Pepper's Adventure
Act I
How do I get started in Pepper's front yard?
When you start playing the game, select "How to Play". It will
help you a lot. Use your Look icon to check out your
surroundings. Do you see something broken that you could fix? Do
you see some flowers that you could pick? Do you see anything
on the sidewalk that Lockjaw might like? A good way to start out
this area is use your Hand on the old gum on the sidewalk to
take it. Use it on Lockjaw to give it to him. Now the gum is
nice and soft and sticky. Does that give you any ideas? You
need to accomplish three major things here: fix the broken
drainpipe, find Lockjaw's harness, and climb up the drainpipe to
spy on Uncle Fred.
What do I have to do in Pepper's front yard?
Look at everything you can in the yard. Pick up the old gum from
the sidewalk. Use the gum on Lockjaw. When he spits it out,
pick it up again. Pick up the broken piece of drainpipe. Use the
chewed gum on the drainpipe in inventory. Now use the broken
piece of pipe on the drainpipe attached to the wall of
Pepper's house. Use your Hand on the water faucet to give Lockjaw
a drink. Now use your Hand on the drainpipe to try to climb up.
When you turn into Lockjaw, use your Paw on the flower-bed to dig
up your harness. When you turn back into Pepper, pick up the
harness and use it on Lockjaw. Now put your Hand on the fixed
drainpipe again to climb up.
How do I get into Uncle Fred's attic?
Use your Hand or Walk icon on the roof by the window to climb up.
Use your Hand on the window to clean it a little. Look at the
cleaned window to spy on Uncle Fred.
What do I do inside Uncle Fred's attic?
You only need to perform one action here. When Lockjaw gets
stuck in the target, use your Hand on his tail to try to pull him
out.
What should I do about the man in the stocks on the West Commons?
You should Talk to the man in the stocks to see what he did.
Click Talk on him again. He looks thirsty, doesn't he? Take the
dipper from the bucket next to the stocks. Use the dipper on the
bucket to fill it with water. Use the dipper on the man to give
him a drink. Use your Hand on the stocks to free the man.
How do I get out of the storage shed?
You won't be able to do anything in the shed until you cover the
window so the Watchman can't see you. Pick up the canvas from the
crate. Take the hammer. Use the hammer on the nails that are
sticking out of the windowsill. Once you have the hammer and
nails, the canvas, hammer, and nails will appear as one item in
inventory. Use this "tool cell" on the window. Use your Hand on
the crate on the West wall to move it. When you turn into
Lockjaw, use your Paw on the dark dirt under the crate. When you
turn back into Pepper, take some of the herbs that are hanging
from the ceiling. Now use your Hand on the tunnel to escape!
How do I get out of the back alley?
You can't walk past the Watchman without a disguise. You
need the boy's colonial outfit and the baby clothes from the
clothesline. To get them, pick up the bone that Lockjaw dug up.
Use the bone on the boy's colonial outfit. When Lockjaw pulls the
outfit down, pick it up. Pick up the bone again. Use the bone on
the baby clothes. When Lockjaw pulls the baby clothes down,
pick them up. Before you put the clothes on, Look around the
ground for some pebbles. When you find some, pick them up. Use
the colonial outfit on Pepper. Use the baby clothes on Lockjaw.
You're on your way!
Help! I keep getting caught during Lockjaw's kidnapping!
You need to hide, so the Watchman won't grab you. Use your Hand or
Walk icon on the alley entrance to hide as soon as your icon
bar flashes during Lockjaw's kidnapping.
How do I find the answers to the Act I quiz questions?
For the answer to the first Quiz question, watch when
the Truth icon automatically clicks on the Hare Krishnas in the
West commons. For the second answer, click the Truth icon on
Poor Richard when he's in the stocks. For the third answer,
click the Truth icon on the stocks themselves. For the fourth
answer, click the Truth icon on the Stamp Act signs in either the
East or West commons. For the fifth answer, click the Truth icon
on the town Watchman in the West Commons, the shed, or the back
alley.
