Chris van Zyl
From South Africa
KING'S QUEST 7
THE PRINCELESS BRIDE
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CHAPTER 1: WHERE IN THE BLAZES AM I
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AS YOU BEGIN THE GAME YOU ARE IN THE DESERT. AFTER THE ANIMATION GET
THE TORN PIECE OF CLOTH FROM THE CACTUS PLANT AND USE THE COMB ON
YOURSELF. GO LEFT AND GET THE STICK ON THE GROUND. USE THE CLOTH ON
THE STICK. LOOK AT THE WATER AND GET THE GLINTS ON THE OTHER SIDE OF
THE WELL. CLICK ON THE BASE OF THE STATUE TWICE AND LOOK AT THE
SYMBOLS. EXIT AND GO RIGHT UNTIL YOU SEE A PYRAMID. GO IN. IN THE
CAVE, USE THE FLAG ON THE SCORPION. AFTER THE SCORPION STUCK HIS TAIL
TO THE WALL, GO TO THE ALTAR. CLICK ON THE RAINDROP BELOW TO TURN IT
RIGHT-SIDE UP. TAKE THE BLUE BEAD ON THE BOTTOM AND PUT IT ON THE
LEFT HAND SIDE OF THE STATUE. PLACE THE YELLOW BEAD ON THE RIGHT HAND
SIDE OF THE STATUE. PLACE THE RED BEAD AT THE LEFT OF THE PEDESTAL.
WHEN IT'S DONE GET THE ARROW-SHAPED KEY AND LEAVE THE CAVE. GO UP AND
CLICK ON THE SMALL DOOR AND TALK TO THE RAT. LEAVE AND GO LEFT. LOOK
AT THE SYMBOLS ON THE WALL. EXIT AND GO UP IN THE CAVE AND GET THE
BASKET ON THE GROUND. USE THE BASKET ON THE EYE ICON. OPEN IT AND GET
THE CORN INSIDE. CLICK ON THE POTS UNTIL YOU GET THE RIGHT ONE. LEAVE
THE CAVE AND PLANT THE CORN IN THE GROUND. AFTER THE QUIK GROATH, GET
A CORN. GO LEFT AND HIT THE PEAR WITH THE STICK FROM THE CACTUS
PLANT. GET THE PEAR. LOOK AT THE FOOTSTEPS, THE GIANT STATUE HEAD AND
THE ARROW-LIKE ON THE STATUE'S MOUTH. EXIT AND GO DOWN AND LEFT TO
THE DESERT UNTIL YOU SEE A MAN. TALK TO THE DESERT SPIRIT. AFTER THE
CONVERSATION GO BACK TO THE STATUE. LOOK AT THE BLUE MARBLES ON THE
STATUE'S NECK. TURN THEM TO THE MIDDLE OF THE SCREEN. EXIT AND USE
THE COMB ON THE STATUE'S BOWL. USE THE POT ON THE WELL AND THROW THE
WATER IN THE BOWL. PUT THE CORN ON THE STATUE'S HAND. NOW DIP THE POT
IN THE BOWL. GO DOWN INTO THE DESERT UNTIL YOU SEE THE DESERT SPIRIT.
TALK TO HIM AND SHOW HIM THE COMB. GIVE HIM THE WATER. AFTER THE
ANIMATION, GET THE BOTTLE IN THE BASKET AND THE HORN ON THE GROUND.
GO RIGHT AND UP TO THE PYRAMID. GO IN AND USE THE BOTTLE ON THE
SCORPION. LEAVE THE CAVE THEN BLOW THE HORN. GO UP AND USE THE HORN
ON THE RABBIT'S HOLE TO SCARE HIM. GET THE GLASSES AND THE HAIR. GO
LEFT AND GET THE OPENED GOURD SEED ON THE GROUND NEAR THE CORN. GO
RIGHT TO THE RAT'S HOUSE AND GIVE THE GLASSES AND THE GOURD TO HIM.
USE THE COMB ON HIM. GO DOWN AND LEFT TO THE STATUE. PUSH THE BUTTON
ON HIS LOWER ARM TO TURN THE BOWL. CLICK ON HIS HEAD TO TURN IT. GO
DOWN THE STAIRS AND LOOK AT THE BOWL OF THE SMALL STATUE 2X. PUT THE
BLUE BEAD ON THE BOWL AND GET THE ARROW PIECE. USE IT ON THE ARROW
AND LEAVE. GO UP TO THE STATUE'S HEAD AND CLICK ON THE ARROW SHAPE.
