Help! I keep getting killed by zombies!
Hint:
The zombies aren't very fast and can be easily avoided. Don't let them
get too close to you or they will eat you.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I get past the Key Master?
Hint:
Click the Hand cursor on the bone xylophone to the right of the
screen. When the skeleton dance is over, pick up the Key Master's key.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I get past the Door Master?
Hint:
Give him the ticket that Queen Alaria gave you.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
What do I do with the dead knight?
Hint:
Look at the dead knight. Take his gauntlet.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I cross the River Styx?
Hint:
You have to pay Charon two Coins from a dead man's eyes before he'll
take you across the River Styx. You can find the Coins in the Catacombs
on the Isle of the Sacred Mountain.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
What is the answer to the Living Gate's riddle?
Hint:
The answer is L-O-V-E.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
The Lord of the Dead keeps killing me!
Hint:
The Lord of the Dead will not talk to you until you challenge him. You
must use the dead knight's Gauntlet on him to issue your challenge.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I make the Lord of the Dead cry?
Hint:
Use the magic mirror from the Isle of the Beast on him.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
What must I bring back from the Realm of the Dead?
Hint:
The Ghost Ticket from Queen Alaria, the Ghost Handkerchief from the
Mother Ghost, the Key Master's Skeleton Key, the dead knight's
Gauntlet, and some River Styx water collected in the Teacup.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
ù Section 8: Spells and Spellbook ù
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I use the spell book?
Hint:
Open the book by clicking the Hand cursor on it in your inventory.
Use the Arrow cursor on the far right or left sides of the pages to
turn them. Read the spells carefully. You should be looking for all
the ingredients. To cast a spell, you must have all of the
ingredients prepared in advance and have the creature or thing you
intend to enchant at hand. Once you are prepared, open the Spell
book, find the correct spell, and click the Cast icon over the
incantation.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
Where do I get the ingredients for the Make Rain spell?
Hint:
The container for the spell is the Hunter's Lamp from the boiling pond
scene on the Isle of the Beast. The "Salt Water not from the Sea" is
collected from the Baby's Tears on the Isle of Wonder. The Oracle's Vial
with Sacred Water is from the Isle of the Sacred Mountain and is given
to you as a reward for defeating the Minotaur. The "Falling Water" is
from the fountain on the Isle of the Beast.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I prepare and cast the Make Rain spell?
Hint:
You will need to prepare the Make Rain spell before visiting the Isle
of the Mists a second time. Combine the ingredients first. The list of
ingredients is in the spell book. The object you are going to enchant
is the Hunter's Lamp. Add Baby's tears to the Hunter's Lamp. Use the
Oracle's Vial on the lamp to add sacred water. Use the lamp on the
Beast's fountain to fill it with falling water. Make sure you add the
ingredients in the correct order. Open the spell book. Turn the page
to the Make Rain spell. Use the Cast icon on the incantation to
cast the spell.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
Where do I get the ingredients for the Charming a Creature of the Night
spell?
Hint:
The hair is from Cassima's hair Ribbon. Sing-Sing the nightingale will
bring you the Ribbon on the Isle of the Crown. If you don't get the
ribbon, you can find a strand of hair in Beauty's Clothes. The Skull is
from the Catacombs on the Isle of the Sacred Mountain. The Embers are
from the Druid's fire on the Isle of the Mists. The Spoiled Egg is
from Chessboard Land on the Isle of Wonder.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I prepare and cast the Charming a Creature of the Night spell?
Hint:
Cast the Charming a Creature of the Night spell on the Isle of the
Sacred Mountain, at the top of the Logic Cliffs. The creature you are
going to enchant is Night Mare, the black horse. Combine the
ingredients first. The list of ingredients is in the spell book. Use
the Hair on the Skull containing glowing embers. Add the Spoiled Egg to
the skull. Open the Spell book. Turn the page to the Creature of the
Night spell. Use the Cast icon on the incantation to cast the spell.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
Where do I get the ingredients for the Magic Paint spell?
Hint:
The Teacup will appear in the garden on the Isle of Wonder after you
have the spell book. The Swamp Ooze is from the swamp on the Isle of
Wonder. The River Styx water is from the River Styx, in the Realm of
the Dead. The Black Feather is from the beach on the Isle of the
Sacred Mountain. The paintbrush is from the pawn shop on the Isle of
the Crown.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I prepare and cast the Magic Paint spell?
Hint:
Cast the Magic Paint spell on the outside wall of the Castle of the
Crown, on the Isle of the Crown. Combine the ingredients first. The
list of ingredients is in the spell book. Fill your Teacup with Swamp
Ooze. Add River Styx water. Use the Black Feather on the Teacup to stir
the ingredients. Use the paintbrush on the side of the castle wall. Open
the spell book. Turn the page to the Magic Paint spell. Use the Cast
icon on the incantation to cast the spell.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
ù Section 9: The Castle ù
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I avoid the Guard Dogs?