What are the answers to the Act I quiz questions?
The answers to the quiz questions are, in order, C, B, D, A, C.
Act II
What should I do on the West or East Commons?
On the West Commons, Talk to the guy playing catch. Use his Talk
menu. On the East commons, Talk to the other guy playing catch.
Also, Talk to each of the two people arguing on the bench. Use
all their Talk menus. Take the small bag you'll find at the base
of the tree. Use your Hand on the bag in inventory. Look at the
bag to find out what it contains.
What should I do at the Millinery Shop, the Pub, or the Carpentry
Shop?
To talk to anyone in the Millinery Shop, the Pub, or the
Carpentry Shop, use your Hand on the doors to knock. When
someone comes to the door, you need to Talk to them. Be sure
to use everyone's Talk menu. You'll find a lot of important
information that way.
No one will answer the door at Ye Sew and Sew!
To talk to the person in Ye Sew and Sew, you have to use pebbles
on the upper story window of the shop. The pebbles can be found
in the back alley. When the person comes to the window, Talk to
her. Be sure to use her Talk menu.
What do I do in Ye Olde Sprouts and Rice?
All you need to do at this time is Talk to the baker. Be sure to
use her Talk menu. She will prove to be a valuable friend.
What should I do at the Post Office?
Talk to both of the clerks. Be sure to use their Talk menus.
Look around the post office. When you find the package addressed
to Ben Franklin, use your Hand on it to try to take it. The
clerks will ask you questions about Ben Franklin. Look up the
answers in your game documentation on page 19. If you get one of
the answers wrong and they refuse to give you the package, just
use your Hand on the package again. They'll give you another
chance.
I can't get past the sentries at the tax stile!
Give the sentries a shilling and they'll let you past.
Where do I find a shilling?
To obtain a shilling, Talk to the gambler in front of the pub.
Give him the bag of marbles you took from the East commons. He'll
give you a shilling.
As Lockjaw, what must I do in Ima's bedroom?
Look and Smell everything in the room. Use your Teeth on
anything that looks interesting to you. Use your Teeth on
Ima's dresser. A key and a box of strawberry petit fours will
fall out. Use your Teeth to eat the petit fours. Use your Teeth
to pick up the key. Hide the key by using the key on the doggie
bed. When the butler comes to give you a bath, use your Teeth,
your Fleas, or your Paw on him. After the Butler leaves, use your
Teeth on the cuckoo clock. When the secret passage opens, walk
in!
As Lockjaw, what must I do in the Secret Passage?
When you get to the secret closet, Look and Smell your
surroundings. Use your Paw or your Teeth on the cloth-covered
object to reveal it. Look at the dog collars. Smell the rat
hole. Use your Teeth on the rat hole to enlarge it. Walk through
the enlarged rat hole. Walk to the end of the secret passage.
Look at the fire.
Deborah Franklin won't let me into the house!
Use your Hand on the door to knock. Talk to Deborah. Use Ben's
package from the post office on Deborah. She'll refuse it and
slam the door. Use your Hand on the package in inventory to open
it and reveal the electricity book. Knock on the door again.
When Deborah comes to the door, use the electricity book on
her.
How do I find the answers to the Act II quiz questions?
For the answer to the first Quiz question, click the
Truth icon on the Millinery Shop. For the second question answer,
click the Truth icon inside the post office. For the third
question, click the Truth icon on Penn Mansion. For the fourth
question, click the Truth icon on the pothole in the East
commons. For the fifth question, click the Truth icon on the
Stamp Act sign on the tree in the East Commons.
What are the answers to the Act II Quiz questions?
The answers to the Quiz questions are, in order; D, B, B, D, C.
Act III
Why won't Ben do anything?
Talk to Ben before you do anything else. Take the
Doctrine of Personal Mellowness and the string he gives you.
You need to give him the Kite/Key schematic, which can be
found in Ben's work room. When you give Ben the schematic,
he will tell you what he wants in exchange for doing the
kite/key experiment.
How do I get Ben some hot water?