PUT THE ARROW ON ITS PLACE. WHEN THE MOUTH OPEN'S GO IN.
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CHAPTER 2: A TROLL IS AS A TROLL DOES
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AFTER THE ANIMATION YOU ARE BEING TAKEN TO YOUR ROOM. LOOK AT THE
PAINTING. EXIT AND LOOK AT THE MIRROR. LEAVE THE ROOM. AFTER THE
ANIMATION GET THE RAT ON THE GROUND AND THE SHIELD AT THE BACK WALL.
USE THE SHIELD ON THE EYE ICON AND GET THE SPIKE OFF IT. GO TO THE
RED ROOM AND LOOK AT THE POOL. LEAVE THE CAVE. AFTER THE ANIMATION
TALK TO THE TROLLS AND LEAVE. GO INTO THE UPPER RIGHT CORNER TO THE
KITHCEN. AFTER THE ANIMATION GO BACK TO THE KITCHEN AND USE THE RAT
ON THE SHEF. GO UP TO THE CUPBOARD AND GET THE BOWL AT THE LOWER
SHELF. GO TO THE MACHINE NEXT TO YOU AND GET SOME BEATLES. LEAVE THE
KITCHEN AND GO BACK TO THE RED ROOM. TALK TO THE TROLLS AND LEAVE. GO
TO THE LOWER LEFT ROOM AND TALK TO THE RUDE TROLL. THEN TALK TO THE
JEWELER TROLL. GO DOWN THE PURPLE ROOM AND DIP THE BOWL IN THE WATER
NEXT TO YOU. GET THE LANTERN ON THE WALL AND LOOK AT THE BIG HOLE ON
THE GROUND. NOW YOU MUST JUMP TO THE OTHER SIDE TO GET SOME SULPHUR.
LEAVE THE ROOM AND LIGHT THE LANTERN AT THE BURNING FLAMES. LEAVE AND
GO TO THE LOWER RIGHT ROOM. LOOK AT THE DANGER SIGN. GO TO THE UPPER
RIGHT CORNER UNTIL YOU ARE STOPPED BY A GIANT TROLL. TALK TO HIM AND
GO UP TO THE CART. PUT THE SHIELD AND THE SPIKE ON THE CART. NOW RIDE
IT. AFTER THE CRASH, GO UP TO THE NEXT ROOM AND GO RIGHT TO THE
DRAGON. TALK TO HIM 2X AND GIVE HIM HIS SPARKLE. AFTER THE ANIMATION
GO WAY BACK TO THE WORKING TROLLS. THROW THE SULPHUR IN THE FIRE. GET
THE TONGS BEHIND YOU AND THE BOX ON THE TABLE. DIP IT IN THE BUCKET
ON THE GROUND. PUT BACK THE TONGS AND GIVE THE DIAMOND TO THE JEWELER
TROLL. LEAVE AND GO WAY BACK TO THE DRAGON. USE THE HAMMER ON THE
DRAGON'S TAIL TO GET A CRYSTAL. NOW GO WAY BACK TO MATHILDE AND GIVE
HER ALL THE INGRIDIENTS. AFTER THE ANIMATION YOU ARE LOCKED UP IN
YOUR ROOM. LOOK AT THE MIRROR AND GO TO THE PAINTING ON THE WALL.
LOOK AT THE SMOKE. EXIT AND GET ALL THE CHAIRS AND PUT IT UNDER THE
PAINTING. AFTER THE ANIMATION GET THE TOAD NEXT TO YOU. GO TO YOUR
ROOM. AFTER THE ANIMATION SHOW THE TOAD TO MATHILDE. GO TO THE LOWER
RIGHT ROOM AND YOU WILL BE STOPPED BY MALICIA. USE THE RAT ON HER AND
THEN GO TO THE LOWER RIGHT ROOM. USE THE ROPE ON THE ELEVATOR AND GET
IN.
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CHAPTER THREE: THE SKY IS FALLING
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IN THE CAVE, GIVE THE PEAR TO THE BEAST. LEAVE THE CAVE AND GO LEFT
TO THE STAG AND TALK TO HIM 2X. USE THE COMB ON HIM. GO LEFT AND UP.
JUMP ON THE ROCKS TO THE OTHERSIDE. USE THE BASKET ON THE SPIDER AND
FREE THE BIRD. GO UP AND OPEN THE DOOR TO THE TOWN. AFTER THE
CONVERSATION TALK TO FIFI AND SHOW HIM THE COMB. ENTER THE CHINA SHOP
AND TALK TO THE BULL 3X. LOOK AT THE CAGE, THE SHELF AND THE MASK.