Hint:
Stay away from the Guard Dogs. If they catch you, they will throw you
into the dungeon. You might be able to dodge the dogs by using the
Wind-Up Nightingale from the Pawn Shop to distract them. The pillars
can be an effective hiding place. To hide behind a pillar click the
hand icon on it.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
I'm in the dungeon! What do I do?
Hint:
If you have wandered into the dungeons and have met the Little Boy
Ghost, give him the Ghost Handkerchief from the Mother Ghost in the
Realm of the Dead. Be sure to listen to what the boy ghost has to say.
If you've been thrown into the dungeon by the Guard Dogs and have made
friends with Jollo, he will help you escape the first time. If you
have been captured a second time and have the Skeleton Key from the
Realm of the Dead you can use it to escape. If you are caught a third
time, haven't made friends with Jollo, and don't have the Skeleton
Key, you will have to restore your game to an earlier point.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
What do I do if I encounter Jollo?
Hint:
Jollo won't talk to you unless you made friends with him on the Isle
of the Crown. If you are friends, talk to him. He has some good
advice. Give him the replica of the Genie's lamp you bought from the
Lamp Seller.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I get into the Vizier's Bedroom?
Hint:
Find the door in the upstairs hallway. It is the first one on the
West wall. There is a secret passage to the room too!
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
Where is the secret passage? How do I use it?
Hint:
Find the suit of armor in the North basement hallway. Use the Hand
cursor on the suit's right arm. Once in the passageway, examine any
chinks in the wall you come across. You will recognize the chinks
in the wall by the light streaming through them. Listen to
everything you hear--part of a puzzle is revealed this way. Find and
enter the Vizier's bedroom. Find and talk to Cassima. The chink in
the wall of Cassima's room is located at the top of the stairs. The
chink in the wall of the Vizier's study is located down the hall. In
order to use the Secret Passage, you must have given the Ghost
Handkerchief to the Little Boy Ghost in the dungeon.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
What do I do in the Vizier's Bedroom?
Hint:
Open the ebony box on the dresser and read the note. Open the trunk.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I open the Vizier's trunk?
Hint:
You can open the trunk with either the Skeleton Key from the Realm of
the Dead, or you can use a nail. To obtain a nail, find the picture on
the wall behind a pillar upstairs. Remove the picture from the wall.
Take the nail from the wall and use it to open the trunk. Be sure to
put the nail and picture back when you're done! Once you've opened the
trunk, take the incriminating letter from inside it.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
Where is Cassima?
Hint:
Cassima's door is in the north hall upstairs.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
What do I do when I find Cassima?
Hint:
Click the Talk cursor on her door to speak to her. If you have found
her by means of the secret passageway, click the Talk cursor on the
chink in the wall. Give her the dagger Lady Celeste gave you. Click
the dagger on Cassima's door or the chink in the wall depending on how
you reached her. Do it fast, or you will be caught by the guards!
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I enter the locked storeroom?
Hint:
The storeroom door is magically protected. You have to Talk to the door
to get it to open. When the keypad comes up, enter in the strange word
you overheard in the secret passageway. Then enter the word that you
found in the Vizier's ebony box. Together, the magic words are
A-L-I-Z-E-B-U. Once you enter, uncover the table and look at each of the
items on it.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
I keep getting run through by Captain Saladin! How do I get past him?
Hint:
You must give him the incriminating letter you found in the
Vizier's room quickly!
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
ù Section 10: The Wedding ù
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I stop the wedding?
Hint:
Once inside the wedding area, step forward and/or speak to the
Vizier or Cassima. If you have been to the Realm of the Dead and
rescued the King and Queen of the Green Isles, they will enter and help
you. Use the magic mirror on Cassima. The mirror will reveal that
Cassima is really the Genie in disguise. The Genie will attack. Avoid
the Genie's spells by following the Vizier through the door to the top
of the tower.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I defeat the Genie?
Hint:
When the Genie appears in the top of the tower and you happened to
have given Jollo a lamp earlier in the game, you can use the lamp
to trap the Genie. Otherwise, you must use the Peppermint Leaves from
the cave at the top of the Logic Cliffs to confuse him. You will not
be able to defeat the Genie in the wedding area, only at the top of the
tower.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Problem:
How do I defeat the Vizier?
Hint:
Take the heavy sword from the wall and attack him. Cassima must have a
dagger. If you run into trouble, Cassima will attack him. Finish the
Vizier off with the sword. Congratulations, you have just completed the
adventure!
-= FltDoX '92! =-
The Spoiler Centre