After you give Ben the schematic, try to take the matches in
the Franklin Sitting Room to start a fire and boil some water.
Sally will tell you she won't boil water without an emergency.
To create an emergency, go back to Ben's garden and take the
large, blood-red tomato. Walk back to the sitting room. Now use
the tomato on Pepper. Sally will start the fire for you!
What do I need from the Franklin house in II?
From Ben's garden, you need the string he gives you, the iron
rod, and the blood-red tomato. From Ben's work room, you need
the kite/key schematic, the rubber stopper you find in the bin on
the East wall, and the magnet that jumps onto you. From the
sitting room, you need the bonbon recipe. The recipe is in the
sideboard on the West wall. Use your Hand on the sideboard door to
open it. Take the loose recipe card. Be sure to talk to Sally in
the sitting room when you have the chance.
What do I do at the Swimming Hole during the Boston Time Jump?
The first thing you need to do is Talk to young Ben Franklin. To
get Darcy to give up his clothes, you have to scare him. Pick up
the old picnic cloth. Use it on Pepper to wear it. When Darcy runs
away, pick up Ben's clothes. Use Ben's Clothes on Ben.
What do I do in Josiah Franklin's shop during the Boston Time
Jump?
While Ben is gone, explore the room. You will find the answers
to some Quiz questions here. When he asks you for some candle
wick, give him the string Grown-Up Ben gave you.
How do I get past the sentries at the tax stile?
You don't have a shilling to give them. You'll have to confuse
them. Talk to the sentries. They will get confused. Talk to the
sentries again. Talk to them a third time, and they'll go away.
Take the piece of tin they leave behind.
What should I do with Poor Richard?
Talk to Poor Richard. Use his Talk menu. Use your Hand on the
brass key hanging on his stand to try to take it. Poor Richard
will make a deal with you. Take the first set of proverbs.
Look at the proverbs in inventory. Find the colonists they
are meant for, and deliver them. When you're done, return to
Poor Richard and Talk to him to get more. You will need to
deliver three sets of proverbs.
How do I deliver the first set of proverbs?
Talk to Vicar Bicker and Quibble Quabble on the East Commons.
Use their Talk menus. Give the proverb that says "Quarrels never
would last long, if on one side only lay the wrong" to Vicar or
Quibble. Talk to General Lee Stuffed at the pub. After you use
his Talk menu, give him the proverb that says "Eat few Suppers,
and you'll need few Medicines". Talk to the lazy postal clerks in
the post office. After you use their Talk menus, give them the
proverb that says "All things are easy to Industry, all things
difficult to Sloth". Go back to Poor Richard on the East commons
and Talk to him. Don't forget to use his Talk menu. He'll give
you more proverbs.
How do I deliver the second set of proverbs?
Talk to Throckmorton Hardy on the East commons, and use his Talk
menu. Do NOT give him a proverb! Walk to the West commons and Talk
to Marty Hardy. After you use Marty's Talk menu, give him the
proverb that says "Early to bed and early to rise, makes a Man
healthy, wealthy and wise." Talk to Tattle Taleteller at the
Millinery Shop. After you use her Talk menu, give her the proverb
that says "Beware the Gossip that speaks ill of thy neighbours.
With thy neighbours she likely speaks ill of thee." Talk to
Penny Pyncher at the carpentry shop. After using her Talk menu,
give her the proverb that says "Wealth is not his who has it,
but his who enjoys it." Go back to the East commons and Talk
to Poor Richard. He will not have a talk menu this time. He
will give you more proverbs.
Act III Continued
How do I deliver the third set of proverbs?
Talk to Nellie Nettlesome at Ye Olde Sew and Sew, and use her
Talk menu. Give her the proverb that says "Tart words make no
friends: A spoonful of honey will catch more flies than a Gallon
of vinegar." Talk to Roland Bettmuch in front of the Shop Fronts,
and use his Talk menu. Give him the proverb that says "Avoid
dishonest gain: No price can recompense the pangs of vice."
Return to Poor Richard for the key.