LEAVE AND GO RIGHT. TALK TO THE SNAKE SALESMAN 2X. SHOW HIM THE COMB.
TAKE OF THE BLANKET FROM THE CAGE AND GET THE BIRD. GO BACK TO THE
BULL AND GIVE HIM HIS BIRD. LEAVE AND WEAR THE MASK. KNOCK ON THE
DOOR. TALK TO FIFI AND GO UP BEHIND THE CURTAIN. GO LEFT 2X AND DOWN.
OPEN THE DOOR TO THE OFFICE. OPEN THE DRAWER AND LEAVE. GO LEFT 2X,
RIGHT, LEFT AND DOWN TO THE OTHER DOOR AND ENTER IT. LOOK AT THE
MIRRORS UNTIL YOU ARE IN THE OFFICE. GET THE SMALL MIRROR IN THE
DRAWER AND USE THE COMB ON IT. LEAVE THE HOUSE AND GO RIGHT. AFTER
THE ANIMATION TALK TO THE CHICKEN. GET THE COIN IN THE NEST AND EAT
THE SALT CRYSTALS. GO IN THE FAUX SHOP AND TALK TO THE TURTLE. LOOK
AT THE BOOK'S AND GIVE HIM THE COIN. NOW GO WAY BACK TO THE DESERT
AND GIVE THE BOOK TO THE RAT. THEN GO WAY BACK TO TOWN AND USE THE
CROOK ON THE CHEESE.
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CHAPTER FOUR: WILL THE REAL TROLL KING PLEASE STAND UP
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WHILE YOU ARE HANGING, QUIKLY GRAB THE LOWERD SHOVEL. AFTER THE
ANIMATION TALK TO THE TROLL 3X. LOOK AT THE DOOR AND EXIT. GO RIGHT
AND LEFT. GO TO THE HOUSE. KNOCK ON THE DOOR AND TALK TO THE MAN 3X.
LOOK AT THE RAT IN THE JAR AND LEAVE. GO INTO THE HOUSE AGAIN. AFTER
THE ANIMATION LEAVE AND GO RIGHT TO THE PUMPKIN HOUSE. USE THE
ELEVATOR. [IF NOT THEY'RE GO LEFT AND RIGHT UNTIL IT'S THERE] GET THE
BACKBONE AND THE FOOT. LEAVE. GO LEFT TO THE HOUSE AND GIVE THE
DOCTOR HIS BACKBONE. LEAVE AND GO BACK TO THE PUMPKIN HOUSE. GIVE THE
BOX TO THE BOYS. GO UP AND GIVE THE RAT TO THE TROLL. GO BACK TO THE
PUMPKIN HOUSE AND USE THE HAMMER ON THE BOX. GO UP AND GET THE
SHOVEL. GO RIGHT, LEFT AND INTO THE HOUSE. LATER, SAVE THE GAME AND
GO DOWN AND LEFT. IF YOU DON'T SEE THE BOOGIE MAN [IF YOU SEE HIM GO
RIGHT AND LEFT] GO TO THE EXTREME LOWER LEFT OF THE SCREEN AND BLOW
THE HORN. AFTER THE HELP, GO DOWN THE HOLE. LOOK AT THE LOCK. PRESS
THE BONEHEAD, BAT AND SPIDER. AFTER THE ANIMATION GIVE THE TOAD TO
THE KING AND USE THE HAMMER ON THE KING'S ARM. AFTER THE ANIMATION
USE THE CLOAK ON YOURSELF. GO UP AND GO TO THE DOCTOR. TALK TO HIM.
LEAVE AND GO RIGHT. SCARE THE BOYS AND GO DOWN. WHEN THE MONSTER
APPEAR USE THE SPRAY ON HIM. TALK TO THE SNAPPING DRAGONS 6X AND GIVE
THEM THE FOOT. WHILE THEY'RE TRYING TO EAT IT GET THE FLOWER. GO
RIGHT. CONTINUE WALKING UNTIL THE TROLL TALK'S. AFTER THE
CONVERSATION GO UP BEHIND THE HOUSE. MOVE THE PLANT ON THE GROUND AND
USE THE SHOVEL TO MAKE THE HOLE BIGGER. GO IN THE HOLE. AFTER THE
TALKING, GO DOWN IN THE HOLE. WHEN THE DOG IS SNIFFING AROUND SPRAY
HIM WITH THE BOTTLE. AFTER THE CONVERSATION GO UP. LOOK ON THE TABLES
AND GO TO THE DRAWERS. PULL THE THIRD DRAWER FROM UNDER. SEARCH IT
UNTIL YOU FIND THE DEVICE. PUT ALL THE CLOTHES BACK IN THE DRAWER.