What do I need from the East Commons?
You need three different sets of proverbs, totalling eight
individual proverbs, from Poor Richard. When you're done with
the last set, search Poor Richard's broken stand for two items.
The first item is the brass key. The second item is a carpetbag.
What should I do in Ye Olde Sprouts and Rice?
Goody Gumdrops doesn't need a proverb, since she has no vice.
Talk to her and use her Talk menu. Give her the recipe card from
the sideboard in the Franklin sitting room. When you do, she will
give you a jar of cabbage. You need the jar for the kite/key
experiment.
What items do I need for the Kite/Key experiment? Where can I find
them?
You can find this information in your documentation, on pages
18 and 19. For the Leyden Jar part of the experiment, you will
need an empty glass jar, a piece of tin, a rubber stopper, and
an iron rod. You can get the glass jar from Goody Gumdrops in Ye
Olde Sprouts and Rice. You can get rid of the cabbage in the
glass jar by feeding it to the goat outside the shop fronts. The
piece of tin is next to the tax stile. The rubber stopper is
from Ben Franklin's work room. The iron rod is from Ben
Franklin's garden. For the rest of the experiment, you will
need some silk string, a kite, and a brass key. The silk string
is from the tree in front of Penn Mansion. Young Ben will give
you the kite in the Boston Time Jump. The brass key is from
the wreckage of Poor Richard's stand.
How do I assemble the Leyden Jar?
The Leyden Jar has to be assembled in a certain order. Get rid
of the cabbage in the glass jar. Use the jar on the goat to feed
him the cabbage. Use the tin on the jar in inventory. You can get
water for the Leyden jar by using the jar on the river in front
of Penn Mansion, or on Ben's hot tub. Use the rubber stopper on
the jar in inventory. Use the iron rod on the jar in inventory.
Your Leyden Jar is done!
I have all of the ingredients for the kite/key experiment, but
I'm not sure what to do next.
Once you have all the ingredients for the kite/key experiment,
you need to go back to Ben Franklin's garden. Talk to Ben. There
are five things you need to show Ben to persuade him to do the
kite/key experiment: The completed Leyden jar, the silk string,
the kite, the brass key, and the schematic for the kite/key
experiment.
How do I find the answers to the Act III quiz questions?
For the answer to the first question, click the Truth icon on
the Leyden jar after you give it to Ben. For the second answer,
click the Truth icon on Ben when he's in the Boston swimming
hole. For the third answer, click the Truth icon on the blue
ball in Josiah Franklin's shop. For the fourth answer, click the
Truth icon on young Ben in Josiah Franklin's shop. For the
fifth answer, read Ben's dialogue during the kite/key experiment.
What are the answers to the Act III Quiz questions?
The answers to the questions are, in order: D, C, B, D, B.
Act IV
What do I need from Ben's blasted hot tub?
You can find five objects in the wreckage of Ben's hot tub.
They are: A back-scratcher, some paddles, a lever, a fan, and a
step stool.
How do I reach Ben's attic from the Work Room?
Use the step stool that you found in Ben's garden on the bottom
of the ladder in Ben's work room. Use your Hand on the ladder to
climb up.
What do I do in Ben's attic?
Let the pigeon out of the cage. Use your Hand on the cage to set
him free. Use your Hand on the window to open it and let him out
of the attic. When you fade back here after being Lockjaw, the
pigeon will bring you the King's Letter. Take it from the
windowsill. That's all for the attic.
As Lockjaw, what should I do in Ima's Boudoir?
When you first fade into Ima's boudoir from Ben's attic, all you
need to do is walk into the secret closet and through the secret
passage. You will discover that the fire at the end of the
passage is out. Walk through the fireplace and into the General's
study. When you return to Ima's boudoir carrying the King's
Letter, the pigeon will be waiting for you on the windowsill.
Use the King's Letter on the pigeon to send it to Pepper.
As Lockjaw, what should I do in the General's Study?
Check out the General's study. Look at, sniff and chew
everything that looks interesting! When you've seen enough, use
your Teeth on the General's slippers to chew them. The General
and Percy will come in. Watch their conversation. When Percy
leaves, DO NOT walk out from under the desk! Instead, use your
Teeth on the General, your Fleas on the General, or your Paw on
the canister of wig
powder. When the General leaves the room, quickly take the
King's letter in your mouth and leave through the fireplace. If
you wait in the room too long, or if you leave the room without
taking the King's Letter, Percy will come in and capture you.
Ben or Sally Franklin won't talk to me!
Ben and Sally are too worried about Deborah's disappearance to
talk to you. The only way you can get Ben's help is if you rescue
Deborah from captivity. She's being held prisoner in the storage
shed.
How do I get past the guards and into the storage shed?
You have to convince the guards that you're someone important.
Give them the King's Letter that Lockjaw sent you.
How can I persuade Poor Richard to leave the shed with me?
By this time, you've probably figured out that Poor Richard is
really Deborah Franklin. Persuade Deborah to leave with you by
proving that Ben still loves her. You can do that by giving
Ben's love letters to Deborah. Ben's love letters are in a
secret compartment in the tree on the East Commons. To find
them, take the torn Stamp Act sign from the tree. Look at the
tree. Use your Hand on the centre of the heart to open it. Take
the puzzle box from the secret compartment. Solve the puzzle box
in inventory and find the letters inside. The second thing you
need to give Deborah is the carpetbag, which contains her
clothes. The carpetbag can be found in the wreckage of Poor
Richard's stand.
How do I find the answers to the Act IV quiz questions?
To find the answer to the first quiz question, click the Truth
icon on the lightning rod in Ben's attic. For the second
answer, click the Truth icon on the pigeon in Ben's attic. For
the third answer, click the Truth icon on the picture of the
fire department in Ben's Work Room. For the fourth answer, click
the Truth icon on the picture of the library in Ben's Work Room.
For the fifth answer, you need find and check four different
objects. You can eliminate some of them by reading the
documentation. Click the Truth icon on the fan in the wreckage
of Ben's hot tub, or on the rocking chair in Goody's shop. Click
it on the single-handed clock and the printing press in the Work
Room. Click it on the stove in the sitting room.
What are the answers to the Act IV Quiz questions?
The answers to the quiz questions are, in order: C, D, B, A, C.
Act V
I'm with Ben in his Work Room, but I don' know what to do.
Talk to Ben. Use the King's Letter on him to let him know about
General Pugh's deception. You'll get quite a reaction!
How do I fix the printing press in Ben's Work Room?
You need the press lever to fix the printing press. You can find
the lever in the wreckage of Ben's hot tub, in the Franklin
garden. Once you have it, use it on the printing press. Take
the Special Editions when Ben is done printing them.
What do I do with the Special Editions?
Distribute the Special Editions to all the colonists, so
they'll show up at Penn Mansion to back you up. The people who
need a Special Edition are: Quibble and Vicar, Marty and
Throcky, General Lee, Roland Bettmuch, Penny Pyncher, Billy and
Hidel Idle, Nellie Nettlesome, Tattle Taleteller, and Goody
Gumdrops.
What should I do at the Constitutional Convention Hall?
Wake Old Ben up. You can do that by Talking to him, or by using
your Hand on him. When Ben asks for his bifocals, pick the
bifocals up from the floor and use them on him. You have two
options when he asks for his gout medicine. If you took the
herbs from the shed interior, use them on Ben. If you don't have
the herbs from the shed, use your Hand on the papers on Ben's
desk to move them. Take the packet that was under the papers and
use it on Ben.
How do I get Old Ben into his house?
Find out why the door won't open before you do anything else.
Look at the area of the keyhole. You'll see that the key is in
the other side of the lock. Take the stick from the ground to
the right of the porch. Use the stick on the keyhole to push
the key out. Use the magnet from Ben's workshop on the bottom of
the door to get the key. When you have the key, use it on the
door.
How do I find the answers to the Act V quiz questions?