GET THE SOCK ON THE GROUND. GO DOWN THE PLANK AND WEAR THE CLOAK. USE
THE SILVER WITH THE SOCK. GO UP AND GO RIGHT TO THE FOREST. GO RIGHT
UNTIL YOU ARE STOPPED BY A BEAR. NOW IMMIDIATELY THROW THE BEAR WITH
THE SILVER. GO UP TO THE TOWN AND ENTER IT. AFTER THE ANIMATION GO IN
THE CHINA SHOP AND TALK TO THE BULL 2X. LEAVE AND GO IN THE TOWN
HALL. GO BEHIND THE CARPET AND GO RIGHT, LEFT AND DOWN TO THE DOOR.
OPEN IT AND LOOK AT THE SMALL STATUE. USE THE SOCK TO CLEAN THE DIRT
AND THEN LOOK AT THE WRITING. EXIT AND LOOK AT THE MIRRORS. LOOK AT
THE PILLAR NEAR THE BROKEN MIRROR. USE THE HAMMER ON THE GRAPES AND
GIVE IT TO THE STATUE. AFTER THE ANIMATION USE THE BEATLE ON THE
WAND. NOW JUMP IN THE HOLE AND GO UP.
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CHAPTER FIVE: NIGHTMARE IN ETHERIA
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AFTER THE ANIMATION USE THE COMB ON THE SMALL MIRROR. GO RIGHT AND
GIVE THE MIRROR TO THE SNAKE. PUT THE HAIR IN THE BOTTLE. GO TO THE
FAUX SHOP AND GIVE THE MASK TO THE TURTLE. USE THE CHICKEN ON THE EYE
ICON AND GET THE FEATHER. LEAVE AND GO LEFT. USE THE CHICKEN ON THE
TREE AND THE CHEESE ON THE CHICKEN. AFTER THE ANIMATION LEAVE THE
TOWN. GO TO THE STAG AND TALK TO HIM 2X. GO LEFT, UP OVER THE ROCKS
AND RIGHT 2X. USE THE FEATHER ON THE ROCK SPIRIT. AFTER THE
CONVERSATION GO BACK WHERE THE STAG IS AND GO RIGHT. TALK TO THE
SMALL BIRD AND USE THE POT ON THE FLOWERS. USE THE NECTAR ON THE
STATUE. AFTER THE ANIMATION GO LEFT AND USE THE HAIR SALVE ON
YOURSELF. AFTER THE ANIMATION GO LEFT AND TALK TO THE PLANTS 6X. GO
THROUGH THE GATES AND GO LEFT AND INTO THE HOUSE. TALK TO THE DOCTOR
4X. GO TO THE PUMPKIN HOUSE AND USE THE ELEVATOR. [IF NOT THERE, GO
LEFT AND RIGHT UNTIL YOU SEE IT] GET THE BONE ON THE MUMMY. LEAVE AND
GO LEFT 2X AND DOWN. GO UP 2X AND GIVE THE BONE TO THE DOG. TOUCH HIM
AND TALK TO HIM 3X. GO DOWN AND GIVE THE MEDAL TO LADY TSEPISH. GO
RIGHT TO THE PUMPKIN HOUSE AND GET THE CRACKER ON THE GROUND. GO BACK
TO THE TOMBSTONE DOOR AND PUT THE CRACKER IN THE KEYHOLE. AFTER THE
EXPLOSION GO IN. PUSH THE LID AND GET THE HEAD INSIDE THE COFFIN.
LEAVE AND STAND ON THE ROAD A WHILE. WHEN YOU SEE THE FLYING HORSE
USE THE HEAD ON HIM. [IF NOT THERE, GO RIGHT AND LEFT] AFTER THE
ANIMATION YOU ARE IN THE CLOUDS. GO RIGHT 2X AND UP THE MOUNTAIN PATH
TO THE TOP. CLIMB THE TREE AND GET SOME AMBROSIAS. GO DOWN THE
MOUNTAIN TO THE RAINBOW'S. NOW GO DOWN THE RAINBOW AT THE LOWER
RIGHT. AT THE GARDEN USE THE AMBROSIAS ON THE OTHER STATUE. GET A
POMEGRANATE AND CROSS THE BRIDGE. GO LEFT AND TALK TO LORD ATTIS.
SHOW HIM THE POMEGRANATE AND USE IT ON THE TREE. AFTER THE ANIMATION
BLOW THE WHISTLE. GO RIGHT AND GIVE SOME AMBROSIAS TO THE FLYING
SEAHORSE. LISTEN VERY CAREFULLY TO THE MUSIC. GO UP AND PLAY THE
HARP. USE THE STRINGS OF THE HARP IN ORDER. [1 5 6 4] NOW TOUCH THE
BALL AND TALK TO THE GIRLS 2X. PLAY THE HARP AGAIN AND TOUCH THE
BALL. TALK TO THE GIRLS. NOW GO DOWN TO THE RAINBOW'S AND GO DOWN THE
LOWER LEFT RAINBOW. TALK TO THE PLANTS 3X. GO THROUGH THE GATE AND
TALK TO THE BOYS 3X. GO LEFT AND INTO THE HOUSE. TALK TO THE DOCTOR
3X AND LOOK AT THE BOX NEXT TO YOU. GET ON THE BED. AFTER THE
ANIMATION PLAY THE WHISTLE. GO BACK TO THE HARP AND THE GIRLS AND
TALK TO THEM. GO BACK TO THE RAINBOW'S AND GO DOWN THE LOWER RIGHT
RAINBOW. GO LEFT AND TALK TO LADY CERES 2X. PLAY THE FLUTE AND GO
DOWN THE LOWER LEFT RAINBOW. GO RIGHT AND UP BEHIND THE HOUSE. [IF
YOU HERE DOG BARKING, GO UP AND GO RIGHT TO FOREST. GO BACK BEHIND
THE HOUSE. DO THIS UNTIL DOG IS GONE] GO DOWN THE HOLE. WHEN YOU HERE
SOMEONE TALKING GO DOWN AND UP AGAIN. AFTER THE CONVERSATION, GO UP.
GET A CRYSTAL FROM THE LAMP. GO DOWN THE PLANK AND GO UP. PLAY THE
WHISTLE. GO DOWN THE UPPER LEFT RAINBOW. GO RIGHT AND UP UNTIL YOU
ARE AT THE PYRAMID DOOR. GO THROUGH THE DOOR AND USE THE CRYSTAL ON
THE LIGHT. LEAVE AND PLAY THE WHISTLE. GO TO THE HARP AND PLAY IT.
TOUCH THE BALL AND TALK TO THE GIRLS. GO UP THE MOUNTAIN PATH TO THE
TOP. USE THE DREAM CATCHER ON THE CAVE AND THE MONSTER. ENTER THE
CAVE. TALK TO THE DREAM MAKER 3X AND SHOW HIM THE DREAM CATCHER. USE
THE CARPET ON YOURSELF. IN DREAMLAND USE THE DREAM CATCHER ON THE
NIGHTMARE. GO DOWN. LATER, ENTER THROUGH THE DOOR AND USE THE CRYSTAL
ON THE ICE. LATER, GO UP TO THE TOP OF THE MOUNTAIN AND GO BEHIND THE
CAVE. STAY THERE AND WAIT FOR THE WHITE HORSE. WHEN YOU SEE HIM
IMMIDIATELY THROW THE BRIDLE ON HIM.
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CHAPTER SIX: READY, SET... BOOM
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AFTER THE CONVERSATION AND WHILE THERE FIGHTING USE THE WAND ON THE
EYE ICON. TURN THE WAND SO THAT IT IS STANDING STRAIGHT. CLICK ON THE
LOWEST POINT OF THE STICK AND TURN THE WAND UNTIL YOU SEE THE LETTER
ON THE BALL " F ". WHEN YOU GET A CHANCE USE THE WAND ON THE FAKE
TROLL. AFTER THE ANIMATION USE THE SHOVEL ON YOURSELF UNTIL YOU CAN
GET THROUGH. LATER, GO UP. NOW ON THE MACHINE FIRST CLICK ON THE LEFT
EYE AND THEN ON THE RIGHT EYE. CLICK ON THE LEVER. PUT THE DEVICE IN
THE PLUG ABOVE THE TROLL. WHEN IT'S FULLY CHARGED TAKE IT. USE THE
FLOWER ON THE TROLL. AFTER THE ANIMATION USE THE DEVICE ON MALICIA.
THEN USE IT ON THE DOG. AFTER THE CONVERSATION USE THE GLOWING BALL
ON EDGER.
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THE END
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