For the answer to the first Quiz question, click the Truth icon
on Old Ben at the Constitutional Convention. For the second
answer, click the Truth icon on the herbs on Ben's desk. If you
have the herbs from the shed, click the Truth icon on Ben
himself. You'll get the answer either way. For the third answer,
click the Truth icon on Ben's bifocals before you pick them up.
For the fourth answer, listen to what Ben has to say outside
his front door during the Constitutional Convention Time Jump.
For the fifth answer, click the Truth icon on the racoon skin cap
in Ben's work room.
What are the answers to the Act V Quiz questions?
The answers to the questions are, in order: C, B, A, D, C.
Act VI
I'm with Ben in his work room, but he's not doing anything!
Talk to Ben. He has some good advice for you. Take the kite
he gives you. Search for Lockjaw!
How do I get past the Sentries in front of Penn Mansion?
The Sentries won't let you past unless you give them some
chocolate bonbons. You can get bonbons from Goody Gumdrops at Ye
Olde Sprouts and Rice. You can't walk across the bridge, because
the sentries in front of the house will see you. You'll have to
take the river.
How can I persuade Goody to make me some bonbons?
Goody needs a total of three things before she'll make bonbons
for you. You've already given her the first one; the bonbon
recipe. You have to give her the fan from Ben's ruined hot tub
in the Franklin garden, so she can cool off in her fanning
rocking chair. Finally, you have to give her the chocolate that
Old Ben gave you during the Constitutional Convention time jump.
I keep getting caught trying to float down the river. Help!
After giving the bonbons to the Sentries, use the kite you got
from Ben on the river to float around to the back of the house.
If you get into the water by yourself, or if you try to use
Ben's swimming paddles on the river you'll make too much noise and
the guards will catch you.
How do I avoid getting caught while trying to sneak up to the
back of Penn Mansion?
When you get out of the river, you have to carefully sneak to
each tree in order. Use your Hand or Walk icon on the tree that
is closest to you. Once you get there, use your Hand or Walk on
the next closest tree. Repeat these steps until you reach the
last tree. Use your Hand on the open window to the far left.
What should I do in General Pugh's study?
Discover the combination to the General's safe, open it up, and
take out the evidence you find there. Be sure to put the
picture back where you found it when you're done. Use your Hand
on the Glass Armonica to call Lockjaw.
How do I open the safe on the wall of General Pugh's study?
Look at the objects on General Pugh's desk. Take the notepad
and the pencil. Use the pencil on the notepad in inventory. That
will tell you the combination for the safe. To get to the safe
itself, use your Hand on the picture of Ima and General Pugh.
Look or use your Hand on the safe to get a close-up. Click on the
numbers on the safe dial that corresponds to the combination.
The numbers are 5, 30, and 75. When the safe opens, use your
Hand on the bag of money in the safe to take it. Exit the inset.
Use your Hand to close the safe. Use your Hand on the picture of
the General and Ima to replace it on the wall. NOTE: Be sure to
close the safe and put the picture back. If you leave the room or
play the Glass Armonica with the safe open, you will be captured
by the butler as a thief and have to restart or restore the game!
How do I leave the kitchen without being noticed by the Butler?
There are two ways to get past the Butler. The first is to
disguise yourself as Ima. Take the pot holder. Use the pot holder
on the iron to pick it up. Use the iron on Ima's dress on the
ironing board. Use your Hand on Ima's dress to take it. Take
Ima's lace fan from the counter. Take the head of the mop on the
back wall. Now use the "costume cell", consisting of the dress,
the fan, and the wig on Pepper. You will automatically walk right
by the Butler. The second way to get past him is to walk out to
the foyer, and immediately use the Back-scratcher from Ben's
garden on the Butler.
Where is Lockjaw's door in the Hallway Maze?
In order to find Lockjaw's door, Look at, touch, and talk to
every door you encounter in the hallway maze. You'll know it when
you've found him. If you are feeling hopelessly lost in the
maze, get a piece of graph paper and map it. It's not very
complex on paper. There is also a complete map of the maze in the
Pepper's Adventures in Time hint book.
Act VI Continued
As Lockjaw, how can I return the key to Pepper?
If you found the key in Ima's dresser earlier in the game and hid
it in the dog bed, it's still there. Use your Paw or your Teeth
on the dog bed to retrieve it. Use the key on the door. If you
never found the key, or if you found it and didn't hide it, it
will be hanging on a hook next to the door. Pick it up with
your teeth and use it on the door. I you aren't fast enough,
the Butler will find Pepper and you'll have to restore or restart
the game!
How do I open Lockjaw's door?
This puzzle is very similar to the one you completed during the
Constitutional Convention Time Jump. All you need to do is use
your magnet on Lockjaw's door. Use the key on the door to open it.
If you don't do it fast enough, the Butler will discover Pepper
and you'll have to restore or restart the game!
How do I get out of the maze after I rescuing Lockjaw?
You can find your way back out of the hallway maze by mapping it,
but you won't get any points. Use Lockjaw to find your way out.
Use your Nose on the carpet in each room of the maze. Go in the
direction that Lockjaw points. If you keep doing this, Lockjaw
will get you out in no time.
As Lockjaw, I keep getting caught by Ima and the Butler!
Since you're Lockjaw, you need to show Pepper a place to hide.
Use your Paw on the Closet to tell Pepper you want to hide there.
Do it quickly, or you will be caught.
How do I stop Ima when she's heading for Lockjaw?
When your icon bar flashes, use your Hand on the pot of dye to
knock it over onto Ima.
As Lockjaw, how do I stop Percy?
When Percy is coming up the stairs to get you, use your Teeth
icon on Percy to bite him.
How do I stop General Pugh when I'm playing as Pepper?
When General Pugh is coming to get you, there are two different
things you can do to stop him. You can use your Hand on the
General's wig to grab it and make him fall down the stairs, or
you can use the Leyden jar on the General to zap him.
I've taken care of all the enemies in the Penn Mansion
Foyer, but now I'm stuck.
Use your Hand on the front doors to let Ben and the
Colonists into Penn Mansion.
What do I need as proof of General Pugh's dishonesty?
When Ben asks you for proof, use the bag of money from General
Pugh's safe on either Ben or the General. If you don't have the
bag of money, Vicar will show it to them for you.
How do I find the answers to the Act VI quiz questions?
For the answer to the first Quiz question, click the Truth icon
on the Butler in the Penn Mansion foyer. For the second answer,
click the Truth icon on the Glass Armonica in the General's
study. For the third answer, click the Truth icon on the meat
fork by the fireplace or the cauldron in the Penn Mansion
Kitchen. For the fourth answer, click the Truth icon on the pot
of blue dye in the Penn Mansion kitchen. For the fifth answer,
listen to what the colonists have to say when they march into the
Penn Mansion foyer.
What are the answers to the Act VI Quiz questions?
The answers to the questions are, in order: A, C, B, D, C.
History Quiz and Talk Menus
How does the History Quiz work?
At the end of every act you will encounter a History Quiz
that asks five questions about what you learned during the act.
Whenever you start a new act, you will see a text box that says
"Things to look for in this act." Read it carefully. It will
tell you what the questions in the History Quiz for that act will
be about. The way to find out about the things mentioned is to
use all of your icons, particularly the Truth icon, on
everything. Whenever you find an answer to the Quiz, you will
hear a fanfare, and the text of the answer will be yellow. If you
do well on the History Quiz, you'll see some great animation. If
you forget what you're looking for during any act, go to the icon
bar and click on the Quiz icon.
How do I use the Talk menu?
When you Talk to almost any character, a Talk menu will appear. A
Talk menu has four pictures representing four subjects: Ben
Franklin, Lockjaw, the Pughs, and the colonist you are currently
addressing. Click on each of the pictures to discuss that
subject with the colonists. You should use the Talk menus every
time you get a chance. If you get tired of using a Talk
menu, just click outside the menu to exit from it.
The Spoiler Centre